# Oriëntatie (stand)

De **oriëntatie** van een figuur in 2D en 3D in de meetkunde en van een star lichaam, bijvoorbeeld een vliegtuig, is de stand.

De term kan ook te maken hebben met spiegeling, zie daarvoor oriëntatie (chiraliteit).

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De **oriëntatie** van een figuur in 2D en 3D in de meetkunde en van een star lichaam, bijvoorbeeld een vliegtuig, is de stand.

De term kan ook te maken hebben met spiegeling, zie daarvoor oriëntatie (chiraliteit).

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1. Meetkunde – Geometry is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space. A mathematician who works in the field of geometry is called a geometer, Geometry arose independently in a number of early cultures as a practical way for dealing with lengths, areas, and volumes. Geometry began to see elements of mathematical science emerging in the West as early as the 6th century BC. By the 3rd century BC, geometry was put into a form by Euclid, whose treatment, Euclids Elements. Geometry arose independently in India, with texts providing rules for geometric constructions appearing as early as the 3rd century BC, islamic scientists preserved Greek ideas and expanded on them during the Middle Ages. By the early 17th century, geometry had been put on a solid footing by mathematicians such as René Descartes. Since then, and into modern times, geometry has expanded into non-Euclidean geometry and manifolds, while geometry has evolved significantly throughout the years, there are some general concepts that are more or less fundamental to geometry. These include the concepts of points, lines, planes, surfaces, angles, contemporary geometry has many subfields, Euclidean geometry is geometry in its classical sense. The mandatory educational curriculum of the majority of nations includes the study of points, lines, planes, angles, triangles, congruence, similarity, solid figures, circles, Euclidean geometry also has applications in computer science, crystallography, and various branches of modern mathematics. Differential geometry uses techniques of calculus and linear algebra to problems in geometry. It has applications in physics, including in general relativity, topology is the field concerned with the properties of geometric objects that are unchanged by continuous mappings. In practice, this often means dealing with large-scale properties of spaces, convex geometry investigates convex shapes in the Euclidean space and its more abstract analogues, often using techniques of real analysis. It has close connections to convex analysis, optimization and functional analysis, algebraic geometry studies geometry through the use of multivariate polynomials and other algebraic techniques. It has applications in areas, including cryptography and string theory. Discrete geometry is concerned mainly with questions of relative position of simple objects, such as points. It shares many methods and principles with combinatorics, Geometry has applications to many fields, including art, architecture, physics, as well as to other branches of mathematics. The earliest recorded beginnings of geometry can be traced to ancient Mesopotamia, the earliest known texts on geometry are the Egyptian Rhind Papyrus and Moscow Papyrus, the Babylonian clay tablets such as Plimpton 322. For example, the Moscow Papyrus gives a formula for calculating the volume of a truncated pyramid, later clay tablets demonstrate that Babylonian astronomers implemented trapezoid procedures for computing Jupiters position and motion within time-velocity space

2. Star lichaam – In physics, a rigid body is an idealization of a solid body in which deformation is neglected. In other words, the distance between any two points of a rigid body remains constant in time regardless of external forces exerted on it. Even though such an object cannot physically exist due to relativity, in classical mechanics a rigid body is usually considered as a continuous mass distribution, while in quantum mechanics a rigid body is usually thought of as a collection of point masses. For instance, in quantum mechanics molecules are often seen as rigid bodies, the position of a rigid body is the position of all the particles of which it is composed. To simplify the description of this position, we exploit the property that the body is rigid, if the body is rigid, it is sufficient to describe the position of at least three non-collinear particles. This makes it possible to reconstruct the position of all the other particles, however, typically a different, mathematically more convenient, but equivalent approach is used. Thus, the position of a body has two components, linear and angular, respectively. The same is true for other kinematic and kinetic quantities describing the motion of a body, such as linear and angular velocity, acceleration, momentum, impulse. This reference point may define the origin of a coordinate system fixed to the body, there are several ways to numerically describe the orientation of a rigid body, including a set of three Euler angles, a quaternion, or a direction cosine matrix. In general, when a body moves, both its position and orientation vary with time. In the kinematic sense, these changes are referred to as translation and rotation, indeed, the position of a rigid body can be viewed as a hypothetic translation and rotation of the body starting from a hypothetic reference position. Velocity and angular velocity are measured with respect to a frame of reference, the linear velocity of a rigid body is a vector quantity, equal to the time rate of change of its linear position. Thus, it is the velocity of a point fixed to the body. During purely translational motion, all points on a body move with the same velocity. However, when motion involves rotation, the velocity of any two points on the body will generally not be the same. Two points of a body will have the same instantaneous velocity only if they happen to lie on an axis parallel to the instantaneous axis of rotation. Angular velocity is a quantity that describes the angular speed at which the orientation of the rigid body is changing. All points on a rigid body experience the same velocity at all times

3. Oriëntatie (chiraliteit) – In linear algebra, the notion of orientation makes sense in arbitrary finite dimension. In this setting, the orientation of a basis is a kind of asymmetry that makes a reflection impossible to replicate by means of a simple rotation. As a result, in the three-dimensional Euclidean space, the two possible basis orientations are called right-handed and left-handed, the orientation on a real vector space is the arbitrary choice of which ordered bases are positively oriented and which are negatively oriented. In the three-dimensional Euclidean space, right-handed bases are typically declared to be positively oriented, a vector space with an orientation selected is called an oriented vector space, while one not having an orientation selected, is called unoriented. Let V be a real vector space and let b1. It is a result in linear algebra that there exists a unique linear transformation A, V → V that takes b1 to b2. The bases b1 and b2 are said to have the same orientation if A has positive determinant, the property of having the same orientation defines an equivalence relation on the set of all ordered bases for V. If V is non-zero, there are two equivalence classes determined by this relation. An orientation on V is an assignment of +1 to one equivalence class, every ordered basis lives in one equivalence class or another. Thus any choice of an ordered basis for V determines an orientation. For example, the basis on Rn provides a standard orientation on Rn. Any choice of an isomorphism between V and Rn will then provide an orientation on V. The ordering of elements in a basis is crucial, two bases with a different ordering will differ by some permutation. They will have the same/opposite orientations according to whether the signature of this permutation is ±1 and this is because the determinant of a permutation matrix is equal to the signature of the associated permutation. Similarly, let A be a linear mapping of vector space Rn to Rn. This mapping is orientation-preserving if its determinant is positive, a zero-dimensional vector space has only a single point, the zero vector. Consequently, the basis of a zero-dimensional vector space is the empty set ∅. Therefore, there is an equivalence class of ordered bases, namely

4. Rotatie (natuurkunde) – A rotation is a circular movement of an object around a center of rotation. A three-dimensional object always rotates around a line called a rotation axis. If the axis passes through the center of mass, the body is said to rotate upon itself. A rotation about a point, e. g. the Earth about the Sun, is called a revolution or orbital revolution. The axis is called a pole, mathematically, a rotation is a rigid body movement which, unlike a translation, keeps a point fixed. This definition applies to rotations within both two and three dimensions All rigid body movements are rotations, translations, or combinations of the two, a rotation is simply a progressive radial orientation to a common point. That common point lies within the axis of that motion, the axis is 90 degrees perpendicular to the plane of the motion. If the axis of the rotation lies external of the body in question then the body is said to orbit, there is no fundamental difference between a “rotation” and an “orbit” and or spin. The key distinction is simply where the axis of the rotation lies and this distinction can be demonstrated for both “rigid” and “non rigid” bodies. If a rotation around a point or axis is followed by a rotation around the same point/axis. The reverse of a rotation is also a rotation, thus, the rotations around a point/axis form a group. However, a rotation around a point or axis and a rotation around a different point/axis may result in something other than a rotation, Rotations around the x, y and z axes are called principal rotations. Rotation around any axis can be performed by taking a rotation around the x axis, followed by a rotation around the y axis and that is to say, any spatial rotation can be decomposed into a combination of principal rotations. In flight dynamics, the rotations are known as yaw, pitch. This terminology is used in computer graphics. In astronomy, rotation is an observed phenomenon. Stars, planets and similar bodies all spin around on their axes, the rotation rate of planets in the solar system was first measured by tracking visual features. Stellar rotation is measured through Doppler shift or by tracking active surface features and this rotation induces a centrifugal acceleration in the reference frame of the Earth which slightly counteracts the effect of gravity the closer one is to the equator