WiiWare is a service that allows Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications can only be purchased and downloaded from the Wii Shop Channel under the WiiWare section, once the user has downloaded the game or application, it will appear in their Wii Menu or SD Card Menu as a new channel. WiiWare is a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games. WiiWare was promoted as an avenue for developers with small budgets to release innovative, the development kit costs around US$2000 and developers need to be licensed with and approved by Nintendo. According to Nintendo, the motion controls will give birth to fresh takes on established genres. Nintendo will handle all pricing options for the downloadable games, like Virtual Console games, WiiWare is purchased using Nintendo Points. However, unlike Virtual Console games, instruction manuals are stored on the Wii Shop Channel itself.
On November 4,2009, Nintendo president Satoru Iwata revealed in Q&A session that they are planning to test downloadable demos for a select few WiiWare titles, starting in Japan in the month. On November 16, five WiiWare demos were released for the American Wii Shop Channel, the demos were available to download until January 31,2010. More recently, another six demos have become available to download, on January 12,2012, all 50 original WiiWare demos were re-released and are now available in North America. A few more releases followed suit. Unlike its portable equivalent DSiWare, WiiWare games are currently unavailable natively via the Nintendo eShop, WiiWare games are purchasable and fully playable on the Wii U console - the Wiis successor - via Wii Mode. The WiiWare service was launched on March 25,2008, in Japan, on May 12,2008, in North America. The conference disclosed information on Family Table Tennis, Maruboushikaku, Game developer Hudson announced 3 WiiWare titles, Bomberman Blast, Star Soldier R, and Joysound, the latter a karaoke game.
Hudson revealed that it had at least 10 WiiWare titles in development for the first year of release, Namco, Sega and Konami subsequently announced and released games for the service. Among Western developers, Telltale Games was one of the first to cite interest in the service, garageGames has released a version of their game engine to support WiiWare software development. Other Western developers releasing WiiWare games include Gameloft, Neko Entertainment, WayForward Technologies, Frozen Codebase and Capcom has expressed desire to release Western-exclusive WiiWare games. Currently available WiiWare games in Japan and North America are priced between 500 and 1500 Nintendo Points, for Brian Provinciano, the developer of Retro City Rampage, the threshold was 5,000 units, which the game failed to hit
In sport, racing is a competition of speed, against an objective criterion, usually a clock or to a specific point. The competitors in a try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific goal, a race may be run continuously from start to finish or may be made of several segments called heats, stages or legs. A heat is run over the same course at different times. A stage is a section of a much longer course or a time trial. Early records of races are evident on pottery from ancient Greece, a chariot race is described in Homers Iliad. The word race comes from a Norse word and this Norse word arrived in France during the invading of Normandy and gave the word raz which means swift water in Brittany, as in a mill race, it can be found in Pointe du Raz, and raz-de-marée. The word race to mean a contest of speed was first recorded in the 1510s, a race and its name are often associated with the place of origin, the means of transport and the distance of the race.
As a couple of examples, see the Dakar Rally or the Athens Marathon. Running a distance is the most basic form of racing, but races may be conducted in vehicles, such as boats, cars and aircraft, or with animals such as horses or dogs. Races may be conducted with other modes of such as skis, skates or wheelchair. In a relay race members of a team take turns in racing parts of a circuit or performing a certain racing form, orienteering races add an additional task of using a map and compass to navigate from point to point in diverse and usually unfamiliar terrain. A race can involve any type of goal like eating. A common race involving eating is a hot dog eating race, Racing can be done in more humoristic and entertaining ways such as the Sausage Race, the Red Bull Trolley Grand Prix and wok racing. Racing can be entertained from around the world, a sprint finish is a racing tactic used in many forms of racing where a competitor accelerates towards top speed in the final stages of a race. The tactic relies upon keeping greater energy reserves than your opponent until the last part of the race in order to be able to reach the finish point first and it is the opposing tactic to keeping a steady optimal pace throughout a race to maximise your energy efficiency.
In track and field, distances from 1500 metres upwards often feature sprint finishes and they can be found in cross country and road running events, even up to the marathon distance. A runners ability to sprint at the end of a race is known as their finishing kick
Metacritic is a website that aggregates reviews of media products, music albums, movies, TV shows, DVDs, and formerly, books. For each product, the scores from each review are averaged, Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. The site provides an excerpt from each review and hyperlinks to its source, a color of Green, Yellow or Red summarizes the critics recommendations and therefore the general appeal of the product to reviewers and, to a lesser extent, the public. It is regarded as the game industrys foremost review aggregator. Metacritics scoring converts each review into a percentage, either mathematically from the mark given, before being averaged, the scores are weighted according to the critics fame and volume of reviews. Metacritic was launched in July 1999 by Marc Doyle, his sister Julie Doyle Roberts, rotten Tomatoes was already compiling movie reviews, but Doyle and Dietz saw an opportunity to cover a broader range of media. They sold Metacritic to CNET in 2005, CNET and Metacritic are now owned by the CBS Corporation.
Nick Wingfield of The Wall Street Journal wrote in September 2004, Mr. Doyle,36, is now a product manager at CNET. Speaking of video games, Doyle said, A site like ours helps people cut through. unobjective promotional language and he added that the review process was not taken as seriously when unconnected magazines and websites provided reviews in isolation. In August 2010, the appearance was revamped, reaction from users was overwhelmingly negative. Certain publications are given more significance because of their stature, games Editor Marc Doyle was interviewed by Keith Stuart of The Guardian to get a look behind the metascoring process. Stuart wrote, the phenomenon, namely Metacritic and GameRankings, have become an enormously important element of online games journalism over the past few years. The ranging of metascores is, Metacritic is regarded as the foremost online review site for the video game industry. Nick Wingfield of The Wall Street Journal has written that Metacritic influence the sales of games and he explains its influence as coming from the higher cost of buying video games than music or movie tickets.
Many executives say that low scores can hurt the sales potential. He claimed that a number of businesses and financial analysts use Metacritic as an early indicator of a games potential sales and, by extension. In 2004, Jason Hall of Warner Bros. began including quality metrics in contracts with partners licensing its movies for games, if a product does not at least achieve a specific score, some deals require the publisher to pay higher royalties. In 2008, Microsoft began using Metacritic averages to de-list underperforming Xbox Live Arcade games and these are the top 10 individual games with the highest scores on the site as of 2 April 2017
Atlus Co. Ltd. is a Japanese video game developer and distribution company based in Tokyo, and a subsidiary of Sega. It is best known for developing the Megami Tensei, Etrian Odyssey and its corporate mascot is the Shin Megami Tensei demon Jack Frost. Atlus was founded in April 1986, and existed until it was dissolved in October 2010 by Index Holdings, after the dissolution, the name Atlus continued as a brand used by Index on video games until 2013. Atlus, in its current incarnation, was founded as Sega Dream Corporation in September 2013, in November 2013, Sega Dream was renamed Index Corporation, following the bankruptcy of the original Index Corporation. In April 2014, the contents and solution businesses of Index were spun off as a new company called Index Corporation, a North American branch of the company, Atlus USA, was founded in 1991 to focus on publishing and localizing games in that region. Atlus does not have a branch for PAL regions, resulting in the company partnering with multiple third-party publishers including Ghostlight, NIS America, Square Enix, Atlus began in April 7,1986 as a video game developer of computer games for other companies.
In January 1987, Atlus started selling amusement equipment and it expanded into the sale of karaoke equipment in March 1989. Atlus released the first video game under its own name in 1989, Atlus started in the arcade industry in the 1990s by manufacturing its first arcade video game, BlaZeon, in 1992. In 1995, Atlus launched Print Club Arcades in partnership with Sega, Atlus entered Tokyo Stock Exchange in 1997 listing on the JASDAQ. In its goal to increase its presence in the amusement industry. In 2000, Atlus formed a joint venture with Kadokawa Shoten to distribute, Atlus suffered from deficit financial results in both 1999 and 2000. To address the issue, Atlus established a management reform plan in 2001, in its restructuring efforts, Atlus sold two subsidiaries to their respective employees as part of a management buyout. On October 2001, Atlus acquired Career Soft, and became the publisher of the Growlanser series. In 2004, after the release of Growlanser IV, the majority of Career Softs staff was merged into the development team of Atlus where they worked on the Shin Megami Tensei.
As a legal entity, Career Soft was eventually dissolved, on October 2003, Japanese toy company Takara acquired Atlus. On 21 November 2006 Index Holdings announced the acquisition of Atlus, effective on 30 October, Atlus became an Index Holdings subsidiary on 29 November 2006. On March 2009, Atlus and Sting Entertainment announced a partnership making Atlus the only publisher of Sting-developed games in Japan. On 17 September 2009, Index Holdings announced the separation of Atlus amusement facility and related business into a subsidiary, New Entertainment Waves, one hundred seventy-two shares of the subsidiarys stock were transferred to Chushoukigyou Leisure on 1 December
Parachuting, or skydiving, is a method of transiting from a high point to Earth with the aid of gravity, involving the control of speed during the descent with the use of a parachute. It may involve more or less free-fall, a time during which the parachute has not been deployed, the first parachute jump in history was made by Andre-Jacques Garnerin, the inventor of the parachute, on October 22nd,1797. Garnerin tested his contraption by leaping from a hydrogen balloon 3,200 feet above Paris, garnerins parachute bore little resemblance to todays parachutes however as it was not packed into any sort of container and did not feature a ripcord. The first intentional freefall jump with a deployment was not made until over a century by Leslie Irvin in 1919. While Georgia Broadwick made an earlier freefall in 1914 when her static line became entangled with her jump aircrafts tail assembly, Broadwick cut her static line and deployed her parachute manually, only as a means of freeing her self from the aircraft to which she had become entangled.
The military developed parachuting technology as a way to save aircrews from emergencies aboard balloons and aircraft in flight, early competitions date back to the 1930s, and it became an international sport in 1952. Parachuting is performed as recreational activity, and a sport which is widely considered an extreme sport due to the risks involved. Manually exiting an aircraft and parachuting to safety has been used by aviators. While this method of escape is relatively rare in modern times, it was used in World War I by military aviators. In modern times, the most common means of escape from an aircraft in distress is via an ejection seat, said system is usually operated by the pilot, aircrew member, or passenger, by engaging an activation device manually. In most designs, this lead to the seat being propelled out of and away from the aircraft carrying the occupant with it. Once clear of the aircraft, the seat will deploy a parachute. Despite the perception of danger, fatalities are rare, about 21 skydivers are confirmed killed each year in the US, roughly one death for every 150,000 jumps.
In the US and in most of the world, skydivers are required to carry two parachutes. The reserve parachute must be inspected and re-packed by a certified parachute rigger. Many skydivers use an automatic device that opens the reserve parachute at a pre-determined altitude if it detects that the skydiver is still in free fall. Depending on the country, AADs are often mandatory for new jumpers, most skydivers wear a visual altimeter, and an increasing number use audible altimeters fitted to their helmets. One of the most common sources of injury is a low turn under a high-performance canopy, swooping is the advanced discipline of gliding at high-speed parallel to the ground during landing
Game Revolution or GR is a gaming website created in 1996. Based in Berkeley, the site includes reviews, previews, a gaming area, and a merchandise store, as well as webcomics, screenshots. Their features pages include articles satirizing Jack Thompson, E³, the surrounding the next-generation consoles. Cameo writing appearances include Brian Clevinger of 8-Bit Theatre and Scott Ramsoomair of VG Cats, the website has participated in marketing campaigns for video games, including Gauntlet, Seven Sorrows. To date, it is one of the oldest remaining video game review, net Revolution, Inc. a California corporation was founded in April 1996 by Duke Ferris as a holding company and as publisher of the Game Revolution website. Ferris served as president of the company until it was acquired in 2005 stock purchase by Bolt Media, founded in 1996, GameRevolution claims hundreds of thousands of daily visitors to its site. The staff of Game Revolution are annual judges at the Electronic Entertainment Expo, Duke Ferris is a returning Judge for the 2010 show.
Perhaps the most influential year for Game Revolution at E3 was in 2000 and they bestowed Black & White the Best of E3 award. Following the bankruptcy of Bolt Media, Inc and it has since been integrated as part of the CraveOnline community while continuing to stand alone as a popular site. The purchase was announced February 25,2008, the feature section commonly includes articles about important gaming events as the Nintendo Summit and other developers personal and public congregations and displays. For a number of years it has contained the GR Awards for Best. There are a number of bizarre and unique articles describing phenomena in the community, or simply. Sometime in August 2005, Jack Thompson contacted the Lou Kerner of Game Revolution, Kerner complied and had the offending icon removed immediately. However, Thompson saw the removal as an admission of guilt, however, no such action was taken. Duke Ferris, another employee of the site, wrote an article on the matter, to drive home this point, he even chose to present a primitively drawn image which had Thompson being devoured by a crocodile, and challenged Thompson to go ahead and have him arrested.
It is unknown if Thompson responded to the article
Archery is the sport, practice or skill of using a bow to propel arrows. The word comes from the Latin arcus, archery has been used for hunting and combat. In modern times, it is mainly a competitive sport and recreational activity, a person who participates in archery is typically called an archer or a bowman, and a person who is fond of or an expert at archery is sometimes called a toxophilite. The bow and arrow seems to have invented in the Paleolithic or early Mesolithic periods. The oldest signs of its use in Europe come from the Stellmoor in the Ahrensburg valley north of Hamburg and dates from the late Paleolithic, about 10, 000–9000 BC. The arrows were made of pine and consisted of a mainshaft, there are no definite earlier bows, previous pointed shafts are known, but may have been launched by spear-throwers rather than bows. The oldest bows known so far come from the Holmegård swamp in Denmark and arrows have been present in Egyptian culture since its predynastic origins. In the Levant, artifacts that could be arrow-shaft straighteners are known from the Natufian culture, the Khiamian and PPN A shouldered Khiam-points may well be arrowheads.
Classical civilizations, notably the Assyrians, Armenians, Parthians, Koreans, akkadians were the first to use composite bows in war according to the victory stele of Naram-Sin of Akkad. The Welsh longbow proved its worth for the first time in Continental warfare at the Battle of Crécy, in the Americas archery was widespread at European contact. Archery was highly developed in Asia, the Sanskrit term for archery, came to refer to martial arts in general. In East Asia, one of the Three Kingdoms of Korea was well known for its regiments of skilled archers. Central Asian tribesmen and American Plains Indians became extremely adept at archery on horseback, lightly armoured, but highly mobile archers were excellently suited to warfare in the Central Asian steppes, and they formed a large part of armies that repeatedly conquered large areas of Eurasia. Shorter bows are more suited to use on horseback, and the bow enabled mounted archers to use powerful weapons. It is possible that barbarian peoples were responsible for introducing archery or certain types of bows to their civilized counterparts—the Xiong-nu, short bows seem to have been introduced to Japan by northeast Asian groups.
The development of firearms rendered bows obsolete in warfare, albeit efforts were made to preserve archery practice. In Wales and England, for example, the government tried to practice with the Longbow until the end of the 16th century. This was because it was recognised that the bow had been instrumental to military success during the Hundred Years War, early firearms were inferior in rate-of-fire, and were very susceptible to wet weather
101-in-1 Sports Party Megamix
101-in-1 Sports Party Megamix is a video game developed by Nordcurrent and published by Atlus for the Wii. It was first released in Europe on November 19,2010, players move the Wii Remote in games such as bowling and racing. Two to four players can compete against each other in a race, tennis. Gamers who set high scores can unlock other games to play, upon release, Sports Party Megamix earned mostly negative reviews. Metacritic gave the game a 41/100 based on 7 reviews, the game was criticized for sloppy graphics, and unresponsive controls
Tile-matching video game
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a number of tiles of the same type so that they adjoin each other. That number is three, and the corresponding subset of tile-matching games is referred to as match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board and their origins lie in late 1980s games such as Tetris, Chain Shot. and Puzznic. Tile-matching games were popular in the 2000s, in the form of casual games distributed or played over the Internet. They have remained popular since, with the game Candy Crush Saga becoming the most-played game on Facebook in 2013, tile-matching games cover a broad range of design elements and gameplay experiences. They include purely turn-based games but may feature arcade-style action elements such as time pressure, the tile matching mechanic is a minor feature in some larger games.
Video game researcher Jesper Juul therefore considers tile matching to be a game mechanic, the mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to Tetris, while both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – Puzznic, Columns, Dr. Mario, Games building on Dr. Marios mechanics include Puyo Puyo, Baku Baku Animal and Puzzle Fighter. Building on the shooting mechanic introduced in Plotting, Dr. Mario influenced Puzzle Bobble, which in turn inspired Puzz Loop and Zuma, Columns was the basis of a line of development of tile matching games based on shifting or swapping tiles. It includes Yoshis Cookie and Panel de Pon, which introduced the swapping mechanic, the first of what eventually became known as match three games, where the goal is to create clusters of three or more identical items on a grid, was Shariki.
It led directly to the successful Bejeweled, which became a series and inspired similar games including Zoo Keeper, Big Kahuna Reef, Jewel Quest, many casual tile matching games continue to be published. Their development is characterized by evolution, where new games makes only small changes, if any. This leads to developers, according to Juul, simultaneously trying to out-innovate, Tile matching game mechanics have been combined with other mechanics to produce a great variety of puzzle game experiences. This section discusses a number of these mechanics, many tile-matching games are timed – that is, new tiles are continuously added and the player is under pressure to make matches before the board fills up. Untimed games, in which new tiles are added only after the player has made a move, used to be the exception, tiles may be arranged on a horizontal surface or vertically. Panel de Pon introduced, and Bejeweled, popularized the mechanism of tile swapping, in which tiles may be moved by exchanging the position of two adjacent tiles
Space flight simulation game
A space flight simulation game is a genre of flight simulator video games that lets players experience space flight. Examples of true simulators which aim at piloting a craft in a manner that conforms with the laws of nature include Orbiter, Kerbal Space Program. Space flight games and simulators, at one time popular, had for most of the new millennium been considered a dead genre. Some more recent games, most notably Star Citizen, Dangerous, others focus on gameplay rather than simulating space flight in all its facets. The realism of the games is limited to what the game designer deems to be appropriate for the gameplay. Most of the pseudo simulators feature faster than light travel, realistic space simulators seek to represent a vessels behaviour under the influence of the Laws of Physics. As such, the player concentrates on following checklists or planning tasks. Piloting is generally limited to dockings, landings or orbital maneuvers, the reward for the player is on mastering real or realistic spacecraft, celestial mechanics and astronautics.
Classical games with this approach include Space Shuttle, A Journey into Space, Rendezvous, A Space Shuttle Simulation, The Halley Project and Microsoft Space Simulator. If the definition is expanded to include making and planning, Buzz Aldrins Race Into Space is notable for historical accuracy. On this game the player takes the role of Administrator of NASA or Head of the Soviet Space Program with the goal of being the first side to conduct a successful manned moon landing. Most recently Orbiter and Space Shuttle Mission 2007 provide more elaborate simulations, with realistic 3D virtual cockpits, Kerbal Space Program can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are more realistic than in the space combat or trading subgenres. The game Lunar Flight simulates flying around the surface in a craft resembling the Apollo Lunar Module. Most games in the space combat genre feature futuristic scenarios involving space flight, the prominent Wing Commander, The Fringe, X-Wing and Freespace series all use this approach.
Exceptions include the first Independence War and the Star Trek, Bridge Commander series and it should be noted that I-War features Newtonian style physics for the behaviour of the space craft, but not orbital mechanics. Space combat games tend to be mission-based, as opposed to the more open-ended nature of space trading, the ship the player controls is generally larger than that in pure space combat simulator. Notable examples of the genre include Elite, Wing Commander, Privateer, in some instances, plot plays only a limited role and only a loose narrative framework tends to be provided
Europe is a continent that comprises the westernmost part of Eurasia. Europe is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, yet the non-oceanic borders of Europe—a concept dating back to classical antiquity—are arbitrary. Europe covers about 10,180,000 square kilometres, or 2% of the Earths surface, Europe is divided into about fifty sovereign states of which the Russian Federation is the largest and most populous, spanning 39% of the continent and comprising 15% of its population. Europe had a population of about 740 million as of 2015. Further from the sea, seasonal differences are more noticeable than close to the coast, Europe, in particular ancient Greece, was the birthplace of Western civilization. The fall of the Western Roman Empire, during the period, marked the end of ancient history. Renaissance humanism, exploration and science led to the modern era, from the Age of Discovery onwards, Europe played a predominant role in global affairs. Between the 16th and 20th centuries, European powers controlled at times the Americas, most of Africa, Oceania.
The Industrial Revolution, which began in Great Britain at the end of the 18th century, gave rise to economic and social change in Western Europe. During the Cold War, Europe was divided along the Iron Curtain between NATO in the west and the Warsaw Pact in the east, until the revolutions of 1989 and fall of the Berlin Wall. In 1955, the Council of Europe was formed following a speech by Sir Winston Churchill and it includes all states except for Belarus and Vatican City. Further European integration by some states led to the formation of the European Union, the EU originated in Western Europe but has been expanding eastward since the fall of the Soviet Union in 1991. The European Anthem is Ode to Joy and states celebrate peace, in classical Greek mythology, Europa is the name of either a Phoenician princess or of a queen of Crete. The name contains the elements εὐρύς, broad and ὤψ eye, broad has been an epithet of Earth herself in the reconstructed Proto-Indo-European religion and the poetry devoted to it.
For the second part the divine attributes of grey-eyed Athena or ox-eyed Hera. The same naming motive according to cartographic convention appears in Greek Ανατολή, Martin Litchfield West stated that phonologically, the match between Europas name and any form of the Semitic word is very poor. Next to these there is a Proto-Indo-European root *h1regʷos, meaning darkness. Most major world languages use words derived from Eurṓpē or Europa to refer to the continent, in some Turkic languages the originally Persian name Frangistan is used casually in referring to much of Europe, besides official names such as Avrupa or Evropa
Eurogamer is a website and YouTube channel focused on video game news and other features. It is operated by Gamer Network Ltd. with headquarters in Brighton, East Sussex, the site primarily caters to a UK/Ireland audience, Gamer Network operates other sites using the Eurogamer brand that caters to other European countries. Most of its reviews are of European or PAL releases of the games, eurogamers current editor is Oli Welsh, who took over the role from Tom Bramwell in September 2014. The editor prior to Bramwell was Kristan Reed. biz editor Rob Fahey, Eurogamer founder Rupert Loman was interviewed in February 2007 by MCV magazine. He was featured in the Sunday Telegraph on 19 August 2007, at the Games Media Awards, Eurogamer won the categories of Best Games Website – News, and Best Games Website – Reviews & Features in 2007. Deputy Editor Tom Bramwell won Best Writer in Specialist Digital Media, News editor Wesley Yin-Poole won Best News Writer in 2014. Rupert Loman was winner of Entrepreneur of the Year 2003 at the Sussex Business Awards and he was selected as one of 30 Young Guns by Growing Business magazine in October 2008.
At the Leipzig Games Convention in August 2006, Eurogamer launched their first non-English language site of the franchise, in April 2011, Eurogamer Netherlands and Eurogamer Belgium merged to form Eurogamer Benelux. Eurogamer Romania closed down in 2011, in November 2012, Eurogamer launched their first non-European site, and 2012–2013 saw the launch of USgamer, Gamer Networks US flagship multi-format games website. Eurogamer has a site, GamesIndustry. biz, which reports on the global video games industry. In May 2008 the site launched the GamesIndustry. biz Network for industry professionals, Eurogamer has hosted the Digital Foundry channel since 2007. Digital Foundry evaluates video game hardware and software from a technical level, often comparing performances of the same game across different platforms