The NASA Neil A. Armstrong Flight Research Center is an aeronautical research center operated by NASA, its primary campus is located inside Edwards Air Force Base in California and is considered NASA's premier site for aeronautical research. AFRC operates some of the most advanced aircraft in the world and is known for many aviation firsts, including critical support for the first crewed airplane to exceed the speed of sound in level flight with the Bell X-1, highest speed recorded by a crewed, powered aircraft, the first pure digital fly-by-wire aircraft, many others. AFRC operates a second site in Palmdale, Ca. known as Building 703, once the former Rockwell International/North American Aviation production facility, next to Air Force Plant 42. There, AFRC houses and operates several of NASA's Science Mission Directorate aircraft including SOFIA, a DC-8 Flying Laboratory, a Gulfstream C-20A UAVSAR and ER-2 High Altitude Platform. David McBride is the center's director. On 1 March 2014, the facility was renamed in honor of Neil Armstrong, a former test pilot at the center and the first human being to walk on the surface of the Moon.
The center was known as the NASA Dryden Flight Research Center from 26 March 1976, in honor of Hugh L. Dryden, a prominent aeronautical engineer who at the time of his death in 1965 was NASA's deputy administrator, it has previously been known as the National Advisory Committee for Aeronautics Muroc Flight Test Unit, the NACA High-Speed Flight Research Station, the NACA High-Speed Flight Station, the NASA High-Speed Flight Station and the NASA Flight Research Center. AFRC was the home of the Shuttle Carrier Aircraft, a modified Boeing 747 designed to carry a Space Shuttle orbiter back to Kennedy Space Center if one landed at Edwards; until 2004, Armstrong Flight Research Center operated the oldest B-52 Stratofortress bomber, a B-52B model, converted to drop test aircraft, dubbed'Balls 8.' It dropped many supersonic test vehicles, ranging from the X-15 to its last research program, the hypersonic X-43A, powered by a Pegasus rocket. The aircraft was retired and is on display near the North Gate of Edwards.
Though Armstrong Flight Research Center has always been located on the shore of Rogers Dry Lake, its precise location has changed over the years. It resides on the northwestern edge of the lake bed, just south of Edwards Air Force Base's North Gate. Visitation to the center requires obtaining access to both Edwards AFB and NASA AFRC; the Rogers Dry Lake bed offers a unique landscape well suited for flight research--dry conditions, few rainy days per year, large, open spaces in which emergency landings can be performed. At times, the Rogers Dry Lake bed can host a runway length of over 40,000 feet, is home to a 2000'-diameter compass rose, in which aircraft can land into the wind in any direction. X-56 X-57 X-59 QueSST Dream Chaser UAS in the NAS TGALS NASA's predecessor, NACA, operated the Douglas Skyrocket. A successor to the Air Force's Bell X-1, the D-558-II could operate under jet power, it conducted extensive tests into aircraft stability in the transsonic range, optimal supersonic wing configurations, rocket plume effects, high-speed flight dynamics.
On November 20, 1953, the Douglas Skyrocket became the first aircraft to fly at over twice the speed of sound when it attained a speed of Mach 2.005. Like the X-1, the D-558-II could be air-launched using a B-29 Superfortress. Unlike the X-1, the Skyrocket could takeoff from a runway with the help of JATO units; the Controlled Impact Demonstration was a joint project with the Federal Aviation Administration to research a new jet fuel that would decrease the damage due to fire in the crash of a large airliner. On 1 December 1984, a remotely piloted Boeing 720 aircraft was flown into specially built wing openers which tore the wings open, fuel spraying everywhere. Despite the new fuel additive, the resulting fireball was huge. Though the fuel additive did not prevent a fire, the research was not a complete failure; the additive still prevented the combustion of some fuel which flowed over the fuselage of the aircraft, served to cool it, similar to how a conventional rocket engine cools its nozzle.
Instrumented crash test dummies were in the airplane for the impact, provided valuable research into other aspects of crash survivability for the occupants. LASRE was a NASA experiment in cooperation with Lockheed Martin to study a reusable launch vehicle design based on a linear aerospike rocket engine; the experiment's goal was to provide in-flight data to help Lockheed Martin validate the computational predictive tools they developed to design the craft. LASRE was a half-span model of a lifting body with eight thrust cells of an aerospike engine; the experiment, mounted on the back of an SR-71 Blackbird aircraft, operated like a kind of "flying wind tunnel." The experiment focused on determining how a reusable launch vehicle's engine plume would affect the aerodynamics of its lifting-body shape at specific altitudes and speeds reaching 340 m/s. The interaction of the aerodynamic flow with the engine plume could create drag; the Lunar Landing Research Vehicle or LLRV was an Apollo Project era program to build a simulator for the Moon landing.
The LLRVs, humorously referred to as "Flying Bedsteads", were used by the FRC, now known as the Armstrong Flight Research Center, at Edwards Air Force Base, California, to study and analyze piloting techniques needed to fly and land the Apollo Lunar Module in th
Donkey Konga is a GameCube rhythm video game starring the ape Donkey Kong, developed by Namco and published by Nintendo. Instead of the standard GameCube controllers, the game is intended to be played with a special controller called the DK Bongos that resemble two small bongo drums. Donkey Konga was developed by the team; the tracks include hits such as "Louie Louie", "We Will Rock You", "Shining Star", "Rock Lobster" and "Losing My Religion". There are tracks from The Legend of Zelda series and other Nintendo related music. All regional variants of the game have differing track listings, in the North American version of both games all of the licensed non-Nintendo/traditional songs are shortened covers; the Japanese, PAL, US versions have different track lists. The first two games have around 30 tracks each. Donkey Kong and Diddy Kong are hanging out at the beach one day when they come across some mysterious objects that resemble barrels. Fearing they had something to do with King K. Rool, they take them to Cranky Kong.
Cranky explains that they are bongos, so Donkey tries playing them. Diddy tries to do so as well; when Donkey claps, the bongos start glowing. Cranky explains. Donkey and Diddy continue to play the bongos. Cranky advises them to practice. At first they are against this, but they realize if they can become successful in playing the bongos, they could afford as many bananas as they wish, so they start practicing. Donkey Konga received "generally favorable reviews" according to the review aggregation website Metacritic. Maxim gave the game a score of eight out of ten and said that four bongos should be added "to create a frenzied, unholy din suitable for ritual virgin sacrifice." The Sydney Morning Herald gave it four stars out of five and stated: "The beginner's level is a breeze, but Konga becomes deliciously challenging, with hilarity-inducing flustered panic as you start to fall behind and surprising levels of concentration required to clap instead of drum. Hysteria soon prevails." The New York Times, gave it a mixed review and said, "Before you buy Konga, try clapping along with every song on the radio for half an hour and see how you feel at the end."Donkey Konga won an award at the Game Developer's Conference for the best "Innovation" in 2005.
Donkey Konga 2 received "average" reviews according to Metacritic. Donkey Konga 2, marketed in Japan as "Donkey Konga 2: Hit Song Parade!", is the 2004 sequel to Donkey Konga for the Nintendo GameCube, a video game where the player must pound on a special, barrel-like controller called the DK Bongos along with a selected song. The main selling point of Donkey Konga 2 is over 30 new tracks to play with Bongos. Other features include improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames; this is the only Donkey Kong game to be rated T for Teen in North America, as it contained lyrics not suitable for younger players. Other regions featured lyrics more appropriate for younger players and thus received lighter ratings. Donkey Konga 3 is a music video game in the Donkey Kong series developed by Namco and published by Nintendo. Before the second installment was released in North America and Namco had started plans for the third game in the series, unlike the first two Donkey Konga games, was released only in Japan in on March 17, 2005.
Donkey Konga 3 features a total of 57 tracks, over 20 tracks more than the first two games. 35 of these tunes are the usual classical and game selections, but an extra 21 tunes from Famicom games are included. It features all new minigames. Namco would continue to produce Taiko no Tatsujin games for the Nintendo Wii. A few songs were used in this series that were used in Donkey Konga as well; the Taiko no Tatsujin games were only released in Japan with the exception of the North America release of Taiko: Drum Master for the PlayStation 2 and mobile phones. Donkey Konga at Nintendo.com Nintendo Europe Donkey Konga at MobyGames Donkey Konga 2 at MobyGames