1080° Avalanche

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1080° Avalanche
1080° Avalanche.png
North American cover art
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Director(s) Vivek Melwani
Producer(s) Shigeki Yamashiro
Shigeru Miyamoto
Designer(s) Wing S. Cho
Programmer(s) Keith Friedly
Richard Vorodi
Composer(s) Lawrence Schwedler
James Phillipsen
Series 1080° Snowboarding
Platform(s) Nintendo GameCube
  • EU: November 28, 2003
  • NA: December 1, 2003
  • JP: January 22, 2004
Genre(s) Racing, extreme sports
Mode(s) Single-player, multiplayer

1080° Avalanche, released in Japan as 1080° Silverstorm (テン·エイティ シルバーストーム, Ten Eiti Shirubāsutōmu), is a snowboarding game for the Nintendo GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64.

The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the SSX series. It can output in 480p and Dolby Pro Logic II and supports four players on one GameCube as well as LAN play with up to four GameCubes.


Gameplay in 1080° Avalanche is similar to that of the original, centering on racing more than performing stunts. There are large gameplay differences between Avalanche and the original 1080°, with one being the original's ability to knock down opponents by running into them after filling a meter by performing tricks. The other is the reason for the titular Avalanche - the final event of every Match Race challenge is a daredevil run through an avalanche-prone trail where the player has to outrun an avalanche that starts in the middle of the run or even at the very start. A trick attack mode is also present and has three unique courses.

Unlike the first game, each rider had specific boards to them, and up to three new boards for each character could be unlocked throughout the game. There are also bonus boards, which are surreal objects replacing the snowboard, such as a penguin, an NES controller, a paint brush, and a very fast rocket.

Development and release[edit]

In 1999, it was confirmed a sequel to 1080° Snowboarding was coming to the Nintendo 64. Second-party studio Left Field was responsible for development. When the game failed to materialize, it was confirmed the game was no longer being produced for the N64, but for the Nintendo GameCube. Not long after this announcement, it was also confirmed Left Field was revoking its status as a second-party studio so it could develop multi-format titles.

Development of the game was handed to Nintendo's American development studio, Nintendo Software Technology Corporation (NST). They originally planned to call it 1080°: White Storm (after Wave Race: Blue Storm), before finally renaming it 1080° Avalanche.[citation needed]

1080°: Avalanche was released in two different versions; a common single disc, and a double disc format. The second disc was not a game disc, but rather a mini-DVD, featuring half an hour of extreme snow sports footage, set to music from the game. This version was only available at Wal-Mart, and is differentiated by a red sash on the front cover.[1]


Aggregate scores
GameRankings75 of 100
(based on 47 reviews)
Metacritic73 of 100
(based on 37 reviews)
Review scores
GameSpot6.7 of 10
IGN7.3 of 10

It received a score of 7.5/7/5.5 from Electronic Gaming Monthly: Dan Hsu, the first reviewer, said, "You can't beat its cornea-stripping sense of speed". While Hsu found fault with the game's trick system, it was severely criticized by third reviewer Shawn Elliott, who believed that "Avalanche [...] can't compete with SSX 3".[2]


Akari Hayami, Ricky Winterborn and his Snowman costume cameo as stickers in Super Smash Bros. Brawl.


  1. ^ "1080 Avalanche". webpages.charter.net. Retrieved September 17, 2017.
  2. ^ Hsu, Dan; Mielke, James; Elliott, Shawn (December 1, 2003). "The thrill of speed. The agony of a busted tricks system". Electronic Gaming Monthly. Archived from the original on March 26, 2004. Retrieved April 12, 2010.

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