1.
Perspective (graphical)
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Perspective in the graphic arts is an approximate representation, on a flat surface, of an image as it is seen by the eye. If viewed from the spot as the windowpane was painted. Each painted object in the scene is thus a flat, scaled down version of the object on the side of the window. All perspective drawings assume the viewer is a distance away from the drawing. Objects are scaled relative to that viewer, an object is often not scaled evenly, a circle often appears as an ellipse and a square can appear as a trapezoid. This distortion is referred to as foreshortening, Perspective drawings have a horizon line, which is often implied. This line, directly opposite the viewers eye, represents objects infinitely far away and they have shrunk, in the distance, to the infinitesimal thickness of a line. It is analogous to the Earths horizon, any perspective representation of a scene that includes parallel lines has one or more vanishing points in a perspective drawing. A one-point perspective drawing means that the drawing has a vanishing point, usually directly opposite the viewers eye. All lines parallel with the line of sight recede to the horizon towards this vanishing point. This is the standard receding railroad tracks phenomenon, a two-point drawing would have lines parallel to two different angles. Any number of vanishing points are possible in a drawing, one for each set of lines that are at an angle relative to the plane of the drawing. Perspectives consisting of parallel lines are observed most often when drawing architecture. In contrast, natural scenes often do not have any sets of parallel lines, the only method to indicate the relative position of elements in the composition was by overlapping, of which much use is made in works like the Parthenon Marbles. Chinese artists made use of perspective from the first or second century until the 18th century. It is not certain how they came to use the technique, some authorities suggest that the Chinese acquired the technique from India, oblique projection is also seen in Japanese art, such as in the Ukiyo-e paintings of Torii Kiyonaga. This was detailed within Aristotles Poetics as skenographia, using flat panels on a stage to give the illusion of depth, the philosophers Anaxagoras and Democritus worked out geometric theories of perspective for use with skenographia. Alcibiades had paintings in his house designed using skenographia, so this art was not confined merely to the stage, Euclids Optics introduced a mathematical theory of perspective, but there is some debate over the extent to which Euclids perspective coincides with the modern mathematical definition
2.
Alternated hypercubic honeycomb
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In geometry, the alternated hypercube honeycomb is a dimensional infinite series of honeycombs, based on the hypercube honeycomb with an alternation operation. It is given a Schläfli symbol h representing the form with half the vertices removed. A lower symmetry form D ~ n −1 can be created by removing another mirror on an order-4 peak, the alternated hypercube facets become demihypercubes, and the deleted vertices create new orthoplex facets. The vertex figure for honeycombs of this family are rectified orthoplexes and these are also named as hδn for an -dimensional honeycomb. Regular Polytopes, Dover edition, ISBN 0-486-61480-8 pp. 122–123,1973, thompson, Asia Ivic Weiss, Wiley-Interscience Publication,1995, ISBN 978-0-471-01003-6 H. S. M. Coxeter, Regular and Semi-Regular Polytopes III
3.
16-cell
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In four-dimensional geometry, a 16-cell is a regular convex 4-polytope. It is one of the six regular convex 4-polytopes first described by the Swiss mathematician Ludwig Schläfli in the mid-19th century and it is also called C16, hexadecachoron, or hexdecahedroid. It is a part of an family of polytopes, called cross-polytopes or orthoplexes. The dual polytope is the tesseract, conways name for a cross-polytope is orthoplex, for orthant complex. The 16-cell has 16 cells as the tesseract has 16 vertices and it is bounded by 16 cells, all of which are regular tetrahedra. It has 32 triangular faces,24 edges, and 8 vertices, the 24 edges bound 6 squares lying in the 6 coordinate planes. The eight vertices of the 16-cell are, all vertices are connected by edges except opposite pairs. The Schläfli symbol of the 16-cell is and its vertex figure is a regular octahedron. There are 8 tetrahedra,12 triangles, and 6 edges meeting at every vertex and its edge figure is a square. There are 4 tetrahedra and 4 triangles meeting at every edge, the 16-cell can be decomposed into two similar disjoint circular chains of eight tetrahedrons each, four edges long. Each chain, when stretched out straight, forms a Boerdijk–Coxeter helix and this decomposition can be seen in a 4-4 duoantiprism construction of the 16-cell, or, Schläfli symbol ⨂ or ss, symmetry, order 64. The 16-cell can be dissected into two octahedral pyramids, which share a new octahedron base through the 16-cell center, one can tessellate 4-dimensional Euclidean space by regular 16-cells. This is called the 16-cell honeycomb and has Schläfli symbol, hence, the 16-cell has a dihedral angle of 120°. The dual tessellation, 24-cell honeycomb, is made of by regular 24-cells, together with the tesseractic honeycomb, these are the only three regular tessellations of R4. Each 16-cell has 16 neighbors with which it shares a tetrahedron,24 neighbors with which it only an edge. Twenty-four 16-cells meet at any vertex in this tessellation. A 16-cell can constructed from two Boerdijk–Coxeter helixes of eight chained tetrahedra, each folded into a 4-dimensional ring, the 16 triangle faces can be seen in a 2D net within a triangular tiling, with 6 triangles around every vertex. The purple edges represent the Petrie polygon of the 16-cell, the cell-first parallel projection of the 16-cell into 3-space has a cubical envelope
4.
Tetrahedron
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In geometry, a tetrahedron, also known as a triangular pyramid, is a polyhedron composed of four triangular faces, six straight edges, and four vertex corners. The tetrahedron is the simplest of all the ordinary convex polyhedra, the tetrahedron is the three-dimensional case of the more general concept of a Euclidean simplex. The tetrahedron is one kind of pyramid, which is a polyhedron with a polygon base. In the case of a tetrahedron the base is a triangle, like all convex polyhedra, a tetrahedron can be folded from a single sheet of paper. For any tetrahedron there exists a sphere on which all four vertices lie, a regular tetrahedron is one in which all four faces are equilateral triangles. It is one of the five regular Platonic solids, which have known since antiquity. In a regular tetrahedron, not only are all its faces the same size and shape, regular tetrahedra alone do not tessellate, but if alternated with regular octahedra they form the alternated cubic honeycomb, which is a tessellation. The regular tetrahedron is self-dual, which means that its dual is another regular tetrahedron, the compound figure comprising two such dual tetrahedra form a stellated octahedron or stella octangula. This form has Coxeter diagram and Schläfli symbol h, the tetrahedron in this case has edge length 2√2. Inverting these coordinates generates the dual tetrahedron, and the together form the stellated octahedron. In other words, if C is the centroid of the base and this follows from the fact that the medians of a triangle intersect at its centroid, and this point divides each of them in two segments, one of which is twice as long as the other. The vertices of a cube can be grouped into two groups of four, each forming a regular tetrahedron, the symmetries of a regular tetrahedron correspond to half of those of a cube, those that map the tetrahedra to themselves, and not to each other. The tetrahedron is the only Platonic solid that is not mapped to itself by point inversion, the regular tetrahedron has 24 isometries, forming the symmetry group Td, isomorphic to the symmetric group, S4. The first corresponds to the A2 Coxeter plane, the two skew perpendicular opposite edges of a regular tetrahedron define a set of parallel planes. When one of these intersects the tetrahedron the resulting cross section is a rectangle. When the intersecting plane is one of the edges the rectangle is long. When halfway between the two edges the intersection is a square, the aspect ratio of the rectangle reverses as you pass this halfway point. For the midpoint square intersection the resulting boundary line traverses every face of the tetrahedron similarly, if the tetrahedron is bisected on this plane, both halves become wedges
5.
Triangle
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A triangle is a polygon with three edges and three vertices. It is one of the shapes in geometry. A triangle with vertices A, B, and C is denoted △ A B C, in Euclidean geometry any three points, when non-collinear, determine a unique triangle and a unique plane. This article is about triangles in Euclidean geometry except where otherwise noted, triangles can be classified according to the lengths of their sides, An equilateral triangle has all sides the same length. An equilateral triangle is also a polygon with all angles measuring 60°. An isosceles triangle has two sides of equal length, some mathematicians define an isosceles triangle to have exactly two equal sides, whereas others define an isosceles triangle as one with at least two equal sides. The latter definition would make all equilateral triangles isosceles triangles, the 45–45–90 right triangle, which appears in the tetrakis square tiling, is isosceles. A scalene triangle has all its sides of different lengths, equivalently, it has all angles of different measure. Hatch marks, also called tick marks, are used in diagrams of triangles, a side can be marked with a pattern of ticks, short line segments in the form of tally marks, two sides have equal lengths if they are both marked with the same pattern. In a triangle, the pattern is no more than 3 ticks. Similarly, patterns of 1,2, or 3 concentric arcs inside the angles are used to indicate equal angles, triangles can also be classified according to their internal angles, measured here in degrees. A right triangle has one of its interior angles measuring 90°, the side opposite to the right angle is the hypotenuse, the longest side of the triangle. The other two sides are called the legs or catheti of the triangle, special right triangles are right triangles with additional properties that make calculations involving them easier. One of the two most famous is the 3–4–5 right triangle, where 32 +42 =52, in this situation,3,4, and 5 are a Pythagorean triple. The other one is a triangle that has 2 angles that each measure 45 degrees. Triangles that do not have an angle measuring 90° are called oblique triangles, a triangle with all interior angles measuring less than 90° is an acute triangle or acute-angled triangle. If c is the length of the longest side, then a2 + b2 > c2, a triangle with one interior angle measuring more than 90° is an obtuse triangle or obtuse-angled triangle. If c is the length of the longest side, then a2 + b2 < c2, a triangle with an interior angle of 180° is degenerate
6.
Edge figure
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In geometry, a vertex figure, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off. Take some vertex of a polyhedron, mark a point somewhere along each connected edge. Draw lines across the faces, joining adjacent points. When done, these form a complete circuit, i. e. a polygon. This polygon is the vertex figure, more precise formal definitions can vary quite widely, according to circumstance. For example Coxeter varies his definition as convenient for the current area of discussion, most of the following definitions of a vertex figure apply equally well to infinite tilings, or space-filling tessellation with polytope cells. Make a slice through the corner of the polyhedron, cutting all the edges connected to the vertex. The cut surface is the vertex figure and this is perhaps the most common approach, and the most easily understood. Different authors make the slice in different places, Wenninger cuts each edge a unit distance from the vertex, as does Coxeter. For uniform polyhedra the Dorman Luke construction cuts each connected edge at its midpoint, other authors make the cut through the vertex at the other end of each edge. For irregular polyhedra, these approaches may produce a figure that does not lie in a plane. A more general approach, valid for convex polyhedra, is to make the cut along any plane which separates the given vertex from all the other vertices. Cromwell makes a cut or scoop, centered on the vertex. The cut surface or vertex figure is thus a spherical polygon marked on this sphere, many combinatorial and computational approaches treat a vertex figure as the ordered set of points of all the neighboring vertices to the given vertex. In the theory of polytopes, the vertex figure at a given vertex V comprises all the elements which are incident on the vertex, edges, faces. More formally it is the -section Fn/V, where Fn is the greatest face and this set of elements is elsewhere known as a vertex star. A vertex figure for an n-polytope is an -polytope, for example, a vertex figure for a polyhedron is a polygon figure, and the vertex figure for a 4-polytope is a polyhedron. Each edge of the vertex figure exists on or inside of a face of the original polytope connecting two vertices from an original face
7.
Cube
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In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex. The cube is the only regular hexahedron and is one of the five Platonic solids and it has 6 faces,12 edges, and 8 vertices. The cube is also a square parallelepiped, an equilateral cuboid and it is a regular square prism in three orientations, and a trigonal trapezohedron in four orientations. The cube is dual to the octahedron and it has cubical or octahedral symmetry. The cube has four special orthogonal projections, centered, on a vertex, edges, face, the first and third correspond to the A2 and B2 Coxeter planes. The cube can also be represented as a tiling. This projection is conformal, preserving angles but not areas or lengths, straight lines on the sphere are projected as circular arcs on the plane. In analytic geometry, a surface with center and edge length of 2a is the locus of all points such that max = a. For a cube of length a, As the volume of a cube is the third power of its sides a × a × a, third powers are called cubes, by analogy with squares. A cube has the largest volume among cuboids with a surface area. Also, a cube has the largest volume among cuboids with the same linear size. They were unable to solve this problem, and in 1837 Pierre Wantzel proved it to be impossible because the root of 2 is not a constructible number. The cube has three uniform colorings, named by the colors of the faces around each vertex,111,112,123. The cube has three classes of symmetry, which can be represented by coloring the faces. The highest octahedral symmetry Oh has all the faces the same color, the dihedral symmetry D4h comes from the cube being a prism, with all four sides being the same color. The lowest symmetry D2h is also a symmetry, with sides alternating colors. Each symmetry form has a different Wythoff symbol, a cube has eleven nets, that is, there are eleven ways to flatten a hollow cube by cutting seven edges. To color the cube so that no two adjacent faces have the color, one would need at least three colors