Dark Void is a video game developed by Airtight Games using the Unreal Engine 3 and published by Capcom for the PlayStation 3, Xbox 360 and Microsoft Windows. In the game, players must face an alien threat that humanity had banished; the game mixes mid-air combat. It was released worldwide in January 2010. A Games for Windows – Live version of Dark Void was released on April 21, 2010; the games make use of a unique "vertical cover system", as well as a standard cover system. The game includes a hover pack, a jetpack, allowing for a quick transition between traditional shooter gameplay and flight. Everything unlocked in the first play through is transferred over to any new play throughs. Upgrades are purchased using Tech points through a shop at the start of every level before gameplay begins. Tech points are hidden throughout the level; the game's story takes place before World War II and centers around a cargo pilot named William Augustus Grey, teleported to another world while flying through the Bermuda Triangle and flying through a Watchers tunnel.
In this world, known as the'Void', Will encounters an alien race as well as other humans, which are known as the Watchers and the Survivors respectively. Will reluctantly joins the Survivors, who are engaged in a feud with the alien race, to satisfy his desire to return to Earth. While aiding the Survivors, Will discovers that the Void is a middle ground that connects both the Watchers' homeworld and Earth, it becomes apparent that the Watchers are supplying the Axis powers with various wartime provisions for reasons unknown. With the help of Nikola Tesla, Will uses retrofitted Watcher technology to combat the Watchers and find a way to escape the Void. Bear McCreary, making his video game score debut, composed the score to Dark Void, he recorded the score with a 63-piece ensemble of the Hollywood Studio Symphony at the Eastwood Scoring Stage. A spin-off title for DSiWare called Dark Void Zero was released in North America on January 18, 2010 and in the PAL region on March 5, 2010. Setting it apart from the next-gen version, the game was designed as a retro title featuring 8-bit graphics and sound, with 2D gameplay in the same vein as the Metroid games.
To promote the game, a history of the game was created in which it was a title Capcom was developing to be a breakthrough NES property in the late 80s, but was shelved with the discontinuation of the PlayChoice-10 and the coming of the SNES. This history appears in-game during the introduction. Additionally, before starting the game, players must use the DSi microphone to blow the cartridge's "contacts", a homage to the age-old method of getting non-working NES games to play. Capcom manager Seth Killian said Dark Void Zero started development after finishing the pre-release copy of Dark Void, inspired by the 8-bit music McCreary provided for the ending credits. Dark Void Zero was released on the iPhone and Windows platforms on April 12, 2010. Both versions have an all-new secret ending; the Steam version has an additional ending, Steam Achievements, online leaderboards, a SecuROM 5 machine activation limit. The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.
IGN said, "Dark Void is one of those games you'll play and forget existed." Game Informer said that "the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through."GameZone's Louis Bedigian said of the PS3 and Xbox 360 versions, "The generic Gears of War-style shooting is forgivable. But the countless technical problems all but destroy a game that had the potential to be something special. Dark Void can be summed up in just six words: so much potential, so much disappointment." Hardcore Gamer praised the innovative jet pack but stated that the game "winds up being less than the sum of its parts," and that Dark Void is "not something you need to have in your collection."Ben "Yahtzee" Croshaw of Zero Punctuation noted that Dark Void was the game that had disappointed him most in his review career - not because it was bad, but rather because it was ambitious, in stretches engrossing and fun, but in the end felt both too short and too unfinished, as if the developers had run out of money or time or will.
Edge gave the Xbox 360 version a score of six out of ten and said, "Somehow, Dark Void just about rises above its faults, but it's hardly at risk of flying too close to the sun." 411Mania gave the PS3 version a score of 5.2 out of 10 and said, "It is sad to say but there isn't much of a fun factor here. If you are a fan of getting as much trophies as possible I can see some fun in this game. There are plenty of trophies to be earned here and a lot of them are easy to get. I think for people enjoy flying simulators or any type of flying game for that matter might enjoy this a bit more than I did; the story is a bit too spotty, the characters don't seem important and the game is just forgettable after you beat it." The Daily Telegraph gave the Xbox 360 version five out of ten and called it "a game we wanted to like more than we did. Its retro sci-fi concept is so appealing it makes it tempting to excuse some of the game's rougher edges. In the end, however, no amount of nostalgia can absolve the game of its ropy gameplay, patchy plot, substandard production, generic level design and thin content.
Wired gave the PS3 and Xbox 360 versions four stars out of ten, saying, "Even though some stages felt like they last
Girobank may refer to GiroBank, now part of Danske BankNational Girobank was a British public sector financial institution run by the General Post Office that opened for business in October 1968. It started life as Post Office Giro but went through several name changes, becoming National Giro National Girobank and Girobank plc before being absorbed into Alliance & Leicester plc in 2003; the organisation chalked up notable firsts. It was the first bank designed with computerised operations in mind, it is credited for shaking up the UK banking market, forcing competitors to innovate and respond to the needs of the mass market. Postal Giro or Postgiro systems have a long history in European financial services; the basic concept is that of a banking system not based on cheques, but rather by direct transfer between accounts. If the accounting office is centralised transfers between accounts can happen simultaneously. Money could be paid in or withdrawn from the system at any post office, connections to the commercial banking systems were established by the convenience of the local bank opening its own account at the Postgiro.
By the middle of the 20th century, most countries in continental Europe had a postal giro service. The world's first post office giro banking system was established in Austria in the late 19th century by the Österreichische Postsparkasse. By the time the British Postgiro was conceived, the Dutch Postgiro was well established with every adult having a postgiro account with large and well used postgiro operations in most other countries in Europe and Scandinavia; the term "bank" was not used to describe the service. The banks' main payment instrument was based on the "cheque" which has a different remittance model from the "Giro". In the banking model, cheques are written by the remitter and handed or posted to the payee who must visit a bank or post the cheque to his bank; the cheque must be cleared, a complex process by which cheques are sorted once, posted to a central clearing, sorted again, posted back to the paying branch where the cheque is checked and paid. In the Postal Giro model Giro Transfers are sent through the post by the remitter to the Giro Centre.
On receipt, the transfer is checked and the account transfer takes place. If the transfer is successful, the transfer document is sent to the recipient, together with an updated statement of account being credited; the remitter is sent an updated statement. In the case of large utilities receiving thousands of transactions per day, statements would be sent electronically and incorporate a reference number uniquely identifying the remittance for reconciliation purposes. In 1959 a Committee set up to investigate the "Working of the Monetary System in the United Kingdom" recommended the introduction of a Giro System, if the main banks did not do this, the possibility of the Post Office introducing it should be investigated. Politics played a part in the development of the National Giro, it reflected a general feeling in the Labour Movement that the banks were not meeting the mass banking needs of the British population. In the early 1960s, the majority of adults in the United Kingdom did not have a bank account and the banks did not court business from the working classes, which they regarded as unprofitable.
Working-class employees would be paid weekly in cash, while those in the middle class were more to be salaried and paid with a bank cheque at the end of the month. Those who could afford to have a bank account could pay the cheque into the account, but among the middle class, many had no bank account, it was common practice for cheques to be endorsed to local traders who would know the customer and be prepared to exchange the cheque for cash. In the 1960s, although most towns had one or more bank branches, smaller communities often had no bank branch at all. Post Offices, on the other hand were just about in every community. There used to be about 22,000 Post Offices in the UK compared to about 3,000 bank branches; the Post Office was ideally placed to establish a viable mass banking system. The banks were rather secretive about their tariff structures which were never published; the Post Office would publish a tariff of charges, the key one being that transfers between accounts would be free of charge, thus encouraging the adoption of the system.
At a stroke the National Giro, as the service would be called, would, it was hoped, revolutionise banking in the UK. In 1965 a White Paper "A Post Office Giro" was published, which outlined the system including a computerised central system for processing transactions. Computerisation, it was argued, would transform the profitability of the new system, it was estimated that a payment between two National Giro accounts could be made in 24 hours if there was a central accounting office located at a good communications hub; this would speed up the national bank payment clearing system based on local bank branches and centralised cheque exchange requiring cheques to be returned to local branches. This had a 3-5 day clearing cycle; the Wilson government placed an Act before Parliament and the Post Office's central planning department and its new Computer Division began business and technical planning for the new service. By 20 September 1965 a central site was chosen at Bootle in Lancashire. The