Assassin's Creed III
Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, Microsoft Windows. It is the fifth major installment in the Assassin's Creed series, a direct sequel to 2011's Assassin's Creed: Revelations; the game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012. The plot is set in a fictional history of real-world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, the Templars, who desire peace through control; the framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The story is set in the 18th century, before and after the American Revolution from 1754 to 1783, follows Desmond's half-English, half-Mohawk ancestor, Ratonhnhaké:ton known as Connor, as he fights the Templars' attempts to gain control in the colonies.
Assassin's Creed III is set in an open world and presented from the third-person perspective with a primary focus on using Desmond and Connor's combat and stealth abilities to eliminate targets and explore the environment. Connor is able to explore 18th-century Boston, New York City, the American frontier to complete side missions away from the primary storyline; the game features a multiplayer component, allowing players to compete online to complete solo and team-based objectives including assassinations and evading pursuers. Ubisoft developed Anvil Next, for the game; the game received positive reviews from critics, who praised it for its gameplay, diverse cast of characters and grand, ambitious scale, while criticism was directed at the unevenly developed gameplay mechanics and the glitches within the game. It was a commercial success, its sequel, Assassin's Creed IV: Black Flag, was released in October 2013, follows Ratonhnhaké:ton's grandfather – Edward Kenway – a pirate and Assassin operating in the Caribbean during the Golden Age of Piracy.
In September 2018, a remastered edition of Assassin's Creed III was announced. The remaster contains enhanced visuals and resolution, improved character models, several modified game mechanics, it was released on March 29, 2019 for Microsoft Windows, PlayStation 4, Xbox One, both as a downloadable add-on to Assassin's Creed Odyssey and a standalone game. A Nintendo Switch version will release on May 21, 2019. Assassin's Creed III is a third-person action-adventure title set in an open world in which the player uses a combination of stealth and combat to complete various missions; the player takes the role of three characters during the course of the game. The main character is Desmond Miles, a 21st-century Assassin, working to uncover the secrets of a mysterious Precursor Vault that will protect the Earth from an upcoming solar flare on December 21, 2012. To uncover the secrets, Desmond uses the Animus to live out memories of two of his ancestors which the player controls during these sequences, both set at the time of the American Revolutionary War.
The first played at the start of the game, is Haytham Kenway, a British Templar who seeks the location of the Vault. The second and the primary character for the game is Ratonhnhaké:ton, the result of a brief liaison between Kenway and a Native American woman. Ratonhnhaké:ton takes on the name Connor to blend in better with colonial society; when playing as Connor, the player has access to a huge wilderness known as the Frontier, the cities of Boston and New York City. Portions of the Eastern Seaboard and Caribbean Sea can be explored via the flagship of the Assassins' navy, the Aquila, captained by Connor Kenway himself, with Robert Faulkner his first-mate advising and teaching him in the ways of the sea. Free running has been simplified to allow for more fluid parkour in the cities and wilderness, such as climbing and running on trees, cliffs, etc. Close combat has been modified, allowing Connor to dual-wield weapons and take down multiple opponents at once and players no longer need to manage the lock-on mechanic.
Aiding this, Connor has access to a wide range of weapons which include muskets, pistols, native weapons such as the tomahawk and bow and arrow, a rope dart as well as the Hidden Blades. In addition, the left Hidden Blade has a folding mechanism for blocking attacks, skinning an animal, performing high-profile assassinations. Human shields can be used against firing lines of enemies. Medicine is no longer used as health recovers automatically. Stealth is revamped, allowing players to use natural elements such as tall grass and trees to hide, along with the ability to blend between any two people. Assassin's Creed III features new weather simulations such as snow and rain; the seasons can change i.e. Summer and Winter, which not only affect visuals but gameplay, as the player will find that they run slower in deep snow. Snowfall can reduce visibility for enemies, aiding stealth. Unlike the past games, this one includes animals varying from domestic to wild; the wild ones can be hunted for meat or marrow in order to be sold.
The quality of the kill determines the price. For this and bait can be used; the economy is now based on the Davenport Homestead, which acts as Connor's adoptive
In electrical engineering utilization categories are defined by IEC standards and indicate the type of electrical load and duty cycle of the loads to ease selection of contactors and relays. The utilization categories category for low-voltage switchgear defines the characteristic operating conditions for switchgear such as contactors, circuit-breakers, circuit-breakers, circuit-breakers,circuit-breakers, circuit-breakers, circuit-breaker-fuse units, contactor relays, etc; these devices are dimensioned for different operating conditions. The characteristic of the load to be switched or controlled determines the requirements for the switchgear and its correct selection for the intended application. In particular, the stress on the switching path caused by current and voltage during switching on and off is of enormous importance. For example, the switch-on and switch-off current at resistance load corresponds to the continuous operating current, for example, squirrel cage motors consumes multiple of the rated operating current during switch-on and in the acceleration phase.
Contact load in amperes for heaters and motors can be found directly on the contactor. The "Utilization category" are categorized in IEC 60947 in the following volume: Volume 1: General requirements Volume 2: Circuit-breakers Volume 3: Circuit-breakers, circuit-breakers, switch-disconnectors and switch-fuse units Volume 4-1: Contactors and motor starters; the following table provides an overview of the various abbreviations. Within a utilization category, the suitable size may be selected for the respective type; this depends on the rated voltage and the electrical load to be switched. NEMA contact ratings
Armored Core 3
Armored Core 3 is a mecha video game in the Armored Core series, developed by FromSoftware. Set in a post-apocalyptic future, Armored Core 3 depicts a world where humanity has begun to live underneath the Earth's surface after a catastrophic global nuclear war broke out on the surface; the human beings who survived formed a subterranean society called "Layered". Layered is ruled by an artificial intelligence known as "The Controller", which dictates everything that happens in the world; the two major corporations and Crest Industries, a more minor one, all vie for dominance and control over the land and assets in Layered. However, not all is right with The Controller, odd events are becoming more and more common. With the number and scope of these errors, some might go so far as to suggest that the logic system is failing... The Controller - An omnipresent artificial intelligence in charge of maintaining all aspects of mankind's underground refuge, Layered; the Controller's influence is so pervasive, so interwoven into the smallest facets of everyday life, that its existence is given a second thought.
The lives of all who dwell in Layered are inextricably tied to it, all major decisions that they make are decided for them by the Controller. Referred to as'Dove' in the Japanese release. Mirage - Originally an industrial machine manufacturer, Mirage has matured into one of the era's leading AC development houses; the company hopes to further strengthen its position by gaining access to The Controller and administering its power to benefit Mirage's agenda. However, it has yet to be carried out due to fear of The Controller's reprisals should they attempt to act and fail. Mirage parts and Cores in game are shifted towards energy weapons, machine guns and deals in hit and run style attacks. Mirage parts are named after certain things pending on the type of parts, For example, Power Plants are named after flowers while their weapons are named after mythological creatures Crest - Mirage's main competitor, Crest rose to power as a bioengineering concern before redirecting its efforts into the field of AC part development.
Crest is just as eager to expand its interests as Mirage but is reluctant to achieve this end by manipulating The Controller. Crest offers unwavering support for The Controller and strives to maintain the control of the AI at all costs; this difference in perception places Crest and Mirage at odds, making them enemies idealistically in addition to practically. Crest Parts and Cores are designed on durability and solid weaponry such bazookas and grenade launchers being their mainstay and their machines are note for being durable, their naming conventions are military based with code numbers starting in Last Raven Kisaragi - Like any corporate entity, Kisaragi strives to grow both its product line and market share, but given its somewhat small size in comparison to Crest and Mirage, only pushes the envelope when a clear advantage exists. Kisaragi's aspirations for power center on surpassing their corporate rivals, they take a middle-of-the-road approach with regards to The Controller. Kisaragi broke into the AC development field after a successful stint as a computer manufacturer, seems to be working in the field of bioengineering and research.
Kisaragi now bides its time, waiting for opportunities to increase its own resources and influence. While unable to build any type of core due to some outer core parts being unavailable, their electronic parts are very powerful and specializing in support parts to assist the core in battle. With their Japanese Company nature, they are named after Japanese myths and motifs Union - An underground rebel group whose core members consist of intellectuals vehemently opposed to The Controller's uncontested rule of Layered. Given the occurrences that keep happening, support for the group is growing at the beginning of the game; because of this radical stance in regards to the Controller, Crest considers Union to be Layered's most serious threat, has gone out of its way to try to eliminate them. Meanwhile, Union remains convinced that something is amiss in Layered and has gone so far as to claim that The Controller is malfunctioning. Ravens - These are the mercenaries affiliated with Global Cortex. Once one registers as a Raven with Cortex, their private computer network is used to dispatch missions, buy or sell AC parts and the like.
This affiliation to Cortex, places no restrictions on the Ravens. Global Cortex - A unique organization, Global Cortex is the intermediary between corporate clients and mercenaries for hire; these mercenaries, more referred to as Ravens, are pilots who operate the massive mechanized units known as Armored Cores. Though Global Cortex works with all of Layered's corporations, it maintains a strict level of neutrality and does not side with any of them. Laine Meyers - Global Cortex liaison manager responsible for the player’s mission assignments and communications support. Many players were confused with the nature of Armored Core 3's storyline in relation to previous AC games. At the end of Another Age, the AC world appeared to be getting back on its feet after the conflicts of the subterranean era and the Mars crisis. However, when Armored Core 3 begins mankind is back in a subterranean city hiding from the effects of a catastrophic global nuclear war. Two p
Ace Combat 3: Electrosphere
Ace Combat 3: Electrosphere is a flight simulation game made by Namco for the PlayStation game console. The third installment in the Ace Combat series of console flight simulation games, Electrosphere takes the contemporary setting of the first two games into a story set in the mid-21st century, involving a war between multinational corporations; the game is notable for having two radically different releases for the Japanese and Western markets. The Japanese version of Ace Combat 3 released in 1999 featured a lengthy 2-disc campaign of 52 missions that were split among different paths depending on in-mission decisions, along with multiple endings and multiple factions for the player to join, it featured voiced anime cut-scenes, along with in-game radio chatter. The international version of Ace Combat 3 was released in 2000. While nothing was changed from the overall gameplay, its campaign was stripped down to a 1-disc 36 mission campaign with no branching paths. English voice acting was planned and started recording in the early stages, but Namco cut the funding for the translation efforts.
While Namco never explained why this occurred, many speculated it was due to sales being lower than expected for the Japanese release, along with the impending release of the PlayStation 2. To accommodate for the Japanese plot not being translated, all story related voice acting and cut-scenes were removed, along with the plot being rewritten to a more basic story with no voice acting. While the international version still received critical acclaim for its gameplay and graphics, the decision to remove most of the plot was criticized by Western critics and gamers, since Namco advertised that the Western release would feature all the content seen in the Japanese version; the game features a single-player mode, where the player can open a new campaign under a specific username. Depending on actions made at some points in the campaign, the plot shifts towards one of five endings; some walkthroughs can be finished on disc one. The game introduced a third-person 360-degree camera that could be rotated on all three axis with the right thumbstick, a camera that can focus on the player's current target by holding the Triangle button.
While the five endings concern the final fates of certain characters, a sixth ending suggests that the game itself is a simulation program, the success of which forces the program creator to delete all files. The player's performance in each mission is graded from D to A with corresponding colors, A being the highest at red; the title screen has a chart where the player's performance across all missions and difficulties is logged. The Japanese version of the game contains an in-game encyclopedia where the player can view various information on the game's characters and technology, it features anime-style video e-mails with full voiceovers from non-player characters, which can be replayed in an inbox, as well as anime cutscenes. The game has 23 playable aircraft spread out across four factions; some of them are real-world military aircraft that have been redesigned for the game's futuristic setting, while others are all-original concept designs. Space vehicles became playable for the first time in the series, with players getting to fly the R-352 Sepia spaceplane for one orbital mission.
Unlike the first two games, players can only choose a limited number of planes for the first few missions, but will stick only to one plane for the latter stages. All flyable planes are unlocked in the Mission Simulator, activated when all endings in the game have been obtained. Ace Combat 3 takes place in Namco's United Galaxy Space Force universe, which includes many of their previous science-fiction games; the game is set in 2040’s USEA, a time where the government and rule of law have been superseded by sheer economic power. Two competing multinational corporations, General Resource and Neucom, have gone to war after years of tensions, engulfing the whole country; the player begins as a fighter pilot working for the UPEO, which tries to suppress this conflict but as war rages on, the player discovers that things are not what they seem. Things complicate further when a terrorist group with nefarious goals appears; the game was an attempt to explore the future of the Ace Combat universe. Concept images first surfaced in 1998 and continued through early 1999.
The majority of the songs were done by Tetsukazu Nakanishi, who would go on to contribute background music for most of the succeeding Ace Combat console games. The Japanese version of the game was released on May 27, 1999. Along with the 26-page instruction manual, this contained a 30-page booklet called "Ace Combat 3 Electrosphere Portfolio Photosphere," which details the game's characters, fighter planes, other information about the game world; the "PlayStation the Best" reissue did not contain this booklet. The original game was re-released for the Japanese market on December 7, 2000 as part of Namco's "PlayStation the Best" line of best-selling PlayStation games. Edge praised the Japanese version for its branching storyline, stating that it makes the game more involving and rewarding than its predecessors. GameSpot reviewer James Mielke highlighted the game's high production values, but considered Namco's non-inclusion of the Japanese version's content in the North American release to be a surprise, considering the months-long gap after the original rele
The Comte AC-3 was a 1920s Swiss bomber/transport aircraft produced by Flugzeugbau A. Comte. In November 1928, as a response to increasing tensions and clashes between troops in the Gran Chaco border region between Bolivia and Paraguay, Bolivia placed an order with Alfred Comte, the owner of a small Swiss aircraft manufacturer for three long-range bomber-transport aircraft, using funds collected by popular subscription; the AC-3 was a high-wing semicantilever monoplane of mixed construction. It was fabric covered with a conventional tail unit, it had three open cockpits, one in the nose for a gunner or observer, one forward of the wing for a pilot, one on the upper rear fuselage for a rear gunner. An unconventional engine layout had two 447 kW Hispano-Suiza inline piston engines in tandem supported on eight struts above the fuselage; the installation had to be high enough to allow clearance for the two propellers above the fuselage. A hatch in the port side allowed cargo or troops to be carried in the main cabin.
The new aircraft was too large to be built in Comte's existing factory, forced Comte to build a new hangar just for the AC-3. It made its maiden flight from Dübendorf airfield on 22 February 1930; the aircraft failed to meet its expected top speed, as a result it was refitted with four-bladed propellers instead of the original two-bladed items. A collapse in the price of tin resulted in severe financial problems in Bolivia, the military junta ruling Bolivia cancelled the order for the three Comte bombers, with only the first example being built, dismantled in 1935. BoliviaBolivian Air Force General characteristics Crew: 3 Length: 18 m Wingspan: 26 m Height: 6 m Wing area: 95 m2 Empty weight: 4000 kg Gross weight: 6500 kg Powerplant: 2 × Hispano-Suiza inline piston, 447 kW eachPerformance Maximum speed: 210 km/h Range: 1500 km Service ceiling: 5300 m Armament Stapfer, Hans-Henri. "A Bomber from Switzerland". Air Enthusiast. No. 115. Pp. 26–28. ISSN 0143-5450; the Illustrated Encyclopedia of Aircraft.
Dolby Digital is the name for audio compression technologies developed by Dolby Laboratories. Named Dolby Stereo Digital until 1994, except for Dolby TrueHD, the audio compression is lossy; the first use of Dolby Digital was to provide digital sound in cinemas from 35mm film prints. Batman Returns was the first film to use Dolby Digital technology when it premiered in theaters in the summer of 1992. Dolby Digital cinema soundtracks are optically recorded on a 35 mm release print using sequential data blocks placed between every perforation hole on the sound track side of the film. A constant bit rate of 320 kbit/s is used. A charge-coupled device scanner in the image projector picks up a scanned video image of this area, a processor correlates the image area and extracts the digital data as an AC-3 bitstream; the data is decoded into a 5.1 channel audio source. All film prints with Dolby Digital data have Dolby Stereo analogue soundtracks using Dolby SR noise reduction and such prints are known as Dolby SR-D prints.
The analogue soundtrack provides a fall-back option in case of damage to the data area or failure of the digital decoding. All current release cinema prints are of this type and may include SDDS data and a timecode track to synchronize CD-ROMs carrying DTS soundtracks; the simplest way of converting existing projectors is to add a so-called penthouse digital soundhead above the projector head. However, for new projectors it made sense to use dual analogue/digital soundheads in the normal optical soundhead position under the projector head. To allow for the dual-soundhead arrangement the data is recorded 26 frames ahead of the picture. If a penthouse soundhead is used, the data must be delayed in the processor for the required amount of time, around 2 seconds; this delay can be adjusted in steps of the time between perforations. As of 2015, Dolby Digital in film sound mixing is being replaced with Dolby Surround 7.1, with the more advanced Dolby Atmos technology gaining in popularity. While majority of movie theaters utilize Dolby Digital all films released today are mixed in Dolby Surround 7.1 and Dolby Atmos.
Dolby Digital has similar technologies, included in Dolby Digital EX, Dolby Digital Live, Dolby Digital Plus, Dolby Digital Surround EX, Dolby Digital Recording, Dolby Digital Cinema, Dolby Digital Stereo Creator and Dolby Digital 5.1 Creator. Dolby Digital is the common version containing up to six discrete channels of sound; the most elaborate mode in common use involves five channels for normal-range speakers and one channel for the subwoofer driven low-frequency effects. Mono and stereo modes are supported. AC-3 supports audio sample-rates up to 48 kHz; this format has different names: Dolby Digital DD AC-3 ATSC A/52 Before 1996, was marketed as Dolby Surround AC-3, Dolby Stereo Digital, Dolby SRD. In 1991, a limited experimental release of Star Trek VI: The Undiscovered Country in Dolby Digital played in 3 US theatres. In 1992, Batman Returns is the first movie to be released in Dolby Digital. In 1995, the LaserDisc version of Clear and Present Danger featured the first home theater Dolby Digital mix followed by True Lies, Forrest Gump, Interview with the Vampire among others.
Dolby Digital EX is similar in practice to Dolby's earlier Pro-Logic format, which utilized matrix technology to add a center surround channel and single rear surround channel to stereo soundtracks. EX adds an extension to the standard 5.1 channel Dolby Digital codec in the form of matrixed rear channels, creating 6.1 or 7.1 channel output. It provides an economical and backwards-compatible means for 5.1 soundtracks to carry a sixth, center back surround channel for improved localization of effects. The extra surround channel is matrix encoded onto the discrete left surround and right surround channels of the 5.1 mix, much like the front center channel on Dolby Pro Logic encoded stereo soundtracks. The result can be played without loss of information on standard 5.1 systems, or played in 6.1 or 7.1 on systems with Surround EX decoding and added speakers. Dolby Digital Surround EX has since been used for the Star Wars prequels on the DVD versions and the remastered original Star Wars trilogy.
A number of DVDs have a Dolby Digital Surround EX audio option. The cinema version of Dolby Digital EX was introduced in 1999, when Dolby and Skywalker Sound, a division of Lucasfilm Ltd. codeveloped Dolby Digital Surround EX™ for the release of Star Wars: Episode I – The Phantom Menace. Dolby Digital Surround EX has since been used for the Star Wars prequels on the DVD versions and the remastered original Star Wars trilogy. Dolby Digital Live is a real-time encoding technology for interactive media such as video games, it converts any audio signals on a PC or game console into a 5.1-channel 16-bit/48 kHz Dolby Digital format at 640 kbit/s and transports it via a single S/PDIF cable. A similar technology known as DTS Connect is available from competitor DTS. An important benefit of this technology is that it enables the use of digital multichannel sound with consumer sound cards, which are otherwise limited to digital PCM stereo or