IllFonic, LLC is an American video game developer based in Golden, with another office in Tacoma, Washington. The studio was founded by Charles Brungardt and Kedhrin Gonzales with Raphael Saadiq in 2007. IllFonic is best known for developing Friday the 13th: The Game, released in 2017, it is developing Predator: Hunting Grounds, to be released in 2020. IllFonic founder Charles Brungardt had been working with R&B artist Raphael Saadiq since exiting college and engineering records for Saadiq. While working together, Saadiq confronted Brungardt with the idea of appearing in video games, based on which the game Ghetto Golf was conceptualized. Brungardt subsequently relocated from Los Angeles to Denver and, together with Kedhrin Gonzales, formed IllFonic out of a garage. Saadiq is considered a co-founder; the studio moved around within Denver, from the garage to an apartment to offices above bars on Denver's broadway, before moving to proper offices by Speer Boulevard in the Golden Triangle in June 2013.
On the night of March 5, 2010, a cannabis dispensary located next to IllFonic's offices was robbed. The Denver Police Department answered the alarm but incorrectly arrived IllFonic's, handcuffing three of its employees at gunpoint before the error was resolved. In March 2010, IllFonic was announced to be developing Nexuiz, a remake of the game of the same name released by Alientrap in 2005; the remake was released in February 2012 for Xbox 360 and in May 2012 for Microsoft Windows, published through THQ Partners, part of publisher THQ. However, as THQ went through bankruptcy, the servers for Nexuiz' Xbox 360 version were shut down; the rights Nexuiz failed to be sold during THQ's bankruptcy auctions. In 2013, IllFonic was contracted to develop the "Star Marine" module and the first-person systems for the game Star Citizen; the game's developers, Cloud Imperium Games, planned to integrate the assets created by IllFonic into the main game, after one year of work, discrepancies were found between the scales of the assets created by IllFonic and Cloud Imperium.
IllFonic continued working on Star Citizen, their work was nearly complete by August 2015. That same month, IllFonic laid off six developers, including three of those working on Star Citizen. In July 2013, IllFonic announced a massively multiplayer online role-playing game; the game was "indefinetly suspended" in March 2016. In late 2014, IllFonic and publisher Gun Media announced Slasher Vol. 1: Summer Camp, an asymmetrical hide-and-seek-style action game. In early 2015, the game came to the attention of Sean S. Cunningham, the producer of the Friday the 13th series of films, who approached Gun Media to turn Summer Camp into a licensed game. By this time, IllFonic had 50 employees; the game was released in May 2017 for Microsoft Windows, PlayStation 4, Xbox One. By June 2018, the legal battle over the rights to the Friday the 13th franchise caused IllFonic to cease all development of new conent for the game. A Nintendo Switch port of Friday the 13th: The Game was released in August 2019. Dead Alliance, a multiplayer first-person shooter, was developed by Psyop Games and IllFonic, released by Maximum Games in August 2017.
The game was known as Moving Hazard. In November 2018, IllFonic opened a second office in Tacoma, Washington with seven staff members. By January 2019, the Denver headquarters had been relocated to Colorado. Both office collectively employed 78 people in July 2019, while the Tacoma office alone had 47 employees by November. IllFonic's most recent game, Predator: Hunting Grounds, was announced in May 2019 and is set to be released for Microsoft Windows and PlayStation 4 in April 2020. In January 2020, former Sony Interactive Entertainment executive Gio Corsi joined IllFonic as chief product officer. By this time, the company had opened a third office in Austin, Texas. Armored Warfare Crysis 3 Evolve Sonic Boom: Rise of Lyric Star Citizen Ghetto Golf Project Advena Revival Official website
Chester Santos is a memory expert and motivational speaker best known for winning the USA Memory Championship. He has been profiled in numerous publications and media outlets such as The New York Times, The Wall Street Journal, The Washington Post, NBC, CBS, CNN, PBS, Business Week, USA Today, Yahoo! News, Google News, Wired magazine and Sports Illustrated, his interview with CNN was featured on the VH1 show “The Best Week Ever”. In an October 2012 episode of NOVA scienceNOW entitled “How Smart Can We Get”, Santos trained New York Times columnist and CBS News correspondent David Pogue in ways to improve his memory. In November 2012, as part of the university's Superior Memory Project, researchers from Washington University in St. Louis put Santos through a battery of tests designed to “unlock the secrets of his brain.” His participation included completing a series of tests designed to probe his memorization abilities and limitations. Santos appeared in a July 2013 episode of Memory Games, a series produced by the Science Channel.
Santos grew up in California. He attended Fresno City College before transferring to the University of California at Berkeley, where he earned a bachelor's in Psychology. Santos placed in the top five at the USA Memory Championship from 2005-2010, with two third places in 2005 and 2007, he won the 2008 USA Memory Championship and represented the United States at the 17th World Memory Championship, held in Bahrain. Santos is the creator of the memory-training Steel Trap iPhone application. SteelTrap reached the number two ranking for downloads of Educational applications and was the 47th most downloaded application overall in the Apple iTunes store on June 6, 2010. In March 2012, while performing before a crowd in New York City, Santos demonstrated memory of all 435 members of the United States House of Representatives, their party, their state, which district they represent and the committees they sit on. Santos has memorized every Kentucky Derby result since 1875 including the winning horse and time to one hundredth of a second.
He has memorized the Academy Awards’ Best Picture winners for every year since 1927. He was a featured speaker at the 2012 MLOVE ConFestival Europe. Santos can memorize a shuffled deck of cards in three minutes, he can remember 100 new faces and names in 15 minutes. He remembered 24 new names in under five minutes in an interview with NBC News. Santos works on recall for thirty minutes a day, his training increases in length, up to multiple hours a day. Santos incorporates aerobic exercise into his training regimen. Santos uses multiple mnemonic techniques including using the phonetic alphabet and various visualization techniques. One visualization technique is called the Roman room, in which an individual associates pieces of information with objects in a familiar space. A similar technique Santos uses is called the journey technique, where a person associates pieces of information with points of interest along a familiar or known route; when associating pieces of information with objects or points of interest, Santos engages as many senses as possible to increase memory retention.
A third visualization technique used by Santos is the called the body list, where pieces of information are associated with parts of the body. Santos associates a person's name with a memorable image when remembering names, he associates that image with a notable or memorable physical characteristic of that person. Santos’ official site An interview with CBS News on YouTube
Vi Kan Inte Stoppas is the fourth album by the Swedish hard rock band Jerusalem, released in 1983. The Swedish version was released on Royal Music; the English version was released in 1984 on Refuge Records in the United States. All songs by Ulf Christiansson. "Vi kan inte stoppas" "Loves You More" "Vinden blåser..." "I skuggan av det förflutna" "Kärlekseld" "Let's Go" "Sorgsnas parad" "Regn" "Pusselbiten" "Heartbeat" "Can't Stop Us Now" "Loves You More" "The Wind is Blowing" "Tomorrow's World" "The Waiting" "Let's Go" "Mourner's Parade" "Read Between the Lines" "The Missing Piece" "Heartbeat" Ulf Christiansson – lead vocals, guitar Mikael Ulvsgärd – drums Peter Carlsohn – bass guitar Dan Tibell – keyboards
Bei Cun, pen name of Kang Hong (康洪 is a Chinese avant-garde Christian novelist. He has been described as "the only Christian Chinese writer who enthusiastically incorporates religious themes into his fiction." Kang Hong experienced the Cultural Revolution as a child first exposed to human evil, a theme that will return in his novels. He studied at Xiamen University from 1981 to 1985, he was a brilliant student and after graduation was hired as editor of the journal Fujian Literarure, where he started publishing under the pen name of Bei Cun. He was noticed as a writer critical of authority when he published, in the first issue of Fujian Literarure he edited in 1986, the short story Black Horses; when a storm hits, all horses in a group follow their leader, the Old Black Horse, not realizing that it is as clueless as they are about how to save the herd. In the end, it brings them to the edge of a cliff. Most Chinese critics divide Bei Cun's writing career in two separate stages, as an avant-garde author before the conversion to Christianity in 1992, as a Christian novelist after that date.
Leung Laifong wrote that the writer's "career falls into two parts, with 1992 as the demarcation line." This interpretation, was contested in 2018 by Chinese scholars Zhang Yunyan and Wang Huiping. They analyzed Bei Cun's pre-1992 writings and argued that unbeknownst to the author himself, religious themes and questions were always implicitly present there. Bei Cun was part of the generation of writers who, after the Cultural Revolution, experimented with new languages, including fastidious descriptions of objects and landscapes, deliberate repetitions; some critics considered him "the only avant-garde writer" of the 1980s. Most of his early novels are detective stories starting with a homicide, but the plot and the denouement are not conventional. Discovering who the murderer was is less important than exploring the feelings of the characters and introducing powerful metaphors. In what was hailed as Bei Cun's best pre-1992 novel, Guozao zhe shuo, published in 1991, a deaf-mute principal of a school regains the ability to speak when the words "God said, let there be light and there was light" are written by a noisy, pompous professor, who writes, "I said, let there be God and there was God."
The principal dies in a fire started by an arsonist and the professor commits suicide. The real theme of the novel, it has been argued, is not murder, but the ambiguity and power of the language. In March 1992, Bei Cun experienced what he described as an instant conversion to Protestant Christianity through a mystical experience. After the conversion, he joined a house church in Beijing and did not publish anything for one year, although he was busy writing The Baptismal River, published in 1993; the novel depicts organized crime in Republican China through the ruthless fight between the bosses of two criminal families in Fujian, Liu Lang and Ma Da. Liu, whose career the novel follows, consolidates the power he inherited from his father by eliminating all his rivals, including members of his own family. Old and immensely rich, he realizes his life has no real meaning, converts to Protestantism, is willing to help his arch-enemy Ma. Critics noticed the book as a rare example of a Chinese novel focused on evil and conversion, described here in Christian terms much different from the "re-education" offered by the Chinese jail system.
Bei Cun's subsequent novels puzzled some Christian readers because, unlike The Baptismal River, the religious theme was not at the center of the plot. The Lament of Loss, The Love Story of Mazhuo, the novella Zhou Yu's Train are all about women who struggle to find the perfect love only to conclude it does not exist. In all three stories, one or more of the main characters either commit suicide. If there is a Christian theme here, it is that women fail by pursuing a possessive romantic love, while only spiritual love would have saved them; the novella was made into a 2002 movie with the same title, Zhou Yu's Train, directed by Sun Zhou and starring Gong Li and Tony Leung Ka-Fai. It tells the story of a widow, Zhou Yu, who lives in the loving memory of her husband, killed accidentally by electric shock in the rain. In the end, she discovers that her "perfect" husband in fact had a lover, who tells her that Zhou Yu's possessiveness and jealousy were responsible for his infidelity. With the 2004 novel Fennu, Bei Cun returned both to his early theme of murder and to the Christian theme of conversion.
Li Bailing is a rich businessman known as a philanthropist but hides two dark secrets, an incestuous relation with his adopted daughter and the murder of the policeman who tortured his father to death. At the end of the novel, Li repents and confesses to God that his life has been dominated by anger rather than love; the themes of crime and repentance are at the center of Bei Cun's Christian novels, I Have an Agreement with God and A Consolation Letter. In these stories, Bei Cun's "faith-writing" situates his characters in a larger social context, hope prevails upon fear in tragic circumstances
Nintendo Research & Engineering Department abbreviated as Nintendo RED, was the hardware development department responsible for developing all of Nintendo's major handheld game consoles, its associated peripherals, from its inception in 1996 all the way to 2012, when it was disbanded. The department was under Nintendo's manufacturing division, was led by Satoru Okada; the department was created in 1996 following Nintendo Research & Development 1's general manager and Game & Watch and Game Boy creator, Gunpei Yokoi's departure from Nintendo. Most of the department's team originate from R&D1's hardware engineers; the department went on to create some of Nintendo's best-selling handheld game consoles such as the Game Boy Color, Game Boy Advance, Nintendo DS and Nintendo 3DS. Following the retirement of Okada in early 2012, the department was merged into the Nintendo Integrated Research & Development division merging Nintendo's handheld and home game console development teams. In 1996, following the commercial failure of Nintendo's first virtual reality headset, the Virtual Boy, general manager of the Nintendo Research & Development 1 department, Gunpei Yokoi, responsible for the console's development, resigned from Nintendo.
This left Nintendo's historic handheld game console and game development department without leadership. As such Nintendo president Hiroshi Yamauchi spun-off the hardware development team into a new development department, called Nintendo Research & Engineering, appointing Satoru Okada as general manager; the software development team, remained at the R&D1 department. This new department would be responsible for continuing the Game Boy's legacy with the development of successor systems. Despite the Game Boy and its revisions having a monochrome display, Nintendo R&D1, the departments predecessor, had experimented with color displays from as early as 1992. However, the project was cancelled due to concerns of it being too big, having a drastically decreased battery life as LCD color displays required a back-light at the time, too expensive to manufacture. However, in October 1997, Okada noticed that color displays were now cheaper and didn't require a back-light, and so, after 5 years of failed prototypes, the Game Boy Color was born.
As the team used existing prototypes as a starting point, development only took 10 months, in contrast to the 2–3 years it takes to develop a new system. Despite wishing to design a new system from scratch and Nintendo decided to keep the Game Boy Color compatible with its existing library of more than 1600 games. Shortly after Nintendo released the Game Boy Color, the team experimented with touchscreen displays for the first time. Masato Kuwahara lead the project to develop an attachment for the Game Boy Color, which would attach to the system's display and give it touchscreen capabilities. Although Nintendo EAD general manager and video game designer Shigeru Miyamoto liked the concept, it was cancelled as it wasn't well received by the rest of Nintendo's management due to making the system's screen too dark, as it didn't have a back light. After being two years in development, the department launched the Game Boy Color's successor, the Game Boy Advance, in 2001; the development team's first step in designing the new system was determining its central processing unit and display resolution, which would determine the handheld's size.
The CPU itself took more than one year to design due to feature requests from both Nintendo and external developers, which required certain functions be implemented directly in the processing unit. One such request was the addition of shoulder buttons introduced in the Super Nintendo Entertainment System. Regardless, only one major CPU redesign occurred during the course the handheld's development As for the display's aspect ratio, in order to facilitate bringing ports to the system's library from home consoles, the team decided on implementing a widescreen, a common feature of televisions at the time. In terms of its external design, the team made a drastic change from the Game Boy Advance's predecessors, opting for an horizontal-oriented system instead. Although the team tested a vertical orientation, it was scrapped. Despite using similar materials as its predecessor, the system is and feels much lighter and smaller due to its more optimized internal layout, such as the position of its batteries in the system's center.
Masato Kuwahara tested a touchscreen attachment the team had developed for the Game Boy Color on the Game Boy Advance SP, however it suffered the same fate as its predecessor. Shortly after launching the Game Boy Advance SP, the department started working on a new system in the Game Boy family, code-named Iris. Although the project was progressing with no issues, it was cancelled. Then-Nintendo president Satoru Iwata was approached by his successor Hiroshi Yamauchi who requested him to implement two screen on Nintendo's next handheld, in the same fashion as the dual-screen Game & Watch. Despite the team and Iwata himself hating the idea, Iwata demanded that the project would go forward. In a 2017 interview, Okada confessed he now believed that pushing for a direct successor for the Game Boy Advanced was wrong and was glad Iwata followed with Yamauchi's input. In late 2006, the department started development on the third system in the Nintendo DS family; the project was directed by Masato Kuwahara and would be known as the Nintendo DSi.
Despite struggling to decide on how to innovate with the restriction of making the system a revision of the Nintendo DS instead of a full-blown successor, by February 2007, the system's