Ohio is a Midwestern state in the Great Lakes region of the United States. Of the fifty states, it is the 34th largest by area, the seventh most populous, the tenth most densely populated; the state's capital and largest city is Columbus. The state takes its name from the Ohio River, whose name in turn originated from the Seneca word ohiːyo', meaning "good river", "great river" or "large creek". Partitioned from the Northwest Territory, Ohio was the 17th state admitted to the Union on March 1, 1803, the first under the Northwest Ordinance. Ohio is known as the "Buckeye State" after its Ohio buckeye trees, Ohioans are known as "Buckeyes". Ohio rose from the wilderness of Ohio Country west of Appalachia in colonial times through the Northwest Indian Wars as part of the Northwest Territory in the early frontier, to become the first non-colonial free state admitted to the union, to an industrial powerhouse in the 20th century before transmogrifying to a more information and service based economy in the 21st.
The government of Ohio is composed of the executive branch, led by the Governor. Ohio occupies 16 seats in the United States House of Representatives. Ohio is known for its status as both a bellwether in national elections. Six Presidents of the United States have been elected. Ohio is an industrial state, ranking 8th out of 50 states in GDP, is the second largest producer of automobiles behind Michigan. Ohio's geographic location has proven to be an asset for economic expansion; because Ohio links the Northeast to the Midwest, much cargo and business traffic passes through its borders along its well-developed highways. Ohio has the nation's 10th largest highway network and is within a one-day drive of 50% of North America's population and 70% of North America's manufacturing capacity. To the north, Lake Erie gives Ohio 312 miles of coastline. Ohio's southern border is defined by the Ohio River, much of the northern border is defined by Lake Erie. Ohio's neighbors are Pennsylvania to the east, Michigan to the northwest, Lake Erie to the north, Indiana to the west, Kentucky on the south, West Virginia on the southeast.
Ohio's borders were defined by metes and bounds in the Enabling Act of 1802 as follows: Bounded on the east by the Pennsylvania line, on the south by the Ohio River, to the mouth of the Great Miami River, on the west by the line drawn due north from the mouth of the Great Miami aforesaid, on the north by an east and west line drawn through the southerly extreme of Lake Michigan, running east after intersecting the due north line aforesaid, from the mouth of the Great Miami until it shall intersect Lake Erie or the territorial line, thence with the same through Lake Erie to the Pennsylvania line aforesaid. Ohio is bounded by the Ohio River, but nearly all of the river itself belongs to Kentucky and West Virginia. In 1980, the U. S. Supreme Court held that, based on the wording of the cessation of territory by Virginia, the boundary between Ohio and Kentucky is the northern low-water mark of the river as it existed in 1792. Ohio has only that portion of the river between the river's 1792 low-water mark and the present high-water mark.
The border with Michigan has changed, as a result of the Toledo War, to angle northeast to the north shore of the mouth of the Maumee River. Much of Ohio features glaciated till plains, with an exceptionally flat area in the northwest being known as the Great Black Swamp; this glaciated region in the northwest and central state is bordered to the east and southeast first by a belt known as the glaciated Allegheny Plateau, by another belt known as the unglaciated Allegheny Plateau. Most of Ohio is of low relief, but the unglaciated Allegheny Plateau features rugged hills and forests; the rugged southeastern quadrant of Ohio, stretching in an outward bow-like arc along the Ohio River from the West Virginia Panhandle to the outskirts of Cincinnati, forms a distinct socio-economic unit. Geologically similar to parts of West Virginia and southwestern Pennsylvania, this area's coal mining legacy, dependence on small pockets of old manufacturing establishments, distinctive regional dialect set this section off from the rest of the state.
In 1965 the United States Congress passed the Appalachian Regional Development Act, an attempt to "address the persistent poverty and growing economic despair of the Appalachian Region." This act defines 29 Ohio counties as part of Appalachia. While 1/3 of Ohio's land mass is part of the federally defined Appalachian region, only 12.8% of Ohioans live there Significant rivers within the state include the Cuyahoga River, Great Miami River, Maumee River, Muskingum River, Scioto River. The rivers in the northern part of the state drain into the northern Atlantic Ocean via Lake Erie and the St. Lawrence River, the rivers in the southern part of the state drain into the Gulf of Mexico via the Ohio River and the Mississippi; the worst weather disaster in Ohio history occurred along the Great Miami River in 1913. Known as the Great Dayton Flood, the entire Miami River watershed flooded, including the downtown business district of Dayton; as a result, the Miami Conservancy District was created as the first major flood plain engineering project in Ohio and the United States.
Grand Lake St. Marys in the west-central part of the state was constructed as a supply of water for ca
A computer program is a collection of instructions that performs a specific task when executed by a computer. A computer requires programs to function. A computer program is written by a computer programmer in a programming language. From the program in its human-readable form of source code, a compiler can derive machine code—a form consisting of instructions that the computer can directly execute. Alternatively, a computer program may be executed with the aid of an interpreter. A collection of computer programs and related data are referred to as software. Computer programs may be categorized along functional lines, such as application software and system software; the underlying method used for some calculation or manipulation is known as an algorithm. The earliest programmable machines preceded the invention of the digital computer. In 1801, Joseph-Marie Jacquard devised a loom that would weave a pattern by following a series of perforated cards. Patterns could be repeated by arranging the cards.
In 1837, Charles Babbage was inspired by Jacquard's loom to attempt to build the Analytical Engine. The names of the components of the calculating device were borrowed from the textile industry. In the textile industry, yarn was brought from the store to be milled; the device would have had a "store"—memory to hold 1,000 numbers of 40 decimal digits each. Numbers from the "store" would have been transferred to the "mill", for processing, and a "thread" being the execution of programmed instructions by the device. It was programmed using two sets of perforated cards—one to direct the operation and the other for the input variables. However, after more than 17,000 pounds of the British government's money, the thousands of cogged wheels and gears never worked together. During a nine-month period in 1842–43, Ada Lovelace translated the memoir of Italian mathematician Luigi Menabrea; the memoir covered the Analytical Engine. The translation contained Note G which detailed a method for calculating Bernoulli numbers using the Analytical Engine.
This note is recognized by some historians as the world's first written computer program. In 1936, Alan Turing introduced the Universal Turing machine—a theoretical device that can model every computation that can be performed on a Turing complete computing machine, it is a finite-state machine. The machine can move the tape forth, changing its contents as it performs an algorithm; the machine starts in the initial state, goes through a sequence of steps, halts when it encounters the halt state. This machine is considered by some to be the origin of the stored-program computer—used by John von Neumann for the "Electronic Computing Instrument" that now bears the von Neumann architecture name; the Z3 computer, invented by Konrad Zuse in Germany, was a programmable computer. A digital computer uses electricity as the calculating component; the Z3 contained 2,400 relays to create the circuits. The circuits provided a floating-point, nine-instruction computer. Programming the Z3 was through a specially designed keyboard and punched tape.
The Electronic Numerical Integrator And Computer was a Turing complete, general-purpose computer that used 17,468 vacuum tubes to create the circuits. At its core, it was a series of Pascalines wired together, its 40 units weighed 30 tons, occupied 1,800 square feet, consumed $650 per hour in electricity when idle. It had 20 base-10 accumulators. Programming the ENIAC took up to two months. Three function tables needed to be rolled to fixed function panels. Function tables were connected to function panels using heavy black cables; each function table had 728 rotating knobs. Programming the ENIAC involved setting some of the 3,000 switches. Debugging a program took a week; the programmers of the ENIAC were women who were known collectively as the "ENIAC girls." The ENIAC featured parallel operations. Different sets of accumulators could work on different algorithms, it used punched card machines for input and output, it was controlled with a clock signal. It ran for eight years, calculating hydrogen bomb parameters, predicting weather patterns, producing firing tables to aim artillery guns.
The Manchester Baby was a stored-program computer. Programming transitioned away from setting dials. Only three bits of memory were available to store each instruction, so it was limited to eight instructions. 32 switches were available for programming. Computers manufactured; the computer program was written on paper for reference. An instruction was represented by a configuration of on/off settings. After setting the configuration, an execute button was pressed; this process was repeated. Computer programs were manually input via paper tape or punched cards. After the medium was loaded, the starting address was set via switches and the execute button pressed. In 1961, the Burroughs B5000 was built to be programmed in the ALGOL 60 language; the hardware featured circuits to ease the compile phase. In 1964, the IBM System/360 was a line of six computers each having the same instruction set architecture; the Model 30 was the least expensive. Customers could retain the same application software; each System/360 model featured multiprogramming.
With operating system support, multiple programs could be in memory at once. When one was waiting for input/output, another could compute; each model could emulate other computers. Customers could upgrade to the System/360 and ret
MacOS is a series of graphical operating systems developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac family of computers. Within the market of desktop and home computers, by web usage, it is the second most used desktop OS, after Microsoft Windows.macOS is the second major series of Macintosh operating systems. The first is colloquially called the "classic" Mac OS, introduced in 1984, the final release of, Mac OS 9 in 1999; the first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving that year. After this, Apple began naming its releases after big cats, which lasted until OS X 10.8 Mountain Lion. Since OS X 10.9 Mavericks, releases have been named after locations in California. Apple shortened the name to "OS X" in 2012 and changed it to "macOS" in 2016, adopting the nomenclature that they were using for their other operating systems, iOS, watchOS, tvOS; the latest version is macOS Mojave, publicly released in September 2018.
Between 1999 and 2009, Apple sold. The initial version, Mac OS X Server 1.0, was released in 1999 with a user interface similar to Mac OS 8.5. After this, new versions were introduced concurrently with the desktop version of Mac OS X. Beginning with Mac OS X 10.7 Lion, the server functions were made available as a separate package on the Mac App Store.macOS is based on technologies developed between 1985 and 1997 at NeXT, a company that Apple co-founder Steve Jobs created after leaving the company. The "X" in Mac OS X and OS X is pronounced as such; the X was a prominent part of the operating system's brand identity and marketing in its early years, but receded in prominence since the release of Snow Leopard in 2009. UNIX 03 certification was achieved for the Intel version of Mac OS X 10.5 Leopard and all releases from Mac OS X 10.6 Snow Leopard up to the current version have UNIX 03 certification. MacOS shares its Unix-based core, named Darwin, many of its frameworks with iOS, tvOS and watchOS.
A modified version of Mac OS X 10.4 Tiger was used for the first-generation Apple TV. Releases of Mac OS X from 1999 to 2005 ran on the PowerPC-based Macs of that period. After Apple announced that they were switching to Intel CPUs from 2006 onwards, versions were released for 32-bit and 64-bit Intel-based Macs. Versions from Mac OS X 10.7 Lion run on 64-bit Intel CPUs, in contrast to the ARM architecture used on iOS and watchOS devices, do not support PowerPC applications. The heritage of what would become macOS had originated at NeXT, a company founded by Steve Jobs following his departure from Apple in 1985. There, the Unix-like NeXTSTEP operating system was developed, launched in 1989; the kernel of NeXTSTEP is based upon the Mach kernel, developed at Carnegie Mellon University, with additional kernel layers and low-level user space code derived from parts of BSD. Its graphical user interface was built on top of an object-oriented GUI toolkit using the Objective-C programming language. Throughout the early 1990s, Apple had tried to create a "next-generation" OS to succeed its classic Mac OS through the Taligent and Gershwin projects, but all of them were abandoned.
This led Apple to purchase NeXT in 1996, allowing NeXTSTEP called OPENSTEP, to serve as the basis for Apple's next generation operating system. This purchase led to Steve Jobs returning to Apple as an interim, the permanent CEO, shepherding the transformation of the programmer-friendly OPENSTEP into a system that would be adopted by Apple's primary market of home users and creative professionals; the project was first code named "Rhapsody" and officially named Mac OS X. Mac OS X was presented as the tenth major version of Apple's operating system for Macintosh computers. Previous Macintosh operating systems were named using Arabic numerals, as with Mac OS 8 and Mac OS 9; the letter "X" in Mac OS X's name refers to a Roman numeral. It is therefore pronounced "ten" in this context. However, it is commonly pronounced like the letter "X"; the first version of Mac OS X, Mac OS X Server 1.0, was a transitional product, featuring an interface resembling the classic Mac OS, though it was not compatible with software designed for the older system.
Consumer releases of Mac OS X included more backward compatibility. Mac OS applications could be rewritten to run natively via the Carbon API; the consumer version of Mac OS X was launched in 2001 with Mac OS X 10.0. Reviews were variable, with extensive praise for its sophisticated, glossy Aqua interface but criticizing it for sluggish performance. With Apple's popularity at a low, the makers of several classic Mac applications such as FrameMaker and PageMaker declined to develop new versions of their software for Mac OS X. Ars Technica columnist John Siracusa, who reviewed every major OS X release up to 10.10, described the early releases in retrospect as'dog-slow, feature poor' and Aqua as'unbearably slow and a huge resource hog'. Apple developed several new releases of Mac OS X. Siracusa's review of version 10.3, noted "It's strange to have gone from years of uncertainty and vaporware to a steady annual supply of major new operating system releases." Version 10.4, Tiger shocked executives at Microsoft by offering a number of features, such as fast file s
LightWave 3D is a 3D computer graphics software developed by NewTek. It has been used in film, motion graphics, digital matte painting, visual effects, video games development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising. LightWave is a software package used for rendering both animated and static, it includes a fast rendering engine that supports such advanced features as realistic reflection, caustics, 999 render nodes. The 3D modeling component supports subdivision surfaces; the animation component has features such as inverse and forward kinematics for character animation, particle systems and dynamics. Programmers can expand LightWave's capabilities using an included SDK which offers Python, LScript scripting and C language interfaces. In 1988, Allen Hastings created a rendering and animation program called VideoScape 3D, his friend Stuart Ferguson created a complementary 3D modeling program called Modeler, both sold by Aegis Software.
NewTek planned to incorporate Modeler into its video editing suite, Video Toaster. Intended to be called "NewTek 3D Animation System for the Amiga", Hastings came up with the name "LightWave 3D", inspired by two contemporary high-end 3D packages: Intelligent Light and Wavefront. In 1990, the Video Toaster suite was released, incorporating LightWave 3D, running on the Commodore Amiga computer. LightWave 3D has been available as a standalone application since 1994, version 9.3 runs on both Mac OS X and Windows platforms. Starting with the release of version 9.3, the Mac OS X version has been updated to be a Universal Binary. The last known standalone revision for the Amiga was LightWave 5.0, released in 1995. Shortly after the release of the first PC version, NewTek discontinued the Amiga version, citing the platform's uncertain future. Versions were soon released for the DEC Alpha, Silicon Graphics, Macintosh platforms. LightWave was used to create special effects for the Babylon 5, Star Trek: Voyager, Space: Above and Beyond, seaQuest DSV, Battlestar Galactica television series.
The program was utilized in the production of Titanic as well as Avatar, Sin City, 300. The short film 405 was produced by two artists from their homes using LightWave. In the Finnish Star Trek parody Star Wreck: In the Pirkinning, most of the visual effects were done in LightWave by Finnish filmmaker Samuli Torssonen, who produced the VFX work for the feature film Iron Sky; the film Jimmy Neutron: Boy Genius was made in LightWave 6 and messiah:Studio. In 2007, the first feature film to be 3D animated by one person without the typical legion of animators made its debut, Flatland the Film by Ladd Ehlinger Jr, it was animated in LightWave 3D 7.5 and 8.0. In its ninth version, the market for LightWave ranges from hobbyists to high-end deployment in video games and cinema. NewTek shipped a 64-bit version of LightWave 3D as part of the fifth free update of LightWave 3D 8, was featured in a keynote speech by Bill Gates at WinHEC 2005. On February 4, 2009, NewTek announced "LightWave CORE" its next-generation 3D application via a streamed live presentation to 3D artists around the world.
It featured a customizable and modernized user interface, Python scripting integration that offered realtime code and view previews, an updated file format based on the industry standard Collada format, substantial revisions to its modeling technologies and a realtime iterative viewport renderer. It was planned to be the first LightWave product to be available on the Linux operating system. However, on June 23, 2011, CORE was cancelled as a standalone product and NewTek announced that the CORE advancements would become part of the ongoing LightWave platform, starting with LightWave 10. On December 30, 2010, NewTek shipped LightWave 10, it added an interactive viewport renderer, interactive stereoscopic camera rigs, linear color-space workflow, real time interactive physical teleoperation input, data interchange upgrades. On February 20, 2012, NewTek began shipping LightWave 11 Software, the latest version of its professional 3D modeling and rendering software. LightWave 11 incorporates many new features, such as instancing and fracturing tools, flexible Bullet Dynamics, Pixologic Zbrush support, more.
LightWave 11 is used for all genres of 3D content creation-from film and broadcast visual effects production, to architectural visualization, game design. On January 31, 2013, NewTek shipped LightWave 11.5 which debuted a new modular rigging system called Genoma. The flocking system was reworked, gaining prey behaviors; the bullet dynamics system was improved to include soft body dynamics, wind forces and to react to bone deformations. Interlinks to After Effects and ZBrush were added as well. New tools, based on a new experimental subsystem were added to Modeler, it was thought that this subsystem would allow further enhancements to Modeler, but disclosures by a developer in the main user forums indicated that this approach had been too problematic and another avenue was being considered to enable Modeler to evolve. FiberFX, the hair/fur system in LightWave saw improvements with the 11.5 release, to work with soft bodies and to directly support curves from Modeler for guiding hair. Additionally and twist support was added, to ease c
Amiga Reflections is 3D modeling and rendering software developed by Carsten Fuchs for the Commodore Amiga. It was renamed Monzoom; the first Bookware release was 1989, contained a book and a floppy disk. The book had some tutorials explaining how a raytracer works; the Floppy contained the software with some examples. Carsten Fuchs extended the software with a more advanced modeler and an animation module in 1992 the Reflections-Animator; as of version 4.3, in 1998, Amiga Reflections was renamed Monzoom or Monzoom 3D and distributed by Oberland Computer. Monzoom Pro was available on CD with the March/April 2008 issue of the German print magazine Amiga Future. Monzoom became available for PC as Shareware. Fuchs, Carsten. Amiga reflections animator. Haar bei München: Markt-&-Technik-Verlag. ISBN 978-3-87791-166-2. Fuchs, Carsten. Amiga reflections. Haar bei München: Markt-&-Technik-Verlag. ISBN 978-3-89090-727-7. Glittenberg, Carl. "Computer-assisted 3D design software for teaching neuro-ophthalmology of the oculomotor system and training new retinal surgery techniques".
Proceedings of SPIE. Ophthalmic Technologies XIV. San Jose, CA, USA. Pp. 275–285. Doi:10.1117/12.555626. Retrieved 2010-03-01. - discusses using 3D software, including Reflektions 4.3, to teach ophthalmology and train for retinal surgery. Aladdin4D Aminet objects and images plugins, etc for Monzoom Brief review in German Listing of tutorials in German
3D computer graphics
3D computer graphics or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data, stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing or displayed in real-time. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting, 3D may use 2D rendering techniques. 3D computer graphics are referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences: a 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic. A model can be displayed visually as a two-dimensional image through a process called 3D rendering or used in non-graphical computer simulations and calculations.
With 3D printing, 3D models are rendered into a 3D physical representation of the model, with limitations to how accurate the rendering can match the virtual model. William Fetter was credited with coining the term computer graphics in 1961 to describe his work at Boeing. One of the first displays of computer animation was Futureworld, which included an animation of a human face and a hand that had appeared in the 1972 experimental short A Computer Animated Hand, created by University of Utah students Edwin Catmull and Fred Parke.3D computer graphic s software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics, a set of 3D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. 3D computer graphics creation falls into three basic phases: 3D modeling – the process of forming a computer model of an object's shape Layout and animation – the placement and movement of objects within a scene 3D rendering – the computer calculations that, based on light placement, surface types, other qualities, generate the image The model describes the process of forming the shape of an object.
The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool, models scanned into a computer from real-world objects. Models can be produced procedurally or via physical simulation. A 3D model is formed from points called vertices that define the shape and form polygons. A polygon is an area formed from at least three vertexes. A polygon of n points is an n-gon; the overall integrity of the model and its suitability to use in animation depend on the structure of the polygons. Materials and textures are properties that the render engine uses to render the model, in an unbiased render engine like blender cycles, one can give the model materials to tell the engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump or normal map, it can be used to deform the model itself using a displacement map. Before rendering into an image, objects must be laid out in a scene.
This defines spatial relationships including location and size. Animation refers to the temporal description of an object; these techniques are used in combination. As with animation, physical simulation specifies motion. Rendering converts a model into an image either by simulating light transport to get photo-realistic images, or by applying an art style as in non-photorealistic rendering; the two basic operations in realistic rendering are scattering. This step is performed using 3D computer graphics software or a 3D graphics API. Altering the scene into a suitable form for rendering involves 3D projection, which displays a three-dimensional image in two dimensions. Although 3D modeling and CAD software may perform 3D rendering as well, exclusive 3D rendering software exists. 3D computer graphics software produces computer-generated imagery through 3D modeling and 3D rendering or produces 3D models for analytic and industrial purposes. 3D modeling software is a class of 3D computer graphics. Individual programs of this class are called modeling modelers.
3D modelers allow users to alter models via their 3D mesh. Users can add, subtract and otherwise change the mesh to their desire. Models can be viewed from a variety of angles simultaneously. Models can be rotated and the view can be zoomed in and out. 3D modelers can export their models to files, which can be imported into other applications as long as the metadata are compatible. Many modelers allow importers and exporters to be plugged-in, so they can read and write data in the native formats of other applications. Most 3D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities; some contain features that support or allow animation of models. Some may be able to generate full-motion video of a series of rendered scenes. Computer aided design software may employ the same fundamental 3D modeling techniques that 3D modeling software use but their goal differs, they are used in computer-aided engineering, computer-aided man
Android (operating system)
Android is a mobile operating system developed by Google. It is based on a modified version of the Linux kernel and other open source software, is designed for touchscreen mobile devices such as smartphones and tablets. In addition, Google has further developed Android TV for televisions, Android Auto for cars, Wear OS for wrist watches, each with a specialized user interface. Variants of Android are used on game consoles, digital cameras, PCs and other electronics. Developed by Android Inc. which Google bought in 2005, Android was unveiled in 2007, with the first commercial Android device launched in September 2008. The operating system has since gone through multiple major releases, with the current version being 9 "Pie", released in August 2018. Google released the first Android Q beta on all Pixel phones on March 13, 2019; the core Android source code is known as Android Open Source Project, is licensed under the Apache License. Android is associated with a suite of proprietary software developed by Google, called Google Mobile Services that frequently comes pre-installed in devices, which includes the Google Chrome web browser and Google Search and always includes core apps for services such as Gmail, as well as the application store and digital distribution platform Google Play, associated development platform.
These apps are licensed by manufacturers of Android devices certified under standards imposed by Google, but AOSP has been used as the basis of competing Android ecosystems, such as Amazon.com's Fire OS, which use their own equivalents to GMS. Android has been the best-selling OS worldwide on smartphones since 2011 and on tablets since 2013; as of May 2017, it has over two billion monthly active users, the largest installed base of any operating system, as of December 2018, the Google Play store features over 2.6 million apps. The name Andrew and the noun Android share the Greek root andros. Andy Rubin picked android.com as his personal website, his colleagues used Android as his nickname at work. That became the name of the company he founded, the name of the operating system they developed. Android Inc. was founded in Palo Alto, California, in October 2003 by Andy Rubin, Rich Miner, Nick Sears, Chris White. Rubin described the Android project as "tremendous potential in developing smarter mobile devices that are more aware of its owner's location and preferences".
The early intentions of the company were to develop an advanced operating system for digital cameras, this was the basis of its pitch to investors in April 2004. The company decided that the market for cameras was not large enough for its goals, by five months it had diverted its efforts and was pitching Android as a handset operating system that would rival Symbian and Microsoft Windows Mobile. Rubin had difficulty attracting investors early on, Android was facing eviction from its office space. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope, shortly thereafter wired an undisclosed amount as seed funding. Perlman refused a stake in the company, has stated "I did it because I believed in the thing, I wanted to help Andy."In July 2005, Google acquired Android Inc. for at least $50 million. Its key employees, including Rubin and White, joined Google as part of the acquisition. Not much was known about the secretive Android at the time, with the company having provided few details other than that it was making software for mobile phones.
At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradeable system. Google had "lined up a series of hardware components and software partners and signaled to carriers that it was open to various degrees of cooperation". Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. An early prototype had a close resemblance to a BlackBerry phone, with no touchscreen and a physical QWERTY keyboard, but the arrival of 2007's Apple iPhone meant that Android "had to go back to the drawing board". Google changed its Android specification documents to state that "Touchscreens will be supported", although "the Product was designed with the presence of discrete physical buttons as an assumption, therefore a touchscreen cannot replace physical buttons". By 2008, both Nokia and BlackBerry announced touch-based smartphones to rival the iPhone 3G, Android's focus switched to just touchscreens.
The first commercially available smartphone running Android was the HTC Dream known as T-Mobile G1, announced on September 23, 2008. On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC, Motorola and Samsung, wireless carriers such as Sprint and T-Mobile, chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop "the first open and comprehensive platform for mobile devices". Within a year, the Open Handset Alliance faced two other open source competitors, the Symbian Foundation and the LiMo Foundation, the latter developing a Linux-based mobile operating system like Google. In September 2007, InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony. Since 2008, Android has seen numerous updates which have incrementally improved the operating system, adding new features and fixing bugs in previous releases.
Each major release is named in alphabetical order after a dessert or sugary treat, with the first few Android versions being called "Cupcake", "Donut"