Miss Milligan is a patience game, played using two decks of playing cards. According to Peter Arnold, author of Card Games for One, this classic game's popularity in England is due to the player's ability to recover from hopeless positions. First, eight cards are dealt in a row. Any ace that becomes available is put onto the foundations. Other cards are built down by alternating color. One card can be moved at a time, although a sequence can be moved in part or in whole as one unit; when an empty column occurs, only a King or a sequence starting with a King can be placed on it. When no more moves can be made, a new set of eight cards is dealt, each for every column, whether full or empty; the game resumes until all possible moves are exhausted, after which a new set of eight cards is placed. This cycle of dealing new cards and making moves continues. After the stock has run out, there is no redeal. However, there is special move called either "waiving" or "weaving"; the player can set it aside. The card or sequence can be placed back on to the tableau at any time as long as it can be built legally.
Only one card or sequence of cards can be set aside at a time. Computerized solitaire applications that feature this game include a reserve for this purpose; the game ends. The game is won. List of solitaires Glossary of solitaire
Stalactites is a solitaire card game which uses a deck of 52 playing cards. The game is similar to Freecell, but it is different because of the way building onto the foundations and the tableau; the player deals four cards from the deck. These four cards form the foundations, they are turned sideways. The rest of the cards are dealt into eight columns of six cards each on the tableau; these cards can only be built up on the foundations regardless of suit and they cannot be built on each other. Before the game starts, the player can decide on. Building can be either in twos. Once the player makes up his mind, he begins building on the foundations from the cards on the tableau; the foundations are built, as mentioned, up regardless of suit, it goes round the corner, building from King to Ace or from Queen to Ace if necessary. The foundation cards turned sideways, though not be done, is a reminder of the last card's rank on each foundation; the cards in the tableau should be placed in the foundations according to the building method the player decides to use.
But when there are cards that cannot be moved to the foundations, certain cards can be placed on a reserve. Any card can be placed on the reserve, but once a card is placed on the reserve, it must be built on a foundation. Furthermore, the reserve can only hold two cards; the game is won. The four starting cards in the foundations don't have to be of the same rank.
Eight Off is a form of patience, named after its employment of eight cells, played with one deck of playing cards. The object of the game is to move all the cards into the foundations; the cards are dealt, into eight columns of six cards each. The remaining four cards go into the first four cells; when dealt, the table should bear some resemblance to the picture on the right, although a layout with the cells on the left and the foundations at the top is another option. The eight slots along the top of the picture represent the cells; these cells can be used to temporarily store any available card from the table. Four of the cells are filled at the beginning of the game; the four slots along the left of the picture represent the four foundations. These, as in Klondike, are meant to be built up in suit from Ace to King; that is, each foundation begins with the Ace of one suit and is followed by the 2 of the same suit, followed by the 3 of the same suit, so forth, until all the cards through the King have been placed on the foundation.
The tableau piles which fill the majority of the figure are. The cards are, all face up, are built down, traditionally by suit.. Technically, one may only move the cards between columns one at a time. If a column is emptied, most rules allow for one to only place Kings in the empty space, regardless of suit. Players, may prefer to simplify this rule to any card. Eight Off is similar to Baker's Game, named after the mathematician C. L. Baker and a precursor to the more popular FreeCell, it is included in some computer solitaire suites. List of solitaires Glossary of solitaire
FreeCell is a solitaire card game played using the standard 52-card deck. It is fundamentally different from most solitaire games in that few deals are unsolvable, all cards are dealt face-up from the beginning of the game. Although software implementations vary, most versions label the hands with a number. Microsoft has included a FreeCell computer game with every release of the Windows operating system since 1995 contributing to the game's popularity, it is so definitive for many FreeCell players that many other software implementations strive for compatibility with its random number generator in order to replicate its numbered hands. One standard 52-card deck is used. There are four open foundations; some alternate rules use between ten cells. Cards are dealt face-up into eight cascades, four of which comprise seven cards each and four of which comprise six cards each; some alternate rules will use between ten cascades. The top card of each cascade begins a tableau. Tableaux must be built down by alternating colors.
Foundations are built up by suit. Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation. Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations. Computer implementations show this motion, but players using physical decks move the tableau at once; the game is won. Not all deals are solvable, but the probability of an unsolvable deal is low, it is estimated. Deal number 11982 from the Windows version of FreeCell is a known example of an unsolvable FreeCell deal, the only deal among the original "Microsoft 32,000", unsolvable. One of the oldest ancestors of FreeCell is Eight Off. In the June 1968 edition of Scientific American, Martin Gardner described in his "Mathematical Games" column a game by C. L. Baker, similar to FreeCell, except that cards on the tableau are built by suit rather than by alternate colors.
Gardner wrote, "The game was taught to Baker by his father, who in turn learned it from an Englishman during the 1920s." This variant is now called Baker's Game. FreeCell's origins may date back further to 1945 and a Scandinavian game called Napoleon in St. Helena. Paul Alfille changed Baker's Game by making cards build according to alternate colors, thus creating FreeCell, he implemented the first computerised version of it in the TUTOR programming language for the PLATO educational computer system in 1978. Alfille was able to display recognizable graphical images of playing cards on the 512 × 512 monochrome display on the PLATO systems; this original FreeCell environment allowed games with 4–10 columns and 1–10 cells in addition to the standard 8 × 4 game. For each variant, the program stored a ranked list of the players with the longest winning streaks. There was a tournament system that allowed people to compete to win difficult hand-picked deals. Paul Alfille described this early FreeCell environment in more detail in an interview from 2000.
In 2012, researchers used evolutionary computation methods to create winning FreeCell players. The FreeCell game has a constant number of cards; this implies that in constant time, a person or computer could list all of the possible moves from a given start configuration and discover a winning set of moves or, assuming the game cannot be solved, the lack thereof. To perform an interesting complexity analysis one must construct a generalized version of the FreeCell game with 4 × n cards; this generalized version of the game is NP-complete. There are 52!, or 8×1067, distinct deals. However, some games are identical to others because suits assigned to cards are arbitrary or columns can be swapped. After taking these factors into account, there are 1.75×1064 distinct games. Klondike Glossary of patience terms "OHSU scientists say FreeCell can be adapted to spot early signs of dementia". Oregon Health & Science University. Retrieved June 1, 2017. O'Hale, Marty M.. "The Four Virtues of FreeCell". The Escapist Magazine.
Retrieved June 9, 2012
Monte Carlo (solitaire)
Monte Carlo is a Patience pair-matching card game where the object is to remove pairs from the tableau. Contrary to its name, it has no relation to the city with the same name nor to any casino-related game. Game starts; the rest of the deck are set aside for as the reserve. Cards that make up a pair are removed when they are next to each other horizontally, vertically, or diagonally. Once all pairs have been removed, the cards are consolidated, i.e. moving cards to the left as if towards the upper left corner to fill any gaps left behind by the discarded pairs. New cards are laid out from the reserve to form a fresh layout of 25 cards; this removal of pairs, consolidation of cards, addition of new cards continue until the reserve cards have run out. After this, removal of pairs and consolidation continues; the game finishes. The game ends when it is no longer possible to remove pairs on the finishing stages of the game such as "4-6-4-6." Although luck is a large part of the game, strategy can sometimes play a part.
For example, one could leave a pair alone to be used to aid freeing a separated pair. In a version called Monte Carlo Thirteens, instead of pairs of cards with the same rank and pairs of cards with values totalling 13 are removed during game play. List of solitaires Glossary of solitaire
Flower Garden (solitaire)
Flower Garden is a solitaire card game using a deck of 52 playing cards. It is not known why the game is called such, but the terms used in this game do have a relation to those in gardening and it takes merit that some skill is needed, it is known under the names The Bouquet and The Garden. Thirty-six cards are dealt in to six columns, each containing six cards; the columns are called the "flower beds" and the entire tableau is sometimes called "the garden." The sixteen leftover cards become the reserve, or "the bouquet." The top cards of each flower-bed and all of the cards in the bouquet are available for play. Cards can only be moved one at a time and can be built either on the foundations or on the other flower beds; the foundations are built up from Ace to King. The cards in the garden, on the other hand, can be built down regardless of suit and any empty flower bed can be filled with any card; the cards in the bouquet can be used to aid in building, be put into the foundations, or fill an empty flower bed.
The game is won when all cards end up in the foundations
La Belle Lucie
La Belle Lucie, The Fan, Clover Leaves, Three Shuffles and a Draw, Alexander the Great, Trefoil or Midnight Oil is a solitaire where the object is to build the cards into the foundations. All cards are visible from the start, but this does not imply that this game is solvable with strategy; the default rule is hard to win. The majority of games cannot be solved. For example, moving a single card onto another blocks that stack until both cards can be removed to the foundations. Any setup that has a lower card of a specific suit below a higher of the same suit, or all kings not on the bottom of each cascade cannot be solved without cheating; the shuffle and redeal is of little help. For each king left in the second redeal, there is a 66 % chance. Moving aces out has cosmetic character. La Belle Lucie is "a classic patience game", first published in the English language by Lady Adelaide Cadogan in 1870; the tableau consists of seventeen fans of three cards each with a single card counting as an eighteenth fan.
Only the top card of each fan could be played. Any aces are built from there. Cards are moved to the foundations by suit in ascending order. Cards are moved to other fans by suit in descending order; when a fan becomes empty, it cannot be filled again with a king. Once all possible moves have been exhausted, the entire tableau is reshuffled and redealt, again in fans of three with the remainder counting as a separate fan. There are only two reshuffles allowed in the game; the game is considered won when all cards are transferred into the foundations Variations are listed in the order they will occur in the game play: Trefoil: The aces are transferred to the foundations and the remaining 48 cards are shuffled and dealt in sixteen fans of three to begin the game. The tableau consists of sixteen fans of three cards each; the Fan: When a fan becomes empty, it can be filled with a king. This rule is recommended as it increases odds of solving the game. No redeals of cards. Three Shuffles and a Draw: When all possible moves have been exhausted after the two reshuffles without finishing, the player can still make one last possible move called a merci, wherein one can pick out a buried card, i.e. any card, not the top card of any fan, use it to continue the game and finish it.
This special move and three shuffles involved give the variation its name. The "no redeal rule" and the "king rule" are used together since redeals are needed to get to cards under a king unless it’s allowed to move kings to empty fans. Since all cards are visible after the deal, the basic strategy is to think before doing moves. A redeal is not always of much help. Cards under a king are blocked until the redeal. Since cards only can be moved once, the cards under moved cards will be blocked until the redeal or until the cards above are moved to the foundations, it is always safe to build on a fan. It is always safe to build on a king, since the cards under it is blocked anyway, it is safe to build on a sequence of two or more cards in suite, since the cards under it is blocked anyway. It is always safe to move cards to the foundations. Before moving a card consider; the "alternating colours rule for moves between fans" will simplify the difficulty a little bit and increase the move but will change the strategy used in the game: Even if cards can be moved multiple times, thus cards under moved cards are not always blocked, it will be the case when the fan becomes larger.
If it is not always safe. It is safer to build on a king than on other cards, since the cards under it is blocked anyway. Build evenly on the foundations. Not following this strategy will limit the moves possible between the fans after a redeal. Before moving a card consider. All cards can be moved over two other cards; therefore before moving a card, say 7♦ over 8♣, consider the need to instead move 7♥ over the destination 8♣, or the possibility to instead move the source card 7♦ over 8♠. The "regardless of suit for moves between fans" will simplify the difficulty and increase the moves You can manoeuvre a single card on another to uncover cards to move them on the foundation For example, a 3♠ can be moved on any four to uncover the 4♥ to the foundation with the 3♥ List of solitaires Glossary of solitaire Arnold, Peter. Card Games for One. Chambers, London. ISBN 978 0550 10201 0 Cadogan, Lady Adelaide. Illustrated Games of Patience. Abacus, Watford. 09 090100 2