Ancient Domains of Mystery is a roguelike video game and developed by Thomas Biskup, first released in 1994. The player's goal is to stop the forces of Chaos. Like the original roguelike games, Ancient Domains of Mystery uses ASCII graphics to represent the game world. A version added the option to play with sound, tile-based graphics, an overworld map. Most dungeons are procedurally generated, but once the game generates a dungeon, it does not change if the player exits and re-enters it. Biskup ceased development of the game for nine years, but revisited it in 2012, he resumed work on a sequel, Ultimate ADOM. An engine for future roguelike games. Biskup first made an updated version of ADOM available to sponsors of his crowdfunding campaign. Versions, beginning with v1.15.2.r60, he released on the Web and through digital distribution services. Ancient Domains of Mystery takes place in the fictional world of Ancardia, in the mountainous Drakalor Chain. For 6,000 years, it has known relative peace, but reports have spread of the appearance of dangerous dungeons and frightening monsters.
Khelavaster, a wise sage, discovers an ancient prophecy regarding the Coming of Chaos and propagates it to the peoples of the world. It speaks of a champion. Hearing of this prophecy, many would-be heroes set out; the player assumes control of one such adventurer. ADOM is famous for its multiple endings which consist of closing the chaos gate, becoming a demigod, or committing a heroic sacrifice to stop the Chaos invasion. Ancient Domains of Mystery presents an initial choice of one player character from twelve races and twenty-two character classes, the combination of which affects gameplay, in both subtle and obvious ways. Among other traits, character development includes experience levels and skills. Version 1.1.0 introduced a talent system, allowing further customization of characters, based on a hierarchical system of prerequisites. During adventures, a player is to explore many areas and complete multiple quests. Which quests are available may depend on character experience level or alignment.
Alignment affects NPC and deity interaction with the character. How one solves a quest can affect one's alignment, such that a chaotic character seeking redemption can become lawful through his or her actions. Ancient Domains of Mystery offers multiple ways of winning; the regular ending that appeared first in Ancient Domains of Mystery development, consists of locating and closing the gate through which the chaos forces infiltrate the game world Ancardia. The player has the option to enter the gate, providing access to special endings, which are considered more difficult to accomplish. Ancient Domains of Mystery's quest-centric, plot-driven structure owes as much to adventure games like Zork as to the hack-and-slash of sibling games like Angband; the forces of chaos that have infiltrated Ancardia corrupt both the surrounding landscape and the player's character, causing mutations, such as antennae or a tail growing on the player character. Some mutations are helpful. Players need to be adaptable due to the randomness of these mutations.
While there are limited opportunities in the game to mitigate or remove corruption effects, taking too long to close the chaos gate causes the corruption rate to increase dramatically. After becoming corrupted, the game ends, as the character has become a "writhing mass of primal chaos"; the chaotic ending requires the character to be fully corrupted. Besides background corruption, some powerful chaotic artifacts can cause the character to become corrupted by carrying them. Other, less powerful chaotic artifacts only corrupt when invoked or wielded. Most artifacts and magic items are safe to carry and use, only the most powerful items affect corruption rates. Herbs growing on some levels can be used to provide great benefits to the player; the growth of the herbs follows a slight modification of Conway's Game of Life. While any character can harvest these herbs to limited effect, characters with certain skills and class abilities have strong bonuses and can plant their own herb seeds. Besides herbs, characters can collect plant seeds, either to donate to farmers or plant in dungeons, to grow trees.
Players can improve their items through various methods, such as magical enhancement. Many items can be damaged or destroyed as a result of combat or other hazards. While special artifacts can not be damaged or destroyed, they are immune to any form of improvement; this presents a dilemma to characters who specialize in smithing: should they use powerful artifacts or enhanced items of their own design? It is possible for a patient skilled smith to enhance weapons and armor to levels beyond that of most artifacts, but the time required leave the character exposed to corruption. A "Monster Memory" records the character's knowledge about creatures in the game, becoming detailed as the player defeats more of each monster. Statistics such as hit points, experience value, speed are revealed, with corresponding observed highs and averages. Besides the in-game statistics, fan-submitted descriptions of every monster in the game are presented, sometimes with hints on strengths and weaknesses. No matter how powerful players ge
Klára Melíšková is a Czech stage and film actress. She is the wife of actor Lukáš Hlavica, daughter-in-law of actor and painter Miloš Hlavica and actress Růžena Merunková and sister-in-law Anna Bendová, she studied an acting in alternative and muppets' theatre Theatre Academy of music Arts in 1999. Anatomie gagu Lysistrate.... Lysistrate Twelfe months.... Holena Kennedyho děti.... Rona The Green Bird.... Tartagliona / Old Sogomora Utišující metoda.... Central Pazour.... Angie Twelfth Nights.... Viola O zaklatém hadovi.... Baba Jaga Tales of Insanity Stories.... Jana The Brothers Karamazow.... Kateřina Three Sisters.... Olga (Anton Pavlovich Chekhov Sirup.... Mrs. Knoblochová The Magic Flute.... Second boy, third lady 2010 Zázraky života 2011 Terapie TV series.... Alice Poštová 2011 Čapkovy kapsy TV series 2011 Alois Nebel.... Nurse 2012 Čtyři slunce.... Eva 2013 Já, Olga Hepnarová 2004 Český lev za nejlepší ženský hercký výkon ve vedlejší roli – Zdena ve filmu Mistři 2013 Český lev za nejlepší ženský hercký výkon ve vedlejší roli – ve filmu Čtyři slunce Klára Melíšková na stránkách Dejvického divadla Czechoslovak film database Klára Melíšková on IMDb
The JSC A. S. Yakovlev Design Bureau is manufacturer, its head office is in Northern Administrative Okrug, Moscow. The bureau formed in 1934 under designer Alexander Sergeyevich Yakovlev as OKB-115, but dates its birth from 12 May 1927, the day of maiden flight of the AIR-1 aircraft developed within the Department of Light Aircraft of GUAP under the supervision of A. S. Yakovlev. During World War II Yakovlev produced a famed line of fighter aircraft. Irkut acquired Yakovlev in April 2004; the Russian government merged the holding company with Mikoyan, Irkut and Tupolev as a new company named United Aircraft Building Corporation in February 2006. The firm designed the Pchela drone reconnaissance aircraft, but is best known for its successful line of World War II-era piston-engined fighter-aircraft. List of Yakovlev aircraft List of military aircraft of the Soviet Union and the CIS SOKOL Aircraft Building Plant A book by A. T. Stepanets. Yak Fighters in WWII ISBN 5-217-01192-0 Степанец А.Т.- Истребители "Як" периода Великой Отечественной войны.
Справочник. - М.: Машиностроение, 1992. - 224 с.: ил: http://www.yak.ru click on ENG for English. Yakovlev Aircraft of U. S
Garamond is a group of many old-style serif typefaces, named for sixteenth-century Parisian engraver Claude Garamond. Garamond-style typefaces are popular and used for printing body text and books. Garamond worked as an engraver of punches, the masters used to stamp matrices, the moulds used to cast metal type, his designs followed the model of an influential design cut for Venetian printer Aldus Manutius by his punchcutter Francesco Griffo in 1495, helped to establish what is now called the old-style of serif letter design, letters with a organic structure resembling handwriting with a pen, but with a more structured and upright design. Some distinctive characteristics in Garamond's letterforms are an'e' with a small eye and the bowl of the'a' which has a sharp hook upwards at top left. Other general features are limited but clear stroke contrast and capital letters on the model of Roman square capitals. The'M' is splayed with outward-facing serifs at the top and the leg of the'R' extends outwards from the letter.
The x-height is low at larger sizes, making the capitals large relative to the lower case, while the top serifs on the ascenders of letters like'd' have a downward slope and ride above the cap height. The axis of letters like the ‘o’ is diagonal and the bottom right of the italic'h' bends inwards. Following an eclipse in popularity in the eighteenth and nineteenth century, many modern revival faces in the Garamond style have been developed, it is common to pair these with italics based on those created by his contemporary Robert Granjon, well known for his proficiency in this genre. However, although Garamond himself remains considered a major figure in French printing of the sixteenth century, historical research has placed him in context as one artisan punchcutter among many active at a time of rapid production of new typefaces in sixteenth-century France, research has only developed into which fonts were cut by him and which by contemporaries; as a result, while "Garamond" is a common term in the printing industry, the terms "French Renaissance antiqua" and "Garalde" have been used in academic writing to refer to fonts on the Aldus-French Renaissance model by Garamond and others.
In particular, many'Garamond' revivals of the early twentieth century are based on the work of a punch-cutter, Jean Jannon, whose noticeably different work was for some years misattributed to Garamond. Modern Garamond revivals often add a matching bold and'lining' numbers at the height of capital letters, neither of which were used during the Renaissance; the most common digital font named. Developed in the early 1920s and bundled with many Microsoft products, it is a revival of Jannon's work. Garamond cut type in the'roman', or upright style, in italic, Greek. In the period of Garamond's early life roman type had been displacing the blackletter or Gothic type, used in some early French printing; the roman designs of Garamond which are his most imitated were based on a font cut around 1495 for the Venetian printer Aldus Manutius by engraver Francesco Griffo. This was first used in the book De Aetna, a short work by poet and cleric Pietro Bembo, Manutius' first printing in the Latin alphabet after a long series of publications of classics of Greek literature that won him an international reputation.
Historian Beatrice Warde has assessed De Aetna as something of a pilot project, a small book printed to a higher standard than Manutius' norm. Among other details, this font popularised the idea that in printing the cross-stroke of the'e' should be level instead of slanting upwards to the right like handwriting, something imitated in all type designs since. French typefounders of the 16th century assiduously examined Manutius's work as a source of inspiration; this examination extended to in some cases copying his first'M' shown in De Aetna which had no serif pointing out of the letter at top right, a design considered eccentric. The Griffo font was only cut in a single size, so French punchcutters made modified versions of the design to suit different sizes, with a more delicate structure at larger sizes; the period from 1520 to around 1560, encompassing Garamond's career, was an busy period for typeface creation. Many fonts were cut, some such as Robert Estienne's for a single printer's exclusive use, others sold or traded between them.
Confusion about which engravers created which typefaces is natural since many were active over this time, creating typefaces not just in the Latin alphabet in roman and italic, but in Greek and Hebrew for scholarly use. These included Garamond himself, Guillaume Le Bé respected for his Hebrew fonts, Pierre Hautin, Antoine Augereau, Estienne's stepfather Simon de Colines and others; this period saw the creation of a pool of high-quality punches and matrices that would supply the French and European printing industry, to a large extent, for the next two centuries. Little is known about Garamond's life or
This Is How You Smile is the sixth studio album by American musician Helado Negro. It was released in March 2019 under RVNG Intl. All tracks are written by Roberto Carlos Lange. Credits adapted from AllMusic. Roberto Carlos Lange – vocals, Casio MT-30, electric banjo, electronic percussion, classical guitar, electric guitar, Korg synthesizer, Moog synthesizer, ondes, Roland Juno-6, field recording, mixing, engineering Adron – vocals Raquel Berrios – vocals Luis del Valle – vocals Nene Humphrey – vocals Ela Minus – vocals Victoria Ruiz – vocals Xenia Rubinos – vocals Kristi Sword – echo, whistle Matt Crum – guitar, bass Keith Reynaud – guitar Owen Stewart-Robertson – guitar Jenn Wasner – guitar Sufjan Stevens – piano Bryan Abdul Collins – synthesizer Chris Devoe – synthesizer Oliver Hill – viola, violin Jason Trammell – drums Joe Westerlund – drums Jason Nazary – drums Jay Wynne – drums Tim Barnes – percussion Andy Stack – steel pan Jason Ajemian – bass Logan Coale – bass Nick Sanborn – synthesizer arrangements, writer Aquiles Navarro – trumpet Angela Morris – saxophone Nathaniel Morgan – saxophone Jean Cook – field recording Michael Kaufmann – field recording Isaac Lekach – field recording Matana Roberts – field recording Matt Werth – field recording Rachel Alina – mastering Anna Grothe-Shive – photography Will Work For Good – design Michelle Grinser – lacquer cut
The 16th Annual Petit Le Mans presented by Mazda was the 2013 edition of the Petit Le Mans automotive endurance race, held on October 6–9, 2013, at the Road Atlanta circuit in Braselton, United States. The 1,000 miles race was the final round of the 2013 American Le Mans Series season, as well as the final event of the American Le Mans Series as a whole before the series is reborn as the United SportsCar Championship in 2014. Rebellion Racing's Nick Heidfeld, Nicolas Prost, Neel Jani won the team's second consecutive Petit Le Mans, a full six laps ahead of the P2 class winning Level 5 Motorsports Honda, who secured a championship for Scott Tucker with the victory; the BAR1 Motorsports won the Prototype Challenge category, their third straight victory of the season. Team Falken Tire Porsche held the GT class lead by less than a second at the finish, while Flying Lizard Motorsports won the GT Challenge category by a margin of six seconds; the Rebellion Racing LMP1 car qualified on the pole. Class winners in bold.
Cars failing to complete 70% of their class winner's distance are marked as Not Classified