Fantasy is a genre of speculative fiction set in a fictional universe inspired by real world myth and folklore. Its roots are in oral traditions, which became literature and drama. From the twentieth century it has expanded further into various media, including film, graphic novels and video games. Fantasy is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes though these genres overlap. In popular culture, the fantasy genre is predominantly of the medievalist form. In its broadest sense, fantasy consists of works by many writers, artists and musicians from ancient myths and legends to many recent and popular works. Most fantasy uses other supernatural elements as a main plot element, theme, or setting. Magic and magical creatures are common in many of these worlds. An identifying trait of fantasy is the author's reliance on imagination to create narrative elements that do not have to rely on history or nature to be coherent; this differs from realistic fiction in that realistic fiction has to attend to the history and natural laws of reality, where fantasy does not.
An author applies his or her imagination to come up with characters and settings that are impossible in reality. Many fantasy authors use real-world mythology as inspiration. For instance, a narrative that takes place in an imagined town in the northeastern United States could be considered realistic fiction as long as the plot and characters are consistent with the history of a region and the natural characteristics that someone, to the northeastern United States expects. Fantasy has been compared to science fiction and horror because they are the major categories of speculative fiction. Fantasy is distinguished from science fiction by the plausibility of the narrative elements. A science fiction narrative is unlikely, though possible through logical scientific or technological extrapolation, where fantasy narratives do not need to be scientifically possible. Authors have to rely on the readers' suspension of disbelief, an acceptance of the unbelievable or impossible for the sake of enjoyment, in order to write effective fantasies.
Despite both genres' heavy reliance on the supernatural and horror are distinguishable. Horror evokes fear through the protagonists' weaknesses or inability to deal with the antagonists. Elements of the supernatural and the fantastic were a part of literature from its beginning. Fantasy elements occur throughout the ancient Akkadian Epic of Gilgamesh; the ancient Babylonian creation epic, the Enûma Eliš, in which the god Marduk slays the goddess Tiamat, contains the theme of a cosmic battle between good and evil, characteristic of the modern fantasy genre. Genres of romantic and fantasy literature existed in ancient Egypt; the Tales of the Court of King Khufu, preserved in the Westcar Papyrus and was written in the middle of the second half of the eighteenth century BC, preserves a mixture of stories with elements of historical fiction and satire. Egyptian funerary texts preserve mythological tales, the most significant of which are the myths of Osiris and his son Horus. Folk tales with fantastic elements intended for adults were a major genre of ancient Greek literature.
The comedies of Aristophanes are filled with fantastic elements his play The Birds, in which an Athenian man builds a city in the clouds with the birds and challenges Zeus's authority. Ovid's Metamorphoses and Apuleius's The Golden Ass are both works that influenced the development of the fantasy genre by taking mythic elements and weaving them into personal accounts. Both works involve complex narratives in which humans beings are transformed into animals or inanimate objects. Platonic teachings and early Christian theology are major influences on the modern fantasy genre. Plato used allegories to convey many of his teachings, early Christian writers interpreted both the Old and New Testaments as employing parables to relay spiritual truths; this ability to find meaning in a story, not true became the foundation that allowed the modern fantasy genre to develop. The most well known fiction from the Islamic world was The Book of One Thousand and One Nights, a compilation of many ancient and medieval folk tales.
Various characters from this epic have become cultural icons in Western culture, such as Aladdin and Ali Baba. Hindu mythology was an evolution of the earlier Vedic mythology and had many more fantastical stories and characters in the Indian epics; the Panchatantra, for example, used various animal fables and magical tales to illustrate the central Indian principles of political science. Chinese traditions have been influential in the vein of fantasy known as Chinoiserie, including such writers as Ernest Bramah and Barry Hughart. Beowulf is among the best known of the Nordic tales in the English speaking world, has had deep influence on the fantasy genre. Norse mythology, as found in the Elder Edda and the Younger Edda, includes such figures as Odin and his fellow Aesir, dwarves, elves and giants; these elements have been directly imported into various fantasy works. The separate folklore of Ireland and Scotland has sometimes been us
The Children of Húrin
The Children of Húrin is an epic fantasy novel which forms the completion of a tale by J. R. R. Tolkien, he wrote the original version of the story in the late 1910s, revised it several times but did not complete it before his death in 1973. His son, Christopher Tolkien, edited the manuscripts to form a consistent narrative, published it in 2007 as an independent work; the book contains 33 illustrations in colour. The history and descent of the main characters are given as the leading paragraphs of the book, the back story is elaborated upon in The Silmarillion, it begins five hundred years before the action of the book, when Morgoth, a Vala and the prime evil power, escapes from the Blessed Realm of Valinor to the north-west of Middle-earth. From his fortress of Angband he endeavours to gain control of the whole of Middle-earth, unleashing a war with the Elves that dwell in the land of Beleriand to the south. However, the Elves manage to stay his assault, most of their realms remain unconquered.
In addition, after some time the Noldorin Elves forsake Valinor and pursue Morgoth to Middle-earth in order to take vengeance upon him. Together with the Sindar of Beleriand, they proceed to lay siege to Angband, establish new strongholds and realms in Middle-earth, including Hithlum ruled by Fingon, Nargothrond by Finrod Felagund and Gondolin by Turgon. Three centuries pass, during; these are the Edain, descendants of those Men who have rebelled against the rule of Morgoth's servants and journeyed westward. Most of the Elves welcome them, they are given fiefs throughout Beleriand; the House of Bëor rules over the land of Ladros, the Folk of Haleth retreat to the forest of Brethil, the lordship of Dor-lómin is granted to the House of Hador. Other Men enter Beleriand, the Easterlings, many of whom are in secret league with Morgoth. Morgoth manages to break the Siege of Angband in the Battle of Sudden Flame; the House of Bëor is destroyed and the Elves and Edain suffer heavy losses. Túrin, son of Húrin of the race of Men, lived in Dor-lómin with his father, his mother Morwen, his sister Urwen.
Urwen died as a child from a plague. Túrin's father was taken prisoner by Morgoth after the Battle of Unnumbered Tears. During Húrin's imprisonment Túrin was sent by his mother to live in the Elf-realm Doriath for protection. In his absence Morwen gave birth to her third child, a girl. Morgoth had placed a curse upon Húrin and all his family whereby evil would befall them for their whole lives. King Thingol of Doriath takes Túrin as a foster-son. During his time in Doriath Túrin befriends an Elf named Beleg, the two become close companions. Túrin accidentally causes the death of the Elf Saeros, who attempts to jump a ravine while fleeing but falls and is killed. Túrin refuses becoming an outlaw. Thingol tries Túrin in absentia and pardons him, he gives Beleg leave to bring him back to Doriath. Túrin meanwhile joins a band of outlaws in the wild, he renames himself Neithan, "the wronged" and becomes their captain. Beleg locates the band while Túrin is absent, the outlaws leave him tied to a tree until he agrees to give them information.
Túrin returns in time to cut Beleg free and, horrified by the outlaws' actions, resolves to forsake the cruel habits he has fallen into. Beleg delivers the message of the king's pardon but Túrin refuses to return to Doriath. Beleg returns to aid Doriath's defence. Túrin and his men capture a Petty-dwarf, who leads them to the caves at Amon Rûdh. Beleg decides to return to Túrin; the outlaws resent disliking Elves, grows to hate him. Mîm betrays the outlaws to orcs, leading the orcs to the caves where Túrin's company is taken unawares; the entire band is killed, save for Túrin. They take Túrin off towards Angband. Mîm is about to kill Beleg after the orcs depart when one of the outlaws, mortally wounded, rouses himself before dying to drive Mîm away and release Beleg. Beleg follows the orcs. Beleg happens across a mutilated elf, Gwindor of Nargothrond, sleeping in the forest of Taur-nu-Fuin, they enter the orc camp at night and carry Túrin, from the camp. Beleg begins to cut Túrin's bonds with his sword Anglachel, but the sword slips in his hand and cuts Túrin.
Túrin, mistaking Beleg for an orc, kills Beleg with his own sword. When a flash of lightning reveals Beleg's face, Túrin falls into a frenzy, he refuses to leave Beleg's body until morning. Túrin remains witless with grief. Túrin and Gwindor proceed to Nargothrond. There Túrin gains the favour of King Orodreth, after leading the Elves to considerable victories, he becomes Orodreth's chief counsellor and commander of his forces. Against all counsel Túrin refuses to hide Nargothrond from Morgoth or to retract his plans for full-scale battle. Morgoth sends an orc-army under the command of the dragon and Nargothrond is defeated; the orcs, crossing over the bridge that Túrin had built, sack Nargothrond and capture its citizens. Túrin returns as the prisoners are to be led away by the orcs, encounters Glaurung; the dragon enchants and tricks him into returning to Dor-lómin to seek out Morwen and Niënor instead of rescuing the prisoners—among whom is Finduilas, Orodreth’s daughter, who loved him. In Dor-lómin Túrin learns that Morwen and Niënor
In J. R. R. Tolkien's mythology of Middle-earth, Sindarin for "The Red Maw", was the greatest wolf that had lived, he was called Anfauglir. He was bred with the specific goal of killing Huan, the hound of Valinor, a goal in which he succeeded. Tom Shippey, in The Road to Middle-earth says that the hunting of the great wolf recalls the chase of the boar Twrch Trwyth in the Welsh Mabinogion, while the motif of'the hand in the wolf's mouth' is one of the most famous parts of the Prose Edda, told of Fenris Wolf and the god Týr. Jane Chance, in Tolkien the Medievalist in addition to mentioning the parallels with the boar hunt in the Mabinogion, additionally compares the hunt for Carcharoth to the hunt for the Calydonian Boar, a tale from Greek mythology. In Ancient Greek καρχαρος means "jagged" or "sharp". Born of the foul breed of the Wolves of Angband and fed by Morgoth's own hand with Elvish and man-flesh in which Morgoth deliberately infused his own powers, Carcharoth tirelessly guarded Morgoth's Dark Throne in Angband.
He became involved with the Quest for the Silmaril when Beren and Lúthien had to pass him on their way into Angband. Lúthien enchanted him with her chant, but on their way out Carcharoth attacked before Lúthien could enthrall him again. Beren held out the captured Silmaril in an attempt to stay the beast, but Carcharoth bit off Beren's hand and swallowed it together with the Silmaril; the Silmaril burned away Carcharoth's insides, he became crazed with pain. A terror to Elves and Orcs alike, he passed south through Beleriand until he arrived in Doriath. There Beren Erchamion, Elu Thingol, Beleg Cúthalion and Mablung joined with Huan the Hound to hunt the Wolf. Carcharoth was killed by Huan; when Mablung cut open the belly of Carcharoth, he found there the Silmaril with Beren's hand still around it, but when he touched the flesh it was swept away by a wind. Beren died of his wound, but returned after Lúthien's pleas to Mandos. Werewolf Warg Carcharoth in the Encyclopedia of Arda Carcharoth in the Annals of Arda Carcharoth in the Tolkien Wiki Community
Middle-earth is the fictional setting of much of British writer J. R. R. Tolkien's legendarium; the term is equivalent to the term Midgard of Norse mythology, describing the human-inhabited world, that is, the central continent of the Earth in Tolkien's imagined mythological past. Tolkien's most read works, The Hobbit and The Lord of the Rings, take place in Middle-earth, Middle-earth has become a short-hand to refer to the legendarium and Tolkien's fictional take on the world. Within his stories, Tolkien translated the name "Middle-earth" as Endor and Ennor in the Elvish languages Quenya and Sindarin sometimes referring only to the continent that the stories take place on, with another southern continent called the Dark Land. Middle-earth is the north continent of Earth in an imaginary period of the Earth's past, in the sense of a "secondary or sub-creational reality", its general position is reminiscent of Europe, with the environs of the Shire intended to be reminiscent of England. Tolkien's stories chronicle the struggle to control the world and the continent of Middle-earth: on one side, the angelic Valar, the Elves and their allies among Men.
In ages, after Morgoth's defeat and expulsion from Arda, his place was taken by his lieutenant Sauron. The Valar withdrew from direct involvement in the affairs of Middle-earth after the defeat of Morgoth, but in years they sent the wizards or Istari to help in the struggle against Sauron; the most important wizards were Gandalf the Saruman the White. Gandalf proved crucial in the fight against Sauron. Saruman, became corrupted and sought to establish himself as a rival to Sauron for absolute power in Middle-earth. Other races involved in the struggle against evil were Dwarves and most famously Hobbits; the early stages of the conflict are chronicled in The Silmarillion, while the final stages of the struggle to defeat Sauron are told in The Hobbit and in The Lord of the Rings. Conflict over the possession and control of precious or magical objects is a recurring theme in the stories; the First Age is dominated by the doomed quest of the elf Fëanor and most of his Noldorin clan to recover three precious jewels called the Silmarils that Morgoth stole from them.
The Second and Third Age are dominated by the forging of the Rings of Power, the fate of the One Ring forged by Sauron, which gives its wearer the power to control or influence those wearing the other Rings of Power. In ancient Germanic mythology, the world of Men is known by several names, such as Midgard, Middenheim and Middengeard; the Old English middangeard descends from an earlier Germanic word and so has cognates in languages related to Old English such as the Old Norse word Miðgarðr from Norse mythology, transliterated to modern English as Midgard. The term "Middle-earth", it is found throughout the Modern English period as a development of the Middle English word middel-erde, which developed in turn, through a process of folk etymology, from middanġeard. By the time of the Middle English period, middangeard was being written as middellærd, midden-erde, or middel-erde, indicating that the second element had been reinterpreted, based on its similarity to the word for "earth"; the shift in meaning was not great, however: middangeard properly meant "middle enclosure" instead of "middle-earth".
Tolkien first encountered the term middangeard in an Old English fragment he studied in 1914: Éala éarendel engla beorhtast / ofer middangeard monnum sended. Hail Earendel, brightest of angels / above the middle-earth sent unto men; this quote is from the second of the fragmentary remnants of the Crist poems by Cynewulf. The name Éarendel was the inspiration for Tolkien's mariner Eärendil, who set sail from the lands of Middle-earth to ask for aid from the angelic powers, the Valar. Tolkien's earliest poem about Eärendil, from 1914, the same year he read the Crist poems, refers to "the mid-world's rim"; the concept of middangeard was considered by Tolkien to be the same as a particular usage of the Greek word οἰκουμένη - oikoumenē. In this usage Tolkien says that the oikoumenē is "the abiding place of men". Tolkien wrote: Middle-earth is... not my own invention. It is a modernization or alteration... of an old word for the inhabited world of Men, the oikoumene: middle because thought of vaguely as set amidst the encircling Seas and between ice of the North and the fire of the South.
O. English middan-geard, mediaeval E. midden-erd, middle-erd. Many reviewers seem to assume. However, the term "Middle-earth" is not found in Tolkien's earliest writings about Middle-earth, dating from the early 1920s and published in The Book of Lost Tales. Nor is the term used in The Hobbit. Tolkien began to use the term "Middle-earth" in the late 1930s, in place of the earlier terms "Great Lands", "Outer Lands", "Hither Lands"
Fingolfin is a fictional character in J. R. R. Tolkien's legendarium, appearing in The Silmarillion. Fingolfin was a High King of the Noldor in Beleriand, second eldest son of Finwë, full brother of Finarfin, half-brother of Fëanor, the eldest of Finwë's sons, he founded the House of Fingolfin. His wife was Anairë and his children were Fingon, Turgon and Argon. Fingolfin was said to be the strongest, most steadfast, most valiant of Finwë's sons, his name in Quenya—one of Tolkien's fictional languages—was Nolofinwë, or "wise Finwë". This was his father-name. Fingolfin was born to Finwë's second wife, after Míriel died, as was Finarfin. While they lived in Aman, there was always strife between the sons of Indis and the son of Míriel due to Melkor's treachery. However, Fingolfin would seek to forge a better relationship with Fëanor at every chance. After Fëanor threatened him with swords and was banished from Tirion, Fingolfin forgave him and tried to mend their relationship; this occurred soon before destruction of the Two Trees and the Darkening of Valinor.
After this event and Fëanor's decision to leave Aman, Fingolfin chose to follow him into exile, so as not to abandon his people. Fingolfin led the largest host of the Noldor when they fled Aman for Middle-earth though he thought this unwise, his followers participated in the Kinslaying at the Havens, but only because they arrived after the battle was underway not knowing that Fëanor was the aggressor. He was the one who took them across the ice of the Helcaraxë, an epic and arduous journey that lasted months or years, they arrived in Middle-earth at the first rising of the Moon, sounded their trumpets. Soon after, at the first rising of the Sun, he came to the gates of Angband and smote upon them, but Melkor—now known as Morgoth—stayed hidden inside. Fingolfin and the Noldor came to the northern shores of Lake Mithrim, from which the Fëanorian part of the host had withdrawn, his son Fingon rescued Maedhros, son of Fëanor, who in gratitude waived his claim to kingship: thus, Fingolfin became High-King of the Noldor.
He ruled from Hithlum, by the northern shores of Lake Mithrim. After defeating the Orcs in the Dagor Aglareb, Fingolfin maintained the Siege of Angband for nearly 400 years, but the Siege was ended by Morgoth's sudden assaults in the Dagor Bragollach, the Battle of Sudden Flame, many peoples of Beleriand fled. When Fingolfin learned of this, received false report that his allies had been routed on all fronts, he became filled with wrath and despair, he took his horse Rochallor and sword Ringil, rode alone to Angband. All enemies fled from him, fearing his anger, mistaking him in his fury for Oromë, the Vala patron of hunters, he challenged Morgoth to single combat. Though Morgoth feared Fingolfin, he had to accept the challenge—or face shame in the eyes of his servants. Seven times Fingolfin wounded Morgoth and seven times Morgoth cried in pain, seven times the host of Morgoth wailed in anguish, but he could not be slain for he was one of the Valar. Whenever Morgoth attacked, Fingolfin would evade, avoiding Morgoth's weapon Grond, the hammer of the underworld, as it would crack the ground so violently smoke and fire darted from the craters.
However, Fingolfin grew weary and stumbled on a crater. Morgoth pinned Fingolfin with his foot, killed him, but not before he, with his last act of defiance, hewed at Morgoth's foot. Morgoth, from thence forward, always walked with a limp. An enraged Morgoth sought to desecrate the body of the valiant king but Thorondor, Lord of Eagles flew down and raked Morgoth's eyes, carried Fingolfin's body away to be placed on a cliff overlooking Gondolin, his son Turgon built a cairn over the remains of his father. Fingolfin is among those major characters whom Tolkien, who used to illustrate his writings, supplied with a distinct heraldic device; the song "Time Stands Still" of the German power-metal band Blind Guardian tells the story of the fight between Morgoth and Fingolfin. The song "Do Not Ask Me To Praise Him" by Aire and Saruman on their album "A Elberet Giltoniel" is a lament for Fingolfin by his minstrel some time after that last battle:'... do not ask me to praise him, the day won't be brighter for a candle...'.
Dagor-nuin-Giliath House of Finwë Quenta Silmarillion Fingolfin Leads the Host Across the Helcaraxë as illustrated by Ted Nasmith
Angband is a Persian/ American power metal/progressive musical group, formed in 2004 in Tehran. Angband was formed in 2004 in Tehran by Mahyar Dean, a classically trained musician and author, known for writing books about the bands Death and Testament. Angband was conceived as a progressive metal/instrumental project, but with the inclusion of singer Ashkan Yazdani they headed in a more power metal/progressive metal vein. Once Ramin Rahimi joined the band as drummer, the band was able to record their first full-length album, titled Rising from Apadana. Mahyar Dean played the bass parts as well as the guitars but shortly after the album was released, M. Halaji joined the band as full-time bassist. After the release of the first album, Ramin Rahimi, a skilled percussion player, signed a deal with ARC Music for a solo project, his solo music focuses on Iranian percussion and drums. Angband uses Daff a Persian percussion in their music exclusively. In April 2011 M. Halaji left the band and was replaced by Farshad Shokuhfar, a bass player that Mahyar Dean saw in a concert a few months before.
Angband entered the studio in July 2007 to record their debut album Rising from Apadana. Shortly thereafter, they signed a record deal with Pure Steel Records of Germany, they are the first Heavy Metal band from Iran to sign with an international record company. Rising from Apadana was released on August 2008, to some positive reviews. In June 2009 they announced, it was due to be released by the fourth quarter of that year but the release was held back to 2010 because of a production problem. In May 2010 Germany's Metal Hammer posted a full site interview/article about the band; the band collaborated with the well-known producer/sound engineer Achim Kohler and the mixing and mastering process was finished in August 2010. The album delayed about a year but released on October 29, 2010. Angband's first official video, "Forsaken Dreams", was released in November 2010. In April 2011 the band announced that they were working on a new album with their new bassist Farshad Shokuhfar; when they finished recording the album titled Saved from the Truth as was the case with previous album the mixing and mastering was handled by Achim Kohler.
The album was met with acclaim by the international press. "the prog-influences have gained much more room on this album...on'Saved From The Truth’ the gentlemen show progress on all fronts." Lords of metal magazine describes the album Earlier on the year band announced the departure of vocalist Ashakn Yazdani and bassist Farshad Shokuhfar. On October Tim Aymar joined the band as the new singer to release a new album in 2018. "Forsaken Dreams" Tim Aymar - Vocals Mahyar Dean - Guitars Ramin Rahimi - Drums and percussions Official website Angband on Facebook Pure Steel Records Forsaken Dreams video on YouTube
In J. R. R. Tolkien's fictional Middle-earth, Doriath is a forest realm of the Sindar in Beleriand ruled by King Thingol and his queen Melian, it serves as a principal stage for the stories of the First Age, such as The Tale of Beren and Lúthien from The Lays of Beleriand, parts of The Children of Húrin and The Silmarillion. It is called the "Fenced Land" because of a girdle of enchantment Melian put about it, allowing none to enter the kingdom without her leave or Thingol's. Doriath was a land of forests located in central Beleriand adjoining the great River Sirion and its eastern tributaries: Mindeb, Esgalduin and Aros, it contained the forests the northern beech forest. Additionally, the forests of Brethil and Nan Elmoth were considered part of Doriath, though these last two lay outside the Girdle of Melian. Elu Thingol, lord of the Sindar, had claimed all of Beleriand from the Gelion to Belegaer as his realm, but after the return of the Noldor to Middle-Earth Doriath was the centre of his power.
It is said that of all rulers of Beleriand in the legends "the most mighty and the longest free was Thingol of the Woods."In the middle of Doriath was a natural feature, a vast hill with many caves, located on the south banks of the Esgalduin. Toward the end of the Ages of Melkor's captivity, Melian counselled Thingol that the peace of his realm would not long endure, so he turned these caves into a citadel called Menegroth, the Thousand Caves, which became his capital city and principal fortress. Thingol commissioned the Dwarves of Nogrod to build the halls of Menegroth, its gates were carved into a rocky hill beside the Esgalduin, the vast caverns beneath were considered one of the finest works of the Elves of the Elder Days in either Middle-earth or Valinor. Dwarves were employed in its construction, its halls were carved to look like a beech forest, complete with animals. A great stone bridge across the Esgalduin provided the only access to the gates. Just across the Esgalduin from Menegroth, the great tree Hírilorn stood in the forest of Neldoreth.
Hírilorn had a tree-house, wherein Lúthien was confined by Thingol to prevent her from meeting Beren. Long before Doriath was founded, during the march of the Elves from Cuiviénen, the Vanyar and the Noldor passed through its woods on the Great Journey. Finwë and the Noldor dwelt there for a time before they were ferried across the Great Sea on Tol Eressëa. Treebeard the Ent wandered through the woods in an early era, although it's not clear whether this was before or after any Elves. Shortly after the third kindred of Elves, the Teleri, arrived in Beleriand their lord Elwë became enamoured with the Maia Melian and was lost in the forest of Nan Elmoth; when Ulmo returned to take the Teleri to Valinor, a part of that people remained behind to continue the search for their lord. Those Teleri who did journey to Valinor were led by Elwë's brother Olwë, became the Sea-elves or Falmari of Alqualondë; those who remained in Beleriand called themselves "the forsaken", called Doriath Eglador, meaning "Land of the Forsaken".
For them, Elwë returned, revealed as a lord of great reverence, accompanied by his queen Melian. He became known as Elu Thingol, the king of the Teleri of Middle-earth, ruled his people throughout Beleriand from Doriath, his people became known as the Sindar, Elves of the Twilight, or Grey Elves, enjoyed thousands of years of peace. However, in the last years before the Noldor returned to Middle-earth the Orcs assailed the Sindar of Beleriand. After that Battle, the first of many in the Wars of Beleriand, Melian fenced the forests of Neldoreth and Nivrim with unseen walls of shadow that would prevent any from entering without her consent or Thingol's. Thingol defended his realm with companies of archers, called March Wardens, who guarded the borders. With the help of the Dwarves, he armed the Elves with axes, long spears and swords, armoured coats of scale-mail, shields. Thingol summoned all the wandering Sindar to Doriath, but many remained in the wild or at the havens of Falas under the lordship of Cirdan.
After the first battle, many Laiquendi as well as some Avari removed to Doriath, establishing themselves as "Guest Elves" of Arthórien. When the Noldor returned to Middle-earth at the beginning of the First Age, they were welcomed in Doriath, but Thingol was outraged upon learning of the first Kinslaying at Alqualondë, the victims of which were the people of his brother Olwë. Thingol forbade the Noldorin language of the kinslayers to be spoken by or to the Sindar, leading many Noldor to adopt Sindarin. Furthermore, he barred the Noldor, he allowed entry to the Houses of Finarfin. He judged that the former had atoned for their part in the Kinslaying through their crossing the ice of the Helcaraxë, while the latter had taken no part in the slaying, their lords were his kin through their maternal grandfather Olwë. Finarfin's daughter Galadriel came to live in Doriath, there married the noble Sinda Celeborn; when Men arrived in Beleriand, they were refused entry to Doriath, for Thingol felt foreboding at their arrival.
But at Finrod's request the Haladin were allowed to live in Brethil as vassals to Thingol, charged with the protection of the Crossings of Teiglin. Despite the ban on Men, Melian foretold that a Man would indeed break her defences and enter Doriath, being driven by a doom g