Animaniacs (video game)
Animaniacs are a series of platform video games developed by Konami, based on the hit animated series of the same name. Two games were developed featuring different gameplay and storylines; the SNES and Genesis versions were released in 1994, the Game Boy version in 1995. In the Genesis version, the Warner Siblings, Yakko and Dot, decide to open up a hip pop culture shop in order to become closer to their favorite movie stars. To this end, they travel across various movie sets in the Warner Bros. studio lot in order to retrieve movie memorabilia to sell. However, once they collect all the memorabilia and the Brain attempt to steal them in order to further their world domination plans. In the SNES version, the Brain once again has another plan to conquer the world by deciding to steal the script of the new Warner Bros. film while it was under development. The CEO of Warner Bros. studio reluctantly asks the Warner Siblings for their assistance to retrieve all 24 pages of the script and foil the Brain's plan, the primary objective of the game.
The game features four main levels. The player must reach the end of each level and beat the boss to obtain a piece of movie memorabilia. After clearing all four levels, players travel to the final level where they must fight Pinky and the Brain. Players control Yakko and Dot, switching control between them to use their respective powers accordingly. Yakko uses a paddleball to stun enemies, is able to push and pull objects such as crates. Wakko uses a mallet which can be used to break certain objects and light fuses. Dot is able to blow kisses which, when used on certain characters, triggers certain actions needed to progress; the Warner Brothers and Sister have a number of lives. The lives can be increased by obtaining either 100 stars, or obtaining a small golden form of their faces, their health is indicated by their faces on the top left of the screen. When they smile, they are healthy, but when they are looking either tired, unhappy, or weak they should find health soon; the levels are timed.
This version was ported to the Game Boy by Factor 5, but due to space constraints, only three levels are present in this version and certain parts of the three levels are absent. Both the Science Fiction/Space Opera – Space Wars and nearly all of the final Action Movie – Once There Was A Man Named Oscar levels are absent from this version. On easy mode, the Game Boy version ends early, on the first three levels. On normal and hard modes, the Game Boy version continues after the player completes the first three levels, goes to Once There Was A Man Named Oscar, battles Pinky and the Brain. Players navigate the three characters through a three-dimensional playing field; the primary objective of the game is to collect 24 pages of a script, though the game can be completed without obtaining all of them. The game focuses more on parodies of films at the different stages, that are once more based on different genres of movies; the characters have lives or special abilities. Characters can throw things as well as execute a dash move.
If all three are together, they can stack themselves up to reach higher platforms. A slot machine at the bottom of the screen is activated after obtaining a certain number of coins and can be used for a range of power ups, such as temporary invincibility or bringing back characters who were defeated or captured earlier. Throughout the game, there are small robots with white block heads, red bodies and yellow appendages who work for Pinky and the Brain. Reviewing the Genesis version, GamePro assessed that the game appeals to the TV show's preadolescent target audience, they criticized the limited music and absence of voices, but praised the cartoony and detailed graphics and the way the level design requires the player to make regular use of all three characters. They gave the Super NES version a negative review, citing overly simplistic and frustrating gameplay, though they did praise the graphics for their large and colorful sprites and background references to the TV show. Reviewing the Game Boy version, they criticized the slow-moving characters and trial-and-error gameplay, but approved of the graphics and audio and concluded, "The humor and spirit of the Animaniacs lives on in this handheld game."Super Play was more negative on the SNES version, giving it only 28%Digital Press gave the Genesis version 8 out of 10.
Next Generation reviewed the Genesis version of the game, rating it three stars out of five, stated that "Cutting edge innovation isn't here, but what is here is plenty of fun." Animaniacs at MobyGames
Animaniacs is an American animated comedy television series created by Tom Ruegger. It is the second animated series produced by Amblin Entertainment in association with Warner Bros. Animation; the show first aired on the Fox Network as part of its Fox Kids block from 1993 to 1995 before moving to The WB in 1995 until the series ended in 1998 as part of its Kids' WB afternoon programming block. It ran a total of 99 episodes and one film, Wakko's Wish. Animaniacs is a variety show, with short skits featuring a large cast of characters. While the show had no set format, the majority of episodes were composed of three short mini-episodes, each starring a different set of characters, bridging segments. Hallmarks of the series included its music, character catchphrases, humor directed at an adult audience. A reboot of the series was announced by Hulu in January 2018, with two seasons to be produced in conjunction with Amblin Entertainment and Warner Bros. Animation, expected to air starting in 2020.
The Warner siblings live in the water tower on the Warner Bros. studio lot in California. However, characters from the series had episodes in various periods of time; the Animaniacs characters interacted with famous people and creators of the past and present as well as mythological characters and characters from contemporary pop culture and television. Andrea Romano, the casting and recording director of Animaniacs, said that the Warner siblings functioned to "tie the show together," by appearing in and introducing other characters' segments; each Animaniacs episode consisted of two or three cartoon shorts. Animaniacs segments ranged in time, from bridging segments less than a minute long to episodes spanning the entire show length. Animaniacs had a large cast of characters, separated into individual segments, with each pair or set of characters acting in its own plot; the Warner kids, Yakko and Dot, were three cartoon stars from the 1930s that were locked away in the Warner Bros. Water Tower until the 1990s, when they escaped.
After their escape, they interacted with Warner Bros. studio workers, including Ralph the Security Guard. Pinky and the Brain are two genetically altered laboratory mice who continuously plot and attempt to take over the world. Slappy Squirrel is an octogenarian cartoon star who can outwit antagonists and uses her wiles to educate her nephew, Skippy Squirrel, about cartoon techniques. Additional principal characters included Rita and Runt and Mindy, Chicken Boo and Marita, Katie Ka-Boom, a trio of pigeons known as The Goodfeathers; the Animaniacs cast of characters had a variety of inspiration, from celebrities to writers' family members to other writers. Executive producer Steven Spielberg said that the irreverence in Looney Tunes cartoons inspired the Animaniacs cast. Tom Ruegger created Pinky and the Brain, a series Sherri Stoner had written for, after being inspired by the personalities of two of his Tiny Toon Adventures colleagues, Eddie Fitzgerald and Tom Minton. Ruegger thought of the premise for Pinky and the Brain when wondering what would happen if Minton and Fitzgerald tried to take over the world.
Deanna Oliver contributed The Goodfeathers scripts and the character Chicken Boo, while Nicholas Hollander based Katie Kaboom on his teenage daughter. Ruegger modeled the Warners' personalities after his three sons; because the Warners were portrayed as cartoon stars from the early 1930s, Ruegger and other artists for Animaniacs made the images of the Warners similar to cartoon characters of the early 1930s. Simple black and white drawings were common in cartoons of the 1920s and 1930s, such as Buddy, Felix the Cat, Oswald the Lucky Rabbit, the early versions of Mickey Mouse and Minnie Mouse. Sherri Stoner created Slappy the Squirrel when another writer and friend of Stoner, John McCann, made fun of Stoner's career in TV movies playing troubled teenagers; when McCann joked that Sherri would be playing troubled teenagers when she was fifty years old, the latter developed the idea of Slappy's characteristics as an older person acting like a teenager. Stoner liked the idea of an aged cartoon character because an aged cartoon star would know the secrets of other cartoons and "have the dirt on ".
Steven Spielberg served under his Amblin Television label. Showrunner and senior producer Tom Ruegger lead writer's room. Producers Peter Hastings, Sherri Stoner, Rusty Mills, Rich Arons contributed scripts for many of the episodes and had an active role during group discussions in the writer's room as well; the writers and animators of Animaniacs used the experience gained from the previous series to create new animated characters that were cast in the mold of Chuck Jones and Tex Avery's creations. Additional writers for the series included Liz Holzman, Paul Rugg, Deanna Oliver, John McCann, Nicholas Hollander, Charlie Howell, Gordon Bressack, Jeff Kwitny, Earl Kress, Tom Minton, Randy Rogel. Hastings, Stoner, McCann and Bressack were involved in writing sketch comedy while others, including Kress and Rogel, came from cartoon backgrounds. Made-up stories did not comprise Animaniacs writing, as Hastings remarked: "We weren't there to tell compelling stories... you could do a real story, you could recite the Star-Spangled Banner, or you could parody a commercial... you could do all these kinds of things, we had this tremendous freedom and a talent to back it up."
Writers for the series wrote into Animaniacs stories.
Pinky, Elmyra & the Brain
Steven Spielberg Presents Pinky, Elmyra & the Brain is the retooling of the animated television series Pinky and the Brain, with the title characters being joined by Elmyra Duff from Tiny Toon Adventures. The show was executive produced by Steven Spielberg and the series was produced by Amblin Television in association with Warner Bros. Animation, aired from 1998 to 1999 on The WB Television Network, running for 13 episodes, it was Spielberg's last collaborative effort with Warner Bros. Animation until 2020's Animaniacs reboot; the series starts with Pinky and the Brain's home, Acme Labs and the two mice are on the run from a man named Wally Faust. Pinky and the Brain end up in a pet store and take refuge inside a turtle named Mr. Shellbutt, Elmyra purchases the turtle with the mice inside. In their new home and the Brain continue to attempt new methods of trying to take over the world. Wally Faust Rudy Mookich Vanity White Andrew Loam Ms. Entebbe Principal Cheevers Shad Equipo Pussy Wussy Dr. Glen Tarantella Lloyd Oldtire Rockin' John Claude Gristle Nurse Gland Ziff Twyman Taylor Tyler and Billy Clarence Chorus members Baloney the Dinosaur The characters from the show Histeria! appeared in the episode "Gee, Your Hair Spells Terrific!"
Warner Bros. network executives had wanted Pinky and the Brain to be part of a sitcom "more like The Simpsons". In a press release, Warner Bros. stated that the new series was "a fresh approach to popular favorites as Pinky & The Brain move from ACME Labs to America's suburbs when they are adopted by the excitable Elmyra." The idea was met with resistance from the producers of the series. The apparent dissatisfaction with Warner Bros.' decision to change Pinky and the Brain showed up in episodes. The last script that producer Peter Hastings wrote before leaving Warner Bros. for Disney was the episode "You'll Never Eat Food Pellets in This Town Again", in which the demise of Pinky and the Brain is caused by network decisions to change the show. The theme song for Pinky, Elmyra & the Brain included the lyric: "Now Pinky and the Brain share a new domain. It's what the network wants, why bother to complain?". An image during the theme showed Pinky and the Brain getting kicked out of the Warner Bros. office during the song lyric.
In addition, a spoken line by the Brain towards the end of the theme states: "I resent this." Pinky, Elmyra & the Brain won an Annie Award in 1999, for "Outstanding Individual Achievement for Voice Acting in an Animated Television Production." Both Rob Paulsen for his voicing of Pinky, Cree Summer for her voicing of Elmyra, were nominated in the category, with Paulsen winning the award. That same year Pinky, Elmyra & the Brain was nominated for another Annie Award, "Outstanding Individual Achievement for Directing in an Animated Television Production," as well as winning a Daytime Emmy Award in 2000, for "Outstanding Children's Animated Program." The series's initial run was from 1998 to 1999 with a total of six episodes. The rest of the episodes were split up into segments as part of The Cat&Birdy Warneroonie PinkyBrainy Big Cartoonie Show along with segments from other Warner Brothers cartoons; the show's inclusion in The Big Cartoonie Show lasted from January to September 1999. In United Kingdom the series was broadcast on CITV, during 2001.
On January 4, 2018, Hulu acquired the streaming rights to Pinky and the Brain along with Pinky and the Brain and Tiny Toon Adventures. Many Pinky, Elmyra & the Brain episodes had been aired at different times; the split sections of these episodes were 10 to 11 minutes long, versus the standard 22 minutes for most animated cartoon series. A 2-disc complete series DVD set of the show was released by Warner Home Video on January 28, 2014. Carl's Jr. and Hardee's offered a collection of four Elmyra & the Brain toys with meals. Less than halfway through the series's run, Elmyra & the Brain began airing on The Big Cartoonie Show, in which one episode segment was shown at a time, rather than complete episodes; the exception to this airing change was episode 10, shown on its respective airdate. The following episode was produced as a part of episode 8, but was never aired with the rest of the episode in the United States on neither The Big Cartoonie Show or Pinky and the Brain, it was first made available on DVD, can be viewed on ITunes video and Hulu with the rest of episode 8.
Elmyra Duff Pinky and the Brain Animaniacs Tiny Toon Adventures Profile of Pinky, Elmyra & The Brain - Warner Bros. Animation Pinky, Elmyra & The Brain at the Big Cartoon DataBase Pinky and the Brain on IMDb
Wakko's Wish is a 1999 animated musical comedy film created on video. It is based on the 1993–98 animated series Animaniacs and serves as the series finale, it relocates all of the Animaniacs characters to a quasi-19th century fairy tale world and portrays their race to find the wishing star that will grant them a wish. The film was first released on VHS on December 1999 by Warner Home Video under the Warner Bros.. Family Entertainment label, it contained 10 original songs and features a majority of the voice cast reprising their respective roles from the TV show. In the town of Acme Falls within the kingdom of Warnerstock, all the people live together. However, upon the death of their beloved king, Sir William the Good, Warnerstock enters a state of civil war. Taking advantage of the situation, the neighboring kingdom of Ticktockia, led by King Salazar the Pushy, takes over Warnerstock, makes all its people poor and miserable due to overtaxing. Three orphans, Yakko and Dot Warner, are troubled, as Dot needs an operation.
Wakko finds work in another town to pay for it, but Plotz takes his pay – a half penny – from him, lying that it is for taxes. Wakko, saddened about Dot's illness and finding no other choice, wishes upon a star. A fairy falls from the star and explains that Wakko had just chosen the only wishing star in the sky; the star itself falls shortly after in the mountains and the fairy tells Wakko whoever touches the star first gets one wish. The following morning, the siblings tell the whole town about the star in their excitement, all rush towards the glow in the mountains. King Salazar finds out about the star, orders Taxman Plotz to stop the Warners from reaching the star alive, orders his troops to secure it. Plotz does not stop the Warners from reaching the star at the same time as all the other townsfolk. However, the King's army has built a military base around the star, a small ice palace to the side of it, the townspeople are all captured and locked up so that the King may have his wish; the Warners hint.
The King tortures them in outlandish ways. The Warners tell the King that any wish, which he makes, may have an ironic twist and demonstrate this to his annoyance, he orders the Warners executed. The Warners escape; as the King is about to make his wish, the Warners show up, he tries shooting them himself with a cannon. The cannonball explodes after landing just short of hitting the Warners, injuring Dot from the shock wave of the blast. Wakko seizes his chance to head to the star, Yakko drops behind, trying to convince Dot that she can make it. Yakko tells Dot the story of how Dot was born one last time. Dot appears to die, causing the people of Acme Falls to cry in sorrow, along with some of the royal army, who become furious with King Salazar for his cruel nature; as everyone turns on the King, Wakko reaches the star. Dot reveals that she had been acting and was not injured/dead. Wakko wishes for two ha'pennies. Wakko uses the second of these to buy food and "season tickets for the Lakers"; the first one pays for Dot's operation, revealed to be a plastic surgery to give her a beauty mark.
Wakko's first half penny, returns prosperity to the town as the butcher, the baker, the grocer spend the money they earned, the people from whom they make purchases in turn do the same. The hospital finds Yakko and Dot's birth certificates, reveals they are the heirs to the throne, their parents, seen for the first and only time in a portrait, were the king and queen of Warnerstock. They boot Salazar out of their palace, he is attacked by his own dogs; the Warners use their newfound royal authorities to grant the citizens of Acme Falls their wishes - except for the town Mime. Yakko spins the Wheel of Morality, which specifies the moral of the story is "just cheer up and never give up hope". Jess Harnell as Wakko Rob Paulsen as Yakko, Pinky and Dr. Otto Scratchansniff Tress MacNeille as Dot, Marita Hippo, Hello Nurse and Mindy's Mother Maurice LaMarche as The Brain and Wakko's Burps Sherri Stoner as Slappy Squirrel Nathan Ruegger as Skippy Squirrel Nancy Cartwright as Mindy Frank Welker as Buttons, Baron von Plotz and Flavio Hippo Chick Vennera as Pesto John Mariano as Bobby Bernadette Peters as Rita Julie Brown as Minerva Mink Paxton Whitehead as King Salazar Ben Stein as Desire Fulfillment Facilitator Jeff Bennett as Baloney, the Captain of the Guard Paul Rugg as Mr. Director Tom Bodett as the Narrator Steven Bernstein as Himself Wakko's Wish featured 10 original songs,with lyrics written by Tom Ruegger and Randy Rogel, songs composed by Animaniacs composers Richard Stone and Julie Bernstein.
The compositions Stone wrote. Animation prior to his death. Although Wakko’s Wish had been rated amongst children and adults in test screenings, Warner Bros. decided to release it direct-to-video rather than spending money on m
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an important part of the entertainment industry, whether they are a form of art is a matter of dispute; the electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available; these include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices. The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouse devices, the touchscreens of mobile devices, or a person's body, using a Kinect sensor.
Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are game sound effects and voice actor lines which come from loudspeakers or headphones; some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets. In the 2010s, the commercial importance of the video game industry is increasing; the emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, were the third-largest segment in the U. S. entertainment market, behind broadcast and cable TV. Early games used interactive electronic devices with various display formats; the earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, issued on 14 December 1948, as U. S.
Patent 2455992. Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; each game used different means of display: NIMROD used a panel of lights to play the game of Nim, OXO used a graphical display to play tic-tac-toe Tennis for Two used an oscilloscope to display a side view of a tennis court, Spacewar! used the DEC PDP-1's vector display to have two spaceships battle each other. In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game, it used a black-and-white television for its display, the computer system was made of 74 series TTL chips. The game was featured in the 1973 science fiction film Soylent Green. Computer Space was followed in 1972 by the first home console. Modeled after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box", it used a standard television.
These were followed by two versions of Atari's Pong. The commercial success of Pong led numerous other companies to develop Pong clones and their own systems, spawning the video game industry. A flood of Pong clones led to the video game crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders, marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market; the game inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts and convenience stores. The game became the subject of numerous articles and stories on television and in newspapers and magazines, establishing video gaming as a growing mainstream hobby. Space Invaders was soon licensed for the Atari VCS, becoming the first "killer app" and quadrupling the console's sales; this helped Atari recover from their earlier losses, in turn the Atari VCS revived the home video game market during the second generation of consoles, up until the North American video game crash of 1983.
The home video game industry was revitalized shortly afterwards by the widespread success of the Nintendo Entertainment System, which marked a shift in the dominance of the video game industry from the United States to Japan during the third generation of consoles. A number of video game developers emerged in Britain in the early 1980s; the term "platform" refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate. The term "system" is commonly used; the distinctions below are not always clear and there may be games that bridge one or more platforms. In addition to laptop/desktop computers and mobile devices, there are other devices which have the ability to play games but are not video game machines, such as PDAs and graphing calculators. In common use a "PC game" refers to a form of media that involves a player interacting with a personal computer conne
The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia and Japan in 2002, it is classified as a sixth generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was the first console produced by an American company since the Atari Jaguar ceased production in 1996. Announced in 2000, the Xbox was graphically powerful compared to its rivals, featuring a 733 MHz Intel Pentium III processor, a processor that could be found on a standard PC, it was noted for its PC-like size and weight, was the first console to feature a built-in hard disk. In November 2002, Microsoft launched Xbox Live, a fee-based online gaming service that enabled subscribers to download new content and connect with other players through a broadband connection. Unlike online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port.
The service gave Microsoft an early foothold in online gaming and would help the Xbox become a competitor in the sixth-generation of consoles. The popularity of blockbuster titles such as Bungie's Halo 2 contributed to the popularity of online console gaming, in particular first-person shooters. Despite this, being in second position by the sales numbers—ahead of Nintendo's GameCube and Sega's Dreamcast—sales of the Xbox were always well behind Sony's PlayStation 2. Xbox's successor and the next console in the series, the Xbox 360, was launched in November 2005 as part of the seventh generation; the Xbox was discontinued soon after, beginning with Japan, Microsoft's worst-performing market, in 2005. Other countries followed suit in 2006; the last Xbox game in Europe was Xiaolin Showdown, released in June 2007, the last game in North America was Madden NFL 09 from EA Sports, released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010.
In 1998, four engineers from Microsoft's DirectX team, Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes, disassembled some Dell laptop computers to construct a prototype Microsoft Windows-based video game console. The team hoped to create a console using a standardized set of hardware to compete with Sony's upcoming PlayStation 2, luring game developers away from the Windows platform; the team approached Ed Fries, the leader of Microsoft's game publishing business at the time, pitched their "DirectX Box" console based on the DirectX graphics technology developed by Berkes's team. Fries decided to support the team's idea of creating a Windows DirectX based console. During development, the original DirectXbox name was shortened to Xbox. Microsoft's marketing department did not like the Xbox name, suggested many alternatives. During focus testing, the Xbox name was left on the list of possible names to demonstrate how unpopular the Xbox name would be with consumers. However, consumer testing revealed that Xbox was preferred by far over the other suggested names and "Xbox" became the official name of the product.
It was Microsoft's first video game console after collaborating with Sega to port Windows CE to the Dreamcast console. Microsoft delayed the console, first mentioned publicly in late 1999 during interviews with Microsoft's then-CEO Bill Gates. Gates stated: "we want Xbox to be the platform of choice for the best and most creative game developers in the world"; the Xbox was announced at the Game Developers Conference on March 10, 2000. Audiences were impressed by the console's technology. At the time of Gates's announcement, Sega's Dreamcast sales were diminishing and Sony's PlayStation 2 was just going on sale in Japan. Gates was in talks with Sega's late chairman Isao Okawa about the possibility of Xbox compatibility with Dreamcast games, but negotiations fell apart over whether or not the Dreamcast's SegaNet online service should be implemented; the Xbox was unveiled to the public by Gates and guest professional wrestler The Rock at CES 2001 in Las Vegas on January 3, 2001. Microsoft announced Xbox's release prices at E3 2001 in May.
Most Xbox launch titles were unveiled at E3, most notably Halo: Combat Evolved and Dead or Alive 3. Due to the immense popularity of gaming consoles in Japan, Microsoft delayed the release of the Xbox in Europe to focus on the Japanese video game market. Although delayed, the European release proved to be more successful than the launch of the Xbox in Japan; some of Microsoft's plans proved effective. In preparation for its launch, Microsoft acquired Bungie and used Halo: Combat Evolved as its launch title. At the time, GoldenEye 007 for the Nintendo 64 had been one of the few hit FPS games to appear on a console, as well as titles such as Perfect Dark and Medal of Honor. Halo: Combat Evolved proved a good application to drive the Xbox's sales. In 2002, Microsoft made the second place slot in consoles sold in North America; the Xbox Live service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. In 2002, the Independent Television Commission banned a television advertisement for the Xbox in the United Kingdom after complaints that it was "offensive, shocking and in bad taste".
It depicted a mother giving birth to a baby boy, fired like a projectile through a window aging as he flies through the air. The advertisement ends with an old man crash-landing into his own grave and the slogan, "Life is short. Play more." The Xbox's successor, the Xbox 360, was announced on May 12, 2005 on MTV. It was the first n
A computing platform or digital platform is the environment in which a piece of software is executed. It may be the hardware or the operating system a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage. A platform can be seen both as a constraint on the software development process, in that different platforms provide different functionality and restrictions. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network. Platforms may include: Hardware alone, in the case of small embedded systems. Embedded systems can access hardware directly, without an OS. A browser in the case of web-based software; the browser itself runs on a hardware+OS platform, but this is not relevant to software running within the browser.
An application, such as a spreadsheet or word processor, which hosts software written in an application-specific scripting language, such as an Excel macro. This can be extended to writing fully-fledged applications with the Microsoft Office suite as a platform. Software frameworks. Cloud computing and Platform as a Service. Extending the idea of a software framework, these allow application developers to build software out of components that are hosted not by the developer, but by the provider, with internet communication linking them together; the social networking sites Twitter and Facebook are considered development platforms. A virtual machine such as the Java virtual machine or. NET CLR. Applications are compiled into a format similar to machine code, known as bytecode, executed by the VM. A virtualized version of a complete system, including virtualized hardware, OS, storage; these allow, for instance, a typical Windows program to run on. Some architectures have multiple layers, with each layer acting as a platform to the one above it.
In general, a component only has to be adapted to the layer beneath it. For instance, a Java program has to be written to use the Java virtual machine and associated libraries as a platform but does not have to be adapted to run for the Windows, Linux or Macintosh OS platforms. However, the JVM, the layer beneath the application, does have to be built separately for each OS. AmigaOS, AmigaOS 4 FreeBSD, NetBSD, OpenBSD IBM i Linux Microsoft Windows OpenVMS Classic Mac OS macOS OS/2 Solaris Tru64 UNIX VM QNX z/OS Android Bada BlackBerry OS Firefox OS iOS Embedded Linux Palm OS Symbian Tizen WebOS LuneOS Windows Mobile Windows Phone Binary Runtime Environment for Wireless Cocoa Cocoa Touch Common Language Infrastructure Mono. NET Framework Silverlight Flash AIR GNU Java platform Java ME Java SE Java EE JavaFX JavaFX Mobile LiveCode Microsoft XNA Mozilla Prism, XUL and XULRunner Open Web Platform Oracle Database Qt SAP NetWeaver Shockwave Smartface Universal Windows Platform Windows Runtime Vexi Ordered from more common types to less common types: Commodity computing platforms Wintel, that is, Intel x86 or compatible personal computer hardware with Windows operating system Macintosh, custom Apple Inc. hardware and Classic Mac OS and macOS operating systems 68k-based PowerPC-based, now migrated to x86 ARM architecture based mobile devices iPhone smartphones and iPad tablet computers devices running iOS from Apple Gumstix or Raspberry Pi full function miniature computers with Linux Newton devices running the Newton OS from Apple x86 with Unix-like systems such as Linux or BSD variants CP/M computers based on the S-100 bus, maybe the earliest microcomputer platform Video game consoles, any variety 3DO Interactive Multiplayer, licensed to manufacturers Apple Pippin, a multimedia player platform for video game console development RISC processor based machines running Unix variants SPARC architecture computers running Solaris or illumos operating systems DEC Alpha cluster running OpenVMS or Tru64 UNIX Midrange computers with their custom operating systems, such as IBM OS/400 Mainframe computers with their custom operating systems, such as IBM z/OS Supercomputer architectures Cross-platform Platform virtualization Third platform Ryan Sarver: What is a platform