"Backwash" is the seventh episode of the second season of the HBO original series The Wire. The episode was written by Rafael Alvarez from a story by David Simon & Rafael Alvarez and was directed by Thomas J. Wright, it aired on July 13, 2003. Bunk and Beadie meet with Landsman to discuss using a computer to monitor dock traffic, he is outraged, but is more accepting when he learns that Daniels has granted them space in his detail's off-site location. Before storming out, he speculates that Daniels might take the Jane Doe case, which would relieve Homicide of the uncleared murders. Rawls tries to persuade Daniels to take the Jane Does, but Daniels stands firm. In an argument with Marla, Daniels defends his decision to stay in the BPD and tells her he is "playing their game" from now on. Greggs and Prez follow up on the information from Shardene's friend, find a strip club employing Eastern European dancers, they watch as the girls leave the club and file into a van, which they follow to an apartment building.
Meanwhile and Carver purchase an expensive surveillance bug to get information on the portside drug trade, allowing the clerk to hold Carver's credit card as collateral. They have some success monitoring Frog. However, when Nick arrives, Frog distractedly tosses the ball into the busy street, where it is demolished by a Mack truck. Herc and Carver plan to fraudulently claim to work with an informant to recoup the cost of the bug. Beadie and Freamon continue to monitor drug trafficking through the port; when they pick up Horseface working a ship, they call in Prez for help with surveillance. Soon enough, Beadie sees him "lose" a container. There, they photograph Serge meeting with Proposition Joe. Meanwhile, McNulty tries to rekindle his relationship with Elena, who admits she can never trust him again; the detail persuades Daniels to take on the Jane Doe murders in order to make their investigation a success. Daniels informs Rawls. However, Marla expresses disappointment that Daniels has abandoned his career ambitions.
Nick sets himself up as a supplier to Frog, gives Ziggy his share of the first drug profits. Frank attends a seminar on robotic dock technology and is appalled when he realizes the automated systems threaten to make stevedores obsolete, he pleads with Nat to let him extend his term as union treasurer for another year. Frank confronts Bruce and expresses his frustration that his lobbying efforts have failed to make political headway. Frank rants about his family's lack of a financially secure future and demands that Bruce work the politicians harder to get the canal dredged. After a stevedore named New Charles suffers a severe leg injury on the job, Frank delivers an envelope stuffed with cash to his family. Nat pointedly asks. Refusing to answer, Frank walks away. Bodie buys a floral arrangement for D'Angelo's funeral and orders it to look like the tower he controlled before his demotion. Stringer finds her inconsolable. In prison and Wee-Bey discuss D'Angelo's "suicide," unaware that Stringer engineered the murder.
Despite being despondent, Avon musters enough anger to dismiss D'Angelo as weak for killing himself. After the funeral, Joe approaches Stringer to discuss sharing his supply for a share in the Barksdales' territory. Stringer pragmatically agrees to present the idea to Avon during his next visit; when he does so, Avon angrily dismisses it out of hand. The title is a literary reference to the concept that D'Angelo discusses in the prison book club in "All Prologue". One of several definitions for "backwash" is "a condition undesirable, that continues long after the event which caused it". Don't worry, kid. You're still on the clock. Horseface makes this statement to the severely injured New Charles while the stevedores wait for the ambulance; the face on the dartboard in Frank's office is that of Robert Irsay, the owner of the former Baltimore Colts, who, in 1984, took the team to Indianapolis. Nick has Guided by Voices, Filter, Bonnie "Prince" Billy and Static-X posters in his room. Singer at Funeral: Sings "Jesus on the Mainline" Although credited, Paul Ben-Victor, Frankie Faison and Andre Royo do not appear in this episode.
"Point 783" is the fifth episode of Captain Scarlet and the Mysterons, a British Supermarionation television series created by Gerry and Sylvia Anderson and produced by their company Century 21 Productions. Written by Peter Curran and David Williams and directed by Robert Lynn, it was first broadcast on 22 December 1967 on ATV Midlands. In this episode, the Mysterons take control of an experimental superweapon in an attempt to kill the Supreme Commander of Earth Forces; the episode begins with a demonstration of the most advanced military robot built: the Unitron, a indestructible super-tank. It can be controlled by a human operator or programmed to attack a designated target until it is destroyed. In a transmission to Earth, the Mysterons warn Spectrum that they intend to assassinate the Supreme Commander of Earth Forces. Spectrum commander-in-chief Colonel White assigns Captains Scarlet and Blue to protect the Commander. Meanwhile, two Earth Forces officers, Colonel Storm and Major Brooks, are killed in a road accident and reconstructed by the Mysterons to carry out the threat.
At the Supreme Headquarters Earth Forces building in New York, the Commander, joined by the Spectrum captains and the reconstructed Brooks, chairs a press conference unveiling the Unitron. The Mysterons make an attempt on the Commander's life by turning Brooks into a living bomb. However, they are thwarted when Scarlet, who has a "sixth sense" for Mysteron activity, activates emergency barriers that shield the Commander and himself from the explosion. Blue takes the Commander to Point 783, a military blockhouse on the Unitron's test range in the Sahara, to view the weapon in action. In attendance is the reconstructed Storm. At first the demonstration proceeds according to plan, with the Unitron efficiently destroying its pre-ordained targets. However, when the Commander steps outside, it turns its fire on Point 783 itself. Repeated aerial bombardments by the Spectrum Angel squadron fail to stop the Unitron. Scarlet requisitions a hidden Spectrum Pursuit Vehicle from a desert bazaar and proceeds to Point 783 to extract the Commander, left in Storm's charge while Blue and the other personnel remain in the blockhouse.
Scarlet and the Commander speed away in the SPV just as the Unitron closes in on Point 783. However, moments before the blockhouse is destroyed, the Unitron abandons its assault and heads off in pursuit of the SPV. At this point it is revealed that Storm has re-programmed the Unitron – and that its target is not Point 783, but Storm himself. In the SPV, Storm shoots Scarlet, but despite his fatal wounds the captain is still able to eject both himself and the Commander; the SPV, with Storm inside, is pursued by the Unitron until both vehicles are destroyed when they plunge over a cliff. The Commander is rescued by Spectrum. At the end of the episode, Blue assures the Point 783 personnel that Scarlet will return to fight the Mysterons again. "Point 783" is the first episode of Captain Scarlet, directed by Robert Lynn, who had directed a number of feature films. Before making "Point 783" he had never worked with puppets. Filming on this episode took place in February 1967; the Unitron was designed by Century 21 special effects director Derek Meddings.
As scripted, the episode was to begin with the deaths of the original Colonel Storm and Major Brooks. However, when the first cut of the episode was found to be too short, an additional scene, which introduces the Unitron, was filmed in order to extend the running time; this scene's special effects shots were a re-use of footage, filmed for the Unitron demonstration that takes place in the episode. The episode's incidental music was recorded on 30 April 1967 in a four-hour studio session attended by 14 instrumentalists, it includes a piece titled "The SHEF March", which accompanies the scenes of the Supreme Commander arriving at SHEF Headquarters. The march is re-used in several Supermarionation productions, including the Joe 90 episode "Business Holiday". James Stansfield of the entertainment website Den of Geek ranks "Point 783" the ninth-best episode of Captain Scarlet, praising the "unique threat" posed by the Unitron and the reconstructed Storm as well as a "good dummy threat" in the form of the reconstructed Brooks.
Andrew Pixley and Julie Rogers of Starburst magazine regard the explosion of the Brooks reconstruction as one of the series' most violent moments. In a review for the publication Andersonic, Vincent Law interprets the plot as a negative commentary on advancements in automation and mechanisation, he compares the episode to "Recall to Service", an episode of The Secret Service about a malfunctioning superweapon called the AquaTank, as well as to the Star Trek episode "The Ultimate Computer", which sees a rogue computer take control of the USS Enterprise. Law comments that "Point 783" is "quite a bloodthirsty instalment", in part due to the violent nature of the deaths of the original Storm and Brooks, he notes that the explosion of the reconstructed Brooks reinforces the "very alien" nature of the Mysterons, comparing their agents' ability to self-destruct to the behaviour of Kamikaze pilots of the Second World War. Law regards some elements of the Mysterons' plan as confusing, point out that the methane tanker plays only a brief role: "... it appears that they've reconstructed the tanker driver whom they use to kill the two officers in a crash, both of whom are recreated to do the assassinating.
Just a tad long-winded." He argues that the highlights of the episode are the special e
Michael Dante DiMartino is an American animation director and best known as the co-creator, executive producer, story editor of the animated TV series Avatar: The Last Airbender and The Legend of Korra, both on Nickelodeon. Before Avatar, DiMartino worked for twelve years at Film Roman, helping to direct King of the Hill, Family Guy, Mission Hill in addition to his own animated short, Atomic Love, screened at a number of high-profile film festivals; the dedication to his father's memory can be seen in the penultimate episode of Avatar: The Last Airbender. In a 2010 interview the president of Nickelodeon, Cyma Zarghami, confirmed that DiMartino and Konietzko were developing a new series for the network, called The Legend of Korra; the series premiered on April 14, 2012, running 12 episodes for the first book "Air" and 14 for the second book "Spirits", which premiered on September 13, 2013 to 2.60 million viewers in the U. S. the third book "Change" and the fourth and final book "Balance" of 13 episodes each.
On October 4, 2016, DiMartino released Rebel Genius. The story features a 12-year-old protagonist, who discovers he has a magical'Genius,' the living embodiment of an artist's creative spirit, in a world where artistic expression is outlawed. In September 2018, it was announced that Konietzko and DiMartino would serve as executive producers and showrunners for Netflix's upcoming live-action adaptation series of Avatar: The Last Airbender. DiMartino was born in Vermont, he studied at the Rhode Island School of Design with whom he created Avatar. Michael Dante DiMartino on IMDb Interview with Mike and Bryan at AvatarSpirit. Net Official Blog Official Tumblr Rebel Genius on Fierce Reads
Haplogroup I is a human mitochondrial DNA haplogroup. It is believed to have originated about 21,000 years ago, during the Last Glacial Maximum period in West Asia; the haplogroup is unusual in that it is now distributed geographically, but is common in only a few small areas of East Africa, West Asia and Europe. It is common among the El Molo and Rendille peoples of Kenya, various regions of Iran, the Lemko people of Slovakia and Ukraine, the island of Krk in Croatia, the department of Finistère in France and some parts of Scotland. Haplogroup I is a descendant of haplogroup N1a1b and sibling of haplogroup N1a1b1, it is believed to have arisen somewhere in West Asia between 17,263 and 24,451 years before present, with coalescence age of 20.1 thousand years ago. It has been suggested that its origin may be in Iran or more the Near East, it has diverged to at least seven distinct clades i.e. branches I1-I7, dated between 16-6.8 thousand years. The hypothesis about its Near Eastern origin is based on the fact that all haplogroup I clades those from Late Glacial period, include mitogenomes from the Near East.
The age estimates and dispersal of some subclades are similar to those of major subclades of the mtDNA haplogroups J and T, indicating possible dispersal of the I haplogroup into Europe during the Late Glacial period and postglacial period, several millennia before the European Neolithic period. Some subclades show signs of the Neolithic diffusion of pastoralism within Europe, it is noteworthy that, with the exception of its northern neighbor Azerbaijan, Iran is the only population in which haplogroup I exhibits polymorphic levels. A contour plot based on the regional phylogeographic distribution of the I haplogroup exhibits frequency clines consistent with an Iranian cradle... Moreover, when compared with other populations in the region, those from the Levant and the Arabian Peninsula exhibit lower proportions of I individuals... this haplogroup has been detected in European groups at comparable frequencies to those observed in the North Iranian population. However, the higher frequencies of the haplogroup within Europe are found in geographical isolates and are the result of founder effects and/or drift... it is plausible that the high levels of haplogroup I present in Iran may be the result of a localized enrichment through the action of genetic drift or may signal geographical proximity to the location of origin.
A similar view puts more emphasis on the Persian Gulf region of the Near East. Haplogroup I... dates to ∼25 ka ago and is overall most frequent in Europe... but the facts that it has a frequency peak in the Gulf region and that its highest diversity values are in the Gulf and southeast Europe suggest that its origin is most in the Near East and/or Arabia... Haplogroup I is found at moderate to low frequencies in East Africa, West Asia and South Asia. In addition to the confirmed seven clades, the rare basal/paraphyletic clade I* has been observed in three individuals; the highest frequencies of mitochondrial haplogroup I observed so far appear in the Cushitic-speaking El Molo and Rendille in northern Kenya. The clade is found at comparable frequencies among the Soqotri. Haplogroup I is present across West Asia and Central Asia, is found at trace frequencies in South Asia, its highest frequency area is in northern Iran. Terreros 2011 notes that it has high diversity there and reiterates past studies that have suggested that this may be its place of origin.
Found in Svan population from Georgia I* 4.2%."Sequence polymorphisms of the mtDNA control region in a human isolate: the Georgians from Swanetia."Alfonso-Sánchez MA1, Martínez-Bouzas C, Castro A, Peña JA, Fernández-Fernández I, Herrera RJ, de Pancorbo MM. The table below shows some of the populations. In Western Europe, haplogroup I is most common in Northwestern Europe; the frequency in these areas is between 5 percent. Its highest frequency in Brittany, France where it is over 9 percent of the population in Finistere, it is sometimes absent in other parts of Western Europe. In Eastern Europe, the frequency of haplogroup I is lower than in Western Europe, but its frequency is more consistent between populations with fewer places of extreme highs or lows. There are two notable exceptions. Nikitin 2009 found that Lemkos in the Carpathian mountains have the "highest frequency of haplogroup I in Europe, identical to that of the population of Krk Island in the Adriatic Sea". Haplogroup I has until been absent from ancient European samples found in Paleolithic and Mesolithic grave sites.
In 2017, in a site on Italian island of Sardinia was found a sample with the subclade I3 dated to 9124-7851 BC, while in the Near East, in Levant was found a sample with yet-not-defined subclade dated 8,850-8,750 BC, while in Iran was found a younger sample with subclade I1c dated to 3972-3800 BC. In Neolithic Spain was found a sam
Lara Croft Go is a turn-based puzzle video game in the Tomb Raider series. The player moves Lara Croft as a puzzle piece through a board game while avoiding obstacles and manipulating the environment; the developers distilled major series motifs, such as boulder chases and reaction-based gameplay, to suit Lara Croft Go's time-independent gameplay. Square Enix Montreal developed the game as a spiritual successor to its 2014 Hitman Go, based on another Square Enix franchise; the company released Lara Croft Go in August 2015 for Android, iOS, Windows Phone devices. A version for PlayStation 4 and PlayStation Vita was unveiled in November 2016, it was released on Steam on 4 December 2016. The game received favorable reviews. Critics praised its aesthetics, puzzle design, fidelity to the series, but criticized its short length and disputed its degree of difficulty, it was selected for a 2016 Apple Design Award, Apple's 2015 iPhone game of the year, best mobile/handheld game at the 2015 The Game Awards.
Lara Croft Go is a turn-based puzzle video game in the Tomb Raider franchise. Its core gameplay and control scheme is similar to Hitman Go. Levels are composed of interconnected lines; the player controls Lara Croft. The player and the environment take turns. During the player's turn, the player moves Croft one unit between connected nodes in the given direction. While Croft rests at the node and obstacles on the board take a turn to move one unit. While levels in Hitman Go were restricted to the horizontal plane, Lara Croft Go adds vertical movement with steps, cliff faces, climbable terrain incorporated into the level design; the game contains five chapters and forty levels in total. As the player progresses, the game's puzzles become more complex. Successive levels introduce new game mechanics and enemy types. Enemies take the form of deadly creatures such as snakes and giant spiders; each enemy type has a specific movement pattern. Single-use items, such as spears, can be collected on levels and used to dispatch enemies from a distance.
Other mechanics include obstacles such as boulders, saw blades, traps to avoid. The player can activate levers, which shift platforms to open paths through the level. Lara Croft Go features optional in-app purchases, which provide hints to the puzzles. Lara Croft Go was developed by Square Enix Montreal, a studio, founded to develop a triple-A Hitman game but was repurposed to create mobile games for the West. All of the staff left besides technical director Antoine Routon and game director Daniel Lutz, after a month of ideation, Lutz convinced Routon to work on a turn-based Hitman game, which became Hitman Go, released to what the developers considered a positive response; the quick, turn-based puzzle concept itself came from a focus on short sessions while keeping the bespoke series visual aesthetic, like an "elegant board game", through many rounds of iteration. The team felt. Upon seeing the Hitman franchise reduced to its core elements, the development team saw a Lara Croft Tomb Raider version as an obvious next step.
The team consisted of ten people who were able to work and nimbly, similar to an indie development team. They fit Lara Croft in the Hitman Go setting and knew to change elements like less focus on assassinating foes, less board game aesthetic, more animations, more emphasis on environment than enemies; the team chose the classic Tomb Raider visual design over that of the series reboot, but reconstructed that series aesthetic from memory rather than from its actual design documents. They sought to recreate the moments of being chased by boulder. In place of time restraints, like the quick time events from the series, the developers added floors that crack with each successive turn to give a sense of time-based urgency; the team emphasized gameplay for the player to learn without tutorial and storytelling that did not interrupt the play experience. Compared to the previous game, the developers wanted Lara Croft Go puzzles to have fewer elements and be visible without scrolling, such that the player could see puzzles in their entirety and focus instead on solving for the correct sequence.
The camera follows Croft rather than remaining stationary. The game was built in the Unity game engine, which enabled faster prototyping across multiple smartphone platforms, it was designed first to fit on the iPhone's smaller screen—a lesson learned from Hitman Go, designed for tablets. The Square Enix team collaborated with Tomb Raider brand owners Crystal Dynamics to fit the series license; the player-character outfits, in particular, were informed by this exchange. Lara Croft Go was announced in June 2015, during Square Enix's E3 2015 press conference; the game was released for Android, iOS, Windows Phone on 27 August 2015. The game received positive reviews, according to video game review aggregator Metacritic, it was named Apple's 2015 best iPhone game of the year, for "its beauty and clever design", best mobile/handheld game at the 2015 The Game Awards. Apple recognized Lara Croft Go with one of its 2016 Apple Design Awards. Reviewers commended the game's aesthetics, puzzle design, fidelity to the series, but criticized its short length.
Critics either found it too easy, too hard, or just right. Chloi Rad wrote that the game was theatrical and diorama-like in its display and attention to detail. Andrew Reiner called its graphics among the best-looking
The 1966–67 Illinois Fighting Illini men's basketball team represented the University of Illinois. A dark cloud loomed over the Fighting Illini's men's basketball team as the 1966-67 season commenced. An investigation revolving around a "slush-fund" program which provided funds to athletes within the basketball and football programs had come to the conclusion that many integral parts of the administration, coaching staff, as well as athletes, were culpable and should be punished; the basketball team was the first to feel the brunt of sanctions caused by the "slush fund". For the first few weeks of the season, the 1966-67 Illini team was proving to be one of the elite teams in college basketball, they had defeated Kentucky 98-97 at Kentucky in early December, a feat the Illini had done only one other time in their history. Prior to the revelations, the team's only loss was by 2 points at the hands of West Virginia on their home court in Morgantown. Just two days before Christmas, while the team awaited its Chicago Stadium game with California, three fifths of the starting lineup were declared ineligible.
Rich Jones, Ron Dunlap and Steve Kuberski never again played for Illinois, Harry Combes and his assistant Howie Braun was forced to resign at the end of the season. The team that remained bonded together and defeated Cal, 97-87. Remaining starter Jim Dawson took over the scoring load from that point on, but the real surprise that night, for the remainder of the season, was Dave Scholz. Scholz, a 6-foot-7 sophomore from Decatur, had seen only limited action in the first five games of the season. From the Cal game and beyond, Scholz utilized his opportunity to play by becoming the second leading scorer on this team and the leading scorer the following two seasons. Not only did he become the leading scorer, he was named a Helms Foundation first-team All-American each of his remaining years; the dismissal of the three starters gave impetus to a Big 10 MVP award for Dawson. Reality set in, the Illini finished with a 12-12 record and a seventh-place finish in the Big 10. Based on the negative findings, Illinois was forced to hire a new athletic director and new head basketball coach.
Gene Vance was hired to be athletic director and was asked to guide the Illini back to respectability. The university began the investigation into the "slush-fund" as a good faith gesture to demonstrate to the Big Ten commissioners that they were willing to handle any negative consequences in-house. University President, David D. Henry, found that 12 active football and basketball players had received illegal aid, seven football, 5 basketball, it found that 17 other athletes had received aid since 1962, totaling $21,500. The salt in the wound came from Big Ten commissioner Bill Reed, who emphasized that though the university had completed its investigation and dismissed the parties involved, the conference would continue the investigation further and hand down a formal decision on March 4, 1967; the decision, after a brief debate, made by the conference athletic directors, including ex-offenders Biggie Munn and Forest Evashevski, called for Illinois to fire Elliott and Braun or "show cause" why the university should not be suspended or dropped from Big Ten membership.
Based on the fact that the committee making the decision was made up of several members, guilty of infractions themselves, President Henry became outraged. The university appealed the decision while "friends of the coaches" began circulating petitions with hopes of pressuring the school into keeping them regardless of the consequences. On March 18, the Big Ten issued its ultimatum to the University of Illinois. In a statement from the commissioner, it was demanded that the implicated coaches be fired or the school could face an indefinite suspension; when the dust settled, football coach Pete Elliott and basketball coaches Combes and Braun all had their existing contracts terminated on August 31, 1967. Combes finished his 20-year career with 316 wins, three conference titles and his 1963 team sharing a portion of the Big Ten Championship with Ohio State. Along with the conference championships, Combes' teams finished the NCAA Tournament in third place three times and in the Elite Eight once during his tenure.
The 1966-67 team's starting lineup included Deon Flessner and Benny Louis at the forward spots and Preston Pearson as guards and Scholz at center. Source Source *Jones and Kuberski were deemed ineligible on December 23rd due to the "Slush-Fund" scandal. Jim Dawson Team Most Valuable Player Big Ten Player of the Year Honorable Mention All-American Dave Scholz Honorable Mention All-American