Doctor Cyber is a fictional character appearing in DC Comics publications and related media, traditionally as an adversary of the superhero Wonder Woman. She first appeared in 1968 as the head of a vast global criminal and terrorist group in Wonder Woman, vol. 1, issue # 179, illustrated by Mike Sekowsky and Dick Giordano. In her early appearances, Dr. Cyber was a elegantly-attired woman. After her face was disfigured in an accident, she donned a gold muzzle-mask and technologically advanced full-body exoskeleton; these cybernetic enhancements increased Cyber's physical strength, gave her the ability to absorb and redirect energy, as well as to fire energy blasts from her hands. Despite the resulting upgrades to her power, Dr. Cyber's disfigurement wrought a mounting emotional instability, she became obsessed with recapturing her beauty by transferring her mind into Wonder Woman's body, a project she attempted several times with the help of her operative Doctor Moon. Doctor Cyber was the beautiful and commanding presence behind a global criminal network around the same time when Wonder Woman had relinquished her powers when her fellow Amazons retreated into another dimension.
Prior to Cyber's first encounter with the depowered Amazon, her henchmen plundered the monastery of I Ching for the gems and precious metals within and slaughtered the resisting monks. Colonel Steve Trevor unsuccessfully attempted to infiltrate Cyber's network, but learned of their plot: to create chaos within the US Government by sending bombs inside toys to the children of Congressmen; this plot was a ruse to divert attention from a London jewel heist, foiled by Wonder Woman and I Ching. Doctor Cyber escaped only to resurface in Hong Kong several weeks later. In Hong Kong, Doctor Cyber's plan was to destroy the city and blackmail the world with a series of devices that could create earthquakes. Cyber lured the non-powered Diana Prince to the Asian city hoping to entice her into joining the organization, which she steadfastly refused. Soon afterward, an attack by the rival Tiger Tong gang resulted in an urn of hot coals spilling onto Cyber's face; the villainess was evacuated to a secret hospital outside of Hong Kong, swearing revenge on Diana Prince for her disfigurement.
Prince stopped the earthquake plot and Cyber was believed killed when her final earthquake device exploded. When Diana Prince teamed up with private detective Jonny Double to stop an organization called the Tribunal, she discovered that Doctor Cyber had survived their previous encounter. Cyber had created the Tribunal to find a suitable woman to transplant her brain and replace her disfigured body. After Prince's capture, Cyber unsuccessfully attempted to have her brain transplanted into Diana by Doctor Moon. During this encounter, Cyber was accidentally believed killed once again. On an assignment at a Catskill Mountain resort as Diana Prince, Wonder Woman again discovered that Doctor Cyber had cheated death. While investigating a number of murders at the resort, Cyber battled Wonder Woman after an unsuccessful attempt to graft the Amazon's face onto her own; the ensuing melée ended with Cyber falling to her death from atop a ski lift. Doctor Cyber laid low for several months before capturing Wonder Girl in another attempt to capture Wonder Woman for a brain transplant.
Wonder Woman agreed to trade her life for her adopted sister, but both were rescued by the Teen Titans. Cyber and her partner, Dr. Moon, were captured, it is unknown if Doctor Cyber was released or escaped from custody, but she disguised herself as Diana Prince, infiltrated the Pentagon, stole the launch codes to America's nuclear missiles. Wonder Woman averted the attempted nuclear war, but Cyber was killed attempting to flee from her and Steve Trevor when her rocket sled crashed into the side of a cliff. During the Crisis on Infinite Earths, Brainiac assumedly retrieved Doctor Cyber sometime prior to her death and assigned her to team-up with several other villains to conquer Earth-S. Doctor Cyber was excised from the DC Universe after the conclusion of Crisis; the second Doctor Cyber first appeared, chronologically, in post-Crisis continuity in The Power Company #1. Cyber, together with several other scientific geniuses and robotic beings, was for a brief period part of the composite cybernetic being called Enginehead.
However, the being seems to have been divided into the individual personalities again shortly after the events of the series. Cyber is shown re-introduced into the Wonder Woman comic by battling Donna Troy and Cassie Sandsmark. During the Infinite Crisis storyline, Doctor Cyber popped up as a member of Alexander Luthor, Jr.'s Secret Society of Super Villains. After the events of DC Rebirth, Doctor Cyber was reintroduced as Dr. Adrianna Anderson, a research scientist for Empire Industries and a close friend to the company's CEO, Veronica Cale. Soon after Diana left Themyscira and returned Steve Trevor to the United States, Cale's daughter Isadore was kidnapped by the gods Deimos and Phobos. In order to reclaim her soul, the twin gods ordered Cale and Anderson to use the experimental Cyberwalker system to find the location of Themyscira from Wonder Woman. Adrianna volunteered to use the Cyberwalker suit out of fear of losing her only friend. C
The Doom Patrol is a superhero team appearing in publications from DC Comics. The original Doom Patrol first appeared in My Greatest Adventure #80, was created by writers Arnold Drake and Bob Haney, artist Bruno Premiani; the Doom Patrol has since adapted to other media. Although not one of the most popular superhero teams, they have never been out of print more than a few years since their introduction; the first Doom Patrol consisted of super-powered misfits whose "gifts" caused them alienation and trauma. Dubbed the "World's Strangest Heroes", the original team included The Chief, Elasti-Girl, Negative Man; the team remained the featured characters of My Greatest Adventure, soon retitled Doom Patrol from issue #86 onwards. The original series was canceled in 1968 when Drake killed the team off in the final issue, Doom Patrol #121. Since there have been six Doom Patrol series, with Robotman as the only character to appear in all of them; the Doom Patrol first appeared in 1963, when the DC title My Greatest Adventure, an adventure anthology title, was being converted to a superhero format.
The task assigned to writer Arnold Drake was to create a team. With fellow writer Bob Haney and artist Bruno Premiani, he created the Doom Patrol, a team of super-powered misfits regarded as freaks by the world at large. According to Drake, editor Murray Boltinoff told him My Greatest Adventure was in danger of cancellation and he wanted him to create a new feature which might save it. Boltinoff was enthusiastic about Drake's initial pitch with Elasti-Girl and Automaton, but Drake wanted a third character and enlisted Haney's help in coming up with Negative Man; the team was announced as "The Legion of the Strange". The Doom Patrol feature began in My Greatest Adventure #80, cover dated June 1963. Drake and Haney devised the plot for the issue together, each scripted half the issue independently. Doctor Niles Caulder motivated the original Doom Patrol, bitter from being isolated from the world, to use their powers for the greater good. My Greatest Adventure was retitled The Doom Patrol beginning with issue #86.
The members of the Doom Patrol quarreled and suffered personal problems, something, common among superhero teams published by Marvel Comics but was novel among the DC lineup. The Doom Patrol's rogues gallery matched the weird tone of the series. Villains included the immortality-seeking General Immortus, the shape-shifting Animal-Vegetable-Mineral Man, the Brotherhood of Evil led by the Brain, a disembodied brain kept alive by technology; the Brotherhood of Evil included the intelligent gorilla Monsieur Mallah and Madame Rouge, given powers similar to those of Elongated Man, with the extra attribute of a malleable face, allowing her to impersonate various people. The Doom Patrol had two crossovers: one with the Challengers of the Unknown, teaming up to fight Multi-Man and Multi-Woman; the popularity of the book waned and the publisher canceled it. Drake killed off the entire Doom Patrol in the final issue, Doom Patrol #121; the Doom Patrol sacrificed their lives to Madame Rouge and General Zahl to save the small fishing village of Codsville, Maine.
This marked the first time in comic book history that a canceled book ended by having most of its cast of main characters die. Artist Bruno Premiani and editor Murray Boltinoff appeared at the beginning and the end of the story, asking fans to write to DC to resurrect the Doom Patrol, although the latter was supposed to have been Drake. According to the writer, he was replaced with the editor because he had just resigned over a pay dispute and moved to Marvel Comics, he finished the script only out of friendship for Boltinoff. A few years three more issues appeared, reprints of earlier issues. A proper Doom Patrol revival did not occur nine years after the original's demise; some similarities exist between Marvel Comics' original X-Men. Both include misfit superheroes shunned by society and both are led by men of preternatural intelligence who use wheelchairs; these similarities led series writer Arnold Drake to argue that the concept of the X-Men must have been based on the Doom Patrol. Drake stated:...
I've become more convinced that knowingly stole The X-Men from The Doom Patrol. Over the years I learned that an awful lot of writers and artists were working surreptitiously between; therefore from when I first brought the idea into Murray Boltinoff’s office, it would’ve been easy for someone to walk over and hear that working on a story about a bunch of reluctant superheroes who are led by a man in a wheelchair. So over the years, I began to feel, he may well have had four, five, or six months. In an interview shortly before his death in 2007, Drake took a more moderate position, stating that while it is possible Lee took his ideas from Doom Patrol, he could have arrived at a similar concept independently: "Since we were working in the same vineyards, if you do enough of that stuff, sooner or you will kind of look like you are imitating each other." Writer Paul Kupperberg, a longtime Doom Patrol fan, artist Joe Staton introduced a new team in Showcase #94 (August–September
An ogre is a legendary monster depicted as a large, man-like being that eats ordinary human beings infants and children. Ogres feature in mythology and fiction throughout the world, they appear in many classic works of literature, are most associated in fairy tales and legend with a taste for infants. In mythology, ogres are depicted as inhumanly large and tall and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, a strong body. Ogres are linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are given ogrish traits. Famous examples of ogres in folklore include the ogre in "Puss in Boots" and the ogre in "Hop-o'-My-Thumb". Other characters sometimes described as ogres include the title character from "Bluebeard", the Beast from Beauty and the Beast, Humbaba from the Epic of Gilgamesh, Grendel from Beowulf, the Cyclops Polyphemus from Homer's Odyssey, the related cyclops in the tales of Sinbad the Sailor, the oni of Japanese folklore.
The word ogre is of French origin derived from the Etruscan god Orcus, who fed on human flesh. Its earliest attestation is in Chrétien de Troyes' late 12th-century verse romance Perceval, li contes del graal, which contains the lines: Et s'est escrit que il ert ancore que toz li reaumes de Logres, qui jadis fu la terre as ogres, ert destruite par cele lance. "And it is written that he will come again, to all the realms of Logres, known as the land of ogres, destroy them with that lance." The ogres in this rhyme may refer to the ogres who were, in the pseudohistorical work History of the Kings of Britain by Geoffrey of Monmouth, the inhabitants of Britain prior to human settlement. The Italian author Giambattista Basile used the related Neapolitan word uerco, or in standard Italian, orco in some of his tales; this word is documented in earlier Italian works and has older cognates with the Latin orcus and the Old English orcnēas found in Beowulf lines 112–113, which inspired J. R. R. Tolkien's Orc.
All these words may derive from a shared Indo-European mythological concept. The Dictionary of the Academy of France alternatively states that the name is derived from the word Hongrois, which means Hungarian, as of western cultures referred to Hungarians as a kind of monstrosity. Ogre could also derive from the biblical Og, last of the giants; the word ogre came into wider usage in the works of Charles Perrault or Marie-Catherine Jumelle de Berneville, Comtesse d' Aulnoy, both of whom were French authors. The first appearance of the word ogre in Perrault's work occurred in his Histoires ou Contes du temps Passé, it appeared in several of his other fairy tales, many of which were based on the Neapolitan tales of Basile. The first example of a female ogre being referred to as an ogress is found in his version of Sleeping Beauty, where it is spelled ogresse. Madame d'Aulnoy first employed the word ogre in her story L'Orangier et l'Abeille, was the first to use the word ogree to refer to the creature's offspring.
Hop-o'-My-Thumb Puss in Boots Sleeping Beauty The Bee and the Orange Tree Finette Cendron or Cunning Cinders Bearskin Tale of the Ogre The Flea The Enchanted Doe Green Meadow Violet The Dove Corvetto The Three Crowns The Seven Doves Liisa and the Prince Puss-cat Mew The Selfish Giant Ogres appear as antagonists in the 2018 video game God of War, despite not being traditionally associated with Norse mythology. Ogres exist as a major faction in Warhammer Fantasy Battle and its successor Warhammer: Age of Sigmar as well as in Warhammer 40,000, except they're named Ogryns. Shrek is the eponymous ogre protagonist in the Shrek series of comedy films. Shrek engages in typical ogre behaviors like washing in mud and eating insects, but otherwise isn't monstrous, only feigns nastiness and claims to eat people as a way to deter trespassers in his swamp, the backbone of the first movie's plot; this is only due to years of being mistreated by humans for the fact he is an ogre and not because he did anything.
Ogres in the Shrek series are portrayed as having about the same intelligence levels as humans and are not much different than humans aside from appearance and rather disgusting habits. An ogre named Mulgarath is the main antagonist in The Spiderwick Chronicles, wherein the shapeshifting ability from the Puss in Boots story is shared by all ogres. Ogres are units for the Orc faction in Warlords Battlecry video games. Ogres are a barbaric race in the Warcraft franchise. One of its main characters, Rexxar, is a half-orc/half-ogre. Ogres are enemies in The Elder Scrolls: Oblivion, The Elder Scrolls Online. Ogres make an appearance as shock troops and pillagers from Mount Gundabad in The Hobbit: The Battle of the Five Armies. Ogres are a race in the Dungeons and Dragons role-playing game. Ogres are the monsters in Creepy issue #2 story "Ogre's Castle". Ogres is a name for one of the playable classes in the Changeling: The Lost roleplaying game. Media related to Ogre at Carol. Giants, Monsters, & Dragons: An Encyclopedia of Folklore and Myth.
New York: W. W. Norton & Company, 2001. ISBN 0-393-32211-4 Shippey, Tom; the Road to Middle-earth. London: HarperCollins, 1992. ISBN 0-261-10275-3 Sout
In the folklore of Nepal, the Yeti or Abominable Snowman is an ape-like creature taller than an average human, said to inhabit the Himalayan and Siberian regions of East Asia. The names Yeti and Meh-Teh are used by the people indigenous to the region, are part of their history and mythology. Stories of the Yeti first emerged as a facet of Western popular culture in the 19th century; the scientific community has regarded the Yeti as a legend, given the lack of evidence of its existence. In one genetic study, researchers matched DNA from hair samples found in the Himalaya with a prehistoric bear from the Pleistocene epoch; the word Yeti is derived from Tibetan: གཡའ་དྲེད་, Wylie: g.ya' dred, ZYPY: Yachê, a compound of the words Tibetan: གཡའ་, Wylie: g.ya', ZYPY: ya "rocky", "rocky place" and "bear". Pranavananda states that the words "ti", "te" and "teh" are derived from the spoken word'tre', Tibetan for bear, with the'r' so pronounced as to be inaudible, thus making it "te" or "teh". Other terms used by Himalayan peoples do not translate the same, but refer to legendary and indigenous wildlife: Michê translates as "man-bear".
Dzu-teh –'dzu' translates as "cattle" and the full meaning translates as "cattle bear", referring to the Himalayan brown bear. Migoi or Mi-go translates as "wild man". Bun Manchi – Nepali for "jungle man", used outside Sherpa communities where yeti is the common name. Mirka – Another name for "wild-man". Local legend holds that "anyone who sees one dies or is killed"; the latter is taken from a written statement by Frank Smythe's sherpas in 1937. Kang Admi – "Snow Man"; the name "Abominable Snowman" was coined in 1921, the same year Lieutenant-Colonel Charles Howard-Bury led the 1921 British Mount Everest reconnaissance expedition which he chronicled in Mount Everest The Reconnaissance, 1921. In the book, Howard-Bury includes an account of crossing the Lhakpa La at 21,000 ft where he found footprints that he believed "were caused by a large'loping' grey wolf, which in the soft snow formed double tracks rather like a those of a bare-footed man", he adds that his Sherpa guides "at once volunteered that the tracks must be that of'The Wild Man of the Snows', to which they gave the name'metoh-kangmi'".
"Metoh" translates as "man-bear" and "Kang-mi" translates as "snowman". Confusion exists between Howard-Bury's recitation of the term "metoh-kangmi" and the term used in Bill Tilman's book Mount Everest, 1938 where Tilman had used the words "metch", which does not exist in the Tibetan language, "kangmi" when relating the coining of the term "Abominable Snowman". Further evidence of "metch" being a misnomer is provided by Tibetan language authority Professor David Snellgrove from the School of Oriental and African Studies at the University of London, who dismissed the word "metch" as impossible, because the consonants "t-c-h" cannot be conjoined in the Tibetan language." Documentation suggests. It has been suggested that "metch" is a misspelling of "metoh"; the use of "Abominable Snowman" began when Henry Newman, a longtime contributor to The Statesman in Calcutta, writing under the pen name "Kim", interviewed the porters of the "Everest Reconnaissance expedition" on their return to Darjeeling.
Newman mistranslated the word "metoh" as "filthy", substituting the term "abominable" out of artistic license. As author Bill Tilman recounts, " wrote long after in a letter to The Times: The whole story seemed such a joyous creation I sent it to one or two newspapers". According to H. Siiger, the Yeti was a part of the pre-Buddhist beliefs of several Himalayan people, he was told. He reported that followers of the Bön religion once believed the blood of the "mi rgod" or "wild man" had use in certain mystical ceremonies; the being was depicted as an apelike creature who carries a large stone as a weapon and makes a whistling swoosh sound. In 1832, James Prinsep's Journal of the Asiatic Society of Bengal published trekker B. H. Hodgson's account of his experiences in northern Nepal, his local guides spotted a tall, bipedal creature covered with long dark hair, which seemed to flee in fear. Hodgson concluded. An early record of reported footprints appeared in 1899 in Laurence Waddell's Among the Himalayas.
Waddell reported his guide's description of a large apelike creature that left the prints, which Waddell thought were made by a bear. Waddell heard stories of bipedal, apelike creatures but wrote that "none, however, of the many Tibetans I have interrogated on this subject could give me an authentic case. On the most superficial investigation it always resolved into something that somebody heard tell of." The frequency of reports increased during the early 20th century, when Westerners began making determined attempts to scale the many mountains in the area and reported seeing odd creatures or strange tracks. In 1925, N. A. Tombazi, a photographer and member of the Royal Geographical Society, writes that he saw a creature at about 15,000 ft near Zemu Glacier. Tombazi wrote that he observed the creature from about 200 to 300 yd, for about a minute. "Unquestionably, the figure in outline was like a human being, walking upright and stopping to pull at some dwarf rhododendron bushes. It showed up dark against the snow, as far as I could make out, wore no clothes."
About two hours Tombazi and his companions descended
Wonder Woman is a fictional superhero appearing in American comic books published by DC Comics. The character is a founding member of the Justice League; the character first appeared in All Star Comics #8 in October 1941 with her first feature in Sensation Comics #1, January 1942. The Wonder Woman title has been published by DC Comics continuously except for a brief hiatus in 1986. In her homeland, the island nation of Themyscira, her official title is Princess Diana of Themyscira, Daughter of Hippolyta; when blending into the society outside of her homeland, she adopts her civilian identity Diana Prince. Wonder Woman was created by the American psychologist and writer William Moulton Marston, artist Harry G. Peter. Marston's wife and their life partner, Olive Byrne, are credited as being his inspiration for the character's appearance. Marston's comics featured his ideas on DISC theory, the character drew a great deal of inspiration from early feminists, from birth control pioneer Margaret Sanger.
Wonder Woman's origin story relates that she was sculpted from clay by her mother Queen Hippolyta and was given a life to live as an Amazon, along with superhuman powers as gifts by the Greek gods. In recent years, DC changed her background with the revelation that she is the daughter of Zeus and Hippolyta, jointly raised by her mother and her aunts Antiope and Menalippe; the character has changed in depiction over the decades, including losing her powers in the 1970s. She possesses an arsenal of advanced technology, including the Lasso of Truth, a pair of indestructible bracelets, a tiara which serves as a projectile, and, in older stories, a range of devices based on Amazon technology. Wonder Woman's character was created during World War II. Many stories depicted Wonder Woman rescuing herself from bondage, which defeated the "damsels in distress" trope, common in comics during the 1940s. In the decades since her debut, Wonder Woman has gained a cast of enemies bent on eliminating the Amazon, including classic villains such as Ares, Doctor Poison, Doctor Psycho, Giganta, along with more recent adversaries such as Veronica Cale and the First Born.
Wonder Woman has regularly appeared in comic books featuring the superhero teams Justice Society and Justice League. The character is a well-known figure in popular culture, adapted to various media. June 3 is Wonder Woman Day. Wonder Woman is part of the DC Comics trinity of flagship characters alongside Superman. Modern historians divide 20th century history of American superhero comics into "ages," The Golden Age being the first. In an October 25, 1940, interview with the Family Circle magazine, William Moulton Marston discussed the unfulfilled potential of the comic book medium; this article caught the attention of comics publisher Max Gaines, who hired Marston as an educational consultant for National Periodicals and All-American Publications, two of the companies that would merge to form DC Comics. At that time, Marston wanted to create his own new superhero. "Fine," said Elizabeth. "But make her a woman." Marston introduced the idea to Gaines. Given the go-ahead, Marston developed Wonder Woman, whom he believed to be a model of that era's unconventional, liberated woman.
Marston drew inspiration from the bracelets worn by Olive Byrne, who lived with the couple in a polyamorous relationship. Wonder Woman debuted in All Star Comics #8, scripted by Marston. Marston was the creator of a systolic-blood-pressure-measuring apparatus, crucial to the development of the polygraph. Marston's experience with polygraphs convinced him that women were more honest than men in certain situations and could work more efficiently. Marston designed Wonder Woman to be an allegory for the ideal love leader. "Wonder Woman is psychological propaganda for the new type of woman who should, I believe, rule the world", Marston wrote. In a 1943 issue of The American Scholar, Marston wrote: Not girls want to be girls so long as our feminine archetype lacks force and power. Not wanting to be girls, they don't want to be tender, peace-loving as good women are. Women's strong qualities have become despised because of their weakness; the obvious remedy is to create a feminine character with all the strength of Superman plus all the allure of a good and beautiful woman.
Marston was an outspoken feminist and firm believer in the superiority of women. He described bondage and submission as a "respectable and noble practice". Marston wrote in a weakness for Wonder Woman, attached to a fictional stipulation that he dubbed "Aphrodite's Law", that made the chaining of her "Bracelets of Submission" together by a man take away her Amazonian super strength. Wonder Woman ended up in chains before breaking free; this not only represented Marston's affinity for bondage, but women's subjugation, which he roundly rejected. However, not everything a
The Clock King is the name of two fictional characters, both of whom are supervillains appearing in American comic books published by DC Comics. The second Clock King was a villain and enemy of Green Arrow, debuted in World's Finest Comics #111, was created by France Herron and Lee Elias; the Clock King made his first live appearance in the second season of Arrow played by actor Robert Knepper. Knepper’s character appeared on an episode of The Flash; the first Clock King was an enemy of Green Arrow. He has no abilities, he wears a clock mask, a cape, a blue suit with clock drawings on it. Clock King sometimes uses clock-themed gadgetry; the Clock King became more better known by his appearances in Justice League International and Suicide Squad. Born William Tockman, the Clock King spends his early years taking care of his invalid sister. During one day, he finds out from a doctor's visit. Despairing for his sister's future, he watches the timing of a local bank's vault in order to rob it, hoping the money would provide for his sister after he was gone.
His caper would have gone had he not tripped a silent alarm and been caught by the Green Arrow. While he is incarcerated, his sister dies alone. In further and hideous irony, Tockman discovers that he is not terminally ill. Infuriated, he escapes futilely attempting revenge on both the Green Arrow and the incompetent doctor. With several other villains, the Clock King becomes a member of the Injustice League, a team of out-of-luck supervillains who, when banding together, become less successful than they have been in their individual careers; the Injustice League is defeated time and again by the Justice League International, at least when they are not making laughingstocks of themselves. Trying to reform, the members become the core of the laughable hero team Justice League Antarctica; this JLA includes G'Nort. Like his compatriots, Clock King becomes an ardent supporter of Maxwell Lord due to the fact he is the only one willing to hire them, his group guards Lord when he is incapacitated by a bullet wound.
The villains again reunite as the Injustice League as henchmen of Sonar. The Clock King leads his own separate team of villains in a mission, they consist of Radiant, Sharpe and Crackle. They are not as well-organized as the Injustice League. For example, Crackle still lives with his mother and they have to take the bus to their fight, it takes place at a Metropolis toy store. They end up fighting one of the many incarnations of the Teen Titans, the heroes Booster Gold and Firehawk and DEO agent Cameron Chase. An unclear super-effect from Chase neutralizes Clock King's team and they are all imprisoned. Clock King himself escapes on another bus. Still Clock King and his Injustice League friends are transformed into the new Suicide Squad, they are sent to a remote research facility where a genetic monstrosity is holding its creator hostage. Its main defenses are spawned "children". During the mission, most of the team are killed, including Clock King, shot in a retreat attempt, he is seen still alive after his brutal wounds but, in the end, Major Disaster believes he is the only one who survives.
It turns out Cluemaster, shot in a similar manner as Clock King, albeit with drastic scarring. Multi-Man survives due to his ability to be reborn with new powers after dying. Clock King is not seen for a period of time after Infinite Crisis. In an issue of 52, one character decides to kill all the time-travelers, mentions someone "ending up like Time Commander and Clock Queen." A new Clock King appears in Teen Titans #56 as the head of a team of villains named the Terror Titans. In an interview with Teen Titans writer Sean McKeever, he described this Clock King as "... Smart, he sees things differently than others". Although his full name has not been confirmed, Disruptor did refer to him as "Tem" before being killed, his costume is similar to the suit worn by the Clock King seen in Batman: The Animated Series, although with clock faces on the tie and lapel. After his group defeats and captures Kid Devil, Clock King conditions the hero to be sold as a fighter to a group called "The Dark Side Club".
Clock King brings the Titans to his base of operations, a dimension outside of time. After besting Robin, Clock King is stymied by Ravager, he offers Ravager a chance to join him. Clock King removes the Titans from his base and decides to move on to new plans. Ravager reconsiders his earlier offer. In the Terror Titans miniseries, Clock King takes over the Dark Side Club, uses it to brainwash young metahumans, turning them into his own "Martyr Militia", he sends the Militia to attack Los Angeles, for no reason other than to amuse him. Clock King's plans are undone by Miss Martian, posing as one of the captured Metahumans, Ravager, who attacks and defeats him, forcing him to flee his base of operations. In September 2011, The New 52 rebooted DC's continuity. In this new timeline, three different Clock Kings were shown existing: Billy Tockman is an African-American crime boss based in Seattle. Tockman owns a nightclub called the Midnight Lounge, vintage clock repair shop called the Clock King, which he uses as a front for his operations.
While Green Arrow is off dealing with The Outsiders, along with Naomi Singh and Henry Fyff, talk Tockman into taking down Richard Dragon, to which he agrees. When the
Aquaman is a fictional superhero appearing in American comic books published by DC Comics. Created by Paul Norris and Mort Weisinger, the character debuted in More Fun Comics #73. A backup feature in DC's anthology titles, Aquaman starred in several volumes of a solo comic book series. During the late 1950s and 1960s superhero-revival period known as the Silver Age, he was a founding member of the Justice League. In the 1990s Modern Age, writers interpreted Aquaman's character more with storylines depicting the weight of his role as king of Atlantis; the character's original 1960s animated appearances left a lasting impression, making Aquaman recognized in popular culture and one of the world's most recognized superheroes. Jokes about his wholesome, weak portrayal in Super Friends and perceived feeble powers and abilities have been staples of comedy programs and stand-up routines, leading DC at several times to attempt to make the character edgier or more powerful in comic books. Modern comic book depictions have attempted to reconcile these various aspects of his public perception, casting Aquaman as serious and brooding, saddled with an ill reputation, struggling to find a true role and purpose beyond his public side as a deposed king and a fallen hero.
Aquaman has been featured in several adaptations, first appearing in animated form in the 1967 The Superman/Aquaman Hour of Adventure and in the related Super Friends program. Since he has appeared in various animated productions, including prominent roles in the 2000s series Justice League and Justice League Unlimited and Batman: The Brave and the Bold, as well as several DC Universe Animated Original Movies. Actor Alan Ritchson portrayed the character in the live-action television show Smallville. In the DC Extended Universe, actor Jason Momoa portrayed the character in the films Batman v Superman: Dawn of Justice, Justice League, Aquaman. Aquaman's Pre-Crisis publication history spans many titles and anthologies, can be difficult to follow. Aquaman's appearances began in More Fun Comics #73, continued until issue #107. At this time, Aquaman began his first run in Adventure Comics, lasting from issue #103 to issue #282. A four issue run in Showcase followed; these Showcase issues are notable as Aquaman's first cover appearances in any comic.
Soon after this, Aquaman began his first solo series. After a 3 year hiatus, Aquaman returned to Adventure Comics for 15 issues. At this point, his new solo series begun at #57 and ended at #63. Aquaman once again returned to Adventure Comics as part of the Dollar Comics revamp of the series; when this ended, Aquaman appeared in 3 issues of World's Finest Comics and returned to Adventure Comics for 4 more issues. The feature found a new home in Action Comics for 14 issues; this would be the end of Aquaman's Pre-Crisis solo appearances. Post Crisis, Aquaman's next solo titles were 2 specials; this was followed up with volume 4. Preceding Aquaman's fifth solo series was the miniseries Time & Tide, which provided a revamped origin for Aquaman. Volume 5 was the longest solo series. Volume 6 followed the Obsidian Age storyline in JLA, was renamed Aquaman: Sword of Atlantis with issue #40. Aquaman's first origin story was presented in flashback from his debut in More Fun Comics #73, narrated by the character himself: The story must start with my father, a famous undersea explorer—if I spoke his name, you would recognize it.
My mother died when I was a baby, he turned to his work of solving the ocean's secrets. His greatest discovery was an ancient city, in the depths where no other diver had penetrated. My father believed, he made himself a water-tight home in one of the palaces and lived there, studying the records and devices of the race's marvelous wisdom. From the books and records, he learned ways of teaching me to live under the ocean, drawing oxygen from the water and using all the power of the sea to make me wonderfully strong and swift. By training and a hundred scientific secrets, I became what you see—a human being who lives and thrives under the water. In his early Golden Age appearances, Aquaman can breathe underwater and control fish and other underwater life for up to a minute, he was depicted as speaking to sea creatures "in their own language" rather than telepathically, only when they were close enough to hear him. Aquaman's adventures took place all across the world, his base was "a wrecked fishing boat kept underwater," in which he lived.
During his wartime adventures, most of Aquaman's foes were Nazi U-boat commanders and various Axis villains where he once worked with the All-Star Squadron. The rest of his adventures in the 1940s and 1950s had him dealing with various sea-based criminals, including modern-day pirates such as his longtime archenemy Black Jack, as well as various threats to aquatic life, shipping lanes, sailors. Aquaman's last appearance in More Fun Comics was in issue #106, before being moved along with Superboy and Green Arrow to Adventure Comics, starting with issue #103 in 1946. Aquaman's adventures continued to be published in Adventure Comics through the 1940s and 1950s, as one of the few superheroes to last through the 1950s in continuous publication. Starting in the late 1950s, new elements to Aquaman's backstory were introduced, with various new supporting characters added and several adjustments made to the character, his origins