Beyond Oasis

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Beyond Oasis
North American cover art
Producer(s)Yuzo Koshiro
Designer(s)Kataru Uchimura
Programmer(s)Yukio Takahashi
Artist(s)Ayano Koshiro
Writer(s)Juri Ogawa
Composer(s)Yuzo Koshiro
Platform(s)Sega Genesis
  • JP: December 12, 1994
  • EU: March 1995
  • NA: March 15, 1995

Beyond Oasis, known in Japan and Europe as The Story of Thor: A Successor of The Light,[a] is an action-adventure game developed by Ancient and published by Sega for the Sega Genesis. The game has also been re-released in various emulated collections, such as the Virtual Console, Sonic's Ultimate Genesis Collection, and Sega Forever. A prequel to the game, The Legend of Oasis, was released for the Sega Saturn in 1996.


The player takes the role of Prince Ali, who has discovered a buried gold "armlet" which once belonged to a wizard who waged a long war against the evil wielder of a silver armlet; the silver armlet was used to create chaos and destruction, while the gold armlet had the power to summon four spirits: the water spirit, "Dytto"; the fire spirit, "Efreet"; the shadow spirit, "Shade"; and the plant spirit, "Bow". Ali travels the land of Oasis, gradually acquiring the ability to summon all these spirits, in an attempt to stop the person who has discovered the ancient silver armlet and is once again using it for evil.


The game has action adventure elements similar to The Legend of Zelda series; the player controls Prince Ali and takes him across the maps to fulfill his quest. Along the way the player picks up special items to restore health and magic, special weapons to help defeat enemies, and four magic spirits found in shrines to aid Prince Ali's mission.

Prince Ali's default weapon is his knife, which can perform special attacks and has unlimited usage; also during the course of the game the player can equip Prince Ali with special weapons such as swords, crossbows, and bombs. Some crossbows (and a sword) can ignite their targets on fire. However, unlike the knife, these weapons do not have unlimited usage and will break after a set number of uses.

Each of the magic spirits acquired in the game has a number of spells that can attack enemies, restore health, or unlock hidden areas; each spirit is summoned by the Light Ball (A Button) and is sent away by tapping A, B, and C at the same time or when the magic meter runs out. Each spirit's power can be increased by picking up gems that correspond to the color of the spirit: Blue for Dytto, Red for Efreet, Black for Shade, and Green for Bow.


Aggregate score
GameRankingsSMD: 78%[1]
Review scores
Game Informer8.75/10[5]
IGNWII: 8/10[7]
Next Generation2/5 stars[8]
TouchArcadeiOS: 4/5 stars[9]
GameFan MegawardsAction RPG of the Year[10]

Game Informer gave the game a "very good" score of 8.75/10.[5] Electronic Gaming Monthly gave it a 38/50 (7.6/10 average), praising the vast game world and strong plot twists.[3] A reviewer for Next Generation contended that the combination of RPG and action elements results in a game which is average on both fronts, he added that, "The use of magic, whether it be the fireball or meteor storm; a user-friendly interface; and an ever-ready map put Beyond Oasis beyond others of its type. But ultimately, poor fighting and an uninspired storyline leave this title looking more like a mirage."[8] GamePro commented that the game "is definitely not for hardcore RPGers" due to its small game world, limited challenge, and greater emphasis on hack-n-slash combat and puzzle solving than on RPG elements, but would be a good game for players new to the RPG genre, they praised the "intriguing" gameplay and the 3D feel of the graphics.[11]

IGN gave the Virtual Console re-release an 8/10, calling it "very stylish," and expressing "surprise" that despite a lack of polish in certain areas, its "unique" mechanics "deserve to be mentioned alongside such classics as Secret of Mana."[7]


  1. ^ "Beyond Oasis for Genesis". GameRankings. CBS Interactive. Retrieved October 29, 2018.
  2. ^ Computer & Video Games, issue 160 (March 1995), pages 78-80
  3. ^ a b "Review Crew: Beyond Oasis". Electronic Gaming Monthly. Ziff Davis (68): 36. March 1995.
  4. ^ GameFan, volume 3, issue 3 (March 1995), pages 18 & 38-41
  5. ^ a b "Ultimate Review Archive." Game Informer. Issue 100. August, 2001. Page 55. Original review published March 1995.
  6. ^ GamesMaster, issue 27 (March 1995), pages 54-55
  7. ^ a b Thomas, Lucas (March 21, 2007). "Beyond Oasis Review". IGN.
  8. ^ a b "Beyond Oasis". Next Generation. Imagine Media (4): 94. April 1995.
  9. ^ Musgrave, Shaun (October 17, 2017). "'Beyond Oasis' Review – A Sight for Thor Eyes". TouchArcade. Retrieved October 29, 2018.
  10. ^ GameFan, volume 4, issue 1, pages 104-106
  11. ^ "Beyond Oasis". GamePro. IDG (70): 103. May 1995.
  1. ^ Sutōrī obu Toa ~Hikari wo Tsugu Mono~ (Japanese: ストーリー オブ トア 〜光を継ぐ者〜)

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