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Bichon Frise

A Bichon Frise is a small breed of dog of the bichon type. The Bichon Frise is a member of the Non-sporting Group of dog breeds in the United States, a member of the Toy dog Group in the United Kingdom; the French word bichon comes from Middle French bichon, a diminutive of Old French biche, from Old English bicce, related to other Germanic words with the same meaning, including Old Norse bikkja, German Betze. Some speculate the origin of bichon to be the result of the apheresis, or shortening, of the word barbichon, a derivative of barbiche. While the English name for the breed, Bichon Frise, is derived from the French bichon à poil frisé meaning'curly lap dog', the usual English spelling does not include the diacritic; the Bichon Frise is depicted as a French dog. Although the Bichon breed type are Spanish, used as sailing dogs as herding dogs sometimes, the French developed them into a gentle lap-dog variety; the Bichon type arose from the water dogs, is descended from the poodle-type dogs and either the Barbet or one of the water spaniel class of breeds.

Modern Bichons have developed into four categories: the Bichon Frise or Tenerife, the Maltese, the Bolognese, the Havanese treated as separate breeds. Because of their merry disposition, the ancestral Bichons travelled much and were used as barter by Italian sailors as they moved from continent to continent; the dogs found early success in Spain and it is believed that Spanish seamen introduced the early breed to the Tenerife in the Canary Islands. In the 14th century, Italian sailors rediscovered the dogs on their voyages and are credited with returning them to continental Europe, where they became great favorites of Italian nobility; as was the style with dogs in the courts, their coats were cut "lion style", like a modern-day Portuguese Water Dog. The Tenerife simply called the Bichon, had success in France during the Renaissance under Francis I, but its popularity increased in the court of Henry III, when it had become popular amongst French nobility as both a court companion and lap dog.

The breed enjoyed considerable success in Spain as a favorite of the Infantas and painters of the Spanish school included them in their works. For example, the famous artist, Francisco de Goya, included a Bichon in several of his works. Interest in the breed was renewed during the rule of Napoleon III, but waned until the late 19th century when it became the "common dog", running the streets, accompanying the organ grinders of Barbary, leading the blind, doing tricks in circuses and fairs. After World War I, they had begun to become popular again in France and were bred by French breeders. On 5 March 1933, the official standard of the breed was adopted by the Société Centrale Canine, the national kennel club for France; this was due to the success of the French-speaking Belgian author Hergé's The Adventures of Tintin, which featured a small, white fox terrier dog named Milou. As the breed was known by two names at that time and Bichon, the president of the Fédération Cynologique Internationale proposed a name based on the characteristics that the dogs presented – the Bichon À Poil Frisé shortened to Bichon Frisé.

On 18 October 1934, the Bichon Frisé was admitted to the stud book of the Société Centrale Canine. The Bichon was brought to the United States in 1955; the first US-born Bichon litter was whelped in 1956. In 1959 and 1960, two breeders in different parts of the US acquired Bichons, which provided the origins for the breed's further development in that country; the Bichon Frise became eligible to enter the AKC's Miscellaneous Class on 1 September 1971. In October 1972, the breed was admitted to registration in the American Kennel Club Stud Book. On 4 April 1973, the breed became eligible to show in the Non-Sporting Group at AKC dog shows. In 2001, a Bichon Frise named J. R. won best-in-show at the Westminster Kennel Club Dog Show. In the United States, the Bichon Frise was ranked the 40th most popular breed in 2013 according to the American Kennel Club; the Bichon was introduced into Australia in the 1970s and since its introduction has proved successful as both a show and companion dog. The Bichon Frise is a small dog that weighs 5–10 kg and stands 23–30 cm at the withers, but larger dogs are not uncommon.

The skull is rounded and the muzzle is not pointy. The tail is carried over the back, it has dark round eyes. A small amount of buff, cream, or apricot colour may be seen around its ears, paws or body, but these colours do not exceed 10% of its body. FCI/AKC Standard coat colour is pure white. A white coat is preferred in the show ring; the head and legs are proportionate in size to the body, the ears and tail are natural. The coat is trimmed to make the hair seem like an length. Bichon Frises can have a medium-high intelligence; the American Kennel Club refers to the Bichon Frise as "merry" and "curious", the breed standard calls for a dog, "gentle mannered, sensitive and affectionate."


A wharf, quay, or staith is a structure on the shore of a harbour or on the bank of a river or canal where ships may dock to load and unload cargo or passengers. Such a structure includes one or more berths, may include piers, warehouses, or other facilities necessary for handling the ships. Wharves are considered to be a series of docks at which boats are stationed. Although in modern usage the term'wharf' has become synonymous with'quay' or'jetty', it was an acronym standing for'Warehouse At River Front', thus referring to a storage structure on the quayside, not the quay itself. A wharf comprises a fixed platform on pilings. Commercial ports may have warehouses that serve as interim storage: where it is sufficient a single wharf with a single berth constructed along the land adjacent to the water is used. A pier, raised over the water rather than within it, is used for cases where the weight or volume of cargos will be low. Smaller and more modern wharves are sometimes built on flotation devices to keep them at the same level as the ship during changing tides.

In everyday parlance the term quay is common in the United Kingdom, Canada and many other Commonwealth countries, the Republic of Ireland, whereas the term wharf is more common in the United States. In some contexts wharf and quay may be used to mean berth, or jetty. In old ports such as London many old wharves have been converted to residential or office use. Certain early railways in England referred to goods loading points as "wharves"; the term was carried over from marine usage. The person, resident in charge of the wharf was referred to as a "wharfinger". One explanation is that the word wharf comes from the Old English warft or the Old Dutch word werf, which both evolved to mean "yard", an outdoor place where work is done, like a shipyard or a lumberyard. Werf or werva in Old Dutch referred to inhabited ground, not yet built on, or alternatively to a terp; this could explain the name Ministry Wharf located at Saunderton, just outside High Wycombe, nowhere near any body of water. In support of this explanation is the fact that many places in England with "wharf" in their names are in areas with a high Dutch influence, for example the Norfolk broads.

In the northeast and east of England the term staith or staithe is used. The two terms have had a geographical distinction: those to the north in the Kingdom of Northumbria used the Old English spelling staith, southern sites of the Danelaw took the Danish spelling staithe. Both referred to jetties or wharves. In time, the northern coalfields of Northumbria developed coal staiths for loading coal onto ships and these would adopt the staith spelling as a distinction from simple wharves: for example, Dunston Staiths in Gateshead and Brancaster Staithe in Norfolk. However, the term staith may be used to refer only to loading chutes or ramps used for bulk commodities like coal in loading ships and barges. Quay, on the other hand, has its origin in the Proto-Celtic language. Before it changed to its current form under influence of the modern French quai, its Middle English spelling was key, keye or caye; this in turn came from the Old Norman cai, both meaning "sand bank". The Old French term came from Gaulish caium tracing back to the Proto-Celtic *kagio- "to encompass, enclose".

Modern cognates include Welsh cae "fence, hedge" and Cornish ke "hedge", the Dutch kade. Bollard Canal basin Dock Port Safeguarded wharf The dictionary definition of wharf at Wiktionary The dictionary definition of quay at Wiktionary

List of television stations in Utah

This is a list of broadcast television stations serving cities in the U. S. state of Utah. Note: Salt Lake City is the only television market in the state of Utah. VC refers to the station's PSIP virtual channel. RF refers to the station's physical RF channel. Channel 3: KCBU - Ind. - Price Channel 9: KVOG-TV - Ogden Channel 9: KOET - ETV - Ogden Channel 11: KLOR-TV - Provo/Salt Lake City Channel 12: KUSU-TV - NET/PBS - Logan Channel 12: KSTG - - St. George Channel 18: KWCS-TV - ETV - Ogden Channels 22/24 - KPUT/KPXT - - Nephi/St. George Channel 2: K11VY-D - - Toquerville Channel 4: K23JR-D - - Henefer, etc. Channel 5: K17JF-D - - Bluff, etc. Channel 8: KUTA-LD - - Logan Channel 8: K50LW-D - - Logan Channel 8: KTTA-LD - Monroe Channel 8: KQTI-LD - - Ogden Channel 10: K10OX - - Logan Channel 10: KULX-CD - - Ogden Channel 10: KULU-LD - - Park City Channel 12: KKRP-LD - St. George Channel 13: K17HM-D - - Wendover Channel 13: K29GJ-D - - Tropic & Cannonville Channel 13: KKRP-LD - - St. George Channel 14: K33HX-D - - Tropic & Cannonville Channel 15: KUTO-LD - - Logan Channel 15: KUTB-LD - - Salt Lake City Channel 17: K17JQ - - St. George Channel 17: K17II-D - Logan Channel 19: KPDR-LD - - Salt Lake City Channel 22: KUTE - Payson Channel 23: KBTU-LP - - Salt Lake City Channel 24: K24KV-D - Logan Channel 25: KSVN-CD - - Ogden Channel 26: KCVB-CD - - Logan Channel 26: KDLU-LP - - St. George Channel 26: KUCL-LD - - Salt Lake City Channel 27: K27KM - - Wendover Channel 34: K34CX - - Apple Valley Channel 39: KJDN-LD - Logan Channel 40: K40KZ - -St.

George Channel 41: KVBT-LP - - St. George Channel 42: KSVC-LD - Marysvale Channel 42: KMTI-LD - Manti and Ephraim Channel 43: K43AE - - Myton, etc. Channel 43: K43JV - - Provo Channel 45: KSUD-LP - - Salt Lake City Channel 50: KEJT-CD - - Salt Lake City Channel 2: K21IH-D - - Alton Channel 2: K46IV-D - - Antimony Channel 2: K46AF-D - - Blanding/Monticello Channel 2: K34JO-D - - Bluff & area Channel 2: K30OO-D - - Caineville Channel 2: K28OM-D - - Escalante Channel 2: K26NV-D - - Fishlake Resort Channel 2: K30OQ-D - - Fremont Channel 2: K15KS-D - - Garfield, etc. Channel 2: K36IR-D - - Garrison, etc. Channel 2: K17HT-D - - Hanksville Channel 2: K14RH-D - - Henrieville Channel 2: K20EC-D - - Kanab Channel 2: K41GQ-D - - Logan Channel 2: K48EK-D - - Long Valley Junction, Utah Channel 2: K07ZW-D - - Marysvale Channel 2: K34JN-D - - Montezuma Creek-Aneth Channel 2: K19IF-D - - Nephi Channel 2: K43MB-D - - Orderville Channel 2: K14RE-D - - Panguitch Channel 2: K14RC-D - - Richfield, etc. Channel 2: K31NP-D - - Rural Garfield County Channel 2: K07ZV-D - - Sigurd & Salina Channel 2: K14RA-D - - Teasdale/Torrey Channel 2: K30OT-D - - Tropic/Cannonville Channel 4: K25KN-D - - Alton Channel 4: K12XD-D - - Aurora, etc.

Channel 4: K44AG-D - - Blanding/Monticello Channel 4: K32MP-D - - Caineville Channel 4: K11CQ-D - - Cedar City Channel 4: K30OR-D - - Escalante Channel 4: K28OQ-D - - Fishlake Resort Channel 4: K32MQ-D - - Fremont Channel 4: K38KB-D - - Garrison, etc. Channel 4: K29LX-D - - Hanksville Channel 4: K15LC-D - - Henrieville Channel 4: K30OY-D - - Logan Channel 4: K32HR-D - - Long Valley Junction Channel 4: K24HJ-D - - Manti, etc. Channel 4: K24MQ-D - (ABC/Me

Wilderness Survival Guide

The Wilderness Survival Guide is a supplement to the Advanced Dungeons and Dragons role-playing game, written by Kim Mohan and published by TSR, Inc. in 1986. The Wilderness Survival Guide covers adventures in the wilderness, including rules and guidelines for weather and its effects and movement, camping, first aid, natural hazards, beasts of burden, handling combat and magic in the wilderness; the book details new equipment and skills, called proficiencies, pertaining to the wilderness. The book provides an overview of the types of wilderness, including desert, hills, plains, coastal areas, swamps. Much of the material in the book details the environment, about terrains, major wilderness hazards, weather; the book covers PC resources, such as: adding to the proficiency system introduced in the Dungeoneer's Survival Guide. The book details how the environment affects PC activities, includes new information on survival techniques and waterborne travel, combat in unusual circumstances, magic.

In addition to new abilities, the Wilderness Survival Guide introduces difficulties and handicaps that players will have to cope with, such as the effects of sleeping in armor and the ease with which a fire can get out of hand. The book includes a short section entitled Starting from Scratch that shows how to design a bit of topography using a step-by-step method of creating a viable environment, it includes tables dealing with encumbrance, effects of wind on missile fire and waterborne vehicle characteristics, including modifiers for a thief's climbing rates, climbing for non-thieves, temperature effects and damage, reactions of animals, effects of lack of sleep. Most of the tables are reprinted at the back of the book, where there are three pages containing different sizes of hex. Kim Mohan began working on the Wilderness Survival Guide in early April 1986, he spent his time researching the wilderness and figuring how to translate this knowledge into rules for AD&D; the book features cover art by Jeff Easley, was published by TSR in 1986 as a 128-page hardcover.

The book features interior illustrations by Mark Nelson, Jim Holloway, Larry Elmore, Valerie Valusek. The book was repackaged with a new book of adventures, called Wild Things, released in 1990, as a way to get rid of excess copies of the first edition of Wilderness Survival Guide. Carl Sargent reviewed Wilderness Survival Guide for White Dwarf No. 85, stating that a good wilderness adventure rulebook is hard to write, because of the lack of sharp discontinuities as opposed to dungeon adventures, although "Mohan has pulled it off brilliantly." Sargent called the weather system "splendid", felt that the rules on encumbrance and movement rates "make sense and work easily". He noted some odd details, such as a draft horse being able to carry 80% of the load of an elephant, the fact that druids gain wilderness proficiencies slower than any other class. However, he felt, he felt that the book provides valuable material not only for AD&D, but for any D&D, RuneQuest, or Middle-earth Role Playing game master.

Sargent praised Kim Mohan's writing style, calling the book "the best written rulebook I've read. Sargent concluded his review by stating, "This book will revolutionize wilderness adventuring, it makes the wilderness more challenging and exciting than any dungeon … Simply, the Wilderness Survival Guide is terrific.”Robin Parry reviewed the Wilderness Survival Guide for the British magazine Adventurer #7. He points out the need for a DM to be prepared to deal with facts concerning the natural world, in order to run a credible campaign: "No book can alleviate the need to develop the odd interest in, geology or obscure tribal customs, but the Wilderness Survival Guide answers most of the questions to be asked when players venture in the wilds." He comments that the book "deals with the many aspects of outdoor adventuring with comprehensive clarity". He calls the Starting from Scratch section "sensible" and wonders "why this section is reserved for the Dungeon Master's eyes only, as it is no more revealing of pertinent facts than the rest of the book".

He felt that the information on weather "is dealt with, as as anyone but the most niggling simulationist could wish. The system presented is eminently usable and covers the tropic, the arctic, everything in between." He found some of the tables useful, "although all the tables should prove valuable sooner or later". Parry complimented the look of the book: "Another admirable Jeff Easley illustration graces the cover, the drawings inside range from good to poor. Printing and production are, good, he complimented the writing: "Kim Mohan has written a worthy companion volume to Doug Niles' Dungeon Survival Guide considering that the subject is much broader."

Have You Met Miss Jones?

"Have You Met Miss Jones?" is a popular song, written for the musical comedy I'd Rather Be Right. The music was written by the lyrics by Lorenz Hart; the song was published in 1937. In the musical the song is performed by characters Peggy Phil Barker. In the 1937 version these characters were played by Austin Marshall; the song's bridge, featuring key motion by major thirds, may have served as an inspiration to John Coltrane in the development of "Coltrane changes". Stan Getz – The Artistry of Stan Getz Benny Goodman with Teddy Wilson and Gene KrupaCamel Caravan Ahmad Jamal – At the Top Red Norvo with Charles Mingus and Tal Farlow – 1950 Bing CrosbyBing Sings Whilst Bregman Swings Joe PassVirtuoso George Shearing – 1947 Art Tatum – The Art Tatum Solo Masterpieces Vol. 1 Frank Sinatra - Swing Along With Me McCoy TynerReaching Fourth Robbie WilliamsBridget Jones's Diary List of 1930s jazz standards

Arkansas Headwaters Recreation Area

The Arkansas Headwaters Recreation Area is one of the United States' most popular locations for whitewater rafting and kayaking on the Arkansas River. There is a total of 150 miles of water that extends from Leadville, Colorado to Pueblo and contains many different classes of rapids ranging from Class II-V rapids. Activities within the area include Bicycle Trails, Fishing Guide Service, Hiking/Nature Trails, Horseback Riding Trails, National Forest, Nature Experience, Nature Preserve, Nature Tours, River Raft Trips, Scenic Highway/Byway, Ski/Snowboard Area, State Park, Water Park, Water Recreation