The Dash is a device manufactured by Sony that connected using Wi-Fi to the Internet. It had a touch screen which the user could use to listen to music, it was not a portable device. It was positioned as a personal internet viewer which could act as an alarm clock, Internet radio, digital photo frame and many other uses, it had applications. These were the same as those supported by the Chumby device. Sony announced the Dash at the 2010 Consumer Electronics Show, it was made available for sale in late April 2010. The device was only usable in the United States, with users in other countries being locked out with the message "Error: Missing XAPI Service Mode". On June 25, Sony released a software upgrade allowing Dash to be used in other countries, however subsequently restricted international service again in November 2011; the device does not have international power settings, can only be powered by mains electricity of 120 V 60 Hz. Sony introduced two updated versions of the Dash hardware in September 2011.
The HID-B7 and HID-B70 refreshed the hardware, with the HID-B70 adding a battery backup. This revision of the Dash device removed YouTube streaming support. On March 14, 2015 the Sony Dash stopped supporting all streaming content, including Netflix, Pandora and YouTube, although the device continued to authenticate with Sony and act as an alarm clock. While there has been no public response from the company, such service returned on April 24, 2015; as of March 2016, Sony continued to provide limited support for the Dash, such as promised fixes for a leap year issue and a firmware update to address a problem with the control panel. In April 2017, Sony announced that it "will no longer support dash devices and functionality will terminate" as of July 2017. Chumby.com has initiated a program to try and offer continued support after Sony discontinued service. Chumby.com released their Dash patch on August 6, 2017 to allow Dashes to connect with the Chumby servers. Hands-Off With the Sony Dash Touchscreen Frame Wired CES: Will Sony work well with others?
EETimes Meet the Sony Dash: The Latest Tablet to Debut at CES Network World Dash product home page Dash FAQ
Evolution Studios Ltd. was a British video game developer headquartered in Runcorn, Cheshire. The company was founded in 1999 by Martin Kenwright and Ian Hetherington, following the purchase of their studio Digital Image Design's publisher Ocean Software by Infogrames. Kenwright left Digital Image Design with six members of staff to form Evolution Studios. Based in Frodsham, Cheshire, it developed a racing demo on PC, depicting multiple rally cars racing on a circuit with cockpit views, subsequently picked up by Sony as it was interested in a PlayStation 2 game based on the World Rally Championship licence. Both Evolution and their satellite studio, Bigbig Studios, in Warwickshire were acquired by Sony Computer Entertainment in September 2007. At this point and Hetherington left the company, with its co-founder Mick Hocking taking over, running Evolution, Bigbig and SCE Studio Liverpool as Group Studio Director. Hocking was subsequently promoted to Vice President of the Studio Group in April 2011.
The developer's last game was Driveclub. It was scheduled as a PlayStation 4 launch title, although it was delayed, until October 2014, they claim they had trademarked the name of the game 10 years ago, but were waiting for the technology to create their vision of the game. On 23 March 2015, 55 staff members were cut from Evolution Studio, which sources say is half the studio; the redundancies have been described by Sony as a way to focus the studio on developing Driveclub as a service. On 22 March 2016, Sony announced. On 11 April 2016, the development team joined Codemasters. Codemasters' CEO Frank Sagnier said that the acquisition of the fifteen year-long development practice of Evolution Studios allows the two racing game developers to pool their "shared DNA, passion and talents". Codemasters has allowed the previous employees of Evolution Studios to retain their own unique style. After the disappointing sales of their next game Onrush, several members of the Codemasters EVO development division were let go in redundancies, including game director Paul Rustchynsk and the division was shifted to a support role for other Codemasters titles.
Official website Evolution Studios at MobyGames
The Codemasters Software Company Limited, doing business as Codemasters, is a British video game developer and publisher based in Southam, England. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, in 2005 was named the best independent video game developer by magazine Develop. While attending school in Vancouver, Richard Darling and his elder brother, David Darling, had learned programming with punch cards and had access the school's computer room outside of hours through one of the school's janitors. Additionally, on weekends, they were allowed to use the Commodore PET computer owned by their father, James, to create a text version of Dungeons & Dragons. On, the two brothers and school friend Michael Heibert, whose family possessed a VIC-20 computer, founded Darbert Computers and created video game clones of popular games, such as Galaxian and Defender; the Darling brothers returned to England, where they acquired their own VIC-20 and founded Galactic Software, again with the help of Heibert.
An advertisement placed in the magazine Popular Computing Weekly caught the attention of Mastertronic, a British software publisher, the two brothers quit their education to pursue development of budget-priced games for the company. These games included Space Walk, BMX Racers, Jungle Story, Sub Hunt, Pigs in Space, they developed The Games Creator, a game making tool that would be sold commercially. The Darling brothers found success in making these games, gaining GB£200,000 by the time they were 16 and 17, respectively. In 1985, the two owned a 50% stake in Mastertronic, which they proceeded to sell in March 1986 when they decided to become independent. By October 1986, the Darling brothers, with help by their father, had founded Codemasters, they worked out of the Beaumont Business Centre in Banbury, where their elder sister, managed the front desk. Codemasters' first game was a successor to BMX Racers. According to David Darling, the company aimed at making budget-priced games with the quality of full-priced games, as they would gain a larger customer base that would subsequently create better exposure.
To produce more games in less time, Codemasters started hiring developers on a freelance basis. Products developed using this strategy include G-Man and Danger Zone by Mike Clark, Terra Cognita by Stephen Curtis, Super Robin Hood and Ghost Hunters by the Oliver Twins, Super Stuntman by Peter Williamson, Lazer Force by Gavin Raeburn, ATV Simulator by Timothy R. Miller. By April 1987, Codemasters started seeking programmers that would create platform conversions of Codemasters' games in exchange for four-digit sums, via placements in Popular Computing Weekly; as the 8-bit computer market diminished, Codemasters turned to develop for the 8-bit and 16-bit console markets, as well as moving away from their budget title legacy to more full-price games on the 16-bit computers — 1993 saw the last title in the budget Dizzy series, Crystal Kingdom Dizzy, although they released a full-price Dizzy game, Fantastic Dizzy, later. They had major success with the Micro Machines series and Pete Sampras Tennis on the Sega Mega Drive.
Both franchises featured the J-Cart, allowing two extra controllers to be attached to the game cart without requiring Electronic Arts' 4 way play or SEGA's four-player adaptor. Codemasters is notable for making the large majority of games published by Camerica, which bypassed Nintendo's lock-out chip by glitching it and produced unlicensed NES games; these NES games were known for being shiny gold and silver cartridges that were different from normal NES cartridges in shape, though they still fit into the cartridge slot. Many Codemasters titles were featured on Camerica's Aladdin Deck Enhancer. In 1990, Codemasters developed a device called the Power Pak renamed the Game Genie, it was a cheat cartridge for the NES, released in the US by Galoob and in Canada and the UK by Camerica. In an unsuccessful lawsuit, Nintendo sued Galoob in the case Galoob v. Nintendo, claiming that the Game Genie created derivative works in violation of copyright law. In an effort to establish themselves in the United States, they announced that they would launch a new development studio in Oakhurst, using offices that were abandoned Sierra On-Line and hiring much of Yosemite Entertainment's laid off staff in mid-September 1999.
Between 1998 and 2003, Codemasters dominated one area of game console entertainment when they teamed up with Jester Interactive Limited to publish their range of music creation software, for PlayStation, PlayStation 2 and PC, namely MUSICtm, Music 2000, MTV Music Generator and MTV Music Generator 2. In 2003 this partnership was dissolved, with Jester releasing their own Music 3000 product. Codemasters released their final music based product called MTV Music Generator 3 in 2004. Codemasters have since continued to release titles for generation systems, such as the TOCA series, Colin McRae Rally series, Brian Lara Cricket series and Operation Flashpoint, they owned the rights to use the title Operation Flashpoint: Dragon Rising, but have parted with the original developer Bohemia Interactive Studio. In spite of this, Codemasters released Operation Flashpoint: Elite, developed by Bohemia, for Xbox in October 2005; the year 2005 saw the appointment of Rod Cousens of Acclaim, as Managing Director.
In April 2007, Warner Bros. Home Entertainment Group entered into a game distribution agreement with Codemasters to distribute the company's titles in North America ending May 2008. In April, Codemasters launched the massively multiplayer online role-playing game, The Lord of the Rings Online: Shadows of Angmar in Europe on behalf of Turbine. In June, Codemasters were purchased by equity group Ba
The United Kingdom the United Kingdom of Great Britain and Northern Ireland, sometimes referred to as Britain, is a sovereign country located off the north-western coast of the European mainland. The United Kingdom includes the island of Great Britain, the north-eastern part of the island of Ireland, many smaller islands. Northern Ireland is the only part of the United Kingdom that shares a land border with another sovereign state, the Republic of Ireland. Apart from this land border, the United Kingdom is surrounded by the Atlantic Ocean, with the North Sea to the east, the English Channel to the south and the Celtic Sea to the south-west, giving it the 12th-longest coastline in the world; the Irish Sea lies between Great Ireland. With an area of 242,500 square kilometres, the United Kingdom is the 78th-largest sovereign state in the world, it is the 22nd-most populous country, with an estimated 66.0 million inhabitants in 2017. The UK is constitutional monarchy; the current monarch is Queen Elizabeth II, who has reigned since 1952, making her the longest-serving current head of state.
The United Kingdom's capital and largest city is London, a global city and financial centre with an urban area population of 10.3 million. Other major urban areas in the UK include Greater Manchester, the West Midlands and West Yorkshire conurbations, Greater Glasgow and the Liverpool Built-up Area; the United Kingdom consists of four constituent countries: England, Scotland and Northern Ireland. Their capitals are London, Edinburgh and Belfast, respectively. Apart from England, the countries have their own devolved governments, each with varying powers, but such power is delegated by the Parliament of the United Kingdom, which may enact laws unilaterally altering or abolishing devolution; the nearby Isle of Man, Bailiwick of Guernsey and Bailiwick of Jersey are not part of the UK, being Crown dependencies with the British Government responsible for defence and international representation. The medieval conquest and subsequent annexation of Wales by the Kingdom of England, followed by the union between England and Scotland in 1707 to form the Kingdom of Great Britain, the union in 1801 of Great Britain with the Kingdom of Ireland created the United Kingdom of Great Britain and Ireland.
Five-sixths of Ireland seceded from the UK in 1922, leaving the present formulation of the United Kingdom of Great Britain and Northern Ireland. There are fourteen British Overseas Territories, the remnants of the British Empire which, at its height in the 1920s, encompassed a quarter of the world's land mass and was the largest empire in history. British influence can be observed in the language and political systems of many of its former colonies; the United Kingdom is a developed country and has the world's fifth-largest economy by nominal GDP and ninth-largest economy by purchasing power parity. It has a high-income economy and has a high Human Development Index rating, ranking 14th in the world, it was the world's first industrialised country and the world's foremost power during the 19th and early 20th centuries. The UK remains a great power, with considerable economic, military and political influence internationally, it is sixth in military expenditure in the world. It has been a permanent member of the United Nations Security Council since its first session in 1946.
It has been a leading member state of the European Union and its predecessor, the European Economic Community, since 1973. The United Kingdom is a member of the Commonwealth of Nations, the Council of Europe, the G7, the G20, NATO, the Organisation for Economic Co-operation and Development and the World Trade Organization; the 1707 Acts of Union declared that the kingdoms of England and Scotland were "United into One Kingdom by the Name of Great Britain". The term "United Kingdom" has been used as a description for the former kingdom of Great Britain, although its official name from 1707 to 1800 was "Great Britain"; the Acts of Union 1800 united the kingdom of Great Britain and the kingdom of Ireland in 1801, forming the United Kingdom of Great Britain and Ireland. Following the partition of Ireland and the independence of the Irish Free State in 1922, which left Northern Ireland as the only part of the island of Ireland within the United Kingdom, the name was changed to the "United Kingdom of Great Britain and Northern Ireland".
Although the United Kingdom is a sovereign country, Scotland and Northern Ireland are widely referred to as countries. The UK Prime Minister's website has used the phrase "countries within a country" to describe the United Kingdom; some statistical summaries, such as those for the twelve NUTS 1 regions of the United Kingdom refer to Scotland and Northern Ireland as "regions". Northern Ireland is referred to as a "province". With regard to Northern Ireland, the descriptive name used "can be controversial, with the choice revealing one's political preferences"; the term "Great Britain" conventionally refers to the island of Great Britain, or politically to England and Wales in combination. However, it is sometimes used as a loose synonym for the United Kingdom as a whole; the term "Britain" is used both as a synonym for Great Britain, as a synonym for the United Kingdom. Usage is mixed, with the BBC preferring to use Britain as shorthand only for Great Britain and the UK Government, while accepting that both terms refer to the United K
Handycam is a Sony brand used to market its camcorder range. It was launched in 1985 as the name of the first Video8 camcorder, replacing Sony's previous line of Betamax-based models, the name was intended to emphasize the "handy" palm size nature of the camera, made possible by the new miniaturized tape format; this was in marked contrast to the larger, shoulder mounted cameras available before the creation of Video8, competing smaller formats such as VHS-C. Sony has continued to produce Handycams in a variety of guises since, developing the Video8 format to produce Hi8 and Digital8, using the same basic format to record digital video; the Handycam label continues to be applied. Select flagship Sony HandyCam models feature infrared night-vision, dubbed NightShot which utilizes an infrared light-emitting diode and an infrared filter, mechanically attached, detached to the sensor in order to enable the camcorder to record video footage in complete darkness; the NightShot feature is popular among a multitude of paranormal investigators, Travel Channel's Ghost Adventures.
Video8 Handycam Hi8 Handycam Digital8 Handycam DV Handycam HDV Handycam DVD-Handycam HDD Handycam Memory Stick Handycam Sony Handycam NEX-VG10 AVCHD Camcorder List of Sony trademarks Handycam website of Sony Middle East and Africa Handycam Camcorder page of Sony Singapore http://www.sony-asia.com/microsite/handycam/
Interactive media refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, video and video games. Interactive media is a method of communication in which the output from the media comes from the input of the users. Interactive media works with the user's participation; the media still has the same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment. The analogue videodisc developed by NV Philips was the pioneering technology for interactive media. Additionally, there are several elements that encouraged the development of interactive media including the following: The laser disc technology was first invented in 1958, it enabled the user to access high-quality analogue images on the computer screen. This increased the ability of interactive video systems; the concept of the graphical user interface, developed in the 1970s, popularized by Apple Computer, Inc. was about visual metaphors, intuitive feel and sharing information on the virtual desktop.
Additional power was the only thing needed to move into multimedia. The sharp fall in hardware costs and the unprecedented rise in the computer speed and memory transformed the personal computer into an affordable machine capable of combining audio and color video in advanced ways. Another element is the release of Windows 3.0 in 1990 by Microsoft into the mainstream IBM clone world. It accelerated the acceptance of GUI as the standard mechanism for communicating with small computer systems; the development by NV Philips of optical digital technologies built around the compact disk in 1979 is another leading element in the interactive media development as it raised the issue of developing interactive media. All of the prior elements contributed in the development of the main hardware and software systems used in interactive media. Though the word media is plural, the term is used as a singular noun. Interactive media is related to the concepts interaction design, new media, human computer interaction, digital culture, interactive design, can include augmented reality and virtual reality.
An essential feature of interactivity is that it is mutual: user and machine each take an active role. Most interactive computing systems are for some human purpose and interact with humans in human contexts. Manovich complains that'In relation to computer-based media, the concept of interactivity is a tautology..... Therefore, to call computer media “interactive” is meaningless – it means stating the most basic fact about computers.'. The term is useful to denote an identifiable body of practices and technologies. Interactive media are an instance of a computational method influenced by the sciences of cybernetics and system theories, challenging notions of reason and cognition and memory, emotions and affection. Any form of interface between the end user/audience and the medium may be considered interactive. Interactive media is not limited to digital media. Board games, pop-up books, flip books and constellation wheels are all examples of printer interactive media. Books with a simple table of contents or index may be considered interactive due to the non-linear control mechanism in the medium, but are considered non-interactive since the majority of the user experience is non-interactive reading.
Interactive media is helpful in the four development dimensions in which young children learn: social and emotional, language development and general knowledge, approaches toward learning. Using computers and educational computer software in a learning environment helps children increase communication skills and their attitudes about learning. Children who use educational computer software are found using more complex speech patterns and higher levels of verbal communication. A study found that basic interactive books that read a story aloud and highlighted words and phrases as they were spoken were beneficial for children with lower reading abilities. Children have different styles of learning, interactive media helps children with visual, verbal and tactile learning styles. Interactive media makes technology more intuitive to use. Interactive products such as smartphones, iPad's/iPod's, interactive whiteboards and websites are all easy to use; the easy usage of these products encourages consumers to experiment with their products rather than reading instruction manuals.
Interactive media promotes dialogic communication. This form of communication allows receivers to build long term trust and cooperation; this plays a critical role in building relationships. Organizations use interactive media to go further than basic marketing and develop more positive behavioral relationships; the introduction of interactive media has affected the lives and inner workings of families, with many family activities having integrated with technology quite seamlessly, allowing both children and parents to adapt to it as they see fit. However, parents have become worried about the impact that it will have on their family lives; this is not because they are opposed to technology, but because they fear that it will lessen the time that they get to spend with their children. Studies have shown that although interactive media is able to connect families together when they are unable to physically, the dependence on this media continues to persist when there are opportunities for family time, which leads the adults to believe that it distracts children more than it benefits them.
The media which allows several
The PlayStation 2 is a home video game console, developed by Sony Computer Entertainment. It is the successor to the original PlayStation console and is the second iteration in the PlayStation lineup of consoles, it was released in 2000 and competed with Sega's Dreamcast, Nintendo's GameCube and Microsoft's Xbox in the sixth generation of video game consoles. Announced in 1999, the PlayStation 2 offered backwards compatibility for its predecessor's DualShock controller, as well as for its games; the PlayStation 2 is the best-selling video game console of all time, selling over 155 million units, with 150 million confirmed by Sony in 2011. More than 3,874 game titles have been released for the PS2 since launch, more than 1.5 billion copies have been sold. Sony manufactured several smaller, lighter revisions of the console known as Slimline models in 2004. In 2006, Sony announced and launched its successor, the PlayStation 3. With the release of its successor, the PlayStation 2 remained popular well into the seventh generation and continued to be produced until January 4, 2013, when Sony announced that the PlayStation 2 had been discontinued after 12 years of production – one of the longest runs for a video game console.
Despite the announcement, new games for the console continued to be produced until the end of 2013, including Final Fantasy XI: Seekers of Adoulin for Japan, FIFA 13 for North America, Pro Evolution Soccer 2014 for Europe. Repair services for the system in Japan ended on September 7, 2018. Though Sony has kept details of the PlayStation 2's development secret, work on the console began around the time that the original PlayStation was released. Insiders stated that it was developed in the U. S. West Coast by former members of Argonaut Software. By 1997 word had leaked to the press that the console would have backwards compatibility with the original PlayStation, a built-in DVD player, Internet connectivity. Sony announced the PlayStation 2 on March 1, 1999; the video game console was positioned as a competitor to Sega's Dreamcast, the first sixth-generation console to be released, although the main rivals of the PS2 were Nintendo's GameCube and Microsoft's Xbox. The Dreamcast itself launched successfully in North America that year, selling over 500,000 units within two weeks.
Soon after the Dreamcast's North American launch, Sony unveiled the PlayStation 2 at the Tokyo Game Show on September 20, 1999. Sony showed playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 and Tekken Tag Tournament – which showed the console's graphic abilities and power; the PS2 was launched in March 2000 in Japan, October in North America, November in Europe. Sales of the console and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast. Directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through auction websites such as eBay, where people paid over a thousand dollars for the console; the PS2 sold well on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch. This allowed the PS2 to tap the large install base established by the PlayStation – another major selling point over the competition.
Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality expanded its audience beyond the gamer, as its debut pricing was the same or less than a standalone DVD player; this made the console a low cost entry into the home theater market. The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful launch; the PS2 remained as the only active sixth generation console for over 6 months, before it would face competition from newer rivals. Many analysts predicted a close three-way matchup among the three consoles. While the PlayStation 2 theoretically had the weakest specification of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player. While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals.
Sony countered the Xbox by temporarily securing PlayStation 2 exclusives for anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty. Sony cut the price of the console in May 2002 from US$299 to $199 in North America, making it the same price as the GameCube and $100 less than the Xbox, it planned to cut the price in Japan around that time. It cut the price twice in Japan in 2003. In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3. Sony, unlike Sega with its Dreamcast placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first–party titles released alongside it, such as SOCOM: U. S. Navy SEALs to demon