Category:Cancelled Dreamcast games
Pages in category "Cancelled Dreamcast games"
The following 71 pages are in this category, out of 71 total. This list may not reflect recent changes (learn more).
The following 71 pages are in this category, out of 71 total. This list may not reflect recent changes (learn more).
1. Addiction Pinball – Addiction Pinball is a pinball simulation game released in 1998 for PC, featuring tables based on two popular Team17 games - Worms and World Rally Fever. It was later ported to the PlayStation and released only in Europe as Worms Pinball to capitalise on the success of the Worms franchise, the PC version was published by MicroProse, while the PlayStation version was published by Infogrames, who had recently acquired MicroProse. The game itself was developed in-house at Team17, a cut-down version for the PC was also released in 1998, also titled Worms Pinball, and was initially included in a Worms compilation pack containing Worms and Reinforcements United and Worms 2. It was also included with the first print run of Worms Blast for the PC in 2002 and this version does not include the World Rally Fever table. Addiction Pinball features 2 tables based on previous Team17 games, based on the game of the same name, the WRF table is based around the theme of racing cars and car maintenance. The primary goal in this table, short of accruing the highest score, is to participate in various races and this table provides more space for the ball to travel and has more ramps and bonuses than its counterpart. Addiction Pinball was re-released in 1999 on the Hasbro Interactive budget label as an Action title and it was also included in The Armageddon Collection, a 2000 compilation release pairing it with Worms Armageddon and a Worms Armageddon screensaver. The PSone version was also re-released in an Infogrames Best Of collection which also included Worms Armageddon, the PC version of Worms Pinball, itself a cut-down version of Addiction Pinball featuring only the Worms table, was included with the first pressing of Worms Blast in the UK. More recently the game was re-released on Steam at the time as the latest spin-off title
2. Age of Empires II – Age of Empires II, The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, an expansion, The Conquerors, was released in 2000. A PlayStation 2 version was released by Konami in 2001, a Dreamcast port, by Konami, was canceled. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations, players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which constrict the player to specialized and story-backed conditions, there are three additional single-player game modes, and multiplayer is supported. The design team focused on resolving significant issues in Age of Empires, reception of The Age of Kings was highly positive. The significant number of new features was praised, as were the gameplay improvements, three months after its release, two million copies of The Age of Kings had been shipped, and it topped sales charts in seven countries. The game won awards and is today considered a classic of its type. Both the original Age of Empires II and the pack were later released as the Gold Edition. In April 2013, Age of Empires II, HD Edition was released on the Steam digital distribution platform for Windows operating systems, the HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. It also supports user-generated content through the Steam Workshop and multiplayer games provided through the Steam servers, three expansions have been released for the HD Edition, The Forgotten in 2013, The African Kingdoms in 2015, and Rise of the Rajas in 2016. The Age of Kings focuses on building towns, gathering resources, creating armies and ultimately conquering opponents by destroying their units and buildings. Advancing to a new Age unlocks new units, structures, and technologies, civilian units, called villagers, are used to gather resources, they are either male or female – gender does not affect their abilities. Resources can be used to train units, construct buildings, and research technologies, among other things, for example, the game offers four types of resources, food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, wood is gathered by chopping down trees. Gold is obtained from either gold mines, trade or collecting relics in a monastery, villagers require checkpoints, typically depository buildings, where they can store gathered resources. Each civilization can purchase upgrades that increase the rate of gathering these resources, players can construct a market for trade, players can trade wood, stone, and food for gold, and use gold to buy other resources. Market prices fluctuate with every transaction, the amount of gold a trade unit earns on each trip is related to the distance it had to travel to a foreign market, more gold is earned on longer trips
3. Age of Empires II: The Conquerors – Age of Empires II, The Conquerors is the expansion pack to the 1999 real-time strategy game Age of Empires II, The Age of Kings. The Conquerors is the installment in the Age of Empires series by Microsoft Game Studios. It features five new civilizations, four new campaigns, eleven new units, twenty-six new technologies, new modes, new maps. A second expansion, The Forgotten, was released exclusively on Steam in November 2013, in November 2015, another expansion was released, also exclusive to Steam, entitled The African Kingdoms. A third Steam-exclusive expansion, entitled Rise of the Rajas, was released in December 2016, the Conquerors also introduced various new gameplay features and tweaks, including the new game modes Defend the Wonder, King of the Hill and Wonder Race. Additional maps, some based on real life locations, and new winter. In-game, infantry are able to garrison in battering rams, protecting the infantry while increasing the speed and attack. The graphics are left unchanged, but new civilizations have been added such as the Spanish, Huns, Koreans, Mayans, in addition to new units, the in-game upgrade lines have been extended to provide more unit choices. Micromanagement is made easier, by an improved scripted Artificial Intelligence of villagers, villagers will now automatically commence gathering resources if they build resource gathering sites. Mangonels and onagers will not automatically fire if their attack is likely to harm friendly units. Additionally, a button was added to the mill, which would allow farms to be paid for in advance, so that when a one was exhausted. Chat commands are introduced, in order to more effectively with allied computer players. The Conquerors adds four additional single player campaigns and these are based on Attila the Huns rise to power, Montezumas defense against Hernán Cortés, and the adventures of El Cid. The fourth campaign, Battles of the Conquerors, is actually a group of unrelated single scenarios, as of June 2006, the MSN Gaming Zone CD-ROM section was shut down for Age of Empires players, as well as many other CD-ROM games. In the online realm, there exist not only built-in random maps, the online gaming client Voobly has replaced the MSN Gaming Zone, becoming the most popular place for people to play multiplayer matches against one another. Approximately 2000 players participate in play every day. The Aztecs and Mayans lack the ability to train cavalry units and this is partially balanced by the fact that they start with Eagle Warrior infantry units, who have many of the advantages that cavalry have. Both civilizations also lack access to gunpowder units, the Huns are also unique in that they do not build houses to support their population, from the start being only limited by the fixed population limit of the game
4. Alien: Resurrection (video game) – Alien, Resurrection is a first-person shooter survival horror video game based on the 1997 film of the same name. The game was developed by Argonaut Games, published by Fox Interactive, the title is believed to have invented the use of left and right analog sticks for movement commonly used in modern first-person shooters. The game is a first person shooter survival horror elements. It consists of ten levels, the first nine taking place in the Xenomorph-infested USM Augria, the player uses four different characters from the movie. Ripley for a majority of the game, occasionally switching to Call, DiStephano, or Christie, the selection includes a laser rifle, double barrel shotgun, grenade launcher, Shock rifle, flamer-thrower and a rocket launcher. The player must complete different tasks to progress across the game and these include killing clones and ejecting overheating escape pods. In addition to traditional drone aliens, the player also faces marines and the infamous face-huggers, later fighting boss creatures such as the alien queen, the game originally started as a third person survival horror game similar to the original Resident Evil game. The game was to be released by Fox Interactive and Argonaut Games for the Sony PlayStation close to the release in late 1997. However, this game was scrapped and Argonaut Games restarted development from scratch as a first person shooter for the PlayStation, after a series of delays the game was finally released exclusively for the Sony PlayStation in 2000, three years after the film ran its course in theatres. Versions of the game for PC and Dreamcast were planned but scrapped due to low sales, whereas the film received very mixed reviews upon release, the video game was met with a notably better response, with critics praising its atmosphere and frequently scary gameplay. However, criticism was directed at the graphics, as well as the difficulty level. Steven Garrett, formerly of GameSpot, also criticised the scheme, describing the game as almost unplayably difficult to control. Ironically, the scheme would later become the standard for first-person shooter games on consoles. Review aggregation website Metacritic gave the game a score of 61 based on 12 critics, indicating mixed or average reviews
5. Baldur's Gate – Baldurs Gate is a fantasy role-playing video game developed by BioWare and published in 1998 by Interplay Entertainment. The game received critical acclaim following its release and was credited for revitalising the computer role-playing game genre. An enhanced version of the Infinity Engine was later created as part of Beamdogs remake, entitled Baldurs Gate, Enhanced Edition, all new playthroughs require the player to either create a new player character, or import one they exported from a previous playthrough. A PC may have up to five companions travelling with them in their party, with the free to decide who to recruit. The main user interface consists of three action bars surrounding the main screen, in addition, characters may equip three stacks of ammo for ranged weapons, and use three different types of usable items. In addition, any spells set to a spell slot cannot be used until the spellcaster rests first to memorise it, dialogue is an important aspect of the game, which relies heavily on it. Other features that affect gameplay include, The ability to customise their PC after creation, the ability to change the primary and minor colours used by each character. Most locations are hidden when first visited but are revealed as the character moves around them, a fog of war effect hides explored areas when the players characters move away from them. A reputation system that tracks the actions of the PC and affects how they are perceived. Higher reputations offer discounts at shops, while low reputations risk the character being attacked when in town. Companions are also affected by reputation, with evil companions leaving the party, even attacking it, if it is high, the ability to keep track of in-game time through the changes in lighting and the activity that is occurring. Characters can be ambushed when camping out or travel long distances between world map locations, players can play either in Single-Player mode, or in Multiplayer mode. The latter allows up to six players to work online with their own created characters. Baldurs Gate takes place in the world of Ed Greenwoods Forgotten Realms setting, during the year of 1368DR. Baldurs Gate includes around 25 player companions that can join with the PC, a number of the characters who appear include several who are canon to the official Forgotten Realms campaign setting, including Drizzt DoUrden and Elminster. On the night after leaving Candlekeep, an armoured figure ambushes the pair. Gorion refuses, and dies while ensuring his Ward can escape, after sabotaging a mine they uncovered within the Cloakwood, the Wards party head into the city, after the pressure on it is relieved enough to let it reopen to travellers. Revealing their findings to Duke Eltan, the leader of the Flaming Fist, forced to stay hidden from the Flaming Fist, the party work to uncover the truth
6. Black & White (video game) – Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001. The game was published by Feral Interactive in 2002 for Mac OS, Black & White combines elements of artificial life, strategy, and fighting games. The player acts as a god and takes control over villages, the goal is to defeat Nemesis, a god wanting to destroy all others and take over the world. A primary theme is the concept of good and evil, Black & White features a unique element, a creature who acts as the players servant, and whose personality is shaped by its interaction with him. Multiplayer is supported over a network or online. Peter Molyneux led the development of the highly anticipated game. Black & White was written from scratch using a great deal of custom software, and the intention was to have the user interface free of icons, buttons. Versions for games consoles were in development, but cancelled, Black & White received universal acclaim, reviewers praised the artificial intelligence, uniqueness, and depth, although the system requirements and bugs were criticised. The creatures artificial intelligence set a Guinness World Record for its complexity, Black & White won awards from several organisations, including the British Academy of Film and Television Arts, and sold over two million copies. Some reviewers re-reviewed the game and considered it over-rated, an expansion, Black & White, Creature Isle, and sequel, Black & White 2, followed. The player takes on the role of a god ruling over an island populated by various tribes, control is manifested in the animated, on-screen Hand, that is used to throw people and objects, tap houses to wake their occupants, cast miracles, and perform other actions. Key items in the story are gold and silver scrolls, gold ones initiate a significant event, and silver ones detail a task to perform and the reward upon completion. The principle behind the title is the conflict between good and evil. Nearly every action counts toward the image as judged by his followers, the player may be seen as a good god. The land, interface, and music according to that alignment. For example, a good gods temple is bright-coloured, and an evil gods is fashioned to look intimidating, the use of either is never required, although a balance of good and evil can be used to stay in the grey area. There are two advisers, one good and the evil, who try to persuade the player to do things their way. The primary goal is the expansion by constructing buildings and breeding villagers
7. Buffy the Vampire Slayer (2002 video game) – Buffy the Vampire Slayer is a 2002 Xbox video game addition to the Buffy the Vampire Slayer franchise. It is the video game of the franchise to be released, though the earliest in terms of setting. The novella and dialogue of the game were written by Christopher Golden and Thomas Sniegoski, Giles takes Buffy for some late night Slayer training in an old Spanish Mission in Sunnydale. Buffy fights her way through the Mission, opening the door to the chapel where she is transported to the Sunken Church, there she encounters three nasty looking demons and the Master who she is shocked to see as she killed him and crushed his bones to dust. The Master cheerfully greets her and then drains her, moments later, Buffy wakes from the nightmare safe in her bed. The next night, Buffy practices for cheerleading as a favor to Cordelia when vampires invade the school, Buffy orders Cordelia to take the other girls into the supply closet while she turns the lights back on. Buffy battles through the school, fighting vampires and hellhounds before finding the janitor, Creepy Pete and she gets his keys and heads to the basement where she restores power to the school. At that point, Giles contacts her to tell her that he is under attack, Giles is unable to determine why Malik wanted the book but isnt worried so Buffy and her friends leave for a night at the Bronze. At the same time, Malik is revealed to be working for Spike who has returned to Sunnydale, Spike uses the book to summon the spirit of an ancient being named Lybach who possesses Drusilla to force Spike to do its bidding. Lybach orders Spike to get fresh human sacrifices for a coming ceremony, at the Bronze, Buffy and the others party until the vampires, led by one named Scylla, break in and kidnap several students, including Willow. Buffy chases the vampires outside where she encounters and fights off Spike, Buffy fights through waves of vampires, zombies and hellhounds to a mausoleum where she finds Scylla and Willow. Buffy fights Scylla who, like Malik, proves more powerful than an ordinary vampire, Buffy beats Scylla who flees rather than continue the fight, leaving Willow behind. Realizing that Spike has taken over the Sunken Church and still has more victims, the group cant come to any conclusion besides that Spike may be trying to draw an ancient evil forth into this world and Buffy sets off again on her own. Buffy reenters the mausoleum where she fights through zombies to reach the secret passageway leading to the Sunken Church, in the passage she fights more zombies and demonic spiders before finally reaching the Church. Buffy battles her way through the Church, now faced with demons as well as spiders and zombies and she arrives too late to save the victims, but interrupts the ritual causing the vampires to run while Materiani stays to fight her. Buffy kills Materiani and takes his Tedarka Talisman, but not before he completes the ritual, to Buffys shock, the Master is resurrected as a phantom and she flees as the area collapses. Giles explains that while the Master couldnt be resurrected in physical form, Buffy mentions her dream and the appearance of the Master and gives Giles the sigil the demons from the dream wore in hopes that its a clue. Xander decides to see what information he can get from Willy the Snitch while Buffy heads to Angels Mansion in hopes he can figure out the Master, at the Mansion, Angel tells Buffy only she can save him before being abducted by demons
8. A Bug's Life (video game) – A Bugs Life is a video game based on the Disney/Pixar film of the same name. It was released for various systems in 1998 and in 1999, the games storyline is similar to that of the movie, with a few changes. After completing levels the player can unlock real clips from the movie and its Game. com, Sega Saturn, and Dreamcast versions were cancelled. In March 2011, the PlayStation version was released on the PlayStation Store for the PlayStation 3, though the film was Roddy McDowalls final theatrical performance, the game was his final work overall before his death. A Bugs Life is a game with different goals in each of 15 levels. Most of the deal with getting the main character, Flik. When the player finishes a level, that player can proceed to the next level, each new level starts with a new short animation from the movie. If the player all of the bonus items in a level. Bonus items include 50 pieces of grain, four letters that spell F-L-I-K, floating telescopes guide the player through each level. Throughout each level are a variety of seeds, some seeds are partially buried in the ground. These seeds can be transformed by Flik into a kind of plant that can help him solve problems within the levels. Flik can increase the number of plants he can grow by collecting colored tokens scattered throughout the levels, obtainable throughout all the levels are a series of berries which can be thrown at enemies to kill them. How long the enemies dead, once hit, depends on the kind of berry Flik throws at it. The player starts out each level with the red berry, some levels do not contain certain berries, the only way to get those berries is to collect enough purple tokens to get that berry from a seed. Fliks grain machine is present in certain levels, if the player finds the machine and puts it on, it will destroy any enemy that comes into contact with it. The machine is also handy in collecting grain at distant ranges, when Flik is in the machine, he cannot jump. Several bosses are encountered during the game, Thumper The Bird Thud Molt Hopper A Bugs Life was met with mixed to negative reviews. Aggregating review website GameRankings gave the Nintendo 64 version 54. 40%, the PlayStation version 55. 73% and the Game Boy Color version 36. 63%
9. Chakan: The Forever Man – Chakan, The Forever Man is a Sega Mega Drive/Genesis and Game Gear video game published by Sega of America during December 8,1992. The game featured a dark premise for the time of its release. It is based upon a book by Robert A. Kraus and was produced by Ed Annunziata. The player, as Chakan, starts in a hub stage, from which he can select one of four elemental-based planes of Earth, Air, Fire. The player advances through each platforming level until completion or death, the player has infinite lives, but will be returned to the hub if he is killed. At the bottom of the screen, an hourglass indicates how much time the player has to all the levels in the plane. If time runs out, the player is returned to the hub and these levels are considerably harder than the initial four sets of planes. The game follows the tale of Chakan, a warrior who is so confident in his swordsmanship that he declares even Death cannot best him in battle, Death appears and challenges Chakan, if Chakan can defeat him, he will be granted eternal life. However, if Death wins, he will become Deaths eternal servant, the battle rages on for several days until Chakan emerges as the victor. Death grants him his reward, but additionally condemns him to all of existence until all supernatural evil is destroyed. After he has slain the supernatural evils of Earth, Chakan is shown stabbing himself with his sword in anticipation of his promised death, Death replies that every star in the universe contains a planet filled with supernatural evil, so Chakans curse remains unlifted. Therefore, he is forced to defeat Death one more time to win freedom from his curse, the player is given one attempt to defeat Death as the final boss, if unsuccessful, Chakan states that rest will come another day. If successful and Death is defeated, an hourglass background used in the plot exposition screens appears without any text, in either case, the screen fades out and the player is returned to the title screen. The game is known for its unusually high difficulty level. A Game Gear game by the name was published by Sega. It features very similar gameplay, but different level layouts and other changes to accommodate the weaker hardware and it does have a title screen synthesized voice, Chakan, the Forever Man which the Genesis version did not. A sequel was planned and developed somewhat by Ed Annunziatas studio AndNow and it was planned to be released for as many current platforms as possible, according to Ed Annunziata himself in an interview with SegaFans during May 2001. Much of the work on the Chakan sequel was later absorbed into the 2002 game Blood Omen 2, Chakan continues to exist in ongoing comics that do not factor the games events as canon
10. Commandos 2: Men of Courage – Commandos 2, Men of Courage is a real-time tactics video game, the sequel to Commandos, Behind Enemy Lines. It was developed by Pyro Studios, and published by Eidos Interactive, the Mac OS X version of the game was released in 2005 by Feral Interactive along with Commandos 3, Destination Berlin as part of the Commandos Battle Pack. The game places the player in command of a squad of commandos, the action stretches from 1941 to 1945 and takes place on both the Western Front against the Germans and the Pacific theatre against the Japanese. At the beginning of each mission the player is the responsible for the Commando Corps. They are all exceptional and have been trained for missions behind enemy lines. Additionally, each one has unique skills and abilities that the player has the chance to exploit when assigning orders during the missions. In May 1941, commandos Paul Toledo and Natasha Nikochevski capture an Enigma machine and its codebook in a German submarine base at La Pallice in La Rochelle and they destroy the bases anti-aircraft guns and torpedo warehouse before escaping in the submarine. While in the North Sea, the Royal Navy submarine is caught, the enigma machine is confiscated and the entire crew captured with the exception of Blackwood and Hancock, both of whom evaded capture. After rescuing the crew, the commandos proceed to recover the Enigma and disable the destroyers main guns, under orders that the Enigma be hastily brought to England, OHara and Duchamp takeoff in a Fieseler Fi 156, while the rest escape in the submarine. A year passes and the commandos are deployed to the Pacific Theatre, in Burma, they rescue a spiritual leader and assassinate a Japanese tyrant with the help of Gurkhas. On 17 June 1942, the commandos are sent to northern Thailand, where they rescue a Colonel Guinness, the bridge is blown up just as a train of the Imperial Japanese Army high command crosses it, plummeting into the river. In July 1942, the land on the strongly fortified Savo Island to disable the large artillery guns. While on the island, they are assisted by a castaway named Wilson, OHara steals it as a souvenir. In Spring of 1944, the commandos are sent to Haiphong, Indochina, destroying the fuel depots. While out at sea, the sabotage the rudder of every A6M Zero. The Shinano is then bombed by American Vought F4U Corsairs, following their tour of duty in the Pacific, the commandos are recalled to the Western Front for the Normandy invasion. During the battle of Cherbourg, they rescue a wounded Private Smith, a few months later, Toledo is captured and taken to Colditz Castle where he is to be executed. The commandos save him and they help the prisoners of war housed there escape by disguising them in German uniform, while the prisoners escape, the commandos acquire top secret documents from three high-ranking German officers, revealing plans to devastate Paris with planted explosives before it is liberated