Category:Java platform games
Pages in category "Java platform games"
The following 86 pages are in this category, out of 86 total. This list may not reflect recent changes (learn more).
The following 86 pages are in this category, out of 86 total. This list may not reflect recent changes (learn more).
1. Java (software platform) – Java is used in a wide variety of computing platforms from embedded devices and mobile phones to enterprise servers and supercomputers. While they are less common than standalone Java applications, Java applets run in secure, sandboxed environments to provide many features of native applications, in addition, several languages have been designed to run natively on the JVM, including Scala, Clojure and Apache Groovy. Java syntax borrows heavily from C and C++, but object-oriented features are modeled after Smalltalk, Java eschews certain low-level constructs such as pointers and has a very simple memory model where every object is allocated on the heap and all variables of object types are references. Memory management is handled through integrated automatic garbage collection performed by the JVM, on November 13,2006, Sun Microsystems made the bulk of its implementation of Java available under the GNU General Public License. The latest version is Java 8, the only supported version as of 2016, Oracle has announced that using older versions of their JVM implementation presents serious risks due to unresolved security issues. The Java platform is a suite of programs that facilitate developing and running programs written in the Java programming language. A Java platform will include an engine, a compiler. Java ME, Specifies several different sets of libraries for devices with limited storage, display and it is often used to develop applications for mobile devices, PDAs, TV set-top boxes, and printers. Java SE, For general-purpose use on desktop PCs, servers, Java EE, Java SE plus various APIs which are useful for multi-tier client–server enterprise applications. The Java platform consists of programs, each of which provides a portion of its overall capabilities. For example, the Java compiler, which converts Java source code into Java bytecode, is provided as part of the Java Development Kit, the Java Runtime Environment, complementing the JVM with a just-in-time compiler, converts intermediate bytecode into native machine code on the fly. The Java platform also includes a set of libraries. The heart of the Java platform is the concept of a machine that executes Java bytecode programs. This bytecode is the same no matter what hardware or operating system the program is running under, there is a JIT compiler within the Java Virtual Machine, or JVM. The JIT compiler translates the Java bytecode into native processor instructions at run-time, the use of bytecode as an intermediate language permits Java programs to run on any platform that has a virtual machine available. Since JRE version 1.2, Suns JVM implementation has included a just-in-time compiler instead of an interpreter, although Java programs are cross-platform or platform independent, the code of the Java Virtual Machines that execute these programs is not. Every supported operating platform has its own JVM, in most modern operating systems, a large body of reusable code is provided to simplify the programmers job. This code is provided as a set of dynamically loadable libraries that applications can call at runtime
2. PeaceMaker – PeaceMaker is a video game developed by ImpactGames, and published in February 2007 for Windows and Mac OS. It is a government simulation game which simulates the Israeli-Palestinian conflict, labelled as a serious game, it is often pitched as a video game to promote peace. The game was originally a university project started in 2005 by a team from the Carnegie Mellon University. After graduating, two of the members founded a development company in order to finish the project. Peacemaker players can choose to represent either the leader of Israel or the Palestinian Authority and they have to deal with events presented using real world pictures and footage. They have to react and make social, political, and military decisions that their position entails within a system similar to turn-based strategy. The goal of the game is to solve the conflict with the two-state solution, PeaceMaker was well received by both the gaming and general press and won several awards. Critics praised its gameplay and the accuracy of the conflict representation and it is seen as an important game for the serious game movement and is becoming a flagship of the genre. Its educational value allows for an understanding of the Israeli-Palestinian conflict. PeaceMaker is a government simulation game that incorporates elements of turn-based strategy, the player choose to be either the Prime Minister of Israel or the President of the Palestinian National Authority, and must resolve the conflict peacefully. The game interface includes a map, like Civilization, showing the Gaza Strip, the Galilee, the West Bank, after each turn, the events of the week are pointed on the map. By clicking on it, the player views a news report, with pictures and footage. Each week, the player makes a decision regarding security, construction or politics and he may seek the advice of two advisers with differing opposite views. The Palestinian President is helped by a national and a foreign adviser, the Israeli Prime Minister has the views of a hawk, advocating repressive measures, and a dove, willing to help the Palestinians. The player has access to panel of decision, such as making a speech, reflecting the asymmetric conflict, the two leaders cannot make the same decisions. The Israeli Prime Minister has major financial and military power, the Palestinian President is much more helpless, and has to ask the third-party help for most of his actions. A key-point of the game is that the actions of the players do not always have the expected outcome, for example, an Israeli proposal for medical aid shortly after an air strike will be turned down, and will detoriate even further the relation with the Palestinians. The player actions provoke immediate reactions, such as public protest or political critics and they also influence several long-term variables, classified into two categories
3. PoxNora – PoxNora, Battlefield of the Immortals is a multiplayer online game that combines a collectible card game with a turn-based strategy game in a fantasy setting. PoxNora was originally launched via Java Web Start through a browser and can be played on Microsoft Windows, Mac OS X, the game is free to play with Sample Battlegroups, and players can purchase additional game pieces, called runes, and build their own strategies. The game currently includes more than 1600 runes, the game was originally designed and developed by Octopi Media Design Lab, which as of January 16,2009 became owned by and operated by Sony Online Entertainment. This division of SOE was formerly referred to as SOETucson, on April 1,2011, SOE closed down the Tucson studio along with its Seattle and Denver studios, laying off over 200 employees in the process. Some members of the PoxNora team were moved to the San Diego HQ to continue development, players build decks, called Battle-groups, on PoxNoras website. A Battlegroup consists of thirty runes in any combination of spells, relics, equipment, the game is launched via Java Web Start and players enter one of four game lobbies where they can chat or enter games. A fifth game lobby is reserved solely for trading discussion, Games consist of two players, though matches against AI bots are possible now with the release of single-player campaigns, first introduced in the Path to Conquest Expansion. Each players Battlegroup is shuffled and players reveal two runes per turn, the game is played on one of 8 different square, tiled maps with various obstacles, fonts, and a Shrine representing each player. The first to destroy their opponents Shrine wins, players accumulate Nora each turn and can use it to cast spells, deploy champions, place relics, or use equipment. When a champion rune is played, it appears on the map and can be moved around. Champion movement is limited by their Action Points, which regenerate at the start of the players turn. Champions gain Champion Points as they participate in battles, players can spend CP to improve or add to their champions abilities. Tokens can be used to increase the CP of a champion by 25,50,100, or 200, tokens are obtained through purchasing traditional booster packs or separate token packs. Tokens can be traded with other players for alternative tokens or runes, the game can be played free. Originally, to be able to upgrade runes, or to trade for other runes, it was necessary to purchase runes. A player reward system with gold that can be earned in-game now allows access to all aspects of the game with no cash transactions, though some runes are unavailable for gold, every booster pack has a set number of rarity slots. Players trade runes to obtain better runes or to make a better deck, there are several rune shops in the Trader forum that can give players a good idea of what their runes are worth. Two versus two was added to PoxNora
4. Galaxian – Galaxian is an arcade game that was developed by Namco and released in October 1979. It was published by Namco in Japan and imported to North America by Midway that December, the game was highly popular for Namco upon its release, and has been a focus of competitive gaming ever since. It spawned a sequel, Galaga, in 1981. Along with its sequel, it was one of the most popular games during the golden age of arcade video games. Galaxian expanded on the formula pioneered by Space Invaders, as in the earlier game, Galaxian features a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the players ship and this made it the first game to feature enemies with individual personalities. The games plot consists of a screen that displayed the message WE ARE THE GALAXIANS / MISSION. Galaxian was very successful for Namco and introduced several firsts and it also features a crude theme song and more prominent background music. These elements combine to create a look and feel that would set the standard for games in the 1980s such as Pac-Man. Swarm after swarm of alien armies attack the ship that moves left. The ship can only have one shot on screen at a time, the player defeats one swarm, only to have it replaced by another more aggressive and challenging swarm in the next stage. A plain and repetitive starfield scrolls in the background, the game was developed by Namco in 1979, and released in Japan that year. It was designed to build and improve upon the formula of Taitos game Space Invaders, Galaxian incorporated new technology into its dedicated arcade system board, the Namco Galaxian board. The result was more complex and difficult game play, soon after the Japanese release, Namco partnered with the American company Midway to release the game in North America. Midway had previously published Space Invaders in the market, but had to seek new foreign partners when Taito decided to market their games themselves. Galaga Gaplus Galaga 88 Galaga Arrangement - released as part of Namco Classic Collection Vol.1 Galaxian was one of the most widely pirated motherboards during the early 80s, numerous hacks were made of the game and featured slightly redesigned enemy characters and special bonus stages. The scrolling starfield and death explosion were still familiar as those from Galaxian and these hacks include, Galaxian Part 4, Galaxian Part X, Galaxian Turbo, and Super Galaxians. The Astrocade version would later be awarded a Certificate of Merit for Best Arcade-to-Home Video Game Translation at the 4th annual Arkie Awards, Arcade Express reviewed the Atari 5200 version in November 1982 and scored it 7 out of 10
5. Minecraft – Minecraft is a sandbox video game originally created and designed by Swedish game designer Markus Notch Persson, and later fully developed and published by Mojang. The creative and building aspects of Minecraft enable players to build out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, the PC version of the game is noted for its modding scene, where a dedicated community creates new gameplay mechanics, items, and assets for the game. Minecraft received praise from critics, and won awards and accolades. As of February 2017, over 121 million copies have been sold across all platforms, making it the second best-selling video game of all time, only behind the various releases of Tetris. In September 2014, Microsoft announced a deal to buy Mojang, Minecraft is a three-dimensional sandbox game that has no specific goals for the player to accomplish, allowing players a great amount of freedom in choosing how to play the game. However, there is an achievement system, gameplay by default is first person, but players have the option to play in third person mode. The core gameplay revolves around breaking and placing blocks, the game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, lava, tree trunks, etc. While players can move freely across the world, objects can only be placed at fixed locations on the grid, players can gather these material blocks and place them elsewhere, thus allowing for various constructions. At the start of the game, the player is placed on the surface of a procedurally generated, the world is divided into biomes ranging from deserts to jungles to snowfields. Players can walk across the terrain consisting of plains, mountains, forests, caves, the in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers, non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves. The game world is generated as players explore it, using a map seed which is obtained from the system clock at the time of world creation unless manually specified by the player. The game achieves this by splitting the world data into smaller sections called chunks. The games physics system has often described by commentators as unrealistic. Most solid blocks are not affected by gravity, liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using mechanical devices, electrical circuits
6. FreeCol – FreeCol is a 4X video game, a clone of Sid Meiers Colonization. Released under the GNU General Public License, FreeCol is free, FreeCol is mostly programmed in Java and should thus be platform-independent. In practice, it is known to run on Linux and Windows, in February 2007 it was SourceForge. nets Project of the Month. While remaining faithful to the original in terms of mechanics and gameplay, to be allowed to declare independence, at least 50% of the players colonists must support independence. This is achieved by producing liberty bells,200 liberty bells turn one colonist from being a royalist into being a rebel, to be able to defeat the royal expeditionary force the player must train and build a strong enough army of his own. Another important factor are the settlements of different Native American nations. Native settlements can be traded with to gain gold or they can be conquered for treasure, Native settlements can also teach the players colonists and turn them into specialist. Specialists are considerably more productive when assigned in their trade, most specialists can be trained for gold in Europe or come as settlers for free, but certain specialists can only be trained at certain native settlements. FreeCol starts in 1492 with two colonists on a caravel on the ocean at the players disposal, the player is the kings proxy and is supposed to lead the caravel to the shore and found a colony in the New World consisting of multiple settlements. The player may trade with Europe using various resources which are produced in settlements or acquired from trade with natives. In each settlement the player can build up industrial buildings to convert raw materials into processed goods. List of open source games Official website FreeCol on translatewiki. net FreeCol on the Civilization Wikia FreeCol at Open Hub
7. Ninja Gaiden (NES video game) – Ninja Gaiden, released in Japan as Ninja Ryūkenden and as Shadow Warriors in Europe, is a side-scrolling action-platforming video game. It was developed and published by Tecmo for the Nintendo Entertainment System, its development and it was released in December 1988 in Japan, in March 1989 in North America, and in August 1991 in Europe. It has been ported to other platforms, including the PC Engine, the Super NES, the Virtual Console. The story follows a ninja named Ryu Hayabusa as he journeys to America to avenge his murdered father, there, he learns that a person named the Jaquio plans to take control of the world by unleashing an ancient demon through the power contained in two statues. Ninja Gaiden has been renowned for its story and usage of anime-like cinematic cutscenes. It received extensive coverage and won awards from video gaming magazines, while criticism focused on its high and unforgiving difficulty. Over fifteen years after its release, the continued to receive acclaim from print. It was novelized as part of the Worlds of Power NES game adaptations written by Seth Godin and Peter Lerangis, and it spawned a soundtrack CD. Ninja Gaiden features a ninja named Ryu Hayabusa who seeks revenge for the death of his father, the story opens with Ryus father Ken being killed in a duel by an unknown assailant. After the duel, Ryu finds a written by Ken which tells Ryu to find an archeologist named Walter Smith in America. Before Ryu can find Walter, Ryu is shot and kidnapped by a young woman. Ryu then finds Walter, and Walter tells him of the statues he. Walter tells Ryu of a demon named Jashin, that SHINOBI defeated. Ryu shows Walter the Shadow demon statue given to him from the woman, but during their conversation, Ryu gives chase, defeats the masked figure, and retrieves the statue, but when he returns he finds that Walter is dying and the Light statue is missing. Right after Walter dies, three armed men confront Ryu and tell him to come with them, Ryu is taken to an interrogation room, where he meets Foster, head of the Special Auxiliary Unit of the Central Intelligence Agency. Foster tells Ryu about a more-than-2000-year-old temple Walter discovered in ruins in the Amazon. He continues by saying that Walter, one day, mysteriously sealed the ruins, Foster explains to Ryu that they have been monitoring the activity of someone named Guardia de Mieux, also known as the Jaquio, who recently moved into the temple. Using the statues, the Jaquio plans to awaken Jashin and use it to destroy the world, Foster asks Ryu to go to the temple and eliminate him
8. FIFA 10 – FIFA10 is the 17th title in EA Sports FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label and it was released on 2 October 2009 in Europe,30 September in Australia and 20 October 2009 in North America. It is available for the PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 2, handheld versions of the game were also released for the iOS, Nintendo DS, PlayStation Portable, and mobile phones. The demo of FIFA10 appeared on Xbox 360, PlayStation 3, and PC on 10 September in Europe, on 11 September in Australia, the playable teams were Chelsea, Barcelona, Juventus, Bayern Munich, Marseille and Chicago Fire. The stadia used in the demo were Wembley Stadium, and FIWC Stadium, the demo offered friendly matches with half lengths of three real-time minutes. As well as playing a match, the demo allows users to upload created in-game videos. The tagline for the game is How big can soccer get. commentary is available in 12 different languages, with each language boasting around 25,000 phrases. The English version features British commentators Martin Tyler and Andy Gray, while Clive Tyldesley and Andy Gray were still become as commentator in PC, PS2, Wii, FIFA10 is the second version of the game to sponsor a football club. Along with football magazine FourFourTwo, FIFA10 is the co-sponsor of English League One club Swindon Town, the FIFA10 logo appears on the front of the teams away shirt and on the back of the home shirt. It is the first FIFA game to do so since FIFA07, Manager Mode enables the player to take charge of any club in any of FIFA 10s featured leagues. The Manager Mode has been revamped for FIFA10, with many previous issues, EA has claimed that over 50 key improvements have been made to the PlayStation 3 and Xbox 360 versions. A new Assistant Manager can be used to care of the teams line-up. For example, if the match is against a low rated team. Pre-season friendlies have been introduced to the Xbox 360 and PlayStation 3 versions of the game, results for simulated matches are more heavily based on team strength and do not appear to be as random as has been the case in the past. This results in more performances and eliminates instances where stronger clubs would be fighting relegation. The names of the generic stadiums can be changed in Manager Mode to reflect the name of the clubs home ground. There is a Board Difficulty setting, which determines the financial generosity of the board, the transfer system has been made more authentic, as money is no longer the monopolizing factor in acquiring a player. The acceptance of an offer will be based on such as the number of players in the squad in the same position
9. FIFA 11 – FIFA11, also known in North America as FIFA Soccer 11, is the 18th title in Electronic Arts FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label and it was released on 28 September 2010 in North America,30 September 2010 in Australia, and 1 October 2010 in Europe for all platforms, except the Wii and Nintendo DS. The Wii version was released on 1 October 2010 in North America and Europe, the PC version of FIFA11 is the first in the series to use the same game engine as the PlayStation 3 and Xbox 360 versions. The game received positive reviews, and was awarded Sports Game of the Year at the Golden Joystick Awards after a record-breaking 2.06 million votes and this is the last FIFA title to be released for the Nintendo DS. Next Gen Gameplay Engine, The PC version of the game now uses the game engine as the PlayStation 3. Also, the Two Button control system, introduced in the 2010 FIFA World Cup game has carried through to FIFA11, making it ideal for novices and new players to the series. FIFA World, This will allow the player to customize their avatar, compete with players from all over the world. PC Improvements, Next-gen menu presentation is used, Manager mode from console version of FIFA10 has been imported with some improvements. Be a pro seasons have been completely revamped, there is a new practice arena which can be accessed when exiting a game mode. There is a new 5 v 5 online team play and Pro Club Championship, further, there is the all new Virtual Pro game mode. Players can create their game face on the web site then download it. 360° dribbling is also featured along with LAN play, Players can also create tactics themselves. Pro Passing, is a new passing system where the gamers own accuracy with the pad, as well as the situation and skills of the players on the pitch. Creation Centre, is a new web-based application which allows the user to create material to download to their console, created teams, names, kits, and players can be customised and players can be edited in a more in-depth way than before. Create a player by choosing his appearance, accessories and attributes and you may also create players and edit squads on the console itself, but to create a team you must use the Creation Centre web-based application. Career Mode, Be a Pro Mode and Manager Mode have been merged into the new Career Mode, where the player can choose to be a player, manager, or player-manager for over 15 seasons. The board of a club can decide to give the manager a contract extension or not, the manager reputation rating is still in the game and will go up or down depending on your efforts. On the player growth screen, the user will also get comments from the coach, such as has reached his potential, isnt going to grow anymore, or could develop quickly if given game time
10. God of War: Betrayal – Released for mobile phones supporting the Java Platform, Micro Edition on June 20,2007, it is the third installment in the God of War series, and the fifth chronologically. Loosely based on Greek mythology, Betrayal is set in ancient Greece with vengeance as its central motif, the player controls the protagonist Kratos, who became the new God of War after killing the former, Ares. Kratos is framed for the murder of Argos and pursues the true assassin across Greece, Betrayal is the only installment in the series to be released on a non-PlayStation platform and presented as a 2D side-scrolling game. It received awards for Wireless Game of the Month and Best Platform Game of 2007, platforming elements include jumping across chasms, climbing ladders, and swinging on ropes. Some puzzles require Kratos to move a box on top of a switch, Game length is approximately two to four hours, and it consists of ten levels. Kratos retains his main weapon of the installments, the Blades of Athena. In gameplay, the blades can be swung offensively in various maneuvers, in addition to the main gameplay, Betrayal includes a bonus Arena Mode where players must kill a certain number of enemies without dying before gaining access to the Arenas upper levels. As with the games in the God of War franchise, God of War, Betrayal is set in an alternate version of ancient Greece, populated by the Olympian Gods. Events are set between those of the games Ghost of Sparta and God of War II, the protagonist is Kratos, a former Captain of Spartas army who became the new God of War after killing his predecessor, Ares, the previous God of War. Other characters include Argos, the giant pet of the goddess Hera, an assassin, and the Olympian messenger Ceryx. Zeus, the King of the Gods, is an unseen character, Kratos is leading the Spartan army in a rampage across Greece. During the campaign, he is attacked by a number of beasts led by Argos, after a series of skirmishes, Argos is killed by an unknown assassin, who frames Kratos in an attempt to turn the gods against him. The Spartan pursues his foe across Greece to discover the identity of the assassin, but is slowed by constant attacks from the minions of Hades, Zeus sends Ceryx to deliver a message to Kratos, stop the relentless pursuit and take heed of the destruction already caused. Kratos, however, battles and kills Ceryx, which allows the assassin to escape. Kratos then realizes his actions have further alienated the gods, God of War, Betrayal was announced by Sony Online Entertainment at a press conference in Los Angeles in May 2007. The game utilizes a total of 110 different animations and features a 2D rendition of the three dimensional graphics. The character art and animation were done by WayForward Technologies, the only audio components are an orchestral score in the main menu and background sounds. In August 2007, Phil Cohen, producer, designer, and game director for Betrayal and he wrote the initial design document between September and October 2005, and revisited it in August 2006, the month development started
11. Guitar Hero Mobile series – The series has proven to be popular, the Guitar Hero III Mobile game has been downloaded more than 2 million times, and over 250,000 songs are played each day across the series. Originally, the Guitar Hero Mobile series was published by Hands-On Mobile, for the first game, Guitar Hero III Mobile, Hands-On Mobile received licensing from Activision to port 51 songs, two characters, three venues, and four guitars to the mobile version. The game was released on Verizon Wireless, but made available on other cellphone carriers in February 2008. The game was programmed by Robinson Technologies in affiliation with MachineWorks Northwest LLC, the game graphics were developed in collaboration with RTSoft and MachineWorks Northwest LLC by Anthem Game Group. The audio was taken from the audio files used by Activision for Guitar Hero III. The audio files were reduced in size, but remained multichannel, for example, separate channels were used for the guitar track, background instruments and vocals, audience. Each song was reduced in length to two minutes to maintain shorter, bite-sized gameplay, to reduce the file size used by the phone, only two songs are stored at any time. Accessing other songs requires them to be downloaded via a cellphone network, a five button setup—like in console versions—was considered, but testing showed the game to be more entertaining with only three buttons. Rapid transitions and simultaneous button presses were included to add difficulty to the gameplay, the mobile version of Guitar Hero 5 was developed for Android, BlackBerry, BREW, Java ME and Windows Mobile platforms. In a change from games in the series, players are given the option to download MP3 versions of songs via Internet data services instead of using the MIDI versions that come with the game. Gameplay in Guitar Hero Mobile games was similar to its counterparts, except instead of 5 frets,3 frets are used. The numbered keys used are 1,4, and 7 for green notes,2,5, and 8 for red notes, and 3,6, and 9 for yellow notes. Once the note reach the bottom, the player must play the note by pressing or holding down the key in order to score points. Star Power is activated using the * button on the keypad or the OK button in the center of the directional pad, other features include online leader boards, file saves, and accomplishments achieved by meeting certain in-game criteria. There are no multiplayer modes in the game, the game, when played on advanced phones that recognize simultaneous keypresses, support the playing of chords on guitar or simultaneous drum hits. No major gameplay additions were made for Guitar Hero 5, Guitar Hero III Mobile features 15 playable songs from Guitar Hero II and Guitar Hero III, Legends of Rock with additional expansion packs released every month. Song quality and format varies by phone type, however, only the first two minutes of each song are available to play. As with Guitar Hero III for consoles, the mobile version presents songs separated into three tiers, each with four songs that must be completed before the encore song can be performed