Pages in category "Online payments"
The following 60 pages are in this category, out of 60 total. This list may not reflect recent changes (learn more).
The following 60 pages are in this category, out of 60 total. This list may not reflect recent changes (learn more).
1. 2C2P – 2C2P is a Singapore-headquartered pan-Asian payment services company that works with financial institutions, e-commerce and m-commerce merchants. It operates across Southeast Asia, including in Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines and Thailand, 2C2P was founded in 2003 by Aung Kyaw Moe, an entrepreneur from Myanmar who is based in Singapore and Thailand. Aung also co-founded Paysbuy, a Thai payments company, in 2004, the company processed over $2.2 billion in transactions in FY2014. 2C2P has received backing from venture capitalists Amun Capital, GMO Venture Partners. 2C2P was selected by Deloitte as No.100 in the 2013 Deloitte Technology Fast 500 Awards, in 2015 it was named among the Top 25 payment startups by CB Insights, alongside Square Inc. The name of the company means To Cash To Payments, 2C2P offers multi-channel payment platforms, payment gateways and other white-label payment solutions. Services include span local and international payment card acceptance, issuing prepaid cards and accepting cash and cash equivalent solutions,123, an alternative payment service, allows customers to pay for online purchases via over-the-counter payment at its service network of over 320,000 locations throughout Southeast Asia. AIS mPay MasterCard, a credit card payment service in Thailand, offered together with Advanced mPay, MasterCard. EasyBills’, the first financial service in Thailand that allows holders to make bill payments online or by using their mobile devices. EasyBills was also launched in Myanmar in June 2015, thailands national carrier THAI Airways tasked 2C2P to process all transactions made on their website, a value which could be as high as USD2.47 billion. Central Group, a retail conglomerate from Thailand, appointed 2C2P to implement payment services for five of their retail brands - B2S, Central, OfficeMate, Robinson and SuperSports. Citizen Card, the first prepaid card issued by Myanmar Citizens Bank, Myanmar Payments Union and 2C2P launched Myanmars first e-Commerce payment platform in February 2015. 2C2Ps 3D Secure authentication technology is implemented by card issuing banks across Southeast Asia. List of on-line payment service providers Electronic commerce Payment gateway Payment service provider Official website Crunchbase profile
2. PayPal – PayPal is one of the worlds largest Internet payment companies. The company operates as a payment processor for online vendors, auction sites and other commercial users, established in 1998, PayPal had its IPO in 2002, and became a wholly owned subsidiary of eBay later that year. In 2014, PayPal moved $228 billion in 30 currencies across more than 190 nations, the same year, eBay announced plans to spin-off PayPal into an independent company by mid-2015 and this was completed on July 18,2015. On July 20,2015, PayPal had its second IPO, PayPal was established in December 1998 as Confinity, a company that developed security software for handheld devices founded by Max Levchin, Peter Thiel, Luke Nosek and Ken Howery. PayPal was developed and launched as a transfer service at Confinity in 1999. In March 2000, Confinity merged with X. com, a banking company founded by Elon Musk. Musk was optimistic about the success of the money transfer business Confinity was developing. Musk and then-president and CEO of X. com, Bill Harris, disagreed on this point, in October of that year, Musk made the decision that X. com would terminate its other Internet banking operations and focus on the PayPal money service. The X. com company was then renamed PayPal in 2001, Paypals IPO listed under the ticker PYPL at $13 per share and ended up generating over $61 million. Shortly after PayPals IPO, the company was acquired by eBay in July 2002 for $1.5 billion, more than 70 percent of all eBay auctions accepted PayPal payments, and roughly 1 in 4 closed auction listings were transacted via PayPal. PayPal acquired the VeriSign payment solution in 2005 to expand its e-commerce business, by the end of 2007, the company generated $1.8 billion in revenue. In November 2008, the company acquired Bill Me Later, a payments company offering transactional credit at over 9000 online merchants in the US. PayPal revenues for Q12009 were $643 million, up 11 percent year over year,42 percent of revenues in Q12009 were from international markets. PayPals Total Payment Volume, the value of transactions in Q12009 was nearly $16 billion. By 2010, PayPal had over 100 million active user accounts in 190 markets through 25 different currencies, in July 2011, fourteen alleged members of the Anonymous hacktivist group were charged with attempting to disrupt PayPals operations. The denial of service attacks occurred in December 2010, after PayPal stopped processing donations to Wikileaks, on December 5,2013,13 of the PayPal 14 pleaded guilty to misdemeanor and felony charges related to the attacks. The company continued to focus on growth and growth of its Merchant Services division. In 2011, PayPal announced that it would begin moving its business offline so that customers can make payments via PayPal in stores
3. Mobile Suica – Mobile Suica is a service for Osaifu Keitai mobile phones, first launched on January 28,2006 by NTT DoCoMo and au in Japan, and now also offered by SoftBank Mobile and Willcom. Other features supported by the phone includes the ability to review past Suica transactions via the mobiles display. Suica uses Sonys FeliCa chip for its main functionalities, Mobile Suica interacts with the FeliCa chip using Java technology. Since October 2006, it is possible to register for Mobile Suica using any major credit card, a limited e-money only application called Easy Mobile Suica was also launched in late October 2006. Mass transit system Electronic money JR-East, Mobile Suica JR-East, Research and Development > R&D Story Sony Global - FeliCa English usage guide
4. Tappr – Tappr is a financial technology company based in Brisbane, Australia that designs and develops a host of payment, point of sale and a host of business solutions suited to SMEs. Brett Hales founded Tappr in 2012 and develops a smart card terminal, mPOS apps, in 2014, Tappr developed its first working prototype of the Tappr Card Reader. Since then a number of prototypes have been conceptualised while the company built its apps, in June 2016, Tappr produced a new prototype of the Tappr Card Reader which had new components including a touch LCD and android os. The Tappr App which runs the Tappr Card Reader and connects via Bluetooth was launched in September 2015 and is currently in testing for selected Australian users. Tappr was recently voted as one of the hottest payment companies to watch in 2016, Tapprs flagship product is a proprietary smart mobile payment device called the Tappr Card Reader. The card reader runs an Android Operating System 6.0, other competitors like Poynt and CommBanks Albert Terminal are supplied by Wincor Nixdorf however are an integrated unit. Payment, social media, rewards and big data apps are currently being developed, the solution is compatible with iOS or Android devices and enables businesses to accept both credit card and debit card transactions and POS functions along with digital wallets and Bitcoins. Tapprs solution is geared towards individuals or small businesses, the Tappr app on an iPad or tablet resembles a simplified point of sale solution. Additionally, Tappr offers analytics and marketing tools derived from their sales data to the business, Tappr has been in development of the Tappr Card Reader since February 2013 and expects pilot production to begin in mid-2016. The Tappr App is currently available now to beta users, Tappr has a commercial relationship with Mint Payments and Miura to supply the Miura M010 to beta users in Australia currently using the Tappr App and Dashboard. The Tappr Card Reader is a smart Payment Terminal designed and developed by Tappr in Brisbane, the Tappr Card Reader combines credit and debit card acceptance with an App Marketplace and supports digital wallets, P2P payments, transportation schemes and Bitcoins. The Card Reader runs Android Ice Cream Sandwich and Tappr has built their own SDK which is available in beta to enlisted third party developers to develop apps for the Card Reader. The Card Reader supports the ARM A8 processor with 512 MB of RAM to provide capacity for apps with high graphics. The Card Reader also supports a TFT2.8 color LCD touch screen for added functionality, Tapprs aims to release their SDK to the public after official launch of the Tappr Card Reader. Tappr claims the Card Reader to be a Gen 2 product in mPOS hardware, the Tappr Card Reader will be release in three colors varieties including Black, White and Blue, however other colors will be available once pilot production is commenced. The Tappr Card Reader pairs via Bluetooth Low Energy to users smartphones and tablets, launched in September 2015, The Tappr App is an mobile Point of Sale app that integrates with the Tappr Card Reader and Miura M010 terminal. The Tappr App combines point of sale with analytics and payment processing, currently in beta, the app is available to Australian users only with plans to launch into other regions once fully tested. The Tappr App is only available for Apple smartphones and tablets with Android versions available in early 2016, brett Hales founded Tappr Enterprises in February 2012, which became Tappr Pty Ltd in April 2012
5. Apple Pay – Apple Pay is a mobile payment and digital wallet service by Apple Inc. that lets users make payments using an iPhone, Apple Watch, iPad or Mac. Apple Pay does not require Apple Pay-specific contactless payment terminals, Apple Pay is a mobile payments service that allows users to make payments in-person, in iOS apps, and on the web. It digitizes and can replace a credit or debit card chip and it is very similar to contactless payments already used in many countries, with the addition of two-factor authentication via Touch ID, PIN, or passcode. The service is compatible with the iPhone 6,6 Plus, iPhone 6S, 6S Plus,7,7 Plus, iPhone SE, iPad Air 2, iPad Pro and the Apple Watch. Users with iPhone 5, 5C, 5S,6,6 Plus, 6S, 6S Plus,7,7 Plus and iPhone SE can use the service through an Apple Watch, though it lacks Touch ID security. Instead, Apple Pay is activated with a passcode and will remain active for as long as the user wears the Apple Watch, Apple Pay uses the EMV Payment Tokenisation Specification. The dynamic security code is the cryptogram in an EMV-mode transaction, Apple added that they would not track usage, which would stay between the customers, the vendors, and the banks. Users can also halt the service on a lost phone via the Find My iPhone service. To pay at points of sale, users hold their authenticated Apple device to the point of sale system, iPhone users authenticate by holding their fingerprint to the phones Touch ID sensor, whereas Apple Watch users authenticate by double clicking a button on the device. To pay in supported iOS apps, users choose Apple Pay as their payment method, users can add payment cards to the service in any of three ways, through their iTunes accounts, by taking a photo of the card, or by entering the card information manually. In the United Kingdom, payments using contactless cards are limited to £30 as they have only one-factor authentication, payments using Apple Pay have two-factor authentication and no transaction limit once retailers have upgraded the software in their terminals to support the latest network contactless specifications. Apple assumes some liability for fraudulent use of the service, banks are expected to carry the burden of the service, and Apple is said to have negotiated smaller transaction fees. In turn, the banks hoped to capture purchases that were handled without credit. Financial Times reported that Apple receives 0. 15% cut of US purchases made with the service, but, following the UK launch, reported that Apples cut is much lower in the UK. This is largely because Regulation 2015/751 capped interchange fees in the European Economic Area at 0. 3% for personal credit cards and 0. 2% for personal debit cards with effect from June 8,2015. In Russia Apple receives 0. 05% for debit cards and 0. 12% for credit cards of each purchases, in addition, in EMV-mode transactions, Apple Pay supports the use of the Consumer Device Cardholder Verification Method using Touch ID, or the phones or watchs passcode. The use of CDCVM allows for the device itself to provide verification for the transaction, however, due to provisioning differences between countries, users may encounter acceptance issues when travelling to a different country. Canada, UK, and possibly other non-US-issued VISA cards only support EMV-mode transactions, the service was announced at Apples iPhone 6 event on September 9,2014
6. Google Wallet – Google Wallet is a peer-to-peer payments service developed by Google that allows people to send and receive money from a mobile device or desktop computer at no cost to either sender or receiver. When set up, a Google Wallet account must be linked to a debit card or bank account in the United States. Google Wallet can be used through the Google Wallet app and Gmail, the app is available for Android devices running Android 4.0 and above, and for iOS devices running iOS7.0 and above. Google Wallet also had NFC payment capabilities, until the creation of Android Pay, the card could also be used to withdraw cash at ATMs with no Google-associated fee, and could be used like a debit card for virtually any purpose, including such things as renting a car. It was discontinued on June 30,2016, Google Wallet is structured to allow its patrons to send money to each other. To send money, a Google Wallet user enters the email address or phone number of the recipient, the recipient must then link that phone number or email address to a bank account in order to access those funds. If the recipient also has a Google Wallet account, the funds will post to that account directly, users can link up to two U. S. bank accounts when the Wallet account is created. Received money goes to the Google Wallet Balance and stays there until the user decides to out to a linked account. The Google Wallet app is available for free from either Google Play or the App Store, after downloading the app, the user creates a four-digit personal identification number for managing everything within their Google Wallet account. The PIN verifies access to the Wallet app on the mobile device. Before it was discontinued on June 30,2016, the Google Wallet Card was recognized by the Cirrus network operated by MasterCard, Google demonstrated the original version of the service at a press conference on May 26,2011. The first app was released in the US only on September 19,2011, on May 15,2013, Google announced the integration of Google Wallet and Gmail, allowing users to send money through Gmail attachments. While Google Wallet is available only in the United States, the Gmail integration is available in the U. S. The original version of Google Wallet allowed users to make purchases with their mobile devices using near-field communication technology. As of September 2015, however, Google dropped NFC from Google Wallet, offering the only through Android Pay. As a result, any cards, loyalty programs. For Android users, those outstanding offers and gift cards were transferred to Android Pay. For iOS users, instructions were provided to export the offers for alternative use, there were no reported security problems with the NFC technology
7. MobiKwik – MobiKwik is an Indian company offering a mobile phone based payment system. Customers add money to a wallet that can be used for payments. The company reports a user base of 50 million customers, MobiKwik was founded in 2009 by husband and wife team Bipin Preet Singh and Upasana Taku. Singh, a 2002 graduate of IIT Delhi, saw an opportunity to improve mobile recharge options and he seeded the company with USD$250 thousand of his own money, developed the website and payment options, and rented office space in Dwarka, Delhi. The initial service was a website with a closed wallet facility, the company initially partnered with online merchants to make their wallet available as a payment option on e-commerce sites. In 2012, the company launched an e-wallet system which allowed users to deposit money online to use for bill payment, in September 2014, Express Computer reported how MobiKwik was partnering with GoDaddy and other international companies to help them comply with Indian payment regulations. As of April 2015, MobiKwik was used by 15 million users and claimed to be adding one million new customers every month, on November 2016, MobiKwik launched its MobiKwik Lite app aimed at users in poor connectivity regions. In February 2017, the announced plans to invest approximately USD$45 million to expand its user base from 50 million to 150 million users in 2017. MobiKwik wallet is a closed wallet authorized in 2013 by the Reserve Bank of India. In 2013, after founder Singhs initial $250k seed investment, MobiKwik raised $5 million in Series A funding from an unnamed US-based VC firm. In 2014, MobiKwik won the mBillionth Award South Asia in the category of Mobile Business, for socially valuable contributions to South Asias digital infrastructure
8. Venmo – Venmo is a mobile payment service owned by PayPal. It allows users to transfer money between one another using a phone app or web interface. It handled $7.5 billion in transactions in 2015, cash transfers using Venmo are not considered instantaneous and can be canceled after an initial transfer is sent. These transfers can take one to several days to transfer, the Better Business Bureau reports some scammers exploit this on Craigslist and other services. Venmo is a payment service that lets users transfer money to each other. It follows a business model to PayPal. Venmo describes itself as a digital wallet, users sign up and create an account by providing basic information and bank account information using their mobile app or on the Venmo website and they can find others who have created an account. Friends and recipients of transactions can be found via phone number, Venmo username, users have a Venmo balance that is used for their transactions. They can link their accounts, debit cards, or credit cards to their Venmo account. Paying with an account or debit card is free. If a user does not have enough funds on Venmo itself when making a transaction, Venmo was founded by two friends, Andrew Kortina and Iqram Magdon-Ismail, who met as freshman roommates at the University of Pennsylvania. According to Kortina, the idea of Venmo originated when Magdon-Ismail forgot his wallet during a trip to visit Kortina, the process of settling their accounts was a hassle, so they started working on a way to send money through mobile devices. Their original prototype sent money through text messages, but they transitioned from text messages to a mobile app. In 2012, Braintree acquired Venmo for $26.2 million, in 2013, PayPal acquired Braintree for $800 million. Prior to October 2015, Venmo strictly prohibited merchants from accepting Venmo as a form of tender, on January 27,2016, PayPal announced that Venmo was working with select merchants who would accept Venmo as payment. Initial launch partners included meal delivery service Munchery and ticketing app Gametime, a unique aspect of Venmo is its social aspect. When a user makes a transaction, the details are shared on the users news feed. This mimics that of a social media feed, the transactions can be made private, but most users keep the default and do not change the privacy settings
9. Mobile payment – Mobile payment generally refer to payment services operated under financial regulation and performed from or via a mobile device. Instead of paying cash, cheque, or credit cards. Although the concept of using non-coin-based currency systems has a long history, Mobile payment is being adopted all over the world in different ways. In 2008, the market for all types of mobile payments was projected to reach more than $600B globally by 2013. The mobile payment market for goods and services, excluding contactless payments using near field communication, investment on mobile money services is expected to grow by 22. 2% during the next two years across the globe. It will result in revenue share of mobile money reaching up to 9% by 2018, asia and Africa will observe significant growth for mobile money with technological innovation and focus on interoperability emerging as prominent trends by 2018. These payment networks are used for micropayments. Mobile payments are becoming a key instrument for PSPs and other participants, in order to achieve new growth opportunities. The EPC states that “new technology solutions provide an improvement to the operations efficiency, ultimately resulting in cost savings. Online companies like PayPal, Amazon Payments, and Google Wallet also have mobile options and these systems can be integrated with directly or can be combined with operator and credit card payments through a unified mobile web payment platform. A simple mobile web payment system can include a credit card payment flow allowing a consumer to enter their card details to make purchases. This process is familiar but any entry of details on a phone is known to reduce the success rate of payments. The consumer uses the mobile billing option during checkout at an e-commerce site—such as an online gaming site—to make a payment, after two-factor authentication involving a PIN and One-Time-Password, the consumers mobile account is charged for the purchase. Convenience – No pre-registration and no new software is required. Easy – Its just another option during the checkout process, fast – Most transactions are completed in less than 10 seconds. The merchant involved is informed of the payment success and can release the paid for goods. A Multimedia Messaging Service can also deliver barcodes which can then be scanned for confirmation of payment by a merchant and this is used as an electronic ticket for access to cinemas and events or to collect hard goods. Inhibiting factors of Premium SMS include, Poor reliability – transactional premium SMS payments can easily fail as messages get lost, slow speed – sending messages can be slow and it can take hours for a merchant to get receipt of payment