Category:Quest for Glory
Articles relating to the Quest for Glory series.
Pages in category "Quest for Glory"
The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes (learn more).
Articles relating to the Quest for Glory series.
The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes (learn more).
1. Quest for Glory – Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, the series was originally titled Heros Quest. However, Sierra failed to trademark the name and this decision meant that all future games in the series used the new name. Lori Cole pitched Quest for Glory to Sierra as a, rich, narrative-driven, the series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos by recurring characters, the objective of the series is to transform the player character from an average adventurer to a hero by completing non-linear quests. The game also was revolutionary in its character import system and this allowed players to import their individual character, including the skills and wealth s/he had acquired, from one game to the next. Hybrids by their gameplay and themes, the games feature serious stories leavened with humor throughout, there are real dangers to face, and true heroic feats to perform, but silly details and overtones creep in. Cheap word play is particularly frequent, to the point that the games ending refers to itself as the heros latest set of adventures. The games have recurring story elements, for example, each installment in the series requires the player to create a dispel potion. The games include a number of eggs, including a number of allusions to other Sierra games. For example, if a player types pick nose in the first game, if their skill is high enough. You now have an open nose, if the skill is too low, the player could insert the lock pick too far, killing himself. Another example is Dr. Cranium, an allusion to The Castle of Dr. Brain, in the fourth game. Each game draws its inspiration from a different culture and mythology, each game varies somewhat from the tradition it is derived from, for example, Baba Yaga, a character borrowed from Slavic folklore, appears in the first game which is based on German mythology. The second game, which uses Middle Eastern folklore, introduces several Arab, characters from every game and genre in the series reappear in the fourth and fifth games. Many CRPG enthusiasts consider the Quest for Glory series to be among the best in the genre, the website Polygon and the Kotaku blog have characterised the game as a precursor to modern day RPGs. Fraser Brown of the Destructoid blog considers the games, one of the greatest adventure series of all time, rowan Kaizer of the blog Engadget credits the games hybrid adventure and roleplaying systems for the series success
2. Quest for Glory II: Trial by Fire – Quest for Glory II, Trial by Fire is the second video game in Sierra On-Lines Quest for Glory series, and the sequel to Heros Quest, So You Want to Be a Hero. The games interface is a parser, which requires the player to input commands from a set list to have the character perform actions. The game follows the path of its predecessor, although there are distinctions in gameplay, most of the game takes place in the fictional city, and on a restricted time frame, the entire plot is concluded in 30 days. Many of the puzzles in the game do not appear or cannot be solved until certain days and this keeps gameplay on a tight, linear narrative. The game is difficult to navigate, as it has an odd perspective. The problems with the navigation are compounded by the layout of the fictional city. This layout was employed as a form of digital rights management. This difficulty is ameliorated with a map which transports the character instantly to hotspots. The player has the opportunity to advance their character, explore side-quests, a fighter may earn a membership in the Eternal Order of Fighters. A thief may perform several thefts, including the gag of stealing the Maltese Falcon. However, the player is not locked out of different side quests depending on class, if the character is a fighter with some magical ability this cross-training can be utilised to complete other quests. It is possible for the character to become a Wizard, complete every theft in the game, and join the Eternal Order of Fighters. The game contains plenty of pop culture references, such as the Cookie Monster and this is also the first game of the series where the hero may be awarded the title of Paladin. To achieve this status, the hero must act honorably throughout the game and Rakeesh, the game features a real-time combat system. The story is inspired by various Middle Eastern myths and stories, Quest for Glory II takes place in the fictional city of Shapeir and its surrounds, a land which is host also to Katta, humanoid, cat-like creatures. Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals of fire, earth, wind, after defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir, which is missing its emir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannical wizard Ad Avis to resurrect the evil genie Iblis
3. Quest for Glory III: Wages of War – Quest for Glory III, Wages of War is a hybrid adventure/role-playing video game released in 1992 for DOS. It is the entry in the Quest for Glory video game series. Quest for Glory II hinted that Ad Avis would return in this installment of the game series. However, the Coles didnt think they could reach a new audience with a game that was darker in tone than previous games in the series. Fricana is home to Liontaurs, half-human, half-lion creatures, the Liontaur city of Tarna is on the brink of a war, the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Both tribes have taken a sacred relic from the other tribe, the Hero must prevent the war and then thwart a demon who may be loosed upon the world. The Hero earns membership in the tribes, and leads his newfound allies into battle against the demon wizard. As soon as the battle is won, the Hero suddenly disappears into darkness, just like the previous installments, this game offers three standard character classes, Warrior, Magic User and Thief. However, a class can be opened, a Paladin. In the finale of the game a character who has proved honorable enough is named Paladin by Rakeesh. However, any saved character of any class can be imported as a Paladin as well. Such system allows to create a cross-class characters, so that Paladin for instance can use his own specific abilities along with the intended for Magic User without any penalties. The Fighter class is favoured in Wages of War, and has access to the Trials of Simbani quests, travel across this overworld is subject to random encounters with enemies, which the player character must defeat in battle or escape. While traveling from one landmark to another, time passes rapidly, the stealthy Thief character is less prone to these encounters. Some random encounters are not hostile, and others are silly yet nevertheless helpful in one way or another, such as the Awful Waffle Walker, the game was created in Sierras SCI1, the Sierra Creative Interpreter, Version 1. Wages of War marked the first game in the series to use the VGA graphics engine which would be used for the game of the series. Instead of a text parser interface to control the hero, the use of the mouse to point, due to a programming oversight it is impossible to achieve a perfect score in Quest for Glory III. Also, due to an unforeseen glitch early in the game, corey Cole has stated that the game was developed with a budget of $750,000
4. Quest for Glory V: Dragon Fire – Quest for Glory V, Dragon Fire is the fifth and final game in the Quest for Glory computer game series by Sierra FX, the former sub brand of Sierra Entertainment. Unlike the first four games, Dragon Fire is primarily an action role-playing game with elements of graphical adventure. Dragon Fire retained its point-and-click graphical interface, and introduced a new combat system, Quest for Glory V provided more variety in the form of story paths, sidequests, and puzzles, than its predecessors. The wizard Erasmus introduces the character, the Hero, to the Greece-like kingdom of Silmaria. Thus, the traditional Rites of Rulership are due to commence, the Hero enters the contest with the assistance of Erasmus, Rakeesh, and many old friends from previous entries in the series. As the Rites commence, an unknown assassin begins systematically picking off the contestants, each contestant is murdered by a poison dagger, and they all are murdered near Dragon Pillars, the objects used to keep the Dragon of Silmaria locked up. After completing the second Rite, defeating the General of the Mercenaries, Rakeesh is attacked by the assassin and, the conspiracy is eventually unraveled and the Dragon, having been released due to the destruction of the Dragon Pillars, is defeated. The characters Katrina and Erana make a return in this installment and this installment also marks the return of Bruno, a character from the first Quest for Glory game. He is revealed to be the assassin who has been terrorizing the streets of Silmaria, characterized as a quiet, shady character until he reveals himself to the player. The first four games were intended to indicate the four elements and the four directions, in the first game, the player is the Hero from the East, in the second. Dragon Fire was always planned to be part of the series, the game was originally had a voxel engine, which was later changed to a 3D engine because of hardware limitations. According to Corey Cole, Lori Cole was predominantly responsible for the games design, a demo released in late 1997 contained a multiplayer game, but Sierra decided to remove it from the final product. Yosemite Entertainment, the development team responsible for the game, was closed on February 22,1999, for instance, the fifth game has a wide variety of weapons, armor, and magical items, whereas the first four do not. Also, in the game nearly every major mission consists of going to some place. Additionally, the controls and battle system are different from those of the first three games and different from the fourths side-scrolling arcade-like combat as well. Also differentiating the fifth game from the first four were a new graphics engine programmed by Eric Lengyel and a soundtrack by Emmy-winning composer Chance Thomas, some tracks were made available for free download from MP3. com. There is a patch for the game itself, fixing several problems. To run this game under Windows XP, the compatibility mode can either be set to Windows 98 or a patch can be applied
5. Quest for Glory: Shadows of Darkness – Quest for Glory, Shadows of Darkness is an adventure game/role-playing video game hybrid. It is the installment of the Quest for Glory computer game series by Sierra On-Line. It was the first and only game of the series to drop the numerals from the title, shadow of Darkness follows directly on the events of Quest for Glory III, Wages of War. Upon escaping from the cave mouth, he meets a mysterious young woman named Katrina who assists him again several times in his journey. The Hero helps the townspeople with their problems and he encounters several old foes, including the not-quite-dead Ad Avis and the ogress Baba Yaga, and makes several bizarre new allies. The Hero is ultimately coerced into assisting Ad Avis Dark Master in collecting the Dark Rituals that will allow Avoozl the Dark One to manifest in Mordavias world, naturally, the Hero escapes this control and thwarts their plan, destroying Ad Avis in the process. During the celebration of the Heros somewhat pyrrhic victory, the wizard Erasmus appears, along with his familiar Fenrus, revolving around a dark cult summoning an unfathomably large evil, the game was a far cry from earlier villains such as Baba Yaga. Additionally, the undead and Lovecraftian monsters differed significantly from the monsters of earlier games. The game was inspired by fiction, old horror movies and books about vampires and werewolves. Development for the game ran late, which forced Sierra to ship the game with inadequate testing, the GOG digital re-release has since resolved many of the remaining bugs. According to one of the directors, Corey Cole, Quest for Glory IV was developed with a budget of $750,000. A particularly detailed sequence in the game involved the Gypsy Magda gathering information about the heros future, Shadows of Darkness was developed with SVGA graphics. The CD-ROM version of Quest for Glory IV is the first game in the series to voice actors. The most notable voice actors for the game are John Rhys-Davies as the Narrator, Jennifer Hale as Katrina, according to an InterAction magazine article, John Rhys-Davies part took more than three weeks to record, causing him to refer to the game as the CD-ROM from Hell. Quest for Glory IV was the first video game in which Jennifer Hale voiced dialogue, the dub of a trio of local farmers is conspicuous for its emphasis on quips and banter, and its indifference to what actually reads on their text boxes. The end of Quest for Glory III referred to the game as Quest for Glory IV, the original manuals for the game referred to the game simply as Quest for Glory, Shadows of Darkness. It was later called Quest for Glory IV, Shadows of Darkness in the Quest for Glory Anthology collection manual, Quest for Glory II referred to it as Quest For Glory III, Shadows of Darkness. Initially, the game was released in December 1993 on nine 3.5 floppy diskettes to accommodate gamers who didnt have a CD-ROM drive, pressure to adorn shelves before the holiday season marred the first release with bugs that frustrated the earliest players
6. Quest for Glory: So You Want to Be a Hero – Quest for Glory, So You Want to Be a Hero is an adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-Line. The game has a satirical and silly tone, the original title was an adventure game with a text parser, with players typing commands for the character to perform, while the remake is a point-and-click adventure game. The game advertised itself as three games in one since it was the first Sierra game that allowed the selection of an out of three classes, Fighter, Magic User, and Thief. What class the hero assigns to a character largely determines with what equipment the character begins, how they can solve puzzles, Quest for Glory introduced a realism rarely found in RPGs and other adventure games even today. Day, night and the passage of time was a factor, the main character had to eat on a regular basis, he would become tired from running and fighting which required rest and sleep. Skills were not obtained by gaining levels through combat, but rather increased distinctly through the course of adventuring. This is one of the few Sierra adventure games where the character has few or no speaking lines. Although the player can input commands such as ask about brigands, in the valley barony of Spielburg, the evil ogress Baba Yaga has cursed the land and the baron who tried to drive her off. His daughter has disappeared and his son has been transformed into a bear, while the land is ravaged by monsters, the Valley of Spielburg is in need of a Hero able to solve these problems. The players character is an adventurer whose name and class is chosen by the player. The game follows the Hero, who is a recent graduate of the Famous Adventurers Correspondence School and he must help people and become a proclaimed Hero. The adventurer battles brigands and monsters such as kobolds, solves side quests and helps fantasy creatures such as a dryad, a hermit, fulfilling quests will grant him experience and money, which he may use to buy equipment and potions. The game is ended, which means the player can explore all the game at once. During the quest, the character also meets recurring series such as the wizard Erasmus and his familiar Fenrus. Finally, the adventurer frees the barons daughter, Elsa von Spielburg, by doing so, the adventurer fulfills a prophecy, restores Spielburg Valley to prosperity, and is awarded the title of Hero. The idea for Quest for Glory was that the game should be as much about story as it was about combat, the story and setting are culled from various fairytale sources. Many planned features were cut off in the development progress, to release the game in an amount of time. Originally, Lori had planned for four different races, thief-like gnome, magic wielding elf, human as jack of all trades, due to the limited resources available, the development team scaled back these plans, compromising with multiple classes for the human character