Category:Xbox Originals games
Pages in category "Xbox Originals games"
The following 30 pages are in this category, out of 30 total. This list may not reflect recent changes (learn more).
The following 30 pages are in this category, out of 30 total. This list may not reflect recent changes (learn more).
1. Video game – A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game referred to a raster display device. Some theorists categorize video games as an art form, but this designation is controversial, the electronic systems used to play video games are known as platforms, examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices, the input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, and buttons, or even, with the Kinect sensor, a persons hands and body. Players typically view the game on a screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and, in the 2010s, some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets. In the 2010s, the game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games. As of 2015, video games generated sales of USD74 billion annually worldwide, early games used interactive electronic devices with various display formats. The earliest example is from 1947—a Cathode ray tube Amusement Device was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U. S. Written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanens on a DEC PDP-1 computer in 1961, and the hit ping pong-style Pong, used the DEC PDP-1s vector display to have two spaceships battle each other. In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold and it used a black-and-white television for its display, and the computer system was made of 74 series TTL chips. The game was featured in the 1973 science fiction film Soylent Green, Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console. Modeled after a late 1960s prototype console developed by Ralph H. Baer called the Brown Box and these were followed by two versions of Ataris Pong, an arcade version in 1972 and a home version in 1975 that dramatically increased video game popularity. The commercial success of Pong led numerous other companies to develop Pong clones and their own systems, the game inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts, restaurants, and convenience stores. The game also became the subject of articles and stories on television and in newspapers and magazines. Space Invaders was soon licensed for the Atari VCS, becoming the first killer app, the term platform refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate. The term system is commonly used
2. Xbox 360 – The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the console in the Xbox series. The Xbox 360 competed with Sonys PlayStation 3 and Nintendos Wii as part of the generation of video game consoles. The Xbox 360 was officially unveiled on MTV on May 12,2005, with detailed launch, the Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the consoles lifetime. In addition to multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including controllers, expanded hard drive storage. The release of additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia. Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America, the earliest versions of the console suffered from a high failure rate, indicated by the so-called Red Ring of Death, necessitating an extension of the devices warranty period. Microsoft released two redesigned models of the console, the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014,84 million Xbox 360 consoles have sold worldwide, making it the sixth-highest-selling video game console in history. The Xbox 360s successor, the Xbox One, was released on November 22,2013, on April 20,2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform. Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, in February 2003, planning for the Xenon software platform began, and was headed by Microsofts Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12,2003, ATI signed on to produce the graphic processing unit for the new console, before the launch of the Xbox 360, several Alpha development kits were spotted using Apples Power Mac G5 hardware. This was because the systems PowerPC970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBMs Xenon processor, the cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3s Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were hiding their work from Sony and Toshiba, jeff Minter created the music visualization program Neon which is included with the Xbox 360. The Xbox 360 was released on November 22,2005, in the United States and Canada, December 2,2005, in Europe and December 10,2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia
3. Grand Theft Auto: San Andreas – Grand Theft Auto, San Andreas is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 26 October 2004 for the PlayStation 2, a high definition remaster received a physical release on both the Xbox 360 and the PlayStation 3 on 30 June 2015 and 1 December 2015, respectively. It is the title in the Grand Theft Auto series. It was released on the day as the handheld game Grand Theft Auto Advance. Grand Theft Auto, San Andreas is played from a perspective in an open world environment. The game is set within the fictional U. S. state of San Andreas, the state of San Andreas consists of three metropolitan cities, Los Santos, based on Los Angeles, San Fierro, based on San Francisco, and Las Venturas, based on Las Vegas. The single-player story follows Carl CJ Johnson, who returns home to Los Santos from Liberty City after his mothers murder. It became the video game of 2004, and has sold over 27.5 million copies worldwide as of 2011. The game, like its predecessors, is cited as a landmark in video games for its influence within the industry. However, the violence and sexual content of San Andreas has been the source of public concern. In particular, a software patch, dubbed the Hot Coffee mod. The next main entry in the series, Grand Theft Auto IV, was released on 29 April 2008, San Andreas has been ported to various other platforms and services, such as OS X, Xbox Live, PlayStation Network and mobile devices. San Andreas is structured similarly to the two games in the series. The core gameplay consists of elements of a shooter and a driving game, affording the player a large. On foot, the character is capable of walking, running, sprinting, swimming, climbing and jumping as well as using weapons. Players can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed-wing aircraft, helicopters, trains, tanks, players may also import vehicles in addition to stealing them. The open, non-linear environment allows players to explore and choose how they wish to play the game, although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as players can complete them at their own leisure. When not taking on a mission, players can free-roam and look around the cities of San Andreas, eat in restaurants, or cause havoc by attacking people
4. Crimson Skies: High Road to Revenge – Crimson Skies, High Road to Revenge is a first-party video game developed by FASA Studio for the Xbox. The game, like the earlier Crimson Skies for the PC, is an arcade flight game. Nonetheless, there are significant differences between the gameplay of High Road to Revenge and that of the original PC title, for example, while the Xbox game has a more open-ended mission structure, it offers less plane customization than the PC game. Players assume his role as he undertakes a crusade to avenge the death of his old friend, the game was originally announced in March 2002 for a release that fall. However, developers postponed the date to give them time to retool the game. As a result of this overhaul, which delayed the publication to October 2003, several issues were addressed and new features added. Critically the game was well received, most notably for its graphics, audio, gameplay. High Road to Revenge is a combat game, during most of the game. It is an arcade game as opposed to a flight simulator, physics are relaxed, controls are simplified. Project lead Jim Deal explained that Crimson Skies was built around a design to make the game easy to learn. There are over twelve playable fighter aircraft in Crimson Skies, High Road to Revenge, each aircraft has its own ratings for speed, maneuverability, armor, and a distinct weapons layout. Machine guns and cannons, which serve as weapons, have unlimited ammunition. Fighters are also equipped with secondary weapons, examples of which include magnetic rockets, heavy cannons. Developers also added special maneuvers, such as the roll and the Immelmann. Use of these stunts is governed by a meter which recharges over time during play. High Road to Revenge gives the player the ability to out of their current plane during gameplay. The player also has the ability to control of fixed weapon emplacements. Turret types include machine guns, flak cannons and rocket launchers and they are found in most of the games maps, built into the terrain or mounted on vehicles such as Zeppelins
5. Max Payne 2: The Fall of Max Payne – Max Payne 2, The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. The game is a sequel to Max Payne, in Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department. Reinstated after the events of the game, he reunites with Mona Sax, they set out to resolve a conspiracy of death. Video game critics gave Max Payne 2 highly positive reviews, praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game poorly, leading Rockstar Games parent company Take-Two Interactive to cite Max Payne 2s sales as a cause for the companys reforecast finances of 2004. Max Payne 2 received several awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors Choice Awards from GamePro, IGN. A sequel, Max Payne 3, was released in 2012, Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the weapon is a 9mm pistol. As they progress, players access other weapons including handguns, shotguns, submachine guns, assault rifles, sniper rifles. To move the game along, the player is told what the objective is through Maxs internal monologue. When first played, the game offers one difficulty level that is adjusted if the game is too difficult for the player. For example, if the character dies too many times. After completing the game once, other difficulty levels are unlocked, two special game modes are also activated, New York Minute and Dead Man Walking. In New York Minute, the player is given a score based on the time taken to complete each level, the Dead Man Walking mode places Max in one of five scenarios, in which he must survive for as long as possible while fighting off endlessly respawning enemies. Max Payne 2 allows the player to enable bullet time, a mode that slows time, while allowing the player to aim in real-time. In this mode, the color changes to a sepia tone to act as a visual cue. When in use, the bullet time meter will decrease until it is empty or the player disables bullet time mode. The meter will increase when not in use, but can be replenished quickly by killing enemies
6. Crash Bandicoot: The Wrath of Cortex – The game is the fourth main installment in the Crash Bandicoot video game series. It is the first of the series to not be released exclusively for a PlayStation console. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernated state, critical reception of the game was mixed, with many reviewers opining that the game recycled elements from its PlayStation predecessors with minimal innovation. It was released as a title for the Xbox Originals line of downloadable original-Xbox games for the Xbox 360s Live Marketplace service in December 2007. Much of the takes place in a Virtual Reality Hub System created by Coco to help Crash gather the Crystals. The VR Hub System is split up into five VR Hubs, each VR Hub has five teleportation portals to different levels. The goal in each level is to find and obtain the Crystal hidden in the area, in some levels, the Crystal will be located at the end of a level or must be earned by completing a specific challenge. Most levels contain a Bonus Platform that leads to a bonus area. Once a bonus area is completed, it cannot be played unless the level is replayed. After completing all five levels in a VR Hub, a teleportation portal to a boss fight with Crunch will appear. By defeating the boss, the next VR Hub will become available for play, when all 25 Crystals are collected and Doctor Cortex and Crunch are defeated, the game is won. Besides Crystals, Gems and Colored Gems can be collected for extra accomplishment, Gems are rewarded to the player if all of the crates in a level are broken open or if a secret area is completed. Colored Gems are found in levels and lead to hidden areas. Relics can be won by re-entering a level where the Crystal has already been retrieved, to obtain a Relic, the player must initiate the Time Trial mode and race through a level in the pre-designated time displayed before entering a level. The player must then race through the level as quickly as possible, scattered throughout the level are yellow crates with the numbers one, two, or three on them. When these crates are broken, the timer is frozen for the number of seconds designated by the box, as no lives are lost in the Time Trial mode, the level can be played through as often as the player desires. Sapphire, Gold and Platinum Relics can be won depending on how low the players time is. The first five Relics the player receives unlocks access to a secret level, every five Relics thereafter open up another level in the Secret Warp Room
7. Fahrenheit (2005 video game) – Fahrenheit is a cinematic interactive drama action-adventure video game developed by Quantic Dream and published by Atari, Inc. for the PlayStation 2 and Xbox. The directors cut and uncut versions were released for Microsoft Windows. Fahrenheit has sold over 700,000 units worldwide since it was released in September 2005 and has won several awards, on 4 December 2007, Atari released the game for Xbox 360 through Xbox Originals. On 8 November 2011, Quantic Dream released the game uncensored for PC through GOG. com, a remastered version of the game, entitled Fahrenheit, Indigo Prophecy Remastered, was developed and published by Aspyr in January 2015 for Microsoft Windows, OS X, Linux and iOS. A port for the PlayStation 4, which was developed by International Software Development Group at Sony Interactive Entertainment, was released on 9 August 2016 via PlayStation Network. In this paranormal thriller, New York City experiences a series of murders that follow the same pattern, ordinary people become possessed. The main characters of the story must uncover the supernatural forces behind these crimes, publicity was generated from the developers rejection of conventional game genre labeling, preferring to brand it as the first interactive film rather than an adventure or third-person action title. The game features motion captured animation as well as branching story lines, split screen cameras, event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games. The left stick controls movement of the character, whilst the right is used for context-sensitive actions, the available options are displayed with simple diagrams at the top of the screen. More complex motions, such as climbing a fence or spinning a yo-yo around the world fashion, a major component of the game is made up of large action set pieces, which are completely scripted, but which require reflexes to complete. During these scenes, two circular diagrams with colored segments are superimposed over the full video, each one corresponding to one of the analog sticks. These action events are the points in which the story may fork. Eventually, however, the stories will reconvene, as many trees do. The game also requires feats of endurance, involving the alternate pressing of the left and these left and right trigger sequences are generally used to evoke physical exertion, and occur during such gameplay events as characters weightlifting or trying to force something open. The player is placed in control of, at different times, Lucas, NYPD officers Lieutenant Carla Valenti and Sergeant Tyler Miles, the game provides each character with a Mental Health meter, which ranges from full to empty, and which represents the characters mental stability. An empty Sanity meter leads to an end depending on the character and level, like a suicide or mental breakdown, and subsequently a Game Over. Finally, a system is also implemented into the game. Failing to give convincing answers when being interrogated by police, in these situations, if the player does not make a choice within the allotted time limit, the game will make a default choice for him, or else the conversation is abruptly ended
8. Halo: Combat Evolved – Halo, Combat Evolved is a 2001 military science fiction first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released as a title for the Xbox gaming system on November 15,2001. More than five copies were sold worldwide by November 2005. The game was released as a downloadable Xbox Original for the Xbox 360. Halo is set in the century, with the player assuming the role of the Master Chief. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chiefs neural interface, players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. Halo has been praised as one of the greatest video games of all time, the games popularity has led to labels such as Halo clone and Halo killer, applied respectively to games either similar to or anticipated to be better than it. In addition, the inspired and was used in the fan-created Red vs. Blue video series, which is credited as the first big success of machinima, the player can move around and look up, down, left, or right. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, the game switches to a third-person perspective during vehicle use for pilots and mounted gun operators, passengers maintain a first-person view. The games heads-up display includes a motion tracker that registers moving allies, moving or firing enemies, the player character is equipped with an energy shield which nullifies damage from weapons fire and forceful impacts. The shields charge appears as a bar in the corner of the games heads-up display. When the shield is depleted, the player is highly vulnerable. When this health meter reaches zero, the dies and the game reloads from a saved checkpoint. Halos arsenal consists of weapons from science fiction, the game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. In contrast to the large inventories of contemporary FPS games. All weapons may be used to bludgeon enemies, which allows Master Chief to silently kill opponents without alerting other nearby enemies, the Chief can also carry up to eight grenades at a time, up to four fragmentation and four plasma grenades each. The games main enemy force is the Covenant, a group of alien species allied by belief in a common religion, a secondary enemy is the Flood, a parasitic alien life form that appears in three main variants
9. Max Payne (video game) – Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox, a Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, the game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game centers on NYPD Detective Max Payne, who attempts to avenge the murder of his family, the game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. Max Payne received very positive reviews and was praised for its exciting gunplay, the game won a large number of accolades, including the BAFTA Award. As of 2011, the Max Payne series has sold over 7.5 million copies and it also inspired a feature film under the same title. Max Payne is a shooter in which the player assumes the role of its titular character. Almost all the gameplay involves bullet time-based gun-fights, levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The games storyline is advanced by the player following Maxs internal monologue as the character determines what his next steps should be, several of the games levels involve Paynes surrealistic nightmares and drug-related hallucinations. Initially, the only weapon is a semi-automatic pistol. As the player progresses, other weapons become accessible, including melee, some of the games weapons can be dual wielded. Max regains health by taking painkillers, which the player collects, the games AI is heavily dependent on pre-scripted commands, most of the apparently intelligent behavior exhibited by enemies actually is pre-scripted. Although Paynes movement is slowed, the player is still able to position the aiming reticle and react in real time. Occasionally, when the last character of a group is killed. Likewise, the camera may follow the path of a bullet fired from a sniper rifle, the Dead on Arrival game mode limits the player to only seven saves per chapter, and the New York Minute mode forces the player to complete each chapter within the allotted time. Upon completing the game on Dead on Arrival, the player unlocks The Last Challenge, the story is told in medias res and consists of three volumes, The American Dream, A Cold Day in Hell, and A Bit Closer to Heaven. The game begins in January 2001, as New York City finishes experiencing the worst blizzard in the history of the city, the intro sequence shows Max Payne, a renegade DEA agent and former NYPD officer, standing at the top of a skyscraper building as police units arrive. He then experiences a flashback from three years ago, back in 1998, Max returned home in New Jersey to find that a trio of apparent junkies had broken into his house while high on a new designer drug called Valkyr
10. Ninja Gaiden (2004 video game) – Ninja Gaiden is an action-adventure hack and slash video game developed by Team Ninja for the Xbox video game console. It went through five years of development before its release by Tecmo in 2004, the game follows the fictional story of Ryu Hayabusa, a master ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan. Nevertheless, the game had to be censored for release in some regions, making use of the Xboxs internet connectivity, Ninja Gaiden was the focus of a series of online contests across North America, Europe and Japan. Record-breaking numbers of players took part, competing for places in the live final and these were incorporated into a reworked version, released in 2005 and entitled Ninja Gaiden Black, that was regarded by the games creator Tomonobu Itagaki and many players as the definitive version. In 2007, Ninja Gaiden was graphically enhanced on the PlayStation 3, with extra content and this version was later released on the PlayStation Vita as Ninja Gaiden Sigma Plus. Two sequels, Ninja Gaiden 2 and Ninja Gaiden 3, were released in 2008 and 2012 respectively, Ninja Gaiden develops its narrative thread through the actions of its player-controlled protagonist, Ryu Hayabusa. The game world is made up of distinct regions, most of which are connected via the city of Tairon. Access to these regions are obtained by fighting enemies, finding keys, or solving puzzles, Dragon busts scattered throughout the regions provide the means to save player progress, permitting gameplay to be resumed at a later time. Ryus movements are directed using the console gamepad, eric Williams, the designer of the God of War combat engine, explained that Ninja Gaiden prohibits players from stopping or changing attacks in mid-stroke. In contrast, God of War allows players to do so, Williams said that, compared to those two games, the combat system in Ninja Gaiden was harder to master, however, it lets players fight their computer controlled foes on equal terms. Ninja Gaiden features a selection of weapons for Ryu to wield. These include one-handed swords, such as the Dragon Sword and Kitetsu, which grant quick attacks, and a called the Flying Swallow. In addition these light weapons allow Ryu to smash foes into the ground, heavy weapons, such as the Dabilahro and the Unlabored Flawlessness, are slow but cause more damage to opponents. With flails and staves, the player can string together long sequences of attacks, to engage distant foes Ryu can throw shuriken and shoot arrows. Essences have an important role in gameplay, acting to heal Ryu, restore his magic. These techniques deal heavy damage and make Ryu immune to injury for a short time, Ninja Gaiden also provides Ryu with magical spells in the form of ninpo spells. When activated by the player, these make Ryu cast fireballs, ice storms, functioning in a similar manner to the bombs or grenades of shooter action games, these spells allow Ryu to inflict heavy damage on enemies while potentially avoiding damage himself. But, dissatisfied with their visual effects, the games director Tomonobu Itagaki wanted to deter players from using ninpo
11. Burnout 3: Takedown – Burnout 3, Takedown is a racing video game developed by Criterion Games and published by Electronic Arts. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing, a staple of the series is the use of boost, earned through risky driving, to rapidly increase a cars speed. The central mechanic introduced in Burnout 3 is Takedowns, which players to slam their opponents until they crash. Takedowns work in conjunction with the boost system by filling up, aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Each game variant is featured in a campaign mode called World Tour. The game supports online and split-screen multiplayer. Prior to the creation of Burnout 3, Takedown, UK-based development studio Criterion had been collaborating publisher Electronic Arts on a video game. However, disagreements over the creative direction led to its cancellation. Over a year later, EA acquired Criterion and the Burnout series, their expectations for Burnout 3. The game launched in September 2004 on the PlayStation 2 and Xbox video game consoles, upon release, Burnout 3, Takedown received critical acclaim from the video game press becoming one of the highest rated racing video games of all time. Critics were enthused by the shift to an aggressive style of racing game. The addictive gameplay and visuals were praised by reviewers, many of whom ranked Burnout 3, Takedown among the best games released on the PlayStation 2. The game went on to win awards including three from the British Academy Games Awards. Retrospective coverage of the game has been positive with some publications declaring it as the greatest arcade racer game ever made. Burnout 3, Takedown is a video game with arcade-style gameplay that emphasises dangerous. The game features standard circuit races which take place on carriageways, the Single Race mode pits the player against five AI opponents in a single or multiple lap race. Boost can be used immediately in Burnout 3, unlike previous Burnout games which required the boost meter to be full, the quickest method for earning boost is a Takedown—a central mechanic introduced in this instalment of the series. A Takedown involves shunting opposing vehicles until they crash, each one fills the boost meter and can provide an additional boost segment, causing the meter to extend up to four times its initial size
12. Grabbed by the Ghoulies – Grabbed by the Ghoulies is an action-adventure video game developed by Rare and published by Microsoft Studios exclusively for the Xbox. It was first released in North America in October 2003, and it was re-released worldwide on the Xbox 360 as a downloadable Xbox Live Originals title in February 2009, before being removed from the store in June 2015. However, it was released as part of the compilation Rare Replay for Xbox One. The game follows a boy, Cooper Chance, who sets out to rescue his girlfriend from a mansion haunted by supernatural creatures. Having originally been in development for the GameCube, Grabbed by the Ghoulies was the first Rare game to be published by Microsoft after Rare was bought out from Nintendo, the game was met with mixed reviews upon release. Criticism was directed at the art style and gameplay, but the graphics were praised. Grabbed by the Ghoulies was nominated for the Console Family Game of the Year prize at the 2004 Academy of Interactive Arts & Sciences Annual Interactive Achievement Awards. A young boy named Cooper and his girlfriend, Amber, are seen searching frantically for civilisation after they take a wrong turn and they are caught in a storm and head to a nearby mansion to seek shelter. Once outside, Cooper checks his map, but is unaware that someone is watching, Baron von Ghoul, the games main antagonist, looks down from his window and orders two gargoyles to retrieve Cooper and Amber. Amber is kidnapped by the gargoyles and is taken into the Ghouly Mansion, once inside the mansion, Cooper realises that Amber is nowhere to be seen in the Grand Hallway. Crivens, the butler, tells him to go to the archives where Amber is held. On the way, a group of boxing skeletons challenge Cooper to a boxing match. Upon reaching the archives, Cooper finds Amber being held hostage by a mad scientist named Dr. Krackpot, Krackpot then shoots Amber with his laser rifle and she transforms into a horrible creature. Cooper runs for help and goes into the kitchen, Ma Soupswill, the cook, is delighted to help, but Cooper must retrieve three ingredients, Glowworms, a giant egg, and a sprig of dungweed. After retrieving the ingredients, Ma Soupswill creates a potion to reverse the effects on Amber, however, she unwittingly transforms Amber into an even more hideous monster, having added the wrong spice, and Amber attacks Cooper in anger. Cooper defeats the mutated Amber and Ma Soupswill arrives with the correct spice, afterward, Cooper and Amber attempt to escape the mansion but are stopped by Mr. Ribs. He tells them to free the other children who are imprisoned all over the mansion. Cooper seeks Crivens for help and tells him only the Baron has the key to free them