A hieroglyph was a character of the ancient Egyptian writing system. Logographic scripts that are pictographic in form in a way reminiscent of ancient Egyptian are sometimes called "hieroglyphs". In Neoplatonism during the Renaissance, a "hieroglyph" was an artistic representation of an esoteric idea, which Neoplatonists believed actual Egyptian hieroglyphs to be; the word hieroglyphics refer to a hieroglyphic script. The Egyptians invented the pictorial script; the appearance of these distinctive figures in 3000 BCE marked the beginning of Egyptian civilization. Though based on images, Egyptian script was more than a sophisticated form of picture-writing; each picture/glyph served three functions: to represent the image of a thing or action, to stand for the sound of a syllable, to clarify the precise meaning of adjoining glyphs. Writing hieroglyphs required some artistic skill. Only those privileged with an extensive education were able to write hieroglyphs. Anatolian hieroglyphs Aztec hieroglyphs Chukchi hieroglyphs Cretan hieroglyphs Egyptian hieroglyphs Mayan hieroglyphs Mi'kmaq hieroglyphs Muisca hieroglyphs Ojibwe hieroglyphs Olmec hieroglyphsOne of the two forms of the Meroitic writing system is described as "Meroitic hieroglyphs" because the characters are similar to and in most cases derived from Egyptian hieroglyphs.
They are used, not as logographs but as an alphasyllabary. List of languages by writing system Monas Hieroglyphica Mother Goose in Hieroglyphics Allen, James P.. Middle Egyptian: An Introduction to the Language and Culture of Hieroglyphs. New York: Cambridge University Press. ISBN 9780521774833. OCLC 51226851. Brewer, Douglas J.. Egypt and the Egyptians. Cambridge: Cambridge University Press. ISBN 9780521851503. OCLC 433993212. Kamrin, Janice. Ancient Egyptian Hieroglyphs: A Practical Guide. New York: Harry N. Abrams. ISBN 9780810949614. OCLC 55019226. Robinson, Andrew; the Story of Writing: Alphabets, Hieroglyphs & Pictograms. London: Thames & Hudson. ISBN 978-050028660-9. OCLC 172818065
Ancient Greece was a civilization belonging to a period of Greek history from the Greek Dark Ages of the 12th–9th centuries BC to the end of antiquity. Following this period was the beginning of the Early Middle Ages and the Byzantine era. Three centuries after the Late Bronze Age collapse of Mycenaean Greece, Greek urban poleis began to form in the 8th century BC, ushering in the Archaic period and colonization of the Mediterranean Basin; this was followed by the period of Classical Greece, an era that began with the Greco-Persian Wars, lasting from the 5th to 4th centuries BC. Due to the conquests by Alexander the Great of Macedon, Hellenistic civilization flourished from Central Asia to the western end of the Mediterranean Sea; the Hellenistic period came to an end with the conquests and annexations of the eastern Mediterranean world by the Roman Republic, which established the Roman province of Macedonia in Roman Greece, the province of Achaea during the Roman Empire. Classical Greek culture philosophy, had a powerful influence on ancient Rome, which carried a version of it to many parts of the Mediterranean Basin and Europe.
For this reason, Classical Greece is considered to be the seminal culture which provided the foundation of modern Western culture and is considered the cradle of Western civilization. Classical Greek culture gave great importance to knowledge. Science and religion were not separate and getting closer to the truth meant getting closer to the gods. In this context, they understood the importance of mathematics as an instrument for obtaining more reliable knowledge. Greek culture, in a few centuries and with a limited population, managed to explore and make progress in many fields of science, mathematics and knowledge in general. Classical antiquity in the Mediterranean region is considered to have begun in the 8th century BC and ended in the 6th century AD. Classical antiquity in Greece was preceded by the Greek Dark Ages, archaeologically characterised by the protogeometric and geometric styles of designs on pottery. Following the Dark Ages was the Archaic Period, beginning around the 8th century BC.
The Archaic Period saw early developments in Greek culture and society which formed the basis for the Classical Period. After the Archaic Period, the Classical Period in Greece is conventionally considered to have lasted from the Persian invasion of Greece in 480 until the death of Alexander the Great in 323; the period is characterized by a style, considered by observers to be exemplary, i.e. "classical", as shown in the Parthenon, for instance. Politically, the Classical Period was dominated by Athens and the Delian League during the 5th century, but displaced by Spartan hegemony during the early 4th century BC, before power shifted to Thebes and the Boeotian League and to the League of Corinth led by Macedon; this period saw the Greco-Persian Wars and the Rise of Macedon. Following the Classical period was the Hellenistic period, during which Greek culture and power expanded into the Near and Middle East; this period ends with the Roman conquest. Roman Greece is considered to be the period between Roman victory over the Corinthians at the Battle of Corinth in 146 BC and the establishment of Byzantium by Constantine as the capital of the Roman Empire in AD 330.
Late Antiquity refers to the period of Christianization during the 4th to early 6th centuries AD, sometimes taken to be complete with the closure of the Academy of Athens by Justinian I in 529. The historical period of ancient Greece is unique in world history as the first period attested directly in proper historiography, while earlier ancient history or proto-history is known by much more circumstantial evidence, such as annals or king lists, pragmatic epigraphy. Herodotus is known as the "father of history": his Histories are eponymous of the entire field. Written between the 450s and 420s BC, Herodotus' work reaches about a century into the past, discussing 6th century historical figures such as Darius I of Persia, Cambyses II and Psamtik III, alluding to some 8th century ones such as Candaules. Herodotus was succeeded by authors such as Thucydides, Demosthenes and Aristotle. Most of these authors were either Athenian or pro-Athenian, why far more is known about the history and politics of Athens than those of many other cities.
Their scope is further limited by a focus on political and diplomatic history, ignoring economic and social history. In the 8th century BC, Greece began to emerge from the Dark Ages which followed the fall of the Mycenaean civilization. Literacy had been lost and Mycenaean script forgotten, but the Greeks adopted the Phoenician alphabet, modifying it to create the Greek alphabet. Objects with Phoenician writing on them may have been available in Greece from the 9th century BC, but the earliest evidence of Greek writing comes from graffiti on Greek pottery from the mid-8th century. Greece was divided into many small self-governing communities, a pattern dictated by Greek geography: every island and plain is cut off from its neighbors by the sea or mountain ranges; the Lelantine War is the earliest documented war of the ancient Greek period. It was fought between the important poleis of Chalcis and Eretria over the fertile Lelantine plain of Euboea. Both cities seem to have suffered a decline as result of the long war, though Chalcis was the nominal victor.
A mercantile class arose in the first half of the 7th century BC, shown by the introduction of coinage in about 680 BC. This
Video game genre
A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges and are classified independently of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of when it takes place; as with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation. Moreover, each individual game may belong to several genres at once; the first attempt to classify different genres of video games was made by Chris Crawford in his book The Art of Computer Game Design in 1984. In this book, Crawford focused on the player's experience and activities required for gameplay. Here, he stated that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented to become obsolete or inadequate in a short time."
Since among other genres, the platformer and 3D shooter genres, which hardly existed at the time, have gained a lot of popularity. As hardware capabilities have increased, new genres have become possible, with examples being increased memory, the move from 2D to 3D, new peripherals and location. Though genres were just interesting for game studies in the 1980s, the business of video games expanded in the 1990s and both smaller and independent publishers had little chance of surviving; because of this, games settled more into set genres that larger publishers and retailers could use for marketing. Due to "direct and active participation" of the player, video game genres differ from literary and film genres. Though one could state that Space Invaders is a science-fiction video game, such a classification "ignores the differences and similarities which are to be found in the player's experience of the game." In contrast to the visual aesthetics of games, which can vary it is argued that it is interactivity characteristics that are common to all games.
Descriptive names of genres take into account the goals of the game, the protagonist and the perspective offered to the player. For example, a first-person shooter is a game, played from a first-person perspective and involves the practice of shooting; the term "subgenre" may be used to refer to a category within a genre to further specify the genre of the game under discussion. Whereas "shooter game" is a genre name, "first-person shooter" and "third-person shooter" are common subgenres of the shooter genre. Other examples of such prefixes are real-time, turn based, side-scrolling; the target audience, underlying theme or purpose of a game are sometimes used as a genre identifier, such as with "games for girls," games for cats,"Christian game" and "Serious game" respectively. However, because these terms do not indicate anything about the gameplay of a video game, these are not considered genres. Video game genres vary in specificity, with popular video game reviews using genre names varying from "action" to "baseball."
In this practice, basic themes and more fundamental characteristics are used alongside each other. A game may combine aspects of multiple genres in such a way that it becomes hard to classify under existing genres. For example, because Grand Theft Auto III combined shooting and roleplaying in an unusual way, it was hard to classify using existing terms. Since the term Grand Theft Auto clone has been used to describe games mechanically similar to Grand Theft Auto III; the term roguelike has been developed for games that share similarities with Rogue. Elements of the role-playing genre, which focuses on storytelling and character growth, have been implemented in many different genres of video games; this is because the addition of a story and character enhancement to an action, strategy or puzzle video game does not take away from its core gameplay, but adds an incentive other than survival to the experience. According to some analysts, the count of each broad genre in the best selling physical games worldwide is broken down as follows.
The most popular genres are Shooter, Role-playing and Sports, with Platformer and Racing having both declined in the last decade. Puzzle games have declined when measured by sales, however, on mobile, where the majority of games are free-to-play, this genre remains the most popular worldwide. List of video game genres
China the People's Republic of China, is a country in East Asia and the world's most populous country, with a population of around 1.404 billion. Covering 9,600,000 square kilometers, it is the third- or fourth-largest country by total area. Governed by the Communist Party of China, the state exercises jurisdiction over 22 provinces, five autonomous regions, four direct-controlled municipalities, the special administrative regions of Hong Kong and Macau. China emerged as one of the world's earliest civilizations, in the fertile basin of the Yellow River in the North China Plain. For millennia, China's political system was based on hereditary monarchies, or dynasties, beginning with the semi-legendary Xia dynasty in 21st century BCE. Since China has expanded, re-unified numerous times. In the 3rd century BCE, the Qin established the first Chinese empire; the succeeding Han dynasty, which ruled from 206 BC until 220 AD, saw some of the most advanced technology at that time, including papermaking and the compass, along with agricultural and medical improvements.
The invention of gunpowder and movable type in the Tang dynasty and Northern Song completed the Four Great Inventions. Tang culture spread in Asia, as the new Silk Route brought traders to as far as Mesopotamia and Horn of Africa. Dynastic rule ended in 1912 with the Xinhai Revolution; the Chinese Civil War resulted in a division of territory in 1949, when the Communist Party of China established the People's Republic of China, a unitary one-party sovereign state on Mainland China, while the Kuomintang-led government retreated to the island of Taiwan. The political status of Taiwan remains disputed. Since the introduction of economic reforms in 1978, China's economy has been one of the world's fastest-growing with annual growth rates above 6 percent. According to the World Bank, China's GDP grew from $150 billion in 1978 to $12.24 trillion by 2017. Since 2010, China has been the world's second-largest economy by nominal GDP and since 2014, the largest economy in the world by purchasing power parity.
China is the world's largest exporter and second-largest importer of goods. China is a recognized nuclear weapons state and has the world's largest standing army and second-largest defense budget; the PRC is a permanent member of the United Nations Security Council as it replaced the ROC in 1971, as well as an active global partner of ASEAN Plus mechanism. China is a leading member of numerous formal and informal multilateral organizations, including the Shanghai Cooperation Organization, WTO, APEC, BRICS, the BCIM, the G20. In recent times, scholars have argued that it will soon be a world superpower, rivaling the United States; the word "China" has been used in English since the 16th century. It is not a word used by the Chinese themselves, it has been traced through Portuguese and Persian back to the Sanskrit word Cīna, used in ancient India."China" appears in Richard Eden's 1555 translation of the 1516 journal of the Portuguese explorer Duarte Barbosa. Barbosa's usage was derived from Persian Chīn, in turn derived from Sanskrit Cīna.
Cīna was first used including the Mahābhārata and the Laws of Manu. In 1655, Martino Martini suggested that the word China is derived from the name of the Qin dynasty. Although this derivation is still given in various sources, it is complicated by the fact that the Sanskrit word appears in pre-Qin literature; the word may have referred to a state such as Yelang. The meaning transferred to China as a whole; the origin of the Sanskrit word is still a matter of debate, according to the Oxford English Dictionary. The official name of the modern state is the "People's Republic of China"; the shorter form is "China" Zhōngguó, from zhōng and guó, a term which developed under the Western Zhou dynasty in reference to its royal demesne. It was applied to the area around Luoyi during the Eastern Zhou and to China's Central Plain before being used as an occasional synonym for the state under the Qing, it was used as a cultural concept to distinguish the Huaxia people from perceived "barbarians". The name Zhongguo is translated as "Middle Kingdom" in English.
Archaeological evidence suggests that early hominids inhabited China between 2.24 million and 250,000 years ago. The hominid fossils of Peking Man, a Homo erectus who used fire, were discovered in a cave at Zhoukoudian near Beijing; the fossilized teeth of Homo sapiens have been discovered in Fuyan Cave in Hunan. Chinese proto-writing existed in Jiahu around 7000 BCE, Damaidi around 6000 BCE, Dadiwan from 5800–5400 BCE, Banpo dating from the 5th millennium BCE; some scholars have suggested. According to Chinese tradition, the first dynasty was the Xia, which emerged around 2100 BCE; the dynasty was considered mythical by historians until scientific excavations found early Bronze Age sites at Erlitou, Henan in 1959. It remains unclear whether these sites are the remains of the Xia dynasty or of another culture from the same period; the succeeding Shang dynasty is the earliest to be confirmed by contemporary records. The Shang ruled the plain of the Yellow River in eastern China from the 17th to the 11th century BCE.
Their oracle bone script
Tiling puzzles are puzzles involving two-dimensional packing problems in which a number of flat shapes have to be assembled into a larger given shape without overlaps. Some tiling puzzles ask you to dissect a given shape first and rearrange the pieces into another shape. Other tiling puzzles ask you to dissect a given shape while fulfilling certain conditions; the two latter types of tiling puzzles are called dissection puzzles. Tiling puzzles may be made from wood, cardboard, plastic or any other sheet-material. Many tiling puzzles are now available as computer games. Tiling puzzles have a long history; some of the oldest and most famous are the Tangram puzzle. Other examples of tiling puzzles include: Conway puzzle Domino tiling, of which the mutilated chessboard problem is one example Eternity puzzle Geometric magic square Puzz-3D Squaring the square Tantrix T puzzle PentominoesMany three-dimensional mechanical puzzles can be regarded as three-dimensional tiling puzzles. Dissection puzzle Polyforms Sliding puzzle Tessellation Wang tile
OutNumbered! is an educational computer game published by The Learning Company in 1990 for both Windows and Macintosh PCs. It is aimed at children ages seven to fourteen and is designed to teach children mathematical computation and problem solving skills. OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight. To do this, the player must deduce which room the Master of Mischief is hiding in by comparing sets of patterns for each room to those of the room the Master of Mischief is hiding in. To obtain the pattern for each room, the player must visit each room and solve a math puzzle related to that room. During the course of the game, the player will randomly happen upon the Master of Mischief's robot, Telly. Telly will attempt to knock down the player by either crashing into him or hitting him with hurled discs, sound waves, lightning bolts, or energy stars.
If the player zaps Telly with his zapper before any of these things happen, while Telly's belly is red, he will get a chance to earn a clue to the pattern of the room that the Master of Mischief is hiding in. When the player has all four patterns for the room the Master of Mischief is hiding in as well as those of each room, he must decide which room he thinks the Master of Mischief is hiding in; the player must compare clues obtained by zapping Telly to those for each room. If the player guesses the room the Master of Mischief is hiding in, he will get a bonus score based on time and zapper energy remaining; this score will be added to the player's lifetime score. If the guess is incorrect or the player fails to gather enough information by midnight, he will lose the game and his lifetime score will not change; as the player wins more games, his lifetime score will increase. At certain score amounts, the player will advance in rank and the game becomes more difficult, the match rule changes.
The Super Solvers series is a series of computer games released by The Learning Company that contain both educational and entertainment qualities. OutNumbered! is the second program of the series to be released. Other programs in this series include Midnight Rescue!, Spellbound!, Gizmos and Gadgets! among others. In lieu of original musical scores, OutNumbered! Uses famous classical pieces as background music; the music played in the halls is from Mozart's 40th Symphony its first and fourth movements. The music played in the rooms is based on Rachmaninoff's variations on Paganini's 24th Caprice; the music played on the title screen is based on Bach's Prelude in C minor, BWV 999. In 1995, a enhanced and more Windows-friendly version was released on CD-ROM. OutNumbered! at MobyGames OutNumbered! at the Internet Archive
Johannes Brahms was a German composer and conductor of the Romantic period. Born in Hamburg into a Lutheran family, Brahms spent much of his professional life in Vienna, Austria, his reputation and status as a composer are such that he is sometimes grouped with Johann Sebastian Bach and Ludwig van Beethoven as one of the "Three Bs" of music, a comment made by the nineteenth-century conductor Hans von Bülow. Brahms composed for symphony orchestra, chamber ensembles, piano and voice and chorus. A virtuoso pianist, he premiered many of his own works, he worked with some of the leading performers of his time, including the pianist Clara Schumann and the violinist Joseph Joachim. Many of his works have become staples of the modern concert repertoire. An uncompromising perfectionist, Brahms left others unpublished. Brahms has been considered, by his contemporaries and by writers, as both a traditionalist and an innovator, his music is rooted in the structures and compositional techniques of the Classical masters.
While many contemporaries found his music too academic, his contribution and craftsmanship have been admired by subsequent figures as diverse as Arnold Schoenberg and Edward Elgar. The diligent constructed nature of Brahms's works was a starting point and an inspiration for a generation of composers. Embedded within his meticulous structures, are romantic motifs. Brahms's father, Johann Jakob Brahms, was from the town of Heide in Holstein; the family name was sometimes spelt'Brahmst' or'Brams', derives from'Bram', the German word for the shrub broom. Against the family's will, Johann Jakob pursued a career in music, arriving in Hamburg in 1826, where he found work as a jobbing musician and a string and wind player. In 1830, he married Johanna Henrika Christiane Nissen. In the same year he was appointed as a horn player in the Hamburg militia, he became a double-bass player in the Hamburg Stadttheater and the Hamburg Philharmonic Society. As Johann Jakob prospered, the family moved over the years to better accommodation in Hamburg.
Johannes Brahms was born in 1833. Fritz became a pianist. Johann Jakob gave his son his first musical training. From 1840 he studied piano with Otto Friedrich Willibald Cossel. Cossel complained in 1842 that Brahms "could be such a good player, but he will not stop his never-ending composing." At the age of 10, Brahms made his debut as a performer in a private concert including Beethoven's quintet for piano and winds Op. 16 and a piano quartet by Mozart. He played as a solo work an étude of Henri Herz. By 1845 he had written a piano sonata in G minor. Brahms's parents disapproved of his early efforts as a composer, feeling that he had better career prospects as a performer. From 1845 to 1848 Brahms studied with Cossel's teacher composer Eduard Marxsen. Marxsen had been a personal acquaintance of Beethoven and Schubert, admired the works of Mozart and Haydn, was a devotee of the music of J. S. Bach. Marxsen conveyed to Brahms the tradition of these composers and ensured that Brahms's own compositions were grounded in that tradition.
In 1847 Brahms made his first public appearance as a solo pianist in Hamburg, playing a Fantasy of Sigismund Thalberg. His first full piano recital, in 1848, included a fugue by Bach as well as works by Marxsen and contemporary virtuosi such as Jacob Rosenhain. A second recital in April 1849 included Beethoven's Waldstein sonata and a waltz fantasia of his own composition, garnered favourable newspaper reviews. Brahms's compositions at this period are known to have included piano music, chamber music and works for male voice choir. Under the pseudonym'G. W. Marks' some piano arrangements and fantasies were published by the Hamburg firm of Cranz in 1849; the earliest of Brahms's works which he acknowledged date from 1851. However Brahms was assiduous in eliminating all his early works. Persistent stories of the impoverished adolescent Brahms playing in bars and brothels have only anecdotal provenance, many modern scholars dismiss them. In 1850 Brahms met with the Hungarian violinist Ede Reményi and accompanied him in a number of recitals over the next few years.
This was Brahms's introduction to "gypsy-style" music such as the czardas, to prove the foundation of his most lucrative and popular compositions, the two sets of Hungarian Dances. 1850 marked Brahms's first contact with Robert Schumann. In 1853 Brahms went on a concert tour with Reményi. In late May the two visited composer Joseph Joachim at Hanover. Brahms had earlier heard Joachim playing the solo part in Beethoven's violin concerto and been impressed. Brahms played some of his own solo piano pieces for Joachim, who remembered fifty years later: "Never in the course of my artist's l