Talisman of Death
Talisman of Death is a single-player role-playing gamebook written by Jamie Thomson and Mark Smith, illustrated by Bob Harvey and published in 1984 by Puffin Books. It was republished by Wizard Books in 2006, it forms part of Steve Ian Livingstone's Fighting Fantasy series. It is the 11th in 24th in the modern Wizard series. Talisman of Death is a fantasy scenario in which the hero must destroy the Talisman of Death before the dark lord's minions can use it to unleash Death upon the world of the Orb; the player is given a mission to protect the world of Orb from the "Evil One", by protecting the Talisman of Death. Unlike most other Fighting Fantasy books, the player is presented as an ordinary person from Earth, drawn into the world of Orb by the will of the gods. In this book the player is given the task of protecting the Talisman of Death; the player must find a way of returning to their own world with the Talisman, thus depriving the god Death of the Talisman forever. Talisman of Death is the only Fighting Fantasy gamebook set in the fantasy world of Orb, a creation of Thomson and Smith for their Way of the Tiger series of gamebooks.
The majority of the story is spent in the city of "Greyguilds-on-the-moor". Characters that appear in Talisman of Death, such as Tyutchev and Thaum appear in the Way of the Tiger series. Bob Harvey reprises his role as the illustrator of the series. Smith's Virtual Reality volume The Coils of Hate featured an appearance by Tyutchev the swordsman. "Fighting Fantasy Gamebooks on gamebooks.org". "Talisman of Death on gamebooks.org". "Talisman of Death on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on November 27, 2005. Official sites: "Talisman of Death on the official Fighting Fantasy website". Archived from the original on 2007-04-11. "Talisman of Death on the Wizard Books website". Archived from the original on 2006-05-09. Magazines: "Open Box". White Dwarf: 6–7. June 1985
Temple of Terror
Temple of Terror is a single-player role-playing game-book written by Ian Livingstone, illustrated by Bill Houston and published in 1985 by Puffin Books. It was republished by Wizard Books in 2004, it forms part of Steve Ian Livingstone's Fighting Fantasy series. It is the fourteenth in the series in the original Puffin series and 19th in the modern Wizard series; as with titles such as House of Hell and Appointment with F. E. A. R. Temple of Terror utilizes an additional game mechanic: five letters have been scattered throughout the story, if the player finds all five letters they spell the word DEATH and the player dies, ending the game. Temple of Terror is a fantasy scenario; the reader plays as a wandering adventurer, recruited by the good wizard Yaztromo and tasked with locating the five dragon artefacts which are hidden in the lost city of Vatos. Gameplay takes the form of a campaign: the player must determine a means of traveling through the Desert of Skulls and scour Vatos for the amulets whilst overcoming various traps and monsters and defeat Malbordus.
Successful completion of the quest requires the player from the first paragraphs to acquire items that will assist in future situations. "Temple of Terror on the official Fighting Fantasy website". "Temple of Terror on the Wizard Books website".* "Temple of Terror on gamebooks.org". "Temple of Terror on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on 2005-11-27. Official sites
Return to Firetop Mountain
Return to Firetop Mountain is a single-player roleplaying gamebook written by Ian Livingstone and illustrated by Martin McKenna. It was published in 1992 by Puffin Books and was republished by Wizard Books in 2003; the gamebook forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series, where it is the 50th volume in the original Puffin series and the 16th in the Wizard series. It is a sequel to the first Fighting Fantasy book, The Warlock of Firetop Mountain and was written to celebrate the 10th anniversary of Fighting Fantasy. Planned to be the final book in the series, it proved to be unexpectedly popular and prolonged the life of the series for an additional three years; the reader must defeat the resurrected Warlock Zagor. The book fleshes out the details of Zagor and the area Northern Allansia in the world of Fighting Fantasy. In The Warlock of Firetop Mountain, Zagor was portrayed as a reclusive Warlock, guarding the treasure chest in the heart of a mountain, the player's objective was only to obtain the treasure by slaying Zagor.
In the sequel, Zagor is instead portrayed as an evil wizard, once slain by a heroic adventurer years ago and is now resurrected, seeking revenge on Allansia. The reader takes the role of another adventurer, this time their objective is not to gain the treasure, but to rid Allansia of the evil Zagor. Unlike the first book the player must traverse the land to get to the mountain before facing its dangers. In addition, the second half of the mountain has been changed, giving the player no particular advantage from knowledge of the layout provided in The Warlock of Firetop Mountain. There are several references to the original gamebook, including a case that housed an arrow in the original book, found to be empty. A trap involving a sword disguised as a lever reappears. There is a portrait of Ian Livingstone hidden in the interior art of the game book, it is the face of the Inquisitor carrying a sword and dagger in the picture for reference number 262. Artist Martin McKenna added the author’s face to his artwork for all of the game books he illustrated that were written by Livingstone.
By the time Return to Firetop Mountain was published, the Puffin Fighting Fantasy series was nearing its end. The series may not have continued after this title, however due to its unexpected popularity Puffin published another nine books before they ended the series; the character Zagor appeared in The Zagor Chronicles series of novels written by Carl Sargent. Ian Livingstone received a co-author credit for each of the novels, but in reality only supplied the series title.. Zagor featured in Legend of Zagor, the Fighting Fantasy gamebook written by Sargent based on the novels and the Legend of Zagor board game designed by Livingstone; the Special Limited Edition of the Wizard version used gold embossing as opposed to the usual silver. "Fighting Fantasy Gamebooks on gamebooks.org". "Return to Firetop Mountain on gamebooks.org". "Return to Firetop Mountain on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on November 27, 2005. Official sites: "Return to Firetop Mountain on the official Fighting Fantasy website".
Archived from the original on 2007-04-09. "Return to Firetop Mountain on the Wizard Books website". Archived from the original on 2007-08-13
Island of the Lizard King
Island of the Lizard King is a single-player adventure gamebook written by Ian Livingstone, illustrated by Alan Langford. Published by Puffin Books in 1984, the title is the seventh gamebook in the Fighting Fantasy series, it was republished by Wizard Books in 2002. A digital version developed by Tin Man Games was released for Android and iOS; the player takes the role of an adventurer tasked with stopping the Lizard King and freeing the human slaves captured by his army. Gameplay takes the form of a campaign: battling Lizard Men and various other monsters across the island whilst collecting information as to the Lizard King's weakness, which will be required during the final confrontation. Marcus L. Rowland reviewed Island of the Lizard King for the May 1984 issue of White Dwarf, rating the title 8 out of a possible 10. Rowland claimed that Island of the Lizard King "seemed to contain more monsters and less traps than others in the series, most of the traps seemed to be fair", concluding that this was "probably the toughest adventure of this series, since few options allow the adventurer to avoid a fight".
A digital version developed by Tin Man Games is available for Android and iOS. Fighting Fantasy Gamebooks - the official website Wizard Books - the Publisher's site
Space Assassin is a single-player roleplaying gamebook written by Andrew Chapman, illustrated by Geoffrey Senior and published in 1985 by Puffin Books. It forms part of Steve Ian Livingstone's Fighting Fantasy series, it is the 12th in the series in the original Puffin series. There are no announced plans to republish the book as part of the modern Wizard series. Space Assassin is a science-fiction scenario in which the hero, a skilled assassin skilled "in the martial arts of twenty-seven different human and alien species," must penetrate the orbiting spaceship of a mad scientist intent on mutating all the life on the world below. To stop him, the hero must fight his way through the madman's mutant cyborgs. Space Assassin is the second Fighting Fantasy book in the science fiction genre, the first being Starship Traveller; the book places the player on the starship Vandervecken, where a crazed scientist named Cyrus plans to unleash a hideous experiment upon the player's homeworld. The player must make their way through the labyrinthine Vandervecken, overcoming robots and other dangerous foes until they confronts the scientist.
If the player manages to defeat him the planet will be saved and the game will end successfully. "Fighting Fantasy Gamebooks on gamebooks.org". "Space Assassin on gamebooks.org". "Space Assassin on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on April 3, 2005. CS1 maint: Unfit url
The Forest of Doom
The Forest of Doom is a single-player adventure gamebook written by Ian Livingstone, illustrated by Malcolm Barter. Published by Puffin Books in 1983, the title is the third gamebook in the Fighting Fantasy series, the first of several to feature the character Yaztromo, it was republished by Wizard Books in 2002. The gamebook was adapted into a video game; the Forest of Doom is a fantasy scenario in which the hero undertakes a quest through a perilous forest to find the missing pieces of a magic warhammer that can help the dwarves in their war with the trolls. Marcus L. Rowland reviewed The Forest of Doom for the June 1983 issue of White Dwarf, rating the title a 10 out of a possible 10. Rowland suggested that only "eally stupid players" would try to loot the home of the mage, because they "will not like the consequences", noted the lethality of the forest area with "some encounters being survivable only by luck or remarkably good combat rolls, while others can be settled without any conflict".
A ZX Spectrum and Commodore 64 video game based on the book was released by Puffin Books in 1984. The gamebook was converted into a 40-page d20 System role-playing adventure by Jamie Wallis, it was published by Myriador in 2004 and reissued in pdf format by Greywood Publishing in 2008. This gamebook has been released by Tin Man Games. In 2018, the audio company FoxYason Music Productions, known for their work with Big Finish Productions announced that they would be releasing an original, full-cast audio drama based on The Forest of Doom in a CD boxset with The Citadel of Chaos, Deathtrap Dungeon, Creature of Havoc for summer 2018, it will be written by David N. Smith, directed by Richard Fox and will feature Rachel Atkins returning to the role of Vale Moonwing from FoxYason Music's first release based on The Warlock of Firetop Mountain, sub-titled The Hero's Quest. Fighting Fantasy Gamebooks - the official website Wizard Books - the Publisher's site
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games and board games the role playing games Advanced Dungeons & Dragons, RuneQuest and Traveller; these games were all distributed by Games Workshop stores. The magazine underwent a major change in content in the late 1980s, it is now dedicated to the miniature wargames produced by Games Workshop. Steve Jackson and Ian Livingstone produced a newsletter called Owl and Weasel, which ran for twenty-five issues from February 1975 before it evolved into White Dwarf. Scheduled for May/June 1977, White Dwarf was first published one month later; the magazine had a bimonthly schedule, with an initial print run of 4,000. White Dwarf continued the fantasy and science fiction role-playing and board-gaming theme developed in Owl and Weasel.
Due to the increase in available space, there was an opportunity to produce reviews and scenarios to a greater depth than had been possible in Owl and Weasel. During the early 1980s the magazine focused in the'big three' role playing games of the time: AD&D, RuneQuest and Traveller. In addition to this a generation of writers passed through its offices and onto other RPG projects in the next decade, such as Phil Masters and Marcus L. Rowland. One huge attraction of the magazine was its incorporation of mini-game scenarios, capable of completion in a single night's play, rather than the mega-marathon games typical of the off the shelf campaigns; this would be in the form of an attractive and interesting single task for either existing or new characters to resolve. These could either be slipped into existing campaign plots, or be used stand-alone, just for a fun evening, were grasped by those familiar with RPG rules. During this period the magazine included lots of features such as the satirical comic strip Thrud the Barbarian and Dave Langford's "Critical Mass" book review column, as well as a comical advertising series "The Androx Diaries", always had cameos and full scenarios for a broad selection of the most popular games of the time, as well as a more rough and informal editorial style.
In the mid-late 1980s, there was a repositioning from being a general periodical covering all aspects and publishers within the hobby niche to a focus exclusively on Games Workshop's own products and publications. The last Dungeons and Dragons article appeared in issue 93, with the changeover being complete by issue #102. In this respect it took over some of the aspects of the Citadel Journal, an intermittent publication that supported the Warhammer Fantasy Battle game; the magazine has always been a conduit for new rules and ideas for GW games as well as a means to showcase developments. It includes scenarios, hobby news, photos of released miniatures and tips on building terrain and constructing or converting miniatures. Grombrindal the White Dwarf is a special character for the Dwarf army, whose rules are published only in certain issues of White Dwarf, it is never stated who the White Dwarf is, but it is implied that he is the spirit of Snorri Whitebeard, the last king of the Dwarfs to receive respect from an Elf.
The image of the White Dwarf has graced the covers of many issues of the magazine. The image was used on the character sheet for the Dwarf character in HeroQuest. In December 2004, White Dwarf published its 300th issue. In the United Kingdom and North America; each issue contained many special "freebies" as well as articles on the history of the magazine and the founding of Games Workshop. The monthly battle reports are a regular feature. Battle reports detail a battle between two or more forces with their own specific victory conditions; the reports follow the gamers through their army selection and deployment, through the battle to their respective conclusions. The format varies - ranging from a simplified, generalized style to a more detailed and visual style; the page count of the US and UK publications was different with substantial differences in actual amount of content and each magazine had substantial overlap with the other as well as unique articles. In June 2010 Andrew Kenrick replaced Mark Latham as editor.
Andrew had been sub-editor, as well as sub-editing other Games Workshop material such as the most recent edition of Codex: Space Marines. As of the October 2012 issue, White Dwarf has been redesigned with a new 9 member production staff with Matthew Hutson, Kris Shield and Andrew Kenrick continuing from the previous version and 6 new members including Jes Bickham as the new editor. Jes has edited the Battle Games in Middle-earth magazine. On 1 February 2014, White Dwarf moved to a weekly release; the final monthly issue of White Dwarf was issue #409 released in January. Warhammer Visions, a new monthly title produced by the same team was launched at the same time, in a format favoring the imagery over the text. In 2016 however, White Dwarf returned to its original format, increasing in size to make up for the three fewer issues per month, the death of Warhammer Visions. In the early 1980s, mail-order subscriber copies of White Dwarf received a small companion magazine Black Sun edited by Steve Williams, with