Puzzle Uo Poko
Puzzle Uo Poko is an arcade puzzle game developed by Cave and distributed by Jaleco. Puzzle Uo Poko is a visual matching game in which one player or two co-operative players try to clear the screen of coloured bubbles in order to progress to the next level. All the action takes place underwater and with each completed level the cats travel deeper in their submarine. Official website
Xbox One is a line of eighth generation home video game consoles developed by Microsoft. Announced in May 2013, it is the third console in the Xbox family, it was first released in North America, parts of Europe and South America in November 2013, in Japan and other European countries in September 2014. It is the first Xbox game console to be released in China in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name'Xbox One'; the Xbox One line competes against consoles such as Sony's PlayStation 4 and Nintendo's Wii U and Switch. Moving away from its predecessor's PowerPC-based architecture, Xbox One marks a shift back to the x86 architecture used in the original Xbox. Xbox One's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad, triggers capable of delivering directional haptic feedback; the console places an increased emphasis on cloud computing, as well as social networking features, the ability to record and share video clips or screenshots from gameplay, or live-stream directly to streaming services such as Mixer and Twitch.
Games can be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide; the console optionally included a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition. Xbox One received positive reviews for its refined controller design, multimedia features, voice navigation, its quieter and cooler design was praised for making the console more reliable than its predecessor on-launch, but the console was criticized for running games at a technically lower graphical level than the PlayStation 4. Its original user interface was panned for being nonintuitive, although changes made to it and other aspects of the console's software post-launch received positive reception, its Kinect received praise for its improved motion-tracking accuracy, its face recognition logins, its voice commands.
The original Xbox One model was succeeded by Xbox One S in 2016, which has a smaller form factor and support for HDR10 high-dynamic-range video, as well as support for 4K video playback and upscaling of games from 1080p to 4K. It was praised for its smaller size, its on-screen visual improvements, its lack of an external power supply, but its regressions such as the lack of a native Kinect port were noted. A high-end model, Xbox One X, was released in November. Xbox One is the successor to Xbox 360, Microsoft's previous video game console, introduced in 2005 as part of the seventh generation of video game consoles. Over the years, the 360 had received a number of small hardware revisions to reduce the unit's size and improve its reliability. In 2010, Microsoft's Chris Lewis stated. Initial hardware for the 360's successor referred to by the industry as the "Xbox 720", was under development as early as May 2011; the official developer kit was codenamed Durango, appeared to be available to developers by mid-2012.
Leaked documents suggested that the new console would include an improved Kinect sensor, cloud access to games and media, integration with phone and tablet devices, technology to provide players heads-up displays on glasses worn by the player, codenamed "Fortaleza". Leaked design documents suggested that Microsoft was seeking to eliminate the ability to play used games, though Microsoft clarified it was still reviewing the design and were "thinking about what is next and how we can push the boundaries of technology like we did with Kinect", but did not comment on the validity of the information; the console was publicly unveiled under the name Xbox One on May 21, 2013 in a press conference designed to cover the unit's broad multimedia and social capabilities. A second press event for the console was held during E3 2013, focusing on its video game-oriented functionality. At that time, Microsoft announced that the console would be released in 21 different markets on November 22, 2013, but this was amended down to 13.
The change, which pushed the release date for the other eight markets to 2014, was attributed to unforeseen complexity in localizing the device's voice recognition capabilities. In September 2014, the Xbox One was released in 26 markets, including remaining markets in Europe, the Japanese market, Middle Eastern markets. Microsoft announced a different game licensing scheme for Xbox One than what was used upon its release: all games, including those purchased at retail, would be bound to the user's Xbox Live account. Users could access their purchased games from any other Xbox One console, play games without their disc once installed, allow users to "share" their games with up to ten designated "family" members. Users would trade games at "participating retailers", could transfer a game directly to any Xbox Live friend on their list for at least 30 days, but only once. To synchronize licenses, the console would be required to connect to the internet once every 24 hours. R
Steep Slope Sliders
Steep Slope Sliders is a game, made for the Sega Saturn and Sega Titan ST-V arcade system, published in 1997. It was developed by a collaboration of Victor Interactive Software, the Cave Company; the game was released by Pack-In-Soft in Sega in other territories. Capcom released the arcade version. While UEP Systems' Cool Boarders system of executing moves is regimented by a combo interface, Steep Slope Slider's allows the player far more autonomy. Instead of holding in a direction while jumping, everything was based on the face buttons that were pressed, but the method of performing tricks was based on the Jamma configuration, used in the arcades. Many other Sega arcade ports were like this as well, most notably Die Hard Arcade, Virtua Fighter: Remix, Virtua Fighter Kids, Radiant Silvergun and Winter Heat. Cave developed a follow-up for the PlayStation, Trick'N Snowboarder, it was released on 27th March 1998 in Europe and May 16th, 1998 in the UK after missing a UK release for unknown reasons.
Next Generation reviewed the Saturn version of the game, rating it four stars out of five, stated that "Touring Car caps off the Sega racing franchise on Saturn well. It demonstrates that if you want the best in hard-core arcade racing, Saturn still has what it takes." Steep Slope Sliders at MobyGames
DoDonPachi Resurrection, known in Japan as DoDonPachi DaiFukkatsu, is the fifth arcade game in Cave's DonPachi series. The game was unveiled at AOU2008 Amusement EXPO. After the turmoil caused by the assault on Lunapolis which sparked the "Blissful Death Wars", peace seems to have been restored, with the legendary DonPachi Corps retreating to its HQ in a space-time fold. Six years anomalies are detected in the space-time fabric, yet tests reveal nothing out of order, with the portals functioning for both teleportation and time travel. A technician delves deeper into the anomaly, discovering that something has infiltrated the HQ computer systems and is using the portals to send large quantities of materials and data to the past, spreading out like a virus and evolving. In an ironic twist, the virus is discovered to be the program installed in the Element Dolls six years ago, now reaching beyond the DonPachi Corps programming and seeking to annihilate the human race in retaliation for their "enslavement" by waging war in the past rather than in the present: unsettled, the Colonel authorizes the last transport ship to time jump in order to fight back the invasion before future changes.
However, he states: "Start over from the past... I never thought of that", echoing the ideas of mankind's imperfection which has always been a recurring theme in the series, and once again, the three pilots jump back in time to 2008 and enter the fray, the transport ship being targeted as soon as it exits the portal: the Element Daughters, gigantic evolutions of the Dolls, are awaiting... The bee is still humming. EndingAfter clearing the game's Ura loop, the entirety of the plot is revealed: one of the Dolls, EXY, interfaced with the enemy computer network at the end of DaiOuJou, managing to shut it down but succumbing to madness soon thereafter. Overwhelmed by the sea of new information, she turned against her human pilot, killing him and herself and becoming the parasitic virtual entity detected by DonPachi HQ. Exploiting their deranged plan for salvation, Colonel Longhener manipulated the Element Dolls/Daughters into destroying order and civilization, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness.
Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi. As the pilot jumps back to the future he comes to realize how, instead of preventing the bloody future depicted in the series, EXY Next triggered it: he/she is forced to watch, powerless, as Longhener is appointed as the commanding officer of the DonPachi Corps with the rank of General, the Daughters standing beside him - the date being just a few years before the start of the Blissful Death Wars. Everything had been for nothing. DoDonPachi DaiFukkatsu Original Sound Track is a 23-track CD that includes music tracks and voice samples from the video game, a bonus song called Image Song; the soundtrack went on sale on January 26, 2009. DoDonPachi DaiFukkatsu Black Label Original Sound Track was released on February 20, 2010. An arrange soundtrack was released; this is the same as the CD included in the Version 1.5 Limited Edition and Resurrection Deluxe Edition Xbox 360 ports. The iOS exclusive soundtrack was separately released on CD.
An iOS version of the game was released on August 2010 via the App Store. This is a port of DoDonPachi Daifukkatsu Version 1.5. There are additions such as an iOS exclusive mode and the ability to play as Hibachi after certain conditions. In addition to the regular soundtrack, the iOS exclusive soundtrack is included; this version was ported to Android in 2011 for the G-Gee service and released internationally in 2012. Version 1.5 was released on the Xbox 360 in Japan on November 25, 2010, in both standard and limited editions. This port does not contain a choice between arcade and high resolution graphics as per previous Xbox 360 Cave ports, it only includes the high resolution graphics; the modes included are: Xbox 360, Arrange A, Arrange B. Version 1.51 is available in the first-press versions as bonus DLC. Black Label is available as 1200 point DLC; the limited edition features a different cover and an arrange soundtrack CD. A Platinum Edition release has been confirmed for 2012; these releases are all region locked to Japan.
This version was released in Europe as Dodonpachi Resurrection. Rising Star Games published Dodonpachi Daifukkatsu Ver 1.5' in Europe and PAL territories in November 2011, under the title Dodonpachi Resurrection: Deluxe Edition. This includes Xbox 360, Arrange A, Arrange B. Version 1.51 is available as 80 point DLC. Black Label is available as 800 point DLC; the game features the cover of the Limited Edition version of the Japanese Version 1.5 release and includes the arrange soundtrack CD that came with that version. The Black Label version was released on the Xbox 360 on February 3, 20
Mushihimesama Futari, a bullet hell shooter by Cave, was released in arcades on October 27, 2006 and as a sequel to Mushihimesama. Mushihimesama Futari was released on the Xbox 360 in Japan on November 26, 2009. In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2. Selectable game modes include Original and Maniac, with unlockable Ultra mode, with each mode increasing in difficulty; the game features each with a boss and mid-boss. The players can select two characters - Reco and Palm, choose normal or abnormal shot type for each; the main scoring system in this game involves collecting gems. In Original and Ultra mode, the gem counter switches colour from green to blue every 500 gems; the players collect more gems by killing enemies with the player's laser when the counter is blue, with the player's shot when the counter is green. There is an overall gem counter and a stage counter. In Maniac mode, when the chain bar is full and flashing red, killing enemies with A increases the number of gems acquired.
Version 1.5 replaced Version 1.0 as the standard version of the game. Item and game system was changed as well as modified bullet patterns on the bosses. Considered easier than Version 1.0. Ultra mode unlocked from the start. Gem counter switches colour every 2000 in Version 1.5 Ultra mode. The basic plot revolves around the death of the antagonist from the first game and his mother, going insane and seeking revenge on Reco for killing him, her younger son Palm goes in search of Reco to learn the truth about his brother on his own. Reco finds Palm lost far from home and the two become friends, with Palm learning what happened to Aki was not her fault. Together, they aim to stop the madness of Larsa. Larsa is the main antagonist of the story. Mushihimesama Futari does not allow changing of player's shot during mid-game and each character has a specific shot-type associated with them. Though Mushihimesama Futari was only released in Japan, it was released without a region lock. CAVE released a few subsequent Xbox 360 shooters in region-free format, including Espgaluda II Black Label and Muchi Muchi Pork!
& Pink Sweets. The Mushihimesama Futari original soundtrack was released on CD on May 30, 2007 in Japan and was published by Cave; the Black Label soundtrack was released in 2009 as Mushihime-sama Double Arrange Album, along with arranged compositions from the original Mushihime-sama. The Xbox 360 release includes Version 1.5, Arrange game modes. The player can select between original arcade graphics, new high resolution graphics; the players can play the game in tate, with numerous graphical options, including scanlines. The Xbox 360 exclusive arrange mode allows 1 player only to play through the game with special rules. If a player is a hit they do not die and instead a bomb is launched on contact, the player is allowed to switch between controlling Reco or Palm, with the non-active character ghosting alongside the active one while shooting, changing generates a temporary shield. Selecting shot type is not available in this mode however. Black Label could be downloaded for 1200 Microsoft Points from the Xbox Live Marketplace under the misspelled title "Mushihime-sama Hutari Black Lavel" as an add-on only, not the full game.
First print editions included Version 1.01 via a download code. The limited edition release for Xbox 360 came with an arrange soundtrack CD, an Xbox 360 faceplate and either a version A or version B telephone card. A Platinum Edition was released. All versions of the game are region-free; the game includes a "wait control" option where the player can make the bullets slow down when numerous. This is technically the first time. On June of the same year, the Black Label version of the game was released globally under the name Bug Princess 2 BLACK LABEL. Famitsu magazine awarded Mushihimesama Futari ver. 1.5 a score of 29/40 based on four reviews. Official websites for Arcade and Xbox 360 versions
Espgaluda II is a manic shooter released by Cave in the arcades in 2005 as a sequel to Espgaluda. An Xbox 360 release, titled Espgaluda II Black Label, was released in 2010 in Japan. Instead of having to tap the shot button for rapid fire, the feature is on by default. In most of Cave's other manic shooter games, rapid fire is an option that must be enabled through the game's BIOS by an arcade operator; the game still utilizes the Kakusei, or Awakening, mode from the first game, where enemies and bullets are slowed down at the cost of collectible green gems, or Seireiseki. In this mode, any enemies that are defeated have their remaining bullets on screen transformed into gold ingots that can be collected to boost the player's score. However, Espgaluda II adds the ability for enemies to release yet another set of shots when they are defeated; these bullets are destroyed when destroying another enemy, which in turn creates another wave of bullets. During that attack phase, the score multiplier for destroyed bullets can be raised up to 500.
Another returning feature from the first game is the Guard Barrier, which absorbs enemy attacks at the expense of a Guard Barrier Gauge. When the player is hit by an enemy bullet, the Guard Barrier is automatically activated. However, in this game, the Guard Barrier is always used. Players can gain extra lives after earning 15 million and 35 million points, or by obtaining the life extend item in stage 3; the Xbox 360 version features online leaderboards, redrawn HD graphics, the ability to save replays, has the following modes: Arcade Mode, Xbox 360 Mode, Novice Mode, Black Label Novice Mode, Black Label, Arrange Mode, Omake Mode. The iOS/Android versions feature controls unique to the iPhone/iPod touch, allowing players to unleash an Awakening Pulse against the enemy by touching parts of the screen. Using this attack in conjunction with the high risk, high return scoring system allows the player to maximize his or her high score; the game features the classic Arcade mode, three difficulty settings and three control settings.
The game takes place in a fictional land called Soma, three years after a massive war known as the Great Shinra War devastated the land and killed most of its plant life. Humanity is forced to pull their efforts together for the sake of reforestation. Using new found technology, an alchemist named Hiodoshi spearheaded a project called Project Espgaluda, which gathered youths and used them as experimental test subjects for artificial armored wings, they were called Galuda, named after the mythical bird of legend. Ageha and Tateha were two of the subjects. At the end of Espgaluda, they were reunited with their mother and lived peacefully after going into hiding. Espgaluda II begins. Protagonists: Asagi: A 12-year-old girl, the third Galuda to be produced from the project, she has the weakest normal shot out of the three main characters. Fires vertical shots in shot mode. In rapier mode, enemy marked by search spirit is automatically targeted, she is voiced by Ikumi Fujiwara. Ageha: Tateha's older brother.
He is a 21-year-old man, the protagonist from the first game. In game, his normal shot is a strong concentrated forward shot. In shot mode, moving joystick horizontally causes the shots to move diagonally, he is voiced by Shuya Kishimoto, his female counterpart is voiced by Aiko Igarashi. Tateha: A 19-year-old girl appearing from the first game, she is Ageha's younger sister. She wields a wide-angled forward shot. Fires in wide angle formation in shot mode, forward formation in rapier mode, which shoots through enemies, she is voiced by Emi Kawauchi, her male counterpart is voiced by Kyo Sakai. Antagonists: Tsubame: Soma's 10-year-old prince, he is the son of Soma's ruler and is the boss of Stage 1. Madara The 27-year-old commissioned officer of the Soma Army's Mechanized Unit, he is the mid-boss of Stage 2 and the boss of Stage 4. Janome: The 11-year-old princess of Soma, she is the boss of Stage 3. Seseri: A survivor of the Great Shinra War, Soma saved her homeland from the brink of destruction, she is 15 years old.
Seseri is the boss of Stage 5. Kujaku: Kujaku is the second boss of Stage 6, formed from a fusion of Soma's royal siblings and Janome; the game's soundtrack was released on July 26, 2006. It was published by Cave. Following the region-free release of Mushihime-sama Futari, Makoto Asada of Cave announced that the standard edition of Espgaluda II Black Label will be region-free, allowing North American and European players to import the game. Platinum edition is region free but the Limited Edition, which includes a soundtrack and Xbox 360 faceplate, will not be region-free; the first print of the standard edition includes a soundtrack. The game is only supported on iPhone 4 and iPad. Espgaluda II HD version is available for the iPad 2. Famitsu magazine awarded the Xbox 360 release, Espgaluda II Black Label, a score of 30/40 based on four reviews. Official websites for Arcade and Xbox 360 versions Official website for Smartphone release Espgaluda II wiki Game strategy website
DoDonPachi SaiDaiOuJou is a vertical scrolling shoot'em up arcade game released by Cave in 2012. It's the sixth chapter in CAVE's DonPachi series. A Japanese region-free release was released on May 30, 2013; this game's score and hyper mechanics are similar to those of DaiOuJou. The biggest basic difference in scoring is that the chain hit counter will not reset when the chain meter empties; the chain meter is more kept above zero by using the laser. The arcade release has an "overflow glitch" that, when triggered, results in scores that are otherwise impossible; the "get point" counter beside the chain meter must exceed 21,474,836, at which point the score will begin to increase at an unintended fast rate. This glitch is removed in version 1.5. Unlike past entries in the DoDonPachi series, there is no second loop in this game. There are a boss at the end. Following the defeat of stage 5 boss Hachi/Taisabachi, the giant mechanical bee, a more difficult fight may follow if requirements are met. If every bee medal is collected in at least three stages and the player does not die more than once during the game, Hibachi will appear.
If the player has collected all bee medals in the game, did not die once, did not use a single bomb, an more difficult boss will replace Hibachi: her evil alter-ego, Inbachi. The game has four fighters to choose from each piloted by an Element Doll: Type A, fast with concentrated front fire piloted by Shuri CV: Yukana Type B, moderate speed with subshot following movement, piloted by Hikari CV: Eri Kitamura Type C, slow speed and widespread fire piloted by Maria CV: Mamiko Noto Type D, a unique fighter exclusive to the Xbox 360 version piloted by Saya CV: Aya HiranoOther Characters: Operator CV: Asami Shimoda Hibachi/Hina/Inbachi CV: Aoi YuukiInbachi is the "evil side" of Hibachi. Many years have passed since the events depicted in previous DoDonPachi games. In the past, the Element Doll Electronics Laboratory was designing the ultimate Element Doll to assist the human species, dubbed "Project Haruuara." The first units produced were Extra Z-001 "Hina" and Extra Z-002 "Saya." Though they lived as sisters and were taught the importance of being close with humans, they were trained as enemies in combat.
When Hina decided that the ultimate answer to humanity's problems was to eliminate the human person, the project was shut down and the Element Dolls were frozen. Prior to the beginning of the game, now known as Hibachi, was mysteriously reactivated and destroyed the laboratory, the incident was covered up. Hibachi now controls a computer system governing from deep within the technologically advanced City of Ideal, a paradise where humans live in harmony with nature. Believing that the only way to save humankind is to have them adopt a better form, she begins a war to force all humans on Earth to become machines. Hastily, the remaining humans of Earth revive the ancient DonPachi Corps to fight Hibachi's army of mechanized people; the new DonPachi's mission is to destroy her powerful computer system. If the requirements are met to face Hibachi at the end, with her last words she expresses a realization that non-mechanized humans are the ultimate form. Three main gameplay modes are featured in the Xbox 360 release: the original arcade version containing the infamous "overflow glitch," the exclusive tweaked version 1.5 created as a response to player feedback, the somewhat different Xbox 360 mode similar Cave's usual console-only "arrange modes," featuring remixed music more voice acting, tweaked mechanics, a single life/bomb meter in place of the usual spare lives.
At launch, there were three Xbox 360 releases: regular edition, limited edition, super limited edition. The regular edition included only the game; the limited edition included the games plus an arrange soundtrack, a steelbook case, a small art book. The super limited edition included the game plus both the arrange and standard soundtracks, a steelbook case, a full-sized art book, stickers. Famitsu magazine awarded Dodonpachi Saidaioujou a score of 33/40 based on four reviews. Official website