Captain Byron Curtis Weston was a native of Massachusetts who founded the Weston Paper Company in 1863 and served as the 32nd Lieutenant Governor of Massachusetts from 1880 to 1883. He came from an old New England Congregationalist family of extraordinary wealth. In 1865, he married Julia Clark Mitchell, with whom he had ten children, including Julia Carolyn Weston, mother to the well known chef Julia Child, they lived in Dalton, Massachusetts. Weston was known for his gifts to the community, including the Grace Episcopal Church in his hometown and funds towards the debt incurred for the grading and draining of an athletic field and monies toward upkeep and a grandstand at Williams College. Weston received an honorary M. A. from Williams College in 1886 and the field, still used today, was named Weston Field in his honor. Byron married Julia Mitchell. Byron Weston at Denver Post Online New York Times obituary Southworth buys Weston
Devil May Cry is a 2001 action-adventure game developed by Capcom Production Studio 4 and published by Capcom for the PlayStation 2. Set in modern times on the fictional Mallet Island, the story centers on Dante, a demon hunter who uses his business to get his revenge on the demons after losing his brother and mother, he meets a woman named Trish. The story is told through a mixture of cutscenes, which use the game engine and several pre-rendered full motion videos; the game is loosely based on the Italian poem Divine Comedy by the use of allusions, including the game's protagonist Dante and other characters like Trish and Vergil. The game was conceived in 1999 as Resident Evil 4. Due to the staff feeling it would not fit the Resident Evil franchise, the project dropped its ties to Resident Evil and was made into its own story instead. Devil May Cry received prominent coverage in the video game media due to the impact it had in the action game genre, its high difficulty and the high overall scores given to it by professional reviewers.
The game has sold more than three million copies, spawned multiple sequels and a prequel. The gameplay consists of levels called "missions", where players must fight numerous enemies, perform platforming tasks, solve puzzles to progress through the story; the player's performance in each mission is given a letter grade D increasing to C, B, A with an additional top grade of S. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered, how "stylish" their combat was, item usage, damage taken. "Stylish" combat is defined as performing an unbroken series of varied attacks while avoiding damage, with player performance tracked by an on-screen gauge. The more hits the player makes, the higher the gauge rises; the gauge starts at "Dull". Using the same moves causes the gauge to stop rising, forcing the player to use every move in their arsenal; the gauge terms are similar to the grades given at the end of the missions. When Dante receives damage, the style rating resets back to "Dull".
Players can maintain their style grade by taunting enemies at close range. The player can temporarily transform Dante into a more powerful demonic creature by using the "Devil Trigger" ability. Doing so adds powers based on the current weapon and changes Dante's appearance; the transformations increase strength and defense restore health, grant special attacks. It is governed by the Devil Trigger gauge, which depletes as the ability is used, is refilled by attacking enemies or taunting in normal form. Devil May Cry contains other challenges besides regular combat gameplay; the main storyline requires the player to find key items to advance, in a manner similar to puzzles in the Resident Evil games, as well as optional platforming and exploration tasks to find hidden caches of "orbs". Side quests, called "Secret Missions" in the game, are located in hidden or out-of-the-way areas and are not required for completion, but provide permanent power-ups, they challenge the player to defeat a group of enemies in a specific manner or within a time limit.
Devil May Cry begins with Dante being attacked in his office by a mysterious woman named Trish. He impresses her by brushing off her assault, tells her that he hunts demons in pursuit of those who killed his mother and brother, she says the attack was a test, that the demon emperor Mundus, whom Dante holds responsible for the deaths of his family, is planning a return. The scene jumps to their arrival at an immense castle on Mallet Island, whereupon Trish abruptly leaps and vanishes over a high wall. Dante encounters the game's stock enemies, demonic marionettes, he finds a new sword called Alastor, battles the first boss, a giant spider/scorpion demon named Phantom. Dante wins the battle, but in what becomes a recurring theme, the defeated boss monster reappears a short time in a corridor, forcing Dante to choose a narrow escape or to fight in the tight confines. After further exploration and combat, Dante battles a demon named Nelo Angelo who impresses Dante with his confidence. Dante manages to defeat Nelo Angelo and is about to deliver the final blow - but Nelo Angelo evades him, counterattacks Dante furiously with a series of punches and kicks.
The demon prepares to kill Dante but flees upon seeing the half-amulet Dante wears, which contains a picture of his mother. The demon attacks twice more in missions, is revealed to be Dante's identical twin brother, Vergil. After Angelo/Vergil's death, his amulet joins with his brother's half, "Force Edge", the game's default sword, which had belonged to the twins' father, changes into its true form and becomes the Sparda sword; when Dante next meets Trish, she betrays him and reveals that she too is working for Mundus, but when her life is endangered, Dante chooses to save her. Claiming he did so only because of her resemblance to his mother, he warns her to stay away, yet when he confronts Mundus, about to kill Trish, Dante again chooses to save her and is injured. Mundus tries to finish him off; this unleashes Dante's full power, thus allowing him to take on the form of Sparda. Dante and Mundus battle on another plane of existence. Dante is victorious, leaves the amulet and sword with Trish's immobile body before departing.
Returning to the Human World, Dante finds that the island is collapsing, is cornered by the injured Mu