Community card poker
Community card poker refers to any game of poker that uses community cards, which are cards dealt face up in the center of the table and shared by all players. In these games, each player is dealt an incomplete hand, which are combined with the community cards to make a complete hand; the set of community cards is called the "board", may be dealt in a simple line or arranged in a special pattern. Rules of each game determine; the most popular community card game today is Texas. In home games, it is typical to use antes, while casinos use only blinds for these games. No limit and Fixed limit games are most common, while spread limit and pot limit games are less common; the betting format and stakes can vary by region as well as time of volume. Betting rounds have a higher limit than earlier betting rounds; each betting round begins with the player to the dealer's left, so community card games are positional games. Most community card games do not play well with lowball hand values, though some do play well at high-low split with ace-to-five low values, making it possible to win both halves of a pot.
When played high-low split, there is a minimum qualifying hand for low and no declaration is needed. The main difference from draw and stud poker are the community cards. Several community cards are dealt to the table, shared by all players, subject to variant-specific rules about how many, which of the cards may be used in each player's hand; such a set of community cards is called a "board" or "window". The board is dealt in a simple line, but some games may have elaborate layouts of community cards with special rules about what combinations can be used. For example, Texas hold'em ends with each player holding two cards in his individual hand, a board of five community cards in a simple line shared by everyone. In Omaha hold'em, game rules restrict players to using three of the five community cards, combined with two of the four cards dealt to each player, to make a hand. In Tic-tac-toe, the board is a 3x3 array of nine cards, players must use three cards from a row, column, or diagonal of the board.
This is the most popular community card game today. Each player is dealt two private "hole" cards, after. Three community cards are dealt face up to form the "flop", followed by a second betting round. A fourth community card is followed by a third betting round, and the fifth community card is followed by the final betting round. At showdown, each player plays the best five-card hand he can make using any five cards among the two in his hand and the five on the board; this is the key difference from Omaha. Note that in current practice, before each community card round first a card is "burned" and placed in a discard pile; this was implemented to prevent card-cheaters from "marking" cards and knowing what the card on the top of the dealer's deck was. For double-board hold'em, two separate five-card boards are dealt, the high hand using each board takes half of the pot. For example, after the first betting round, three community cards are dealt to each of two separate boards, it is possible for one player to have the best hand on both boards and thus "scoop" the entire pot.
This variant of Texas hold'em is sometimes called "double-flop hold'em", a bit of a misnomer, since there are not just two flops, but two turns and two rivers. Greek hold'em follows the same rules as Omaha, except that each player is only dealt two cards, same as in Texas hold'em. In Greek hold'em each player must use both hole cards along with 3 of the total available community cards to make the strongest five card hand, unlike Texas hold'em where each player may play the best five card poker hand from any combination of the seven cards available to them. In Irish poker, each player is dealt four cards before the flop. After the betting round on the flop is completed each player must discard two cards. From this point the game is played like Texas hold'em with betting after the turn and river. At showdown, each player uses their remaining two cards along with the board to construct a hand. Players are dealt three hole cards instead of two with three betting rounds: pre-flop and turn. Players can use any number of hole cards to make the final hand.
Royal hold'em is a variation, played using a stripped deck. In royal hold'em, the deuces through nines are stripped from the deck, thereby only leaving the tens through aces. Royal hold'em can only be played with a maximum of six players because there are only 20 cards in the deck. With 5 community cards, 3 burn cards, 2 pocket cards per player
Poker is a family of card games that combines gambling and skill. All poker variants involve betting as an intrinsic part of play, determine the winner of each hand according to the combinations of players' cards, at least some of which remain hidden until the end of the hand. Poker games vary in the number of cards dealt, the number of shared or "community" cards, the number of cards that remain hidden, the betting procedures. In most modern poker games the first round of betting begins with one or more of the players making some form of a forced bet. In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players; the action proceeds clockwise as each player in turn must either match the maximum previous bet, or fold, losing the amount bet so far and all further involvement in the hand. A player who matches a bet may "raise" the bet; the betting round ends when all players folded. If all but one player folds on any round, the remaining player collects the pot without being required to reveal their hand.
If more than one player remains in contention after the final betting round, a showdown takes place where the hands are revealed, the player with the winning hand takes the pot. With the exception of initial forced bets, money is only placed into the pot voluntarily by a player who either believes the bet has positive expected value or, trying to bluff other players for various strategic reasons. Thus, while the outcome of any particular hand involves chance, the long-run expectations of the players are determined by their actions chosen on the basis of probability and game theory. Poker has increased in popularity since the beginning of the 20th century and has gone from being a recreational activity confined to small groups of enthusiasts to a popular activity, both for participants and spectators, including online, with many professional players and multimillion-dollar tournament prizes. Poker was developed sometime during the early 19th century in the United States. Since those early beginnings, the game has grown to become an popular pastime worldwide.
In the 1937 edition of Foster's Complete Hoyle, R. F. Foster wrote: "the game of poker, as first played in the United States, five cards to each player from a twenty-card pack, is undoubtedly the Persian game of As-Nas." By the 1990s some gaming historians including David Parlett started to challenge the notion that poker is a direct derivative of As-Nas. Developments in the 1970s led to poker becoming far more popular. Modern tournament play became popular in American casinos after the World Series of Poker began, in 1970. In casual play, the right to deal a hand rotates among the players and is marked by a token called a dealer button. In a casino, a house dealer handles the cards for each hand, but the button is rotated clockwise among the players to indicate a nominal dealer to determine the order of betting; the cards are dealt clockwise around one at a time. One or more players are required to make forced bets either an ante or a blind bet; the dealer shuffles the cards, the player on the chair to his or her right cuts, the dealer deals the appropriate number of cards to the players one at a time, beginning with the player to his or her left.
Cards may be dealt depending on the variant of poker being played. After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players' hands develop in some way by being dealt additional cards or replacing cards dealt. At the end of each round, all bets are gathered into the central pot. At any time during a betting round, if one player bets, no opponents choose to call the bet, all opponents instead fold, the hand ends the bettor is awarded the pot, no cards are required to be shown, the next hand begins; this is. Bluffing is a primary feature of poker, one that distinguishes it from other vying games and from other games that make use of poker hand rankings. At the end of the last betting round, if more than one player remains, there is a showdown, in which the players reveal their hidden cards and evaluate their hands; the player with the best hand according to the poker variant being played wins the pot. A poker hand comprises five cards. Poker variations are played where a "low hand" may be the best desired hand.
In other words, when playing a poker variant with "low poker" the best hand is one that contains the lowest cards. So while the "majority" of poker game variations are played "high hand", where the best high "straight, flush etc." wins, there are poker variations where the "worst hand" wins, such as "low ball, acey-ducey, high-lo split etc. game variations". To summarize, there can be variations that are "high poker", "low poker", "high low split". In the case of "high low split" the pot is divided among low hand. Poker has many variations, all following a similar pattern of play and using the same hand ranking hierarchy. There are four main families of variants grouped by the protocol of card-dealing and betting: Straight A complete hand is dealt to each player, players bet in one round, with raising and re-raising allowed; this is the oldest poker family.
Three-card brag is a 16th-century British card game, the British national representative of the vying or "bluffing" family of gambling games. Brag is a direct descendant of the Elizabethan game of Primero and one of the several ancestors to poker, just varying in betting style and hand rankings. A variant of the game is popular in Trinidad, India and Nepal, where it is known as "faras" and teen patti, played with numerous local variations. Everyone antes, players are each dealt three cards face down. There is a single round of betting, with action starting to the left of the dealer; each player has the option of betting or folding. If there was a previous bet, the player must contribute; this betting continues until there are only two players left, at which point either player may double the previous bet to "see" his opponent. At this point, the two hands are revealed, the player with the better hand takes the entire pot. If there is a tie, the player, seeing loses. For example, with four players A, B, C and D, this situation could occur: Player A bets 2 chips, B folds, C bets 2 chips and D bets 2 chips.
In order to stay in, A would have to bet another 2 chips. Hands follow the same sequence as the five-card hands of poker with some variation created by the differing odds of a three-card hand; as there are only three cards, four of a kind and a full house are not possible. Three of a kind is a high-ranked hand, while a straight beats a flush, as three-card flushes are more than three-card straights while the reverse is true of five-card poker hands; the full probabilities are as follows: Four-card brag: Players are dealt four cards, must choose which card to throw away in order to create the best combination. The game is played in the same way as three-card brag. Seven-card brag: Seven cards are dealt, players must choose three cards to play from their hands, or make two hands, with only a successful win if both hands win the pot. Nine-card brag: Nine cards are dealt, players sort these into three sets. Four antes are played, one for each set, a main pot; each set is played out without further betting.
The winner of each set takes one lot of antes. Players must always play the next best available set. A player may be able to make two good sets and a poor third, so players that do not think they will be able to win all three will order their hands to leave themselves with a strong third set to protect the main pot. Thirteen-card brag: Thirteen cards are dealt, from which players must choose three cards to play. Another variation involves making four hands from the thirteen cards. Four of a kind can be played, is rewarded by an additional fee to be paid by the other players, apart from any original stake. Players show their respective best hands second best hands, etc. with each winning hand scoring that player a point, or points. Score is kept on a cribbage board, is either a sprint of 10 or so holes, with one point scored for each winning hand, or played over the full length, or street, of the board, with 4 points awarded to the best highest hand, 3 points to the best second-highest hand, etc.
Players not on the board by the time someone wins may have to pay double. Winnings are either a pre-arranged fixed amount from each loser to the winner, or paid proportionate to how far behind the winner they finish. Any player winning all four hands in any round is said to have crashed, automatically wins the entire game. In some regions the game is known as'Crash'. Bastard brag: Three cards are dealt to each player, three face-up communal cards are dealt. Players take turns at exchanging all of their cards for any or all of the communal cards. Play continues ` knocks', meaning that they are happy with their hand. All the remaining players exchange one last time before hands are compared; the player with the lowest hand loses a life. The name may originate from several of the rules making. Knocking on the first round is prohibited, forcing anyone dealt a good hand to break it up, knocking isn't allowed directly after an exchange, rather instead of an exchange, i.e. you have to make a good hand, wait for your next turn to stick.
Players can't exchange two cards at once preventing the immediate accumulation of a good hand, with the card needed to complete the hand maybe taken by another player before the next opportunity. It is otherwise known as Stop the BusFifteen card Brag: A non-gambling related variant, played as a family game; each player is dealt fifteen cards. Each player must lay their tricks down in order, highest first; the winner is the one. This variant has a much higher likelihood of more powerful tricks, due to the extra cards; this version can be played with 10 cards and one card is discarded. Some of these rules can lead to games heads-up, becoming tactical, with players avoiding making their best hand until their hand is forced into that last exchange by another player sticking, risking that the card that completes their hand isn't taken by another player in the meantime. Players have the option of playing blind. A blind pl
A four flush is a poker hand, one card short of being a full flush. Four flushing refers to empty boasting or unsuccessful bluffing, a four flusher is a person who makes empty boasts or bluffs when holding a four flush. Four flusher can refer to a welcher, piker, or braggart; this pejorative term originated in the 19th century when bluffing poker players misrepresented that they had a flush—a poker hand with five cards all of one suit—when they only had four cards of one suit. Optimal strategies for bluffing or folding when holding a four flush have been explored extensively in poker strategy books; the first Governor of Oklahoma, Charles N. Haskell, denounced President and political opponent Theodore Roosevelt, calling him a "four flusher". Metro Pictures released a comedy titled The Four-Flusher in 1919. Several other films have used the term in their titles. In the 1922 Harold Lloyd silent film Dr. Jack the phrase "a four-flusher" is used to describe the doctor in charge of "The Sick-Little-Well-Girl" in the city.
In the 1926 silent film The Show-Off, the character Clara refers to the character Aubrey Piper as a four-flusher meaning he is a braggart or a person who makes false or pretentious claims. In the film, his "four-flushing" has resulted in the loss of money needed to pay for the mortgage on the Fisher family home. In the 1941 movie, Hellzapoppin' the character Pepi is called a four flusher. In the 1945 film Detour Tom Neal's character calls another character a four-flusher. In the 1948 film Homecoming starring Clark Gable, one of the characters calls Gable's character a "four flusher". Following his dismissal of Gen. MacArthur as Supreme Commander of Allied Powers in 1951, President Harry Truman confided to Merle Miller that Gen. George Marshall referred to MacArthur as a "four-flusher and no two ways about it"; the Doobie Brothers included the song "Double Dealin' Four Flusher" in their 1975 album Stampede. The Four Flusher is the name of an American comedy written in 1925. A Popeye cartoon released in 1954 was titled "Floor Flusher", as a pun on four flusher.
In the Disney film The Jungle Book, Bagheera calls Baloo a'four-flusher' when he sees that Baloo is still alive after believing that he was dead. In 2014 a screenplay by the name of FourFlush was written by Harley Evseichik The phrase was used by screenwriter John Hughes as something of a trademark. In National Lampoon's Christmas Vacation, Clark refers to his boss as "four flushing" in his tirade over his corporate Christmas present. Flush draw Glossary of poker terms
A poker tournament is a tournament where players compete by playing poker. It can feature as few as two players playing on a single table, as many as tens of thousands of players playing on thousands of tables; the winner of the tournament is the person who wins every poker chip in the game and the others are awarded places based on the time of their elimination. To facilitate this, in most tournaments, blinds rise over the duration of the tournament. Unlike in a ring game, a player's chips in a tournament cannot be cashed out for money and serve only to determine the player's placing. To enter a typical tournament, a player pays a fixed buy-in and at the start of play is given a certain quantity of tournament poker chips. Commercial venues may charge a separate fee, or withhold a small portion of the buy-in, as the cost of running the event. Tournament chips have only notional value; the amount of each entrant's starting tournament chips is an integer multiple of the buy-in. Some tournaments offer the option of a buy-back.
In some cases, re-buys are conditional but in others they are available to all players. When a player has no chips remaining he or she is eliminated from the tournament. In most tournaments, the number of players at each table is kept by moving players, either by switching one player or taking an entire table out of play and distributing its players amongst the remaining tables. A few tournaments, called shoot-outs, do not do this; the prizes for winning are derived from the buy-ins, though outside funds may be entered as well. For example, some invitational tournaments do not have buy-ins and fund their prize pools with sponsorship revenue and/or gate receipts from spectators. Tournaments without a buy-in are referred to as freerolls. A freeroll tournament is free to enter and the player is given one chance in the tournament. A variation on a freeroll tournament is called a "freebuy". In a freebuy event, a player can enter with a free entry, but if the player loses their chips during the registration period they are able to buy themselves back into the event.
Play continues, in most tournaments, until all but one player is eliminated, though in some tournament situations informal ones, players have the option of ending by consensus. Players are ranked in reverse chronological order — the last person in the game earns 1st place, the second-to-last earns 2nd, so on; this ranking of players by elimination is unique amongst games, precludes the possibility of a tie for first place, since one player alone must have all the chips to end the tournament. Sometimes tournaments end by mutual consensus of the remaining players. For example, in a ten-person, $5 game, there may be two players remaining with $29 and $21 worth of chips. Rather than risk losing their winnings, as one of them would if the game were continued, these two players may be allowed to split the prize proportional to their in-game currency. Certain tournaments, known as bounty tournaments, place a bounty on all of the players. If a player knocks an opponent out, the player earns the opponent's bounty.
Individual bounties or total bounties collected by the end of a tournament may be used to award prizes. Bounties work in combination with a regular prize pool, where a small portion of each player's buy-in goes towards his or her bounty. Other tournaments allow players to exchange some or all of their chips in the middle of a tournament for prize money, giving the chips cash value. Separate portions of each player's buy-in go towards a "cash out" pool; the cash out rate is fixed, a time when players may not cash out is established. The remaining cash out pool is either paid out to the remaining field or added to the regular prize pool. Prizes are awarded to the winning players in one of two ways: Fixed: Each placing corresponds to a certain payoff. For example, a ten-person, $20 buy-in tournament might award $100 to the first-place player, $60 for second-place, $40 for third, nothing for lower places. Proportional: Payouts are determined according to a percentage-based scale; the percentages are determined based upon the number of participants and will increase payout positions as participation increases.
As a rule one player in ten will'cash', or make a high enough place to earn money. These scales are top-heavy, with the top three players winning more than the rest of the paid players combined. Tournaments can be invitational; the World Series of Poker, whose Main Event is considered the most prestigious of all poker tournaments, is open. Multi-table tournaments involve many players playing at dozens or hundreds of tables. Satellite tournaments to high-profile, expensive poker tournaments are the means of entering a major event without posti
Casino tokens are small discs used in lieu of currency in casinos. Colored metal, injection-molded plastic or compression molded clay tokens of various denominations are used in table games, as opposed to metal token coins, used in slot machines. Casino tokens are widely used as play money in casual or tournament games; some casinos use rectangular gaming plaques for high-stakes table games. Plaques differ from chips in that they are larger rectangular in shape and contain serial numbers. Money is exchanged for tokens in a casino at the casino cage, at the gaming tables, or at a cashier station; the tokens are interchangeable with money at the casino. They have no value outside of the casino, but certain businesses in gambling towns may honor them informally. Tokens are employed for several reasons; because of the uniform size and patterns of stacks of chips, they are easier to tally compared to currency. This attribute enables the pit boss or security to verify the amount being paid, reducing the chance that a dealer might incorrectly pay a customer.
The uniform weight of the casino's official tokens allows them to weigh great stacks or heaps of chips rather than tally them Furthermore, it is observed that consumers gamble more with replacement currencies than with cash. A more pragmatic reason for casinos using chips in place of cash at table games is to discourage players from grabbing back their bet and attempting to flee should their bet not win, because chips, unlike cash, must be redeemed at the casino cashier and have no value outside the casino in question. Lastly, the chips are considered to be an integral part of the casino environment, replacing them with some alternate currency would be unpopular. Many casinos have eliminated the use of metal tokens in their slot machines, in favor of paper receipts or pre-paid cards, while requiring heavy infrastructure costs to install, eliminate the coin handling expenses, jamming problems encountered in machines which took coins or tokens and can allow more game-specific technology in the space of a machine which would be dedicated to coin mechanisms.
While some casinos which installed the receipt system had kept the $1 tokens around for use as $1 chips, most other casinos using the receipts had scrapped the tokens entirely. Most casinos using receipts have automated machines at which customers may redeem receipts, eliminating the need for coin counting windows and decreasing labor costs. Casino chip collecting is a part of numismatics, more as specialized exonumia collecting; this hobby has become popular with the Casino Chips & Gaming Tokens Collectors Club formed in 1988. Some collectors may value certain casino tokens up to $100,000, which are traded on online auction websites like eBay. Several casinos sell custom-made sets of chips and one or two decks of cards stamped with the name of the casino on them; each set is contained in box. The ancestors of the modern casino token were the counters used to keep score in the card games Ombre and Quadrille. In 1752, French Quadrille sets contained a number of different counters, known as jetons and mils.
Unlike modern poker chips, they were colored differently only to determine player ownership for purposes of settling payments at the end of the game, with different denominations differentiated by different shapes that each counter type had. In the early history of Poker during the 19th century, players seemed to use any small valuable object imaginable. Early poker players sometimes used jagged gold pieces, gold nuggets, gold dust, or coins as well as "chips" made of ivory, wood, a composition made from clay and shellac. Several companies between the 1880s and the late 1930s made clay composition poker chips. There were over 1000 designs from. Most chips were white, red and yellow, but they could be made in any color desired; the vast majority of authentic casino chips are "clay" chips but can be more described as compression molded chips. Contrary to popular belief, no gaming chip going as far back as the 1950s has been 100% clay. Modern clay chips are a composition of materials more durable than clay alone.
At least some percentage of the chips is of an earthen material such as sand and clay similar to that found in cat litter. The process used to make these chips is a trade secret, varies by manufacturer, most being expensive and time-consuming per chip; the edge spots, or inserts, are not painted on. Each chip receives a mid-inlay if desired, is placed in a special mold that heats and compresses the chip at 10,000 psi at 300 °F, hence the term compression molded chips; the printed graphics on clay chips is called an inlay. Inlays are made of paper and are clad with a plastic film applied to the chip prior to the compression molding process. During the molding process the inlay becomes permanently fastened to the chip and can not be removed from the chip without destroying the inlay. Ceramic chips were introduced in the mid 1980s as alternative to clay chips, are used in casinos, as well as being available to the home market; the ability
Betting in poker
In the game of poker, the play centers on the act of betting, as such, a protocol has been developed to speed up play, lessen confusion, increase security while playing. Different games are played using different types of bets, small variations in etiquette exist between cardrooms, but for the most part the following rules and protocol are observed by the majority of poker players. Players in a poker game act in clockwise rotation; when it is a player's turn to act, the first verbal declaration or action they take binds them to their choice of action. Until the first bet is made each player in turn may "check,", to not place a bet, or "open,", to make the first bet. After the first bet each player may "fold,", to drop out of the hand losing any bets they have made. A player may fold by surrendering one's cards. A player may check by making any similar motion. All other bets are made by placing chips in front of the player, but not directly into the pot. In general, the person to the left of the dealer acts first and action proceeds in a clockwise fashion.
If any player has folded earlier, action proceeds to next player. In games with blinds, the first round of betting begins with the player to the left of the blinds. In stud games, action begins with the player showing the strongest proceeds clockwise. If there is a bring-in, the first round of betting begins with the player obliged to post the bring-in. If no one has yet opened the betting round, a player may pass or check, equivalent to betting zero and/or to calling the current bet of zero; when checking, a player declines to make a bet. In games played with blinds, players may not check on the opening round because the blinds are live bets and must be called or raised to remain in the hand. A player who has posted the big blind has the right to raise on the first round, called the option, if no other player has raised. If all players check, the betting round is over with no additional money placed in the pot. A common way to signify checking is to tap the table, either with a fist, knuckles, an open hand or the index finger.
If in any betting round it is a player's turn to act and the action is unopened the player can open action in a betting round by making a bet—the act of making the first voluntary bet in a betting round is called opening the round. On the first betting round, it is called opening the pot, though in variants where blind bets are common, the blind bets "open" the first betting round and other players call and/or raise the "big blind" bet; some poker variations have special rules about opening a round. For example, a game may have a betting structure that specifies different allowable amounts for opening than for other bets, or may require a player to hold certain cards to open. A player makes a bet by placing the chips they wish to wager into the pot. Under normal circumstances, all other players still in the pot must either call the full amount of the bet or raise if they wish remain in, the only exceptions being when a player does not have sufficient stake remaining to call the full amount of the bet or when the player is all-in.
To raise is to increase the size of an existing bet in the same betting round. A player making the second or subsequent raise of a betting round is said to re-raise. A player making a raise after checking in the same betting round is said to check-raise; the sum of the opening bet and all raises is the amount that all players in the hand must call in order to remain eligible to win the pot, subject to the table stakes rules described in the previous paragraph. A bluff is when a player bets or raises when it is they do not have the best hand; when a player bets or raises with a weak hand that has a chance of improvement on a betting round, the bet or raise is classified as a semi-bluff. On the other hand, a bet made by a player who hopes or expects to be called by weaker hands is classified as a value bet. In no-limit and pot-limit games, there is a minimum amount, required to be bet in order to open the action. In games with blinds, this amount is the amount of the big blind. Standard poker rules require that raises must be at least equal to the amount of the previous bet or raise.
For example, if an opponent bets $5, a player must raise by at least another $5, they may not raise by only $2. If a player raises a bet of $5 by $7, the next re-raise would have to be by at least another $7 more than the $12; the primary purpose of the minimum raise rule is to avoid game delays caused by "nuisance" raises (small raises of large bets, such as an extra $1 over a current bet of $50, that have little effect on the action but take time as all others m