Elite is the third studio album by American metalcore band Within the Ruins. The album sold 3,750 copies in its first week and saw Within the Ruins' first appearance on the Billboard 200, peaking at the 133 spot, it is their first release for eOne Music following their departure from Victory Records in 2012. It is their first release featuring only one guitarist, following the departure of Jay Van Schelt in 2012; the track list for the album was revealed on February 14, 2013. To promote the album, the song "Feeding Frenzy" was released as a single on February 4, 2013 with an accompanying lyric video; the video was published to the band's YouTube channel on the same day. On February 26, 2013, the same day the album was released, a music video directed by Kevin J Custer was released for "Feeding Frenzy". On July 22, 2013, a music video was released for the song "New Holy War" and published to the band's YouTube channel. On March 20, 2012, Victory Records posted a pre-production update video to their YouTube featuring Cocchi and McGuill working on demos for their upcoming album, which would become Elite.
The band would begin to record the album during the Spring of 2012 at Dreadcore studios in White Lake, Michigan working again with Joshua Wickman, who produced their sophomore album Invade at Dreadcore in 2011. They published a studio update video to their YouTube channel on May 8, 2012, chronicling their progress; the band would post a follow-up video on June 22, 2012. In an interview with music news website MindEqualsBlown in 2013, Cocchi spoke about the benefits of returning to a familiar studio and working with a familiar producer: “When we did Invade, Josh was still learning,” tells Cocchi of the five weeks the band spent with Wickman working on Elite. “We were learning new ways and figuring things out that made the recording easier for us and made it come out better. So when we got to do Elite, we had a system with Josh. We knew. We still tried out different shit, it just flowed. We had a better schedule; when we did Invade, we would track for six hours and go out and party and grill. We would wake up, record whatever repeat.
I think it's funny because it shows it has that feel to me at least. When we did Elite, we were like, schedule. We’ll go to the gym at 8 in the morning with Josh go eat breakfast we would start tracking at 10. Go to 8 o’clock. I think we were professional if you will when doing this album. Cocchi noted that the band spent more time on the lyrical content and vocals on Elite than they had on Invade. Where in the past only a "few days" were left to record vocals, on Elite the vocal engineering received as much attention as the drums and guitars. Speaking more on Invade, Cocchi noted that on Elite the guitar riffs were much more varied: All the songs are in different keys with this album, where with Invade a lot of the riffs and parts of songs were interchangeable in a way, it all sounded kind of the same after awhile, I’ll admit that. Within the Ruins signed for E1 Music in November 2012. Speaking on their departure from Victory Records, progress towards Elite, guitarist Joe Cocchi stated: “This is exciting for us.
We’re proud to be a part of this new family. We look forward to growing as a band with eOne / Goodfight now behind us, we’re thankful to be working with people who care; the new album is complete! It’s completely different so we’re excited for our fans to hear it.” The instrumental "Dreamland" features audio clips of Franklin D. Roosevelt's famous inauguration speech during his First inauguration. Within the Ruins Tim Goergen – vocals Joe Cocchi – guitars Andrew Tate – bass Kevin "Drummer" McGuill – drums Production Josh Wickman – production, mixing Joe Cocchi – production Joshua Wickman for Dreadcore Productions – mixing & recording. Cameron Gray – design, artwork Leah Urbano & Scott Lee for Crimson Management – management
Elite (record producer)
Anthony Parrino, better known by his stage name Elite, is an American hip hop record producer and recording artist best known for his work with J. Cole, Dreamville Records, the Ruff Ryders recording label in the early 2000s. Elite is from Byram and resides in Brooklyn, New York. In the summer of 2000, Elite started working as an intern for Ruff Ryders Entertainment and caught the ear of rapper Drag-On, placing his first produced song on the Cradle 2 the Grave soundtrack in 2002. Working as an in-house producer for Ruff Ryders, Elite went on to produce "Shoot Outs" for Jadakiss featuring Styles P from Kiss of Death as well as the "Why Remix" featuring Anthony Hamilton, Styles P, Nas. In 2004 Elite graduated Cum Laude from SUNY Purchase music conservatory studying Studio Production. In 2006 Elite produced "Wrong or Right" for DMX from the album Year of the Dog... Again. In 2009, Elite began working with longtime friend and Roc Nation recording artist J. Cole on his mixtape The Warm Up. Elite produced "Heartache" and a good portion of the mixtape was recorded at his home studio in New York.
In 2010, Elite released his first mixtape entitled "The Groundwork", a collection of all of his production work up to that point. The mixtape featured an unreleased J. Cole song titled "Playground". Elite produced "See World" for J. Cole off of his third mixtape, Friday Night Lights. Elite co-produced J. Cole's first single "Who Dat", featured as an iTunes bonus on Cole World: The Sideline Story. In 2011, Elite released his first project as an artist entitled "Awaken" which featured J. Cole, Omen and Sean McVerry. Elite worked on multiple songs on J. Cole's second album Born Sinner, co-producing the title track "Born Sinner", adding additional production to "Run Away". Cole sampled the song "Do She Got a Friend Tho?" from Elite's mixtape "Level Up" on the standout "Let Nas Down". In June 2013, J. Cole released his second single from Born Sinner titled "Crooked Smile", co-produced by Elite and features TLC. Elite worked together with J. Cole once more on the song "Folgers Crystals" from the 2015 work Revenge Of The Dreamers II, he produced the song "48 Laws" by Omen feat.
Donnie Trumpet from the same album. In December 2016, J. Cole released his fourth studio album 4 Your Eyez Only, co-executive produced by Elite. 2010: The Groundwork 2011: Awaken 2013: Level Up List of songs as producer or co-producer, with performing artists and other credited producers, showing year released and album name. * Indicates "additional production" credit Official website
Pioneer Corporation referred to as Pioneer, is a Japanese multinational corporation based in Tokyo, that specializes in digital entertainment products. The company was founded by Nozomu Matsumoto in 1938 in Tokyo as a radio and speaker repair shop, its current president is Susumu Kotani. Pioneer played a role in the development of interactive cable TV, the Laser Disc player, the first automotive Compact Disc player, the first detachable face car stereo, Supertuner technology, DVD and DVD recording, plasma display, Organic LED display; the company works with optical disc and display technology and software products and is a manufacturer. Sharp Corporation took a 14% stake in Pioneer in 2007, reduced to 9%, but Sharp still remains the largest shareholder of Pioneer Corporation, followed by Honda Motor Co. Ltd. who owns 4% of Pioneer shares following a memorandum between the two companies in 2010 to strengthen business ties. In March 2010, Pioneer stopped producing televisions as announced on 12 February 2009.
On June 25, 2009, Sharp Corporation agreed to form a joint venture on their optical business to be called Pioneer Digital Design and Manufacturing Corporation. In September 2014, Pioneer agreed to sell Pioneer Home Electronics to Onkyo, in March 2015, Pioneer sold its DJ equipment business division to KKR, which resulted in the establishment of Pioneer DJ as a separate entity, independent of Pioneer. 1937: Pioneer’s founder, Nozomu Matsumoto develops the A-8 dynamic speaker. January 1938: Fukuin Shokai Denki Seisakusho is founded in Tokyo. May 1947: Fukuin Denki is incorporated. December 1953: Hi-Fi Speaker PE-8 introduced. June 1961: Company name changed to Pioneer Electronic Corporation. October 1961: Shares are listed on the Tokyo Stock Exchange Second Section. June 1962: Introduces the world’s first separate stereo system. March 1966: Establishes sales companies in Europe and the U. S. February 1968: Shares are listed on the Tokyo Stock Exchange First Section. April 1968: Shares are listed on the Osaka Securities Exchange.
February 1969: Shares are listed on the Amsterdam Stock Exchange. U. S. GAAP consolidated financial reporting starts August 1971: Introduces the HiPac cartridge format 1973: Introduces de reel to reel recorder RT-1020L November 1975: Introduces the world’s first component car stereo. 1976: Hi-Fi Speaker HPM-100 introduced. December 1976: Shares are listed on the New York Stock Exchange. December 1977: Introduces the world’s first two-way addressable CATV system in the U. S.. 1978: Introduces SX-1980 receiver, Pioneer's most powerful receiver manufactured to date. February 1979: Introduces the industry-use Laserdisc player. June 1980: Introduces VP-1000 LD player for home use in the U. S. October 1981: Introduces LD player for home use and 70 LD software titles in Japan. October 1982: Introduces the LD Karaoke system for business use. November 1982: Introduces CD player. September 1984: Introduces the world’s first LD combination player compatible with CDs and LDs. October 1984: Releases the world’s first car CD player.
December 1985: Introduces the 40-inch projection monitor. June 1990: Introduces the world’s first CD-based GPS automotive navigation system. June 1992: Pioneer Corporation established its regional subsidiary in Southeast Asia, Pioneer Electronics AsiaCentre Pte. Ltd. October 1992: Introduces the world’s first 4x CD-ROM changer. June 1996: Tokorozawa Plant earns ISO 14001 certification. Pioneer inaugurates and launches Pioneer Karaoke Channel, an Astro satellite television channel for music video and karaoke programming consists for nightclubs. December 1996: Introduces DVD/CD player and the world’s first DVD/LD/CD compatible player for home use. May 1997: Starts supplying digital satellite broadcast set-top boxes in Europe. June 1997: Introduces the world’s first DVD-based GPS automotive navigation system. October 1997: Introduces the world’s first DVD-R drive. November 1997: Introduces the world’s first OEL-equipped car audio product. December 1997: Introduces the world’s first high definition 50-inch plasma display for consumer use.
June 1998: Introduces the world’s first DVD-based GPS automotive navigation system featuring 8.5GB dual-layered DVD. January 1999: Introduces new corporate logo. April 1999: Starts supplying digital CATV set-top boxes in the U. S. June 1999: English company name changed to Pioneer Corporation. December 1999: Introduces the world’s first DVD recorder compatible with the DVD-RW format. March 2000: Shares of Tohoku Pioneer are listed on the Tokyo Stock Exchange Second Section. June 2001: Introduces hard disk-based GPS automotive navigation system. July 2001: Introduces the global brand slogan "sound.vision.soul". November 2002: Introduces GPS automotive navigation system with a wireless communication module. November 2002: Introduces a DVD recorder with hard disk. March 2003: Introduces in the U. S. digital CATV settop boxes with high definition TV signal reception capability. September 2003: Total shipment worldwide of PC-use recordable DVD drives surpasses 5 million units. July 2004: Introduces the Pioneer DVJ-X1, the world's first DVD player for professional DJs and VJs.
October 1, 2004: Pioneer Plasma Display Corporation starts operation. January 2006: President Kaneo Ito and Chairman Kanya Matsumoto, son of the company's founder, leave their posts to take responsibility for the recent poor performance of the maker of DVD recorders and plasma TVs. Vice President Tamihiko Sudo is appointed the new president, effective from January 1 by the board of directors. December 2006: Pioneer closes its car audio division in Singapore. January 2007: Pioneer displays their 9 mm thick co
Call of Duty: Elite
Call of Duty: Elite was an online service created by the Activision subsidiary Beachhead Studios for the multiplayer portion for the first-person shooter video game series Call of Duty. The service featured lifetime statistics across multiple games as well as a multitude of social-networking options; the service had a premium subscription option during Call of Duty: Modern Warfare 3. As of February 28, 2014 at 10:00 a.m. Activision shut down the Call of Duty: Elite website in favor of their mobile products. While a free version is available, the subscription based portion of Elite includes exclusive premium features such as monthly downloadable content, daily competitions with virtual and real life prizes, the ability to level up players' clan, pro analysis and strategies, Elite TV, more; the service had a premium subscription option during Call of Duty: Modern Warfare 3. Elite in Black Ops II offers advanced player performance statistics, a clan management system, leaderboards for the zombie god mode, digital video entertainment, social integration features that required a premium subscription in Modern Warfare 3.
Call of Duty: Black Ops II downloadable content was released in standard DLC packs available for a nominal fee. It seemed as though the successful Call of Duty: Elite would have continued to Call of Duty: Ghosts, but it was replaced by the Call of Duty Mobile App; the Elite Service was shut down shortly after the release of Call of Duty: Ghosts, it has been confirmed to not be in use again. It was announced by The Wall Street Journal and was showcased at E3 2011 by Activision; the official in-depth reveal took place at Call of Duty: XP in September 2011. The public beta was released on July 14, 2011 on the Xbox 360 for Black Ops. Invites for the PlayStation 3 version began being sent out on September 17, 2011. Call of Duty: Elite launched on November 8, 2011 to coincide with the release of Modern Warfare 3; the PC version however, will be delayed for an unknown date. In a statement by Beachhead Studios' studio head, Chacko Sonny, the PC version needs to "Ensure a safe PC environment. It’s extensive.
We need more time to get there, so Elite on PC will not launch on Day 1." It is not available on the Wii console, due to its lack of internet capabilities. Activison confirmed March 2012 that they are still working on an Elite version for PC players. Elite was met with intermittent service following the release of Modern Warfare 3. On November 8, 2011, the service was down for non-premium users until December 1, 2011. Beachhead Studios has acknowledged that the console app had seen unprecedented demand and had thus caused many of the outages experienced. After various problems on and around release, Activision decided to automatically extend every paying members' subscription by 30 days. However, PlayStation 3 and PC Premium members are to receive their share of the Elite content after the Xbox 360 Premium members due to an ongoing contract between Microsoft and Activision. Activision stated that the service will be operational to both free and premium users by December 1, 2011; as of March 31, 2012, there were 10 million players who had signed up for the service, 2 million of which were premium paid members.
The service was shut down on February 28, 2014. Call of Duty: Elite has a console app for the Xbox 360 and PlayStation 3 versions of the game; the console app allows users to access Call of Duty: Elite on their consoles. Elite has a mobile app. In addition to this Elite has Facebook integration which allows users with Facebook accounts to see their Facebook friends when they come online to any Call of Duty title and allows them to invite their friends to a lobby from the Facebook app; this is now deactivated. Elite offers access to downloadable content, called Content Drops, including extra missions and new multiplayer maps; these Drops began with the introduction of the multiplayer maps of Liberation and Piazza being made available to Xbox 360 players on January 24, 2012 and to PlayStation 3 players in February 2012. The Elite website promises access to "20 new multiplayer maps, Special Ops missions and more" during the Season of Content in 2012, but revealed in Robert Bowling's Twitter page that there is to be 24 plus content for this 2012 season.
Call of Duty: Elite was shut down on February 28, 2014, after running for over two years. Activision released a statement following the shutdown thanking fans for their support as well as stating that what started as Elite had evolved into the mobile app. Official website
In political and sociological theory, the elite are a small group of powerful people who hold a disproportionate amount of wealth, political power, or skill in a society. Defined by the Cambridge Dictionary, the "elite" are "those people or organizations that are considered the best or most powerful compared to others of a similar type." American sociologist C. Wright Mills wrote of the "elite" in his 1957 book The Power Elite as "those political and military circles, which as an intricate set of overlapping small but dominant groups share decisions having at least national consequences. Insofar as national events are decided, the power elite are those who decide them". Mills states that the power elite members recognize other members' mutual exalted position in society. "As a rule,'they accept one another, understand one another, marry one another, tend to work, to think, if not together at least alike'." "It is a well-regulated existence. Youthful upper-class members attend prominent preparatory schools, which not only open doors to such elite universities as Harvard, Columbia and Princeton, but to the universities' exclusive clubs.
These memberships in turn pave the way to the prominent social clubs located in all major cities and serving as sites for important business contacts". According to Mills, men receive the education necessary for elitist privilege to obtain their background and contacts, allowing them to enter three branches of the power elite, which are; the Military Circle: In Mills' time a heightened concern about warfare existed, making top military leaders and such issues as defense funding and personnel recruitment important. Most prominent corporate leaders and politicians were strong proponents of military spending; the Corporate Elite: According to Mills, in the 1950s when the military emphasis was pronounced, it was corporate leaders working with prominent military officers who dominated the development of policies. These two groups tended to be mutually supportive. According to Mills, the governing elite in the United States draws its members from political leaders, including the president, a handful of key cabinet members, as well as close advisers, major corporate owners and directors, high-ranking military officers.
These groups overlap and elites tend to circulate from one sector to another, consolidating power in the process. Unlike the ruling class, a social formation based on heritage and social ties, the power elite is characterized by the organizational structures through which its wealth is acquired. According to Mills, the power elite rose from "the managerial reorganization of the propertied classes into the more or less unified stratum of the corporate rich". Domhoff further clarified the differences in the two terms: "The upper class as a whole does not do the ruling. Instead, class rule is manifested through the activities of a wide variety of organizations and institutions... Leaders within the upper class join with high-level employees in the organizations they control to make up what will be called the power elite"; the Marxist theoretician Nikolai Bukharin anticipated the elite theory in his 1929 work and World Economy: "present-day state power is nothing but an entrepreneurs' company of tremendous power, headed by the same persons that occupy the leading positions in the banking and syndicate offices".
The power elite is a term used by American sociologist C. Wright Mills to describe a small, loosely connected group of individuals who dominate American policy making; this group includes bureaucratic, intellectual, military and government elites who control the principal institutions in the United States and whose opinions and actions influence the decisions of the policymakers. The basis for membership of a power elite is institutional power, namely an influential position within a prominent private or public organization. A study of the French corporate elite has shown that social class continues to hold sway in determining who joins this elite group, with those from the upper-middle class tending to dominate. Another study of power elites in the United States under President George W. Bush identified 7,314 institutional positions of power encompassing 5,778 individuals. A study of U. S. society noted demographic characteristics of this elite group as follows: Age Corporate leaders aged about 60.
Gender Men contribute 80% in the political realm whereas women contribute only 20% in the political realm. In the economic denomination, as of October 2017, only 32 of the fortune 500 CEOs are women. Ethnicity White Anglo-Saxons dominate in the power elite, with Protestants representing about 80% of the top business leaders, about 73% of members of Congress; as of October 2017, only 4 of the fortune 500 CEOs are African American. In low proportions, as of October 2017, 10 of the fortune 500 CEOs are Latino, 2% are Asian. Education Nearly all the leaders have a college education, with half graduating with advanced degrees. About 54% of the big-business leaders, 42% of the government elite graduated from just 12 prestigious universities with large endowments. Social clubs Most holders of top positions in the power elite possess exclusive membership to one or more social clubs. About a third belong to a small number of prestigious
Elite (video game)
Elite is a space trading video game and developed by David Braben and Ian Bell and published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, revolutionary 3D graphics led to it being ported to every contemporary home computer system, earned it a place as a classic and a genre maker in gaming history; the game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal, it twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire; the game was followed by the sequels Frontier: Elite II in 1993, Frontier: First Encounters in 1995, which introduced Newtonian physics, realistic star systems and seamless freeform planetary landings.
A third sequel, Elite Dangerous, began crowdfunding in 2012 and was launched on 16 December 2014, following a period of semi-open testing. Elite proved hugely influential, serving as a model for other games including Wing Commander: Privateer, Grand Theft Auto, EVE Online, the X series and No Man's Sky. Non-Acorn versions were each first published by Imagineer. Subsequently, Frontier Developments has claimed the game to be a "Game by Frontier", to be part of its own back catalogue and all the rights to the game to have been owned by David Braben; the player controls the character "Commander Jameson", though the name can be changed each time the game is saved. The player starts at Lave Station with 100 credits and a armed trading ship, a Cobra Mark III. Most of the ships that the player encounters are named after snakes or other reptiles. Credits can be accumulated through a number of means; these include piracy, military missions, bounty hunting and asteroid mining. The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.
In the game universe, stars have single planets, each with a space station in its orbit. Stars are always separated by interstellar distances untraversable using the ship's sublight engines. Travel between stars is accomplished by hyperspace jumps, is constrained to those within range of the limited fuel capacity of the ship's hyperdrive. Sublight fuel capacity is infinite. Fuel can be replenished after docking with a space station, which requires matching the ship's rotation to that of the station before entering the docking bay - a task that can be avoided by purchasing a docking computer. Equipment upgrades include a fuel scoop, which allows raw fuel to be skimmed from the surface of stars, described by the manual as "a dangerous and difficult activity", but in practice a simple process far easier than manually docking at a space station—and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships. While making a hyperspace jump between star systems, the antagonistic Thargoid insect race may intercept the player half way, forcing the player's ship to remain in "witch-space" and do battle with their smaller invasion ships.
As the interrupted jump uses the full journey's fuel, the player may have insufficient fuel to subsequently jump to a nearby planet, trapping them in witch-space and they must use an escape capsule if owned, or abort the game and reload. An expensive one-shot galactic hyperspace upgrade permits travel between the eight galaxies of the game universe. There is little practical difference between the different galaxies. However, in some versions it is necessary to travel to at least the second galaxy to access the game's missions; the planetary layout of the galaxies is different, many players discovered trade runs between positioned planets with fortuitous economic combinations. Most versions of Elite included several optional missions for the Galactic Navy. One requires destroying a stolen experimental ship. Rewards differed depending on the mission - from cash, gems to esoteric hardware such as a cloaking device. According to Braben and Bell, Elite was inspired by a range of sources; the developers refer to 2001: A Space Odyssey, Star Wars, Hitchhiker's Guide to the Galaxy and the original Battlestar Galactica as influences.
Braben cites the works of Larry Niven, Jerry Pournelle, Arthur C. Clarke, Robert L. Forward, Isaac Asimov and Orson Scott Card, it was thought that much of the game's content was derived from the Traveller tabletop role-playing game, including the default commander name Jameson, but David Braben has denied this several times. When the developers met at Jesus College, Bell was working on a game for Acornsoft called Freefall. Braben had started writing a game called Fighter; the two projects were sufficiently similar that Braben and Bell compared notes, after seeing Star Raiders on the Atari 800 they decided to collaborate to produce what became Elite. They first approached Thorn EMI. Braben and Bell met with Acornsoft.