Eryx is a genus of nonvenomous boas known as Old World sand boas. They are found in southeastern Europe, northern Africa, the Middle East, southwestern Asia. Nine species are recognized; the genus Eryx has the following characters. The head is not distinct from the neck; the dorsal surface of the head is covered with small scales. The rostral is large; the eyes range from small to small, the pupils are vertical. The anterior maxillary teeth and anterior mandibular teeth are longer than the posterior ones; the body is cylindrical. The dorsal scales are keeled; the tail is short, either not prehensile or only prehensile. The subcaudals are undivided. Species of snakes of the genus Eryx are found in southeastern Europe, northern Africa, the Middle East, southwestern Asia. In addition to the species listed below, the genus Eryx included three species which are now placed in the genus Gongylophis: Gongylophis colubrinus, Gongylophis conicus, Gongylophis muelleri. Nota bene: In the list below, a taxon author in parentheses indicates that the species was described in a genus other than Eryx.
*) Not including the nominate subspecies. T) Type species. A new species, E. borrii, found in Somalia, was described by Nistri. The specific name, borrii, is in honor of Italian zoologist Marco Borri. List of erycine species and subspecies Erycinae by common name Erycinae by taxonomic synonyms Daudin FM. Histoire Naturelle, Génerale et Particulière des Reptiles. S. Sonnini, membre de plusieurs Sociétés savantes. Tome septième. Paris: F. Dufart. 436 pp... Eryx at the Reptarium.cz Reptile Database. Accessed 7 July 2008
DmC: Devil May Cry
DmC: Devil May Cry is an action-adventure hack and slash video game developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows. It is a reboot of the Devil May Cry series. Announced in late 2010 during the Tokyo Game Show, the game is set in an alternate reality to the mainline Devil May Cry series; the game's story focuses on a young man at the start of his saga. Dante is a Nephilim: half-demon, he is partnered with his twin brother, is on a quest to kill the Demon King Mundus, who murdered their mother and condemned their father to banishment. Players can use Dante's iconic sword and signature handguns and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies; the game introduces Angel Mode and Demon Mode, which are modifiers to Dante's moveset. The re-imagination of the Devil May Cry series was requested by Capcom. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent, but distinct, compared to previous titles.
Early reaction to the game was negative as a result of Dante's visual redesign. Critics praised the gameplay, art style, story of the game, as well as the redesigned Dante. A DLC expansion for the game, titled Vergil's Downfall, which takes place after the main game and features Dante's brother Vergil as the playable character, was released on 23 March 2013. A remastered edition of the full game, titled DmC: Definitive Edition, running at 1080p/60fps and including all downloadable content, new costumes and new gameplay features such as a manual targeting system, was released for PlayStation 4 and Xbox One on 10 March 2015; the Definitive Edition and the original PC version were developed by Q-LOC. DmC: Devil May Cry is an action-adventure hack and slash video game. Players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo. Like previous games in the series, Dante can perform combos by attacking with his sword and shooting with his twin pistols and Ivory.
New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful axe, Arbiter; these modes alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, whilst Devil mode lets Dante pull enemies and objects towards him. Dante is able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage the player makes; when enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him and levitates enemies into the air, allowing him to perform much stronger attacks. Like previous games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's moveset.
The game is set in an alternate reality of the series. The game's story takes place in Limbo City, a modern-day city secretly controlled by all-powerful demons, manipulating humanity through the comforts of life, with the demons themselves residing in a parallel plane called'Limbo'. Living on the fringes of the brainwashed society is Dante, a young man at odds with the demons who hunt him, the civilian authorities they control. Dante is warned by a young woman named Kat that he is in danger just as a Hunter demon drags him into Limbo. Dante navigates the Bellevue Pier's carnival and kills the demon with Kat's aid, who can see into Limbo with her psychic powers. Dante accepts Kat's offer to meet with her boss, Vergil. Along the way, Kat explains that Vergil leads "The Order", a rogue vigilante organisation intent on exposing the demons and releasing the world from their control. Vergil tells Dante. Dante learns that he and Vergil are not only long lost twin brothers but Nephilim, the children of Angel and Demon and the only beings capable of killing the cruel demon king Mundus.
Their demon father Sparda was Mundus' chief lieutenant in the war against the angels until he betrayed Mundus when he fell in love with the angel Eva and sired the twins. Mundus, afraid of the Nephilim, killed Eva. Sparda spirited his sons to safety, wiped their memories for their own protection and gave each a sword. Mundus imprisoned Sparda and condemned him to eternal torture and has hunted Dante since. After learning of his past, Dante resolves to help Vergil bring down his regime. Dante, with help from Kat takes down Mundus' operations. During the final stages of his campaign, Dante witnesses a SWAT team raid the Order's headquarters, killing everyone in sight. Dante rescues Vergil from Limbo but he is helpless to protect Kat from being brutally beaten and dragged back to Mundus' lair. Dante kidnaps Lilith, Mundus' demon concubine carrying Mundus' unborn child, offers to trade her to Mundus for Kat. During the exchange, Vergil kills her child and the SWAT troops; the three allies narrowly escape as Mundus tears much of city apart in an outburst of power that depletes the Hellgate, a portal to the demon world within his stronghold in Silver Sacks Tower.
Kat, recovering from her injuries, leads the brothers through a detailed plan to infiltrate the Towers and defeat Mundus. Dante
ERYX is a short-range portable SACLOS-based wire-guided anti-tank missile produced by European company MBDA. It is used by several countries, including the Canadian Army and Norwegian armies; the weapon can be used against bunkers and pillboxes. It has some capability in the anti aircraft role to bring down low flying helicopters, due to its wire guided system. An agreement was reached in 1989 between the French and Canadian governments to co-produce the ERYX missile system, it entered service in 1994. The Eryx began as a project in the late 1970s by the French Ministry of defense to replace the short range Luchaire's LRAC F1 STRIM 89mm rocket launcher in the French Army; the requirement was for a cost effective antitank weapon that could defeat any known or future main battle tank at a maximum range of 600 meters with considerable accuracy, including on windy days. Aérospatiale, the French defense and aerospace firm, believed it was, from a practical standpoint, impossible to design an unguided antitank rocket that could meet the strict requirements.
The weapon system that Aérospatiale offered was a mini-short range wire guided antitank missile, the ACCP which in French translates to Short Range Anti-tank Weapon System. The first prototype was delivered to the French Ministry of Defense for testing in 1982; the concept firing post used a scaled-down version of the MILAN tracking and guidance system, but was found in field condition tests to be impractical both from a technical and cost standpoint. In 1989, France and Canada signed a joint venture to co-produce the ERYX missile. AlliedSignal Aerospace Canada Inc has been developed the Mirabel thermal imager for the ERYX firing post. Canadian industries, including Simtran and Solartron Systems produced the Eryx Interactive Gunnery Simulator and the Eryx Precision Gunnery Simulator. MBDA approached the Canadian government twice, once in 2005, again in 2006, with a proposal to develop an improved version of the Eryx which would see an improved range and anti-armour capabilities as a way of extending the Eryx's service life.
The Canadian government opted not to participate in the improvement program because it did not meet the new requirements of the Canadian Forces, conflicted with an ongoing replacement project. In 2007 MBDA provided funding for the development of an enhanced Eryx system; the new system features a non-cooled thermal sight which uses a bolometric sensor. MBDA asserts that the new sight is quieter, reduces weight, increases battery life, provides a detection range greater than the missile's own maximum range; the enhanced Eryx includes a new training simulator. The system was demonstrated for a potential Middle Eastern customer in October 2009; the missile is ejected from its launch tube using a low powered short burn rocket motor located in the tail. The launching motor completes its burn before leaving the container, protecting the gunner from being burned. After the missile coasts a safe distance the main sustainer motor ignites and burns until impacting the target or it reaches its maximum range of 600 meters.
The main rocket motor is located at mid-body with two exhausts in the side. Unlike most wire guided antitank missiles the Eryx is propelled at a relative low speed of 240 meters per second at its maximum range; the missile is guided in flight by two vanes located at mid body which act against the main rocket motors thrust. As the missile rotates the launch units send signals commanding the correction by one of the two vanes to move against the missile motors thrust. For example, if the missile has to move to the left, the right thrust vector vane will actuate at the correct time. In addition the "soft launch" is what enables the Eryx to be fired from confined spaces and not cause a massive launch signature that will reveal the Eryx gunners position to hostile counter fire. Aérospatiale claims that this "soft launch" feature enables the Eryx antitank team to be used in urban antitank warfare; the Eryx missile uses a SACLOS guidance system, the launcher tracks a light source on the rear of the missile and compares its position with the center of the launcher's cross-hair, sending corrective signals down a trailing control wire.
The missile increases resistance to jamming by having a beacon as the light source on the rear of the missile that pulsates or blinks at a special encoded rate recognized by the Eryx's tracking device located on the launch post. Unlike most wire guides antitank missiles that use SACLOS guidance, which require a complex optical tracker unit that has to zoom from a wide to narrow view in micro seconds after the missile is launched, the Eryx uses one charge-coupled device matrix that operate in the IR spectrum, two fields of view with an automatic switch during missile flight. Again Aérospatiale states that this unique and simplified SACLOS tracking system provides for a far more cost effective solution and enable the Eryx to be resistant to decoys or jamming and other enemy counter measures; the missile uses a tandem-charge HEAT warhead in order to defeat explosive reactive armour fitted to many armored vehicles today. Locating the main warhead at the rear of the missile body provides the correct stand off needed for the optimum effectiveness of the Eryx warhead without the need of a complex collapsible nose probe, standard on most antitank missiles today.
This simple solution keeps the missile's cost low when compared to other antitank missiles but for a com
Monte Erice, or ancient Greek Mount Eryx, is a mountain of Sicily, in the province of Trapani. The mountain is to the east of Trapani and encompasses an area of 18.3 km2. The Lenzi River has its source on the mountain; the city of Erice is located on the summit, the frazione of Casa Santa and the suburbs of Trapani are located on the western slopes, the comune of Valderice is on the eastern side of the mountain. The mountain is covered by vegetation: there is a forest of Aleppo pine around Martogna, oak in the state forest of Sant'Anna, as well as holm oak and downy oak in the Costa Spada area. There are numerous hiking trails; the Sicilian Forestry Corps has established an agro-forestry museum at S. Matteo, 4 km from the summit of Erice. In ancient times the mountain was occupied by the Elymians and subsequently by the Carthaginians, the Greeks, the Romans, who worshipped Aphrodite Erycina, or Venus Erycina, there. In 117 it was renamed as Monte San Giuliano by the Normans; the original name was restored in 1934.
Until the 1950s the comune of Monte San Giuliano included the territory of the current commune of Erice, as well as Valderice, San Vito Lo Capo and Buseto Palizzolo. Since 1954, the Monte Erice hillclimbing championship has taken place on its slopes every year. Erice Eryx Regional Government of Sicily. "Corpo Idrico Sotterraneo: Monte Erice"
In the Walls of Eryx
"In the Walls of Eryx" is a short story by American writers H. P. Lovecraft and Kenneth J. Sterling, written in January 1936 and first published in Weird Tales magazine in October 1939, it is unusual among Lovecraft's work, being a standard science fiction story involving space exploration in the near future. The story, written in first-person narrative is Lovecraft's first and only foray into science fiction, depicts the life and death of a prospector on the planet Venus who, while working for a mining company, becomes trapped in an invisible maze; the story takes place in the future, when humanity has developed space travel and begun to explore Venus. There, they discover valuable crystal orbs that can be used as a source of electrical power, as well as a race of primitive lizardmen who guard the crystals fervently and who attack any humans who try to take them; the narrator, Kenton J. Stanfield, is one of many explorers employed to collect the crystals, he is equipped with a breathing apparatus fueled by oxygen cubes and has a leather protective suit, as well as a "flame pistol" to use against lizardmen.
While on a routine mission, the narrator encounters a bizarre structure: a maze whose walls are invisible, at the entrance of, a crystal of unusually large size. The prize is held by a dead prospector; the protagonist, feeling confident he can map out the maze, makes his way to the center after collecting the crystal in order to explore the structure. However, he soon discovers that he has misjudged the maze, is unable to relocate the entrance point. Trapped in the maze, the narrator's oxygen and water supply begins to run out, lizardmen soon begin to gather at the outside of the maze to observe and mock him. Realizing the futility of his situation, the narrator begins to grasp the religious significance of the crystals to the lizardmen, realizes that the maze's nature as a constructed structure, as a trap, indicates that the lizardmen are more intelligent than the humans are willing to admit. In time he realizes. Dying, the narrator writes down his observations on a futuristic form of recording paper.
He describes how in his last moments he has developed a feeling of kinship with the lizardmen, pleads with his superiors to leave Venus, the lizardmen, the crystals alone, as they hold mysteries humanity cannot begin to grasp, mankind does not need to exploit them. The narrator's testimony, along with his body, are soon recovered by a search party, who discover an additional exit just behind the ground where Stanfield died, which the prospector missed when attempting to map out the maze. However, his dying pleas for humanity to leave Venus alone are dismissed by his employers as unfortunate dementia caused by his desperate situation, instead the crystal mining company decides to use draconian measures to annihilate the lizardmen completely; the name of the story's main character, Kenton J. Stanfield resembles that of its co-author, Kenneth J. Sterling. Eryx, or the Erycinian Highland, is a vast plateau on Venus. Unlike the actual planet, Lovecraft's Venus has a tropical climate and is filled with lush, swampy jungles, though its atmosphere is poisonous to humans, while at the same time not so dangerous as to require hermetically sealed space suits.
The themes of prejudice, religious intolerance, discrimination are evident in the story. The references in the story to "wriggling akmans" and "efjeh-weeds" are believed to be jokes aimed at Forrest J Ackerman, a correspondent with whom Lovecraft feuded over Ackerman's criticism of a Clark Ashton Smith story; the story contains several other in-jokes, including references to "farnoth flies" and "ugrats". Sterling, a precocious Providence high school student who had befriended Lovecraft the previous year, gave Lovecraft a draft of the story in January 1936; this draft included the idea of an invisible maze—a concept Sterling recalled as being derived from the story "The Monster-God of Mamurth" by Edmond Hamilton, published in the August 1926 issue of Weird Tales, which featured an invisible building in the Sahara Desert. Lovecraft rewrote Sterling's draft, lengthening the story to 12,000 words. Though the original draft does not survive, most of the prose in the published version is believed to be Lovecraft's.
The story seems to have been rejected by Weird Tales, Astounding Stories, Blue Book, Wonder Stories, Amazing Stories. After Lovecraft's death, it was resubmitted to Weird Tales and published in its October 1939 issue. Lovecraft, Howard P.. "In the Walls of Eryx". In S. T. Joshi. Dagon and Other Macabre Tales. Sauk City: Arkham House. ISBN 978-0-87054-039-4. Definitive version. S. T. Joshi and David E. Schultz, An H. P. Lovecraft Encyclopedia. In the Walls of Eryx by H. P. Lovecraft & Kenneth Sterling Toolband.com Newsletter featuring 4:20 theory
Dante (Devil May Cry)
Dante is a fictional character first introduced as the protagonist of the 2001 action game Devil May Cry created and published by Capcom. In the first four games Dante is a mercenary, private investigator and demon-hunting vigilante dedicated to exterminating them and other supernatural foes, a mission he follows in pursuit of those who killed his mother and corrupted his brother, he is the son of a powerful demon. The character appears in several Devil May Cry novels and manga volumes, is featured in the 2007 anime television series. Dante has made multiple guest appearances in crossover games, has been voiced by several different actors. An alternate version of the character was created by Ninja Theory for their game DmC: Devil May Cry, set in a separate universe to the main series. Named after the Italian poet Dante Alighieri, the character was designed to fit Devil May Cry game designer Hideki Kamiya's vision of a "cool and stylish" man. Dante has been modified in response to criticism of his role in the first sequel.
Capcom handles the character in the main Devil May Cry series, while Ninja Theory was in charge of his persona in DmC: Devil May Cry. Dante's characterization as a cocky demon hunter with supernatural abilities has turned him into one of the most iconic protagonists in gaming. Reuben Langdon's voice acting has been the subject of praise due to the tone he gives to the character. Comparatively, his redesign and characterization in DmC: Devil May Cry was seen as controversial. Dante debuted in Devil May Cry, a game intended as part of Capcom's Resident Evil franchise. Series creator Hideki Kamiya rewrote the story. According to Kamiya, the title character of Buichi Terasawa's Cobra manga series was the basis of Dante's personality, he based the character's idea on "stylishness", dressing him in a long coat to make him "showy" and making him a non-smoker. Dante wears red in contrast to Leon S. Kennedy, another character Kamiya created for Resident Evil 2. Kamiya said that he saw Dante as "a character that you would want to go out drinking with", someone, not a show-off but would instead "pull some ridiculous, mischievous joke" to endear people to him.
When asked about the relationship between Dante and Trish, Kamiya stated their bond was superior to love. Although Kamiya was not the main writer of the first two Devil May Cry novels, he saw Shinya Goikeda's depiction of Dante as similar to his own. In development, Dante was called Tony Redgrade and did not carry a sword. Artist Yuichiro Hiraki felt Dante looked like a "nihilistic anti-hero with a bit of a dark side", based on his early concept art by character designer Makoto Tsuchibayashi; as a result, he wrote him as a character. Shortly after the game's development, Kamiya said that his personality would be more animated and the Devil Trigger was downplayed. Hiraki began drawing the character stylishly, working on Dante's gameplay, his swordsmanship Stinger and his handling of the guns. Other gameplay elements were based on the fighting-game series Virtua Tekken. Dante's use of a shotgun was retained for Capcom's horror game, Resident Evil 4. Devil May Cry was designed from the ground up around Dante's acrobatics and combat abilities.
After the success of the first Devil May Cry game, Capcom inserted Dante into a game in development. The forced development of the game matured his characterization. Dante's change to a more-taciturn character was the decision of a producer who disliked his previous incarnation; the staff aimed to make him look older than his original self, implying that something dramatic had happened to change his personality. Dante and Lucia in Diesel fashions appealed to the developers; the staff still felt that Dante's stylishness remained true to the original character because of his movements. Daigo Ikeno was responsible for Dante's appearance in Devil May Cry 2 and 3. In developing the former, he attempted to make Dante more handsome. In retrospect, Ikeno was disappointed with the character's inaction in the game. In the prequel game, Devil May Cry 3: Dante's Awakening, Dante was a younger, more arrogant character than in the previous installments; the designers of Devil May Cry 2 returned to design his new look, based on the Japanese band Johnnys.
Dante exposed more skin under a jacket, which the staff believed would fit his younger persona. Trying to remain true to Kamiya's original take, the staff worked to make his actions and personality appealing. Bingo Morihashi said that Dante's characterization was meant as a departure from Kamiya's style, more of a team effort. According to Morihashi, despite seeing the character in three games he had trouble understanding him. Although Dante is a strong character, he opens up to others. Fan response to this Dante led Morihashi to say that the team was inspired by the Devil May Cry Dante, but needed to change him; the character's role in facing the world impacted the writer. Dante and Vergil's relationship represents one of the themes of Devil May Cry 3: familial love. While initially