South Korea the Republic of Korea, is a country in East Asia, constituting the southern part of the Korean Peninsula and lying to the east of the Asian mainland. The name Korea is derived from Goguryeo, one of the great powers in East Asia during its time, ruling most of the Korean Peninsula, parts of the Russian Far East and Inner Mongolia, under Gwanggaeto the Great. South Korea has a predominantly mountainous terrain, it comprises an estimated 51.4 million residents distributed over 100,363 km2. Its capital and largest city is Seoul, with a population of around 10 million. Archaeology indicates that the Korean Peninsula was inhabited by early humans starting from the Lower Paleolithic period; the history of Korea begins with the foundation of Gojoseon in 2333 BCE by the mythic king Dangun, but no archaeological evidence and writing was found from this period. The Gija Joseon was purportedly founded in 11th century BCE, its existence and role has been controversial in the modern era; the written historical record on Gojoseon was first mentioned in Chinese records in the early 7th century BCE.
Following the unification of the Three Kingdoms of Korea under Unified Silla in CE 668, Korea was subsequently ruled by the Goryeo dynasty and the Joseon dynasty. It was annexed by the Empire of Japan in 1910. At the end of World War II, Korea was divided into Soviet and U. S. zones of occupations. A separate election was held in the U. S. zone in 1948 which led to the creation of the Republic of Korea, while the Democratic People's Republic of Korea was established in the Soviet zone. The United Nations at the time passed a resolution declaring the ROK to be the only lawful government in Korea; the Korean War began in June 1950. The war lasted three years and involved the U. S. China, the Soviet Union and several other nations; the border between the two nations remains the most fortified in the world. Under long-time military leader Park Chung-hee, the South Korean economy grew and the country was transformed into a G-20 major economy. Military rule ended in 1987, the country is now a presidential republic consisting of 17 administrative divisions.
South Korea is a developed country and a high-income economy, with a "very high" Human Development Index, ranking 22nd in the world. The country is considered a regional power and is the world's 11th largest economy by nominal GDP and the 12th largest by PPP as of 2010. South Korea is a global leader in the industrial and technological sectors, being the world's 5th largest exporter and 8th largest importer, its export-driven economy focuses production on electronics, ships, machinery and robotics. South Korea is a member of the ASEAN Plus mechanism, the United Nations, Uniting for Consensus, G20, the WTO and OECD and is a founding member of APEC and the East Asia Summit; the name Korea derives from the name Goryeo. The name Goryeo itself was first used by the ancient kingdom of Goguryeo in the 5th century as a shortened form of its name; the 10th-century kingdom of Goryeo succeeded Goguryeo, thus inherited its name, pronounced by the visiting Persian merchants as "Korea". The modern spelling of Korea first appeared in the late 17th century in the travel writings of the Dutch East India Company's Hendrick Hamel.
Despite the coexistence of the spellings Corea and Korea in 19th century publications, some Koreans believe that Imperial Japan, around the time of the Japanese occupation, intentionally standardised the spelling on Korea, making Japan appear first alphabetically. After Goryeo was replaced by Joseon in 1392, Joseon became the official name for the entire territory, though it was not universally accepted; the new official name has its origin in the ancient country of Gojoseon. In 1897, the Joseon dynasty changed the official name of the country from Joseon to Daehan Jeguk; the name Daehan, which means "Great Han" derives from Samhan, referring to the Three Kingdoms of Korea, not the ancient confederacies in the southern Korean Peninsula. However, the name Joseon was still used by Koreans to refer to their country, though it was no longer the official name. Under Japanese rule, the two names Han and Joseon coexisted. There were several groups who fought for independence, the most notable being the Provisional Government of the Republic of Korea.
Following the surrender of Japan, in 1945, the Republic of Korea was adopted as the legal English name for the new country. Since the government only controlled the southern part of the Korean Peninsula, the informal term South Korea was coined, becoming common in the Western world. While South Koreans use Han to refer to the entire country, North Koreans and ethnic Koreans living in China and Japan use the term Joseon as the name of the country; the Korean name "Daehan Minguk" is sometimes used by South Koreans as a metonym to refer to the Korean ethnicity as a whole, rather than just the South Korean state. The history of Korea begins with the founding of Joseon in 2333 BCE by Dangun, according to Korea's foundation mythology. Gojoseon expanded until it controlled parts of Manchuria. Gija Joseon was purportedly founded in the 12th century BC, but its existence and role have been controversial in the modern era. In 108 BCE, the Han dynasty defeated Wiman Joseon and installed four commanderies in the n
France the French Republic, is a country whose territory consists of metropolitan France in Western Europe and several overseas regions and territories. The metropolitan area of France extends from the Mediterranean Sea to the English Channel and the North Sea, from the Rhine to the Atlantic Ocean, it is bordered by Belgium and Germany to the northeast and Italy to the east, Andorra and Spain to the south. The overseas territories include French Guiana in South America and several islands in the Atlantic and Indian oceans; the country's 18 integral regions span a combined area of 643,801 square kilometres and a total population of 67.3 million. France, a sovereign state, is a unitary semi-presidential republic with its capital in Paris, the country's largest city and main cultural and commercial centre. Other major urban areas include Lyon, Toulouse, Bordeaux and Nice. During the Iron Age, what is now metropolitan France was inhabited by a Celtic people. Rome annexed the area in 51 BC, holding it until the arrival of Germanic Franks in 476, who formed the Kingdom of Francia.
The Treaty of Verdun of 843 partitioned Francia into Middle Francia and West Francia. West Francia which became the Kingdom of France in 987 emerged as a major European power in the Late Middle Ages following its victory in the Hundred Years' War. During the Renaissance, French culture flourished and a global colonial empire was established, which by the 20th century would become the second largest in the world; the 16th century was dominated by religious civil wars between Protestants. France became Europe's dominant cultural and military power in the 17th century under Louis XIV. In the late 18th century, the French Revolution overthrew the absolute monarchy, established one of modern history's earliest republics, saw the drafting of the Declaration of the Rights of Man and of the Citizen, which expresses the nation's ideals to this day. In the 19th century, Napoleon established the First French Empire, his subsequent Napoleonic Wars shaped the course of continental Europe. Following the collapse of the Empire, France endured a tumultuous succession of governments culminating with the establishment of the French Third Republic in 1870.
France was a major participant in World War I, from which it emerged victorious, was one of the Allies in World War II, but came under occupation by the Axis powers in 1940. Following liberation in 1944, a Fourth Republic was established and dissolved in the course of the Algerian War; the Fifth Republic, led by Charles de Gaulle, remains today. Algeria and nearly all the other colonies became independent in the 1960s and retained close economic and military connections with France. France has long been a global centre of art and philosophy, it hosts the world's fourth-largest number of UNESCO World Heritage Sites and is the leading tourist destination, receiving around 83 million foreign visitors annually. France is a developed country with the world's sixth-largest economy by nominal GDP, tenth-largest by purchasing power parity. In terms of aggregate household wealth, it ranks fourth in the world. France performs well in international rankings of education, health care, life expectancy, human development.
France is considered a great power in global affairs, being one of the five permanent members of the United Nations Security Council with the power to veto and an official nuclear-weapon state. It is a leading member state of the European Union and the Eurozone, a member of the Group of 7, North Atlantic Treaty Organization, Organisation for Economic Co-operation and Development, the World Trade Organization, La Francophonie. Applied to the whole Frankish Empire, the name "France" comes from the Latin "Francia", or "country of the Franks". Modern France is still named today "Francia" in Italian and Spanish, "Frankreich" in German and "Frankrijk" in Dutch, all of which have more or less the same historical meaning. There are various theories as to the origin of the name Frank. Following the precedents of Edward Gibbon and Jacob Grimm, the name of the Franks has been linked with the word frank in English, it has been suggested that the meaning of "free" was adopted because, after the conquest of Gaul, only Franks were free of taxation.
Another theory is that it is derived from the Proto-Germanic word frankon, which translates as javelin or lance as the throwing axe of the Franks was known as a francisca. However, it has been determined that these weapons were named because of their use by the Franks, not the other way around; the oldest traces of human life in what is now France date from 1.8 million years ago. Over the ensuing millennia, Humans were confronted by a harsh and variable climate, marked by several glacial eras. Early hominids led a nomadic hunter-gatherer life. France has a large number of decorated caves from the upper Palaeolithic era, including one of the most famous and best preserved, Lascaux. At the end of the last glacial period, the climate became milder. After strong demographic and agricultural development between the 4th and 3rd millennia, metallurgy appeared at the end of the 3rd millennium working gold and bronze, iron. France has numerous megalithic sites from the Neolithic period, including the exceptiona
Johnathan Wendel known by the gamertag Fatal1ty, is a former professional esports player of the first-person shooter titles Quake and Painkiller and entrepreneur. He was an early pioneer of competitive gaming and was once considered one of the best professional gamers in the world, he founded Fatal1ty Inc.. Fatal1ty turned professional in 1999 at age 18 playing Quake III Arena. Wendel has won about US$450,000 in cash and prizes from professional competitions in the Cyberathlete Professional League. In addition to receiving numerous product partnerships with his company Fatal1ty Brand, he has been featured in mainstream newsprint publications such as Time, The New York Times and the BBC World Service, he has been featured on 60 Minutes. He has a training regimen, sometimes more. Wendel has been a successful competitor in many first-person shooter games, he debuted as a professional gamer in October 1999 by placing 3rd in the Quake III Arena tournament at the CPL's FRAG 3 event. He has competed in tournaments with Counter-Strike, Call of Duty and Quake III Arena which he won with his team clan Kapitol at the first-ever CPL Teamplay World Championships.
Most of his successes have been with one-versus-one deathmatch games including Quake III Arena, Unreal Tournament 2003, Painkiller. During his career, he has won a total of twelve world championship titles, including four player of the year awards with the Cyberathlete Professional League and one with the World Cyber Games. On March 13, 2003, Wendel was profiled on an episode of MTV's True Life reality television series; the episode documented his life and how he prepared for the Cyberathlete Professional League's Winter 2002 Unreal Tournament 2003. Among those featured alongside Wendel in the professional gaming industry were his friends Phil "shogun" Kennedy, Brian "astro" Lewis, who were very well known in the professional gaming circuit. Wendel started a business, Fatal1ty, Inc. that sells his brand of gaming mouse pads, "FATpads". He expanded this into other gaming products through a business partnership with OCZ Technology, Creative Labs, ASRock, Universal Abit, GamerFood and Southern Enterprises, Inc. to create motherboards, energy snacks, sound cards, gaming desks, computer mice and power supplies under the Fatal1ty name.
Wendel was the spokesman of the now defunct Championship Gaming Series and has put aside competing. In honor of his contributions to video gaming, Wendel was awarded the first Lifetime Achievement Award by eSports, he was inducted into the International Video Game Hall of Fame in August 2010 and holds a spot in the Guinness Book of World Records. In July 2012, Topps released their 2012 Topps Allen & Ginter Baseball set, which includes autographs and worn shirt memorabilia cards of Wendel. Wendel held the record for most prize money won in all of esports until he was overtaken by Korean StarCraft player Lee Jaedong near the end of 2013. Wendel grew up in Kansas City, Missouri. Fatal1ty played on his high school tennis team, his parents divorced when he was 13. He moved to Las Vegas, Nevada in 2006 and lives on the Las Vegas Strip. CPL: 4 WCG: 1 Official website
Esports is a form of competition using video games. Most esports takes the form of organized, multiplayer video game competitions between professional players, individually or as teams. Although organized online and offline competitions have long been a part of video game culture, these were between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers designing toward a professional esports subculture; the most common video game genres associated with esports are multiplayer online battle arena, first-person shooter, digital collectible card games, battle royale games and real-time strategy. Popular esports titles include MOBA games such as, League of Legends, Dota 2 and Smite, FPS titles such as Counter-Strike and Call of Duty, CrossFire and Rainbow Six Siege which are in the FPS sub-genre of tactical shooters, Overwatch, in the FPS sub-genre of hero shooter, fighting games such as Street Fighter, Super Smash Bros.
Mortal Kombat and Soulcalibur, Beat'em up such as Dungeon Fighter Online, digital collectible card games such as Hearthstone, Battle royale games such as PlayerUnknown's Battlegrounds and Fortnite Battle Royale, RTS titles StarCraft. Tournaments such as the League of Legends World Championship, Dota 2's The International, the fighting games-specific Evolution Championship Series, the Intel Extreme Masters provide live broadcasts of the competition and prize money to competitors. Many competitions use a series of promotion and relegation play with sponsored teams, such as the League of Legends World Championship, but more competitions structured similar to American professional sports, with salaried players and regular season and play-off series, have emerged, such as the Overwatch League; the legitimacy of esports as a sports competition remains in question. By 2019, it is estimated; the increasing availability of online streaming media platforms Panda.tv, YouTube, Twitch have become central to the growth and promotion of esports competitions.
Demographically, Major League Gaming has reported viewership, 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within esports are hopeful about the increasing presence of female gamers. South Korea has several established esports organizations, which have licensed pro gamers since the year 2000. Recognition of esports competitions outside of South Korea has come somewhat slower. Along with South Korea, most competitions take place in North America and China. Despite its large video game market, esports in Japan is underdeveloped, this has been attributed to its broad anti-gambling laws which prohibit paid professional gaming tournaments; the global esports market generated US$325 million of revenue in 2015 and was expected to make $493 million in 2016. The global esports audience in 2015 was 226 million people. According to a Newzoo report in April 2017, 42% of the gaming market belongs to the mobile industry, mobile is projected to claim more than 50% the market by 2020.
The esports industry is expanding beyond PC and console, as developer Super Evil Megacorp created Vainglory, the first mobile multiplayer online battle arena game, companies like Skillz bring esports tournaments to mobile games. The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone, with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the Team Competition; the Space Invaders Championship held by Atari in 1980 was the earliest large scale video game competition, attracting more than 10,000 participants across the United States, establishing competitive gaming as a mainstream hobby. In the summer of 1980, Walter Day founded a high score record keeping organization called Twin Galaxies; the organization went on to help promote video games and publicize its records through publications such as the Guinness Book of World Records, in 1983 it created the U.
S. National Video Game Team; the team was involved in competitions, such as running the Video Game Masters Tournament for Guinness World Records and sponsoring the North American Video Game Challenge tournament. During the 1970s and 1980s, video game players and tournaments began being featured in well-circulated newspapers and popular magazines including Life and Time. One of the most well known classic arcade game players is Billy Mitchell, credited with the records for high scores in six games including Pac-Man and Donkey Kong in the 1985 issue of the Guinness Book of World Records; some of those records would be removed in 2018 amid allegations of fraud. Televised esports events aired during this period included the American show Starcade which ran between 1982 and 1984 airing a total of 133 episodes, on which contestants would attempt to beat each other's high scores on an arcade game. A video game tournament was included as part of TV show That's Incredible!, tournaments were featured as part of the plot of various films, including 1982's Tron.
In the UK, the BBC game show First Class i
Warcraft III: The Frozen Throne
Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003 for Microsoft Windows and Mac OS X; the Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Orc campaign, independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters; the expansion adds new units and heroes for each faction, two new auxiliary races, five neutral heroes as well as a number of tweaks to the gameplay and balancing. Sea units were reintroduced. Battle.net-powered multiplayer was expanded by the addition of clans, automated tournaments and new maps and custom scenarios.
Development began in October 2002, shortly after the release of the main game and the expansion was announced on January 22, 2003. Public beta tests allowed 20,000 players in two waves to try the new features. Support continues after release, with Blizzard adding new content and balancing changes as well as support for newer hardware; the Frozen Throne received favorable reviews from critics. Most reviewers praised the mission design of the single-player campaign for positively deviating from the standard real-time strategy game formula; the design and audio of the new units was considered fitting, though a few critics bemoaned the graphics and some of the voice-acting. By August 15, 2003, it had sold more than one million copies. Warcraft III: The Frozen Throne is a real-time strategy video game that puts players in control of a group of units and buildings in order to achieve a variety of goals; the expansion fine-tunes the gameplay of the main game rather than changing it. The food limit and the upkeep requirements, which dealt a penalty on resource gain when too many units were active at the same time, have both been increased leading to the ability to mobilize somewhat larger and more powerful forces.
The cost of buildings has been decreased as well. The weapon and armor type system has been revamped and a lot of units have had their weapon or armor types changed, the weapon types are effective and ineffective against different armor types compared to Reign of Chaos. Changes to building costs and the addition of new early-game defensive structures serve to deter early-game tactics that relied on rushing the enemy with hero units. In addition to treasure items found in the main game, enemies now will leave "runes" upon defeat that can be used to replenish health or mana. In addition, The Frozen Throne re-introduces naval battles, which were featured in Warcraft II: Tides of Darkness and its expansion, but completely absent in Warcraft III. For each faction, The Frozen Throne adds several new units and buildings, including a player-controlled shop, one new hero, a kind of powerful unit which each can only be recruited once, per faction. To complement the new shop, normal units can be upgraded to carry items.
Two new Factions, the Naga and Draenei, have been added. The Naga feature in all four campaigns and have their own production and defense buildings as well as unique units with separate skills. While enemies in some single-player missions, players can control them in others; the Draenei on the other hand are found only in one of the campaigns and are classified by Blizzard as creeps, i.e. neutral units that attack all parties equally. The expansion added five neutral hero units, some of which appear in the single player campaigns. Neutral heroes can be used in melee maps via the Tavern, a neutral building used to hire them; the tavern can instantly revive any fallen hero, with an increased resource cost, reduced health and mana of the revived hero. The single player missions have been given more varied objectives, ranging from controlling multiple armies at the same time to forcing players to make due with only a limited number of units. Unlike in previous Warcraft games, Blizzard did not include the Orcs in the main campaign.
According to level designer Tim Campbell, the company failed to come up with a plausible story-based reason why orcs should appear in the main story line. Blizzard instead decided to create a more RPG-driven campaign that focuses on controlling one or multiple heroes on a network of interlinked maps; as such, base building, resource gathering and unit training are absent from most of the campaign while heroes can be leveled up past the normal 10-level limit. The orc campaign contains 40 items created for it. Both campaigns combined add 40 hours of new gameplay; when playing against the computer on a custom map, players can now select a difficulty level for the computer opponent. The multiplayer aspect was expanded upon with the implementation of clans and automated tournaments that include a strict 30-minute time limit, it added the ability to chat with others while waiting for a game. The expansion includes 62 new multiplayer maps and custom scenarios based on popular mods and allows up to twelve players at the same time.
If an ally leaves the game, their resources are now shown in a separate window and can be transferred. The Frozen Throne includes an improved version of the World Editor program that can be used to create custom maps and scenarios to play against the computer or other players; the improved Worl
Warcraft III: Reign of Chaos
Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans and the third game set in the Warcraft fictional universe. An expansion pack, The Frozen Throne, was released in July 2003. In the game, players collect resources, train individual units and heroes and build bases in order to achieve various goals or to defeat the enemy player. Four playable factions can be chosen from: Humans and Orcs, both of which appeared in the previous games, two new factions, the Night Elves and the Undead. Warcraft III's single-player campaign is laid out to that of StarCraft and is being told through the races in a progressive manner. Players can play matches against the computer or against others using local area networking or Blizzard's Battle.net gaming platform. After Warcraft II: Beyond the Dark Portal was released in 1996, Blizzard began development of a point-and-click adventure game called Warcraft Adventures: Lord of the Clans, supposed to tell the story after Warcraft II.
Lord of the Clans was canceled in favor of Warcraft III in 1998, presented to the public at the European Computer Trade Show in September 1999. The game's design and gameplay was altered during development, with the final game sharing little similarities with the presented version. Warcraft III is set several years after the events of Warcraft II and its expansion and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil, it chronicles the combined efforts of the Human Alliance, Orcish Horde and Night Elves to stop them before they can corrupt the World Tree. The game received acclaim from critics, who praised the game's presentation and multiplayer features, it is considered an influential example of real-time strategy video games. Warcraft III was a commercial success, shipping 4.4 million copies to retail stores with over a million sold within a month. Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, seas, or cliffs.
The map is hidden from view and only becomes visible through exploration. Areas no longer in sight range of an allied unit or building are covered with the fog of war, meaning that while the terrain remains visible, changes such as enemy troop movements and building construction are not. During a game, players must establish settlements to gain resources, defend against others, train units to explore the map and fight computer controlled foes. There are three main resources that are managed in Warcraft III: gold and food; the first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. Additionally, a new "upkeep" system means that producing units over certain amounts will decrease the amount of gold one can earn, compelling players to focus on playing with a limited number of units to avoid penalties; the game displays units and buildings as well as the environment from a classical top-down perspective with a slight angle that can only be zoomed and rotated slightly.
The game features a fixed interface in the bottom of the screen that displays a mini-map, the information about the selected unit or group of units and possible actions for this unit or building. If multiple units are selected, the game automatically groups them by type, allowing all units of the same type to be given special commands. A small top bar displays the current time of day as well as the owned resources and the current upkeep level; the top left corner displays a portrait of the player's hero for quick access. If worker units have no jobs to do, their icons are displayed in the bottom left corner for easy assignment. Warcraft III features four playable factions: The Human Alliance — a coalition of humans and high elves — and the Orcish Horde — composed of orcs and minotaur-inspired tauren — return from the previous games while the Undead Scourge and the Night Elves were added as two new factions; as in StarCraft, each race has a unique set of units, structures and base-building methodology.
The game introduces creeps, computer controlled units that are hostile to all players. Creeps guard key areas such as gold mines or neutral buildings and, when killed, provide experience points and special items that can be used by heroes. Warcraft III introduced a day/night cycle to the series. Besides having advantages or disadvantages for certain races, at night most creeps fall asleep, making nighttime scouting safer. Additionally, some Night Elf units become invisible at night. Other minor changes to the gameplay were due to the 3D terrain. For instance, units on a cliff have an attack bonus. In addition, Warcraft III adds. For each enemy unit killed, a hero will gain experience points, which allow the hero to level-up to a maximum level of 10. Progressing up a level increases the heroes attributes and allows the hero to gain new spell options. Certain hero abilities can boost allied units. All heroes can equip items to increase skills and other abilities. At level six, the hero can obtain an "ultimate" skill, more powerful than the three other spells that the hero possesses.
Heroes can utilize the various natural resources found throughout the map, such as controllable non-player charac
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the Counter-Strike series and was released for Microsoft Windows, OS X, Xbox 360, PlayStation 3 on August 21, 2012, while the Linux version was released in 2014; the game pits two teams against each other: the Counter-Terrorists. Both sides are tasked with eliminating the other while completing separate objectives; the Terrorists, depending on the game mode, must either plant the bomb or defend the hostages, while the Counter-Terrorists must either prevent the bomb from being planted, defuse the bomb, or rescue the hostages. There are nine game modes; the game has matchmaking support that allows players to play on dedicated Valve servers, as well as allowing members of the community to host their own servers with custom maps and game modes. A battle-royale game-mode, "Danger Zone", was introduced in 2018. Global Offensive received positive reviews from critics on release, who praised for its gameplay and faithfulness to predecessors, though it was criticized for some of its early features and was noted for differences between the console and PC versions.
Since its release, it has drawn in an estimated 11 million players per month, has gathered an active competitive scene, with many tournaments sponsored by Valve themselves. In December 2018, Valve transitioned the game to a free-to-play model, focusing on revenue from cosmetic items. Global Offensive, like prior games in the Counter-Strike series, is an objective-based, multiplayer first-person shooter. Two opposing teams, known as the Terrorists and the Counter-Terrorists, compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages. At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on other weapons or utility in subsequent rounds. Winning rounds rewards more money than losing does, completing objectives such as killing enemies gives cash bonuses. Uncooperative actions, such as killing teammates, results in a penalty. There are five categories of purchasable weapons, four being guns and the final being utilities: rifles, sub-machine guns, heavy and grenades.
All guns have different properties and all grenade types have different in-game effects. The hand grenade deals damage in a small radius, the smoke grenade temporarily places a smoke screen, the decoy grenade emulates the player's primary gun, the flashbang temporarily blinds players who look towards it when it explodes, the Molotov cocktail and Incendiary Grenade set a small part of the map on fire for a short period of time. Alongside all of the main weapons, the Zeus x27, a taser, can be purchased. Global Offensive has nine main game modes: Competitive, Deathmatch, Arms Race, Wingman, Flying Scoutsman, Danger Zone, Weapons Course. Competitive mode pits players against each other in two teams of five players in 45-minute matches; the Casual and Deathmatch modes are less serious than Competitive mode and do not register friendly fire or collision with other teammates. Both are used as a practice tool. Arms Race is similar to the "Gun Game" mod for other games in the series, it consists of players racing to upgrade their guns via killing enemies.
Demolition is like the "Gun Game" mod, though players are able to plant and defuse the bomb. Players only receive gun upgrades at the start of new rounds if they killed an enemy the previous round. Wingman is a two-on-two bomb defusal game-mode taking place over fifteen rounds, it is similar to Competitive in the sense. Flying Scoutsman is a mode in which players are equipped only with a SSG 08 and a knife while they play in low-gravity; the Flying Scoutsman and Arms Race game modes are placed in the War Games tab. Danger Zone is a battle-royale mode in which players play against 18 others. Everyone starts with a knife and a tablet and have to search for weapons, ammunition and money. Through the tablet, players can purchase certain weapons and equipment with money found around the map inside buildings and in completing objectives such as returning hostages to the rescue zones; when a player purchases an item, it is delivered to them from a drone that goes to their location and drops the item. The tablet is used for tracking other players.
The last person or team alive wins, like other battle-royale games. The Weapons Course is an offline practice mode designed to help new players learn how to use guns and grenades, as well as defusing and planting the bomb. Apart from the Weapons Course, all seven other game modes can offline with bots. Matchmaking is managed through the Steam software; these matches run Valve Anti-Cheat to prevent cheating. In Competitive mode, players are encouraged to act more cautiously in Global Offensive than in most other multiplayer games due to the inability to respawn once killed; when playing Competitive, each player has a specific rank based on their skill level and is paired up with other players around the same ranking. One form of matchmaking in Global Offensive to prevent cheating, Prime Matchmaking, hosts matches that can only be played with other users with the "Prime" feature; this feature results in more equal matches as there are fewer "smurfs" in these matches. The PC version of Global Offensive supports private dedicated servers that players may connect to through the community server menu in-game.
These servers may be mo