Colony Wars is a space combat simulator video game for the PlayStation developed and released by Psygnosis in 1997. In it, players complete space combat missions using preselected starfighters equipped with various weapons; the game features multiple paths of outcomes, depending on the player's performance. It was followed by Colony Wars: Vengeance in 1998, Colony Wars: Red Sun in 2000. Players fight in numerous space combat missions using one of seven pre-selected League of Free Worlds starfighters; the selection is due to the League High Command's decisions for efficiency in every given mission. Each starfighter carries a certain combination of energy weapons, missiles or torpedoes, a number of units are equipped with nonlethal EMP cannons; the player can use countermeasures to shake off inbound enemy missiles or use a grapple gun to capture targets of importance. The stages are divided into several "Acts" with three missions each. Multiple paths and outcomes are available throughout the game, depending on the player's performance.
Completing or failing missions does not always define the ultimate success or failure of the campaign, certain missions are vital turning points which can affect the game's plot. Players can view their combat records in the game, they can access a database of planets and ships, with full voiceovers. The Solar system is stripped of its natural resources by the fifth millennium; as a result, the Earth Empire sends out expeditionary sleeper ships to distant planets found to have abundant natural resources and harvests them. The discovery of hyperspace technology accelerates the Empire's interstellar expansion; as the colonies become more prosperous, the inhabitants become discontent as most of their mined resources are used to benefit Earth. A peaceful insurrection in the 47th century results in the Earth Empire's leader, the Tzar leading the destruction of a rebellious planet. Stunned by the carnage, the other colonies band together as the League of Free Worlds, with a man known as the Father leading the fight.
The Empire's Colonial Navy sends a fleet to attack League forces in the Gallonigher system, but the League executes hit-and-run strikes as they fall back to the main capital planet, Bennay. When the Navy overextends its forces for the assault on Bennay, the League lures them into a trap inside a nearby asteroid belt, where the Navy strike fleet is destroyed; the game picks up several months after the Battle of Bennay, when the player character signs up for combat duty with the League as it mobilizes for war. The player's first set of missions are in the League's home star system of Gallonigher, where the League forces are fending off the Navy's attacks. If the player is successful on Gallonigher, the League manages to secure Gallonigher without wasting too much resources or forces while doing so; this offers them an opportunity to launch a counterattack on Draco system. If the player is defeated on Gallonigher, the League takes so long time to secure Gallonigher, that the Navy has enough time to regroup its forces and leave the system to look elsewhere for its spoils.
Their new target will be Diomedes system. The League is forced to split its struggling forces to prevent Navy from conquering Diomedes, which holds huge importance to the League as it is one of their most loyal allies and a critical source of resources for the League. If the player loses any Act on Diomedes, the Earth Empire wins the war, as the Navy conquers Diomedes and eliminates last pockets of its resistance, before launching a full-scale invasion on Gallonigher. While the remains of the League are attempting to make a one last desperate escape from the Gallonigher and/or Diomedes system, a warphole appears behind them from where the Tzar's personal Super Titan flagship "Tsunami" appears and destroys them all. If the player is successful on Diomedes, the League survives, but is left badly damaged and demoralized. So instead of attempting to launching an attack against the Earth Empire itself on Draco system, the League decides to launch an attack on the Alpha Centauri system, where a civil war is raging in between League supporters and Earth Empire loyalists.
It is possible to be sent to Alpha Centauri by being defeated on Draco system. Instead of fighting against the Navy here, the League ends up fighting against "The Faction,", a group formed by the former League participants, who have lost their faith and belief in the League and The Father and have decided to make an attempt to seize the entire control of the League themselves; the Faction is supported by the Earth Empire. If the player is successful on Alpha Centauri, the Earth Empire and the League forge a peace as they reach a tactical stalemate; the Earth Empire can never concentrate its forces enough to finish the League off, while the League can never topple the Earth Empire by their meager resources. So the League gains independence from Earth Empire, but agrees to support the Earth Empire and the preservation of the Sol system as a tribute to its status as the mankind's birthplace. If the player is defeated on Alpha Centauri, The Faction seize control of the League and makes peace with the Earth Empire by making a deal: In return for a chance to return to the colonies and boast victory over the Earth Empire, The Faction would ensure that the old life of oppression and theft could continue unchecked and that the Earth Empire would gain the resources it needs, until the colonies will have nothing left to give.
The Faction executes most of the League participants. If the player is defeated on Draco, the League has failed in its attempt to conquer the Draco, which leaves the
PlayStation is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation in Japan; the original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000; the PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history; the first handheld game console in the PlayStation series, the PlayStation Portable or PSP, sold a total of 80 million units worldwide by November 2013.
Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013. PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder, integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2; the main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008. The PlayStation Network is an online service with over 110 million users worldwide, it comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.
PlayStation Mobile is a software framework. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 would only target PlayStation Vita and PlayStation TV. Content set to be released under the framework consist of only original PlayStation games currently.7th generation PlayStation products use the XrossMediaBar, an award-winning graphical user interface. A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles featured support for Linux-based operating systems; the series has been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" commercials in the United States. The series has a strong line-up of first-party titles due to Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment which are dedicated to developing first-party games for the series.
In addition, the series features various budget re-releases of titles by Sony with different names for each region. In October 2018, Sony President Kenichiro Yoshida stated the necessity of the new PlayStation console. Yoshida said, it has become "necessary to have a next-generation hardware" to replace the PlayStation 4, now 5 years old. PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company's hardware engineering divisions at that time and would be dubbed as "The Father of the PlayStation"; the console's origins date back to 1988 where it was a joint project between Nintendo and Sony to create a CD-ROM for the Super Famicom. Although Nintendo denied the existence of the Sony deal as late as March 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated Green Book technology or CD-i, called "Play Station" at the Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.
The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo. At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips; this proposal was swiftly rejected by Kutaragi, facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a pro
Alone in the Dark: The New Nightmare
Alone in the Dark: The New Nightmare, alternatively known as Alone in the Dark 4, is the fourth installment and first reboot of the survival horror video game series Alone in the Dark, developed by Darkworks and published by Infogrames Entertainment, SA. The game was released in 2001 on several platforms including Microsoft Windows, PlayStation and Game Boy Color. A PlayStation 2 version of the game was released several months after and only in Europe. Set on October 31, 2001. Edward Carnby's best friend and partner, Charles Fiske, has been found dead off the coast of Shadow Island, a mysterious island near the coast of Massachusetts. Carnby's investigation leads him to Frederick Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts and makes it his mission to find Fiske's killer. Johnson introduces Edward to an intelligent, young university professor.
She joins Edward to recover the missing tablets and assist Professor Obed Morton, who she believes to be her father. While flying over the coast of Shadow Island and Aline's plane comes under attack by an unknown creature. Edward and Aline both jump out of the plane and parachute to the ground, but are separated immediately. Edward lands in the dense forest just outside a manor; the game's plot is a separate canon from the main of the series. The player is given the option of choosing. Carnby's side of the plot is based on fighting the monsters by physical means with his trusty double barreled revolver; the two meet up, the main areas of plot intersect. The player soon comes under attack from Creatures of Darkness that appear out of nowhere and seem to be living shadows; these Creatures of Darkness are revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the World of Darkness. Shadow Island contains one of the many portals to this underground world.
True to their name, the game's enemies are averse to light, this figures in gameplay. Players can use their flashlight to repel certain creatures, killing them is accomplished with such light-producing ammunition as "magnesium bullets" and "phosphorus shells." Light plays a significant role in this game. One of the game's main features is the flashlight that can be used to light up the game's darkened scenes, revealing hidden details and uncovering items. To this end, the developers crafted an unusual graphics engine which allowed the 3D player character's flashlight to properly illuminate and cast shadows on the 2D, pre-rendered backdrops; this was accomplished by rendering the backdrops at various levels of illumination and including information on the distribution of objects in the scene. The graphics engine could properly use brighter versions of the backdrop where the flashlight was expected to be casting light, leave shadowed areas dark. For the first time in the series, the game was based on console development and released as a multiplatform title.
Darkworks handled the development of the PlayStation and Dreamcast versions, the latter being released one month after the former and featuring major graphic improvements. Spiral House ported the Dreamcast version to Windows, it was released at the same time of the Dreamcast version, but suffers from sound conversion issues which turn the overall soundtrack into noticeably worse quality renditions. Spiral House ported the Dreamcast version to the PlayStation 2 and released it several months after, with the addition of lip synchronization for the polygon models during cutscenes. A Game Boy Color version of the game was separately developed by Pocket Studios. While older handheld systems would abandon 3D environments in favor of easier to render 2D sprites, the Game Boy Color received a faithful version of the home console game; the Game Boy Color's cartridge-based format necessitated the loss of the full motion video cut scenes from the other versions, many game play areas had to be reduced in size while some were eliminated entirely.
However, the basic pre-rendered environments and 3D character imposed on top of them remain. The game was released in North America by Infogrames, except for the PlayStation 2 version, only released in Europe. In Japan, the PlayStation and PlayStation 2 versions were planned to be released by Capcom, but these releases were cancelled; the game was released in Japan for Windows in 2002 by CyberFront, featuring English voices and Japanese subtitles unlike the Japanese versions of the previous Alone in the Dark games, which were dubbed to Japanese. The PlayStation version was released in May 2012 as a PSone classic on the PlayStation Network; as of September 1, it is compatible with the PlayStation Vita, but is not compatible with PSP due to porting issues. As of October 29, 2013, the Windows version was released on Steam. Alone in the Dark: The New Nightmare was well received; the PlayStation and Dreamcast versions received "generally favorable reviews", while the PC version received "average" reviews, according to the review aggregation website Metacritic.
GamesMaster gave the Game Boy Color version 90%, The Sunday Times gave it the award of Game of the Week. According to Darkworks, The New Nightmare sold 1.4 million units by 2005. AllGame gave the GBC version three stars out of five, saying, "Despite the frightening battle system and confusing play, the game is re
Adidas Power Soccer
Adidas Power Soccer is a video game developed and published by Psygnosis France and published by Psygnosis for the PlayStation in 1996, for Windows in 1997. Adidas Power Soccer features large, detailed stadiums. Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, stated that "If you're looking for the perfect soccer sim, Worldwide Soccer II is still the only choice, but Adidas Power Soccer is more than worth the purchase if you're in for some far-out arcade action." Electronic Gaming Monthly
Tomorrow Never Dies (video game)
Tomorrow Never Dies is a third-person shooter stealth video game based on the James Bond film of the same name. Developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive, it was released for the Sony PlayStation in November 1999, it is the first 007-game, published by Electronic Arts since acquiring the James Bond licence. This game marks the second appearance of Pierce Brosnan's James Bond, although the voice of Bond is provided by actor Adam Blackwood in the game. Bond begins to cross the China–Russia border into a Russian radar base, intercepting messages delicate in subject. Using a laser designator, Bond targets the dish and a British jet flies over, dropping an Air to Surface missile. A helicopter arrives, Bond kills the occupants, recovers a key, he uses the key to unlock a large gate, makes his escape on skis. Bond reaches the end of the run - a sheer cliff drop. Bond continues on, opens his Union Jack parachute. Bond lands in an Arms Bazaar. After taking photographs of military hardware, a British naval ship launches a BGM-109 Tomahawk to eliminate all potential threats and hardware.
Bond realizes. After an intense firefight between Bond and Russian terrorists, he hijacks the jet and returns to MI6. Bond is sent to investigate a man called Elliot Carver during a party in Hamburg, Germany after a British warship sank in the South China Sea, with all hands going down. Carver media published the full story. During the party Bond meets his former lover, now Carver's wife, who slaps him. Carver arrives, offers a "tour of the facilities". Bond is knocked out by a henchman, he wakes up in a room with a large 2-way mirror. He uses his laser-cufflinks to escape he destroys the central computer, allowing him to make his escape, he makes his way to the press, engages in a firefight between Carver's guards. He recovers Henry Gupta's GPS scrambler, used to lure the British Navy into Chinese waters to try and spark an international incident; as the existing Chinese government is not receptive to giving Carver Media Group Network exclusive broadcast rights in China, Carver plans to start a war to eliminate the present government and replace it with politicians more supportive to his plans.
Bond escapes to the "Hotel Atlantic", where Paris is being held prisoner. He arrives, heads to the bar where he asks to see Paris. Bond uses the elevator to get to Paris' apartment. Kaufman tries to kill Bond by using spinning razor discs and an AK-47. Bond helps Paris escape, they make it to the underground garage. MI6 has found the headquarters of Henry Gupta near the foothills of the Swiss Alps; the convoy of terrorist cars and trucks is heading to Henry's alpine hideout for an important meeting. Bond is sent to stop the convoy. Along the way Bond meets Q, who gives him the BMW to stop the Convoy. Bond destroys the convoy with the BMW and drives away. Bond is sent to a ski ridge in Hokkaido, Japan, to track down and kill chemical expert Satoshi Isagura, thought to be working for Elliot Carver after a nerve gas attack at Yokohama; the Carver Media was the first to report the story. Bond is sent to Saigon. Bond is captured. Bond manages to escape with the data disk; the next night, Carver bribes the Saigon Military Police to kill Bond on sight, so MI6 pulls Bond out as the mission would be compromised were Bond to be seen or killed.
Bond gives Wai Lin the data disk, Wai Lin engages the Saigon Military Police in a gun battle with the Police setting roadblocks and using fast firing chain guns. She makes it back to her lab to find the location of Carter's stealth boat, hidden in Hạ Long Bay. On the stealth boat, Bond uses the boat's comm-link to give MI6 its position. Wai Lin is kidnapped but is freed by Bond after he kills Carver's right-hand man, Stamper. Wai Lin stops the engine while Bond shoots and kills Carver and stops the stolen nuclear missile from destroying Beijing. Bond and Wai Lin escapes the stealth boat. Adam Blackwood as James Bond Miles Anderson as Q, Dr. Kaufman, Satoshi Isagura Caron Pascoe as M Steve Hope Wynne as Elliot Carver Larissa Murray as Paris Carver Eve Karpf as Wai Lin Tomorrow Never Dies broke away from the gameplay that made GoldenEye 007 a success, by choosing to make a third-person shooter and by leaving out a multiplayer portion of the game, it is the first of three games in the James Bond franchise that allows players to control a character other than James Bond himself, namely Wai-Lin in one level.
The game was intended as a continuation of the film with a story that would have picked up where the film left off. David Bishop, president of MGM Home Entertainment, said in June 1998, "We didn't see any benefit to following the script verbatim. We just felt we had more freedom in what we could bring the gaming world if we went outside the set script." However, focus groups were more interested in seeing familiar scenes from the film. Additional levels and a two-player mode were removed from the game during development. Tomorrow Never Dies was met with mixed reviews, it received an average score of 62.44 % based on an aggregate of 28 reviews. It was criticized for its changes from a first-person to third-person shooter, the average gameplay, awkward controls, short length and lack of a multiplayer component; as a result, it
The Middle East is a transcontinental region centered on Western Asia and Egypt. Saudi Arabia is geographically the largest Middle Eastern nation; the corresponding adjective is Middle Eastern and the derived noun is Middle Easterner. The term has come into wider usage as a replacement of the term Near East beginning in the early 20th century. Arabs, Persians and Azeris constitute the largest ethnic groups in the region by population. Arabs constitute the largest ethnic group in the region by a clear margin. Indigenous minorities of the Middle East include Jews, Assyrians, Copts, Lurs, Samaritans, Shabaks and Zazas. European ethnic groups that form a diaspora in the region include Albanians, Circassians, Crimean Tatars, Franco-Levantines, Italo-Levantines. Among other migrant populations are Chinese, Indians, Pakistanis, Pashtuns and sub-Saharan Africans; the history of the Middle East dates back to ancient times, with the importance of the region being recognized for millennia. Several major religions have their origins in the Middle East, including Judaism and Islam.
The Middle East has a hot, arid climate, with several major rivers providing irrigation to support agriculture in limited areas such as the Nile Delta in Egypt, the Tigris and Euphrates watersheds of Mesopotamia, most of what is known as the Fertile Crescent. Most of the countries that border the Persian Gulf have vast reserves of crude oil, with monarchs of the Arabian Peninsula in particular benefiting economically from petroleum exports; the term "Middle East" may have originated in the 1850s in the British India Office. However, it became more known when American naval strategist Alfred Thayer Mahan used the term in 1902 to "designate the area between Arabia and India". During this time the British and Russian Empires were vying for influence in Central Asia, a rivalry which would become known as The Great Game. Mahan realized not only the strategic importance of the region, but of its center, the Persian Gulf, he labeled the area surrounding the Persian Gulf as the Middle East, said that after Egypt's Suez Canal, it was the most important passage for Britain to control in order to keep the Russians from advancing towards British India.
Mahan first used the term in his article "The Persian Gulf and International Relations", published in September 1902 in the National Review, a British journal. The Middle East, if I may adopt a term which I have not seen, will some day need its Malta, as well as its Gibraltar. Naval force has the quality of mobility; the British Navy should have the facility to concentrate in force if occasion arise, about Aden and the Persian Gulf. Mahan's article was reprinted in The Times and followed in October by a 20-article series entitled "The Middle Eastern Question," written by Sir Ignatius Valentine Chirol. During this series, Sir Ignatius expanded the definition of Middle East to include "those regions of Asia which extend to the borders of India or command the approaches to India." After the series ended in 1903, The Times removed quotation marks from subsequent uses of the term. Until World War II, it was customary to refer to areas centered around Turkey and the eastern shore of the Mediterranean as the "Near East", while the "Far East" centered on China, the Middle East meant the area from Mesopotamia to Burma, namely the area between the Near East and the Far East.
In the late 1930s, the British established the Middle East Command, based in Cairo, for its military forces in the region. After that time, the term "Middle East" gained broader usage in Europe and the United States, with the Middle East Institute founded in Washington, D. C. in 1946, among other usage. The description Middle has led to some confusion over changing definitions. Before the First World War, "Near East" was used in English to refer to the Balkans and the Ottoman Empire, while "Middle East" referred to Iran, the Caucasus, Central Asia, Turkestan. In contrast, "Far East" referred to the countries of East Asia With the disappearance of the Ottoman Empire in 1918, "Near East" fell out of common use in English, while "Middle East" came to be applied to the re-emerging countries of the Islamic world. However, the usage "Near East" was retained by a variety of academic disciplines, including archaeology and ancient history, where it describes an area identical to the term Middle East, not used by these disciplines.
The first official use of the term "Middle East" by the United States government was in the 1957 Eisenhower Doctrine, which pertained to the Suez Crisis. Secretary of State John Foster Dulles defined the Middle East as "the area lying between and including Libya on the west and Pakistan on the east and Iraq on the North and the Arabian peninsula to the south, plus the Sudan and Ethiopia." In 1958, the State Department explained that the terms "Near East" and "Middle East" were interchangeable, defined the region as including only Egypt, Israel, Jordan, Saudi Arabia, Kuwait and Qatar. The Associated Press Styleboo
Dino Crisis 2
Dino Crisis 2 is an action-adventure video game for the PlayStation developed and published by Capcom. It is the second installment in the Dino Crisis series. After the events of the previous game, unsafe research into time-distorting Third Energy has resulted in an entire research base, military institution, fictional metropolis of Edward City to be transported to another time. Secret Operations Raid Team operative Regina returns as one of the main playable characters, sent along as an adviser to the rescue team that travels through time to find survivors of the time displacement and recover data on the Third Energy experiments. Dylan Morton, the rescue team leader, is the second playable character. Despite Dylan and Regina going their separate ways, they end up joining forces to find a way back to the present; the player switches between controlling Dylan at specific points during the story. Dino Crisis 2 is an action-adventure game. Capcom Production Studio 4. Changed the series' focus from the survival horror of the first Dino Crisis by creating a more action-packed arcade-style experience that featured more open areas, greater varieties of weapons and enemies and less emphasis on puzzles.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" a form of in-game currency that tally up as player moves between locations. Throughout the game, the player can locate and use computer stations that act as a save point where players can save and load games, they can spend Extinction Points on new weapons, health packs and ammunition. There are bandages; this type of injury occurs when a player takes damage from certain attacks, it results in slow draining of the health bar. There are two forms of weapons in the game and sub-weapons. Main weapons provide the most damage and are used for the majority of attacks, for example shotguns and rifles whereas sub-weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes. Over the course of the game players switch roles between Regina and Dylan, the two have different weapons, making some passages blocked for one but accessible for the other.
Among the action-adventure gameplay are sections of on rails shooting, such as a chase where the player shoots at dinosaurs that are chasing an automatically driven vehicle and, like the previous game, several puzzles. Throughout the game, the player finds data files and documents that progress the story and give details of certain areas. Hidden "Dino Files" can be found. Upon collecting all the available Dino Files, the player is granted unlimited ammunition for weapons on the next play through. Upon completion of the main game, there is an unlockable mode known as Extra Crisis with two gameplay modes: "Dino Colosseum" and "Dino Duel". Colosseum is a survival mode where a chosen character with their own pre-set weapons fight off series of attacks by certain dinosaurs, the larger and more deadly being the latter. Upon completion the player is awarded a trophy on how well they performed. Dino Duel is a mode that allows the player to take control of a dinosaur and battle another in the style of a fighting game.
Completion of the game on harder difficulties allows more characters and dinosaurs to become available for purchase, using the final Extinction Points gathered from that play through. These include two characters from the first game. Dinosaurs can be used in Dino Colosseum, they must be unlocked by completing the game in normal or hard mode. Regina - A member of Secret Operations Raid Team, Regina is the only returning character from Dino Crisis that features in the main story, she is intelligent, is skeptical of Dylan's abilities at the outset, calling him "Mr. Barbarian," before going it alone. Dylan Morton - Part of the Tactical Reconnaissance and Acquisition Team, an off-record covert group of shady characters recruited from the United States Army special forces, they focus on e.g. jailbreaks and insurgency. Paula Morton - A recurring character; this teenage girl is part of a helmeted syndicate, hostile towards Regina and Dylan. She is unable to form complete sentences. Paula shares a special connection with Dylan.
David Fork - Another prominent TRAT member, David is a heavy weapons specialist and Dylan's friend. He is separated from the others during the opening cinematic. David is boastful and can fly a helicopter. Towards the end, he is eaten by an Allosaurus. Colonel Dylan Morton - Appearing as a hologram at the end of the game, Colonel Morton plays an important role in the story, he reveals the truth about the helmeted attackers. On May 10, 2010, the United States Army's TRAT unit is deployed to investigate the disappearance of Edward City and its surrounding countryside, their mission: Locate 1300 survivors and collect data remnants on the Third Energy Project. Intelligence operative Regina is brought along as an adviser due to her past experiences.. During insertion, the team's camp is attacked by a pack of Velociraptor, leaving Lieutenant Dylan Morton, Regina and TRAT operative David as the only survivors; the velociraptors flee. David damages the tyrannosaur's eye with a rocket-propelled grenade to ensure Dylan and Regina's escape.
Regina returns to the transport ship while Dylan