Hyperdevotion Noire: Goddess Black Heart
Hyperdevotion Noire: Goddess Black Heart is a 2014 tactical role-playing game developed by Compile Heart and Sting Entertainment. The game is a spin-off title of the Hyperdimension Neptunia game series featuring Noire as the main character; the game was released in Japan on May 29, 2014, in North America and Europe in February 2015. It was a PlayStation Vita exclusive. A port for Microsoft Windows was released on April 26, 2016; the game features chibi versions of the original Hyperdimension Neptunia characters which battle against enemies on a tactical grid map. The gameplay is turn-based, map elevation has an effect on characters' abilities and mobility; the field maps feature various gimmicks, including rail cars, flaming pits, artillery batteries, laser beams and moving platforms. Each of the playable characters move by traveling along each square of the map grid, however certain enemies are able to take up more than one square on the map grid. Prior to beginning a mission, the player is able to select characters as participating units, equip them, designate a mission leader.
Akin to various other tactical RPG games, the battle system is separated into player and enemy phases, where each side takes turns in moving characters and executing commands. There is a new mechanic known as "Lily Boost", which involves adjacent units developing special bonds that grant special skills and abilities such as goddess transformations. During battle, characters can become affected by a series of status ailments which alter the state of battle, which include zombification, turning into tofu, becoming 8-bit, infatuation. Items can be crafted from raw materials; the player is able to customise Noire's room within the "Sim Noire" mode, using furniture purchasable with in-game points. Unlike previous Hyperdimension Neptunia games, Gekishin Black Heart is not set within the world of Gamindustri, but instead within a similar but separate world known as Gamarket; the goddesses of each of the four nations battle against one another for hegemony over the world day by day, however just as Noire is one step away from complete domination, the goddesses' powers are robbed by an unknown force.
In order to save the world from destruction, the four goddesses cooperate with one another with the aim of unifying Gamarket. The game features the four main characters from previous games, in addition to a series of 18 new playable characters, each a parody representing a game franchise, genre, or game developer. Noire: Main character central to the game, representing the PlayStation. Voiced by: Asami Imai. Neptune: Original protagonist of the Hyperdimension Neptunia main series, representing the Sega Neptune. Voiced by: Rie Tanaka. Vert: Represents the Xbox. Voiced by: Rina Satou. Blanc: Represents the Wii. Voiced by: Kana Asumi. New charactersLee-Fi: A girl in a China dress and hair buns, a parody to Chun-Li of Capcom's Street Fighter. Voiced by: Yuka Ōtsubo. Lid: A woman wearing a bandana and an electronic eyepatch, parody of Solid Snake from the Metal Gear Solid series. Capable of hiding within a cardboard box in-game. Voiced by: Sumire Uesaka. Resta: A girl who likes bananas and thinks of lewd things, a parody of Record of Agarest War by Compile Heart.
Voiced by: Kotori Koiwai. Estelle: A girl in a knight outfit, representing Dragon Quest. Voiced by: Maaya Uchida. Ein Al: A character that represents the Final Fantasy series of RPGs, she bears a similar design to Tidus, the main protagonist of Final Fantasy X. Voiced by: Saori Ōnishi. Poona: A reference to Opoona. Voiced by: Rikako Ito. Moru: A girl with cat ears and hunter clothes, representing Monster Hunter. Voiced by: Sora Tokui. Ai Masujima: A singing idol, based on The Idolmaster. Voiced by: Satomi Akesaka. Ryuka: Her name refers to the Yakuza game series, known as Ryū ga Gotoku in Japan, her name's consist from Kiryu Kazuma. Voiced by: Yoshino Nanjō. Blossom Aisen: Represents the Sakura Taisen series of strategy games. Voiced by: Yuka Terasaki. Tsunemi: A girl wearing studio monitor speakers as hair ornaments along with a Vocaloid-style dress, is a parody of rhythm games. Voiced by: Yuiko Tatsumi. Wyn: A sporty girl donning association football wear with a soccerball balanced on her head, likes to place the team over herself.
A parody of Konami's Winning Eleven series. Her names come from Tsubasa from Tsubasa Oozora of Captain Tsubasa. Voiced by: Hitomi Yoshida. Lady Wac: A parody of Pac-Man and Ms. Pac-Man, she dons various items and characters from Pac-Man as accessories, is the oldest girl in the game. Her name is a parody of t
Hexyz Force is a role-playing video game developed by Sting Entertainment and published by Atlus for the PlayStation Portable. It was released in Japan on November 12, 2009 and in North America on May 25, 2010; the player progresses by traveling through Fields, fighting enemies in random encounters along the way. For every battle won the player earns Force Points, which can be used for various purposes including upgrading Ragnafacts, creating Forcefacts and restoring the party mid-dungeon. Items and equipment too require FP to create, cannot be bought in a shop; some items can be created by fusing them with the right material items, which are harvested from Harvest Points found within a Field. The Harvest Points will regenerate after the player has fought 3-5 battles, spawning items ranging from common to rare. Hidden treasures and secret events can be unveiled by interacting with non-playable characters, other items can be unlocked by progressing through the story. Hexyz Force employs a dual protagonist system, which enables the game's world and story to be portrayed through both characters' perspectives.
Long ago, the Goddess of Creation, descended from the heavens. Using the Holy Vessel, a divine chalice charged with all Force, she created life and the Divinities, shepherds of existence. After some time, the God of Destruction, brought about a great calamity known as the Gods' Remorse, he intended returning Berge to the void. The Divinities sacrificed themselves to defeat Delgaia, delivering Berge from doom and sealing the God of Destruction away deep within the earth; as Berge lay in ruin, a result of its bitter war, Norvia made a covenant. She would restore Berge to its former beauty on one condition. An Hour of Judgment would come to pass the world would have to decide its ultimate path: creation or destruction; the game revolves around two main protagonists: Cecilia, a young cleric from the Holy Temple of Palfina, Levant, a Member of the elite Cerulean Knight of Rosenbaum Kingdom. Cecilia's mission is to find all the Monoliths scattered all around Berge, while Levant's mission is to find the culprit behind the war between Halbmenschen and Humans.
Both travel their separate ways. Levant von Schweitzer: age 19. A Cerulean Knight, asked by his king to help bring an end to the warring of the different races. Sometime during the peace treaties, an assassination occurred that throws the Rosenbaum Kingdom in disarray. During the fire in the Spirit Forest, he helps some of the elves to escape, he ends up forced to rely on a group of human-hating rebels called Argent. From there, he tracks down the culprit on the assassination, he wields the Ragnafact of the divine Pillar of the Crimson Lotus. Levant is voiced by Keith Silverstein in English. Cecillia Armaclite: age 17. A lazy cleric from the Holy Temple of Palfina. Though she serves the respected Great Temple of Palfina, she puts off her duties. She's been known to lounge around sleeping instead. Everything changes though, when she instinctively summons a legendary staff to defend herself from invading monsters. According to her superior, this deems her a Hexyz and as such she is charged with protecting the Monoliths.
These Monoliths, if destroyed, will free the God of Destruction from his prison. She wields the Ragnafact of the divine Pillar of the Pearl Light. Axel Faulken von Rosenbaum: age 28; the Emperor of Rosenbaum who became evil due to the assassination of his fiancée Natulle. He dreamt of uniting all the Humans by marrying Natulle of the elves; when the assassination occurred, he declares war against them. At some point in the game and Levant defeat him and he realizes his mistakes, he wields the Ragnafact of the divine Pillar of the Cerulean Flame. Irene von Rosenbaum: age 18. Princess of the Empire of Rosenbaum and Levant's childhood friend. Though she is the sister of Axel, she cannot ascend to the throne; this is. Cecilia and Ralu love making comments about her her funny hair, she wields the Ragnafact of divinity of Pearl Light. Griek: age 34. A Lygar warrior and Captain of the Argent Resistance. He's strong and loves battle and a drink called Iygarwasser. Though bashful, he has his soft side, he can read ancient scripts.
He wields the Ragnafact of divinity of the Crimson Lotus. Rafael Gemini: age 15. Luffina's twin brother. He's known to be passionate, he sometimes acts as Cecilia's conscience during her travels, he seems to have an interest with Cecilia. He wields the Ragnafact of divinity of the Crimson Lotus. Luffina Gemini: age 15, she is able to see through the future. She gets kidnapped by Faust. Cecilia and Rafael, with the help of Gardner, release her from Faust's control by using Necrozauwar, she wields the Ragnafact of divinity of the Pearl Light. Ignus: a 1600-year-old Drake who travels the world, he becomes the leader of the tribe after defeating Virtus. His hobby is enjoying folktales, he can listen for hours. At some point in the game, he defeats Virtus for good, he wields the Ragnafact of divinity of the Crimson Lotus. Ciel: age 18. A shy elf, she joins Argent to
Super Nintendo Entertainment System
The Super Nintendo Entertainment System known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo, released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia, 1993 in South America. In Japan, the system is called the Super Famicom. In South Korea, it was distributed by Hyundai Electronics; the system was released in Brazil on August 1993, by Playtronic. Although each version is the same, several forms of regional lockout prevent the different versions from being compatible with one another; the SNES is Nintendo's second programmable home console, following the Nintendo Entertainment System. The console introduced advanced graphics and sound capabilities compared with other systems at the time; the development of a variety of enhancement chips integrated in game cartridges helped to keep it competitive in the marketplace. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its late start and the intense competition it faced in North America and Europe from Sega's Genesis console.
The SNES remained popular well into the 32-bit era having sold 49.1 million worldwide by the time it was discontinued in 2003.. It continues to be popular among collectors and retro gamers, some of whom still make homebrew ROM images, in addition to its popularity in Nintendo's emulated rereleases, such as on the Virtual Console and the Super NES Classic Edition. To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, Sega followed suit with the Mega Drive in 1988; the two platforms were launched in North America in 1989 as the TurboGrafx-16 and the Sega Genesis, respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for 25,000 yen.
It was an instant success. The system's release gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery. With the Super Famicom outselling its rivals, Nintendo reasserted itself as the leader of the Japanese console market. Nintendo's success was due to the retention of most of its key third-party developers, including Capcom, Tecmo, Square and Enix. Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for $199, it began shipping in limited quantities on August 23, 1991, with an official nationwide release date of September 9, 1991. The SNES was released in the United Kingdom and Ireland in April 1992 for £150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads; the Playtronic Super NES in Brazil, although PAL-M, uses the North American design.
Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente. The SNES and Super Famicom launched with few games, but these games were well received in the marketplace. In Japan, only two games were available: Super Mario World and F-Zero. In North America, Super Mario World launched as a bundle with the console; the rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with games aimed at older audiences, advertisements that attacked the competition. Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to the Genesis. Despite the Genesis's head start, much larger library of games, lower price point, the Genesis only represented an estimated 60% of the American 16-bit console market in June 1992, neither console could maintain a definitive lead for several years.
Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, for a time, maintain against the PlayStation and Saturn. According to Nintendo, the company had sold more than 20 million SNES units in the U. S. According to a 2014 Wedbush Securities report based on NPD sales data, the SNES outsold the Genesis in the U. S. market. During the NES era, Nintendo maintained exclusive control over games released for the system—the company had to approve every game, each third-party developer could only release up to five games per year, those games could not be released on another console within two years, Nintendo was the exclusive manufacturer and supplier of NES cartridges
The Jetsons: Invasion of the Planet Pirates
The Jetsons: Invasion of the Planet Pirates is a 1994 platform video game for the Super Nintendo Entertainment System, based on the animated sitcom The Jetsons. Captain Zoom informs George while was traveling to work that Zora, the leader of the space pirates, is planning on looting the solar system of all of its resources. George has to go through nine stages of intergalactic action in order to stop the pirates using a special device known as a Pneumo Osmatic Precipitator; this device allows George to breathe underwater as well. There are various boss fights with machinery. With a high enough score, the player goes into a bonus stage where items must be collected before time runs out. Players must travel through tubes to get from one part of the level to another. A speed chase level is included in one of the levels of the game; the Jetsons: Invasion of the Planet Pirates was released in North America by Taito Corporation. Sting Entertainment developed it, with Hideki Takahagi as the main music composer for the Jetsons game, using Mitsuhito Tanaka's primary sound driver for Sting.
This game was considered the last one that used Mitsuhito Tanaka's primary sound driver for Sting until they were ordered by Square Co. Ltd to get rid of the sound driver and create a brand new one for Treasure Hunter G. GamePro gave the game a negative review, summarizing, "if you liked The Jetsons... you might be able to wade through this game. Intermediate gamers need not apply though; the Jetsons game is basic hop-n-bop, space-style, but it seems like all the other hop-n-boppers out there." Electronic Gaming Monthly rated the game at 6.4/10, praising it as "a faithful cartoon animation, with good graphics and character animations", but criticized the awkwardness of the suction cup attack. In 1995, Kadokawa Shoten created a new manga called Yōkai Buster Ruka and they wanted Sting to reprogram and edit the Super NES Jetsons game and turn it into a new game called Yōkai Buster: Ruka no Daibōken with new music, new enemies and new areas. Both versions have the same engine with a different story and theme.
They have a strict time limit that punishes tardiness with lost lives. The player takes control of Ruka-chan, an aggressive demon girl who lives in a world filled with harmful monsters. Much of her past is shrouded in mystery and her age is deliberately hidden in context, she has the mentality of a 13-year-old girl. Compared to the futuristic setting of The Jetsons, the Japanese version uses a contemporary setting with Japanese architecture. Extra features were added into the Japanese version including an extra underwater level, a mini-game, a training mode; the Jetsons: Cogswell's Caper! List of Hanna-Barbera-based video games The Jetsons: Invasion of the Planet Pirates at MobyGames
Anime is hand-drawn and computer animation originating from or associated with Japan. The word anime is the Japanese term for animation. Outside Japan, anime refers to animation from Japan or as a Japanese-disseminated animation style characterized by colorful graphics, vibrant characters and fantastical themes; the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners view anime as a Japanese animation product; some scholars suggest defining anime as or quintessentially Japanese may be related to a new form of Orientalism. The earliest commercial Japanese animation dates to 1917, Japanese anime production has since continued to increase steadily; the characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by way of television broadcasts, directly to home media, over the Internet.
It is classified into numerous genres targeting diverse broad and niche audiences. Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies, it consists of an ideal story-telling mechanism, combining graphic art, characterization and other forms of imaginative and individualistic techniques. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning and angle shots. Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides an ideal path for escapism that audiences can immerse themselves into with relative ease. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes; the anime industry consists of over 430 production studios, including major names like Studio Ghibli and Toei Animation.
Despite comprising only a fraction of Japan's domestic film market, anime makes up a majority of Japanese DVD sales. It has seen international success after the rise of English-dubbed programming; this rise in international popularity has resulted in non-Japanese productions using the anime art style. Whether these works are anime-influenced animation or proper anime is a subject for debate amongst fans. Japanese anime accounts for 60% of the world's animated cartoon television shows, as of 2016. Anime is an art form animation, that includes all genres found in cinema, but it can be mistakenly classified as a genre. In Japanese, the term anime is used as a blanket term to refer to all forms of animation from around the world. In English, anime is more restrictively used to denote a "Japanese-style animated film or television entertainment" or as "a style of animation created in Japan"; the etymology of the word anime is disputed. The English term "animation" is written in Japanese katakana as アニメーション and is アニメ in its shortened form.
The pronunciation of anime in Japanese differs from pronunciations in other languages such as Standard English, which has different vowels and stress with regards to Japanese, where each mora carries equal stress. As with a few other Japanese words such as saké, Pokémon, Kobo Abé, English-language texts sometimes spell anime as animé, with an acute accent over the final e, to cue the reader to pronounce the letter, not to leave it silent as Standard English orthography may suggest; some sources claim that anime derives from the French term for animation dessin animé, but others believe this to be a myth derived from the French popularity of the medium in the late 1970s and 1980s. In English, anime—when used as a common noun—normally functions as a mass noun. Prior to the widespread use of anime, the term Japanimation was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation. In general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation.
The word anime has been criticised, e.g. in 1987, when Hayao Miyazaki stated that he despised the truncated word anime because to him it represented the desolation of the Japanese animation industry. He equated the desolation with animators lacking motivation and with mass-produced, overly expressionistic products relying upon a fixed iconography of facial expressions and protracted and exaggerated action scenes but lacking depth and sophistication in that they do not attempt to convey emotion or thought; the first format of anime was theatrical viewing which began with commercial productions in 1917. The animated flips were crude and required played musical components before adding sound and vocal components to the production. On July 14, 1958, Nippon Television aired Mogura no Abanchūru, both the first televised and first color anime to debut, it wasn't until the 1960s when the first televised series were broadcast and it has remained a popular medium since. Works released in a direct to video format are called "original video animation" or "original animation video".
The emergence of the Internet has led some animators to distribute works online in a format called "original net anime". The home distribution of anime releases were
Solid Runner is a 1997 role-playing video game developed by Sting Entertainment and published by ASCII Corporation for the Super Famicom. Criminals are fought in random encounters in various sections of the city. Healing items can be bought at a special warehouse; the player must go to the correct district for crime fighting action and the game refuses to send the player to the district that he isn't authorized to be in. The combat is handled from a third-person perspective in which the player must select commands in turn-based combat in an attempt to defeat the enemy's mech. All dialogue in the game is in Japanese; the game takes place in a top-down perspective for the overworld. From there, the player can explore. Shuu is a detective in Metal City, he is engaged to the daughter of Eileen. Despite his job, he still has to pinch pennies to keep his combat mech in working condition, his partner is Ion, who becomes something of a love interest. Eileen is the daughter of the Shadow Dragon Organization's leader.
She is engaged to Shuu. The game takes place in a town known as Solid City, which despite being technologically advanced, is overrun with crime. Few people dare to challenge the control of the underground mafias and street gangs that threaten the city. While the game has a continuous plot, players are urged to complete individual missions; the game was released in Japan on March 28, 1997, late in the console's life span. Solid Runner at MobyGames
Yggdra Unison is a real-time strategy game for the cellular phone and Nintendo DS, developed by Sting Entertainment as a "fandisc"-type spinoff to Yggdra Union. The original cellphone version was self-published and released on November 11, 2007. Neither installment has been released in any language other than Japanese; the game display is similar to that of Yggdra Union and Blaze Union, but all action is in real-time and units are allowed to move instead of on a grid. The DS version is stylus-based with support functions and menu displays toggled by the R/L and directional buttons; the object of the game is to bring the rest of the world under the player's control. There are twelve playable armies, but at the start of the game, only Yggdra and Milanor may be selected; the other ten armies must be unlocked by fulfilling two to four conditions during a playthrough. Much like other Sting games, the phases of Yggdra Unison are called "turns". During the preparation stage, the player is prompted to choose which card will be effective during the combat stage.
The cards are presented face-down, each playthrough has them in a different randomized order. Each card may only be used once per playthrough; as long as this is not the first turn, the player will receive two Medallions at this time. After this, a scout will give a report on what is happening in the rest of the world; these reports contain information on two types of things: First, if two enemy characters have fought the player is told the outcome of that battle. The player's conquered territory will never be invaded, nor will it have geographical effects. After this, the player is prompted to choose an enemy territory to invade, it is possible to attack any territory. When the player's choice is confirmed, the game progresses to the combat stage. Combat is performed in real-time in a capture-the-flag format; each side is able to deploy two units, but by capturing neutral villages or deployment points, up to three additional units may be deployed at a time for a total of five. When one side's deployment points are captured by the other, the attacked side's units are forced to retreat if there is not a surplus of deployment points.
For instance, if Milanor's army was fighting Ishiene and had captured one village in order to deploy three units that village were captured by one of Ishiene's soldiers, Milanor's third unit would have to return to base, losing half its hit points. In addition, enemy soldiers which are made to retreat cannot be redeployed, but allied units can be deployed any number of times as long as they still have hit points. Villages may be captured back and forth with impunity, but when a non-village deployment point is captured by the enemy, it is permanently destroyed. Villages are denoted with small house-shaped icons, allied deployment points are shown as small cannon-shaped icons, defensive ones are portrayed as fences; each side's base is shown as a small flag icon. Units that sit on villages and fortresses recover HP as they do so, shown by their outlines flashing green. Other map objects include ballistic weapons, which can be captured and used by one side or the other; these can not be used. When two units touch, a clash begins, the two units attack one another in the style of Fire Emblem battles.
When a Unison begins, a circle of effect called an Impact Circle appears, every other allied character on the field will be assigned a number. Any unit whose HP is reduced to zero retreats. If the HP bar reaches zero twice, this is considered a Kill Out. Unison Attacks can only be used by players. Sometimes characters with a connection to each other will converse with each other before a clash begins, or after it concludes. In the DS version, this is displayed on the top screen; these are known as Duel Events, the dialogue changes based on, attacking whom and whether the clash ends in victory, defeat, or death. The unit types from Yggdra Union make a return for this game, with the only difference being that Yggdra and Gulcasa no longer have unique classes; each unit has several different statistics: VIT, HP, ATK, Impact Circle size, a hidden DEF stat, elemental affinity, movement type, Pride. VIT decreases each turn for every character except the protagonist, can be restored after battle by giving that unit items that they like.
The gauge at the upper-left corner of th