Queue areas are places in which people queue for goods or services. Such a group of people is known as a queue or line, the people are said to be waiting or standing in a queue or in line, respectively. Both the British and American terms are combined to form the term "queue line". Examples include checking out groceries or other goods that have been collected in a self service shop, in a shop without self-service, at an ATM, at a ticket desk, a city bus, or in a taxi stand. Queueing is a phenomenon in a number of fields, has been extensively analysed in the study of queueing theory. In economics, queueing is seen as one way to ration scarce services; the first written description of people standing in line is found in an 1837 book, The French Revolution: A History by Thomas Carlyle. Carlyle described what he thought was a strange sight: people standing in an orderly line to buy bread from bakers around Paris. Queues can be found in railway stations to book tickets, at bus stops for boarding and at temples as well.
Queues are found at transportation terminals where security screenings are conducted. Large stores and supermarkets may have dozens of separate queues, but this can cause frustration, as different lines tend to be handled at different speeds. Sometimes two people who are together split up and each waits in a different line. Another arrangement is for everyone to wait in a single line; this is a common setup in banks and post offices. Organized queue areas are found at amusement parks; the rides have a fixed number of guests that can be served at any given time, so there has to be some control over additional guests who are waiting. This led to the development of formalized queue areas—areas in which the lines of people waiting to board the rides are organized by railings, may be given shelter from the elements with a roof over their heads, inside a climate-controlled building or with fans and misting devices. In some amusement parks – Disney Parks being a prime example – queue areas can be elaborately decorated, with holding areas fostering anticipation, thus shortening the perceived wait for people in the queue by giving them something interesting to look at as they wait, or the perception that they have arrived at the threshold of the attraction.
When designing queues, planners attempt to make the wait as simple as possible. They employ several strategies to achieve this, including: Expanding the capacity of the queue, thus allowing more patrons to have a place; this can be achieved by: Increasing the length of the queue by making the queue longer Increasing the size of the lanes within the queue Increasing the length of the queue by designing the line in a "zig-zag" shape that holds a large amount of guests in a smaller area. This is used at amusement parks. Notable rides have a large area of this kind of line to hold as many people as possible in line. Portions of the line can be bypassed by guests if the queue is not crowded. "In-line" entertainment can be added. This is popular at amusement parks like Walt Disney World, which uses TV screens and other visuals to keep people in the queue area occupied. Secondary queue areas for patrons with special tickets, like the FASTPASS system used at Disney parks, or the Q-bot as used in Legoland Windsor.
People experience "occupied" time as shorter than "unoccupied" time, overestimate the amount of time waited by around 36%. The technique of giving people an activity to distract them from a wait has been used to reduce complaints of delays at: Baggage claim in the Houston, Texas airport, by moving the arrival gates further away so passengers spend more time walking than standing around waiting Elevators, by adding mirrors so people can groom themselves or watch other people Retail checkout, by placing small items for purchase so customers can continue shopping while waitingOther techniques to reduce queueing anxiety include: Hiding the length of a line by wrapping it around a corner. Having only one line, so there is no anxiety about which line to choose and a greater sense of fairness. Though the average wait over time is the same, customers tend to notice lines that are moving faster than they are compared to other lines moving more slowly. Putting up signs that deliberately overestimate the wait time, to always exceed customer expectations.
Cutting in line known as queue-jumping, can generate a strong negative response, depending on the local cultural norms. Physical queueing is sometimes replaced by virtual queueing. In a waiting room there may be a system whereby the queuer asks and remembers where his place is in the queue, or reports to a desk and signs in, or takes a ticket with a number from a machine; these queues are found at doctors' offices, town halls, social security offices, labor exchanges, the Department of Motor Vehicles, the immigration departments, free internet access in the state or council libraries, banks or post offices and call centres. In the United Kingdom, tickets are taken to form a virtual queue at delicatessens and children's shoe shops. In some countries such as Sweden, virtual queues are common in shops and railway stations. A display sometimes shows the number, last called for service. Restaurants have come to employ virtual queueing techniques with the availability of application-specific pagers, which alert those waiting that they should report to the host to be s
Comcast Corporation is an American telecommunications conglomerate headquartered in Philadelphia, Pennsylvania. It is the second-largest broadcasting and cable television company in the world by revenue and the largest pay-TV company, the largest cable TV company and largest home Internet service provider in the United States, the nation's third-largest home telephone service provider. Comcast services U. S. residential and commercial customers in 40 states and in the District of Columbia. As the owner of the international media company NBCUniversal since 2011, Comcast is a producer of feature films and television programs intended for theatrical exhibition and over-the-air and cable television broadcast, respectively. Comcast owns and operates the Xfinity residential cable communications subsidiary, Comcast Business, a commercial services provider, Xfinity Mobile, MVNO of Verizon, over-the-air national broadcast network channels, multiple cable-only channels, the film studio Universal Pictures, Universal Parks & Resorts.
It has significant holdings in digital distribution, such as thePlatform, which it acquired in 2006. In February 2014, the company agreed to merge with Time Warner Cable in an equity swap deal worth $45.2 billion, under the terms of the agreement, Comcast was to acquire 100% of Time Warner Cable. However, on April 24, 2015, Comcast terminated the agreement. Comcast and Charter Communications entered into an agreement to conduct exclusive discussions with Sprint Corporation in late June 2017. Since October 2018, it is the parent company of mass media pan-European company Sky, making it the biggest and leading media company with more than 53 million subscribers over five countries across Europe. Comcast has been criticized for multiple reasons. In addition, Comcast has violated net neutrality practices in the past. Critics point out a lack of competition in the vast majority of Comcast's service area. Furthermore, given Comcast's negotiating power as a large ISP, some suspect that Comcast could leverage paid peering agreements to unfairly influence end-user connection speeds.
Its ownership of both content production and content distribution has raised antitrust concerns. These issues, in addition to others, led to Comcast being dubbed "The Worst Company in America" by The Consumerist in 2010 and 2014. Comcast is sometimes described as a family business. Brian L. Roberts, president, CEO of Comcast, is the son of founder Ralph J. Roberts. Roberts owns or controls about 1% of all Comcast shares but all of the Class B supervoting shares, which gives him an "undilutable 33% voting power over the company". Legal expert Susan P. Crawford has said this gives him "effective control over every step". In 2010, he was one of the highest paid executives in the United States, with total compensation of about $31 million. Comcast is headquartered in Philadelphia and has corporate offices in Atlanta, Denver, New Hampshire and New York City. On January 3, 2005, Comcast announced that it would become the anchor tenant in the new Comcast Center in downtown Philadelphia; the 975 ft skyscraper is the tallest building in Pennsylvania.
Comcast has begun construction on a second 1,121 ft skyscraper directly adjacent to the original Comcast headquarters in the summer of 2014. The company is criticized by both the media and its own staff for its less upstanding policies regarding employee relations. A 2012 Reddit post written by an anonymous Comcast call center employee eager to share their negative experiences with the public received attention from publications including The Huffington Post. A 2014 investigative series published by The Verge involved interviews with 150 of Comcast's employees, it sought to examine why the company has become so criticized by its customers, the media and members of its own staff. The series claimed part of the problem is internal and that Comcast's staff endures unreasonable corporate policies. According to the report: "customer service has been replaced by an obsession with sales. A read article penned by an anonymous call center employee working for Comcast appeared in November 2014 on Cracked.
Titled "Five Nightmares You Live While Working For America's Worst Company," the article claimed that Comcast is obsessed with sales, doesn't train its employees properly and concluded that "the system makes good customer service impossible."Comcast has earned a reputation for being anti-union. According to one of the company's training manuals, "Comcast does not feel union representation is in the best interest of its employees, customers, or shareholders". A dispute in 2004 with CWA, a labor union that represented many employees at Comcast's offices in Beaverton, led to allegations of management intimidating workers, requiring them to attend anti-union meetings and unwarranted disciplinary action for union members. In 2011, Comcast received criticism from Writers Guild of America for its policies in regards to unions. Despite these criticisms, Comcast has appeared on multiple "top places to work" lists. In 2009, it was included on CableFAX magazine's "Top 10 Places to Work in Cable", which cited its "scale
A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is not meant to be taken seriously. It takes the form of a story with dialogue, ends in a punch line, it is in the punch line that the audience becomes aware that the story contains a second, conflicting meaning. This can be done using a pun or other word play such as irony, a logical incompatibility, nonsense, or other means. Linguist Robert Hetzron offers the definition: A joke is a short humorous piece of oral literature in which the funniness culminates in the final sentence, called the punchline… In fact, the main condition is that the tension should reach its highest level at the end. No continuation relieving the tension should be added; as for its being "oral," it is true that jokes may appear printed, but when further transferred, there is no obligation to reproduce the text verbatim, as in the case of poetry. It is held that jokes benefit from brevity, containing no more detail than is needed to set the scene for the punchline at the end.
In the case of riddle jokes or one-liners the setting is implicitly understood, leaving only the dialogue and punchline to be verbalised. However, subverting these and other common guidelines can be a source of humor—the shaggy dog story is in a class of its own as an anti-joke. Jokes are a form of humour; some humorous forms which are not verbal jokes are: involuntary humour, situational humour, practical jokes and anecdotes. Identified as one of the simple forms of oral literature by the Dutch linguist André Jolles, jokes are passed along anonymously, they are told in both public settings. Jokes are passed along in written form or, more through the internet. Stand-up comics and slapstick work with comic timing and rhythm in their performance, relying as much on actions as on the verbal punchline to evoke laughter; this distinction has been formulated in the popular saying. Any joke documented from the past has been saved through happenstance rather than design. Jokes do not belong to refined culture, but rather to the leisure of all classes.
As such, any printed versions were considered ephemera, i.e. temporary documents created for a specific purpose and intended to be thrown away. Many of these early jokes deal with scatological and sexual topics, entertaining to all social classes but not to be valued and saved. Various kinds of jokes have been identified in ancient pre-classical texts; the oldest identified joke is an ancient Sumerian proverb from 1900 BC containing toilet humour: "Something which has never occurred since time immemorial. Its records were dated to the Old Babylonian period and the joke may go as far back as 2300 BC; the second oldest joke found, discovered on the Westcar Papyrus and believed to be about Sneferu, was from Ancient Egypt circa 1600 BC: "How do you entertain a bored pharaoh? You sail a boatload of young women dressed only in fishing nets down the Nile and urge the pharaoh to go catch a fish." The tale of the three ox drivers from Adab completes the three known oldest jokes in the world. This is a comic triple dating back to 1200 BC Adab.
The earliest extant joke book is the Philogelos, a collection of 265 jokes written in crude ancient Greek dating to the fourth or fifth century AD. The author of the collection is obscure and a number of different authors are attributed to it, including "Hierokles and Philagros the grammatikos", just "Hierokles", or, in the Suda, "Philistion". British classicist Mary Beard states that the Philogelos may have been intended as a jokester's handbook of quips to say on the fly, rather than a book meant to be read straight through. Many of the jokes in this collection are familiar though the typical protagonists are less recognisable to contemporary readers: the absent-minded professor, the eunuch, people with hernias or bad breath; the Philogelos contains a joke similar to Monty Python's "Dead Parrot Sketch". During the 15th century, the printing revolution spread across Europe following the development of the movable type printing press; this was coupled with the growth of literacy in all social classes.
Printers turned out Jestbooks along with Bibles to meet both lowbrow and highbrow interests of the populace. One early anthology of jokes was the Facetiae by the Italian Poggio Bracciolini, first published in 1470; the popularity of this jest book can be measured on the twenty editions of the book documented alone for the 15th century. Another popular form was a collection of jests and funny situations attributed to a single character in a more connected, narrative form of the picaresque novel. Examples of this are the characters of Rabelais in France, Till Eulenspiegel in Germany, Lazarillo de Tormes in Spain and Master Skelton in England. There is a jest book ascribed to William Shakespeare, the contents of which appear to both inform and borrow from his plays. All of these early jestbooks corroborate both the rise in the literacy of the European populations and the general quest for leisure activities during the Renaissance in Europe; the practice of printers to use jokes and cartoons as page fillers was widely used in the broadsides and chapbooks of the 19th century and earlier.
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A ticket is a voucher that indicates that an individual is entitled to admission to an event or establishment such as a theatre, amusement park or tourist attraction, or has a right to travel on a vehicle, such as with an airline ticket, bus ticket or train ticket. An individual pays for a ticket, but it may be free of charge. A ticket may serve as proof of entitlement or reservation. A ticket may be valid for a specific one. Members of the public can buy a ticket at a ticket window or counter, called a box office in the entertainment industry; the ticket check may be there, or it may be separate. Tickets may be available from resellers, which are commercial enterprises that purchase tickets in bulk, resell them to members of the public, adding a surcharge. Consumers buy from resellers for reasons of availability; the convenience factor relates to being able to obtain tickets locally, being able to make alternate selections on the spot if the preferred performance is not available. The availability factor relates to the fact that all tickets may have been sold out at the box office, requiring the purchaser to either obtain tickets from the reseller, or not to see the show.
Sometimes, for some train journeys, both free or allocated seating are available, with an increased charge for a reserved seat. A passenger with a free seating ticket in a train carries the risk of having to stand. In a cinema a free seating ticket means that a seat just not a specific one. Paper or card is used, although plastic may be used instead for durability; some have a barcode or magnetic stripe for keeping simple data stored on them, higher end ones use chips to store more data and prevent counterfeiting. A paper ticket is perforated so it can be separated into two parts, one to be kept by the customer, one to be kept by the ticket controller. Whether or not one can reenter with the customer part only varies, it may not be allowed to avoid subsequent use of one ticket by multiple people, or simultaneous use by giving the ticket to someone before the ticket check, but it may be allowed, ex: in a movie theatre to buy, during a movie, a snack or drink before the ticket check and reenter.
Tickets may be printed in advance, or or printed when issued, or it may be a printed form, completed in handwriting. Counterfeit tickets are a problem at high-priced concerts and other events, so holograms are used on tickets for the Olympic Games, Super Bowl, FIFA World Cup and other high-profile events; the fraudulent practice of passing-back a ticket can be overcome by making the ticket in the form of a tamper-proof wristband. When paying online for admission one may get a code, or a ticket that can be printed out. At the premises, it is made sure. Internet ticket fraud has become widespread, with authentic-looking but fake ticket websites taking customers' money but not delivering the tickets, notably for the 2008 Beijing Olympic Games. Free tickets are applied in virtual queueing. In a place where one has to wait one's turn, there may be the system that one takes a ticket with a number from a dispenser; this system is found in hospitals and surgeries, at offices where many people visit, like town halls, social security offices, labor exchanges, or post offices.
Another form of virtual queuing is where the ticket carries a time-slot on it, rather than just a sequentially incremented number. This type of ticket would allow someone to do other things and return for a roller-coaster ride, for example, without having to stand and wait in line. A coach ticket is a document created by a coach operator or a travel agent to confirm that an individual has purchased a seat on a coach; this document is used to obtain travel on the operators coach fleet. Only with this ticket is the passenger allowed to board the coach. A paper ticket is only good for the coach operator; the paper ticket is for a specific journey. It is sometimes possible to purchase an'open' ticket which allows travel on any coach between the destinations listed on the ticket; the cost for doing this is greater than a ticket for a specific journey. Some tickets are refundable; however the lower cost tickets are not refundable and may carry many additional restrictions. It is now common for a traveller to print out tickets online and use these on coaches instead of having tickets sent to them in the traditional way.
Many coach operators use this system to save costs. Bus tickets are similar. A pass is a special ticket, representing some subscription, in particular for unlimited use of a service or collection of services. Sometimes the pass replaces the tickets, sometimes it entitles the holder to free tickets. In the latter case both the pass and the ticket has to be shown at the ticket check. Alternatively, there is the discount pass, for services such as those above: for a fee per unit time one gets a discount on each purchase. Alternatively, a multi-use ticket may provide a discount. For example, a pass for entering a cinema 6 times within a year may cost the price of 4 or 5 tickets. A multi-use ticket may not be personal. If not, there may be a limitation to the number of
A mobile app or mobile application is a computer program or software application designed to run on a mobile device such as a phone/tablet or watch. Apps were intended for productivity assistance such as Email and contact databases, but the public demand for apps caused rapid expansion into other areas such as mobile games, factory automation, GPS and location-based services, order-tracking, ticket purchases, so that there are now millions of apps available. Apps are downloaded from application distribution platforms which are operated by the owner of the mobile operating system, such as the App Store or Google Play Store; some apps are free, others have a price, with the profit being split between the application's creator and the distribution platform. Mobile applications stand in contrast to desktop applications which are designed to run on desktop computers, web applications which run in mobile web browsers rather than directly on the mobile device. In 2009, technology columnist David Pogue said that newer smartphones could be nicknamed "app phones" to distinguish them from earlier less-sophisticated smartphones.
The term "app", short for "software application", has since become popular. Most mobile devices are sold with several apps bundled as pre-installed software, such as a web browser, email client, mapping program, an app for buying music, other media, or more apps; some pre-installed apps can be removed by an ordinary uninstall process, thus leaving more storage space for desired ones. Where the software does not allow this, some devices can be rooted to eliminate the undesired apps. Apps that are not preinstalled are available through distribution platforms called app stores, they began appearing in 2008 and are operated by the owner of the mobile operating system, such as the Apple App Store, Google Play, Windows Phone Store, BlackBerry App World. However, there are independent app stores, such as GetJar and F-Droid; some apps are free. They are downloaded from the platform to a target device, but sometimes they can be downloaded to laptops or desktop computers. For apps with a price a percentage, 20-30%, goes to the distribution provider, the rest goes to the producer of the app.
The same app can, cost a different price depending on the mobile platform. Apps can be installed manually, for example by running an Android application package on Android devices. Mobile apps were offered for general productivity and information retrieval, including email, contacts, the stock market and weather information. However, public demand and the availability of developer tools drove rapid expansion into other categories, such as those handled by desktop application software packages; as with other software, the explosion in number and variety of apps made discovery a challenge, which in turn led to the creation of a wide range of review and curation sources, including blogs and dedicated online app-discovery services. In 2014 government regulatory agencies began trying to regulate and curate apps medical apps; some companies offer apps as an alternative method to deliver content with certain advantages over an official website. With a growing number of mobile applications available at app stores and the improved capabilities of smartphones, people are downloading more applications to their devices.
Usage of mobile apps has become prevalent across mobile phone users. A May 2012 comScore study reported that during the previous quarter, more mobile subscribers used apps than browsed the web on their devices: 51.1% vs. 49.8% respectively. Researchers found that usage of mobile apps correlates with user context and depends on user's location and time of the day. Mobile apps are playing an ever-increasing role within healthcare and when designed and integrated can yield many benefits. Market research firm Gartner predicted that 102 billion apps would be downloaded in 2013, which would generate $26 billion in the US, up 44.4% on 2012's US$18 billion. By Q2 2015, the Google Play and Apple stores alone generated $5 billion. An analyst report estimates that the app economy creates revenues of more than €10 billion per year within the European Union, while over 529,000 jobs have been created in 28 EU states due to the growth of the app market. There are three kinds of apps — native and web-based. All apps targeted towards particular mobile platforms are known as native apps.
Therefore, an app meant for Apple device will never open in Android devices. This is. While developing native apps, professionals incorporate best-in-class user interface modules; this accounts for better performance and good user experience. Users benefit from wider access to APIs and make limitless use of all apps from the particular device. Further, they switch over from one app to another effortlessly; the main purpose behind creating such apps is to ensure best performance for specific mobile operating system. Concept of hybrid apps is a mix of web-based apps. Apps developed using Xamarin, React Native, Sencha Touch and other similar technology fall within this category; these are made to support web and native technologies across multiple platforms, hence the name hybrid. Moreover, these apps are faster to develop, it involves use of single code. Despite such advantages, hybrid apps are slower in performance. Apps fail to bear the same look n feel in different mobile op
A puppet is an object resembling a human, animal or mythical figure, animated or manipulated by a person called a puppeteer. The puppeteer uses movements of their hands, arms, or control devices such as rods or strings to move the body, limbs, in some cases the mouth and eyes of the puppet; the puppeteer speaks in the voice of the character of the puppet, synchronizes the movements of the puppet's mouth with this spoken part. The actions and spoken parts acted out by the puppeteer with the puppet are used in storytelling. Puppetry is a ancient form of theatre which dates back to the 5th century BC in Ancient Greece. There are many different varieties of puppets, they are made from a wide range of materials, depending on their form and intended use, they range from simple in construction and operation to complex. Two simple types of puppets are the finger puppet, a tiny puppet that fits onto a single finger, the sock puppet, formed and operated by inserting one's hand inside a sock, with the opening and closing of the hand simulating the movement of the puppet's "mouth."
The sock puppet is a type of hand puppet, controlled using one hand that occupies the interior of the puppet and moves the puppet around. A "live-hand puppet" is similar to a hand puppet but is larger and requires two puppeteers for each puppet. A Marionette is a much more complicated type of puppet, suspended and controlled by a number of strings connected to the head and limbs, plus sometimes a central rod attached to a control bar held from above by the puppeteer. A rod puppet is constructed around a central rod secured to the head. A shadow puppet is a cut-out figure held between a source of a translucent screen. Bunraku puppets are a type of Japanese wood-carved puppet. A ventriloquist's dummy is a human-shaped puppet operated by a ventriloquist performer's hand. Carnival puppets are large puppets bigger than a human, designed to be part of a large spectacle or parade. Puppetry was practiced in Ancient Greece and the oldest written records of puppetry can be found in the works of Herodotus and Xenophon, dating from the 5th century BC.
The Greek word translated as "puppet" is "νευρόσπαστος", which means "drawn by strings, string-pulling", from "νεῦρον", meaning either "sinew, muscle, string", or "wire", "σπάω", meaning "draw, pull". Aristotle discusses puppets in his work On the Motion of Animals; the movements of animals may be compared with those of automatic puppets, which are set going on the occasion of a tiny movement. In India, puppetry was practiced from ancient times and is known by different names in different parts of the country. Excavation of clay dolls from Indus valley sites serve as an indication; the art of puppetry called Bommalattam is mentioned in Tamil literature Silappadikaram, written around 2nd century B. C. Puppetry by its nature is a flexible and inventive medium and many puppet companies work with combinations of puppet forms and incorporate real objects into their performances, they might, for example, incorporate performing objects such as torn paper for snow, or a sign board with words as narrative devices within a production.
The following are, the basic and conventional forms of puppet: The black light puppet is a form of puppetry where the puppets are operated on a stage lit only with ultraviolet lighting, which hides the puppeteer and accentuates the colours of the puppets, which are designed using colours that respond to UV light by glowing brightly. The puppeteers perform dressed in black against a black background, with the background and puppeteer's costume made of black velvet; the puppeteers manipulate the puppets under the light, while they position themselves unseen against the black unlit background. Puppets of many sizes and types may be used; the original concept of this form of puppetry can be traced to Bunraku puppetry. Bunraku puppets are a type of wood-carved puppet made to stand out through torch illumination. Developed in Japan over a thousand years ago and formalised and combined with shamisen music at the end of the 16th century, the puppeteers dress to remain neutral against a black background, although their presence as a kind of'shadow' figure adds a mysterious power to the puppet.
Bunraku traditionally uses three puppeteers to operate a puppet that varies from 1/3 to 1/2 life size. Cantastoria is a form of visual storytelling in which a puppet, painting, or other visual medium is accompanied by rhythmical speech or song that describes or reenacts events to tell a story. Carnival puppets are designed to be part of a large spectacle; these are used in parades and demonstrations, are at least the size of a human and much larger. One or more performers are required to move limbs. In parades, the appearance and personality of the person inside is not relevant to the spectator; these puppets are associated with large-scale entertainment, such as the nightly parades at various Disney complexes around the world. Similar puppets were designed by Julie Taymor for The Lion King; the Jim Henson Company has their version of these puppets called full-bodied puppets. The finger puppet is a simple puppet variant. Finger puppets have no moving parts, consist of a