Poker is a family of card games that combines gambling and skill. All poker variants involve betting as an intrinsic part of play, determine the winner of each hand according to the combinations of players' cards, at least some of which remain hidden until the end of the hand. Poker games vary in the number of cards dealt, the number of shared or "community" cards, the number of cards that remain hidden, the betting procedures. In most modern poker games the first round of betting begins with one or more of the players making some form of a forced bet. In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players; the action proceeds clockwise as each player in turn must either match the maximum previous bet, or fold, losing the amount bet so far and all further involvement in the hand. A player who matches a bet may "raise" the bet; the betting round ends when all players folded. If all but one player folds on any round, the remaining player collects the pot without being required to reveal their hand.
If more than one player remains in contention after the final betting round, a showdown takes place where the hands are revealed, the player with the winning hand takes the pot. With the exception of initial forced bets, money is only placed into the pot voluntarily by a player who either believes the bet has positive expected value or, trying to bluff other players for various strategic reasons. Thus, while the outcome of any particular hand involves chance, the long-run expectations of the players are determined by their actions chosen on the basis of probability and game theory. Poker has increased in popularity since the beginning of the 20th century and has gone from being a recreational activity confined to small groups of enthusiasts to a popular activity, both for participants and spectators, including online, with many professional players and multimillion-dollar tournament prizes. Poker was developed sometime during the early 19th century in the United States. Since those early beginnings, the game has grown to become an popular pastime worldwide.
In the 1937 edition of Foster's Complete Hoyle, R. F. Foster wrote: "the game of poker, as first played in the United States, five cards to each player from a twenty-card pack, is undoubtedly the Persian game of As-Nas." By the 1990s some gaming historians including David Parlett started to challenge the notion that poker is a direct derivative of As-Nas. Developments in the 1970s led to poker becoming far more popular. Modern tournament play became popular in American casinos after the World Series of Poker began, in 1970. In casual play, the right to deal a hand rotates among the players and is marked by a token called a dealer button. In a casino, a house dealer handles the cards for each hand, but the button is rotated clockwise among the players to indicate a nominal dealer to determine the order of betting; the cards are dealt clockwise around one at a time. One or more players are required to make forced bets either an ante or a blind bet; the dealer shuffles the cards, the player on the chair to his or her right cuts, the dealer deals the appropriate number of cards to the players one at a time, beginning with the player to his or her left.
Cards may be dealt depending on the variant of poker being played. After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players' hands develop in some way by being dealt additional cards or replacing cards dealt. At the end of each round, all bets are gathered into the central pot. At any time during a betting round, if one player bets, no opponents choose to call the bet, all opponents instead fold, the hand ends the bettor is awarded the pot, no cards are required to be shown, the next hand begins; this is. Bluffing is a primary feature of poker, one that distinguishes it from other vying games and from other games that make use of poker hand rankings. At the end of the last betting round, if more than one player remains, there is a showdown, in which the players reveal their hidden cards and evaluate their hands; the player with the best hand according to the poker variant being played wins the pot. A poker hand comprises five cards. Poker variations are played where a "low hand" may be the best desired hand.
In other words, when playing a poker variant with "low poker" the best hand is one that contains the lowest cards. So while the "majority" of poker game variations are played "high hand", where the best high "straight, flush etc." wins, there are poker variations where the "worst hand" wins, such as "low ball, acey-ducey, high-lo split etc. game variations". To summarize, there can be variations that are "high poker", "low poker", "high low split". In the case of "high low split" the pot is divided among low hand. Poker has many variations, all following a similar pattern of play and using the same hand ranking hierarchy. There are four main families of variants grouped by the protocol of card-dealing and betting: Straight A complete hand is dealt to each player, players bet in one round, with raising and re-raising allowed; this is the oldest poker family.
A poker tournament is a tournament where players compete by playing poker. It can feature as few as two players playing on a single table, as many as tens of thousands of players playing on thousands of tables; the winner of the tournament is the person who wins every poker chip in the game and the others are awarded places based on the time of their elimination. To facilitate this, in most tournaments, blinds rise over the duration of the tournament. Unlike in a ring game, a player's chips in a tournament cannot be cashed out for money and serve only to determine the player's placing. To enter a typical tournament, a player pays a fixed buy-in and at the start of play is given a certain quantity of tournament poker chips. Commercial venues may charge a separate fee, or withhold a small portion of the buy-in, as the cost of running the event. Tournament chips have only notional value; the amount of each entrant's starting tournament chips is an integer multiple of the buy-in. Some tournaments offer the option of a buy-back.
In some cases, re-buys are conditional but in others they are available to all players. When a player has no chips remaining he or she is eliminated from the tournament. In most tournaments, the number of players at each table is kept by moving players, either by switching one player or taking an entire table out of play and distributing its players amongst the remaining tables. A few tournaments, called shoot-outs, do not do this; the prizes for winning are derived from the buy-ins, though outside funds may be entered as well. For example, some invitational tournaments do not have buy-ins and fund their prize pools with sponsorship revenue and/or gate receipts from spectators. Tournaments without a buy-in are referred to as freerolls. A freeroll tournament is free to enter and the player is given one chance in the tournament. A variation on a freeroll tournament is called a "freebuy". In a freebuy event, a player can enter with a free entry, but if the player loses their chips during the registration period they are able to buy themselves back into the event.
Play continues, in most tournaments, until all but one player is eliminated, though in some tournament situations informal ones, players have the option of ending by consensus. Players are ranked in reverse chronological order — the last person in the game earns 1st place, the second-to-last earns 2nd, so on; this ranking of players by elimination is unique amongst games, precludes the possibility of a tie for first place, since one player alone must have all the chips to end the tournament. Sometimes tournaments end by mutual consensus of the remaining players. For example, in a ten-person, $5 game, there may be two players remaining with $29 and $21 worth of chips. Rather than risk losing their winnings, as one of them would if the game were continued, these two players may be allowed to split the prize proportional to their in-game currency. Certain tournaments, known as bounty tournaments, place a bounty on all of the players. If a player knocks an opponent out, the player earns the opponent's bounty.
Individual bounties or total bounties collected by the end of a tournament may be used to award prizes. Bounties work in combination with a regular prize pool, where a small portion of each player's buy-in goes towards his or her bounty. Other tournaments allow players to exchange some or all of their chips in the middle of a tournament for prize money, giving the chips cash value. Separate portions of each player's buy-in go towards a "cash out" pool; the cash out rate is fixed, a time when players may not cash out is established. The remaining cash out pool is either paid out to the remaining field or added to the regular prize pool. Prizes are awarded to the winning players in one of two ways: Fixed: Each placing corresponds to a certain payoff. For example, a ten-person, $20 buy-in tournament might award $100 to the first-place player, $60 for second-place, $40 for third, nothing for lower places. Proportional: Payouts are determined according to a percentage-based scale; the percentages are determined based upon the number of participants and will increase payout positions as participation increases.
As a rule one player in ten will'cash', or make a high enough place to earn money. These scales are top-heavy, with the top three players winning more than the rest of the paid players combined. Tournaments can be invitational; the World Series of Poker, whose Main Event is considered the most prestigious of all poker tournaments, is open. Multi-table tournaments involve many players playing at dozens or hundreds of tables. Satellite tournaments to high-profile, expensive poker tournaments are the means of entering a major event without posti
Texas hold 'em
Texas hold'em is a variation of the card game of poker. Two cards, known as hole cards, are dealt face down to each player, five community cards are dealt face up in three stages; the stages consist of a series of three cards an additional single card, a final card. Each player seeks the best five card poker hand from any combination of the seven cards of the five community cards and their two hole cards. Players have betting options to check, raise, or fold. Rounds of betting take place before the flop is dealt and after each subsequent deal; the player who has the best hand and has not folded by the end of all betting rounds wins all of the money bet for the hand, known as the pot. Texas hold'em is the H game featured in HORSE and in HOSE. In Texas hold'em, as in all variants of poker, individuals compete for an amount of money or chips contributed by the players themselves; because the cards are dealt randomly and outside the control of the players, each player attempts to control the amount of money in the pot based either on the hand they are holding, or on their prediction as to what their opponents may be holding and how they might behave.
The game is divided into a series of hands. A hand may end at the showdown, in which case the remaining players compare their hands and the highest hand is awarded the pot; the other possibility for the conclusion of a hand occurs when all but one player have folded and have thereby abandoned any claim to the pot, in which case the pot is awarded to the player who has not folded. The objective of winning players is not to win every individual hand, but rather to make mathematically and psychologically better decisions regarding when and how much to bet, call—or fold. By making such decisions to place influential bets, one can non-verbally represent or suggest holding or not-holding a certain or possible hand by either betting or not-betting pre-flop, by venturing smaller or larger bets or raises at more advantageous times, throughout the stages of the hand being dealt. One's pattern of betting may encourage opponents to bet or to fold, without verbalizing a discouraging or dishonest word; the winning poker players know how to enhance their opponents' betting and maximize their own expected gain on each round of betting, to thereby increase their long-term winnings.
Although little is known about the invention of Texas hold'em, the Texas Legislature recognizes Robstown, Texas, as the game's birthplace, dating it to the early 1900s. After the game spread throughout Texas, hold'em was introduced to Las Vegas in 1963 at the California Club by Corky McCorquodale; the game became popular and spread to the Golden Nugget and Dunes. In 1967, a group of Texan gamblers and card players, including Crandell Addington, Doyle Brunson, Amarillo Slim were playing in Las Vegas; this is. Addington said the first time he saw the game was in 1959. "They didn't call it Texas hold'em at the time, they just called it hold'em.… I thought that if it were to catch on, it would become the game. Draw poker, you bet only twice; that meant. This was more of a thinking man's game."For several years the Golden Nugget Casino in Downtown Las Vegas was the only casino in Las Vegas to offer the game. At that time, the Golden Nugget's poker room was "truly a'sawdust joint,' with…oiled sawdust covering the floors."
Because of its location and decor, this poker room did not receive many rich drop-in clients, as a result, professional players sought a more prominent location. In 1969, the Las Vegas professionals were invited to play Texas hold'em at the entrance of the now-demolished Dunes Casino on the Las Vegas Strip; this prominent location, the relative inexperience of poker players with Texas hold'em, resulted in a remunerative game for professional players. After a failed attempt to establish a "Gambling Fraternity Convention", Tom Moore added the first poker tournament to the Second Annual Gambling Fraternity Convention held in 1969; this tournament featured. In 1970, Benny and Jack Binion acquired the rights to this convention, renamed it the World Series of Poker, moved it to their casino, Binion's Horseshoe, in Las Vegas. After its first year, a journalist, Tom Thackrey, suggested that the main event of this tournament should be no-limit Texas hold'em; the Binions agreed and since no-limit Texas hold'em has been played as the main event.
Interest in the main event continued to grow over the next two decades. After receiving only eight entrants in 1972, the numbers grew to over one hundred entrants in 1982, over two hundred in 1991. During this time, B & G Publishing Co. Inc. published Doyle Brunson's revolutionary poker strategy guide, Super/System. Despite being self-published and priced at $100 in 1978, the book revolutionized the way poker was played, it was one of the first books to discuss Texas hold'em, is today cited as one of the most important books on this game. In 1983, Al Alvarez published The Biggest Game in Town, a book detailing a 1981 World Series of Poker event; the first book of its kind, it described the world of professional poker players and the World Series of Poker. Alvarez's book is credited with begin
1972 World Series of Poker
The 1972 World Series of Poker was a series of poker tournaments held during early May 1972 at the Binion's Horseshoe in Las Vegas, Nevada. It was the 3rd annual installment of the World Series of Poker, the 2nd one to feature the freezeout structure. In comparison with the previous year's series, the number of events was cut back and the buy-ins were raised, resulting in one preliminary event and the Main Event both having the same buy-in of $10,000; the preliminary event featured 5-card stud poker and was won by Bill Boyd, the same man who won the 1971 5-card stud preliminary event. The previous years' double champion Johnny Moss was defeated early in the main event and Thomas "Amarillo Slim" Preston went on to win the tournament after a series of deals; the preliminary event had a small turnout, featuring only last year's 5-card stud champion Bill Boyd, an unknown player. The event was played out on May 7, Boyd relieved the other player of his money, cashing for $20,000. Boyd went on to win 2 more 5-card stud events in 1973 and 1974 until 5-card stud was dropped from the WSOP slate due to waning popularity.
12 people were slated to appear at the main event, but due to attractive side cash games only 8 of them appeared at the tables on May 11, the date the event was scheduled to run. Half of each player's $10,000 buy-in was covered by Benny Binion, looking to gain publicity from the event and thus draw bigger crowds into Binion's Horseshoe; the winner of previous 2 WSOP main events, Johnny Moss, took an early lead in the tournament, but soon ended up eliminated. Moss hit a set of deuces with 2-2 on a 9-7-2 flop and after a 10 came on the turn, he got all-in versus Doyle Brunson's pocket aces. However, Brunson hit a 3rd A on the river to win the hand. Moss had no chips left and got eliminated shortly afterwards. With 4 players left on the 2nd day of the tournament, Amarillo Slim, the would-be champion, was short-stacked with less than 2,000 chips. Beating Brunson's pocket 10 with trip 5s on a 5-5-3 flop, Slim made his way back into the game and soon saw Jack Straus eliminated. With only 3 players remaining, Jack Binion led a TV crew to the poker table.
At that point and Pearson announced they did not want to win the event. Brunson was not only afraid of not being let in on future lucrative cash games if he were to be pronounced the world champion of poker, but of a tax audit; the players struck a deal whereupon Pearson and Brunson would let Slim win the tournament, but in return they would take the cash value of their current chip stacks from Slim's prize. Jack Binion was cross with the outcome, as players changed their play to let Slim win, he held a meeting with the players in the Sombrero room of the Binion's Horseshoe, demanding that players resume fair play. Brunson laid out his reasons and Binion allowed him to withdraw from the tournament and cash his chips, while the reason for Brunson's departure was reported to be an stomachache; the sum that Brunson received in the end is disputed. After Brunson left and Slim resumed play. According to Slim, Pearson was not content with the deal and was still trying to win the tournament, but in the end Jack Binion persuaded him to soft-play Slim and thus throw the match for publicity reasons.
In the final hand, Pearson raised to 700 chips with 6-6 and Slim called with K♥ J♦. A flop of K-8-8 was seen. Slim pushed his 51,000-chip stack in the pot and Pearson promptly called, both players getting all their chips in the pot. Turn and river were a deuce and an 8 and Slim won with a bigger full house. However, in the end, according to The Hendon Mob, Slim walked away from the table with winnings of mere $15,000, only three times his investment. " was trying right up to the last 30 minutes. That's, they knew. That’s not putting Doyle down – Doyle just wasn’t a talker in those days, and Puggy wouldn’t have been a good choice because about half the people he had screwed over the years were bound to say a few things. So I was the pick for winning it." After winning the tournament, Amarillo Slim was invited to Johnny Carson's The Tonight Show on June 12 the same year. Slim made 10 more appearances on The Tonight Show, an appearance on CBS's Hour, a cameo in the 1974 film California Split, his life story inspired the Kenny Rogers's song The Gambler.
Slim's large media exposure contributed to the recognizance of the World Series of Poker and the popularization of poker in mainstream U. S. media and popular culture. The next year's WSOP was covered over 7,000 newspaper articles were written about it. Time magazine featured an article on Amarillo Slim with rules of poker. Alvarez, Al; the Biggest Game In Town. Houghton Mifflin. ISBN 0-312-42842-1. Official World Series of Poker site
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games, performing magic tricks and flourishes, for cardistry, in card throwing. Playing cards are palm-sized for convenient handling, are sold together as a deck of cards or pack of cards. Playing cards were first invented in China during the Tang dynasty. Playing cards may have been invented during the Tang dynasty around the 9th century AD as a result of the usage of woodblock printing technology; the first possible reference to card games comes from a 9th-century text known as the Collection of Miscellanea at Duyang, written by Tang dynasty writer Su E. It describes Princess Tongchang, daughter of Emperor Yizong of Tang, playing the "leaf game" in 868 with members of the Wei clan, the family of the princess' husband; the first known book on the "leaf" game was called the Yezi Gexi and written by a Tang woman.
It received commentary by writers of subsequent dynasties. The Song dynasty scholar Ouyang Xiu asserts that the "leaf" game existed at least since the mid-Tang dynasty and associated its invention with the development of printed sheets as a writing medium. However, Ouyang claims that the "leaves" were pages of a book used in a board game played with dice, that the rules of the game were lost by 1067. Other games revolving around alcoholic drinking involved using playing cards of a sort from the Tang dynasty onward. However, these cards did not contain numbers. Instead, they were printed with forfeits for whomever drew them; the earliest dated instance of a game involving cards with suits and numerals occurred on 17 July 1294 when "Yan Sengzhu and Zheng Pig-Dog were caught playing cards and that wood blocks for printing them had been impounded, together with nine of the actual cards."William Henry Wilkinson suggests that the first cards may have been actual paper currency which doubled as both the tools of gaming and the stakes being played for, similar to trading card games.
Using paper money was inconvenient and risky so they were substituted by play money known as "money cards". One of the earliest games in which we know the rules is madiao, a trick-taking game, which dates to the Ming Dynasty. 15th-century scholar Lu Rong described it is as being played with 38 "money cards" divided into four suits: 9 in coins, 9 in strings of coins, 9 in myriads, 11 in tens of myriads. The two latter suits had Water Margin characters instead of pips on them with Chinese characters to mark their rank and suit; the suit of coins is in reverse order with 9 of coins being the lowest going up to 1 of coins as the high card. Despite the wide variety of patterns, the suits show a uniformity of structure; every suit contains twelve cards with the top two being the court cards of king and vizier and the bottom ten being pip cards. Half the suits use reverse ranking for their pip cards. There are many motifs for the suit pips but some include coins, clubs and swords which resemble Mamluk and Latin suits.
Michael Dummett speculated that Mamluk cards may have descended from an earlier deck which consisted of 48 cards divided into four suits each with ten pip cards and two court cards. By the 11th century, playing cards were spreading throughout the Asian continent and came into Egypt; the oldest surviving cards in the world are four fragments found in the Keir Collection and one in the Benaki Museum. They are dated to the 13th centuries. A near complete pack of Mamluk playing cards dating to the 15th century and of similar appearance to the fragments above was discovered by Leo Aryeh Mayer in the Topkapı Palace, Istanbul, in 1939, it is not a complete set and is composed of three different packs to replace missing cards. The Topkapı pack contained 52 cards comprising four suits: polo-sticks, coins and cups; each suit contained ten pip cards and three court cards, called malik, nā'ib malik, thānī nā'ib. The thānī nā ` ib is a non-existent title. In fact, the word "Kanjifah" appears in Arabic on the king of swords and is still used in parts of the Middle East to describe modern playing cards.
Influence from further east can explain why the Mamluks, most of whom were Central Asian Turkic Kipchaks, called their cups tuman which means myriad in Turkic and Jurchen languages. Wilkinson postulated that the cups may have been derived from inverting the Chinese and Jurchen ideogram for myriad; the Mamluk court cards showed abstract designs or calligraphy not depicting persons due to religious proscription in Sunni Islam, though they did bear the ranks on the cards. Nā'ib would be borrowed into French and Spanish, the latter word still in common usage. Panels on the pip cards in two suits show they had a reverse ranking, a feature found in madiao and old European card games like ombre and maw. A fragment of two uncut sheets of Moorish-styled cards of a similar but plainer style were found in Spain and dated to the early 15th century. Export of these cards, ceased after the fall of the Mamluks in the 16th century; the rules to play these games are lost but they are believed to be plain trick games without trumps.
Four-suited playing cards ar
In the card game of poker, a bluff is a bet or raise made with a hand, not thought to be the best hand. To bluff is to make such a bet; the objective of a bluff is to induce a fold by at least one opponent. The size and frequency of a bluff determines its profitability to the bluffer. By extension, the phrase "calling somebody's bluff" is used outside the context of poker to describe cases where one person "demand that someone prove a claim" or prove that he or she "is not being deceptive." A pure bluff, or stone-cold bluff, is a bet or raise with an inferior hand that has little or no chance of improving. A player making a pure bluff believes; the pot odds for a bluff are the ratio of the size of the bluff to the pot. A pure bluff has a positive expectation when the probability of being called by an opponent is lower than the pot odds for the bluff. For example, suppose that after all the cards are out, a player holding a busted drawing hand decides that the only way to win the pot is to make a pure bluff.
If the player bets the size of the pot on a pure bluff, the bluff will have a positive expectation if the probability of being called is less than 50%. Note, that the opponent may consider the pot odds when deciding whether to call. In this example, the opponent will be facing 2-to-1 pot odds for the call; the opponent will have a positive expectation for calling the bluff if the opponent believes the probability the player is bluffing is at least 33%. In games with multiple betting rounds, to bluff on one round with an inferior or drawing hand that might improve in a round is called a semi-bluff. A player making a semi-bluff can win the pot two different ways: by all opponents folding or by catching a card to improve the player's hand. In some cases a player may be on a draw but with odds strong enough that he is favored to win the hand. In this case his bet is not classified as a semi-bluff though his bet may force opponents to fold hands with better current strength. For example, a player in a stud poker game with four spade-suited cards showing on the penultimate round might raise, hoping that his opponents believe he has a flush.
If his bluff fails and he is called, he still might be dealt a spade on the final card and win the showdown. Bluffing may be more effective in some circumstances than others. Bluffs have a higher expectation. Several game circumstances may decrease the probability of being called: Fewer opponents who must fold to the bluff; the bluff provides less favorable pot odds to opponents for a call. A scare card comes that increases the number of superior hands that the player may be perceived to have; the player's betting pattern in the hand has been consistent with the superior hand they are representing with the bluff. The opponent's betting pattern suggests the opponent may have a marginal hand, vulnerable to a greater number of potential superior hands; the opponent's betting pattern suggests the opponent may have a drawing hand and the bluff provides unfavorable pot odds to the opponent for chasing the draw. Opponents are not irrationally committed to the pot. Opponents are sufficiently skilled and paying sufficient attention.
The opponent's current state of mind should be taken into consideration. Under certain circumstances external pressures or events can impact an opponent's decision making skills. If a player bluffs too infrequently, observant opponents will recognize that the player is betting for value and will call with strong hands or with drawing hands only when they are receiving favorable pot odds. If a player bluffs too observant opponents snap off his bluffs by calling or re-raising. Occasional bluffing disguises not just the hands a player is bluffing with, but his legitimate hands that opponents may think he may be bluffing with. David Sklansky, in his book The Theory of Poker, states "Mathematically, the optimal bluffing strategy is to bluff in such a way that the chances against your bluffing are identical to the pot odds your opponent is getting." Optimal bluffing requires that the bluffs must be performed in such a manner that opponents cannot tell when a player is bluffing or not. To prevent bluffs from occurring in a predictable pattern, game theory suggests the use of a randomizing agent to determine whether to bluff.
For example, a player might use the colors of his hidden cards, the second hand on his watch, or some other unpredictable mechanism to determine whether to bluff. Example Here is an example from The Theory of Poker: when I bet my $100, creating a $300 pot, my opponent was getting 3-to-1 odds from the pot; therefore my optimum strategy was... the odds against my bluffing 3-to-1. Since the dealer will always bet with in this situation, he should bluff with "Weakest hands/bluffing range" 1/3 of the time in order to make the odds 3-to-1 against a bluff. Ex: On the last betting round, Worm has been betting a "semi-bluff" drawing hand with: A♠ K♠ on the board: 10♠ 9♣ 2♠ 4♣ against Mike's A♣ 10♦ hand; the river comes out: 2♣ The pot is 30 dollars, Worm is contemplating a 30-dollar bluff on the river. If Worm does bluff in this situation, he is giving Mike 2-to-1 pot odds. In these hypothetical circumstances, Worm will have the nuts 50% of the time, be on a busted draw 50% of the time. Worm will bet the nut
5 Card Stud
5 Card Stud is a 1968 Western mystery film directed by Henry Hathaway and starring Dean Martin and Robert Mitchum. The script, based on a novel by Ray Gaulden, was written by Marguerite Roberts, who wrote the screenplay of True Grit for Hathaway the following year. In 1880, a gambler in the small town of Rincon, 100 miles from Denver, Colorado is caught cheating at a five-card stud poker game; the players, led by the volatile Nick Evers, take the cheating gambler to hang him. One of the players, Van Morgan, tries to prevent the others from administering frontier justice, but is unable to stop the man's lynching. Morgan leaves town, but returns when he hears that a couple of the other players from that ill-fated game have become victims of grisly murders; the town has a new resident, a stern and somewhat edgy Colt.45-carrying Baptist preacher named Reverend Rudd. As more members of the lynch mob are killed off one by one, it becomes clear that someone is taking revenge, it is up to Morgan to solve the mystery.
Only he is left. He discovers the identity of the killer just in time. Dean Martin as Van Morgan Robert Mitchum as The Rev. Jonathan Rudd Inger Stevens as Lily Langford Roddy McDowall as Nick Evers Katherine Justice as Nora Evers John Anderson as U. S. Marshal Al Dana Ruth Springford as Mama Malone Yaphet Kotto as Little George Denver Pyle as Sig Evers Bill Fletcher as Joe Hurley Whit Bissell as Dr. Cooper Ted de Corsia as Eldon Bates Don Collier as Rowan Roy Jenson as Mace Jones The song led by Rudd at his first service in Rincon is "Mercy's Call," a late-19th-century Baptist hymn written by W. H. Doane; this film marked one of the last appearances of Inger Stevens, the second time Mitchum played an unorthodox preacher. This film brought together director Henry Hathaway and Dean Martin for a second time; the first was the 1965 film The Sons of Katie Elder. Martin performs the title song. List of American films of 1968 5 Card Stud on IMDb 5 Card Stud at Rotten Tomatoes DVD Savant review by Glenn Erickson DVD Verdict review by Eric Profancik digitallyOBSESSED!
Review by Mark Zimmer