Manila (board game)
Manila is a German-style board game designed by Franz-Benno Delonge and published in 2005 by Zoch Verlag and Rio Grande Games. It involves auctioning/bidding, betting/wagering, commodity speculation, dice rolling, worker placement, it is set in colonial Manila. 2005 Deutscher Spiele Preis Best Family/Adult Game 3rd Place 2005 Japan Boardgame Prize Best Advanced Game Nominee 2005 Tric Trac Nominee 2006 As d'Or - Jeu de l'Année Nominee 2006 Golden Geek Best Family Board Game Nominee 2006 Nederlandse Spellenprijs Nominee 2007 Årets Spill Best Family Game Nominee 1 game board 4 ware loads 4 dice 4 value indicators 20 ware shares 3 punts 20 accomplices Coins Rule booklet Manila at BoardGameGeek Manila at Rio Grande Games Manila Rules at Zoch Verlag
National Library of the Czech Republic
The National Library of the Czech Republic is the central library of the Czech Republic. It is directed by the Ministry of Culture; the library's main building is located in the historical Clementinum building in Prague, where half of its books are kept. The other half of the collection is stored in the district of Hostivař; the National Library is the biggest library in the Czech Republic, in its funds there are around 6 million documents. The library has around 60,000 registered readers; as well as Czech texts, the library stores older material from Turkey and India. The library houses books for Charles University in Prague; the library won international recognition in 2005 as it received the inaugural Jikji Prize from UNESCO via the Memory of the World Programme for its efforts in digitising old texts. The project, which commenced in 1992, involved the digitisation of 1,700 documents in its first 13 years; the most precious medieval manuscripts preserved in the National Library are the Codex Vyssegradensis and the Passional of Abbes Kunigunde.
In 2006 the Czech parliament approved funding for the construction of a new library building on Letna plain, between Hradčanská metro station and Sparta Prague's football ground, Letná stadium. In March 2007, following a request for tender, Czech architect Jan Kaplický was selected by a jury to undertake the project, with a projected completion date of 2011. In 2007 the project was delayed following objections regarding its proposed location from government officials including Prague Mayor Pavel Bém and President Václav Klaus. Plans for the building had still not been decided in February 2008, with the matter being referred to the Office for the Protection of Competition in order to determine if the tender had been won fairly. In 2008, Minister of Culture Václav Jehlička announced the end of the project, following a ruling from the European Commission that the tender process had not been carried out legally; the library was affected by the 2002 European floods, with some documents moved to upper levels to avoid the excess water.
Over 4,000 books were removed from the library in July 2011 following flooding in parts of the main building. There was a fire at the library in December 2012. List of national and state libraries Official website
A Eurogame called a German-style board game, German game, or Euro-style game, is a class of tabletop games that have indirect player interaction and abstract physical components. Euro-style games emphasize strategy while downplaying conflict, they tend to have economic themes rather than military and keep all the players in the game until it ends. Eurogames are sometimes contrasted with American-style board games, which involve more luck and drama. Eurogames are less abstract than chess or Go, but more abstract than wargames, they require more thought and planning than party games such as Pictionary or Trivial Pursuit. Eurogame is a common, label; because most of these games feature the name of the designer prominently on the box, they are sometimes known as designer games. Other names include family strategy game and hobby game. Shorter, lighter games in this class are known as gateway games, whereas longer, heavier games are known as gamers' games. Contemporary Eurogames, such as Acquire, appeared in the 1960s.
The 3M series of which Acquire formed a part became popular in Germany, became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany, as of 2009 Germany purchased more board games per capita than any other country; the phenomenon has spread to other European countries such as France, the Netherlands, Sweden. While many games are published and played in other markets such as the United States and the United Kingdom, they occupy a niche status there; the Settlers of Catan, first published in 1995, paved the way for the genre outside Europe. Though neither the first eurogame nor the first such game to find an audience outside Germany, it became much more popular than any of its predecessors, it sold millions of copies in Germany, in the process brought money and attention to the genre as a whole.
Other games in the genre to achieve widespread popularity include Carcassonne, Puerto Rico, Ticket to Ride, Alhambra. Eurogames are multiplayer and can be learned and played in a short time multiple times in a single session. A certain amount of socializing might be expected during game play, as opposed to the relative silence sometimes expected during some strategy games like chess and go or restrictions on allowable conversations or actions found in some competitive games such as contract bridge. Eurogames differ from abstract strategy games like chess by using themes tied to specific locales, emphasize individual development and comparative achievement rather than direct conflict. Eurogames emphasize the mechanical challenges of their systems over having the systems match the theme of the game, they are simpler than the wargames that flourished in the 1970s and 1980s from publishers such as SPI and Avalon Hill, but nonetheless have a considerable depth of play in some "gamers' games" such as Tigris and Euphrates and Caylus.
One consequence of the increasing popularity of this genre has been an expansion upwards in complexity. Games such as Puerto Rico that were considered quite complex when Eurogames proliferated in the U. S. after the turn of the millennium are now the norm, with newer high-end titles like Terra Mystica and Tzolkin being more difficult to master. Eurogames tend to have a theme -- more like Monopoly or Clue, rather than Tic Tac Toe. Game mechanics are not restricted by the theme, however, it is somewhat common for a game to be designed with one theme and published with another, or for the same game to be given a different theme for a republication, or for two games on wildly different themes to have similar mechanics. Combat themes are uncommon, player conflict is indirect. Example themes are: Carcassonne – build a medieval landscape complete with walled cities, monasteries and fields. Puerto Rico – develop plantations on the island of Puerto Rico, set in the 18th century. Imperial – as an international investor, influence the politics of pre-World War I European empires.
Bruxelles 1893 – take the role of an Art Nouveau architect during the late 19th century and try to become the most famous architect in Belgium. While many titles are enthusiastically played by gamers as a hobby, Eurogames are, for the most part, well suited to social play. In keeping with this social function, various characteristics of the games tend to support that aspect well, these have become quite common across the genre. For example Eurogames do not have a fixed number of players like chess or bridge. Six-player games are somewhat rare, or require expansions, as with The Settlers of Catan or Carcassonne; each player plays for him- or herself, rather than in a partnership or team. Playing time varies from a half-hour to a few hours, with one to two hours being typical. In contrast to games such as Risk or Monopoly, in which a close game can extend indefinitely, Eurogames have a mechanism to stop the game within its stated playing time. Common mechanisms include a pre-determined winning score, a set number of game turns, or depletion
Virtual International Authority File
The Virtual International Authority File is an international authority file. It is a joint project of several national libraries and operated by the Online Computer Library Center. Discussion about having a common international authority started in the late 1990s. After a series of failed attempts to come up with a unique common authority file, the new idea was to link existing national authorities; this would present all the benefits of a common file without requiring a large investment of time and expense in the process. The project was initiated by the US Library of Congress, the German National Library and the OCLC on August 6, 2003; the Bibliothèque nationale de France joined the project on October 5, 2007. The project transitioned to being a service of the OCLC on April 4, 2012; the aim is to link the national authority files to a single virtual authority file. In this file, identical records from the different data sets are linked together. A VIAF record receives a standard data number, contains the primary "see" and "see also" records from the original records, refers to the original authority records.
The data are available for research and data exchange and sharing. Reciprocal updating uses the Open Archives Initiative Protocol for Metadata Harvesting protocol; the file numbers are being added to Wikipedia biographical articles and are incorporated into Wikidata. VIAF's clustering algorithm is run every month; as more data are added from participating libraries, clusters of authority records may coalesce or split, leading to some fluctuation in the VIAF identifier of certain authority records. Authority control Faceted Application of Subject Terminology Integrated Authority File International Standard Authority Data Number International Standard Name Identifier Wikipedia's authority control template for articles Official website VIAF at OCLC
TransAmerica (board game)
TransAmerica is a railroad board game centered on the construction of railroad track in the United States. The game was developed by Team Annaberg, it is published in the United States by Rio Grande Games. In 2003 it was a Mensa Select recipient; the cities on the board are divided into five different regions with seven cities per region. These regions are denoted by circles of different colors. If there are two or three players, the ten cards with dashed circles are removed from play; these cities are the two most difficult to build to in each region. Each player selects one set of markers of the same color; the train markers are placed on the thirteen on the score track. The "starting player" is determined randomly; the game is played until one or more players reach zero points when the player with the most points remaining wins. If after the second round, the player with the least number of points has at least four points, the number of points needed to end the game is moved to three points below the player with the least number of points remaining.
In each round, the players are dealt a card from each region. Each player, beginning with the "starting player" and proceeding clockwise places their starting marker on the track junction of his choice; this may be on a city. The game proceeds with each player, again in the same order, placing two points' worth of track per turn. Crossing a river or mountain costs two points to build a track, plains cost one point; the players may build from any track that can be traced back to his starting marker, including track, built by other players. Play continues until one player has all of his cities connected to his starting marker or all 84 of the track markers have been used. Players count how many points it would have taken to build to his remaining cities and subtracts that many points from his points remaining, moving his marker on the scoring track accordingly. If the game is not over the "starting player" card is passed one player to clockwise, all track and starting markers are removed in preparation for another round.
An optional variation allows each player to place up to three segments of exclusive track, not available for use by the other players. TransEuropa is a game identical to TransAmerica, except set in Europe; the graphical design has slight differences, with the cards featuring landmarks, not the location in relation to the board. Although the rules are the same, some argue that TransEuropa is harder than TransAmerica because there is more rough terrain, more tricky city placement. TransAmerica and TransEuropa at BoardGameGeek TransSib, a PC implementation of TransAmerica written in Java
Integrated Authority File
The Integrated Authority File or GND is an international authority file for the organisation of personal names, subject headings and corporate bodies from catalogues. It is used for documentation in libraries and also by archives and museums; the GND is managed by the German National Library in cooperation with various regional library networks in German-speaking Europe and other partners. The GND falls under the Creative Commons Zero licence; the GND specification provides a hierarchy of high-level entities and sub-classes, useful in library classification, an approach to unambiguous identification of single elements. It comprises an ontology intended for knowledge representation in the semantic web, available in the RDF format; the Integrated Authority File became operational in April 2012 and integrates the content of the following authority files, which have since been discontinued: Name Authority File Corporate Bodies Authority File Subject Headings Authority File Uniform Title File of the Deutsches Musikarchiv At the time of its introduction on 5 April 2012, the GND held 9,493,860 files, including 2,650,000 personalised names.
There are seven main types of GND entities: LIBRIS Virtual International Authority File Information pages about the GND from the German National Library Search via OGND Bereitstellung des ersten GND-Grundbestandes DNB, 19 April 2012 From Authority Control to Linked Authority Data Presentation given by Reinhold Heuvelmann to the ALA MARC Formats Interest Group, June 2012