GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on PC computers and mobile devices. Gamepro Media properties included their website; the company was a part subsidiary of the held International Data Group, a media and research technology group. Published in 1989, GamePro magazine provided feature articles, news and reviews on various video games, video game hardware and the entertainment video game industry; the magazine was published monthly with October 2011 being its last issue, after over 22 years of publication. GamePro's February 2010 issue introduced a redesigned layout and a new editorial direction focused on the people and culture of its gaming. GamePro.com was launched in 1998. Updated daily, the website’s content included feature articles, previews, reviews and videos covering video games, video game hardware and the entertainment gaming industry.
The website included user content such as forums and blogs. In January 2010, the website was redesigned to reflect the same new editorial changes being made in the print magazine; the website was based at Gamepro's headquarters in San Francisco from 1998–2002 and in Oakland, California from 2002–11. Gamepro.com had international variants that have now outlasted their parent publication in countries such as Germany, France. Gamepro was first established in late 1988 by Patrick Ferrell, his sister-in-law Leeanne McDermott, the husband-wife design team of Michael and Lynne Kavish, they worked out of their houses throughout the San Francisco Bay Area before leasing their first office in Redwood City, California at the end of 1989. Lacking the cashflow to be able to sustain growth after publishing the first issue, the founding management team sought a major publisher and in 1989 found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other executives, Jim McBrian and Roger Strukhoff, the magazine was acquired a few months spun off as an independent business unit of IDG, under the leadership of Ferrell as president/CEO.
The addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established Gamepro as a large, profitable magazine worldwide publication. Francis Mao, acting in his role as art director for the nascent GamePro, contracted game illustrator Marc Ericksen to create the premiere cover for the first addition of the magazine. Ericksen would go on to produce five of the first ten covers for GamePro creating eight in total, would continue a secondary role creating a number of the double page spreads for the popular monthly Pro Tips section. Over the years, the Gamepro offices have moved from Redwood City to San Mateo to San Francisco and lastly Oakland. In 1993, the company was renamed from Gamepro Inc. to Infotainment World in reflection of its growing and diverse publication lines. The magazine was known for its editors using comic book-like avatars and monikers when reviewing games; as of January 2004, Gamepro ceased to use the avatars due to a change in the overall design and layout of the magazine.
Meanwhile, editorial voices carried over to the community on its online sister publication, www.gamepro.com. Gamepro was most famous for its ProTips, small pieces of gameplay tips and advice depicted with game screenshot captions, it features a special corner section known as Code Vault, where secret codes are all posted. These particular features have since vanished. Code Vault was published in print format and sold as a quarterly cheats and strategy magazine on newsstands. There was a TV show called GamePro TV; the show was hosted by J. D. Brennan Howard; the show was nationally syndicated for one year moved to cable for a second year. In 1993, Patrick Ferrell sent Debra Vernon, VP of marketing, to a meeting between the games industry and the Consumer Electronics Show. Realizing an opportunity, the team at the now-entitled Infotainment World launched E3, the Electronic Entertainment Expo; the industry backed Ferrell partnered with the IDSA to produce the event. It was one of the biggest trade show launches in history.
Early in its lifespan, the magazine included comic book pages about the adventures of a superhero named Gamepro, a video game player from the real world brought into a dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the Gamepro editorial characters. Gamepro appeared in several international editions, including France, Spain, Italy, Australia and Greece; some of these publications share the North American content, while some others share only the name and logo but do feature different content. Early in 2006, IDG Entertainment began to change internally and shift operational focus from a "Print to Online" to "Online to Print" publishing mentality; the first steps. Enter: George Jones, industry veteran. In February 2006, Gamepro's online video channel, Games.net, launched a series of video-game related shows. The extensive online programming is geared towards an more mature audience.
In August 2006, the Gamepro online
WvDial is a utility that helps in making modem-based connections to the Internet, included in some Linux distributions. WvDial is a Point-to-Point Protocol dialer: it dials a modem and starts pppd in order to connect to the Internet, it uses the wvstreams library. WvDial uses heuristics to guess how to dial and log into a server, alleviating the need to write a login script. There are some GUI tools which allows using WvDial: GNOME-PPP, a GUI dialer for GNOME kppp, a GUI dialer for KDE pyWvDial, a dialer based on PyGTK QtWvDialer based on Qt, by Matthias Toussaint x-wvdial, that uses xmessage Hayes command set ifconfig NetworkManager pppconfig Point-to-Point Protocol daemon USB modem Official websitewvdial Email list WvDial FAQ "wvdial". Freecode. "x-wvdial". Freecode. Wvdial – Linux User Commands Manual wvdialconf – Linux User Commands Manual wvdial.conf – Linux File Formats Manual Using wvdial with a SecurID one-shot password Chestnut, an alternative dialer eznet, an alternative to WvDial OpenNMS Notification usage example
In the field of computer security, security information and event management, software products and services combine security information management and security event management. They provide real-time analysis of security alerts generated by applications and network hardware. Vendors sell SIEM as software, as as managed services; the term and the initialism SIEM was coined by Mark Nicolett and Amrit Williams of Gartner in 2005. The acronyms SEM, SIM and SIEM have sometimes been used interchangeably, but refer to the different primary focus of products: Log management: Focus on simple collection and storage of log messages and audit trails Security information management: Long-term storage as well as analysis and reporting of log data. Security event manager: Real-time monitoring, correlation of events and console views. Security information and event management: Combines SIM and SEM and provides real-time analysis of security alerts generated by network hardware and applications. Managed Security Service: or Managed Security Service Provider:: The most common managed services appear to evolve around connectivity and bandwidth, network monitoring, security and disaster recovery.
Security as a service: These security services include authentication, anti-virus, anti-malware/spyware, intrusion detection, Penetration testing and security event management, among others. In practice many products in this area will have a mix of these functions, so there will be some overlap – and many commercial vendors promote their own terminology. Oftentimes commercial vendors provide different combinations of these functionalities which tend to improve SIEM overall. Log management alone doesn’t provide real-time insights on network security, SEM on its own won't provide complete data for deep threat analysis; when SEM and log management are combined, more information is available for SIEM to monitor. A key focus is to monitor and help manage user and service privileges, directory services and other system-configuration changes; as with many meanings and definitions of capabilities, evolving requirements continually shape derivatives of SIEM product-categories. The need for voice-centric visibility or vSIEM provides a recent example of this evolution.
Data aggregation: Log management aggregates data from many sources, including network, servers, applications, providing the ability to consolidate monitored data to help avoid missing crucial events. Correlation: Looks for common attributes, links events together into meaningful bundles; this technology provides the ability to perform a variety of correlation techniques to integrate different sources, in order to turn data into useful information. Correlation is a function of the Security Event Management portion of a full SIEM solution Alerting: The automated analysis of correlated events Dashboards: Tools can take event data and turn it into informational charts to assist in seeing patterns, or identifying activity, not forming a standard pattern. Compliance: Applications can be employed to automate the gathering of compliance data, producing reports that adapt to existing security and auditing processes. Retention: Employing long-term storage of historical data to facilitate correlation of data over time, to provide the retention necessary for compliance requirements.
Long term log data retention is critical in forensic investigations as it is unlikely that discovery of a network breach will be at the time of the breach occurring. Forensic analysis: The ability to search across logs on different nodes and time periods based on specific criteria; this mitigates having to aggregate log information in your head or having to search through thousands and thousands of logs. Computer security researcher Chris Kubecka identified the following SIEM use cases, presented at the hacking conference 28C3. SIEM visibility and anomaly detection could help detect polymorphic code. Due to low rates of anti-virus detection against this type of changing malware. Parsing, log normalization and categorization can occur automatically, regardless of the type of computer or network device, as long as it can send a log. Visualization with a SIEM using security events and log failures can aid in pattern detection. Protocol anomalies which can indicate a mis-configuration or a security issue can be identified with a SIEM using pattern detection, alerting and dashboards.
SIEMS can detect malicious communications and encrypted channels. Cyberwarfare can be detected by SIEMs with accuracy, discovering both victims; some examples of customized rules to alert on event conditions involve user authentication rules, attacks detected and infections detected. IT risk Log management Security event manager Security information management