Livestation was a platform for distributing live television and radio broadcasts over a data network. It was developed by Skinkers Ltd. and is now an independent company called Livestation Ltd. The service was based on peer-to-peer technology acquired from Microsoft Research. Between mid-June 2013 and mid-July Livestation was unavailable to some subscribers due to technical issues. In late 2016, the service closed down without notice. Livestation aggregated international news channels online and offered them in a number of ways: Free to watch: a number of channels could be watched for free on the Livestation website or on their desktop player, a downloadable video application that presented all the channels through one interface. Premium service: some of the free channels were available on a subscription basis both in higher quality and in lower delivered via an international content distribution network for higher reliability. Mobile: Livestation launched BBC World News on the iPhone in 16 European countries and Al Jazeera English globally.
The apps were available in the iPhone AppStore and stream the live TV channel 24/7 on both Wi-Fi and 3G connections. Livestation broadcast streams encoded in VC-1 format. Playback controls were overlaid on top of the video stream. Unlike services such as Joost which offer video on demand channels, Livestation streams live broadcasts. Livestation provided a website, mobile website and native applications for iOS, Android and Blackberry handsets. Early models of Samsung TV were supported, they provided desktop software available for Windows and Linux. The cross-platform compatibility of the desktop software was facilitated by the Qt framework. Social networking features were added that include the ability to chat with other viewers and find out what others are watching through a user generated rating system. You could search and select the available channels either from the website, or from within the software. In the first quarter of 2011 by 1047 percent, resulting in the first profitable quarter in its history.
Between mid-June and mid-July 2013, Livestation suffered a prolonged series of technical issues and was unavailable to some users. In early 2015, Livestation re-branded their entire site changing what channels were offered and bringing in an interactive feature; some stations on the app were not on the vice versa. Stations available until closure and former live TV news channels in the global offering included, as of 2016: ABS-CBN News Channel Al Aan TV Al-Alam News Network Al Arabiya Al Jazeera Al Jazeera English Al Jazeera Mubasher Al Mayadeen Al Nabaa TV BBC Arabic BBC Persian BBC World News BBC World Service Radio CNBC CNBC Arabiya Bloomberg TV BBC News Channel CCTV News CNC World CNN International C-SPAN Democratic Voice of Burma Deutsche Welle TV and radio eNCA Euronews Espreso TV Fox News Radio France24 HispanTV i24news Kurdast News Libya TV NASA TV NHK World News One News Press TV RFI Afrique and Monde. Reuters TV Russia Today SAMAA TV Sky News Arabia Sky News International TeleSUR United Nations Television UNHCR TV VOA PersianLivestation site is closed.
IPTV Internet Television TVUnetworks Official website
In computing, a plug-in is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization. Web browsers have allowed executables as plug-ins, though they are now deprecated. Two plug-in examples are the Adobe Flash Player for playing videos and a Java virtual machine for running applets. A theme or skin is a preset package containing additional or changed graphical appearance details, achieved by the use of a graphical user interface that can be applied to specific software and websites to suit the purpose, topic, or tastes of different users to customize the look and feel of a piece of computer software or an operating system front-end GUI. Applications support plug-ins for many reasons; some of the main reasons include: to enable third-party developers to create abilities which extend an application to support adding new features to reduce the size of an application to separate source code from an application because of incompatible software licenses.
Types of applications and why they use plug-ins: Audio editors use plug-ins to generate, process or analyze sound. Ardour and Audacity are examples of such editors. Digital audio workstations use plug-ins to process it. Examples include ProTools. Email clients use plug-ins to encrypt email. Pretty Good Privacy is an example of such plug-ins. Video game console emulators use plug-ins to modularize the separate subsystems of the devices they seek to emulate. For example, the PCSX2 emulator makes use of video, optical, etc. plug-ins for those respective components of the PlayStation 2. Graphics software use plug-ins to support file formats and process images. Media players use plug-ins to apply filters. Foobar2000, GStreamer, Quintessential, VST, Winamp, XMMS are examples of such media players. Packet sniffers use plug-ins to decode packet formats. OmniPeek is an example of such packet sniffers. Remote sensing applications use plug-ins to process data from different sensor types. Text editors and Integrated development environments use plug-ins to support programming languages or enhance development process e.g. Visual Studio, RAD Studio, IntelliJ IDEA, jEdit and MonoDevelop support plug-ins.
Visual Studio itself can be plugged into other applications via Visual Studio Tools for Office and Visual Studio Tools for Applications. Web browsers have used executables as plug-ins, though they are now deprecated. Examples include Java SE, QuickTime, Microsoft Silverlight and Unity; the host application provides services which the plug-in can use, including a way for plug-ins to register themselves with the host application and a protocol for the exchange of data with plug-ins. Plug-ins depend on the services provided by the host application and do not work by themselves. Conversely, the host application operates independently of the plug-ins, making it possible for end-users to add and update plug-ins dynamically without needing to make changes to the host application. Programmers implement plug-in functionality using shared libraries, which get dynamically loaded at run time, installed in a place prescribed by the host application. HyperCard supported a similar facility, but more included the plug-in code in the HyperCard documents themselves.
Thus the HyperCard stack became a self-contained application in its own right, distributable as a single entity that end-users could run without the need for additional installation-steps. Programs may implement plugins by loading a directory of simple script files written in a scripting language like Python or Lua. In Mozilla Foundation definitions, the words "add-on", "extension" and "plug-in" are not synonyms. "Add-on" can refer to anything. Extensions comprise a subtype, albeit the most powerful one. Mozilla applications come with integrated add-on managers that, similar to package managers, install and manage extensions; the term, "Plug-in", however refers to NPAPI-based web content renderers. Plug-ins are being deprecated. Plug-ins appeared as early as the mid 1970s, when the EDT text editor running on the Unisys VS/9 operating system using the UNIVAC Series 90 mainframe computers provided the ability to run a program from the editor and to allow such a program to access the editor buffer, thus allowing an external program to access an edit session in memory.
The plug-in program could make calls to the editor to have it perform text-editing services upon the buffer that the editor shared with the plug-in. The Waterloo Fortran compiler used this feature to allow interactive compilation of Fortran programs edited by EDT. Early PC software applications to incorporate plug-in functionality included HyperCard and QuarkXPress on the Macintosh, both released in 1987. In 1988, Silicon Beach Software included plug-in functionality in Digital Darkroom and SuperPaint, Ed Bomke coined the term plug-in. Applet Browser extension
Xbox is a video gaming brand created and owned by Microsoft. It represents a series of video game consoles developed by Microsoft, with three consoles released in the sixth and eighth generations, respectively; the brand represents applications, streaming services, an online service by the name of Xbox Live, the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console; the original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996. It reached over 24 million units sold as of May 2006. Microsoft's second console, the Xbox 360, was released in 2005 and has sold over 77.2 million consoles worldwide as of April 2013. The Xbox One has been released in 21 markets in total, with a Chinese release in September 2014; the head of Xbox is Phil Spencer, who succeeded former head Marc Whitten in late March 2014. The original Xbox was released on November 15, 2001, in North America, February 22, 2002, in Japan, March 14, 2002, in Australia and Europe.
It was Microsoft's first foray into the gaming console market. As part of the sixth-generation of gaming, the Xbox competed with Sony's PlayStation 2, Sega's Dreamcast, Nintendo's GameCube; the Xbox was the first console offered by an American company after the Atari Jaguar stopped sales in 1996. The name Xbox was derived from a contraction of DirectX Box, a reference to Microsoft's graphics API, DirectX; the integrated Xbox Live service launched in November 2002 allowed players to play games online with or without a broadband connection. It first competed with Dreamcast's online service but primarily competed with PlayStation 2's online service. Although these two are free while Xbox Live required a subscription, as well as broadband-only connection, not adopted yet, Xbox Live was a success due to better servers, features such as a buddy list, milestone titles like Halo 2 released in November 2004, the best-selling Xbox video game and was by far the most popular online game for years; the Xbox 360 was released as the successor of the original Xbox in November 2005, competing with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.
As of June 30, 2013, 78.2 million Xbox 360 consoles have been sold worldwide. The Xbox 360 was unveiled on MTV on May 12, 2005, with detailed launch and game information divulged that month at the Electronic Entertainment Expo; the console sold out upon release in all regions except in Japan. The Xbox 360 showed an expanded Xbox Live service, the ability to stream multimedia content from PCs, while updates added the ability to purchase and stream music, television programs, films through the Xbox Music and Xbox Video services, along with access to third-party content services through third-party media streaming applications. Microsoft released Kinect, a motion control system for the Xbox 360 which uses an advanced sensor system. At their E3 presentation on June 14, 2010, Microsoft announced a redesigned Xbox 360 that would ship on the same day; the redesigned console is slimmer than the previous Xbox 360 model and features integrated 802.11 b/g/n Wi-Fi, TOSLINK S/PDIF optical audio output, five USB 2.0 ports and special port designed for the Kinect peripheral.
Older models of the Xbox 360 have since been discontinued. The first new console to be released features a 250 GB hard drive, while a less expensive SKU features 4 GB internal storage; the Xbox One was released on November 22, 2013, in North America, as the successor of the Xbox 360. The Xbox One competes with Sony's PlayStation 4 and Nintendo's Wii U and Switch as part of the eighth generation of video game consoles. Announced on May 21, 2013, the Xbox One has an emphasis on internet-based features, including the ability to record and stream gameplay, the ability to integrate with a set-top box to watch cable or satellite TV through the console with an enhanced guide interface and Kinect-based voice control. Following its unveiling, the Xbox One proved controversial for its original digital rights management and privacy practices. After an overwhelmingly negative response from critics and consumers, Microsoft announced that these restrictions would be dropped. Microsoft was criticized for requiring the Xbox One to have its updated Kinect peripheral plugged in to function, which critics and privacy advocates believed could be used as a surveillance device.
As a gesture toward showing a commitment to user privacy, Microsoft decided to allow the console to function without Kinect. On June 13, 2016, Microsoft announced the Xbox One S, a slimmer version of the Xbox One, at E3 2016. Phil Spencer, head of Xbox, announced Project Scorpio at E3 2016 on June 13, 2016, an addition to the Xbox One family, saying it would release in Holiday 2017. At E3 2017, Microsoft revealed the final name of the console to be Xbox One X
A web browser is a software application for accessing information on the World Wide Web. Each individual web page and video is identified by a distinct Uniform Resource Locator, enabling browsers to retrieve these resources from a web server and display them on the user's device. A web browser is not the same thing as a search engine, though the two are confused. For a user, a search engine is just a website, such as google.com, that stores searchable data about other websites. But to connect to a website's server and display its web pages, a user needs to have a web browser installed on their device; the most popular browsers are Chrome, Safari, Internet Explorer, Edge. The first web browser, called WorldWideWeb, was invented in 1990 by Sir Tim Berners-Lee, he recruited Nicola Pellow to write the Line Mode Browser, which displayed web pages on dumb terminals. 1993 was a landmark year with the release of Mosaic, credited as "the world's first popular browser". Its innovative graphical interface made the World Wide Web system easy to use and thus more accessible to the average person.
This, in turn, sparked the Internet boom of the 1990s when the Web grew at a rapid rate. Marc Andreessen, the leader of the Mosaic team, soon started his own company, which released the Mosaic-influenced Netscape Navigator in 1994. Navigator became the most popular browser. Microsoft debuted Internet Explorer in 1995. Microsoft was able to gain a dominant position for two reasons: it bundled Internet Explorer with its popular Microsoft Windows operating system and did so as freeware with no restrictions on usage; the market share of Internet Explorer peaked at over 95% in 2002. In 1998, desperate to remain competitive, Netscape launched what would become the Mozilla Foundation to create a new browser using the open source software model; this work evolved into Firefox, first released by Mozilla in 2004. Firefox reached a 28% market share in 2011. Apple released its Safari browser in 2003, it remains the dominant browser on Apple platforms. The last major entrant to the browser market was Google, its Chrome browser, which debuted in 2008, has been a huge success.
Once a web page has been retrieved, the browser's rendering engine displays it on the user's device. This includes video formats supported by the browser. Web pages contain hyperlinks to other pages and resources; each link contains a URL, when it is clicked, the browser navigates to the new resource. Thus the process of bringing content to the user begins again. To implement all of this, modern browsers are a combination of numerous software components. Web browsers can be configured with a built-in menu. Depending on the browser, the menu may be named Options, or Preferences; the menu has different types of settings. For example, users can change their home default search engine, they can change default web page colors and fonts. Various network connectivity and privacy settings are usually available. During the course of browsing, cookies received from various websites are stored by the browser; some of them contain login credentials or site preferences. However, others are used for tracking user behavior over long periods of time, so browsers provide settings for removing cookies when exiting the browser.
Finer-grained management of cookies requires a browser extension. The most popular browsers have a number of features in common, they allow users to browse in a private mode. They can be customized with extensions, some of them provide a sync service. Most browsers have these user interface features: Allow the user to open multiple pages at the same time, either in different browser windows or in different tabs of the same window. Back and forward buttons to go back to the previous page forward to the next one. A refresh or reload button to reload the current page. A stop button to cancel loading the page. A home button to return to the user's home page. An address bar to display it. A search bar to input terms into a search engine. There are niche browsers with distinct features. One example is text-only browsers that can benefit people with slow Internet connections or those with visual impairments. Mobile browser List of web browsers Comparison of web browsers Media related to Web browsers at Wikimedia Commons
Deep Zoom is a technology developed by Microsoft for efficiently transmitting and viewing images. It allows users to pan around and zoom in a large, high resolution image or a large collection of images, it reduces the time required for initial load by downloading only the region being viewed or only at the resolution it is displayed at. Subsequent regions are downloaded as the user pans to; the libraries are available in other platforms including Java and Flash. The Deep Zoom file format is similar to the Google Maps image format where images are broken into tiles and displayed as required; the tiling follows a quadtree pattern of increasing resolution of image. The main difference is that with Google Maps the actual details on the image change from one zoom level to another, while with Deep Zoom the same image is displayed at each zoom level. Seadragon Software Sand Codex, first created the Seadragon technology and its implementation of what is now called Deep Zoom; this technology was absorbed into the Microsoft Live Labs when Seadragon Software was acquired.
Engineers from Seadragon now work with Microsoft to integrate their work into technology such as Silverlight and Photosynth. The most famous implementation of Deep Zoom was the first: the memorabilia collection at the Hard Rock website. Conceived and designed by Duncan/Channon and built by Vertigo, it was demonstrated for the first time in March 2008 at the Microsoft MIX convention in Las Vegas. In 2010, Microsoft Live Labs partnered with the University of California, Berkeley to create ChronoZoom, a DeepZoom-powered time visualization tool that pushed the limits of DeepZoom, since it required zooming from the scale of 13 billion years down to a single day; the project has since graduated to development under Microsoft Research. Another example is the Deep Earth project, it is described by its creators as "a community project focused on creating a rich interactive mapping control using Silverlight2 Deep Zoom. Concentrating on Microsoft Virtual Earth imagery and data the project offers team members the opportunity to learn and share while creating something cool and useful."
A paintings collection project http://galleryzoom.co.uk/ shows 1000 high resolution/sensor images individually indexed.. Blaise Aguera y Arcas gave a demonstration of Photosynth at the 2007 TED conference. In November 2009, 352 Media Group, a Silverlight developer in the Microsoft Silverlight Partner Program, created an example of Deep Zoom using Microsoft Silverlight version 3, it is online at 352 Media Group's Web site. A recent example is the Winston Churchill Deep Zoom mosaic, created by Silverlight developers Shoothill, which features as both an online interactive deep zoom and a standalone deep zoom which forms part of the current Churchill exhibit in the Churchill War Rooms in Whitehall. Earlier this year, Shoothill built the Sumatran Tiger Deep Zoom - the largest seen to date - for worldwide conservation charity Fauna and Flora International, featuring thousands of images of endangered species. An early example of Deep Zoom-like technology was implemented at The Department of Maori Affairs in New Zealand in 1997.
The technology was used to display Maori land ownership. The file format used by Deep Zoom is XML based. You can specify a collection of images, it allows for "Sparse Images". Though used in the proprietary Deep Zoom, the dzi format is able to be used by anyone. A DZI has a subdirectory of image files; each folder in the image subdirectory is labeled with its level of resolution. Higher numbers correspond to a higher resolution level. A DZC is a collection of some number of DZIs referenced by a DZC file. At a high level, a Collection is a number of image thumbnails whose location is kept track of by the.dzc/.xml file, as you zoom into an image, it accesses greater resolutions tiles. A DZC's structure is similar to that of a DZI; the DZC is used in Microsoft's Pivot, but not in SeaDragon per se. Sparse images are a sub-classification of the DZI file type. A sparse image is a number of separate photographs with varying resolution levels that have been placed in a single DZI instead of a DZC. Sparse images have no different file structure than that of a DZI and differ only in that there is not a single "highest resolution" level for the entire DZI.
Microsoft Live Labs has created an application for the App Store called Seadragon Mobile. It includes Deep Zoom on the following categories; the Official Microsoft Silverlight Site A DeepZoom Primer MSDN Overview in Silverlight for Developers Download Deep Zoom Composer Demo of Photosynth and Seadragon at TED conference Dynamically generated DeepZoom image of Mandelbrot Fractal, Google AppEngine SDK Demo, Webpage using Microsoft SeaDragon AJAX for DeepZoom display Dynamically generated DeepZoom image of Mandelbrot Fractal, Google AppEngine SDK Demo, ClipFlair Studio Image component used for displa
Chrome OS is a Linux kernel-based operating system designed by Google. It is derived from the free software Chromium OS and uses the Google Chrome web browser as its principal user interface; as a result, Chrome OS supports web applications. Google announced the project in July 2009, conceiving it as an operating system in which both applications and user data reside in the cloud: hence Chrome OS runs web applications. Source code and a public demo came that November; the first Chrome OS laptop, known as a Chromebook, arrived in May 2011. Initial Chromebook shipments from Samsung and Acer occurred in July 2011. Chrome OS has file manager, it supports Chrome Apps, which resemble native applications, as well as remote access to the desktop. Android applications started to become available for the operating system in 2014, in 2016, access to Android apps in the entire Google Play Store was introduced on supported Chrome OS devices. Reception was skeptical, with some observers arguing that a browser running on any operating system was functionally equivalent.
As more Chrome OS machines have entered the market, the operating system is now evaluated apart from the hardware that runs it. Chrome OS is only available pre-installed on hardware from Google manufacturing partners, but there are unofficial methods that allow it to be installed in other equipment. An open source equivalent, Chromium OS, can be compiled from downloaded source code. Early on, Google provided design goals for Chrome OS, but has not otherwise released a technical description. Google announced Chrome OS on July 7, 2009, describing it as an operating system in which both applications and user data reside in the cloud. To ascertain marketing requirements, the company relied on informal metrics, including monitoring the usage patterns of some 200 Chrome OS machines used by Google employees. Developers noted their own usage patterns. Matthew Papakipos, former engineering director for the Chrome OS project, put three machines in his house and found himself logging in for brief sessions: to make a single search query or send a short email.
Chrome OS was intended for secondary devices like netbooks, not as a user's primary PC. While Chrome OS supports hard disk drives, Google has requested that its hardware partners use solid-state drives "for performance and reliability reasons" as well as the lower capacity requirements inherent in an operating system that accesses applications and most user data on remote servers. In November 2009 Matthew Papakipos, engineering director for the Chrome OS, claimed that the Chrome OS consumes one-sixtieth as much drive space as Windows 7; the recovery images Google provides for Chrome OS range between 1 and 3 GB. On November 19, 2009, Google released Chrome OS's source code as the Chromium OS project. At a November 19, 2009, news conference, Sundar Pichai, at the time Google's vice president overseeing Chrome, demonstrated an early version of the operating system, he previewed a desktop which looked similar to the Chrome browser, in addition to the regular browser tabs had application tabs, which take less space and can be pinned for easier access.
At the conference, the operating system booted up in seven seconds, a time Google said it would work to reduce. Additionally, Chris Kenyon, vice president of OEM services at Canonical Ltd, announced that Canonical was under contract to contribute engineering resources to the project with the intent to build on existing open source components and tools where feasible. In 2010, Google released the unbranded Cr-48 Chromebook in a pilot program; the launch date for retail hardware featuring Chrome OS was delayed from late 2010 until the next year. On 11 May 2011, Google announced two Chromebooks from Acer and Samsung at Google I/O; the Samsung model was released on 15 June 2011. In August 2011, Netflix announced official support for Chrome OS through its streaming service, allowing Chromebooks to watch streaming movies and TV shows via Netflix. At the time, other devices had to use Microsoft Silverlight to play videos from Netflix. In that same month, Citrix released a client application for Chrome OS, allowing Chromebooks to access Windows applications and desktops remotely.
Dublin City University became the first educational institution in Europe to provide Chromebooks for its students when it announced an agreement with Google in September 2011. By 2012, demand for Chromebooks had begun to grow, Google announced a new range of devices and manufactured by Samsung. In so doing, they released the first Chromebox, the Samsung Series 3, Chrome OS's entrance into the world of desktop computers. Although they were faster than the previous range of devices, they were still underpowered compared to other desktops and laptops of the time, fitting in more with the Netbook market. Only months in October and Google released a new Chromebook at a lower price point, it was the first Chromebook to use one from Samsung's Exynos line. In order to reduce the price and Samsung reduced the memory and screen resolution of the device. An advantage of using the ARM processor, was that the Chromebook didn't require a fan. Acer followed after with the C7 Chromebook, priced lower, but containing an Intel Celeron processor.
One notable way which Samsung reduced the cost of the C7 was to use a laptop hard disk rather than a solid state drive. In April 2012, Google made the first update to Chrome OS's user interface since the operating system had launched, introducing a hardware-accelerated window manager called "Aura" along with a conventional taskbar