Malaysia is a country in Southeast Asia. The federal constitutional monarchy consists of 13 states and three federal territories, separated by the South China Sea into two sized regions, Peninsular Malaysia and East Malaysia. Peninsular Malaysia shares a land and maritime border with Thailand and maritime borders with Singapore and Indonesia. East Malaysia shares land and maritime borders with Brunei and Indonesia and a maritime border with the Philippines and Vietnam. Kuala Lumpur is the national capital and largest city while Putrajaya is the seat of federal government. With a population of over 30 million, Malaysia is the world's 44th most populous country; the southernmost point of continental Eurasia, Tanjung Piai, is in Malaysia. In the tropics, Malaysia is one of 17 megadiverse countries, with large numbers of endemic species. Malaysia has its origins in the Malay kingdoms which, from the 18th century, became subject to the British Empire, along with the British Straits Settlements protectorate.
Peninsular Malaysia was unified as the Malayan Union in 1946. Malaya was restructured as the Federation of Malaya in 1948, achieved independence on 31 August 1957. Malaya united with North Borneo and Singapore on 16 September 1963 to become Malaysia. In 1965, Singapore was expelled from the federation; the country is multi-cultural, which plays a large role in its politics. About half the population is ethnically Malay, with large minorities of Malaysian Chinese, Malaysian Indians, indigenous peoples. While recognising Islam as the country's established religion, the constitution grants freedom of religion to non-Muslims; the government system is modelled on the Westminster parliamentary system and the legal system is based on common law. The head of state is the king, known as the Yang di-Pertuan Agong, he is an elected monarch chosen from the hereditary rulers of the nine Malay states every five years. The head of government is the Prime Minister; the country's official language is a standard form of the Malay language.
English remains an active second language. Since independence, Malaysian GDP has grown at an average of 6.5% per annum for 50 years. The economy has traditionally been fuelled by its natural resources, but is expanding in the sectors of science, tourism and medical tourism. Today, Malaysia has a newly industrialised market economy, ranked fourth largest in Southeast Asia and 38th largest in the world, it is a founding member of the Association of Southeast Asian Nations, the East Asia Summit and the Organisation of Islamic Cooperation, a member of Asia-Pacific Economic Cooperation, the Commonwealth of Nations, the Non-Aligned Movement. The name "Malaysia" is a combination of the word "Malay" and the Latin-Greek suffix "-sia"/-σία; the word "melayu" in Malay may derive from the Tamil words "malai" and "ur" meaning "mountain" and "city, land", respectively. "Malayadvipa" was the word used by ancient Indian traders. Whether or not it originated from these roots, the word "melayu" or "mlayu" may have been used in early Malay/Javanese to mean to accelerate or run.
This term was applied to describe the strong current of the river Melayu in Sumatra. The name was adopted by the Melayu Kingdom that existed in the seventh century on Sumatra. Before the onset of European colonisation, the Malay Peninsula was known natively as "Tanah Melayu". Under a racial classification created by a German scholar Johann Friedrich Blumenbach, the natives of maritime Southeast Asia were grouped into a single category, the Malay race. Following the expedition of French navigator Jules Dumont d'Urville to Oceania in 1826, he proposed the terms of "Malaysia", "Micronesia" and "Melanesia" to the Société de Géographie in 1831, distinguishing these Pacific cultures and island groups from the existing term "Polynesia". Dumont d'Urville described Malaysia as "an area known as the East Indies". In 1850, the English ethnologist George Samuel Windsor Earl, writing in the Journal of the Indian Archipelago and Eastern Asia, proposed naming the islands of Southeast Asia as "Melayunesia" or "Indunesia", favouring the former.
In modern terminology, "Malay" remains the name of an ethnoreligious group of Austronesian people predominantly inhabiting the Malay Peninsula and portions of the adjacent islands of Southeast Asia, including the east coast of Sumatra, the coast of Borneo, smaller islands that lie between these areas. The state that gained independence from the United Kingdom in 1957 took the name the "Federation of Malaya", chosen in preference to other potential names such as "Langkasuka", after the historic kingdom located at the upper section of the Malay Peninsula in the first millennium CE; the name "Malaysia" was adopted in 1963 when the existing states of the Federation of Malaya, plus Singapore, North Borneo and Sarawak formed a new federation. One theory posits the name was chosen so that "si" represented the inclusion of Singapore, North Borneo, Sarawak to Malaya in 1963. Politicians in the Philippines contemplated renaming their state "Malaysia" before the modern country took the name. Evidence of modern human habitation in Malaysia dates back 40,000 years.
In the Malay Peninsula, the first inhabitants are thought to be Negritos. Traders and settlers from India and China arrived as early as the first century AD, establishing trading ports and coastal towns in the second and third centuries, their presence resulted in strong Indian and Chinese influences on the local cultures, the people of the Malay Peninsula adopted the religions of Hinduism and Buddhism. Sanskrit inscriptions appear as early as the fifth century; the Kingdom of
Shinobido: Way of the Ninja
Shinobido: Way of the Ninja is a stealth video game developed by Acquire and released for the PlayStation 2 in 2005. Shinobido has the player take the role of an amnesiac ninja who wakes to find himself lying on the bank of an unfamiliar river. In fact, everything is unfamiliar, as the man finds that he can no longer remember his identity and has no memory of his life or situation up until the point of his regaining consciousness. Finding only a sword lying next to him on the ground, the man stumbles across an isolated and derelict shack, only to have an arrow shoot past his head and lodge itself into the shack's outer wall. Startled, the man scans the trees and undergrowth surrounding him, but notices a letter attached to the arrow; the letter states that the person who wrote it is a "concerned bystander," and further identifies the amnesiac man as "Goh," a ninja of the Asuka clan, wiped out the previous day. The letter informs Goh that his memories and soul have somehow been stolen and placed within eight mystical stones which were scattered during the initial attack on the Asuka ninjas' village, further scattered by people who have located and claimed the stones.
Using the run-down hut as a base-of-operations, Goh must locate the stones to reclaim his memory and discover the truth regarding the destruction of the Asuka ninja. However, this monumental task would prove impossible without the assistance of powerful and knowledgeable allies, Goh is advised by the mysterious writer of the letter to gain the trust and protection of one of three powerful warlords and charismatic leaders within his proximity. Goh is further advised to begin his search in Utakata Castle, where the kind and noble Nobutero Ichijo resides. Ichijo and the Asuka ninja together maintained peace throughout Utakata. With the destruction of the latter, Utakata now appears on the brink of war as ambitious neighbouring warlords and religious leaders turn their attention towards the vulnerable province. Goh must decide whether he will trust Ichijo, or instead ally himself with one of the other leaders vying for control of the region; the player takes control of the Asuka ninja, as Goh, "The Crow", who conducts various missions and tasks stealth-based, for one of three warlords competing for Goh's allegiance.
Missions include assassination, escort duty, theft and various other clandestine operations at the request of the lords, are delivered by a mysterious individual who shoots a message-carrying arrow into the wall of Goh's shack, the usual method of notification, used throughout the game. Several missions will be available to the player at any given time, will sometimes involve locating and claiming one of the eight stones containing Goh's memories and soul, after gaining the trust of a particular lord, who will advise of the stone's whereabouts; the character is guided by the mysterious "Onji", who helps him in his search for the truth, for his memories and for the greater evil that threatens Utakata. As a ninja, Goh is swift and silent, can use these attributes to his benefit during missions. Although Goh is a capable combatant, he will be at a disadvantage in a straight sword fight, as his opponents are larger in number and are more skillfully trained in direct kenjutsu than he is. Goh will encounter heavily-armoured rival ninja, skilled yojimbo, ronin warriors, large groups of an opposing lord's regular guardsmen, who will call for reinforcements or sound the alert if they become aware of Goh's presence.
It is much in Goh's favour to utilise stealth tactics to avoid detection, such as crouching behind ledges and walls, climbing across rooftops, sneaking through canals. Such tactics will allow Goh to accomplish his tasks with minimal interference, or until the enemy can be picked off and silently, one-by-one. Goh is capable of using the landscape to his advantage. By running along walls, leaping the space between rooftops, or by being hidden behind obstacles or by rainy weather, Goh can perform a "stealth kill" on an unsuspecting opponent. If Goh is spotted or heard, the enemy may prevent the attack. For example, if an opponent catches sight of Goh just as he creeps up from behind to slit his throat, he may grab Goh's arm and struggle for his life, with Goh still able to make the kill under the right conditions, depending on the opponent's strength and alertness. There are many types of stealth kills available to the player, some cannot be prevented by the enemy. Using railings, pools of water, or when enemies are distracted into examining items left lying around will present Goh with the greatest opportunities for a stealth kill.
Goh can carry fallen enemies or allies into shadowy corners, or drop them down wells or into rivers, to prevent the enemy from finding the bodies and sounding a general alert. Just as the Tenchu series did before it, Shinobido uses a type of "Ki Meter". However, where Tenchu uses a number-based system to judge the distance and awareness of an opponent, Shinobido uses a colour-based system to judge the enemy's status; when approaching an opponent or group of opponents, a pair of eyes will appear at the top of the screen, with an individual set of eyes for each enemy within Goh's range. If the eyes are grey, the enemy is unaware of Goh's presence. Purple eyes indicate that the guard has become alert or cautious due to a noise or having seen something in the distance. Red will indicate that the opponent has identified Goh or one of Goh's allies and is closing to attack. Orange indicates that the enemy is still attempting to locate him; the shape of the border around the eyes indicates an individual's status, with different shaped borders for enemies
Kadokawa Dwango Corporation is a Japanese holding company headquartered in Ginza, Chūō, Japan. The company was created as a result of the merger of Kadokawa Corporation and Dwango Co. Ltd. on October 1, 2014. In February 2019, Kadokawa Dwango announced that Dwango would stop being their subsidiary to be a direct subsidiary of Kadokawa Corporation in a reorganization of the company. Kadokawa Corporation Official website
ASCII Media Works
ASCII Media Works ASCII Media Works, Inc. is a Japanese publisher and brand company of Kadokawa Corporation headquartered in Nishi-Shinjuku, Tokyo, Japan. It formed on April 1, 2008 as a result of a merger between ASCII Corporation and MediaWorks where MediaWorks absorbed ASCII. Despite this, the former president and CEO of ASCII, Kiyoshi Takano, became the first president and CEO of ASCII Media Works, it became an internal division of Kadokawa Corporation on October 1, 2013. The company specializes in publishing of books and computer magazines and video games. ASCII Media Works is known for their Dengeki brand magazines and book imprints which include such well-known magazines as Dengeki Daioh, Dengeki G's Magazine, along with the company's main light novel publishing imprint Dengeki Bunko. Most of the company caters to the Japanese male otaku crowd, covering such topics as anime, light novels, plastic modelling, visual novels; the company deals with computing and enterprises related to information technology, such as the publication of Weekly ASCII, along with other PC and IT magazines.
ASCII Media Works publishes multiple magazines targeted towards females such as Character Parfait, Dengeki Girl's Style, Sylph. The company runs yearly contests for original novel and manga submissions, such as the light novel Dengeki Novel Prize contest. ASCII Media Works is the result of a merger between two Japanese publishing companies—ASCII and MediaWorks—on April 1, 2008; the company is a continuation of MediaWorks, but despite this, the former president of ASCII, Kiyoshi Takano, became the president of ASCII Media Works. The company is a member of the Kadokawa Group and is thus affiliated with Kadokawa Shoten, another Japanese publishing company. According to an official press release by Kadokawa Corporation, the merger stemmed from a steady outgrowth in the Internet and mobile parts of society which led publishing companies to branch out in order to encompass the increasing needs and demands of the consumers. Due to mutual company interests, the merger went through in order to create a stronger company which has more outreaching possibilities than either company could have done on their own.
ASCII brought their expertise with IT and computing, while MediaWorks brought their expertise of media pertaining to entertainment, such as with visual or printed media including anime, light novels, video games, or magazines covering such media products. In addition to making the combined company more diverse, company management is planned to become more efficient, base revenue is meant to increase, the company may take on new business opportunities in the future. Enterbrain had been considered for merging with ASCII and MediaWorks, but this was rejected. In April 2011, the video game division of ASCII Media Works was merged into Kadokawa Games along with the video game divisions of Kadokawa Shoten and Enterbrain. ASCII Media Works ceased being a kabushiki gaisha on October 1, 2013 when it was merged with eight other companies to become a brand company of Kadokawa Corporation. ASCII Media Works publishes magazines under the Dengeki imprint which feature video games, manga and special interests.
Information technology magazines published by ASCII, such as Weekly ASCII, are now published under ASCII Media Works. Dengeki Bunko Dengeki Bunko is a light novel imprint aimed at a male audience established in June 1993; the editors in charge of this imprint have a reputation for welcoming new authors, hold a yearly contest, the Dengeki Novel Prize, to discover new talent. The eighth volume of Kino's Journey published in October 2006, was Dengeki Bunko's 1000th published novel. In April 2007, three movies based on separate light novel series published by Dengeki Bunko were produced. Aside from the main Dengeki Bunko imprint, there is the sub-imprint Dengeki Game Bunko established in 1994 when it was related with tabletop role-playing games; the imprint stopped production in September 1997 but was restarted in December 1999 as a computer game and light novel publisher. The imprint succeeded the previous publishing imprint Dengeki G's Bunko. B-Prince Bunko B-Prince Bunko is a yaoi light novel imprint established in 2008.
The imprint held a contest in 2010 to give amateur authors a chance to make a professional debut. Dengeki Comics Dengeki Comics is a manga publishing imprint aimed at a male audience. Aside from the main Dengeki Comics imprint, there is the related Dengeki Comics EX imprint which publishes a lesser number of manga volumes. A large amount of the manga published under Dengeki Comics was serialized in the manga magazine Dengeki Daioh. Sylph Comics Sylph Comics is a manga publishing imprint aimed at a female audience; the manga that are published under this imprint were serialized in the shōjo manga magazine Sylph. The first bound volumes were published under this imprint starting on March 21, 2008. Mahō no Island Bunko Mahō no Island Bunko is a novel imprint established on October 25, 2007, which publishes new works on the mobile phone-accessible service Mahō no Island operated by the company of the same name, a subsidiary of ASCII Media Works. Mahō no Island Bunko publishes general novels. Media Works Bunko Media Works Bunko is a publishing imprint establishe
Manga are comics or graphic novels created in Japan or by creators in the Japanese language, conforming to a style developed in Japan in the late 19th century. They have a complex pre-history in earlier Japanese art; the term manga in Japan is a word used to refer to cartooning. "Manga" as a term used outside Japan refers to comics published in Japan. In Japan, people of all ages read manga; the medium includes works in a broad range of genres: action, adventure and commerce, detective, historical, mystery, science fiction and fantasy, erotica and games, suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become a major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at ¥586.4 billion, with annual sales of 1.9 billion manga books and manga magazines in Japan. Manga have gained a significant worldwide audience. In 2008, in the U. S. and Canada, the manga market was valued at $175 million. Manga represent 38% of the French comics market, equivalent to ten times that of the United States.
In France, the manga market was valued at about €460 million in 2005. In Europe and the Middle East, the market was valued at $250 million in 2012. Manga stories are printed in black-and-white, although some full-color manga exist. In Japan, manga are serialized in large manga magazines containing many stories, each presented in a single episode to be continued in the next issue. Collected chapters are republished in tankōbon volumes but not paperback books. A manga artist works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company. If a manga series is popular enough, it may be animated during its run. Sometimes manga are drawn centering on existing live-action or animated films. Manga-influenced comics, among original works, exist in other parts of the world in Algeria, Hong Kong and South Korea; the word "manga" comes from the Japanese word 漫画, composed of the two kanji 漫 meaning "whimsical or impromptu" and 画 meaning "pictures".
The same term is the root of the Korean word for the Chinese word. The word first came into common usage in the late 18th century with the publication of such works as Santō Kyōden's picturebook Shiji no yukikai, in the early 19th century with such works as Aikawa Minwa's Manga hyakujo and the celebrated Hokusai Manga books containing assorted drawings from the sketchbooks of the famous ukiyo-e artist Hokusai. Rakuten Kitazawa first used the word "manga" in the modern sense. In Japanese, "manga" refers to all kinds of cartooning and animation. Among English speakers, "manga" has the stricter meaning of "Japanese comics", in parallel to the usage of "anime" in and outside Japan; the term "ani-manga" is used to describe comics produced from animation cels. The history of manga is said to originate from scrolls dating back to the 12th century, it is believed they represent the basis for the right-to-left reading style. During the Edo period, Toba Ehon embedded the concept of manga; the word itself first came into common usage in 1798, with the publication of works such as Santō Kyōden's picturebook Shiji no yukikai, in the early 19th century with such works as Aikawa Minwa's Manga hyakujo and the Hokusai Manga books.
Adam L. Kern has suggested that kibyoshi, picture books from the late 18th century, may have been the world's first comic books; these graphical narratives share with modern manga humorous and romantic themes. Some works were mass-produced as serials using woodblock printing. Writers on manga history have described two complementary processes shaping modern manga. One view represented by other writers such as Frederik L. Schodt, Kinko Ito, Adam L. Kern, stress continuity of Japanese cultural and aesthetic traditions, including pre-war and pre-Meiji culture and art; the other view, emphasizes events occurring during and after the Allied occupation of Japan, stresses U. S. cultural influences, including U. S. comics and images and themes from U. S. television and cartoons. Regardless of its source, an explosion of artistic creativity occurred in the post-war period, involving manga artists such as Osamu Tezuka and Machiko Hasegawa. Astro Boy became immensely popular in Japan and elsewhere, the anime adaptation of Sazae-san drawing more viewers than any other anime on Japanese television in 2011.
Tezuka and Hasegawa both made stylistic innovations. In Tezuka's "cinematographic" technique, the panels are like a motion picture that reveals details of action bordering on slow motion as well as rapid zooms from distance to close-up shots; this kind of visual dynamism was adopted by manga artists. Hasegawa's focus on daily life and on women's experience came to characterize shōjo manga. Between 1950 and 1969, an large readership for manga emerged in Japan with the solidification of its two main marketing genres, shōnen manga aimed at boys and shōjo manga aimed at girls. In 1969 a group of female manga artists made their shōjo manga debut ("year 24" comes from the Japanese name for the year 1949, the
Helios Eclipse was a manga-inspired comic by Kaoru. It was serialised in Starz, a magazine by Malaysian publisher Art Square Creation, starting with the magazine's first issue dated 1 June 2004; the serialisation was switched to the company's flagship magazine Gempak. The manga finished in issue 221 of Gempak; the story was compiled in graphic novel form in eight books. Two worlds exist: the Realm of Magic and the Human World. All elements in both worlds are controlled by the Sun Ruler, Helios. In the past, Helios was skeptical about protecting the human world, so he and his brother, visited the human world to see what it was like. Horrified at the human world's modern technology, odd cultures and rude manners, Helios could not believe he was protecting it; when Helios tried to destroy a group of brutal and cruel children, he lost most of his elemental powers, which escaped to the human world. Before darkness can take over both worlds, he must find a savior to help him find his elements so that he may restore peace to both worlds.
A villain from the Shadow Realm tries to interfere, wanting to rule over the Realm of Magic. He minions to create chaos and interfere with Helios's plans. Helios returns to the human world to find the prophesied savior. Fighting enemies with his weak powers, he accidentally meets a human girl, who turns out to be the savior; when Mineko takes in a mysterious, wounded teenage boy who falls upon her, she discovers that he is Helios, one of the rulers of the Realm of Magic, who came to the human world to find a saviour. Mineko promises to help him find the savior, all while trying to hide him from her family and friends; however and Kazura, Mineko's friends find out, though Tooru disapproves, they let Helios stay with Mineko and keep it a secret between them. The next day, while trying to use magic to find the saviour, Helios' weakened powers create instabilities that terrify Mineko. In fear, she hugs him, the sun—representing Helios's power—brightens, causing him to realize Mineko is the saviour.
Spade, Helios's servant, comes to Mineko's home to "save" Helios. He knocks out Mineko's older brother, but after some explanation from Helios, they find out Spade isn't a killer, that he disappeared mid-battle to get Helios's badge and staff. Soon, the two discover that Mineko's friend Kazura is Louis, a Warlock from the Shadow Realm, trying to foil Helios's mission. Louis, while still in the form of Kazura, stabs Tooru, proceeds to battle with Spade, Helios. Just when Helios appears to have lost, he hugs Mineko, goes back to his teenage form, as Mineko has restored some magical energy; when Helios is about to kill Louis, a girl with pale skin in a gothic outfit, rescues Louis and warns Helios about the Darkross. In order to save the life of her childhood friend Tooru, Mineko has to make an agreement with Helios and Spade: her existence in the human world would be erased and she would have come with them to magic world. Mineko agrees, leaves home. Mineko discovers. Moragana, another ruler of the Realm of Magic, advises her not to give up, that Mineko was much more important than Mineko thinks.
While exploring the kingdom, Mineko comes across another person much like Spade. He is Club, his master is Luna, Helios's brother, gets his powers from the moon, comes across to Mineko as a beautiful person, he reminds her of Kazura, though he isn't. Helios, Spade and herself go on to find another one of the Realm's rulers, Syn II, his servant Diamond, his forte is illusion, he holds a hatred towards Helios. Mineko finds out that he and his sister Maryvessa are the children of the former ruler known as Syn I, a human witch. Although Helios and Moragana disapproved, Helios grew close to them. Syn says that, Helios killed their mother, in turn makes the former Syn kill himself, that Syn II himself was cursed to stay at a childlike state. Maryvessa, managed to escape, has wanted to exact revenge on Helios. Darkross draws nearer. Meanwhile, Louis arrives to fetch Syn II, tells Mineko that his time as Kazura was a facade. While Helios and the rest of the group seem to have fallen, Mineko stabs herself as a last resort, gives Louis a blood-splattered picture of them back in the human world.
Pink snow falls, Helios gains back his powers and grows to his adult form. Maryvessa is defeated and dissolves with the snow, Syn gets over his hatred for Helios, he tells Helios that the snow is not his doing, that it is in fact Mineko's. Because Helios watched the child Toroya kill a cat in cold blood in the human world, he became prejudiced against humans, despising them. Helios thinks that Mineko is the same—that she is a hypocrite and only wants Helios to thank her because she saved his life; when he rushes back to where Mineko is, she is dying. He can't save her. Moragana arrives, using Heart's body, she thens turns into her true form, sacrifices herself for Mineko, so Mineko could come back to life. The Phoenix residing within Moragana is transferred to Mineko. Moragana tells Helios that it's never foolish to sacrifice themselves for someone else, both Moragana and Heart dies, while Mineko comes back to life. Mineko is upset when she learns about Moragana's sacrifice, she apologizes to Helios, promises to stay by his side and look for the elements.
Syn gives her some sort of magic orb that she absorbs, though she has no clue what it w
Spike Chunsoft Co. Ltd. is a Japanese video game development and localization company specializing in role-playing video game and visual novels. The company was founded in 1984 as Chunsoft Co. Ltd and merged with Spike in 2012, it is owned by Dwango. Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix; the "Chun" in the company name is from the first kanji Naka of the company founder name. Spike Chunsoft is the creator of the Mystery Dungeon series, the first five installments of the Dragon Quest series of role-playing video games, the graphic adventure game series Danganronpa and Zero Escape. In 2017, Spike Chunsoft established a North American subsidiary based in Long Beach, California to carry out localization and publishing of its own games, in addition to games by 5pb./Mages under a newly formed partnership. Their first game under the Mages partnership was the Microsoft Windows version of Steins; the Portopia Serial Murder Case Dragon Quest Dragon Quest II Dragon Quest III Dragon Quest IV Famicom Jump II: Saikyō no Shichinin Dragon Quest V: Hand of the Heavenly Bride Otogirisō Torneko's Great Adventure: Mystery Dungeon Kamaitachi no Yoru Advance Banshee's Last Cry Mystery Dungeon: Shiren the Wanderer Machi: Unmei no Kousaten Torneko: The Last Hope Shiren the Wanderer 2 Shiren the Wanderer GB2 Dragon Quest Characters: Torneko's Great Adventure 2 - Mystery Dungeon Dragon Quest Characters: Torneko no Daibōken 2 Dragon Quest Characters: Torneko's Great Adventure 3: Mystery Dungeon The Nightmare of Druaga: Fushigino Dungeon Pokémon Mystery Dungeon: Blue Rescue Team Homeland Mystery Dungeon: Shiren the Wanderer Shiren the Wanderer DS2 Pokémon Mystery Dungeon: Red Rescue Team Imabikisō 428: Shibuya Scramble Shiren the Wanderer Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness Pokémon Mystery Dungeon: Keep Going!
Blazing Adventure Squad!, Let's Go! Stormy Adventure Squad!, Go For It! Light Adventure Squad! Nine Hours, Nine Persons, Nine Doors Shiren the Wanderer: The Tower of Fortune and the Dice of Fate Pokémon Mystery Dungeon: Explorers of Sky Kowa-Oto Shiren the Wanderer 4: The Eye of God and the Devil's Navel Zombie Daisuki Wii Play: Motion Zero Escape: Virtue's Last Reward Conception: Ore no Kodomo o Undekure! Kenka Banchō Bros. Tokyo Battle Royale Danganronpa 2: Goodbye Despair Danganronpa: Trigger Happy Havoc Shiren the Wanderer 4 Plus: The Eye of God and the Devil's Navel Pokémon Mystery Dungeon: Gates to Infinity Conception II: Children of the Seven Stars StreetPass Battle / Warrior's Way Nine Hours, Nine Persons, Nine Doors Attack on Titan: Humanity in Chains J-Stars Victory VS Fossil Fighters: Frontier Sekai Seifuku: Costume Fes. Danganronpa Another Episode: Ultra Despair Girls Danganronpa: Unlimited Battle Kenka Bancho 6: Soul & Blood Ukiyo no Shishi Ukiyo no Roushi Etrian Mystery Dungeon Shiren the Wanderer: The Tower of Fortune and the Dice of Fate J-Stars Victory VS+ Mystery Chronicle: One Way Heroics Pokémon Super Mystery Dungeon Exist Archive: The Other Side of the Sky Mario & Sonic at the Rio 2016 Olympic Games One Piece: Burning Blood Zero Time Dilemma Fire Pro Wrestling World Danganronpa V3: Killing Harmony Seikimatsu Days: Our Era's End Zanki Zero: Last Beginning Jump Force AI: The Somnium Files Hotline Miami The Witcher 2: Assassins of Kings Saints Row: The Third Kingdoms of Amalur: Reckoning Dead Island: Riptide Metro: Last Light Terraria Epic Mickey: Power of Illusion Epic Mickey 2: The Power of Two CastleStorm Hotline Miami 2: Wrong Number The Witcher 3: Wild Hunt Wasteland 2: Director's Cut Crypt of the NecroDancer This table lists video games published internationally by Spike Chunsoft's American subsidiary Spike Chunsoft, Inc. since its foundation on December 1, 2017.
Outside of titles from Spike Chunsoft in Japan, the company publishes titles from its sister company Mages (which is o