Geometry Wars 3: Dimensions
Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Activision under the Sierra Entertainment brand name. The game was released on November 25, 2014 for Microsoft Windows, OS X, GNU/Linux, PlayStation 3 and PlayStation 4, on November 26, 2014 for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android. Geometry Wars 3: Dimensions is the first Sierra video game not to be owned by their former owner Vivendi, it is the sixth installment in the Geometry Wars series, the first one developed after the creator of the series Bizarre Creations was shut down by Activision. The player pilots a claw-shaped ship that can shoot independently of where it is pointing; the primary objective is to destroy a variety of enemy shapes. Depending on the game mode, extra lives and extra supers can be collected upon achieving a certain number of points. Supers can be chosen before the game starts, are expendable powerups that have extreme effects on the game, such as turrets that shoot enemies and a massive wave of bullets.
In addition, a drone can be selected to accompany the main ship in the battle, that can attack enemies for you and ram into them, among other things. Crucial to effective play is the score multiplier, which can be increased by collecting small green diamonds called "geoms". Skilled players may get the multiplier into the ten-thousands on occasions; the game was developed by Sierra Entertainment and Lucid Games for the Xbox One, Xbox 360, PlayStation 3, PlayStation 4. It is the first game published by Sierra since May 2009 when they released Zombie Wranglers; the game was announced on August 2014 through a press release. The game was released worldwide on November 25, 2014 for PC, PlayStation 3 and PlayStation 4 and November 26, 2014 for the Xbox 360 and Xbox One. A free update, titled Geometry Wars 3: Dimensions Evolved was released on March 31, 2015 on all platforms; the update included 40 new levels and other gameplay features such as new boss battles and gameplay types. Existing players received Evolved as a free update, it is included in new purchases of the game.
Geometry Wars 3: Dimensions Evolved received a physical disc release on PS4 and Xbox One on October 11, 2016. Geometry Wars 3: Dimensions received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 4 version 87.36% based on 11 reviews and 85/100 based on 20 reviews, the Microsoft Windows version 78.00% based on 4 reviews and 79/100 based on 4 reviews and the Xbox 360 version 85.26% based on 19 reviews and 83/100 based on 21 reviews. Brett Makedonski from Destructoid gave the game a perfect score, praising the responsive shooting mechanics, distinct level-design of the adventure campaign, inclusion of various new modes, as well as a "classic mode", which has similar gameplay as its predecessor Retro Evolved 2, he stated that "Geometry Wars 3: Dimensions improves as much as possible while still staying true to the core of the franchise. That old game is still there, it's just unspeakably better now, it may have been past installments in the series that were billed as evolution, but Dimensions is where Geometry Wars evolved."Christian Donlan from Eurogamer was more reserved in his praise, feeling the game wasn't up to par with its predecessors: "I'm not sure if Lucid gets the mentality behind this series, that makes for a serviceable shooter when the lineage requires something more."
Microsoft Windows is a group of several graphical operating system families, all of which are developed and sold by Microsoft. Each family caters to a certain sector of the computing industry. Active Windows families include Windows Embedded. Defunct Windows families include Windows Mobile and Windows Phone. Microsoft introduced an operating environment named Windows on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces. Microsoft Windows came to dominate the world's personal computer market with over 90% market share, overtaking Mac OS, introduced in 1984. Apple came to see Windows as an unfair encroachment on their innovation in GUI development as implemented on products such as the Lisa and Macintosh. On PCs, Windows is still the most popular operating system. However, in 2014, Microsoft admitted losing the majority of the overall operating system market to Android, because of the massive growth in sales of Android smartphones.
In 2014, the number of Windows devices sold was less than 25 %. This comparison however may not be relevant, as the two operating systems traditionally target different platforms. Still, numbers for server use of Windows show one third market share, similar to that for end user use; as of October 2018, the most recent version of Windows for PCs, tablets and embedded devices is Windows 10. The most recent versions for server computers is Windows Server 2019. A specialized version of Windows runs on the Xbox One video game console. Microsoft, the developer of Windows, has registered several trademarks, each of which denote a family of Windows operating systems that target a specific sector of the computing industry; as of 2014, the following Windows families are being developed: Windows NT: Started as a family of operating systems with Windows NT 3.1, an operating system for server computers and workstations. It now consists of three operating system subfamilies that are released at the same time and share the same kernel: Windows: The operating system for mainstream personal computers and smartphones.
The latest version is Windows 10. The main competitor of this family is macOS by Apple for personal computers and Android for mobile devices. Windows Server: The operating system for server computers; the latest version is Windows Server 2019. Unlike its client sibling, it has adopted a strong naming scheme; the main competitor of this family is Linux. Windows PE: A lightweight version of its Windows sibling, meant to operate as a live operating system, used for installing Windows on bare-metal computers, recovery or troubleshooting purposes; the latest version is Windows PE 10. Windows IoT: Initially, Microsoft developed Windows CE as a general-purpose operating system for every device, too resource-limited to be called a full-fledged computer. However, Windows CE was renamed Windows Embedded Compact and was folded under Windows Compact trademark which consists of Windows Embedded Industry, Windows Embedded Professional, Windows Embedded Standard, Windows Embedded Handheld and Windows Embedded Automotive.
The following Windows families are no longer being developed: Windows 9x: An operating system that targeted consumers market. Discontinued because of suboptimal performance. Microsoft now caters to the consumer market with Windows NT. Windows Mobile: The predecessor to Windows Phone, it was a mobile phone operating system; the first version was called Pocket PC 2000. The last version is Windows Mobile 6.5. Windows Phone: An operating system sold only to manufacturers of smartphones; the first version was Windows Phone 7, followed by Windows Phone 8, the last version Windows Phone 8.1. It was succeeded by Windows 10 Mobile; the term Windows collectively describes any or all of several generations of Microsoft operating system products. These products are categorized as follows: The history of Windows dates back to 1981, when Microsoft started work on a program called "Interface Manager", it was announced in November 1983 under the name "Windows", but Windows 1.0 was not released until November 1985.
Windows 1.0 was to achieved little popularity. Windows 1.0 is not a complete operating system. The shell of Windows 1.0 is a program known as the MS-DOS Executive. Components included Calculator, Cardfile, Clipboard viewer, Control Panel, Paint, Reversi and Write. Windows 1.0 does not allow overlapping windows. Instead all windows are tiled. Only modal dialog boxes may appear over other windows. Microsoft sold as included Windows Development libraries with the C development environment, which included numerous windows samples. Windows 2.0 was released in December 1987, was more popular than its predecessor. It features several improvements to the user memory management. Windows 2.03 changed the OS from tiled windows to overlapping windows. The result of this change led to Apple Computer filing a suit against Microsoft alleging infringement on Apple's copyrights. Windows 2.0
Metropolis Street Racer
Metropolis Street Racer is a racing video game developed by Bizarre Creations and published by Sega for Dreamcast. The game was intended to be a Dreamcast launch title, due to numerous delays it was not released in Europe until November 2000, with a North American version following in January 2001. Development of a Japanese version was never released. Metropolis Street Racer is notable for introducing the "Kudos" system into video games, for its detailed and accurate recreations of the cities of London and San Francisco. Music for the game was composed by Richard Jacques, delivered via nine fictional radio stations, similar to the Grand Theft Auto series; the day/night time spectrum during game play is realistic, in that the game uses the internal clock of the Dreamcast to calculate the present time in each city. Play at 8AM in England, for example, the San Francisco races will all be at night. A selling point of Metropolis Street Racer was the large number of tracks available, created by blocking off certain areas of the city to lead the player around specific roads and paths.
However, only a small number are available at the start of play and most are unlocked by playing through the single player mode. Gameplay in MSR is centred around the single-player mode, with tracks and cars in the multiplayer mode being unlocked at the same time as in the single-player game; the premise is that, as a street racer, the player must impress other drivers with quick but stylish driving in a series of challenges. These challenges are in sets of ten, with completion of all challenges opening the next chapter and unlocking a new car; each challenge is on a different track, unlocking a challenge unlocks that track in the time-attack and multiplayer modes. Hotlap: Race solo around a track - three laps - and attempt to beat a specific time. An alternate version records the average time for all laps. One-on-one: A race against an opponent; the player can give themselves or the computer opponent a head start up to 60 seconds. Street Race: A single race against multiple opponents. Championship: A four-race series against three opponents.
Points are received based on the player's position at the end of each race. This is the last challenge in the chapter. Challenge: A race with custom rules, such as passing a certain number of cars within a time limit; some challenges have a time unlock, which allows secret cars or cheats to be unlocked by completing the challenge during a certain time. The challenge can still be completed at a different time. Kudos is the currency of MSR, it is earned during the challenges in two categories - Style. Skill Kudos are earned by completing a challenge successfully; the difficulty of challenges is user-configurable - for example, reducing the time limit, or increasing the head start of opponents - with harder challenges rewarding more Kudos for completion. Style Kudos are earned by drifting - using the hand-brake to skid. A "K" symbol appears when drifting, becomes brighter the longer and more pronounced the drift is; the more opaque the symbol, the more Kudos earned. Kudos are awarded for finishing a race without colliding with obstacles or other cars.
Kudos are lost if the driver collides with obstacle or other car. Cancelling a challenge will result in -50 "K". Kudos are calculated on a per-challenge basis; each challenge's Kudos result is stored, only the last attempt at a challenge is stored. If, for example a challenge is completed with 250 "K" subsequently attempted unsuccessfully, that challenge's result becomes -25 "K." Through playing the game, "Joker" cards may be earned. Playing one of these cards before starting a challenge will double the amount of Kudos gained or lost during that attempt. In the single-player mode, the player has a garage. In order to "buy" a car, the player must complete a challenge in that car - completing a short lap within a time limit; the player has unlimited time to complete the challenge, once completed, can customise the car. The colour of the car and the opacity of the windows can be changed. ABS may be switched on or off, convertible cars may be set as hard-top, soft-top or open-top for different weather conditions.
Kudos is tied to player cars. As there are only three spaces in the garage it is necessary to dispose of cars to make space for better cars unlocked during play. However, disposing of a car penalises the player 10% of the Kudos earned in that car; this is intended to encourage the player to switch cars less or to spend time in their preferred car on lower Chapters gaining higher Kudos results. The replay feature was removed from all retail versions of MSR due to time constraints; this is despite the fact review copies for magazines included this option and the US instruction manual implied they were present. Pre-recorded demo races are available to watch from replay angles but nothing else. In Issue #16 of the UK's Official Dreamcast Magazine, Martyn Chudley gave the following explanation for the removal: "Unfortunately, there was a problem with the replays which the Sega testers discovered near the end of development. We tri
Project Gotham Racing (video game)
Project Gotham Racing is a racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released for the Xbox as a launch title in November 2001; the game became the second best-selling game for the console after Halo: Combat Evolved. Project Gotham Racing differs from most racing games in that winning a race does not mean the player advances to the next round. Kudos points are gained through the player's driving skills, such as power sliding around a corner at speed, or overtaking non-player characters in the race. There are four world cities realistically recreated, including San Francisco, London and New York City. Project Gotham Racing received "generally favourable" reviews according to video game review aggregator Metacritic. By July 2006, Project Gotham Racing had sold 1.2 million copies and earned $44 million in the United States. Next Generation ranked it as the 43rd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.
Combined sales of Project Gotham Racing games reached 2.1 million units in the United States by July 2006. Project Gotham Racing at MobyGames
Treasure Planet is a 2002 American animated science fiction action adventure film produced by Walt Disney Feature Animation and released by Walt Disney Pictures on November 27, 2002. It is the 43rd Disney animated feature film; the film is a science fiction adaptation of Robert Louis Stevenson's adventure novel Treasure Island and was the first film to be released in regular and IMAX theaters. The film employs a novel technique of hand-drawn 2D traditional animation set atop 3D computer animation; the film was co-written, co-produced and directed by Ron Clements and John Musker, who had pitched the concept for the film at the same time that they pitched another Disney animated feature, The Little Mermaid. Treasure Planet features the voices of Joseph Gordon-Levitt, Brian Murray, David Hyde Pierce, Martin Short, Roscoe Lee Browne, Emma Thompson, Laurie Metcalf, Patrick McGoohan; the musical score was composed by James Newton Howard, while the songs were written and performed by John Rzeznik. Despite positive critical reception, the film bombed in the United States box office, costing $140 million to create while earning $38 million in the United States and Canada and just shy of $110 million worldwide.
It was nominated for the 2002 Academy Award for Best Animated Feature. On the planet Montressor, a young Jim Hawkins is enchanted by stories of the legendary pirate Captain Nathaniel Flint and his ability to appear from nowhere, raid passing ships, disappear in order to hide the loot on the mysterious "Treasure Planet". Twelve years having been abandoned by his father when he was still young, Jim has grown into an aloof and isolated troublemaker, he reluctantly helps his mother Sarah run the family's Benbow Inn, derives amusement from "Alponian solar cruising", skysurfing atop a rocket-powered sailboard. One day, a spaceship crashes near the inn; the dying pilot, Billy Bones, gives Jim a sphere and tells him to "beware the cyborg". After this, a gang of pirates burn the inn. Jim, his mother, their dog-like friend Dr. Delbert Doppler flee. At Doppler's study, Jim finds that the sphere is a holographic projector containing a star map that leads to the location of Treasure Planet. Doppler commissions.
The ship is commanded by the feline Captain Amelia along with her stone-skinned and disciplined first mate, Mr. Arrow; the crew is a motley bunch, secretly led by the half-robot cook John Silver, whom Jim suspects is the cyborg he was warned about. Jim is sent down to work in the galley, where he is supervised by Silver and his shape-shifting pet, Morph. Despite Jim's mistrust of Silver, they soon form a tenuous father-son relationship. During the voyage, the ship encounters a supernova. Jim, while securing lifelines of all crew members, saves Silver from falling just in time; the supernova devolves into a black hole and Mr. Arrow is shortly sucked into it; the burst of shock waves and maximum engine power enable Amelia to pilot the ship to safety. Amelia mourns the loss of Arrow, suspects Jim of failing to secure the lifelines, while in fact Arrow's line was cut by a ruthless insectoid crew member named Scroop; as the ship reaches Treasure Planet, Jim overhears the crew and soon discovers they are indeed pirates led by Silver, a mutiny erupts.
Jim, Doppler and Morph abandon the ship, but Morph has left the map behind. Thinking Jim hesitates, allowing them to escape; the fugitives are shot down during their escape. While exploring Treasure Planet's forests, the fugitives meet B. E. N. an abandoned robot, who has lost his primary memory and invites them to his place for shelter. The pirates corner the group there. E. N. and Morph return to the ship in an attempt to recover the map. Scroop attacks them but gets drifted into space, they obtain the map, but upon returning they are caught by Silver, who captured Doppler and Amelia. Silver forces Jim to use the map, directing them to a portal that opens on any location in the universe, which Jim realizes is how Flint conducted his raids, they open the portal to the center of Treasure Planet, discovering that the planet is a space station built eons ago that Flint commandeered to stow his treasure. As the pirates prepare to collect the loot, Jim finds the skeletal remains of Flint, holding the missing component to B.
E. N.'s cognitive computer. He reinserts it, B. E. N. Recalls that Flint had rigged the planet to explode upon the treasure's discovery; the planet soon begins to fall apart. Not wanting to go empty-handed, Silver attempts to escape on a boat loaded with treasure, but lets it go to save Jim; the survivors escape to the ship. Jim rigs a makeshift rocket-powered sailboard, rides ahead of the ship towards the portal. At the last moment, Jim sets the portal to Montressor Spaceport, both he and the crew safely clear the destruction. Jim finds, he allows him to go, Silver asks him to keep Morph, as well as providing him some part of the treasure to rebuild the Benbow Inn, believing Jim will "rattle the stars". Amelia offers Jim a recommendation to Interstellar Academy before he returns to the spaceport to reunite with his mother. Sometime a party is hosted at the rebuilt inn. Jim sees an image of Silver in the clouds. Joseph Gordon-Levitt as Jim Hawkins, a teenage adolescent pining for adventure. Austin Majors as Young Jim Hawkins David Hyde Pierce as Dr. Delbert Doppler, an anthropomorphic dog and astronome
James Bond 007: Blood Stone
James Bond 007: Blood Stone is a third-person shooter video game, developed by Bizarre Creations and published by Activision for the Microsoft Windows, Nintendo DS, PlayStation 3 and Xbox 360 platforms. It is the 24th game in the James Bond series and is the first game since James Bond 007: Everything or Nothing to have an original story; the game was confirmed by Activision on 16 July 2010. The game was released on 5 November 2010 in Europe. Activision's remake of GoldenEye 007 for the Wii and DS was released on the same day in each region. Blood Stone features the voices and likenesses of Daniel Craig, Judi Dench, Joss Stone. 007: Blood Stone was the final game developed by Bizarre Creations before it closed on 18 February 2011. Blood Stone is a third-person shooter with elements of hand-to-hand combat. Driving sequences appear in the game. Blood Stone features a focus aim system which allows players to lock onto targets after melee takedowns. There is a multiplayer mode consisting of up to 16 players.
Alongside team deathmatch and other standard game modes there are massive objective-based battles where players have to work as a team to attack or defend various spy-themed goals. The player pilots several vehicle types throughout the course of the game; the story starts with Greco, an international terrorist planning a suicide attack on the G-20 Summit at the Acropolis structure in Athens. M sends Bond to prevent an attack from occurring. After a brief encounter with Greco on his yacht, Bond pursues him through Athens by boat and on foot. After a second confrontation with Greco which ends with Greco left alive, Bond stops a bomb-laden car destined for the Acropolis structure by knocking it off the road with an Aston Martin DBS V12 he had commandeered, saving the G-20 summit from potential disaster; the next morning, Bond is assigned to rescue Malcolm Tedworth. Tedworth was feared dead until an anonymous tip and tracing of his cell phone led MI6 to an Istanbul construction site. Bond investigates the area.
In the catacombs, Tedworth is interrogated by a man called Bernin who demands the password to a USB drive. Tedworth is promptly executed. Bond interrupts, pursuing Bernin by Aston Martin DB5, on foot, the chase ending at an old coliseum. Bernin however manages to get the data extracted, only to reveal Stefan Pomerov's name to Bond before being pushed off a ledge to his death by Bond after attempting to kill him. After learning that Pomerov is going to be in Monaco, Bond travels to Nice, meeting with his contact, a wealthy jewellery designer named Nicole Hunter. Hunter takes Bond to one of Pomerov's casinos in Monaco. Nicole distracts Pomerov while Bond breaks into his safe. Bond recovers a camera that contains a video of Tedworth's interrogation. On it, Tedworth reveals that he was the lead scientist, trying to create an antidote to both smallpox and anthrax to cure soldiers in the event of a biological attack. Having been discovered, Bond shoots his way out of the casino and escapes with Nicole in her Koenigsegg CCXR.
M informs Bond that the files he found were invoices for sophisticated chemical manufacturing equipment designated to a defunct Siberian chemical refinery owned by Pomerov. In Siberia and Nicole enter the refinery with Bond posing as her bodyguard. Nicole enters the building to get into Pomerov's office while Bond is contacted by Tanner at Q Branch and says they found Tedworth's research but were locked out before they could read them. Bond manages to gain access to the main computer; as he does so, Bond discovers that Pomerov is manufacturing toxins. Bond makes his way to a central control room. Nicole and Bond pursue Pomerov's train, meant to smuggle the toxins out of the country. Bond follows the train to a port where the toxins are loaded onto an ekranoplan that takes off along the river with Pomerov inside. Using a boarded hovercraft, Bond damages the plane and boards it, killing Pomerov in the process by shooting the emergency exit, sucking him out of the plane; the bio-weapons are recovered, Bond and Nicole part ways.
He tells M that the tip about the bio-weapons was fabricated and it was set up by someone who wanted Pomerov dead. Using Bernin's cell phone, Bond finds a lead from Bangkok. Bond contacts Chinese intelligence officer Colonel Ping in Bangkok, Thailand. Meeting at an aquarium, Ping tells Bond he had a team in Geneva following a lead on a man called Rak who operates out of Bangkok. Before Ping can reveal more, an assassin kills him. Bond pursues the assassin on the rooftops of Bangkok and chases him in a tow truck while the assassin pilots a dump truck. Bond drives off an unfinished bridge and ends up getting the dump truck to crash and the assassin is killed by multiple injuries to the head. Bond tries to get background information on Rak from M. Bond meets up with an old friend, known as Silk. Bond is captured. Bond is taken to Burma. Shortly after he escapes, Bond engages in multiple fights with Rak; the conflict reaches its climax when Bond fights Rak on a catwalk in a dam knocking him off. Rak pleads for mercy, but Bond has deduced who Rak's employer is.
Bond leaves Rak to fall to his
Wiz 'n' Liz
Wiz'n' Liz: The Frantic Wabbit Wescue is a platform game developed by Raising Hell Software for the Amiga and Sega Mega Drive and published by Psygnosis in 1993. It is a cutesy platform game. With the exception of some end-of-level bosses, the game contains no enemies; the game takes place on a series of levels, each divided into eight worlds. Each world has a distinct graphical style and music. Wiz and/or Liz must run through the landscape collecting wabbits against a strict time limit. To win, the player must collect floating letters that appear when a wabbit is collected, to spell out a magic word shown at the top of the screen. Once an entire word is collected, the player must rescue all remaining wabbits on the level, who now release collectable fruit and clocks to increase the time limit; the limit is only restarted when the player character dies. This time limit can however be extended by collecting a glowing orange orb which appears in the last ten seconds of a countdown and gives 30 seconds of bonus time.
At the end of each stage, collected fruit can be mixed in a cauldron, depending on the fruit, the effect can be bonus points, a minigame, a weird graphical effect, a bit of silliness, turning the wabbits different colours, or "Absolutely Nothing". Wiz'n' Liz features a number of cameo appearances from other Psygnosis characters, including Puggsy and Lemmings; the bonus game was featured in the original mid-90s run of competitive gaming television show Games World as one of the challenges. Players took turns to play the bonus game of collecting the blue wabbits, the highest scorer won that particular challenge. Wiz'n' Liz takes place on the magical planet of Pum, where a group of "wabbits" have been taken by a spell gone awry, it's the job of two wizards – Wiz and Liz – to rescue them. Wiz'n' Liz at MobyGames