Goal (2007 Hindi film)
Dhan Dhana Dhan Goal is a 2007 Indian Hindi sport film. It was released on 23 November 2007, produced by Ronnie Screwvala and directed by Vivek Agnihotri for UTV Motion Pictures; the film stars Bipasha Basu, Arshad Warsi and Boman Irani. The film's soundtrack is composed by Pritam with lyrics by Javed Akhtar. Dhan Dhana Dhan Goal is a contemporary fictional story of the South Asian community in the UK, told through the prism of professional football; the film received positive reviews though the film was only moderately successful at the box-office and was declared "Average" by Box Office India. The film was premiered in the Tous Les Cinemas du Monde section of 2007 Cannes Film Festival; the plot is said to bear a lot of resemblance to the 2004 Hollywood movie DodgeBall: A True Underdog Story. The main protagonist Sunny Bhasin agrees to leave Southhall United Football Club and signs a lucrative offer to play professionally for Millwall F. C, he decides not to play for Millwall though, a team in South London with apparent links to the skinhead movement.
John Abraham as Sunny Bhasin Bipasha Basu as Rumana Arshad Warsi as Shaan Ali Khan Boman Irani as Tony Singh Dalip Tahil as Johny Bakshi Rajendranath Zutshi as Monty Singh Dibyendu Bhattacharya as Debashis Kushal Punjabi as Ranveer Judan Ali as himself Sana Khan as item number for song Billo Rani Banner: UTV Motion Pictures Presenter: UTV Motion Pictures Producer: Ronnie Screwvala Director: Vivek Agnihotri Writer: Rohit Malhotra Co-Producers: Zarina Mehta & Deven Khote. It has been given a rating of 3 out of 5 on indiaFm.com. Lyrics by Javed Akhtar. Background score by the son of late Maestro Sri Salil Chowdhury. Indiafm.com gave the film 3 Out of 5, saying that "On the whole, Dhan Dhana Dhan Goal has an ordinary first hour, but the post-interval portions the exhilarating climax, makes up for everything." Joginder Tuteja of IndiaGlitz gave 3.5 of 5 stars stating the film is "One more sports anthem in 2007". The film had the working title of Goal until August 2007. While the film was being shot at the Millwall Football Club, Abhishek Bachchan and Aishwarya Rai made a surprise appearance to watch the filming of Dhan Dhana Dhan GoalOld Trafford the stadium of Manchester United is shown during a scene where Tony tries to inspire the players to play for more than themselves for honour and pride by telling them the story of the Munich Air Disaster and how Manchester United fought through the odds.
The cast got to shoot inside the dressing room too.' After the release of Dhan Dhana Dhan Goal, director Vivek Agnihotri announced that there will be a sequel to the film titled Goal 2. and that the sequel would have the same principal cast of John Abraham, Arshad Warsi, Bipasha Basu and Boman Irani. However, in a talk-show where the director was present to promote his upcoming 2019 release, it has been confirmed by Vivek Agnihotri that no sequel would be made. List of sports films Dhan Dhana Dhan Goal on IMDb
A drop goal, field goal, dropped goal, or pot is a method of scoring points in rugby union and rugby league and rarely, in American football and Canadian football. A drop goal is scored by drop kicking the ball between the goalposts. After the kick, the ball must not touch the ground before it goes over and through, although it may touch the crossbar. If the drop goal attempt is successful, play stops and the non-scoring team restarts play with a kick from halfway. If the kick is unsuccessful, the offside rules for a kick apply and play continues until a normal stoppage occurs; because of the scoring attempt this is from the kicked ball going dead or into touch. Defenders may tackle the kicker while he is in possession of the ball, or attempt to charge down or block the kick. World Rugby, the international governing body of rugby union, refers to this method of scoring in its publications as a "dropped goal", but this is abbreviated to "drop goal"; the drop goal is a valuable method of scoring in rugby union, being worth three points, compared to the other methods of scoring: a try, penalty kick.
Because of its value, teams may opt. A converted try, being worth seven points, is still the most attractive means of scoring if a team believes they have the ability to score one. Teams with a narrow lead use the drop goal to maintain a margin over the opposition of more than seven points; some teams play a strategy of ensuring that they score points every time they get close to their opponents' 22-metre line. If they do not score a try within a certain period of getting close, if their opponents are disciplined and not giving away penalties, they may attempt a drop goal. Sometimes a team defending their try line makes a hurried clearing kick or hack at a loose ball which goes down the centre of the field. In these circumstances the attacking team may attempt an opportunistic long-range drop goal from wherever they receive the ball. A team tries a drop goal just before half-time if they think there may soon be a stoppage, or if they feel their attacking moves are not making progress; the advantage rule, where a referee allows play to continue after an infringement, but will return to the infringement if they don't believe the awarded team has taken "advantage" enough, can be an attractive situation in which to attempt a drop goal.
If a team is playing under penalty advantage, unsuccessfully attempts a drop goal the referee may return to the original penalty. The team could opt to attempt a penalty goal, giving them a second opportunity to score the three points. A drop goal is worth three points, before 1948 it was worth four points. From time to time suggestions have been made by some rugby commentators to reduce the value of a drop goal, or to limit or discourage them in other ways, it is sometimes referred to as a field goal. A field goal was a form of scoring where the goal was kicked from a ball, in play but on the ground, it is sometimes referred to as a "speculator" and was outlawed in 1906. In rugby league the drop goal is worth only one point; because of this the drop goal's use is in the late stages of a match in order to break a deadlock, or to extend a lead to more than a converted try. With the introduction of the golden point rule in the Australasian National Rugby League, it is the first choice option when looking to secure a win.
In the NSWRL prior to 1970, field goals were worth two points, however with the introduction of limited tackle football in 1967, their usage increased as a scoring method. In 1968, 194 field goals were kicked, by the end of 1970 it was decided to reduce their value to one point. This, the increase to six tackle sets, saw just 17 kicked in 1971 The drop-kick field goal is a rare but still legal part of American football and Canadian football, other football codes descended from Rugby football. While both rugby balls and the American and Canadian football shape are prolate spheroids, the American and Canadian footballs changed to become more elongated and pointed, a shape much more difficult to drop kick; the last successful drop kick in a professional American football game was when Doug Flutie drop kicked a football for an extra point in the New England Patriots' regular-season finale against the Miami Dolphins on January 1, 2006. Flutie's kick was in the last game of his career, he didn't kick the ball at all as he played quarterback.
In Australian rules football, a drop kick is a legal way of scoring a goal or a behind, but is executed these days, as punting a goal is legal and much easier to execute. List of leading rugby union drop goal scorers Winston. Haka! The All Blacks Story. London: Pelham Books
Scoring in Gaelic games
This page discusses scoring in the Gaelic games of hurling, Gaelic football, ladies' Gaelic football, international rules football and shinty-hurling. Note that although rounders and Gaelic handball are considered "Gaelic games", they are not listed under this page. In hurling, Gaelic football, ladies' Gaelic football and shinty-hurling, the goalposts are placed 6.5 m apart and are at least 7 m tall, with a crossbar at a height of 2.5 m. Playing the ball between the posts and below the crossbar scores a goal, while playing the ball between the posts and above the crossbar scores a point. A goal is worth 3 points; the umpire signifies a goal by waving a green flag, a point by waving a white flag. These flags have been used since the 1900s. In international rules football there are side of the goalposts. Playing the ball between the goalposts and these side posts scores a behind. Playing the ball between the centre posts and below the crossbar scores a goal, while playing the ball between the posts and above the crossbar scores an over.
A goal is worth 6 points, an over 3, a behind 1. The Irish term for goal is cúl, cognate with Latin cūlus, "rear." "Point" is a diminutive form. The first Gaelic football and hurling rules were published by the fledgling Gaelic Athletic Association in 1885; these specified goalposts similar to soccer goals: for football 15 ft wide and a crossbar 8 ft high, while for hurling they were 20 ft wide and a crossbar 10 ft high. Goals were the only score possible. In 1886, two poles were placed 21 ft either side of the goals. A goal was scored; when the ball was played wide of the outer posts, no score was recorded, unless it was played by a defender, in which case a forfeit point was awarded. Whichever team scored; the score was written in the format goals–points, e.g. Tipperary's score of 1-1 in the 1887 All-Ireland Senior Hurling Championship Final. Forfeit points made any difference, although one game in 1887 ended North Tipperary 0-0, Holycross 0-0. In 1888 the forfeit point was abolished, replaced by a 70 yd puck in hurling and a 50 yd kick in football.
Hurling and Gaelic football goals were made the same size: 21 ft by 8 ft. In 1892 the goal was changed to be worth five points. In 1896 the goal was reduced to three points, has held that value since. In 1910 the side posts were removed, the H-shaped goalposts introduced. Now, a point had to go over the crossbar. In the 2005 National Hurling League two points were awarded for a point scored from a sideline cut in hurling, in recognition of the difficulty of this skill; the idea of increasing the value of the goal to 4 points has come up in recent years. An oft-repeated aphorism with regard to Gaelic football, is "points win games" or "take your points and the goals will come." This has become true in recent decades: in the mid-1970s, games in the All-Ireland Senior Football Championship averaged 3.5 goals, but in the 2000s this had fallen to 1 goal per game. Martin Breheny observed "Improved fitness levels, more mobile defenders, better defensive techniques have combined to seal off attackers' approach routes, making the goal an endangered species."
Raising the value to 4 or 5 points has been suggested. In hurling, goals per game has decreased from a peak of 4.18 per game in 1983, in part because of a rule change that banned handpassed goals. A particular notation has been developed over the years by journalists and statisticians to record scoring in Gaelic games. A team's score is given in the form goals-points, separated by either a hyphen or en dash, for example Kerry 2-10 Cork 1-12; the total points score may be given in brackets afterward for clarity: Kerry 2-10 Cork 1-12. Unlike other sports, where the home team's name is given before the away team, in Gaelic games the winning team's name is always given first. Scores are spoken aloud thus: 0-20: "twenty points" 1-6: "one six" 3-17: "three seventeen" 2-0: "two goals" 0-0: "no score"In international rules football, the score is given in the format goals.overs.points, for example the 2014 International Rules Series ended Australia 0.17.5, Ireland 2.9.7. In newspaper and other written accounts of games, the score of each individual player is given in abbreviated format.
First the total is given, it is broken down by dead ball scores. F or fs: free kicks / free pucks pen: penalty kicks / penalty pucks'45' or ‘45: 45-metre kick. So if a report says James Kelly 2-5, it means that he scored 2 goals and 5 points, of which a goal and a point were from frees, a goal from a penalty, two points from 45-metre kicks, the othe
Field goal (basketball)
In basketball, a field goal is a basket scored on any shot or tap other than a free throw, worth two or three points depending on the distance of the attempt from the basket. Uncommonly, a field goal can be worth other values such as one point in FIBA 3x3 basketball competitions or four points in the BIG3 basketball league. "Field goal" is the official terminology used by the National Basketball Association in their rule book, in their box scores and statistics, in referees' rulings. The same term is the official wording used by the National Collegiate Athletic Association and high school basketball. Kareem Abdul-Jabbar holds the NBA record for field goals made in a career with 15,837. Wilt Chamberlain, one of the most prolific scorers of all time, holds the top four spots for most field goals made in a season and has the two top field goal percentages for a season. One of the greatest field-goal shooters of all time is Michael Jordan, who led the NBA in field goals made ten times. Shaquille O'Neal has the record for most seasons with the best field goal percentage, Artis Gilmore has the record for highest career field goal percentage.
Steve Nash was one of the greatest all-around shooters in the history of the NBA, holding the record for 50–40–90 seasons, a mark of all-around shooting for two-point field goals, three-point field goals, free throws. Nash recorded four of the eleven 50–40–90 seasons in NBA history. One type of field goal is called a slam dunk; this occurs when a player jumps near the basket with possession of the ball, throwing the ball down through the basket while airborne. The word "slam" is derived onomatopoeically from the sound of the player's hands hitting, grabbing releasing the hoop. NBA records
A prison known as a correctional facility, gaol, detention center, remand center, or internment facility, is a facility in which inmates are forcibly confined and denied a variety of freedoms under the authority of the state. Prisons are most used within a criminal justice system: people charged with crimes may be imprisoned until their trial. In simplest terms, a prison can be described as a building in which people are held as a punishment for a crime they have committed. Prisons can be used as a tool of political repression by authoritarian regimes, their perceived opponents may be imprisoned for political crimes without trial or other legal due process. In times of war, prisoners of war or detainees may be detained in military prisons or prisoner of war camps, large groups of civilians might be imprisoned in internment camps. In American English and jail are treated as having separate definitions; the term prison or penitentiary tends to describe institutions that incarcerate people for longer periods of time, such as many years, are operated by the state or federal governments.
The term jail tends to describe institutions for confining people for shorter periods of time and are operated by local governments. Outside of North America and jail have the same meaning. Common slang terms for a prison include: "the pokey", "the slammer", "the can", "the clink", "the joint", "the calaboose", "the hoosegow" and "the big house". Slang terms for imprisonment include: "behind bars", "in stir" and "up the river"; the use of prisons can be traced back to the rise of the state as a form of social organization. Corresponding with the advent of the state was the development of written language, which enabled the creation of formalized legal codes as official guidelines for society; the best known of these early legal codes is the Code of Hammurabi, written in Babylon around 1750 BC. The penalties for violations of the laws in Hammurabi's Code were exclusively centered on the concept of lex talionis, whereby people were punished as a form of vengeance by the victims themselves; this notion of punishment as vengeance or retaliation can be found in many other legal codes from early civilizations, including the ancient Sumerian codes, the Indian Manusmriti, the Hermes Trismegistus of Egypt, the Israelite Mosaic Law.
Some Ancient Greek philosophers, such as Plato, began to develop ideas of using punishment to reform offenders instead of using it as retribution. Imprisonment as a penalty was used for those who could not afford to pay their fines. Since impoverished Athenians could not pay their fines, leading to indefinite periods of imprisonment, time limits were set instead; the prison in Ancient Athens was known as the desmoterion. The Romans were among the first to use prisons as a form of punishment, rather than for detention. A variety of existing structures were used to house prisoners, such as metal cages, basements of public buildings, quarries. One of the most notable Roman prisons was the Mamertine Prison, established around 640 B. C. by Ancus Marcius. The Mamertine Prison was located within a sewer system beneath ancient Rome and contained a large network of dungeons where prisoners were held in squalid conditions, contaminated with human waste. Forced labor on public works projects was a common form of punishment.
In many cases, citizens were sentenced to slavery in ergastula. During the Middle Ages in Europe, castles and the basements of public buildings were used as makeshift prisons; the possession of the right and the capability to imprison citizens, granted an air of legitimacy to officials at all levels of government, from kings to regional courts to city councils. Another common punishment was sentencing people to galley slavery, which involved chaining prisoners together in the bottoms of ships and forcing them to row on naval or merchant vessels. From the late 17th century and during the 18th century, popular resistance to public execution and torture became more widespread both in Europe and in the United States. Under the Bloody Code, with few sentencing alternatives, imposition of the death penalty for petty crimes, such as theft, was proving unpopular with the public. Rulers began looking for means to punish and control their subjects in a way that did not cause people to associate them with spectacles of tyrannical and sadistic violence.
They developed systems of mass incarceration with hard labor, as a solution. The prison reform movement that arose at this time was influenced by two somewhat contradictory philosophies; the first was based in Enlightenment ideas of utilitarianism and rationalism, suggested that prisons should be used as a more effective substitute for public corporal punishments such as whipping, etc. This theory, referred to as deterrence, claims tha
A field goal is a means of scoring in American football and Canadian football. To score a field goal, the team in possession of the ball must place kick, or drop kick, the ball through the goal, i.e. between the uprights and over the crossbar. American football requires that a field goal must only come during a play from scrimmage, while Canadian football retains open field kicks and thus field goals may be scored at any time from anywhere on the field and by any player; the vast majority of field goals, in both codes, are place kicked. Drop kicked field goals were common in the early days of Gridiron football but are never done in modern times. In most leagues, a successful field goal awards three points. A field goal may be scored through a fair catch kick, but this is rare. Since a field goal is worth only three points, as opposed to a touchdown, worth six points, it is only attempted in specific situations; the goal structure consists of a horizontal crossbar suspended 10 feet above the ground, with two vertical goalposts 18 feet 6 inches apart extending vertically from each end of the crossbar.
In American football, the goals are centered on each end line. As a field goal is worth only three points, while a touchdown scores at least six, teams will attempt a field goal only in the following situations: It is fourth down if the offense is more than a yard or two from a new first down, within about 45 yards of the goal posts. In the first half, there is enough time remaining to execute only one more play. In the second half, there is enough time remaining to execute only one more play, the team on offense needs three points to win or tie. Except in desperate situations, a team will attempt field goals only when keeping a drive alive is unlikely, its kicker has a significant chance of success, as a missed field goal results in a turnover at the spot of the kick or at the line of scrimmage. In American high school rules and Canadian football, where a missed field goal is treated the same as a punt, most teams still opt not to attempt field goals from long range since field goal formations are not conducive to covering kick returns.
Under ideal conditions, the best professional kickers had difficulty making kicks longer than 50 yards consistently. If a team chooses not to attempt a field goal on their last down, they can punt to the other team. A punt cannot score any points in American football unless the receiving team touches the ball first and the kicking team recovers it, but it may push the other team back toward its own end; the longest field goal kick in NFL history is 64 yards, a record set by Matt Prater on December 8, 2013. The previous record was 63 set by Tom Dempsey and matched by Jason Elam, Sebastian Janikowski, David Akers, Graham Gano. High school and most professional football leagues offer only a three-point field goal. NFL Europe encouraged long field goals of 50 yards or more by making those worth four points instead of three, a rule since adopted by the Stars Football League; the sport of arena football sought to repopularize the drop kick by making that worth four points. The overall field goal percentage during the 2010 NFL season was 82.3.
In comparison, Jan Stenerud, one of only two pure kickers in the Pro Football Hall of Fame, had a career field goal percentage of 66.8 from 1967 to 1985. When a team decides to attempt a field goal, it will line up in a tight formation, with all but two players lined up along or near the line of scrimmage: the placekicker and the holder; the holder is the team's punter or backup quarterback. Instead of the regular center, a team may have a dedicated long snapper trained to snap the ball on placekick attempts and punts; the holder lines up seven to eight yards behind the line of scrimmage, with the kicker a few yards behind him. Upon receiving the snap, the holder holds the ball against the ground vertically, with the stitches away from the kicker; the kicker begins his approach during the snap, so the snapper and holder have little margin for error. A split-second mistake can disrupt the entire attempt; the measurement of a field goal's distance is from the goalpost to the point where the ball was positioned for the kick by the holder.
In American football, where the goalpost is located at the back of the end zone, the ten yards of the end zone are added to the yard line distance at the spot of the hold. Until the 1960s, placekickers approached the ball straight on, with the toe making first contact with the ball; the technique of kicking the ball "soccer-style", by approaching the ball at an a
The Goal (novel)
The Goal is a management-oriented novel by Eliyahu M. Goldratt, a business consultant known for his Theory of Constraints, Jeff Cox, a best selling author and co-author of multiple management-oriented novels; the Goal was published in 1984 and has since been revised and republished. This book can be used for case studies in operations management, with a focus geared towards the Theory of Constraints and how to alleviate them, applications of these concepts in real life, it is used in management colleges to teach students about the importance of strategic capacity planning and constraint management. Time Magazine listed the book as one of "The 25 Most Influential Business Management Books. Like other books by Goldratt and by Cox, The Goal is written as a piece of fiction; the main character is Alex Rogo, who manages a production plant owned by UniCo Manufacturing, where everything is always behind schedule and things are looking dire. At the beginning of the book, Bill Peach, a company executive, tells Alex that he has three months to turn operations at his plant around from being unprofitable and unreliable to being successful.
His distant acquaintance, whom many believe represents Goldratt himself, helps him solve the company's problems through a series of telephone calls and short meetings. A second story line is introduced involving Alex's marital life. Jonah's concepts are applied in this alternative story line; the book goes on to point out the role of bottlenecks in a manufacturing process, how identifying them not only makes it possible to reduce their impact, but yields a useful tool for measuring and controlling the flow of materials. Alex and his team identify the bottlenecks in their process and begin to implement changes to help increase capacity and speed up production. In response to questions about the logic of using outdated technology in modern manufacturing, Alex's team brought in an old machine they received for free in order to increase the capacity of the NCX-10 machine, identified as one of the two bottlenecks. Further more, they identified processes at the heat treat, identified as their second bottleneck, that caused massive delays in their getting product through the heat-treat and which had caused some products to be heat-treated multiple times instead of just once or not at all.
In the book, Jonah teaches Alex Rogo by using the Socratic method. Throughout the book, whenever a meeting or telephone call dialogue happens with Jonah he poses a question to Alex Rogo or a member of his crew which in turn causes them to talk amongst themselves to come up with a solution to their problem; when Alex Rogo is with his wife, he finds the Socratic method to be a way to fix his marriage which he uses, with his crew, to come up with the five steps they should use to fix problems in the plant which leads him and Lou to think up the three things every division manager, the position Rogo is promoted to, should be able to do. Alex Rogo - main character, manufacturing plant manager Bill Peach - division vice-president Fran - Alex's secretary Jonah - advisor, Alex's old physics professor. Helps Alex with all decisions Lou - chief accountant/ plant controller Stacey - the plant inventory manager Julie Rogo - Alex Rogo's wife Bob Donovan - production manager Ralph Nakamura - data processing manager Herbie - the bottleneck and the solution Dave - Alex Rogo's son Sharon - Alex Rogo's daughter Mike O'Donnel - union rep Ethan Frost - division controller Eddie - Second shift supervisor Johnny Jons - marketing director Hilton Smyth - Assistant Division Contoller Bucky Burnside - President of UniCo's biggest customer The Goal Theory of Constraints List of project management topics List of management topics The Phoenix Project: A Novel about IT, DevOps, Helping Your Business Win An adaptation of The Goal for the modern IT world.
Goldratt, Eliyahu M.. The Goal: A Process of Ongoing Improvement. Great Barrington, MA.: North River Press. ISBN 0-88427-061-0. Chapter-wise summary of The Goal at the Theory of Constraints Institute website