Asterix and Obelix: God Save Britannia
Asterix and Obelix: God Save Britannia, directed by Laurent Tirard, is the fourth film adaptation of the adventures of Astérix after Asterix & Obelix vs Caesar, Asterix & Obelix: Mission Cleopatra, Asterix at the Olympic Games. The film is adapted into 3D and had its World Premiere in September 2012, it is a live-action film from Fidélité Films and is based on Asterix in Britain and Asterix and the Normans. Julius Caesar lands in Britain, where a small village still holds out bravely against the Roman legions, but the situation becomes critical and the villagers have not got long to live. Edouard Baer as Asterix Gérard Depardieu as Obelix Fabrice Luchini as Julius Caesar Catherine Deneuve as the Queen Cordelia Gérard Jugnot as Redbeard Jean Rochefort as Lucius Fouinus Valérie Lemercier as Miss Macintosh Guillaume Gallienne as Anticlimax Charlotte Le Bon as Ophelia, Anticlimax's fiancée Vincent Lacoste as Justforkix Dany Boon as Tetedepiaf Bouli Lanners as Grossebaf Atmen Kelif as Pindépis Niccolò Senni as Megacursus Jean Rochefort as Senador Lucius Fouinus Michel Duchaussoy as Abraracourcix László Baranyi as Panoramix Tristán Ulloa as Claudius Lapsus Vincent Moscato as Pilliébax Ginnie Watson as a Breton Filippo Timi as a decurion Neri Marcorè as a decurion Asterix and Obelix: God Save Britannia on IMDb
Mikros Image is a visual effects and animation company, founded by Maurice Prost in 1985. The studio is known for its visual effects on European films, but are known as the animation providers on films including The Little Prince, Captain Underpants: The First Epic Movie, Sherlock Gnomes; the company has 9 facilities, three in Paris, two in London, one in Montreal, two in Belgium, one in India. Mune: Guardian of the Moon The Little Prince Sahara Captain Underpants: The First Epic Movie Sgt. Stubby: An American Hero Asterix: The Secret of the Magic Potion The SpongeBob Movie: It's a Wonderful Sponge Stronger Asterix: The Mansions of the Gods Sherlock Gnomes Valerian and the City of a Thousand Planets 100 Years Immortals Oceans The Crimson Rivers The Ninth Gate Mikros Image Canada at the Internet Movie Database Mikros Image France at the Internet Movie Database Official website
In computer science, a software agent is a computer program that acts for a user or other program in a relationship of agency, which derives from the Latin agere: an agreement to act on one's behalf. Such "action on behalf of" implies the authority to decide. Agents are colloquially known from robot, they may be embodied, as when execution is paired with a robot body, or as software such as a chatbot executing on a phone or other computing device. Software agents may work together with other agents or people. Software agents interacting with people may possess human-like qualities such as natural language understanding and speech, personality or embody humanoid form. Related and derived concepts include intelligent agents, autonomous agents, distributed agents, multi-agent systems, mobile agents; the basic attributes of an autonomous software agent are that agents are not invoked for a task, but activate themselves, may reside in wait status on a host, perceiving context, may get to run status on a host upon starting conditions, do not require interaction of user, may invoke other tasks including communication.
The term "agent" describes a software abstraction, an idea, or a concept, similar to OOP terms such as methods and objects. The concept of an agent provides a convenient and powerful way to describe a complex software entity, capable of acting with a certain degree of autonomy in order to accomplish tasks on behalf of its host, but unlike objects, which are defined in terms of methods and attributes, an agent is defined in terms of its behavior. Various authors have proposed different definitions of agents, these include concepts such as persistence autonomy social ability reactivity. All agents are programs. Contrasting the term with related concepts may help clarify its meaning. Franklin & Graesser discuss four key notions that distinguish agents from arbitrary programs: reaction to the environment, goal-orientation and persistence. Agents are more autonomous than objects. Agents have flexible behaviour: reactive, social. Agents may have more. Expert systems are not coupled to their environment.
Expert systems are not designed for proactive behavior. Expert systems do not consider social ability. Intelligent agents are not just computer programs: they may be machines, human beings, communities of human beings or anything, capable of goal-directed behavior. Software agents may offer various benefits to their end users by automating complex or repetitive tasks. However, there are organizational and cultural impacts of this technology that need to be considered prior to implementing software agents. People like to perform easy tasks providing the sensation of success unless the repetition of the simple tasking is affecting the overall output. In general implementing software agents to perform administrative requirements provides a substantial increase in work contentment, as administering their own work does never please the worker; the effort freed up serves for a higher degree of engagement in the substantial tasks of individual work. Hence, software agents may provide the basics to implement self-controlled work, relieved from hierarchical controls and interference.
Such conditions may be secured by application of software agents for required formal support. The cultural effects of the implementation of software agents include trust affliction, skills erosion, privacy attrition and social detachment; some users may not feel comfortable delegating important tasks to software applications. Those who start relying on intelligent agents may lose important skills, for example, relating to information literacy. In order to act on a user’s behalf, a software agent needs to have a complete understanding of a user’s profile, including his/her personal preferences. This, in turn, may lead to unpredictable privacy issues; when users start relying on their software agents more for communication activities, they may lose contact with other human users and look at the world with the eyes of their agents. These consequences are what agent researchers and users must consider when dealing with intelligent agent technologies; the concept of an agent can be traced back to Hewitt's Actor Model - "A self-contained and concurrently-executing object, possessing internal state and communication capability."
To be more academic, software agent systems are a direct evolution of Multi-Agent Systems. MAS evolved from Distributed Artificial Intelligence, Distributed Problem Solving and Parallel AI, thus inheriting all characteristics from DAI and AI. John Sculley’s 1987 “Knowledge Navigator”
C++ is a general-purpose programming language, developed by Bjarne Stroustrup as an extension of the C language, or "C with Classes". It has imperative, object-oriented and generic programming features, while providing facilities for low-level memory manipulation, it is always implemented as a compiled language, many vendors provide C++ compilers, including the Free Software Foundation, Intel, IBM, so it is available on many platforms. C++ was designed with a bias toward system programming and embedded, resource-constrained software and large systems, with performance and flexibility of use as its design highlights. C++ has been found useful in many other contexts, with key strengths being software infrastructure and resource-constrained applications, including desktop applications and performance-critical applications. C++ is standardized by the International Organization for Standardization, with the latest standard version ratified and published by ISO in December 2017 as ISO/IEC 14882:2017.
The C++ programming language was standardized in 1998 as ISO/IEC 14882:1998, amended by the C++03, C++11 and C++14 standards. The current C++ 17 standard supersedes these with an enlarged standard library. Before the initial standardization in 1998, C++ was developed by Danish computer scientist Bjarne Stroustrup at Bell Labs since 1979 as an extension of the C language. C++20 is the next planned standard, keeping with the current trend of a new version every three years. In 1979, Bjarne Stroustrup, a Danish computer scientist, began work on "C with Classes", the predecessor to C++; the motivation for creating a new language originated from Stroustrup's experience in programming for his Ph. D. thesis. Stroustrup found that Simula had features that were helpful for large software development, but the language was too slow for practical use, while BCPL was fast but too low-level to be suitable for large software development; when Stroustrup started working in AT&T Bell Labs, he had the problem of analyzing the UNIX kernel with respect to distributed computing.
Remembering his Ph. D. experience, Stroustrup set out to enhance the C language with Simula-like features. C was chosen because it was general-purpose, fast and used; as well as C and Simula's influences, other languages influenced C++, including ALGOL 68, Ada, CLU and ML. Stroustrup's "C with Classes" added features to the C compiler, including classes, derived classes, strong typing and default arguments. In 1983, "C with Classes" was renamed to "C++", adding new features that included virtual functions, function name and operator overloading, constants, type-safe free-store memory allocation, improved type checking, BCPL style single-line comments with two forward slashes. Furthermore, it included the development of a standalone compiler for Cfront. In 1985, the first edition of The C++ Programming Language was released, which became the definitive reference for the language, as there was not yet an official standard; the first commercial implementation of C++ was released in October of the same year.
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, protected members. In 1990, The Annotated C++ Reference Manual was published; this work became the basis for the future standard. Feature additions included templates, namespaces, new casts, a boolean type. After the 2.0 update, C++ evolved slowly until, in 2011, the C++11 standard was released, adding numerous new features, enlarging the standard library further, providing more facilities to C++ programmers. After a minor C++14 update released in December 2014, various new additions were introduced in C++17, further changes planned for 2020; as of 2017, C++ remains the third most popular programming language, behind Java and C. On January 3, 2018, Stroustrup was announced as the 2018 winner of the Charles Stark Draper Prize for Engineering, "for conceptualizing and developing the C++ programming language".
According to Stroustrup: "the name signifies the evolutionary nature of the changes from C". This name is credited to Rick Mascitti and was first used in December 1983; when Mascitti was questioned informally in 1992 about the naming, he indicated that it was given in a tongue-in-cheek spirit. The name comes from C's ++ operator and a common naming convention of using "+" to indicate an enhanced computer program. During C++'s development period, the language had been referred to as "new C" and "C with Classes" before acquiring its final name. Throughout C++'s life, its development and evolution has been guided by a set of principles: It must be driven by actual problems and its features should be useful in real world programs; every feature should be implementable. Programmers should be free to pick their own programming style, that style should be supported by C++. Allowing a useful feature is more important than preventing every possible misuse of C++, it should provide facilities for organising programs into separate, well-defined parts, provide facilities for combining separately developed parts.
No implicit violations of the type system (but allow explicit violations.
Game of Thrones
Game of Thrones is an American fantasy drama television series created by David Benioff and D. B. Weiss, it is an adaptation of A Song of Ice and Fire, George R. R. Martin's series of fantasy novels, the first of, A Game of Thrones; the show is filmed in Belfast and elsewhere in Northern Ireland, Croatia, Malta, Scotland and the United States. The series premiered on HBO in the United States on April 17, 2011, will conclude with its eighth season, which will premiere on April 14, 2019. Set on the fictional continents of Westeros and Essos, Game of Thrones has several plots and a large ensemble cast, but follows three story arcs; the first arc is about the Iron Throne of the Seven Kingdoms, follows a web of alliances and conflicts among the noble dynasties either vying to claim the throne or fighting for independence from it. The second story arc focuses on the last descendant of the realm's deposed ruling dynasty, exiled and is plotting a return to the throne; the third story arc follows the Night's Watch, a long-standing brotherhood charged with defending the realm against the ancient threats of the fierce peoples and legendary creatures that lie far north of The Wall, an impending winter that threatens the realm.
Game of Thrones has attracted record viewership on HBO and has a broad, international fan base. It has been acclaimed by critics for its acting, complex characters, story and production values, although its frequent use of nudity and violence has been criticized; the series has received 47 Primetime Emmy Awards, including Outstanding Drama Series in 2015, 2016, 2018, more than any other primetime scripted television series. Its other awards and nominations include three Hugo Awards for Best Dramatic Presentation, a 2011 Peabody Award, five nominations for the Golden Globe Award for Best Television Series – Drama. Of the ensemble cast, Peter Dinklage has won three Primetime Emmy Awards for Outstanding Supporting Actor in a Drama Series and the Golden Globe Award for Best Supporting Actor – Series, Miniseries or Television Film for his performance as Tyrion Lannister. Lena Headey, Emilia Clarke, Kit Harington, Maisie Williams, Nikolaj Coster-Waldau, Diana Rigg, Max von Sydow have received Primetime Emmy Award nominations for their performances.
Game of Thrones is based on the storylines of A Song of Ice and Fire, set in the fictional Seven Kingdoms of Westeros and the continent of Essos. The series chronicles the violent dynastic struggles among the realm's noble families for the Iron Throne, while other families fight for independence from it, it opens with additional threats in the icy North and Essos in the east. Showrunner David Benioff jokingly suggested "The Sopranos in Middle-earth" as Game of Thrones' tagline, referring to its intrigue-filled plot and dark tone in a fantasy setting of magic and dragons. In a 2012 study, out of 40 recent TV drama shows, Game of Thrones ranked second in deaths per episode, averaging 14 deaths; the series is praised for what is perceived as a sort of medieval realism. George R. R. Martin set out to make the story feel more like historical fiction than contemporary fantasy, with less emphasis on magic and sorcery and more on battles, political intrigue, the characters, believing that magic should be used moderately in the epic fantasy genre.
Martin has stated that "the true horrors of human history derive not from orcs and Dark Lords, but from ourselves."A common theme in the fantasy genre is the battle between good and evil, which Martin says does not mirror the real world. Just like people's capacity for good and for evil in real life, Martin explores the questions of redemption and character change; the series allows the audience to view different characters from their perspective, unlike in many other fantasies, thus the supposed villains can provide their side of the story. Benioff said, "George brought a measure of harsh realism to high fantasy, he introduced gray tones into a black-and-white universe."In early seasons, under the influence of the A Song of Ice and Fire books, main characters were killed off, this was credited with developing tension among viewers. In seasons, critics pointed out that certain characters had developed "plot armor" to survive in unlikely circumstances, attributed this to Game of Thrones deviating from the novels to become more of a traditional television series.
The series reflects the substantial death rates in war. Although the first season follows the events of the first novel seasons have made significant changes. According to David Benioff, the series is "about adapting the series as a whole and following the map George laid out for us and hitting the major milestones, but not each of the stops along the way"; the novels and their adaptations base aspects of their settings and plot on events in European history. Most of Westeros is reminiscent of high medieval Europe, from lands and cultures, to the palace intrigue, feudal system and knightly tournaments. A principal inspiration for the novels is the English Wars of the Roses between the houses of Lancaster and York, reflected in Martin's houses of Lannister and Stark; the scheming Cersei Lannister evokes Isabella, the "she-wolf of France". Holland further proposes that other historical antecedents of series elements include Hadrian's Wall, the Roman Empire, the legend of Atlantis, Byzantine Greek fire, Icelandi
Norm of the North
Norm of the North is a 2016 American-Indian-Irish computer-animated comedy adventure film directed by Trevor Wall and written by Daniel R. Altiere, Steven M. Altiere, Malcolm T. Goldman, it features the voices of Rob Schneider, Heather Graham, Ken Jeong, Colm Meaney, Loretta Devine, Gabriel Iglesias, Michael McElhatton, Bill Nighy. The UK version features the voice of James Corden, it was produced by Assemblage Entertainment, Splash Entertainment and Telegael, distributed by Lionsgate. The film was theatrically released on January 15, 2016, grossed $30 million on an $18 million budget; the film was panned by critics for its animation and humor. It temporarily held a rating of 0% on the review aggregation website Rotten Tomatoes. A sequel, Norm of the North: Keys to the Kingdom, was released in 2019. Norm the polar bear is the son of the king of the Arctic. In his youth, he develops the ability to speak to a trait shared by his grandfather; because of this, he is made an outcast from the other animals, only being accepted by Socrates, a wise seagull, Elizabeth, a female polar bear whom Norm is in love with.
Years Norm's grandfather has disappeared and human tourists are filling the Arctic. Socrates shows Norm and three Arctic lemmings a luxury condo, installed on the ice. Inside this condo is Vera, a representative for wealthy developer Mr. Greene. After Norm saves Vera from an avalanche, Mr. Greene tells her to find an actor to play a polar bear for their campaign. Socrates convinces the lemmings to stow away on a ship to New York City. In the city, pretending to be an actor dressed as a bear, auditions for Mr. Greene's commercial and is taken to dinner by Vera. Greene, who realizes that Norm is a real bear, suspects that Norm has come to free his grandfather, who Greene has captured. During a public incident involving Greene trying to shoot Norm in the restaurant, Norm subdues Greene, gaining the attention of the media and heightening Greene's approval ratings. Greene decides to hire Norm as his mascot. Before going on a television show, Norm meets Vera's daughter Olympia, who tells Norm to raise Greene's approval ratings and speak out against him to save the Arctic.
Norm's popularity heightens the approval ratings, but Greene sabotages Norm's plan by playing recorded dialogue stating that Norm supports Greene's developments. Defeated, Norm is comforted by Vera and Olympia, who reveals that Greene is developing more homes to install in the Arctic. Norm and the lemmings discover that Greene is bribing a high-ranking member of the Polar Council, exposes this to Pablo, one of Greene's investors. Vera resigns her position and is hired by Pablo, while Norm and the lemmings chase the truck holding the houses. Greene sends another truck carrying Norm's grandfather, Norm is captured as well. After being freed by the lemmings and his grandfather catch up to the boat carrying the houses to the Arctic, are able to detach the houses. However, Norm is separated from his grandfather and the lemmings, is knocked unconscious. Norm awakens in the Arctic and reunited with the lemmings and the other animals, who reveal that his grandfather was not found; because of his heroism, Norm is crowned the king of the Arctic, before his grandfather arrives at the ceremony.
Meanwhile, Mr. Greene is humiliated after his plan is exposed, Vera and Olympia are happy with Pablo as their new boss, while Norm and Elizabeth have three cubs together. Rob Schneider as Norm. Ken Katsumoto stated that the film's writing and production team wanted Norm to be like Rudolph the Red-Nosed Reindeer; as Lionsgate's press release, Schneider was cast by the producers for the role of Norm due to his "vocal warmth and spot-on comedic instincts." As Katsumoto explained, “We fell in love with Rob’s voice,” Katsumoto says. “His vocal dexterity was amazing. He did a great job of embellishing lines to make them funnier. Many of those ad libs made it into the film.” As Schneider himself described Norm, "I always play the guy you can laugh at and say, ‘My life’s not that great, but look at that guy!’ I think in this movie, other bears look at Norm that way. No one takes him but he follows his heart and it ends up saving their home. It’s fun to play somebody who tries to achieve something big and ends up getting rewarded because he’s not doing it for himself.
That’s a nice lesson for kids.”The voice actors for the lemmings are not credited in the film. As Nicolas Atlan described the lemmings, “We thought it would be hysterical to combine Norm, the largest creature in the Arctic, with lemmings that are small and indestructible, they can get squashed, they can get stomped on, they can have an elevator close on them, but like Silly Putty, they bounce right back into their original shape." Ken Jeong as Mr. GreeneJeong voiced Mr. Green because he wanted to show his twin daughters a film that he starred in: "Most of the movies I do I can’t show my kids yet. With Norm of the North, they’ll be able to watch one of Daddy’s movies; that was kind of a big incentive for me to be part of this project.” As Katsumoto explained why Jeong was chosen for the role, "We fell in love with the fact that Ken can be villainous and likable at the same time. He's got incredible comic spontaneity. Ken has a lot of great subtext in his voice; some people at advance screenings of the movie have cited Mr. Greene as their favorite character.
That’s rare for a villain.” As Jeong described Mr. Green "Mr. Greene is a 50-year-old billionaire with a ponytail, that’s pretty muc
Computer-generated imagery is the application of computer graphics to create or contribute to images in art, printed media, video games, television programs, commercials and simulators. The visual scenes may be dynamic or static and may be two-dimensional, though the term "CGI" is most used to refer to 3D computer graphics used for creating scenes or special effects in films and television. Additionally, the use of 2D CGI is mistakenly referred to as "traditional animation", most in the case when dedicated animation software such as Adobe Flash or Toon Boom is not used or the CGI is hand drawn using a tablet and mouse; the term'CGI animation' refers to dynamic CGI rendered as a movie. The term virtual world refers to interactive environments. Computer graphics software is used to make computer-generated imagery for etc.. Availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films and fine art from their home computers.
This has brought about an Internet subculture with its own set of global celebrities, clichés, technical vocabulary. The evolution of CGI led to the emergence of virtual cinematography in the 1990s where runs of the simulated camera are not constrained by the laws of physics. Not only do animated images form part of computer-generated imagery, natural looking landscapes are generated via computer algorithms. A simple way to generate fractal surfaces is to use an extension of the triangular mesh method, relying on the construction of some special case of a de Rham curve, e.g. midpoint displacement. For instance, the algorithm may start with a large triangle recursively zoom in by dividing it into four smaller Sierpinski triangles interpolate the height of each point from its nearest neighbors; the creation of a Brownian surface may be achieved not only by adding noise as new nodes are created but by adding additional noise at multiple levels of the mesh. Thus a topographical map with varying levels of height can be created using straightforward fractal algorithms.
Some typical, easy-to-program fractals used in CGI are the plasma fractal and the more dramatic fault fractal. A large number of specific techniques have been researched and developed to produce focused computer-generated effects — e.g. the use of specific models to represent the chemical weathering of stones to model erosion and produce an "aged appearance" for a given stone-based surface. Modern architects use services from computer graphic firms to create 3-dimensional models for both customers and builders; these computer generated. Architectural animation can be used to see the possible relationship a building will have in relation to the environment and its surrounding buildings; the rendering of architectural spaces without the use of paper and pencil tools is now a accepted practice with a number of computer-assisted architectural design systems. Architectural modeling tools allow an architect to visualize a space and perform "walk-throughs" in an interactive manner, thus providing "interactive environments" both at the urban and building levels.
Specific applications in architecture not only include the specification of building structures and walk-throughs but the effects of light and how sunlight will affect a specific design at different times of the day. Architectural modeling tools have now become internet-based. However, the quality of internet-based systems still lags behind that of sophisticated in-house modeling systems. In some applications, computer-generated images are used to "reverse engineer" historical buildings. For instance, a computer-generated reconstruction of the monastery at Georgenthal in Germany was derived from the ruins of the monastery, yet provides the viewer with a "look and feel" of what the building would have looked like in its day. Computer generated. However, organizations such as the Scientific Computing and Imaging Institute have developed anatomically correct computer-based models. Computer generated anatomical models can be used both for operational purposes. To date, a large body of artist produced medical images continue to be used by medical students, such as images by Frank H. Netter, e.g. Cardiac images.
However, a number of online anatomical models are becoming available. A single patient X-ray is not a computer generated image if digitized. However, in applications which involve CT scans a three-dimensional model is automatically produced from a large number of single slice x-rays, producing "computer generated image". Applications involving magnetic resonance imaging bring together a number of "snapshots" to produce a composite, internal image. In modern medical applications, patient-specific models are constructed in'computer assisted surgery'. For instance, in total knee replacement, the construction of a detailed patient-specific model can be used to plan the surgery; these three-dimensional models are extracted from multiple CT scans of the appropriate parts of the patient's own anatomy. Such models can be used for planning aortic valve implantations, one of the common procedures for treating heart disease. Given that the shape and position of the coronary openings can vary from patient to patient, the extraction of a model that resembles a patient's valve anatomy can be beneficial in planning the procedure.
Models of cloth fall