Personal computer
A personal computer is a multi-purpose computer whose size and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large costly minicomputer and mainframes, time-sharing by many people at the same time is not used with personal computers. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications these systems run commercial software, free-of-charge software or free and open-source software, provided in ready-to-run form. Software for personal computers is developed and distributed independently from the hardware or operating system manufacturers. Many personal computer users no longer need to write their own programs to make any use of a personal computer, although end-user programming is still feasible; this contrasts with mobile systems, where software is only available through a manufacturer-supported channel, end-user program development may be discouraged by lack of support by the manufacturer.
Since the early 1990s, Microsoft operating systems and Intel hardware have dominated much of the personal computer market, first with MS-DOS and with Microsoft Windows. Alternatives to Microsoft's Windows operating systems occupy a minority share of the industry; these include free and open-source Unix-like operating systems such as Linux. Advanced Micro Devices provides the main alternative to Intel's processors; the advent of personal computers and the concurrent Digital Revolution have affected the lives of people in all countries. "PC" is an initialism for "personal computer". The IBM Personal Computer incorporated the designation in its model name, it is sometimes useful to distinguish personal computers of the "IBM Personal Computer" family from personal computers made by other manufacturers. For example, "PC" is used in contrast with "Mac", an Apple Macintosh computer.. Since none of these Apple products were mainframes or time-sharing systems, they were all "personal computers" and not "PC" computers.
The "brain" may one day come down to our level and help with our income-tax and book-keeping calculations. But this is speculation and there is no sign of it so far. In the history of computing, early experimental machines could be operated by a single attendant. For example, ENIAC which became operational in 1946 could be run by a single, albeit trained, person; this mode pre-dated the batch programming, or time-sharing modes with multiple users connected through terminals to mainframe computers. Computers intended for laboratory, instrumentation, or engineering purposes were built, could be operated by one person in an interactive fashion. Examples include such systems as the Bendix G15 and LGP-30of 1956, the Programma 101 introduced in 1964, the Soviet MIR series of computers developed from 1965 to 1969. By the early 1970s, people in academic or research institutions had the opportunity for single-person use of a computer system in interactive mode for extended durations, although these systems would still have been too expensive to be owned by a single person.
In what was to be called the Mother of All Demos, SRI researcher Douglas Engelbart in 1968 gave a preview of what would become the staples of daily working life in the 21st century: e-mail, word processing, video conferencing, the mouse. The demonstration required technical support staff and a mainframe time-sharing computer that were far too costly for individual business use at the time; the development of the microprocessor, with widespread commercial availability starting in the mid 1970's, made computers cheap enough for small businesses and individuals to own. Early personal computers—generally called microcomputers—were sold in a kit form and in limited volumes, were of interest to hobbyists and technicians. Minimal programming was done with toggle switches to enter instructions, output was provided by front panel lamps. Practical use required adding peripherals such as keyboards, computer displays, disk drives, printers. Micral N was the earliest commercial, non-kit microcomputer based on a microprocessor, the Intel 8008.
It was built starting in 1972, few hundred units were sold. This had been preceded by the Datapoint 2200 in 1970, for which the Intel 8008 had been commissioned, though not accepted for use; the CPU design implemented in the Datapoint 2200 became the basis for x86 architecture used in the original IBM PC and its descendants. In 1973, the IBM Los Gatos Scientific Center developed a portable computer prototype called SCAMP based on the IBM PALM processor with a Philips compact cassette drive, small CRT, full function keyboard. SCAMP emulated an IBM 1130 minicomputer in order to run APL/1130. In 1973, APL was available only on mainframe computers, most desktop sized microcomputers such as the Wang 2200 or HP 9800 offered only BASIC; because SCAMP was the first to emulate APL/1130 performance on a portable, single user computer, PC Magazine in 1983 designated SCAMP a "revolutionary concept" and "the world's first personal computer". This seminal, single user portable computer now resides in the Smithsonian Institution, Washington, D.
C.. Successful demonstrations of the 1973 SCAMP prototype led to the IBM 5100 portable microcomputer launched in 1975 with the ability to be programmed in both APL and BASIC for engineers, analysts and other business problem-solvers. In the late 1960s such a machine would have been nearly as large as two desks and would have weigh
Video on demand
Video on demand is a programming system which allows users to select and watch/listen to video or audio content such as movies and TV shows whenever they choose, rather than at a scheduled broadcast time, the method that prevailed with over-the-air programming during the 20th century. IPTV technology is used to bring VOD to televisions and personal computers. Television VOD systems can stream content through either a set-top box, a computer or other device, allowing viewing in real time, or download it to a device such as a computer, digital video recorder or portable media player for viewing at any time; the majority of cable- and telephone company–based television providers offer: VOD streaming, whereby a user selects a video program and it begins to play on the television set, or downloading to a digital video recorder rented or purchased from the provider, or downloading onto a PC or to a portable device, for viewing in the future. Internet television, using the Internet, is an popular form of video on demand.
VOD can be accessed via desktop client applications such as the Samsung iCloud online content store. Some airlines offer VOD as in-flight entertainment to passengers through individually controlled video screens embedded in seatbacks or armrests or offered via portable media players; some video on demand services, such as Netflix, use a subscription model that requires users to pay a monthly fee to access a bundled set of content, movies shows. Other services, such as YouTube, use an advertising - model. Downloading and streaming video on demand systems provide the user with all of the features of Portable media players and DVD players; some VOD systems that store and stream programs from hard disk drives use a memory buffer to allow the user to fast forward and rewind digital videos. It is possible to put video servers on local area networks, in which case they can provide rapid response to users. Cable companies have reeled out their own versions of video on demand services through apps, allowing for TV access anywhere where there is a device, internet compatible.
In addition to cable services launching apps that offer on demand video, they have combined it with offering live streaming services as well. The recent launches of apps from cable companies have the phrases "go" or "watch" are attempts to compete with Subscription Video on Demand services since they lack having live news, etc. Streaming video servers can serve a wider community via a WAN, in which case the responsiveness may be reduced. Download VOD services are practical to homes equipped with DSL connections. Servers for traditional cable and telco VOD services are placed at the cable head-end serving a particular market as well as cable hubs in larger markets. In the telco world, they are placed in either the central office, or a newly created location called a Video Head-End Office; the first video on demand systems used tapes. GTE started as a trial in 1990 with AT&T providing all components. By 1992 VOD servers were supplying encoded digital video from disks and DRAM. In the US, the 1982 anti-trust break-up of AT&T resulted in a number of smaller telephone companies called Baby Bells.
Following this the Cable Communications Policy Act of 1984 prohibited telephone companies from providing video services within their operating regions. In 1993 the National Communication and Information Infrastructure was proposed and passed by the US House and Senate, thus opening the way for the seven Baby Bells—Ameritech, Bell Atlantic, BellSouth, NYNEX, Pacific Telesis, Southwestern Bell, US West—to implement VOD systems. All of these companies and others began holding trials to set up systems for supplying video on demand over telephone and cable lines. In November 1992, Bell Atlantic announced a VOD trial. IBM was developing video server code-named Tiger Shark. Concurrently Digital Equipment was developing a scalable video server. Bell Atlantic selected IBM and in April 1993 the system became the first VOD over ADSL to be deployed outside the lab, serving 50 video streams. In June 1993, US West filed for a system consisting of the Digital Equipment Corporation Interactive Information Server, with Scientific Atlanta providing the network, 3DO as the set-top box, with video streams and other information to be deployed to 2500 homes.
In 1994–1995 US West went on to file for VOD at several cities: 330,000 subscribers in Denver, 290,000 in Minneapolis, 140,000 in Portland. Many VOD trials were held with various combinations of server and set-top. Of these the primary players in the US were the telephone companies, using DEC, Oracle, IBM, Hewlett-Packard, USA Video, nCube, SGI, other servers; the DEC server system was used in more of these trials than any other. The DEC VOD server architecture used interactive gateways to set up video streams and other information for delivery from any of a large number of VAX servers, enabling it in 1993 to support more than 100,000 streams with full VCR-like functionality. In 1994, it would upgrade to a DEC Alpha–based computer for its VOD servers, allowing it to support more than a million users. By 1994 the Oracle scalable VOD system used massively parallel processors to support from 500 to 30,000 users; the SGI system supported 4000 users. The servers connected to networks of increasing size to support video stream delivery to whole cities.
In the UK, from September 1994, a VOD service formed a major part of the Cambridge Digital Interactive Television Trial in England. This provided video and data to 250 homes and a number of sc
New York (state)
New York is a state in the Northeastern United States. New York was one of the original thirteen colonies. With an estimated 19.54 million residents in 2018, it is the fourth most populous state. To distinguish the state from the city with the same name, it is sometimes called New York State; the state's most populous city, New York City, makes up over 40% of the state's population. Two-thirds of the state's population lives in the New York metropolitan area, nearly 40% lives on Long Island; the state and city were both named for the 17th century Duke of York, the future King James II of England. With an estimated population of 8.62 million in 2017, New York City is the most populous city in the United States and the premier gateway for legal immigration to the United States. The New York metropolitan area is one of the most populous in the world. New York City is a global city, home to the United Nations Headquarters and has been described as the cultural and media capital of the world, as well as the world's most economically powerful city.
The next four most populous cities in the state are Buffalo, Rochester and Syracuse, while the state capital is Albany. The 27th largest U. S. state in land area, New York has a diverse geography. The state is bordered by New Jersey and Pennsylvania to the south and Connecticut and Vermont to the east; the state has a maritime border with Rhode Island, east of Long Island, as well as an international border with the Canadian provinces of Quebec to the north and Ontario to the northwest. The southern part of the state is in the Atlantic coastal plain and includes Long Island and several smaller associated islands, as well as New York City and the lower Hudson River Valley; the large Upstate New York region comprises several ranges of the wider Appalachian Mountains, the Adirondack Mountains in the Northeastern lobe of the state. Two major river valleys – the north-south Hudson River Valley and the east-west Mohawk River Valley – bisect these more mountainous regions. Western New York is considered part of the Great Lakes region and borders Lake Ontario, Lake Erie, Niagara Falls.
The central part of the state is dominated by the Finger Lakes, a popular vacation and tourist destination. New York had been inhabited by tribes of Algonquian and Iroquoian-speaking Native Americans for several hundred years by the time the earliest Europeans came to New York. French colonists and Jesuit missionaries arrived southward from Montreal for trade and proselytizing. In 1609, the region was visited by Henry Hudson sailing for the Dutch East India Company; the Dutch built Fort Nassau in 1614 at the confluence of the Hudson and Mohawk rivers, where the present-day capital of Albany developed. The Dutch soon settled New Amsterdam and parts of the Hudson Valley, establishing the multicultural colony of New Netherland, a center of trade and immigration. England seized the colony from the Dutch in 1664. During the American Revolutionary War, a group of colonists of the Province of New York attempted to take control of the British colony and succeeded in establishing independence. In the 19th century, New York's development of access to the interior beginning with the Erie Canal, gave it incomparable advantages over other regions of the U.
S. built its political and cultural ascendancy. Many landmarks in New York are well known, including four of the world's ten most-visited tourist attractions in 2013: Times Square, Central Park, Niagara Falls, Grand Central Terminal. New York is home to the Statue of Liberty, a symbol of the United States and its ideals of freedom and opportunity. In the 21st century, New York has emerged as a global node of creativity and entrepreneurship, social tolerance, environmental sustainability. New York's higher education network comprises 200 colleges and universities, including Columbia University, Cornell University, New York University, the United States Military Academy, the United States Merchant Marine Academy, University of Rochester, Rensselaer Polytechnic Institute, Rockefeller University, which have been ranked among the top 40 in the nation and world; the tribes in what is now New York were predominantly Algonquian. Long Island was divided in half between the Wampanoag and Lenape; the Lenape controlled most of the region surrounding New York Harbor.
North of the Lenape was the Mohicans. Starting north of them, from east to west, were three Iroquoian nations: the Mohawk, the original Iroquois and the Petun. South of them, divided along Appalachia, were the Susquehannock and the Erie. Many of the Wampanoag and Mohican peoples were caught up in King Philip's War, a joint effort of many New England tribes to push Europeans off their land. After the death of their leader, Chief Philip Metacomet, most of those peoples fled inland, splitting into the Abenaki and the Schaghticoke. Many of the Mohicans remained in the region until the 1800s, however, a small group known as the Ouabano migrated southwest into West Virginia at an earlier time, they may have merged with the Shawnee. The Mohawk and Susquehannock were the most militaristic. Trying to corner trade with the Europeans, they targeted other tribes; the Mohawk were known for refusing white settlement on their land and banishing any of their people who converted to Christianity. They posed a major threat to the Abenaki and Mohicans, while the Susquehannock conquered the Lenape in the 1600s.
The most devastating event of the century, was the Beaver Wars. From 1640–1680, Iroquoian peoples waged campaigns which extended from modern-day Michigan to Virginia against Algonquian and Siouan tribes, as well as each other; the ai
Thailand
Thailand the Kingdom of Thailand and known as Siam, is a country at the centre of the Southeast Asian Indochinese peninsula composed of 76 provinces. At 513,120 km2 and over 68 million people, Thailand is the world's 50th largest country by total area and the 21st-most-populous country; the capital and largest city is a special administrative area. Thailand is bordered to the north by Myanmar and Laos, to the east by Laos and Cambodia, to the south by the Gulf of Thailand and Malaysia, to the west by the Andaman Sea and the southern extremity of Myanmar, its maritime boundaries include Vietnam in the Gulf of Thailand to the southeast, Indonesia and India on the Andaman Sea to the southwest. Although nominally a constitutional monarchy and parliamentary democracy, the most recent coup in 2014 established a de facto military dictatorship. Tai peoples migrated from southwestern China to mainland Southeast Asia from the 11th century. Various Indianised kingdoms such as the Mon, the Khmer Empire and Malay states ruled the region, competing with Thai states such as Ngoenyang, the Sukhothai Kingdom, Lan Na and the Ayutthaya Kingdom, which rivaled each other.
European contact began in 1511 with a Portuguese diplomatic mission to Ayutthaya, one of the great powers in the region. Ayutthaya reached its peak during cosmopolitan Narai's reign declining thereafter until being destroyed in 1767 in a war with Burma. Taksin reunified the fragmented territory and established the short-lived Thonburi Kingdom, he was succeeded in 1782 by Buddha Yodfa Chulaloke, the first monarch of the Chakri dynasty and founder of the Rattanakosin Kingdom, which lasted into the early 20th century. Through the 18th and 19th centuries, Siam faced pressure from France and the United Kingdom, including forced concessions of territory, but it remained the only Southeast Asian country to avoid direct Western rule. Following a bloodless revolution in 1932, Siam became a constitutional monarchy and changed its official name to "Thailand". While it joined the Allies in World War I, Thailand was an Axis satellite in World War II. In the late 1950s, a military coup revived the monarchy's influential role in politics.
Thailand became a major ally of the United States and played a key anti-communist role in the region. Apart from a brief period of parliamentary democracy in the mid-1970s, Thailand has periodically alternated between democracy and military rule. In the 21st century, Thailand endured a political crisis that culminated in two coups and the establishment of its current and 20th constitution by the military junta. Thailand is a unitary parliamentary constitutional monarchy under a military junta. Thailand is a founding member of Association of Southeast Asian Nations and remains a major ally of the US. Despite its comparatively sporadic changes in leadership, it is considered a regional power in Southeast Asia and a middle power in global affairs. With a high level of human development, the second largest economy in Southeast Asia, the 20th largest by PPP, Thailand is classified as a newly industrialized economy. Thailand the Kingdom of Thailand known as Siam, is a country at the centre of the Indochinese peninsula in Southeast Asia.
The country has always been called Mueang Thai by its citizens. By outsiders prior to 1949, it was known by the exonym Siam; the word Siam may have originated from Pali or Sanskrit श्याम or Mon ရာမည. The names Shan and A-hom seem to be variants of the same word; the word Śyâma is not its origin, but a learned and artificial distortion. Another theory is the name derives from Chinese: "Ayutthaya emerged as a dominant centre in the late fourteenth century; the Chinese called this region Xian, which the Portuguese converted into Siam." A further possibility is that Mon-speaking peoples migrating south called themselves'syem' as do the autochthonous Mon-Khmer-speaking inhabitants of the Malay Peninsula. The signature of King Mongkut reads SPPM Mongkut Rex Siamensium, giving the name "Siam" official status until 24 June 1939 when it was changed to Thailand. Thailand was renamed to Siam from 1946 to 1948. According to George Cœdès, the word Thai means "free man" in the Thai language, "differentiating the Thai from the natives encompassed in Thai society as serfs".
A famous Thai scholar argued that Thai means "people" or "human being", since his investigation shows that in some rural areas the word "Thai" was used instead of the usual Thai word "khon" for people. According to Michel Ferlus, the ethnonyms Thai/Tai would have evolved from the etymon *kri:'human being' through the following chain: *kəri: > *kəli: > *kədi:/*kədaj > *di:/*daj > *dajA > tʰajA2 or > tajA2. Michel Ferlus' work is based on some simple rules of phonetic change observable in the Sinosphere and studied for t
Video game console
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term "video game console" is used to distinguish a console machine designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine consists of a video game computer, game controller and speakers housed in large chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. While arcades and computers are expensive or “technical” devices, video game consoles were designed with affordability and accessibility to the general public in mind. Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use proprietary formats which compete with each other for market share. There are various types of video game consoles, including home video game consoles, handheld game consoles and dedicated consoles.
Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people's living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more; the first video games appeared in the 1960s. They were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s, while working for Sanders Associates, Baer created a series of video game console designs. One of these designs, which gained the nickname of the 1966 "Brown Box", featured changeable game modes and was demonstrated to several TV manufacturers leading to an agreement between Sanders Associates and Magnavox. In 1972, Magnavox released the Magnavox Odyssey, the first home video game console which could be connected to a TV set. Ralph Baer's initial design had called for a huge row of switches that would allow players to turn on and off certain components of the console to create different games like tennis, volleyball and chase.
Magnavox replaced the switch design with separate cartridges for each game. Although Baer had sketched up ideas for cartridges that could include new components for new games, the carts released by Magnavox all served the same function as the switches and allowed players to choose from the Odyssey's built-in games; the Odyssey sold about 100,000 units, making it moderately successful, it was not until Atari's arcade game Pong popularized video games that the public began to take more notice of the emerging industry. By autumn 1975, bowing to the popularity of Pong, canceled the Odyssey and released a scaled-down version that played only Pong and hockey, the Odyssey 100. A second, "higher end" console, the Odyssey 200, was released with the 100 and added on-screen scoring, up to four players, a third game—Smash. Released with Atari's own home Pong console through Sears, these consoles jump-started the consumer market. All three of the new consoles used simpler designs than the original Odyssey did with no board game pieces or extra cartridges.
In the years that followed, the market saw many companies rushing similar consoles to market. After General Instrument released their inexpensive microchips, each containing a complete console on a single chip, many small developers began releasing consoles that looked different externally, but internally were playing the same games. Most of the consoles from this era were dedicated consoles playing only the games that came with the console; these video game consoles were just called video games because there was little reason to distinguish the two yet. While a few companies like Atari and newcomer Coleco pushed the envelope, the market became flooded with simple, similar video games. Fairchild released the Fairchild Video Entertainment System in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches or the console itself was empty and the cartridge contained all of the game components.
The VES, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions. RCA and Atari soon released their own cartridge-based consoles, the RCA Studio II and the Atari 2600, respectively; the first handheld game console with interchangeable cartridges was the Microvision designed by Smith Engineering, distributed and sold by Milton-Bradley in 1979. Crippled by a small, fragile LCD display and a narrow selection of games, it was discontinued two years later; the Epoch Game Pocket Computer was released in Japan in 1984. The Game Pocket Computer featured an LCD screen with 75 X 64 resolution and could produce graphics at about the same level as early Atari 2600 games; the system sold poorly, as a result, only five games were made for it. Nintendo's Game & Watch series of dedicated game systems proved more successful, it helped to establish handheld gaming as popular and lasted until 1991. Many Game & Watch games were re-released on Nintendo's subsequent handheld systems.
The VES continued to be sold at a profit after 1977, both Bally and Magnavox brought their own programmable cartridge-based consoles to the market. However, i
Roku
Roku players, branded as Roku, are a series of online media players manufactured by Roku, Inc. Roku partners provide over-the-top content in the form of channels; the name comes from the Japanese word 六 meaning "six" and was named so because it was the sixth company that Anthony Wood started. A Roku streaming device receives data via a Wi-Fi connection from an Internet router; the data is output via an audio cable, video cable, or an HDMI connector directly on some of the device models. Programming and content for the devices are available from a wide variety of global providers. Roku announced the first Netflix Internet video streaming receiver box—the Roku DVP—on May 20, 2008; the device runs Linux. Before Autumn 2010, three versions of the Roku DVP were available: the Roku SD, HD, HD-XR; the Roku SD only streams standard definition content in 480i format. The Roku HD streams HD content; the Roku SD and HD both built in 802.11 b/g Wi‑Fi. The Roku HD-XR, which streams both SD and HD, as well as Full HD content, adds 802.11a and dual-band 802.11n WiFi support and a USB port on the back.
Roku revamped its lineup of devices in September 2010. The revised HD became the basic model of the line, offering 720p resolution, 802.11g WiFi reception, an HDMI output. The middle of the line model, the XD, added 1080p resolution, an enhanced remote with replay capabilities, single-band wireless-n WiFi; the top-level XD|S offered component video and optical audio outputs, dual-band wireless N, a USB port for playing videos and music. In 2015, Roku announced the company would no longer update the operating system software or provide any support for Roku models manufactured before May, 2011; the company explained that streaming technology has evolved "and so have our Roku streaming players". On July 20, 2011, Roku updated its product lineup with three new boxes. However, the Ethernet connection and remote with motion control for games are available only on the XS model; the Roku Game Remote uses Hillcrest Labs' Freespace motion control technology, so users can control games with natural gestures.
The Netflix application was revamped for the Roku 2 HD, Roku 2 XD and Roku 2 XS. On October 11, 2011, the Roku LT was introduced as a lower cost, stripped down version of the Roku 2 XS. I/O consists of two AV ports, one HDMI, one 3.5" mini plug composite SD analog. The same content capability is available, except it cannot play games, its highest video resolution is 720p. There is no Ethernet port nor microSD card slot; the feature "Roku Search" was added on October 29, 2012. This feature allows users to search movie and TV show titles and directors for multiple services on Roku such as Amazon Video, HBO Go, Netflix; the feature is only available on Roku 2, Roku Streaming Stick, Roku LT, Roku HD, due to technical constraints on earlier models. This feature appears to only work in the USA. On May 14, 2013, an updated software interface was released for second generation Roku units; this is the same interface, introduced with the release of their third generation player. On July 26, 2013, BSkyB launched a Now TV-branded Roku LT, allowing users to stream Now TV content to their television, as well as access content from BBC iPlayer, Demand 5, Sky News.
On March 5, 2013, Roku announced the release of their updated media player, Roku 3, with a faster CPU than the Roku 2 XS, a Wi-Fi Direct remote instead of Bluetooth. The Roku 3 remote includes a headphone jack for a private listening mode. Roku announced two new versions of its streaming set-top boxes, for 2015: Roku 3 has a new remote control, with a microphone for voice search, the Roku 2 has a much faster processor than the old Roku 2, but its remote control no longer has a headphone jack built in; the Roku 3 2015 model number is 4230. The Roku 2 2015 model number is 4210; the naming scheme has caused some confusion among consumers. On October 6, 2015, Roku announced the release of the Roku 4; the new device has 4K video streaming capability, a remote control finder, updated software and hardware that includes support for Wi-Fi 802.11ac. The Roku 4 began shipping in October 2015. On September 26, 2016, Roku revamped their entire streaming player line-up with 5 new models, while the Streaming Stick was held over from the previous generation as a sixth option.
The Roku Premiere+ and Roku Ultra support HDR video using HDR10. In October 2017, Roku introduced its sixth generation of products; the updates included the dropping of the Premiere and Premiere+ models, the introduction of the Streaming Stick+, as well as new processors for the Roku Streaming Stick, Roku Express and Express+. In September 2018, Roku introduced the seventh generation of products. Carrying over from the 2017 sixth generation without any changes are the Express, Express+, Streaming Stick, Streaming Stick+; the Ultra is the same hardware device from 2017, but now comes with JBL premium headphones and is repackaged with a new model number of 4661. Roku has resurrected the Premiere and Premiere+ names, however these two new models bear little resemblance to the 2016 fifth generation Premiere and Premiere+ models; the new Premiere and Premiere+ are based on t
Digital media player
A digital media player is a home entertainment consumer electronics device that can connect to a home network to stream digital media such as music, photos or digital video. Digital media players can stream files from a personal computer, network-attached storage or another networked media server, to play the media on a television or video projector display for home cinema. Most digital media players utilize a 10-foot user interface, many are navigated via a remote control; some digital media players have smart TV features, such as allowing users to stream media such as digital versions of movies and TV shows from the Internet or streaming services. Digital media players were first introduced in 2000. In the 2010s, the main difference between most digital media players and modern set-top boxes was the obligation to have a TV tuner. Set-top boxes contain at least one TV tuner and are as such capable of receiving broadcasting signals from cable television, satellite television, over-the-air television or IPTV.
In the 2010s, with the popularity of portable media players and digital cameras, as well as fast Internet download speeds and cheap mass storage, many people came into possession of large collections of digital media files that cannot be played on a conventional analog HiFi without connecting a computer to an amplifier or television. The means to play these files on a network-connected digital media player, permanently connected to a television is seen as a convenience; the rapid growth in the availability of online content has made it easier for consumers to use these devices and obtain content. YouTube, for instance, is a common plug-in available on most networked devices. Netflix has struck deals with many consumer-electronics makers to make their interface available in the device's menus, for their streaming subscribers; this symbiotic relationship between Netflix and consumer electronics makers has helped propel Netflix to become the largest subscription video service in the U. S. using up to 20% of U.
S. bandwidth at peak times. Media players are designed for compactness and affordability, tend to have small or non-existent hardware displays other than simple LED lights to indicate whether the device is powered on. Interface navigation on the television is done with an infrared remote control, while more-advanced digital media players come with high-performance remote controls which allow control of the interface using integrated touch sensors; some remotes include accelerometers for air mouse features which allow basic motion gaming. Most digital media player devices are unable to play physical audio or video media directly, instead require a user to convert these media into playable digital files using a separate computer and software, they are usually incapable of recording audio or video. In the 2010s, it is common to find digital media player functionality integrated into other consumer-electronics appliances, such as DVD players, set-top boxes, smart TVs, or video game consoles. Digital media players are commonly referred to as a "digital media extender", "digital media streamer", "digital media hub", "digital media adapter", or "digital media receiver".
Digital media player manufacturers use a variety of names to describe their devices. Some more used alternative names include: By November 2000, an audio-only digital media player was demonstrated by a company called SimpleDevices, awarded two patents covering this invention in 2006. Developed under the SimpleFi name by Motorola in late 2001, the design was based on a Cirrus Arm-7 processor and the wireless HomeRF networking standard which pre-dated 802.11b in the residential markets. Other early market entrants in 2001 included the Turtle Beach AudioTron, Rio Receiver and SliMP3 digital media players. An early version of a video-capable digital media player was presented by F. C. Jeng et al. in the International Conf. on Consumer Electronics in 2002. It included a network interface card, a media processor for audio and video decoding, an analog video encoder, an audio digital to analog converter for audio playback, an IR for remote-control-interface. A concept of a digital media player was introduced by Intel in 2002 at the Intel Developer Forum as part of their “Extended Wireless PC Initiative."
Intel’s digital media player was based on an Xscale PXA210 processor and supported 802.11b wireless networking. Intel was among the first to use the Linux embedded operating system and UPnP technology for its digital media player. Networked audio and DVD players were among the first consumer devices to integrate digital media player functionality. Examples include the Philips Streamium-range of products that allowed for remote streaming of audio, the GoVideo D2730 Networked DVD player which integrated DVD playback with the capability to stream Rhapsody audio from a PC, the Buffalo LinkTheater which combined a DVD player with a digital media player. More the Xbox 360 gaming console from Microsoft was among the first gaming devices that integrated a digital media player. With the Xbox 360, Microsoft introduced the concept of a Windows Media Center Extender, which allows users to access the Media center capabilities of a PC remotely, through a home network. More Linksys, D-Link, HP introduced the latest generation of digital media players that support 720p and 1080p high resolution video playback and may integrate both Windows Extender and traditional digital media player functionality.
A digital media player can connect to the home network using either a wireless or wired Ethernet connection. Digital media pl