1.
Geometry
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Geometry is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space. A mathematician who works in the field of geometry is called a geometer, Geometry arose independently in a number of early cultures as a practical way for dealing with lengths, areas, and volumes. Geometry began to see elements of mathematical science emerging in the West as early as the 6th century BC. By the 3rd century BC, geometry was put into a form by Euclid, whose treatment, Euclids Elements. Geometry arose independently in India, with texts providing rules for geometric constructions appearing as early as the 3rd century BC, islamic scientists preserved Greek ideas and expanded on them during the Middle Ages. By the early 17th century, geometry had been put on a solid footing by mathematicians such as René Descartes. Since then, and into modern times, geometry has expanded into non-Euclidean geometry and manifolds, while geometry has evolved significantly throughout the years, there are some general concepts that are more or less fundamental to geometry. These include the concepts of points, lines, planes, surfaces, angles, contemporary geometry has many subfields, Euclidean geometry is geometry in its classical sense. The mandatory educational curriculum of the majority of nations includes the study of points, lines, planes, angles, triangles, congruence, similarity, solid figures, circles, Euclidean geometry also has applications in computer science, crystallography, and various branches of modern mathematics. Differential geometry uses techniques of calculus and linear algebra to problems in geometry. It has applications in physics, including in general relativity, topology is the field concerned with the properties of geometric objects that are unchanged by continuous mappings. In practice, this often means dealing with large-scale properties of spaces, convex geometry investigates convex shapes in the Euclidean space and its more abstract analogues, often using techniques of real analysis. It has close connections to convex analysis, optimization and functional analysis, algebraic geometry studies geometry through the use of multivariate polynomials and other algebraic techniques. It has applications in areas, including cryptography and string theory. Discrete geometry is concerned mainly with questions of relative position of simple objects, such as points. It shares many methods and principles with combinatorics, Geometry has applications to many fields, including art, architecture, physics, as well as to other branches of mathematics. The earliest recorded beginnings of geometry can be traced to ancient Mesopotamia, the earliest known texts on geometry are the Egyptian Rhind Papyrus and Moscow Papyrus, the Babylonian clay tablets such as Plimpton 322. For example, the Moscow Papyrus gives a formula for calculating the volume of a truncated pyramid, later clay tablets demonstrate that Babylonian astronomers implemented trapezoid procedures for computing Jupiters position and motion within time-velocity space
2.
Polygon
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In elementary geometry, a polygon /ˈpɒlɪɡɒn/ is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit. These segments are called its edges or sides, and the points where two edges meet are the vertices or corners. The interior of the polygon is called its body. An n-gon is a polygon with n sides, for example, a polygon is a 2-dimensional example of the more general polytope in any number of dimensions. The basic geometrical notion of a polygon has been adapted in various ways to suit particular purposes, mathematicians are often concerned only with the bounding closed polygonal chain and with simple polygons which do not self-intersect, and they often define a polygon accordingly. A polygonal boundary may be allowed to intersect itself, creating star polygons and these and other generalizations of polygons are described below. The word polygon derives from the Greek adjective πολύς much, many and it has been suggested that γόνυ knee may be the origin of “gon”. Polygons are primarily classified by the number of sides, Polygons may be characterized by their convexity or type of non-convexity, Convex, any line drawn through the polygon meets its boundary exactly twice. As a consequence, all its interior angles are less than 180°, equivalently, any line segment with endpoints on the boundary passes through only interior points between its endpoints. Non-convex, a line may be found which meets its boundary more than twice, equivalently, there exists a line segment between two boundary points that passes outside the polygon. Simple, the boundary of the polygon does not cross itself, there is at least one interior angle greater than 180°. Star-shaped, the interior is visible from at least one point. The polygon must be simple, and may be convex or concave, self-intersecting, the boundary of the polygon crosses itself. Branko Grünbaum calls these coptic, though this term does not seem to be widely used, star polygon, a polygon which self-intersects in a regular way. A polygon cannot be both a star and star-shaped, equiangular, all corner angles are equal. Cyclic, all lie on a single circle, called the circumcircle. Isogonal or vertex-transitive, all lie within the same symmetry orbit. The polygon is cyclic and equiangular
3.
Angle trisection
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Angle trisection is a classical problem of compass and straightedge constructions of ancient Greek mathematics. It concerns construction of an equal to one third of a given arbitrary angle. The problem as stated is generally impossible to solve, as proved by Pierre Wantzel in 1837, however, although there is no way to trisect an angle in general with just a compass and a straightedge, some special angles can be trisected. For example, it is straightforward to trisect a right angle. It is possible to trisect an angle by using tools other than straightedge. For example, neusis construction, also known to ancient Greeks, involves simultaneous sliding and rotation of a marked straightedge, other techniques were developed by mathematicians over the centuries. Because it is defined in terms, but complex to prove unsolvable. These solutions often involve mistaken interpretations of the rules, or are simply incorrect, three problems proved elusive, specifically, trisecting the angle, doubling the cube, and squaring the circle. The problem of angle trisection reads, Construct an angle equal to one-third of an arbitrary angle. Pierre Wantzel published a proof of the impossibility of trisecting an arbitrary angle in 1837. Wantzels proof, restated in modern terminology, uses the algebra of field extensions. However Wantzel published these results earlier than Galois and did not use the connection between field extensions and groups that is the subject of Galois theory itself. The problem of constructing an angle of a given measure θ is equivalent to constructing two segments such that the ratio of their length is cos θ. From a solution to one of two problems, one may pass to a solution of the other by a compass and straightedge construction. The triple-angle formula gives an expression relating the cosines of the angle and its trisection. It follows that, given a segment that is defined to have unit length and this equivalence reduces the original geometric problem to a purely algebraic problem. Every irrational number which is constructible in a step from some given numbers is a root of a polynomial of degree 2 with coefficients in the field generated by these numbers. Therefore, any number which is constructible by a sequence of steps is a root of a polynomial whose degree is a power of two
4.
Regular polygon
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In Euclidean geometry, a regular polygon is a polygon that is equiangular and equilateral. Regular polygons may be convex or star, in the limit, a sequence of regular polygons with an increasing number of sides becomes a circle, if the perimeter is fixed, or a regular apeirogon, if the edge length is fixed. These properties apply to all regular polygons, whether convex or star, a regular n-sided polygon has rotational symmetry of order n. All vertices of a regular polygon lie on a common circle and that is, a regular polygon is a cyclic polygon. Together with the property of equal-length sides, this implies that every regular polygon also has a circle or incircle that is tangent to every side at the midpoint. Thus a regular polygon is a tangential polygon, a regular n-sided polygon can be constructed with compass and straightedge if and only if the odd prime factors of n are distinct Fermat primes. The symmetry group of a regular polygon is dihedral group Dn, D2, D3. It consists of the rotations in Cn, together with reflection symmetry in n axes that pass through the center, if n is even then half of these axes pass through two opposite vertices, and the other half through the midpoint of opposite sides. If n is odd then all pass through a vertex. All regular simple polygons are convex and those having the same number of sides are also similar. An n-sided convex regular polygon is denoted by its Schläfli symbol, for n <3 we have two degenerate cases, Monogon, degenerate in ordinary space. Digon, a line segment, degenerate in ordinary space. In certain contexts all the polygons considered will be regular, in such circumstances it is customary to drop the prefix regular. For instance, all the faces of uniform polyhedra must be regular, for n >2 the number of diagonals is n 2, i. e.0,2,5,9. for a triangle, square, pentagon, hexagon. The diagonals divide the polygon into 1,4,11,24, for a regular n-gon inscribed in a unit-radius circle, the product of the distances from a given vertex to all other vertices equals n. For a regular simple n-gon with circumradius R and distances di from a point in the plane to the vertices. For a regular n-gon, the sum of the distances from any interior point to the n sides is n times the apothem. This is a generalization of Vivianis theorem for the n=3 case, the sum of the perpendiculars from a regular n-gons vertices to any line tangent to the circumcircle equals n times the circumradius
5.
Isotoxal figure
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In geometry, a polytope, or a tiling, is isotoxal or edge-transitive if its symmetries act transitively on its edges. The term isotoxal is derived from the Greek τοξον meaning arc, an isotoxal polygon is an equilateral polygon, but not all equilateral polygons are isotoxal. The duals of isotoxal polygons are isogonal polygons, in general, an isotoxal 2n-gon will have Dn dihedral symmetry. A rhombus is a polygon with D2 symmetry. All regular polygons are isotoxal, having double the symmetry order. A regular 2n-gon is a polygon and can be marked with alternately colored vertices. An isotoxal polyhedron or tiling must be either isogonal or isohedral or both, regular polyhedra are isohedral, isogonal and isotoxal. Quasiregular polyhedra are isogonal and isotoxal, but not isohedral, their duals are isohedral and isotoxal, not every polyhedron or 2-dimensional tessellation constructed from regular polygons is isotoxal. An isotoxal polyhedron has the dihedral angle for all edges. There are nine convex isotoxal polyhedra formed from the Platonic solids,8 formed by the Kepler–Poinsot polyhedra, cS1 maint, Multiple names, authors list Coxeter, Harold Scott MacDonald, Longuet-Higgins, M. S. Miller, J. C. P. Uniform polyhedra, Philosophical Transactions of the Royal Society of London, mathematical and Physical Sciences,246, 401–450, doi,10. 1098/rsta.1954.0003, ISSN 0080-4614, JSTOR91532, MR0062446
6.
Truncation (geometry)
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In geometry, a truncation is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Keplers names for the Archimedean solids, in general any polyhedron can also be truncated with a degree of freedom as to how deep the cut is, as shown in Conway polyhedron notation truncation operation. A special kind of truncation, usually implied, is a uniform truncation, there are no degrees of freedom, and it represents a fixed geometric, just like the regular polyhedra. In general all single ringed uniform polytopes have a uniform truncation, for example, the icosidodecahedron, represented as Schläfli symbols r or, and Coxeter-Dynkin diagram or has a uniform truncation, the truncated icosidodecahedron, represented as tr or t. In the Coxeter-Dynkin diagram, the effect of a truncation is to ring all the adjacent to the ringed node. A truncated n-sided polygon will have 2n sides, a regular polygon uniformly truncated will become another regular polygon, t is. A complete truncation, r, is another regular polygon in its dual position, a regular polygon can also be represented by its Coxeter-Dynkin diagram, and its uniform truncation, and its complete truncation. Star polygons can also be truncated, a truncated pentagram will look like a pentagon, but is actually a double-covered decagon with two sets of overlapping vertices and edges. A truncated great heptagram gives a tetradecagram and this sequence shows an example of the truncation of a cube, using four steps of a continuous truncating process between a full cube and a rectified cube. The final polyhedron is a cuboctahedron, the middle image is the uniform truncated cube. It is represented by a Schläfli symbol t, a bitruncation is a deeper truncation, removing all the original edges, but leaving an interior part of the original faces. The truncated octahedron is a cube, 2t is an example. A complete bitruncation is called a birectification that reduces original faces to points, for polyhedra, this becomes the dual polyhedron. An octahedron is a birectification of the cube, = 2r is an example, another type of truncation is called cantellation, cuts edge and vertices, removing original edges and replacing them with rectangles. Higher dimensional polytopes have higher truncations, runcination cuts faces, edges, in 5-dimensions sterication cuts cells, faces, and edges. Edge-truncation is a beveling or chamfer for polyhedra, similar to cantellation but retains original vertices, in 4-polytopes edge-truncation replaces edges with elongated bipyramid cells. Alternation or partial truncation only removes some of the original vertices, a partial truncation or alternation - Half of the vertices and connecting edges are completely removed. The operation only applies to polytopes with even-sided faces, faces are reduced to half as many sides, and square faces degenerate into edges
7.
Cyclic group
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In algebra, a cyclic group or monogenous group is a group that is generated by a single element. Each element can be written as a power of g in multiplicative notation and this element g is called a generator of the group. Every infinite cyclic group is isomorphic to the group of Z. Every finite cyclic group of n is isomorphic to the additive group of Z/nZ. Every cyclic group is a group, and every finitely generated abelian group is a direct product of cyclic groups. A group G is called if there exists an element g in G such that G = ⟨g⟩ =. Since any group generated by an element in a group is a subgroup of that group, for example, if G = is a group of order 6, then g6 = g0, and G is cyclic. In fact, G is essentially the same as the set with addition modulo 6, for example,1 +2 ≡3 corresponds to g1 · g2 = g3, and 2 +5 ≡1 corresponds to g2 · g5 = g7 = g1, and so on. One can use the isomorphism χ defined by χ = i, the name cyclic may be misleading, it is possible to generate infinitely many elements and not form any literal cycles, that is, every gn is distinct. A group generated in this way is called a cyclic group. The French mathematicians known as Nicolas Bourbaki referred to a group as a monogenous group. The set of integers, with the operation of addition, forms a group and it is an infinite cyclic group, because all integers can be written as a finite sum or difference of copies of the number 1. In this group,1 and −1 are the only generators, every infinite cyclic group is isomorphic to this group. For every positive n, the set of integers modulo n, again with the operation of addition, forms a finite cyclic group. An element g is a generator of this group if g is relatively prime to n, thus, the number of different generators is φ, where φ is the Euler totient function, the function that counts the number of numbers modulo n that are relatively prime to n. Every finite cyclic group is isomorphic to a group Z/n, where n is the order of the group, the integer and modular addition operations, used to define the cyclic groups, are both the addition operations of commutative rings, also denoted Z and Z/n. If p is a prime, then Z/p is a finite field, every field with p elements is isomorphic to this one. For every positive n, the subset of the integers modulo n that are relatively prime to n, with the operation of multiplication
8.
Vertex configuration
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In geometry, a vertex configuration is a shorthand notation for representing the vertex figure of a polyhedron or tiling as the sequence of faces around a vertex. For uniform polyhedra there is one vertex type and therefore the vertex configuration fully defines the polyhedron. A vertex configuration is given as a sequence of numbers representing the number of sides of the faces going around the vertex, the notation a. b. c describes a vertex that has 3 faces around it, faces with a, b, and c sides. For example,3.5.3.5 indicates a vertex belonging to 4 faces, alternating triangles and this vertex configuration defines the vertex-transitive icosidodecahedron. The notation is cyclic and therefore is equivalent with different starting points, the order is important, so 3.3.5.5 is different from 3.5.3.5. Repeated elements can be collected as exponents so this example is represented as 2. It has variously called a vertex description, vertex type, vertex symbol, vertex arrangement, vertex pattern. It is also called a Cundy and Rollett symbol for its usage for the Archimedean solids in their 1952 book Mathematical Models, a vertex configuration can also be represented as a polygonal vertex figure showing the faces around the vertex. Different notations are used, sometimes with a comma and sometimes a period separator, the period operator is useful because it looks like a product and an exponent notation can be used. For example,3.5.3.5 is sometimes written as 2, the notation can also be considered an expansive form of the simple Schläfli symbol for regular polyhedra. The Schläfli notation means q p-gons around each vertex, so can be written as p. p. p. or pq. For example, an icosahedron is =3.3.3.3.3 or 35 and this notation applies to polygonal tilings as well as polyhedra. A planar vertex configuration denotes a uniform tiling just like a nonplanar vertex configuration denotes a uniform polyhedron, the notation is ambiguous for chiral forms. For example, the cube has clockwise and counterclockwise forms which are identical across mirror images. Both have a 3.3.3.3.4 vertex configuration, the notation also applies for nonconvex regular faces, the star polygons. For example, a pentagram has the symbol, meaning it has 5 sides going around the centre twice, for example, there are 4 regular star polyhedra with regular polygon or star polygon vertex figures. The small stellated dodecahedron has the Schläfli symbol of which expands to a vertex configuration 5/2. 5/2. 5/2. 5/2. 5/2 or combined as 5. The great stellated dodecahedron, has a vertex figure and configuration or 3
9.
Area
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Area is the quantity that expresses the extent of a two-dimensional figure or shape, or planar lamina, in the plane. Surface area is its analog on the surface of a three-dimensional object. It is the analog of the length of a curve or the volume of a solid. The area of a shape can be measured by comparing the shape to squares of a fixed size, in the International System of Units, the standard unit of area is the square metre, which is the area of a square whose sides are one metre long. A shape with an area of three square metres would have the area as three such squares. In mathematics, the square is defined to have area one. There are several formulas for the areas of simple shapes such as triangles, rectangles. Using these formulas, the area of any polygon can be found by dividing the polygon into triangles, for shapes with curved boundary, calculus is usually required to compute the area. Indeed, the problem of determining the area of plane figures was a motivation for the historical development of calculus. For a solid such as a sphere, cone, or cylinder. Formulas for the areas of simple shapes were computed by the ancient Greeks. Area plays an important role in modern mathematics, in addition to its obvious importance in geometry and calculus, area is related to the definition of determinants in linear algebra, and is a basic property of surfaces in differential geometry. In analysis, the area of a subset of the plane is defined using Lebesgue measure, in general, area in higher mathematics is seen as a special case of volume for two-dimensional regions. Area can be defined through the use of axioms, defining it as a function of a collection of certain plane figures to the set of real numbers and it can be proved that such a function exists. An approach to defining what is meant by area is through axioms, area can be defined as a function from a collection M of special kind of plane figures to the set of real numbers which satisfies the following properties, For all S in M, a ≥0. If S and T are in M then so are S ∪ T and S ∩ T, if S and T are in M with S ⊆ T then T − S is in M and a = a − a. If a set S is in M and S is congruent to T then T is also in M, every rectangle R is in M. If the rectangle has length h and breadth k then a = hk, let Q be a set enclosed between two step regions S and T
10.
John Horton Conway
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John Horton Conway FRS is an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He has also contributed to many branches of mathematics, notably the invention of the cellular automaton called the Game of Life. Conway is currently Professor Emeritus of Mathematics at Princeton University in New Jersey, Conway was born in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at an early age, his mother has recalled that he could recite the powers of two when he was four years old. By the age of eleven his ambition was to become a mathematician, after leaving secondary school, Conway entered Gonville and Caius College, Cambridge to study mathematics. Conway, who was a terribly introverted adolescent in school, interpreted his admission to Cambridge as an opportunity to transform himself into a new person and he was awarded his Bachelor of Arts degree in 1959 and began to undertake research in number theory supervised by Harold Davenport. Having solved the problem posed by Davenport on writing numbers as the sums of fifth powers. It appears that his interest in games began during his years studying the Cambridge Mathematical Tripos and he was awarded his doctorate in 1964 and was appointed as College Fellow and Lecturer in Mathematics at the University of Cambridge. After leaving Cambridge in 1986, he took up the appointment to the John von Neumann Chair of Mathematics at Princeton University, Conway is especially known for the invention of the Game of Life, one of the early examples of a cellular automaton. His initial experiments in that field were done with pen and paper, since the game was introduced by Martin Gardner in Scientific American in 1970, it has spawned hundreds of computer programs, web sites, and articles. It is a staple of recreational mathematics, there is an extensive wiki devoted to curating and cataloging the various aspects of the game. From the earliest days it has been a favorite in computer labs, at times Conway has said he hates the game of life–largely because it has come to overshadow some of the other deeper and more important things he has done. Nevertheless, the game did help launch a new branch of mathematics, the Game of Life is now known to be Turing complete. Conways career is intertwined with mathematics popularizer and Scientific American columnist Martin Gardner, when Gardner featured Conways Game of Life in his Mathematical Games column in October 1970, it became the most widely read of all his columns and made Conway an instant celebrity. Gardner and Conway had first corresponded in the late 1950s, for instance, he discussed Conways game of Sprouts, Hackenbush, and his angel and devil problem. In the September 1976 column he reviewed Conways book On Numbers and Games, Conway is widely known for his contributions to combinatorial game theory, a theory of partisan games. This he developed with Elwyn Berlekamp and Richard Guy, and with them also co-authored the book Winning Ways for your Mathematical Plays and he also wrote the book On Numbers and Games which lays out the mathematical foundations of CGT. He is also one of the inventors of sprouts, as well as philosophers football and he developed detailed analyses of many other games and puzzles, such as the Soma cube, peg solitaire, and Conways soldiers
11.
Harold Scott MacDonald Coxeter
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Harold Scott MacDonald Donald Coxeter, FRS, FRSC, CC was a British-born Canadian geometer. Coxeter is regarded as one of the greatest geometers of the 20th century and he was born in London but spent most of his adult life in Canada. He was always called Donald, from his third name MacDonald, in his youth, Coxeter composed music and was an accomplished pianist at the age of 10. He felt that mathematics and music were intimately related, outlining his ideas in a 1962 article on Mathematics and he worked for 60 years at the University of Toronto and published twelve books. He was most noted for his work on regular polytopes and higher-dimensional geometries and he was a champion of the classical approach to geometry, in a period when the tendency was to approach geometry more and more via algebra. Coxeter went up to Trinity College, Cambridge in 1926 to read mathematics, there he earned his BA in 1928, and his doctorate in 1931. In 1932 he went to Princeton University for a year as a Rockefeller Fellow, where he worked with Hermann Weyl, Oswald Veblen, returning to Trinity for a year, he attended Ludwig Wittgensteins seminars on the philosophy of mathematics. In 1934 he spent a year at Princeton as a Procter Fellow. In 1936 Coxeter moved to the University of Toronto, flather, and John Flinders Petrie published The Fifty-Nine Icosahedra with University of Toronto Press. In 1940 Coxeter edited the eleventh edition of Mathematical Recreations and Essays and he was elevated to professor in 1948. Coxeter was elected a Fellow of the Royal Society of Canada in 1948 and he also inspired some of the innovations of Buckminster Fuller. Coxeter, M. S. Longuet-Higgins and J. C. P. Miller were the first to publish the full list of uniform polyhedra, since 1978, the Canadian Mathematical Society have awarded the Coxeter–James Prize in his honor. He was made a Fellow of the Royal Society in 1950, in 1990, he became a Foreign Member of the American Academy of Arts and Sciences and in 1997 was made a Companion of the Order of Canada. In 1973 he got the Jeffery–Williams Prize,1940, Regular and Semi-Regular Polytopes I, Mathematische Zeitschrift 46, 380-407, MR2,10 doi,10. 1007/BF011814491942, Non-Euclidean Geometry, University of Toronto Press, MAA. 1954, Uniform Polyhedra, Philosophical Transactions of the Royal Society A246, arthur Sherk, Peter McMullen, Anthony C. Thompson and Asia Ivić Weiss, editors, Kaleidoscopes — Selected Writings of H. S. M. John Wiley and Sons ISBN 0-471-01003-01999, The Beauty of Geometry, Twelve Essays, Dover Publications, LCCN 99-35678, ISBN 0-486-40919-8 Davis, Chandler, Ellers, Erich W, the Coxeter Legacy, Reflections and Projections. King of Infinite Space, Donald Coxeter, the Man Who Saved Geometry, www. donaldcoxeter. com www. math. yorku. ca/dcoxeter webpages dedicated to him Jarons World, Shapes in Other Dimensions, Discover mag. Apr 2007 The Mathematics in the Art of M. C, escher video of a lecture by H. S. M