A flip trick is a type of skateboarding trick in which the skateboard rotates around its vertical axis, or its vertical axis and its horizontal axis simultaneously. The first flip trick called a kickflip called a "magic flip", was invented by professional skateboarder Rodney Mullen; the following is a list of general skateboarding terms that will assist novice readers to better understand the descriptions of flip tricks contained in this article: The concepts of frontside and backside originate from surfing, whereby the terms defined the position of the surfer in relation to the wave. "Frontside" – executing a trick, whereby your front side faces the direction of travel or the obstacle, the subject of the trick. This is clockwise for goofy-footed riders. "Backside" – opposite of frontside, backside flip tricks are executed with the rider's back facing the direction of travel or the obstacle, the subject of the trick. This is counterclockwise for goofy-footed riders. An abbreviated form of the title "nose ollie", a nollie is an ollie executed at the front of the skateboard when the rider shifts his stance from the bottom to the top of the board.
The rider uses his front foot, instead of his back foot, to propel the board upwards. Professional skateboarders Paulo Diaz, Karl Watson, Shuriken Shannon, Tuukka Korhonen, Sean Malto and Tiago Lemos have been recognized for their ability to perform the nollie trick. A switch is a stance, opposite to one's natural stance. For example, riding with your left foot forwards as opposed to riding with your right foot forwards. A "regular" skater's switch stance is "goofy", vice versa. First executed by Eddie Elguera during the 1970s, "fakie" is a skateboarding stance in which the skater is in his normal stance; the shuvit move was invented by professional skateboarder Eddy Dela Rosa. A "shuvit" involves rotating the skateboard in a 180-degree motion without flipping the board, it involves pushing the tail while shoving the board under the rider's feet. While the board rotates beneath the rider, he/she maintains the same position in the air. If performed with a larger rotation, the trick is named according to the extent of the rotation: a 360-, 540-degree, etc. shuvit.
Professional skateboarder Christophe "Willow" Wildgrube performed a frontside 360-degree pop shuvit for the "Trickipedia" section of The Berrics website. For the execution of a grind, one makes moving contact with an object using the axles between the wheels, called trucks. Numerous variations have been invented, whereby flip tricks are combined with grinds, such as the'kickflip 50-50','nollie flip crooked grind', or'crooked grind nollie flip out'; the grind never stops. In a slide, one makes contact with an object using any part of the wooden deck construction of the skateboard, including the griptape, moves along the object. Numerous variations have been invented, whereby flip tricks are combined with slides, such as the "kickflip boardslide" and the "kickflip tailslide". Grabs are a skateboarding trick executed on transitional terrain, in the air between takeoff and landing, they consist of the rider holding on to any part of the skateboard while in air. They can be executed on flat ground—for example, a "boneless" is a grab trick performed on flat ground, whereby one foot is used to lift off the ground and the other is used to grab the skateboard.
Numerous variations have been invented, whereby flip tricks are combined with grabs, such as the "kickflip indy grab". The fundamental tricks include the ollie, frontside 180, backside 180, pop shove-it, kickflip and heelflip. Combinations and variations were derived from these basic tricks, such as the kickflip shove-it, heelflip front sideshove-it, inward heelflip, nollie flip, nollie heelflip, nollie 360 flip, fakie kickflip, fakie heelflip, fakie 360 flip and the laser flip. All tricks can be performed in any of the four stances—natural, fakie and nollie—and all flip tricks can be performed frontside or backside; when the board spins on both axes, it is more common for both to spin in the same direction, such as with 360 flips and laser flips. A finger flip requires the skateboarder to flip the board in any direction using their fingers on the nose or tail. Mullen has been filmed executing finger flip 360-flips and Tony Hawk executed the first finger flip in'vert' skateboarding; this was the first version of the kickflip, whereby the rider hooks one foot under the board to create the flipping motion.
Mullen explained to Canadian magazine, SBC Skateboarding: People were doing the original Kickflips, where you hook your foot over the side, the set-up was so rotten. You had to stand parallel. People tried that trick on banks, rolled in standing like that and fell straight back. I understood that this trick needed no set-up, it’d be an important move—for me, at least. I knew. A flip whereby the rider alights from the board, flips the board horizontally, 360 degrees, catches the board with his/her feet when the board re-lands on its wheels; when a skateboarder horizontally flips the board 360 degrees by flicking the corner of the board towards the skater—the trick was invented by Mullen in 1982 in a Floridian farmhouse. Instances of multiple spins are named according to how many spins are completed (e.g. double kickflip, triple kickflip, etc
The kickflip is a maneuver in skateboarding in which a rider flips their skateboard 360° along the axis that extends from the nose to the tail of the deck. When the rider is regular footed the board spins counter-clockwise if viewed from the back, it was the first of many modern flip tricks to be invented or modified by Rodney Mullen in the early 1980s. The original kickflip was invented by pioneer Curt Lindgren prior to 1978 and was modified and popularized by Mullen. In March 2011, the first kickflip in surfing was landed by Zoltan "The Magician" Torkos. Torkos's feat was criticized and remains disputed as to whether or not it traveled up and off the lip of the wave. In the 1970s freestyle skateboarders learned to flip the board over beneath them by lifting an edge of the board with the top of one toe. While the board flipped over, It did not gain much clearance from the ground, the setup required the rider to stand more parallel to the direction of motion, with both feet facing the nose. Well known and performed today, the kickflip is a basic skateboarding trick.
Once they have mastered the trick on flat ground, many skateboarders like to up the stakes and start taking this learned maneuver down obstacles. They start combining it with other tricks such as kickflip to frontside boardslide. In 1982 Rodney Mullen invented the modern form of the trick naming it the "magic flip", he first would use his new flatground ollie to leave the ground instead of lifting an edge with a toe, he initiated the flip by sliding his front foot off the top of the board. Mullen's kickflip technique gave him more control in several areas: the height of the clearance, the initiation time and speed of the flip, the board's direction during the flip; this technique was adopted by freestyle skaters and by street skaters, introducing skateboarding to the era of flip tricks, many of which Rodney Mullen created. To perform a kickflip, the rider ollies into the air, lifts the back foot from the board while sliding the front foot off the skateboard diagonally forward and towards the heel of the foot.
This front foot motion, sometimes called "the flick", spins the board, flipping it over. Before landing, the rider stops the spin by returning the feet to the board as it nears its original position; the board revolves like an aileron roll. To understand this motion and the direction of rotation, imagine stepping backwards off of a skateboard, leaving it in front of you rolling it over on the ground toward you. During a heelflip, a similar trick, the board rotates in the opposite direction. Once a skateboarder masters the kickflip, many variations are possible: Using a faster "flick" motion, the rider can spin the board multiple revolutions before landing; these tricks are named with respect to the number of revolutions: Triple Flip, etc.. Many tricks combine the kickflip with a revolution of the board on the z axis in multiples of 180 degrees, as happens during a pop shove-it. Backside rotations form 360 Flip, 540 Flip, etc.. Frontside rotations form the 360 Hardflip. During a kickflip the board and rider may both rotate together backside.
These tricks are named using the number of degrees rotated and the direction of the spin—e.g. Backside 180 Kickflip --but may have special names for 360 rotations; the rider may rotate frontside in the air while the board does not. The most common variation is the Kickflip Body Varial, where the rider spin frontside 180 degrees, landing on the board in switch stance; the rider and board may rotate in opposite directions. These rarer tricks have less-established names; some skaters have coined "Mother Flip" to describe a 360 Flip combined with a 360 frontside body varial. During the board's spin, the rider may catch it with his/her hand before landing; these tricks are named according to the type of grab used. E.g. Kickflip Indy, Kickflip Melon; the rider may initiate the board's flip in the ollie, or with the foot used to pop the board off the ground. E.g. the most common is a Nollie Lateflip, where the rider initiates the "flick" of a kickflip in the middle of a nollie. The Backfoot Lateflip has the rider using the back foot to initiate the flip during an ollie.
In "late" flips, since the flip occurs when the board is more parallel to the ground, the rider must initiate it with a downward tap of the foot rather than sliding a foot off an edge. The Double Kickflip is combined with other types of kickflips. Examples include the Varial Double Flip, Double Hardflip, the Double 360 Flip. During the flip of the board, the rider may use the top of the front foot to alter the trick. In a Kickflip Underflip, the rider reverses the direction of the spin after the board has flipped once. In a Hospital Flip, the rider stops the rotation half-way flips the board 180 degrees on the axis pointing in the direction of the rider's feet so it lands right side up in the opposite direction. How to Kickflip Video How to Kickflip How to Kickflip like Mike-Mo Ollie Kickflip Tricktips
A Penny board is a type of plastic skateboard, known within the industry as a short cruiser. The term "Penny" is synonymous with "Penny Skateboards", an Australian-based company founded in 2010 by Ben Mackay. Penny is a registered trademark for skateboards, but has been genericised to describe all small plastic skateboards due to the brand's popularity. Penny Skateboards pair a plastic deck with cruiser trucks; this combination now epitomises a "Penny board" in generic terms. Because they are made out of plastic, Penny boards have a lighter weight, but are strong. Penny boards are composed of several different parts, they can be purchased either as complete assembled skateboards, or in separate parts. They are available in a variety of designs, they are sold in three different deck sizes, the 22", 27" and 36" longboard Some of the earliest plastic skateboards were created in 1978 by Larry Stevenson, a former Venice Beach lifeguard, who developed a line of plastic boards for his brand Makaha. In the 1990s, other plastic skateboard brands such as Stereo Skateboards, Krooked Skateboards and Globe emerged on the plastic skateboard market.
Ben Mackay created the Penny board from which the brand Penny Skateboards was born. Penny Skateboards was named after Ben Mackay's sister, Penny; the idea behind the creation of the company was inspired by Mackay’s first skateboard, a small plastic cruiser his father bought for him at a garage sale, when he was just five years old. Ben Mackay first started manufacturing and designing his own skateboards to sell to local skate shops. Drawing on woodworking and sales skills handed down from his father, he was determined to fulfill his dream of creating his own skateboard brand. Mackay began experimenting with different types of boards, he used a variety of materials, such as carbon inserts, as an alternative to timber. Penny boards are distinguished by a plastic deck, offered in an array of colours. Different parts of the Penny board structure are available in a variety of colours and designs, which can be chosen by the buyer to create their own customised Penny board. Penny boards are lighter to carry around compared to wooden skateboards.
Penny Skateboards sells T-shirts and stickers promoting barefoot riding, have encouraged the practice via their social media accounts during the summer. Penny skateboard decks are made from a plastic, designed to give the structure of the deck a combination of strength and flexibility. Featuring a non slip, "waffle top" texture, Penny skateboard decks are available in a wide range of different colours and styles, can be purchased separately, or as a part of preassembled, complete skateboards. Penny trucks are made from cast aluminum; the purpose of the trucks is to connect the board's bearings to the deck. The trucks are composed of two parts. Between the baseplate and the hanger are bushings which function as a cushion for the truck when it turns; the stiffer the bushings, the more resistant the Penny board will be to turning. The softer the bushings, the easier it is to turn. A kingpin bolt holds these parts together, fits inside the bushings. By tightening or loosening the kingpin nut, the trucks can be adjusted loosely for better turning, tightened for more stability.
Penny board wheels are made with a plastic core. The wheels on 22" and 27" Penny boards have a diameter of 59mm, while Penny longboard wheels have a larger diameter of 69mm; the hardness of Penny wheels, known as the "durometer" rating, is an important element of the Penny board's design. On a hardness scale of 65A to 100A, all Penny wheels are rated at 83A, making them ideal for cruising. In combination with the board's weight, Penny wheels gather momentum and speed; the broadness of Penny wheels make them suitable for navigating rough surfaces. Brooke, Michael; the Concrete Wave: The History of Skateboarding. Warwick Publishing. ISBN 1894020545
A Shove-it is a skateboarding trick where the skateboarder makes the board spin 180 degrees without the tail of the board hitting the ground, or more, under his/her feet. There are many variations of the shove-it but they all follow the same principle: The skateboarder's lead foot remains in one spot, while the back foot performs the "shove"; the pop shove-it was called a "Ty hop", named after Ty Page. A shove-it is performed by standing on the board, jumping up a bit and scooping the tail down and to its side. Though the tail should not touch the ground and the board should not lift off the ground more than about an inch, the board should spin 180 degrees; the skateboarder catches the board with his or her feet after it has completed the 180 degree rotation and lands on it. There are 2 types of a frontside and a backside shove-it. A backside shove-it is performed by putting the back foot with the toes hanging off of the front of the board, doing a short, but quick movement spinning the board underneath the user.
A frontside shove-it is when the ball of the back foot is on the board. The user pushes, or kicks, their back foot forward to cause the rotation; the 360 shove-it is a variation of shove-it. Pop shove-it is a variation of the shove-it; the 540 variation of this trick was invented by Jasper McLean in 1979. Unlike a shove-it, a pop shove-it starts like an ollie, as the skateboarder jumps and kicks the tail of the board down to make the board airborne; the trick proceeds like a shove-it, with the tail kicked clockwise or counter-clockwise to make the board spin. During a pop shove-it, the board reaches a greater height in the air than during the execution of a usual shove-it. Like any rotating trick, the pop shove-it can be performed backside. Similar to a late flip, this trick combines an ollie with a pop shove-it frontside, with the skater delaying the shove-it until the ollie is at its peak; the board spins 360 degrees. The trick is named after Brian Lotti, whose name sounds like "lottery"—his friend named the trick after the California Lottery's "Big Spin" game.
A step above the big spin. The board does a 540 degree rotation. Derived from gazelle flips, the board does a 540 degree spin and the rider spins 360 degree spin in the same direction; the opposite of a big spin. A uncommon trick. A plasma spin is a frontside bigspin impossible, meaning it is identical to a frontside bigspin except for the fact that board wraps around the back foot as in an impossible. Varial kickflips, varial heelflips, inward heelflips, 360 flips are all common tricks combined with the pop shove-it. In the case of the varial heelflip, it is a frontside pop shove-it combined with a heelflip, while the 360 flip combines a 360 pop shove-it with a kickflip. On April 1st 2017, Polish skater Adam Żaczek set a world record by doing 59 shove-its in a minute. How to Pop shove it
Street luge is an extreme gravity-powered activity that involves riding a street luge board down a paved road or course. Street luge is known as land luge or road luge. Like skateboarding, street luge is done for sport and for recreation. Other than the supine riding position and high speeds, street luge has little relation to its winter namesake. Street luge was born in Southern California as downhill skateboarders found they could reach faster speeds by lying down on their skateboards; this early form of the sport is now referred to as "laydown skateboarding". In 1975, the first professional race was held at Signal Hill and hosted by the U. S. Skateboard Association; the race winner was based on top speed. The boards used in this race varied from basic skateboards to complex skate cars in which the rider was enclosed by plastic or fiberglass; the sport was not referred to as street luge at this time but the term luge was used to describe some participants' riding position. Most contestants were standing up.
By 1978, repeated injuries to both riders and spectators halted the races at Signal Hill. Roger Hickey and Don Baumea from the Signal Hill races kept the sport alive by continuing to hold races in Southern California. Around the early 1990s, both underground and professional races continued to be held in Southern California by such organizations as the Underground Racers Association, Federation of International Gravity Racing and Road Racers Association for International Luge. Race organizers in the 1980s and 1990s started implementing many more equipment and race regulations. Meanwhile, in the early 1990s, some Austrian skateboarders started sitting down on their skateboards on the way back from teaching skiing in the Alps; this activity lead to a classic style street luge race in the Kaunertal Valley, in western Austria, called Hot Heels. At the outset, the founders started lying down on wooden boards closer to large skateboards than the usual street luge, with smaller wheels: this came to be known as classic luge, or buttboard.
The race, which ran until 2003, came to function as a de facto world championships, including all the downhill disciplines such as street luge, stand up downhill skateboard, classic luge, gravity biking and inline skating. There is now a healthy street luge racing presence in many European countries. In the mid 1990s, ESPN’s X Games showcased street luge to the world and the sport was sanctioned by RAIL by the International Gravity Sports Association. NBC followed ESPN’s lead and created the Gravity Games in which the sport was sanctioned by Extreme Downhill International. Smaller events were held in Canada, South Africa, Switzerland, Germany and the U. K.. Qualification criteria for these events varied and were controlled by each of the sanctioning bodies. After a media splurge through the late 1990s and early 2000s, extreme sports like street luge have taken a lower profile; the X Games has become more stadium-based for commercial reasons. Others, such as the Gravity Games, Hot Heels and the Australian Xtreme Games, have disappeared.
While no longer a sport in either the X Games or Gravity Games, street luge is a burgeoning sport in numerous countries with competitions around the globe. There are 1200 active street luge riders in the world. Street Luge: On September 10, 2016, Mike McIntyre went 164.12 km/h at l'Ultime Descente. Classic Luge: On September 16, 2017, Frank Williams went 150.42 km/h at l'Ultime Descente. Source Street lugers ride boards in the supine position; the design of these boards is based on the rules set forth from different governing bodies. Consistent design elements include: The use of lean-activated steering skateboard-style trucks The prohibited use of mechanical brakes Front and rear padding Length and weight restrictions - details depend on sanctioning body The prohibited use of parts that enclose the rider’s body or hinder brakingCurrent street luge boards are made from many materials including steel, aluminum and carbon fibre; the majority of the street luge boards in the world are custom made although commercial models are now available.
Actual board designs can vary as the construction rules are open and allow for numerous design considerations. An offshoot of street luge is classic luge. With more regulations and limits to construction and equipment it was designed to be a simpler, low cost class as compared to street luge. Classic Luge boards are made from wood, are limited to maximum dimensions of 49 inches by 12 inches and may only have four wheels. Maximum wheels diameter may be restricted depending on the sanctioning body and race organizer. Riders participating in sanctioned racing events are required to wear safety equipment including: Hard-shell helmet with chin strap and face shield or goggles Leather or Kevlar racing suit Leather or Kevlar gloves Sturdy shoesRace courses are held on mountain roads but have been held on city streets as well. Courses can vary in layout. Racing can take the following formats: Single elimination with 2, 4, or 6 racers at a time Double elimination with 2, 4, or 6 racers at a time Timed trials No elimination points system Mass runs, with up to 20 racers at a time There are two worldwide governing bodies for street luge, the [International Gravity Sports As
Slalom skateboarding is a form of downhill skateboard racing that first appeared in the 1960s and 1970s and has made a resurgence in popularity in the 2000s. Slalom racers skate down a course marked by plastic cones; the racer tries to get through the course with the fastest time, while knocking down the fewest cones. Each cone carries a penalty of a fraction of a second, added to the skater's time. Races can be done in dual format where the racing is a head-to-head match, or in a single lane format where the racer is only racing against the clock. There are five types of Slalom race formats: Super Giant Slalom, Giant Slalom, Hybrid Slalom, Tight Slalom, Banked Slalom; the Super Giant Slalom, or SuperG, is characterized by fast speeds of 30-40 mph long distances between cones and run times of around 1 minute. Giant Slalom is similar to SuperG but is smaller cone distances, more cones, is time run in a single lane format. Hybrid or Special slalom is a combination of Giant Slalom cone spacings of 10-15' and tight cones spacings of 5-7' and is most run head-to-head.
Tight Slalom is characterized by small cones spacings of 5'-7' and has the highest frequency of turns. Tight slalom skaters will pass through 3-4 cones per second. Banked slalom involves skating through a course on banked walls, such as in a skatepark or in a drainage ditch. Banked slalom is similar to other forms of slalom except that it is never head-to-head and the course weaves through a non-level obstacle course, as opposed to a street surface where other forms of slalom are held; the most unusual thing about slalom skateboard rules is that skaters are penalized a certain amount of time for each cone that they hit during a race. This penalty time is added to the racers' run time. If too many cones are hit during the run, the racer receives a Disqualification. A DQ is penalized in head-to-head racing with a severe time penalty, made up in the second heat of a head-to-head race. Another group of rules known as "Grass Roots" rules may be used to simplify the racing environment. In grass roots rules, racers are allowed to hit a certain maximum number of cones.
Below the maximum there is no penalty, above the maximum is a DQ. In all types of head-to-head racing, race order is determined by a qualifying time which determines the brackets for head-to-head match-ups. Slalom skateboards are optimized to increase speed and traction. Slalom skateboard wheels are softer and larger than a typical skateboard wheel; this increases grip. Skateboard trucks for slalom racing are hand-machined precision products that include high rebound bushings, spherical bearings, precision ground 8mm axles. Skateboard decks or boards for slalom racing are longer than typical skateboards, include materials such as carbon fiber and foam cores, to increase board responsiveness and strength; some of the early stars of Slalom racing were Henry Hester, Bobby Piercy, John Hutson. These skaters won many of the races of the 1970s. Following the rebirth of the sport in the 2000s, with the organization of the 2001 World Championships of Slalom, put on by Jack Smith in Morro Bay, CA, racers such as Gary Cross, Paul Dunn, Chicken Deck dominated.
In the following years some of the most successful racers were Kenny Mollica, Jason Mitchell in the U. S. and Luca Giammarco and Maurus Stroble in Europe for the men's division. More Joe McLaren has won more World Championship titles than any other previous racer, although he is facing tough competition from Europeans such as Janis Kuzmins, Viking Hadestrand, Dominik Kowalski and Mikael Hadestrand. Among the top women racers Lynn Kramer, multiple World Champion stands out. Other top level racing women include the 2003 World Champion, 1970s legend Judi Oyama of the US and the European's Kathrin Sehl and Lienite Skaraine. SlalomSkateboarder.com - International Slalom Skateboarding Association SlalomRanking.com - ISSA World Ranking with event calendar, race registrations
In skateboarding, grinds are tricks that involve the skateboarder sliding along relying on the use of the trucks of a skateboard. Grinds can be performed on any object narrow enough to fit between wheels and are performed on the coping of a skate ramp, a purpose-built "funbox", ledge or horizontally-positioned pole. Grinding is damaging to materials which are not hardened for the specific purpose of the sport, as may be found in a skate park; the trucks are composed of a hard metal without lubricant or bearings on the grinding surface, so they do grind on the objects they slide across. Grinding can strip paint off of steel and wear down the edges of concrete, stone and wood building materials. Affected business owners and government buildings have put up anti-skate devices as a deterrent to grinding. Grinding in public places may be seen as a form of vandalism and may cause skateboarding to be banned by business owners and city ordinances; the move originated in backyard pools in the early'70s, as the early skaters gained in skill and confidence with their high speed carves around the top of the pool walls and one day went that little bit too high.
The trucks of the time being merely'borrowed' rollerskate trucks, didn't allow much contact due to their narrowness, but as skateboarding gained its own truck manufacturers who widened the hanger design, the possibilities for exploration became apparent, all sorts of moves started popping up. There was a big leap in street skating starting in the'90s, it has evolved since. Today, grinds are performed on handrails, lips of benches, hubbas, on a hard normal ledge, a flatbar, or just anything, possible enough to grind on it. Whether a grind is back-side or front-side depends on how rider approaches the rail or edge. If the skater approaches the rail with his back to it, the grind is a back-side grind. If the skater approaches the rail with the front of his body to the rail, the grind is a front-side grind. 50-50 grind. This move evolved from the horizontal-stance carve grind in pools and was taken up on top of the lip by such skaters as Jay Adams, Tony Alva and Stacy Peralta. Called "Axelgrind". Combo: Manny Santiago kickflip to bs 50-50.
5-0 grind Pronounced "Five-Oh". In this maneuver, the back truck grinds the rail/edge, while the front truck is suspended directly above the rail/edge; this move is similar to the manual, although the tail may be scraped against the obstacle as well as the back truck, not considered proper on a manual. Nosegrind In a Nosegrind, the skateboard's front truck grinds a rail or edge, while the back truck is suspended over the rail/edge, it is similar to the nose manual, except performed on a rail, coping, or ledge. This move originated on vert in the form of Neil Blender's New Deal by his more advanced progression of said move, the "Newer Deal", which left out the disaster part and just pivoted all the way back in. Crooked grind Also known as Crooks, Pointer Grind, or the K-grind after the man to whom the trick is most accredited, Eric Koston, it is like a nosegrind, but the tail of the board is angled away from the rail/ledge on which the trick is performed, causing the edge of the deck's nose to rub.
Due to the lack of historical evidence there is no way to prove when this trick was first landed both Eric Koston and Dan Peterka were the first two skaters documented purposely performing this trick in their respective H-Street's Next Generation video parts. As a result, both skateboarders are regarded as co-creators of this trick. Overcrook grind Also known as Overcrooks, or Overcrux, is similar to the Crooked grind, but with the tail of the board being angled towards the far side of the rail/box. Feeble grind In this move, the back truck grinds a rail while the front truck hangs over the rail's far side. Professional skateboarer Josh Nelson is the inventor of this grind back in 1986 at the Del Mar skate ranch in Del Mar, California; the name feeble grind came from fellow skateboarder Sean Donnelley. Sean used to call Josh "the feeb", short for feeble, because Nelson was so skinny and had broken limbs and injuries from skateboarding. Many people watched Josh create this unique type of grind on the parking blocks that were mounted in the reservoir at the Del Mar Skate Ranch.
Smith grind This maneuver entails the back truck grinding an edge or rail, while the front truck hangs over the near side of the object, leaving the edge of the deck to rub the lip/edge. This trick was named after its inventor Mike Smith, it is considered by many to be the most difficult basic grind trick. The backside version known as a Monty Grind was originated by Florida powerhouse Monty Nolder. Willy grind Popularized by Willy Santos. Executed, the Willy is done with the front truck sliding on the grinding surface while the back truck hangs down below the surface on the side to which the skateboarder approached. Called "Lazy Grind", "Nosesmith", or "Scum Grind."Losi grind Popularized by Allen Losi. Can be best described as an Overcrook with the tail hanging below a rail or with wheels sliding along on a ledge or as a Willy with the tail on the other side of the obstacle. Called "Nosefeeble," "Over Willy Grind" or "Over-Scum."Suski grind Popularized by Aaron Suski. This is very similar to the 5-0 but unlike the salad grind your front trucks are pointed towards you like a smith grind but above the ledge unlike the smith grind.
A raised smith grind. Salad grind A cross between a bluntslide and a 5-0, the front truck is suspended over the far side of the rail/edge the gr