ISEA International

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ISEA International
FounderTheodor Hesper and Wim van der Plas
Founded atNetherlands
TypeInternational non-profit
Purpose"To foster interdisciplinary academic discourse and exchange among culturally diverse organisations and individuals working with art, science and technology."
HeadquartersBrighton, United Kingdom
Ernest Edmonds, Mike Phillips, Anne Nigten, Pat Badani, Ricardo Dal Farra, Rob La Frenais, Roger Malina
Formerly called
Inter-Society for the Electronic Arts

ISEA International (pronounced /ˈz.ə/ eye-ZAY, like "Isaiah"[1]) is an international non-profit organization which encourages "interdisciplinary academic discourse" and exposure for "culturally diverse organizations and individuals working with art, science and technology."[2] ISEA International is best known for sponsoring the annual International Symposium on Electronic Art (ISEA), an annual gathering of the international art, science and technology community;[2] the symposium includes an academic conference, exhibitions, performances and workshops. It is a nomadic event and is held in a different location every year. ISEA allows individuals and organizations from around the world to come together annually, share and experience the intersection of emerging technologies and art.[3] ISEA includes both visual and performing art that intersect with various types of technology in its symposia.[4] ISEA is managed by the ISEA International Foundation Board who organize and ensure the quality of content for each symposia.[4]

In an important move for ISEA, an agreement with University of Brighton to establish an ISEA Headquarters was signed in July 2009. ISEA HQ provides an administrative, academic and creative base for ISEA and develops a fruitful partnership with a leading research University.


ISEA has its roots in the symposia begun in 1988 in Utrecht, the Netherlands,[5][3][6] in order to support the founding and maintenance of an international network of organisations and individuals active in the field of the electronic arts; the idea behind its creation was to create a network for those who are active and interested in electronic arts.[4] The organization was later founded in 1990 in The Netherland, as an international membership association called the Inter-Society for the Electronic Arts.[7] The Board and membership of ISEA has always been international, bringing together individuals and organisations from around the world. From the founding of ISEA until 1996 the organisation was based in the Netherlands. From 1996 to 2001, ISEA headquarters was based in Montréal, Canada. After a period of a provisional HQ again in the Netherlands, in 2008 a new Headquarters was established at the University of Brighton, United Kingdom; the Inter-Society existed for over 15 years as a membership organisation and in 2009 ISEA was changed from the association to a foundation called “ISEA International” and the headquarters moved to the UK.[4][8]

The organisation is now managed by the ISEA International foundation board, whose main role is to select the host city of each symposium; the foundation board works closely with the host to ensure that the goals of ISEA are achieved. Historically the symposia were held as both a biennial and annual event; as of 2009, the symposium has been held annually again.[8]

ISEA is one of the most prominent international events on art and technology around the world, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in electronic art, interactivity and digital media.[9]

The ISEA International Headquarters is hosted at the University of Brighton in the UK; Sue Gollifer is currently its Director.[10]

International Advisory Committee[edit]

The Isea International Advisory Committee is composed of international experts from the fields of art, science and technology, their role is to advise ISEA International Foundation Board and ISEA Headquarters Director.[11]

ISEA Symposium Archives[edit]

In the meantime, the existing archive (2.0) is constantly being updated with the primary ISEA Symposium materials:

  • The full set of available Proceedings and Catalogues
  • Abstracts and statements for all available papers, panel sessions, workshops and tutorials, art events, concerts & performances

International Symposium on Electronic Art (ISEA)[edit]

Previous and future symposia have included:


  1. ^ a b c Fischer, Jack (4 June 2006). "Celebrating 'Art on the Edge'". San Jose Mercury News. Retrieved 27 May 2015 – via Newspaper Source.
  2. ^ a b "ISEA International Website". ISEA International Website. Retrieved 2015-05-27.
  3. ^ a b Anders, Peter (June 2004). "ISEA 2002 Orai: At the Crossroads of Meaning". Leonardo. 37 (3). doi:10.1162/0024094041139481. Retrieved 27 May 2015. (Subscription required (help)). Cite uses deprecated parameter |subscription= (help)
  4. ^ a b c d Salem, Nancy (4 November 2011). "Where Art & Science Meet" (PDF). Sandia Lab News. Archived from the original (PDF) on 22 July 2013. Retrieved 28 May 2015 – via Agnes Chavez.
  5. ^ Christiane Paul (2 March 2016). A Companion to Digital Art. Wiley. pp. 63–. ISBN 978-1-118-47518-8.
  6. ^ Carl Robinson (29 January 2019). PaintingDigitalPhotography: Synthesis and Difference in the Age of Media Equivalence. Cambridge Scholars Publishing. pp. 94–. ISBN 978-1-5275-2735-5.
  7. ^ "Wim van der Plas, co-founder of the ISEA Symposia recounts the history of ISEA in an interview" (PDF). ISEA. Retrieved 2015-05-27.
  8. ^ a b "History". ISEA International Website. 2011-12-12. Retrieved 2017-12-01.
  9. ^ "ISEA2017 – ISEA 2017 / BIO-CREACIÓN Y PAZ". (in Spanish). Retrieved 2017-12-02.
  10. ^ "Headquarters". ISEA International Website. 2011-12-12. Retrieved 2017-12-02.
  11. ^ "International Advisory Committee". ISEA International Website. 2011-12-12. Retrieved 2017-12-02.
  12. ^ "Eighth International Symposium on Electronic Art (ISEA '97)". Computer Music Journal. 21 (2). 1997. Retrieved 28 May 2015.
  13. ^ a b Salem, Nancy (July 2012). "Albuquerque in the Global Spotlight" (PDF). Art Ltd. Magazine: 22–23. Archived from the original (PDF) on 23 September 2015. Retrieved 28 May 2015.
  14. ^ "ISEA and MUME-WE". Computer Music Journal. 37 (4): 8–9. 2013. Retrieved 27 May 2015.

External links[edit]