The PC-FX is a 32-bit home video game console made by NEC Home Electronics. It was released in Japan on December 23, 1994, just weeks after Sony's PlayStation and a month after the Sega Saturn, it is the successor to the PC Engine, known as TurboGrafx-16 in North America. Unlike its predecessor, the PC-FX was only released in Japan; the console is shaped like a tower PC and was meant to be upgradeable. However the PC-FX lacked a 3D polygon-based graphics chip which rendered the system underpowered in comparison to its competitors, it was expensive and lacked developer support, as a result it was unable to compete with its fifth generation peers. The PC-FX was NEC's last home video game console, was discontinued in February 1998. NEC launched the PC-FX as the successor to its well received 4th generation system, the PC-Engine; the PC-FX was based on a 32-bit system architecture named "Tetsujin" or "Iron Man", developed in-house by NEC. NEC demonstrated Iron Man at a number of trade shows and events during 1992, by the middle of the year were discussing an imminent release of an Iron Man-based video game system with many third party developers.
At the time, the earlier PC Engine was still quite popular in Japan, opinions on the Iron Man technology were mixed. Many were uninterested in switching to more powerful hardware while the PC Engine market was still growing, as a result NEC halted work on the Iron Man project, instead opting for more modifications to the PC Engine technology; when NEC decided to release the PC-FX, the specs were unchanged from the unveiled Iron Man architecture. The most significant difference was the addition of a new 32-bit V-810 RISC CPU; the console was announced in late 1993. In a special Game Machine Cross Review in May 1995, Famicom Tsūshin would score the PC-FX console an 18 out of 40. Unusual for a fifth generation console, the PC-FX does not have a polygon graphics processor. NEC's reasoning for this was that polygon processors of the time were low-powered, resulting in figures having a blocky appearance, that it would be better for games to use pre-rendered polygon graphics instead; the shining quality of the PC-FX was the ability to decompress 30 JPEG pictures per second while playing digitally recorded audio.
This resulted in the PC-FX having superior full motion video quality over all other fifth generation consoles. The system's target audience was five years older than that of the PC Engine, in hopes that PC Engine fans would be brought over to the successor console. In an interview a year before the system launch, a representative stated that though NEC had not ruled out the possibility of a release outside Japan, they had concluded that unless additional non-gaming uses were developed for the PC-FX, it would sell poorly in the USA due to its high price. NEC directed Hudson Soft, with whom they continued their partnership over the PC Engine, to develop only games based on popular anime franchises and using prerendered animated footage. Though this policy played to the hardware's strengths, it barred Hudson Soft from bringing successful PC Engine series such as Bomberman and Bonk to the PC-FX. Unlike nearly any other console, the PC-FX was available as an internal PC card for NEC PC-98 and AT/IBM PC compatibles.
This PC card came with two CDs of software to help the user program games for the PC-FX. However, compatibility issues prevented games developed with this software from running on the console; the PC-FX was discontinued in early 1998. It sold only 400,000 units over its lifetime; the PC-FX uses CD-ROMs as its storage medium, following on from the expansion released for its predecessor, which used HuCards. The game controller is identical to a DUO-RX controller, but the rapid fire switches have been replaced with mode A/B switches. Peripherals include a PC-FX mouse, supported by strategy games like Farland Story FX and Power DoLLS FX; the PC-FX's computer-like design was unusual for consoles at the time. It stands upright like a tower computer. Another interesting feature is its three expansion ports. Similar to the 3DO, it featured a built in power supply; the PC-FX includes an HU 62 series 32-bit system board, an LSI chip, a 32-bit V-810 RISC CPU. The system can display 16.77 million colors. There were 62 games released for the system.
The launch titles were Graduation 2: Neo Generation FX, Battle Heat and Team Innocent on December 23, 1994 and the final game released was First Kiss Story on April 24, 1998. The system and all titles were only released in Japan. A number of demo discs were released with publications which allowed the user to play the disc in a CD equipped PC-Engine or the PC-FX. There was no copy protection on any of the PC-FX games, because at the time the system was released, the high price of CD-R drives made piracy expensive; the system has a reputation for having a higher percentage of adults-only video games than other home consoles, in part thanks to its small library of games. CPU 32-Bit NEC V810 RISC running at 21.5 MHz, 15.5 MIPS CD-ROM Drive 2X CD-ROM, 300KB / Sec Memory 2 MB main RAM 1 MB shared RAM 256 KB dedicated VRAM 1 MB OS ROM 256 KB CD Buffer 32 KB back-up RAM Video Internal color format: Digitized Y'UV Maximum On-screen colors: 16,777,216 Resolutions: 256x240p, 341x240p, 256x480i, 341x480i 6 background layers 2 sprite layers 1 motion decoder layer generated from RLE-encoded or JPEG-like data Video out: Composite and S-Video Sound 16-Bit St
Manga Time Kirara Carat
Manga Time Kirara Carat is a Japanese seinen manga magazine published by Houbunsha and consisting of four-panel comic strips. The first issue was released on 18 January 2003. A Channel Anima Yell! Blend S Dōjin Work Exorcist to Kubiwa no Akuma Fujoko to Yuriko GA Geijutsuka Art Design Class H・R Hanafuri Yado no Yadokari Otome Harumaki! Harumination Hidamari Sketch Himekurasu Ichiroo! K-On! Kagura Mai Mai! Kamisama no Iutoori! Kill Me Baby Koisuru Asteroid Kotonaru Jigen no Kanrinin-san Kuu Kuu Boku Boku Machikado Mazoku Mayuka no Darling! Nekojima Nyandafull New Game! Niko ga Santa Ochikobore Fruit Tart OK Fantasista! Okonomide! Pura Misurando Seigi no Hanamichi Senpai ga Oyobi desu! S. S. Astro Swap⇔Swap The Airs Puella Magi Kazumi Magica Tamago Nama Official website
National Diet Library
The National Diet Library is the national library of Japan and among the largest libraries in the world. It was established in 1948 for the purpose of assisting members of the National Diet of Japan in researching matters of public policy; the library is similar in scope to the United States Library of Congress. The National Diet Library consists of two main facilities in Tōkyō and Kyōtō, several other branch libraries throughout Japan; the National Diet Library is the successor of three separate libraries: the library of the House of Peers, the library of the House of Representatives, both of which were established at the creation of Japan's Imperial Diet in 1890. The Diet's power in prewar Japan was limited, its need for information was "correspondingly small"; the original Diet libraries "never developed either the collections or the services which might have made them vital adjuncts of genuinely responsible legislative activity". Until Japan's defeat, the executive had controlled all political documents, depriving the people and the Diet of access to vital information.
The U. S. occupation forces under General Douglas MacArthur deemed reform of the Diet library system to be an important part of the democratization of Japan after its defeat in World War II. In 1946, each house of the Diet formed its own National Diet Library Standing Committee. Hani Gorō, a Marxist historian, imprisoned during the war for thought crimes and had been elected to the House of Councillors after the war, spearheaded the reform efforts. Hani envisioned the new body as "both a'citadel of popular sovereignty'", the means of realizing a "peaceful revolution"; the Occupation officers responsible for overseeing library reforms reported that, although the Occupation was a catalyst for change, local initiative pre-existed the Occupation, the successful reforms were due to dedicated Japanese like Hani. The National Diet Library opened in June 1948 in the present-day State Guest-House with an initial collection of 100,000 volumes; the first Librarian of the Diet Library was the politician Tokujirō Kanamori.
The philosopher Masakazu Nakai served as the first Vice Librarian. In 1949, the NDL became the only national library in Japan. At this time the collection gained an additional million volumes housed in the former National Library in Ueno. In 1961, the NDL opened at its present location in Nagatachō, adjacent to the National Diet. In 1986, the NDL's Annex was completed to accommodate a combined total of 12 million books and periodicals; the Kansai-kan, which opened in October 2002 in the Kansai Science City, has a collection of 6 million items. In May 2002, the NDL opened a new branch, the International Library of Children's Literature, in the former building of the Imperial Library in Ueno; this branch contains some 400,000 items of children's literature from around the world. Though the NDL's original mandate was to be a research library for the National Diet, the general public is the largest consumer of the library's services. In the fiscal year ending March 2004, for example, the library reported more than 250,000 reference inquiries.
As Japan's national library, the NDL collects copies of all publications published in Japan. Moreover, because the NDL serves as a research library for Diet members, their staffs, the general public, it maintains an extensive collection of materials published in foreign languages on a wide range of topics; the NDL has eight major specialized collections: Modern Political and Constitutional History. The Modern Political and Constitutional History Collection comprises some 300,000 items related to Japan's political and legal modernization in the 19th century, including the original document archives of important Japanese statesmen from the latter half of the 19th century and the early 20th century like Itō Hirobumi, Iwakura Tomomi, Sanjō Sanetomi, Mutsu Munemitsu, Terauchi Masatake, other influential figures from the Meiji and Taishō periods; the NDL has an extensive microform collection of some 30 million pages of documents relating to the Occupation of Japan after World War II. This collection include the documents prepared by General Headquarters and the Supreme Commander of the Allied Powers, the Far Eastern Commission, the United States Strategic Bombing Survey Team.
The Laws and Preliminary Records Collection consists of some 170,000 Japanese and 200,000 foreign-language documents concerning proceedings of the National Diet and the legislatures of some 70 foreign countries, the official gazettes, judicial opinions, international treaties pertaining to some 150 foreign countries. The NDL maintains a collection of some 530,000 books and booklets and 2 million microform titles relating to the sciences; these materials include, among other things, foreign doctoral dissertations in the sciences, the proceedings and reports of academic societies, catalogues of technical standards, etc. The NDL has a collection of 440,000 maps of Japan and other countries, including the topographica
The Sega Saturn is a 32-bit fifth-generation home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, July 8, 1995 in Europe. The successor to the successful Sega Genesis, the Saturn has a dual-CPU architecture and eight processors, its games are in CD-ROM format, its game library contains several arcade ports as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. Designed around a new CPU from Japanese electronics company Hitachi, another video display processor was incorporated into the system's design in early 1994 to better compete with Sony's forthcoming PlayStation; the Saturn was successful in Japan, but failed to sell in large numbers in the United States after its surprise May 1995 launch, four months before its scheduled release date. After the debut of the Nintendo 64 in late 1996, the Saturn lost market share in the U. S. where it was discontinued in 1998.
Having sold 9.26 million units worldwide, the Saturn is considered a commercial failure. The failure of Sega's development teams to release a game in the Sonic the Hedgehog series, known in development as Sonic X-treme, has been considered a factor in the console's poor performance. Although the Saturn is remembered for several well-regarded games, including Nights into Dreams, the Panzer Dragoon series, the Virtua Fighter series, its reputation is mixed due to its complex hardware design and limited third-party support. Sega's management has been criticized for its decisions during the system's development and discontinuation. Released in 1988, the Genesis was Sega's entry into the fourth generation of video game consoles. In mid-1990, Sega CEO Hayao Nakayama hired Tom Kalinske as CEO of Sega of America. Kalinske developed a four-point plan for sales of the Genesis: lower the price of the console, create a U. S.-based team to develop games targeted at the American market, continue aggressive advertising campaigns, sell Sonic the Hedgehog with the console.
The Japanese board of directors disapproved of the plan, but all four points were approved by Nakayama, who told Kalinske, "I hired you to make the decisions for Europe and the Americas, so go ahead and do it." Magazines praised Sonic as one of the greatest games made, Sega's console took off as customers, waiting for the Super Nintendo Entertainment System decided to purchase a Genesis instead. However, the release of a CD-based add-on for the Genesis, the Sega CD, was commercially disappointing. Sega experienced success with arcade games. In 1992 and 1993, the new Sega Model 1 arcade system board showcased Sega AM2's Virtua Racing and Virtua Fighter, which played a crucial role in popularizing 3D polygonal graphics. In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two-dimensional competitors. Despite its crude visuals—with characters composed of fewer than 1,200 polygons—Virtua Fighter's fluid animation and realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites.
The Model 1 was an expensive system board, bringing home releases of its games to the Genesis required more than its hardware could handle. Several alternatives helped to bring Sega's newest arcade games to the console, such as the Sega Virtua Processor chip used for Virtua Racing, the Sega 32X add-on. Development of the Saturn was supervised by Hideki Sato, Sega's director and deputy general manager of research and development. According to Sega project manager Hideki Okamura, the Saturn project started over two years before the system was showcased at the Tokyo Toy Show in June 1994; the name "Saturn" was the system's codename during development in Japan, but was chosen as the official product name. Computer Gaming World in March 1994 reported a rumor that "the Sega Saturn... will release in Japan before the end of the year" for $250–300. In 1993, Sega and Japanese electronics company Hitachi formed a joint venture to develop a new CPU for the Saturn, which resulted in the creation of the "SuperH RISC Engine" that year.
The Saturn was designed around a dual-SH2 configuration. According to Kazuhiro Hamada, Sega's section chief for Saturn development during the system's conception, "the SH-2 was chosen for reasons of cost and efficiency; the chip has a calculation system similar to a DSP, but we realized that a single CPU would not be enough to calculate a 3D world." Although the Saturn's design was finished before the end of 1993, reports in early 1994 of the technical capabilities of Sony's upcoming PlayStation console prompted Sega to include another video display processor to improve the system's 2D performance and texture-mapping. CD-ROM-based and cartridge-only versions of the Saturn hardware were considered for simultaneous release during the system's development, but this idea was discarded due to concerns over the lower quality and higher price of cartridge-based games. According to Kalinske, Sega of America "fought against the architecture of Saturn for quite some time". Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with Silicon Graphics, but Sega of Japan rejected the proposal.
Silicon Graphics subsequently collaborated with Nintendo on the Nintendo 64. Kalinske, Sony Electronic Publishing's Olaf Olafsson, Sony America's Micky Schulhof h
The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan, 9 September 1995 in North America, 29 September 1995 in Europe, 15 November 1995 in Australia; the console was the first of the PlayStation lineup of home video game consoles. It competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles; the PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. In July 2000, a redesigned, slim version called the PS one was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2; the PlayStation 2, backwards compatible with the PlayStation's DualShock controller and games, was announced in 1999 and launched in 2000. The last PS one units were sold in late 2006 to early 2007 shortly after it was discontinued, for a total of 102 million units shipped since its launch 11 years earlier.
Games for the PlayStation continued to sell until Sony ceased production of both the PlayStation and PlayStation games on 23 March 2006 – over 11 years after it had been released, less than a year before the debut of the PlayStation 3. On 19 September 2018, Sony unveiled the PlayStation Classic, to mark the 24th anniversary of the original console; the new console is a miniature recreation of the original PlayStation, preloaded with 20 titles released on the original console, was released on 3 December 2018, the exact date the console was released in Japan in 1994. The inception of what would become the released PlayStation dates back to 1986 with a joint venture between Nintendo and Sony. Nintendo had produced floppy disk technology to complement cartridges, in the form of the Family Computer Disk System, wanted to continue this complementary storage strategy for the Super Famicom. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "Play Station" or "SNES-CD". A contract was signed, work began.
Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would be dubbed "The Father of the PlayStation", was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities. Kutaragi was nearly fired by Sony because he was working with Nintendo on the side without Sony's knowledge, it was then-CEO, Norio Ohga, who recognised the potential in Kutaragi's chip, in working with Nintendo on the project. Ohga kept Kutaragi on at Sony, it was not until Nintendo cancelled the project that Sony decided to develop its own console. Sony planned to develop a Super NES-compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super NES cartridges and a new CD format which Sony would design; this was to be the format used in SNES-CDs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.
The product, dubbed the "Play Station" was to be announced at the May 1991 Consumer Electronics Show. However, when Nintendo's Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realised that the earlier agreement handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was unacceptable and he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips' global headquarters in the Netherlands and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.
After the collapse of the joint-Nintendo project, Sony considered allying itself with Sega to produce a stand-alone console. The Sega CEO at the time, Tom Kalinske, took the proposal to Sega's Board of Directors in Tokyo, who promptly vetoed the idea. Kalinske, in a 2013 interview recalled them saying "that’s a stupid idea, Sony doesn't know how to make hardware, they don't know. Why would we want to do this?". This prompted Sony into halting their research, but the company decided to use what it had developed so far with both Nintendo and Sega to make it into a complete console based upon the Super Famicom; as a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of what was christened the "Play Station", on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the aforementioned brand new game system was revealed.
However, it is theorised that only 200 or so of these machines were produced. By the end of 1992, Sony and Nintendo reached a deal whereby the "Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "Play Station" concept to target a new generation of hardware and softw
Nihon University, abbreviated as Nichidai, is a private research university in Japan. Yamada Akiyoshi, the Minister of Justice, founded Nihon Law School the Department of Law, in October 1889. Most of the university's campuses are in the Kantō region, the vast majority in Tokyo or surrounding areas, although two campuses are as far away from Tokyo as Shizuoka Prefecture and Fukushima Prefecture; these campuses accommodate single colleges or schools. In December 2016 the university acquired the former Newcastle Court House in Newcastle, New South Wales, for A$6.6 million as its inaugural international campus. The university comprises a federation of colleges and institutes known for having produced numerous CEOs of Japanese companies; the College of Art, located right next to Ekoda train station in Tokyo's Nerima ward, is well known as it produces many artists who represent Japan in photography and cinema. In addition, the university has over 20 affiliated high schools bearing its name across Japan, from which a significant number of students go on to study at the institution as undergraduates.
College of Law Law / Political Science and Economics / Journalism / Management Law / Public Administration College of Humanities and Sciences Philosophy / History / Japanese Language and Literature / Chinese Language and Culture / English Literature / German Literature Sociology / Education / Physical Education / Psychology Geography / Geosystem Sciences / Mathematics / Computer Science and System Analysis / Physics / Integrated Science in Physics and Biology / Chemistry College of Economics Economics / Industrial Management / Finance and Public Economics College of Commerce Commerce / Business Administration / Accounting College of Art Photography / Cinema / Fine Arts / Music / Literary Arts / Drama / Broadcasting / Design College of International Relations International Relations / Intercultural Relations / Global Exchange Studies / International Business and Information College of Science and Technology Civil Engineering / Transportation Engineering and Socio-Technology / Architecture / Oceanic Architecture and Engineering / Mechanical Engineering / Precision Machinery Engineering / Aerospace Engineering / Electrical Engineering / Electronics and Computer Science / Materials and Applied Chemistry / Physics / Mathematics College of Industrial Technology Mechanical Engineering / Electrical and Electronic Engineering / Civil Engineering / Architecture and Architectural Engineering / Applied Molecular Chemistry / Industrial Engineering and Management / Mathematical Information Engineering / Liberal Arts and Basic Science College of Engineering Civil Engineering / Architecture / Mechanical Engineering / Electrical and Electronics Engineering / Materials Chemistry and Engineering / Computer Science School of Medicine Medicine School of Dentistry Dentistry School of Dentistry at Matsudo Dentistry College of Bioresource Science Plant Science and Resources / Animal Sciences and Resources / Marine Sciences and Resources / Forest Sciences and Resources / Bioenvironmental and Agricultural Resources / Food Science and Technology / Agricultural and Biological Chemistry / Applied Biological Sciences / Food Economics / International Development Studies / Veterinary Medicine College of Pharmacy Pharmacy / Biological Pharmacy Correspondence Division Advanced Research Institute for the Sciences and Humanities Graduate School of Law Graduate School of Liberal Arts Graduate School of Science and Technology Graduate School of Integrated Basic Sciences Graduate School of Economics Graduate School of Commerce Graduate School of Art Graduate School of International Relations Graduate School of Industrial Technology Graduate School of Engineering Graduate School of Medicine Graduate School of Dentistry Graduate School of Dentistry at Matsudo Graduate School of Bioresource Science Graduate School of Pharmacy Graduate School of Business Graduate School of Social and Cultural Studies Law School See Nihon University faculty.
* Did not graduate. Abe Shuji, President and CEO of Yoshinoya Akio Mori and writer Akira Gomi, photographer Banana Yoshimoto, writer C. W. Nicol, environmentalist Daishōmaru Shōgo, sumo wrestler Daisuke Ono, voice actor Dong Biwu, Chinese communist revolutionary, Acting President of the People's Republic of China Endō Shōta, sumo wrestler Hamanoshima Keishi, sumo wrestler Hidenoumi Takuya, sumo wrestler Higonoumi Naoya, sumo wrestler Hiroko Mima, Miss Japan Universe and 15th runner-up for Miss Universe Hiroshi Suga, photographer Hiroshi Watanabe, photographer Hiroshi Yamazaki, photographer Ian Buruma, writer Ichiro Ozawa, statesman* Ishiura Masakatsu, sumo wrestler Jōkōryū Takayuki, sumo wrestler Jun Konno, judo wrestler Junya Koizumi, statesman Kōtarō Iizawa, photographic critic Ken Domon, photographer* Kishin Shinoyama, photographer Koichi Hamada, statesman Kotomitsuki Keiji, sumo wrestler Kyuichi Tokuda, politician, leader of the Japanese Communist Party Mainoumi Shūhei, sumo wrestler Makoto Hasegawa, basketball player Makoto Koga, statesman Makoto Takimoto, judo wrestler Masato Matsuura, CEO of Avex Group Maximo Blanco, wrestler.
Manga Life is a manga magazine published monthly by Takeshobo in Japan since the November 1984 issue. Its original title was Gag da, the change to Manga Life was made to better compete with Manga Time, a rival magazine published by Houbunsha. Most of the series appearing in the magazine use the yonkoma format; the magazine is released monthly on the 17th, though it sometimes appears on shelves before or after that, depending on speed of actual distribution. Manga Life is published in B5 size, its Japanese magazine code is 18635. Manga Life was known for an abundance of off-color humor. By the mid to late 1980s, the number of dirty jokes had decreased as the magazine changed its target demographic from only middle-aged salarymen to include younger males in their late 20s and early 30s, as well as readers of josei manga and dōjinshi; the current magazine includes a broad mix including those with anime tie-ins. Manga Life is one of the magazines which has changed the perception of yonkoma manga and manga artists as it has brought them more into the mainstream with its broad target audience.
In the January issue every year, Mineo Maya has a guest manga appearance with his Nemuranai Eve series. The following series are appearing in Manga Life; the issue of first appearance is noted. Series are listed alphabetically by title: Arai Kiyokazu no 4-koma Wideshow Ayumi Full Throttle!! Bonobono Furiten-kun→Shin Furiten-kun Kokemomo-san Kuriko no Himekuri Calendar Momota, Eiga Mimasuta. Nanako Masshigura! Natchan wa ne!? Neko Goyomi Nemuranai Eve Ojojojo Okiraku Gokuraku Debu Neko Seikatsu Oneechan ga Kita Ragan de Go! Takami Tallest Teketeke My Heart Uwa no Sora Tutorial Waku Waku Working Yoiko no Shigoto The following series appeared in Manga Life; the dates of appearance are noted. Series are listed alphabetically by title: Ashita mo Arashi! Because, Yankee-Mama Bikei to Iu Na no Kachō Bitter Heart Sugarcoat Boku no Katei Kyōshi Boku no Suki na Yukko Sensei Chōkazoku Oyako Donburi Damekko Dōbutsu Datte L Size Dōbutsu no Oshaberi Dochira Made! Doki Doki Kyōdai Life Doki Doki School Hours Dorīn Atchan Dōsuru!?
Wanko Furiten-kun Furiten-kun 2000 Futari ga Ichiban Gokigen Wakana-san Gokuraku Gohan Good Morning Teacher Hakui no Ten-chan Harikiri Paper Boys Hiruma-san. Honma Desse Okyaku-san!! Hontō ni Atta Yukai na Hanashi Ikinari Don-chan Itoshi no Deburin Itoshi no My Honey Itsumo Kokoro ni Minamikaze Kachō! Deban Desu Kachō to Yobanai de Kitaikebukuro Kasumi-sō Kochira Nekomeya Eigyōchū Kyō no Osusume! Love Love Aishiteru Machi no Marriage Makashite Ōsakajō Mariko no Koibito Moe-chan wa Middle Name Motemote Nē-chan Muteki no OL!! Kandori Tsubasa Naku na! Tanaka-kun Naomi no Tsureteke Kōshien Neko no Te Kashimasu! Nekomimi House Niko Niko Egao Nohohon Nori-san Obatarian Ōbeya Wappa-kun Okashi na Kazoku Omezame! Megu-chan Otōsan wa Toshishita Oyome ni Oniduma PaPaPa Paradise Pocket Tama-chan Pokky-kun Poyopoyo Kansatsu Nikki Puapua Lips Puppet-Muppets no Kochira Chinjū Beya!! Sensei to Watashi Shataku na Seikatsu Shima Shima e Yōkoso (Wakako Nariyuki, 1