Nights into Dreams
Nights into Dreams... is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows teenagers Claris and Elliot, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and the real world. Players control Nights flying through Claris and Elliot's dreams to gather enough energy to defeat Wizeman and save Nightopia; the game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed. Development began after the release of Sonic & Knuckles in 1994, although the concept originated during the development of Sonic the Hedgehog 2 two years prior. Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, Takashi Iizuka. Naka began the project with the main idea revolving around flight, Ohshima designed the character Nights to resemble an angel that could fly like a bird.
Ohshima designed Nights as an androgynous character. The team conducted research on dreaming and REM sleep, was influenced by the works and theories of psychoanalysts Carl Jung and Sigmund Freud. An analogue controller, the Saturn 3D controller, was designed alongside the game and included with some retail copies. Nights into Dreams received acclaim for its graphics, gameplay and atmosphere, it has appeared on several lists of the greatest games of all time. An abbreviated Christmas-themed version, Christmas Nights, was released in December 1996; the game was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for PlayStation 3, Xbox 360, Windows in 2012. A sequel, Nights: Journey of Dreams, was released for the Wii in 2007. Nights into Dreams is split into seven levels, referred to as "Dreams"; the levels are distributed between the two teenage characters: three are unique to Claris, three to Elliot, each play through an identical final seventh level, "Twin Seeds".
Only Claris' "Spring Valley" and Elliot's "Splash Garden" levels are available, successful completion of one of these unlocks the next level in that character's path. Completed stages may be revisited to improve the player's high scores. Points are accumulated depending on how fast the player completes a level, extra points are awarded when the player flies through rings; each level is split up into four "Mares" set in Nightopia and a boss fight which takes place in Nightmare. In each level, players control Claris or Elliot, who have their Ideyas of hope, wisdom and purity stolen from them by Wizeman's minions, leaving behind only their Ideya of courage; the goal of each Mare is to recover one of the stolen Ideya by collecting 20 blue chips and delivering them to the cage holding the Ideyas, which overloads and releases the orb it holds. If the player walks around the landscape for too long, they are pursued by a sentient alarm clock which awakens the character and end the level if it comes into contact with the player.
The majority of the gameplay centres on flying sequences, which are triggered by walking into the Ideya Palace near the start of each level so that the character merges with the imprisoned Nights. Once the flying sequence is initiated, the time limit begins. In the flying sections, the player controls Nights' flight along a predetermined route through each Mare, resembling that of a 2D platformer; the player has only a limited period of time available before Nights falls to the ground and transforms back into Claris or Elliot, each collision with an enemy subtracts five seconds from the time remaining. The player's time is replenished each time they return an Ideya to the Ideya Palace. While flying, Nights can use a "Drill Dash" to travel faster, as well as defeat certain reverie enemies scattered throughout the level. Grabbing onto certain enemies causes Nights to spin around, which launches both Nights and the enemy in the direction the boost was initiated. Various acrobatic manoeuvres can be performed, including the "Paraloop", whereby flying around in a complete circle and connecting the trail of stars left in Nights' wake causes any items within the loop to be attracted towards Nights.
The game features a combo system known as "Linking", whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession. Power-ups may be gained by flying through several predetermined rings, indicated by a bonus barrel; the power-ups include point multiplier and an air pocket. The player receives a grade based on their score at the end of each Mare, an overall grade for the level after clearing all four Mares. Nights is transported to Nightmare for a boss fight against one of Wizeman's "Level Two" Nightmarens; each boss fight has a time limit, the game ends if the player runs out of time during the battle. Upon winning the boss fight, the player is awarded a score multiplier based on how the boss was defeated, applied to the score earned in the Nightopia section to produce the player's final score for that Dream; the game features a multiplayer mode, which allows two players to battle each other by using a splitscreen. One player controls Nights.
The winner is determined by the first player to defeat the other, accomplished by hitting or paralooping the other player three times. The game features an artificial life system known as "A-Life", which involves entities called
Archie Giant Series
Archie Giant Series was a comic book title published by Archie Comics from 1954 to 1992. The book featured an revolving subtitle, it began in 1954 as Archie's Christmas Stocking, continued with this title for six issues. Although the Christmas Stocking title appeared again in issues, the book began to feature a number of different titles, each with the cover heading Archie Giant Series. Titles included World of Archie, World of Jughead, Katy Keene and Veronica Summer Spectacular, Sabrina's Christmas Magic and many others. One additional interesting item about this title is. Numbering continued up to #35 skipped to #136. Again after reaching #251, the title skipped to #452, it became a regular 32-page book in the mid-1970s. The title ended in 1992 with #632 and was replaced with quarterly books Archie and Friends and Veronica Spectacular, World of Archie. List of Archie Comics Publications
Allen L. Milgrom is an American comic book writer, penciller and editor for Marvel Comics, he is known for his 10-year run as editor of Marvel Fanfare. Al Milgrom grew up in Detroit and graduated from the University of Michigan in 1972. Milgrom started his comics career in 1972 as an assistant for inker Murphy Anderson. During that period, Milgrom contributed to Charlton Comics' Many Ghosts of Doctor Graves, Star*Reach, comics published by Warren Publishing and Atlas/Seaboard, before joining with Marvel. Milgrom worked as a "Crusty Bunker" for Neal Adams' Continuity Associates in 1977. At one point Milgrom lived in the same Queens apartment building as artists Walter Simonson, Howard Chaykin, Bernie Wrightson. Simonson recalls, "We'd get together at 3 a.m. They'd come up and we'd have popcorn and sit around and talk about whatever a 26, 27 and 20-year-old guys talk about. Our art, TV, you name it. I pretty much knew at the time,'These are the good ole days.'"Milgrom came to prominence as a penciller on Captain Marvel from 1975 to 1977.
He penciled the Guardians of the Galaxy feature in Marvel Presents, written by Steve Gerber and Roger Stern. Milgrom worked as editor at DC Comics from 1977 to 1978. While at DC, he co-created the original Firestorm, with writer Gerry Conway. Milgrom was an editor for Marvel Comics beginning in 1979, editing Marvel Fanfare for its full ten-year run; as editor of The Incredible Hulk, he designed the costumes of the U-Foes. He drew The Avengers, The West Coast Avengers, Kitty Pryde and Wolverine, Secret Wars II and wrote the Mephisto limited series. Milgrom wrote and drew The Spectacular Spider-Man #90–100, The Incredible Hulk. In 1991, he wrote a story arc for The Amazing Spider-Man and collaborated with Danny Fingeroth on The Deadly Foes of Spider-Man limited series. Milgrom has been a prolific inker, working on most of Marvel's line, he served an eight-year stint as the inker of X-Factor in 1989–1997. He inked Ron Frenz on Thor in 1991–1993 and Thunderstrike from 1994 to 1995. Other series he has worked on include Captain America, Generation X, The Micronauts, the Uncanny X-Men.
Milgrom inked the limited series A-Next, J2, Marvel: The Lost Generation, Thanos. Beginning in 1996, Milgrom completed his artistic journey on The Spectacular Spider-Man by inking the title until its cancellation in 1998. In 2009, his Cleburne: A Graphic Novel, with Justin S. Murphy, was nominated for the Independent Book Publishers Association’s Benjamin Franklin Awards. In 2016, Milgrom was nominated and tied for runner-up for the Inkwell Awards Special Recognition Award. In 2017, he was awarded a Inkwell Awards Special Recognition Award. Milgrom married Judy Lewin in early 1979, they have a daughter and two sons and Josh. In the film Ant-Man, Scott Lang and his crew stay at an homage to Al Milgrom. Al Milgrom at the Comic Book DB "DC Profiles #21: Al Milgrom at the Grand Comics Database Al Milgrom at the Lambiek Comiclopedia Al Milgrom at Mike's Amazing World of Comics Al Milgrom at the Unofficial Handbook of Marvel Comics Creators
Teenage Mutant Ninja Turtles Adventures
Teenage Mutant Ninja Turtles Adventures is a comic book series published from August 1988 to October 1995 by Archie Comics. It is based on the stories of the mutant turtles Donatello, Michaelangelo and their rat sensei Splinter, it is set in a separate reality from other TMNT stories. The initial storylines were close adaptations of the TMNT 1987 TV series, but by the fifth issue the creators handed the series over to Ryan Brown and Stephen Murphy. In their hands the comic diverged from the cartoon series into unique new story arcs incorporating social and animal-rights themes, it introduced several new characters of various races and backgrounds, including humans, mutants and other anthropomorphic creatures. Additionally, the series added new layers to established players such as April O'Neil, who began training with a katana, the Shredder, who revealed a sense of honor; the stories were seen as'deeper' and more'serious' than the cartoon. As the new tales and characters were explored, original antagonists Krang and Rocksteady were phased out early, making appearances during stories involving alien worlds.
Shredder would remain a recurring adversary. The series ran for 72 issues. In celebration of the Teenage Mutant Ninja Turtles' 25th Anniversary, Archie Comics released a 104-page, full-color trade paperback collection of the first three issues in 2009, the adaptation of the original animated show's miniseries "Heroes in a Half Shell". Mirage Studios printed a trade for the 25th anniversary, titled Future Tense reprinting Mighty Mutanimals #7 and TMNT Adventures #42–44 and #62–66 in July 2009. Future Tense was released to coincide with a planned release of the storyline from Mirage entitled Forever War, but this was canceled. Heroes in a Half Shell: Mini-series #1–3 This mini-series adapts the first five episodes of the 1987 TV series: "Turtle Tracks," "Enter the Shredder," "A Thing About Rats," "Hot Rodding Teenagers from Dimension X," and "Shredder & Splintered." The Turtles team up with April O'Neil and confront Shredder, Krang and Rocksteady for the first time. Issues #1–4 Adapts the second season episodes of the animated series: "Return of the Shredder" and "The Incredible Shrinking Turtles."
The Eye of Sarnath plot thread is developed in future issues, taking a different path than the animated cartoon. Issues #5–11 Introduces fellow mutants, Man-Ray, Leatherhead and Screwloose. Introduces concepts such as Cudley the Cowlick, Stump Asteroid and its intergalactic wrestling, the Turtles' wrestling costumes, the polluted Earth in the future. After returning from Stump Asteroid, the Turtles meet Wingnut and Screwloose who seek revenge on Krang for destroying their home planet Huanu, confront the Rat King for the first time; the Turtles battle the mutant villains and Scumbug, as well as the spy-turned-mutant, Chameleon. These issues offer decidedly different character origins and interpretations than the animated cartoon series. Issues #12–13 The Turtles are recruited by Cherubae to the planet of Hirobyl to battle the Malignoids, an alien, bug-like army sent out by Maligna; the battle is exploited by Stump Asteroid television. The Turtles are joined by Leatherhead and Screwloose, other intergalactic wrestlers.
Shredder, Krang and Rocksteady are connected with the alien threat, Cherubae banishes them across the universe as punishment. Cherubae is revealed to be the sorceress who mutated Leatherhead as Mary Bones, Leatherhead renounces his former life as helping Shredder for a while to become a wrestling idol on the Stump Asteroid, as he was seen as a monster on the Earth. Issues #14–18 The Turtles return to Earth just in time to rescue April O'Neil from poachers in the rain forest of Amazonas, Brazil, they are aided in their tropical adventures by Jagwar and Man-Ray. Upon their return to New York City, Mondo Gecko is introduced and joins the Turtles after he decides to break up with his girlfriend, Candy Fine, believing his mutation from human to human-lizard would make their relationship impossible to pursue. Issues #19–20 Evil businessman, sends his alien lackeys and Bean, to attack the Turtles; the Turtles, Splinter and Mondo Gecko are rescued by rats which Splinter summons to chew through their ropes.
Having beaten Scul and Bean to a standstill, the aliens escape. Together with Man-Ray, Dreadmon, Leatherhead and Screwloose, Raph and Mondo defeat the alien warlord, Maligna. While Raphael is away fighting with the Mighty Mutanimals, the remaining Turtles meet Chu Hsi, a firefighter in Chinatown, New York City, empowered with an ancient Warrior Dragon spirit after an old man tries to help him by throwing some mystic East Asian substance into a burning house where the firefighter tries to help a child. Together with their new ally they defeat a giant Foot robot, revealed to have been a ruse by Shredder to get the Turtles to show themselves; the Warrior Dragon defeats the giant Foot robot by throwing it on the Statue of Liberty. Issues #21–25 April O'Neil is revealed to have obtained competence with the katana sword under Splinter's instruction, together they aid the Turtles in their battles against Vid Vicious and Shredder. Raphael
Archie's TV Laugh-Out
Archie's TV Laugh-Out was a comic book published by Archie Comics from 1969 to 1986. Sabrina the Teenage Witch appears in all 106 issues, this title served as a transition for her from Archie's Mad House to her own title. In addition to Sabrina, the title features regular appearances by the "Archie gang" and Josie and the Pussycats; the title was intended to showcase characters from Archie Comics's animated TV shows, which included The Archie Show and the Pussycats and Sabrina the Teenaged Witch. List of Archie Comics Publications
Archie at Riverdale High
Archie at Riverdale High was a comic book title published by Archie Comics from August 1972 to February 1987, focusing on the Archie gang's day to day exploits at Riverdale High School. Archie at Riverdale High differed from most Archie Series comic books in the following ways: The cover of the book displayed a teaser for one of the stories inside, complete with a "Don't miss..." description. For most Archie comics of the time, the cover had a gag bearing little connection to the inside material. At least one of the stories—usually the cover story—had a more serious tone than the usual fare. At least one of the stories—including the aforementioned "serious" one—was but not always 10 pages long, rather than the usual five or six pages; some of the issues had 2 10-page stories, rather than the usual 4 5-page sequences. The comic Life with Archie had a similar format. List of Archie Comics Publications
Pep Comics is the name of an American comic book anthology series published by the Archie Comics predecessor MLJ Magazines Inc. during the 1930s and 1940s period known as the Golden Age of Comic Books. The title continued under the Archie Comics imprint for a total of 411 issues until March 1987. Pep Comics was the comics title that introduced the superhero character The Shield, the first of the super-patriotic heroes with a costume based on a national flag, The Comet, the first superhero to die, Archie Andrews, who became the main focus of the company's extensive range of publications. Pep Comics was the third anthology comic published by MLJ Magazines Inc. the precursor to what would become the publisher Archie Comics. The series was edited by Abner Sundell until issues #22–23 after which Harry Shorten took the reins until issue #65; the first issue was launched following Blue Ribbon Comics and Top-Notch Comics. The format of Pep Comics was similar to the previous titles. S. A. was not yet involved in World War II, "The Midshipman", "Lee Sampson, Midshipman" from #6, following Lee Sampson through Navy College to his Graduation, an adventure based on boxing, "Kayo Ward" by Phil Sturm.
The last was similar to "The St Louis Kid" in Top-Notch Comics, both characters progressing through the boxing championships hierarchy throughout their series. Two short humor strips featured in the first issue, "Jocko" and "Animal Antics", both by Dick Ryan, while "Buttonhead" by Quincy appeared in #2–5. Pep Comics starred superheroes and costumed characters, led by cover star and lead feature "The Shield – G-Man Extraordinary" by Harry Shorten and Irv Novick, a character who would remain in the title throughout the MLJ imprint and beyond; the Shield was notable for being the first of the'patriotically themed superheroes' who wore costumes based on the U. S. flag, 15 months before Captain America was introduced in Captain America #1. "The Comet" by Jack Cole ran for the first 17 issues alongside The Shield. The Shield and The Hangman and Black Hood featured in single page text stories during the MLJ years of the title. S. Postal Service requirements for magazine rates; the Shield headed Pep Comics readers club from #15 when the'Shield G-Man Club' was introduced to the inside front cover of every issue until The Shield finished in #65.
Although to advertise other MLJ titles, during the war years each'bulletin' was filled with patriotic messages, details of local fan-clubs and new members information, all written as if a personal message from The Shield and his sidekick Dusty. One unusual character who featured in early issues was "Fu Chang, International Detective", whose weird detective adventure stories were in issues #1–11. Written by Joe Blair, with art by Jim Streeter, Fu Chang is a "Chinese scholar and detective, heir to the magic secrets of Aladdin who uses them only to bring peace and good-will to the people of his Chinatown." in stories liberally sprinkled with cod-Oriental talk, evil dragon criminals, an aura of mysticism. Another was "Bentley of Scotland Yard", a mystery detective story by artist Sam Cooper and Paul Reinman; each story was in a horror/fantasy vein, with Bentley up against creatures such as a werewolf in #1, a monster in a lake in #2, hunchbacks and vampires through the first 41 issues of Pep Comics.
These would always turn out to be hoaxes perpetrated to cover up a murder or for money or other gain. Each story ended with the same theme: a'Bentley knows who...' Panel at the end of the penultimate page listing the suspects and inviting the reader to guess who committed the crime, followed by the revealing of the killer and the modus operandi on the final page. With issue #11, "Fu Chang, International Detective", "Perry Chase, The Press Guardian" and "The Rocket and the Queen of Diamonds" ended. To replace them, issue #12 introduced two new characters. "Danny in Wonderland", a surreal fairy-tale adventure by Harry Shorten and Lin Streeter with stories loosely based on fairy tales such as "Cinderella", "Pinocchio", The "Little Mermaid", while Ted Tyler, "The Fireball",'sworn enemy of all who use fire for evil purposes' was a fireman who gained flame powers from a mixture of chemicals while fighting an arson attack. "Lucky Larson", a test pilot, filled the third place. Further major changes came with the next two issues.
"Lee Sampson, Midshipman" ended in #16. Madam Satan, a dead villainess with a green face and the kiss of death, "the scourge of man, ready to go forth and leave a trail of misery and suffering in her wake" first appeared on the cover of the previous issue #15, she was written by Abner Sundell and drawn by Harry Lucey, although Joe Blair wrote her adventures. Next a superhero died for the first time in comics history, issue #17. "The Comet" series ended with him being shot