American Pie Presents: Band Camp
American Pie Presents: Band Camp is a 2005 American sex comedy film released by Universal Pictures. It is the first installment in American Pie Presents film series, a spin-off of the American Pie franchise. Tad Hilgenbrinck stars as Matt Stiffler, a troubled student sent to band camp to change his ways. Chris Owen and Eugene Levy reprise their roles from previous American Pie films. American Pie Presents: Band Camp was released direct-to-DVD internationally on October 31, 2005, in the United States on December 26, 2005. Matt Stifler, the younger brother of Steve Stifler, is eager to enter the family business of making porn films so he can prove himself to his older brother. After Matt plays a prank on the school band, the school's guidance counselor Chuck "The Sherminator" Sherman, who attended high school with Steve, decides that a worthwhile punishment would be for Matt to attend band camp. Matt is disgruntled by the idea but soon agrees to it, interested in the notorious sexual behavior of band camp girls.
Upon arrival, Matt is disrespectful to the rules along with everyone at Tall Oaks and gets his school's band in trouble. Jim's dad, Noah Levenstein, the camp's MACRO recommends he start trying to fit in and earn the band's trust. Matt conspires with his nerdy roommate, Ernie, to film the other band members in a bid called'Bandeez Gone Wild', using hidden cameras. During a lunch time scuffle Matt accepts a duel with rival band leader Brandon, wherein the performers show off their music skills, with Brandon playing the snare drum, Matt playing the triangle; when it seems Matt has lost, he leaves the stage and comes back playing the bagpipes wearing a kilt, to the tune of "Play That Funky Music" to win the duel. Matt and Elyse are attracted to each other and share a kiss while watching clouds in the sky. A day before the finals the cheerleading group of East Great Falls arrives and catches Matt in a band camp uniform and teases him by taking a photo and sharing it on the internet. Matt offers a deal of showing them his film'Bandeez Gone Wild' in exchange for deleting his uniform photo.
While showing the girls his video an odd turn of events occur and Elyse sees the video, feeling hurt, she leaves. The various school bands compete for points throughout camp with East Great Falls leading on the last day, but an ill-fated prank by Matt, intended for the rival team causes the band to lose and Elyse to lose a chance at a scholarship. Once the new term starts, Matt visits with Chuck, who reveals that he and the rest of Steve Stifler's friends couldn't stand him, begins to fix his mistakes by deleting the naked videos he took of others at band camp, reconcile with his band camp buddies and persuades the school band to play Elyse's piece to the Conservatory head ironic of blatant plagiarism, winning Elyse a scholarship, Matt her affection. Andrew W. K. - "She Is Beautiful" Breaking Benjamin - "Forget It" Snow Patrol - "How to Be Dead" Matt Nathanson - "Laid" Treble Charger - "American Psycho" Good Charlotte - "The Anthem" Paul Locke - "Paul's Drums" Jimmy Eat World - "The Middle" Jimmy Eat World - "The Authority Song" Courtesy of Associated Productions Music - "Dracula Plays" Courtesy of Associated Productions Music - "Pom Pom" Courtesy of Associated Productions Music - "Piano Sonata" Cage9 - "Breaking Me Down" Linda Perry - "Get the Party Started" D.
O. R. K - "Jaime" The Penfifteen Club - "Disco MF" The City Drive - "Defeated" Wild Cherry - "Play That Funky Music" The City Drive - "Bring Me Everything" Christian B - "Baby Got Back" Steppenwolf - "Born to Be Wild" Tal Bachman - "Aeroplane" Chris Rash and Jean-Paul DiFranco - "Bonfire Etude" Ash - "Vampire Love" American Pie Presents: Band Camp on IMDb American Pie Presents: Band Camp at AllMovie
An actor is a person who portrays a character in a performance. The actor performs "in the flesh" in the traditional medium of the theatre or in modern media such as film and television; the analogous Greek term is ὑποκριτής "one who answers". The actor's interpretation of their role—the art of acting—pertains to the role played, whether based on a real person or fictional character. Interpretation occurs when the actor is "playing themselves", as in some forms of experimental performance art. In ancient Greece and Rome, the medieval world, the time of William Shakespeare, only men could become actors, women's roles were played by men or boys. After the English Restoration of 1660, women began to appear on stage in England. In modern times in pantomime and some operas, women play the roles of boys or young men. After 1660 in England, when women first started to appear on stage, the terms actor or actress were used interchangeably for female performers, but influenced by the French actrice, actress became the used term for women in theater and film.
The etymology is a simple derivation from actor with -ess added. When referring to groups of performers of both sexes, actors is preferred. Actor is used before the full name of a performer as a gender-specific term. Within the profession, the re-adoption of the neutral term dates to the post-war period of the 1950 and'60s, when the contributions of women to cultural life in general were being reviewed; when The Observer and The Guardian published their new joint style guide in 2010, it stated "Use for both male and female actors. The guide's authors stated that "actress comes into the same category as authoress, manageress,'lady doctor','male nurse' and similar obsolete terms that date from a time when professions were the preserve of one sex.". "As Whoopi Goldberg put it in an interview with the paper:'An actress can only play a woman. I'm an actor – I can play anything.'" The UK performers' union Equity has no policy on the use of "actor" or "actress". An Equity spokesperson said that the union does not believe that there is a consensus on the matter and stated that the "...subject divides the profession".
In 2009, the Los Angeles Times stated that "Actress" remains the common term used in major acting awards given to female recipients. With regard to the cinema of the United States, the gender-neutral term "player" was common in film in the silent film era and the early days of the Motion Picture Production Code, but in the 2000s in a film context, it is deemed archaic. However, "player" remains in use in the theatre incorporated into the name of a theatre group or company, such as the American Players, the East West Players, etc. Actors in improvisational theatre may be referred to as "players". In 2015, Forbes reported that "...just 21 of the 100 top-grossing films of 2014 featured a female lead or co-lead, while only 28.1% of characters in 100 top-grossing films were female...". "In the U. S. there is an "industry-wide in salaries of all scales. On average, white women get paid 78 cents to every dollar a white man makes, while Hispanic women earn 56 cents to a white male's dollar, Black women 64 cents and Native American women just 59 cents to that."
Forbes' analysis of US acting salaries in 2013 determined that the "...men on Forbes' list of top-paid actors for that year made 21/2 times as much money as the top-paid actresses. That means that Hollywood's best-compensated actresses made just 40 cents for every dollar that the best-compensated men made." The first recorded case of a performing actor occurred in 534 BC when the Greek performer Thespis stepped onto the stage at the Theatre Dionysus to become the first known person to speak words as a character in a play or story. Prior to Thespis' act, Grecian stories were only expressed in song, in third person narrative. In honor of Thespis, actors are called Thespians; the male actors in the theatre of ancient Greece performed in three types of drama: tragedy and the satyr play. Western theatre developed and expanded under the Romans; the theatre of ancient Rome was a thriving and diverse art form, ranging from festival performances of street theatre, nude dancing, acrobatics, to the staging of situation comedies, to high-style, verbally elaborate tragedies.
As the Western Roman Empire fell into decay through the 4th and 5th centuries, the seat of Roman power shifted to Constantinople and the Byzantine Empire. Records show that mime, scenes or recitations from tragedies and comedies and other entertainments were popular. From the 5th century, Western Europe was plunged into a period of general disorder. Small nomadic bands of actors traveled around Europe throughout the period, performing wherever they could find an audience. Traditionally, actors were not of high status. Early Middle Ages actors were denounced by the Church during the Dark Ages, as they were viewed as dangerous and pagan. In many parts of Europe, traditional beliefs of the region and time period meant actors could not receive a Christian burial. In the Early Middle Ages, churches in Europe began staging dramatized versions of biblical events. By the middle of the 11th century, liturgical drama had spread from Russia to Scandinavia
The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002. The sixth-generation console is the successor to the Nintendo 64, designed to compete with Sony's PlayStation 2 and Microsoft's Xbox; the GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in the miniDVD format and the system was not designed to play full-sized DVDs or audio CDs, unlike its competitors, focused on gaming instead; the console supports online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller. The GameCube uses composite video cables to display games on the television; the models produced before May 2004 had the ability to use digital component AV cables and progressive scan and a second serial port.
The nameplate on the top of the console with the words "Nintendo GameCube" could be removed. This model was known as DOL-001. All those features were removed in GameCube consoles produced between 2004-2007; the newer model had firmware that disabled Action Replay cheats and cheat codes and the disc-reading laser was improved in many ways, though it did not last as long. The newer model came with a 48-watt AC adapter to power the console, while the original was 46 watts. Reception of the GameCube at the time was positive; the console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before the console was discontinued in 2007. Its successor, the seventh-generation Wii, was released in November 2006. In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had worked at SGI on the design of the Nintendo 64's graphics hardware.
The team was led by Dr. Wei Yen, SGI's head of Nintendo Operations, the department responsible for the Nintendo 64's fundamental architectural design. Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor of Nintendo's sixth-generation video game console bearing the early internal code name of "N2000". At Nintendo's press conference in May 1999, the console was first publicly announced as "Project Dolphin", the successor to the Nintendo 64. Subsequently, Nintendo began providing development kits to game developers such as Rare and Retro Studios. Nintendo formed a strategic partnership with IBM, who created the Dolphin's CPU, named "Gekko". ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had been completed by ArtX and was not overtly influenced by ATI. In total, ArtX team cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000.
Of ATI's acquisition of ArtX, an ATI spokesperson said, "ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture."The console was announced as the GameCube at a press conference in Japan on August 24, 2000, abbreviated as "NGC" in Japan and "GCN" in North America. Nintendo unveiled its software lineup for the sixth-generation console at E3 2001, focusing on fifteen launch games, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader. Several games scheduled to launch with the console were delayed, it is the first console in the company's history not to accompany a Super Mario platform game at launch. Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer Factor 5 had experimented for its launch games. An interview quoted Greg Thomas, Sega of America's VP of Development as saying, "What does worry me is Dolphin's sensory controllers because there's an example of someone thinking about something different."
These motion control concepts would not be deployed to consumers for several years, until the Wii Remote. Prior to the GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color; as a result, several games destined for the Nintendo 64 console were postponed in favor of becoming early releases on the GameCube. The last first-party game in 2001 for the Nintendo 64 was released in May, a month before the Game Boy Advance's launch and six months before the GameCube's, emphasizing the company's shift in resources. Concurrently, Nintendo was developing software for the GameCube which would provision future connectivity between it and the Game Boy Advance. Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, can use the handheld as a secondary screen and controller when connected to the console via a link cable. Nintendo began its marketing campaign with the catchphrase "The Nintendo Difference" at its E3 2001 reveal.
The goal was to distinguish itself from the competition as an entertainment company. Advertisements push the slogan, "Born to Play", video game commercials feature a rotating cube animation that morphs into a GameCube logo and ends with a voice whisperin
Boston University is a private research university in Boston, Massachusetts. The university is nonsectarian, but has been affiliated with the United Methodist Church; the university has more than 3,900 faculty members and nearly 33,000 students, is one of Boston's largest employers. It offers bachelor's degrees, master's degrees, doctorates, medical, dental and law degrees through 17 schools and colleges on two urban campuses; the main campus is situated along the Charles River in Boston's Fenway-Kenmore and Allston neighborhoods, while the Boston University Medical Campus is in Boston's South End neighborhood. BU is categorized as an R1: Doctoral University in the Carnegie Classification of Institutions of Higher Education. BU is a member of the Boston Consortium for Higher Education and the Association of American Universities; the university was ranked 42nd among undergraduate programs at national universities, 46th among global universities by U. S. News & World Report in its 2018 rankings.
Among its alumni and current or past faculty, the university counts eight Nobel Laureates, 23 Pulitzer Prize winners, 10 Rhodes Scholars, six Marshall Scholars, 48 Sloan Fellows, nine Academy Award winners, several Emmy and Tony Award winners. BU has MacArthur, Fulbright and Guggenheim Fellowship holders as well as American Academy of Arts and Sciences and National Academy of Sciences members among its past and present graduates and faculty. In 1876, BU professor Alexander Graham Bell invented the telephone in a BU lab; the Boston University Terriers compete in the NCAA Division I. BU athletic teams compete in the Patriot League, Hockey East conferences, their mascot is Rhett the Boston Terrier. Boston University is well known for men's hockey, in which it has won five national championships, most in 2009. Boston University traces its roots to the establishment of the Newbury Biblical Institute in Newbury, Vermont in 1839, was chartered with the name "Boston University" by the Massachusetts Legislature in 1869.
The University organized formal Centennial observances both in 1939 and 1969. On April 24–25, 1839 a group of Methodist ministers and laymen at the Old Bromfield Street Church in Boston elected to establish a Methodist theological school. Set up in Newbury, the school was named the "Newbury Biblical Institute". In 1847, the Congregational Society in Concord, New Hampshire, invited the Institute to relocate to Concord and offered a disused Congregational church building with a capacity of 1200 people. Other citizens of Concord covered the remodeling costs. One stipulation of the invitation was; the charter issued by New Hampshire designated the school the "Methodist General Biblical Institute", but it was called the "Concord Biblical Institute." With the agreed twenty years coming to a close, the trustees of the Concord Biblical Institute purchased 30 acres on Aspinwall Hill in Brookline, Massachusetts, as a possible relocation site. The institute moved in 1867 to 23 Pinkney Street in Boston, received a Massachusetts Charter as the "Boston Theological Seminary".
In 1869, three trustees of the Boston Theological Institute obtained from the Massachusetts Legislature a charter for a university by name of "Boston University". These trustees were successful Boston businessmen and Methodist laymen, with a history of involvement in educational enterprises and became the founders of Boston University, they were Isaac Rich, Lee Claflin, Jacob Sleeper, for whom Boston University's three West Campus dormitories are named. Lee Claflin's son, was Governor of Massachusetts and signed the University Charter on May 26, 1869 after it was passed by the Legislature; as reported by Kathleen Kilgore in her book, Transformations, A History of Boston University, the founders directed the inclusion in the Charter of the following provision, unusual for its time: No instructor in said University shall be required by the Trustees to profess any particular religious opinions as a test of office, no student shall be refused admission... on account of the religious opinions he may entertain.
Every department of the new university was open to all on an equal footing regardless of sex, race, or religion. The Boston Theological Institute was absorbed into Boston University in 1871 as the BU School of Theology. In January 1872 Isaac Rich died, leaving the vast bulk of his estate to a trust that would go to Boston University after ten years of growth while the University was organized. Most of this bequest consisted of real estate throughout the core of the city of Boston, appraised at more than $1.5 million. Kilgore describes this as the largest single donation to an American college or university to that time. By December, the Great Boston Fire of 1872 had destroyed all but one of the buildings Rich had left to the University, the insurance companies with which they had been insured were bankrupt; the value of his estate, when turned over to the University in 1882, was half what it had been in 1872. As a result, the University was unable to build its contemplated campus on Aspinwall Hill, the land was sold piecemeal as development sites.
Street names in the area, including Claflin Road, Claflin Path, University Road, are the only remaining evidence of University ownership in this area. Following the fire, Boston University established its new facilities in buildings scattered throughout Beacon Hill and expanded into the Boyls
Korean Americans are Americans of Korean heritage or descent from South Korea, with a small minority from North Korea, China and the Post-Soviet states. The Korean American community comprises about 0.6% of the United States population, or about 1.8 million people, is the fifth largest Asian American subgroup, after the Chinese American, Filipino American, Indian American, Vietnamese American communities. The U. S. is home to the second largest Korean diaspora community in the world after the People's Republic of China. According to the 2010 Census, there were 1.7 million people of Korean descent residing in the United States, making it the country with the second largest Korean population living outside Korea. The ten states with the largest estimated Korean American populations were California, New York, New Jersey, Texas, Illinois, Maryland and Colorado. Hawaii was the state with the highest concentration of Korean Americans, 23,200 people; the two metropolitan areas with the highest Korean American populations as per the 2010 Census were the Greater Los Angeles Combined Statistical Area and the Greater New York Combined Statistical Area.
The Baltimore-Washington Metropolitan Area ranks third, with 93,000 Korean Americans clustered in Howard and Montgomery Counties in Maryland and Fairfax County in Virginia. Southern California and the New York City metropolitan area have the largest populations of Koreans outside of the Korean Peninsula. Among Korean Americans born in Korea, the Los Angeles metropolitan area had 226,000 as of 2012; the percentage of Korean Americans in Bergen County, New Jersey, in the New York City Metropolitan Area, 6.3% by the 2010 United States Census, is the highest of any county in the United States. All of the nation's top ten municipalities by percentage of Korean population as per the 2010 Census are located within Bergen County, while the concentration of Korean Americans in Palisades Park, New Jersey, in Bergen County, is the highest of any municipality in the United States, at 52% of the population. Between 1990 and 2000, Georgia was home to the fastest-growing Korean community in the U. S. growing at a rate of 88.2% over that decade.
There is a significant Korean American population in the Atlanta metropolitan area in Gwinnett County, Fulton County. According to the statistics of the Overseas Korean Foundation and the Republic of Korea's Ministry of Foreign Affairs and Trade, 107,145 South Korean children were adopted into the United States between 1953 and 2007. In a 2005 United States Census Bureau survey, an estimated 432,907 ethnic Koreans in the U. S. were native-born Americans, 973,780 were foreign-born. Korean Americans that were naturalized citizens numbered at 530,100, while 443,680 Koreans in the U. S. were not American citizens. While people living in North Korea cannot—except under rare circumstances—leave their country, there are many people of North Korean origin living in the U. S. a substantial portion who fled to the south during the Korean War and emigrated to the United States. Since the North Korean Human Rights Act of 2004 allowed North Korean defectors to be admitted as refugees, about 130 have settled in the U.
S. under that status. One of the first Korean Americans was Seo Jae-pil, or Philip Jaisohn, who came to America shortly after participating in an abortive coup with other progressives to institute political reform in 1884, he became a citizen in 1890 and earned a medical degree in 1892 from what is now George Washington University. Throughout his life, he strove to educate Koreans in the ideals of freedom and democracy, pressed the U. S. government for Korean independence. He died during the Korean War, his home is now a museum, cared for by a social services organization founded in his name in 1975. A prominent figure among the Korean immigrant community is Ahn Chang Ho, pen name Dosan, a Protestant social activist, he came to the United States in 1902 for education. He founded the Friendship Society in the Mutual Assistance Society, he was a political activist during the Japanese occupation of Korea. There is a memorial built in his honor in downtown Riverside and his family home on 36th Place in Los Angeles has been restored by University of Southern California.
The City of Los Angeles has declared the nearby intersection of Jefferson Boulevard and Van Buren Place to be "Dosan Ahn Chang Ho Square" in his honor. The Taekwondo pattern Do-san was named after him. Another prominent figure among the Korean immigrant community was a Methodist, he came to the United States in 1904 and earned a bachelor's degree at George Washington University in 1907, a master's degree at Harvard University, a Ph. D. from Princeton University in 1910. In 1910, he became a political activist, he became the first president of the Republic of Korea. In 1903, the first group of Korean laborers came to Hawaii on January 13, now known annually as Korean-American Day, to fill in gaps created by problems with Chinese and Japanese laborers. Between 1904 and 1907, about 1,000 Koreans entered the mainland from Hawaii through San Francisco. Many Koreans dispersed along the Pacific Coast as farm workers or as wage l
Killer7 is a 2005 action-adventure video game for the GameCube and PlayStation 2, developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda known by the nickname Suda51, produced by Hiroyuki Kobayashi; the game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of a man named Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in U. S. politics and secrets about the nature of their organization. Killer7 features first-person shooter elements and a unique on rails control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher. Killer7 was Suda51's first game released outside Japan, it received polarized reviews due to its unconventional control scheme, linear gameplay, complex noir plot. While some reviewers appreciated the stripped-down controls and stylized arthouse approach, others panned it as confusing and restricting.
However, the game's soundtrack, visual style and thought-provoking story received positive responses from critics and considered as the best aspects of the game and lead to several accolades and nominations. Killer7's cult appeal led to remakes of Suda51's older works, a remastered version of Killer7 for Microsoft Windows released in 2018, the successful launch of No More Heroes; the player controls the on-screen character, a member of the killer7 group, from a third-person view using the gamepad. The gameplay consists of elements of first-person shooter and action-adventure game with restricted movement —rather than allow free motion, the game limits the on-screen character to predetermined paths through the environment; the on-screen character moves forward by holding a button and reverses direction with another button press. At intersections, the player may choose. Progress is made by solving puzzles; some puzzles require the talents of a specific killer7 member. The player may switch between available members via a menu in the pause screen at any time.
Other puzzles require other items collected throughout the game. Combat in Killer7 occurs when the player encounters enemies called "Heaven Smiles". Smiles announce their presence with a laughing sound effect and are invisible; the player must scan the surroundings to reveal Smiles. While in first-person view, movement is disabled and the analog stick aims the character's gun. Targeting specific body parts will disable them; the player may aim for a "critical point" that destroys the Smile. Smiles that get too close will injure the character. If a character dies, players can use Garcian Smith to retrieve the fallen character's head and bring them back to life. Defeated Smiles yield "thick blood" and "thin blood". Thick blood functions to experience points, players gain more by shooting Smiles' critical points; the player may redeem thick blood for "serum" while in "Harman's Room", checkpoints that appear throughout the game. Serum is used to improve the attributes of the characters such as "power" and "speed".
This unlocks special abilities for the characters. Players may save their game in designated Harman's Rooms. Thin blood is used to fuel special abilities. Completing the game unlocks a new difficulty called Killer8 where the character Young Harman can be played along with the original seven personalities. Killer8 is more difficult than the original mode with most enemies able to kill the player with one attack. Completing Killer8 unlocks a comical Hopper7 mode where the first level can be replayed with weaker enemies that wear grasshopper masks, mirroring the logo for the game's developer Grasshopper Manufacture. Killer7 takes place in an alternate version of Earth in the early 21st century. After a treaty ends all international conflict, the world powers destroy all nuclear weapons by firing them into the upper atmosphere and intercepting them with other missiles; this event symbolizes world peace to the general populace. In an effort to combat terrorism, pandemic disease, cyberterrorism, the International Ethics Committee shuts down all air travel and public use of the Internet.
Air transportation is replaced by a system of intercontinental expressways. However, a new terrorist group called "Heaven Smile" appears, targeting the United Nations and IEC; the members of Heaven Smile are humans who have been infected with a virus that evokes a desire to kill. Factory-produced Smiles are given a "bomb-organ" that allows them to explode at will, their principal means of attack. In this Earth, Japanese politics are dominated by two parties: the Liberal Party; the UN Party is more powerful and moves to end the Asian Security Treaty and sever ties with the United States. The UN Party seized control of the Japanese government through the wisdom of the "Yakumo Cabinet Policy", a secret document which details how to run the "ideal nation", it was written by young members of the Liberal Party who went on to found the UN Party. The US government is eager to sever relations with Japan, seeing the country as a hindrance and of little economic value; the interaction between Japan and the US is a central source of conflict in Killer7.
The player controls the members of a group of assassins called
Ethan Mao is a 2004 drama film written and directed by Quentin Lee. It was shown at the AFI Film Festival on November 10, 2004 and the Hong Kong Lesbian and Gay Film Festival on December 10 of the same year; the DVD was released in North America on September 20, 2005. Ethan Mao is an Asian closeted gay teen, kicked out of his house after his manipulative stepmother Sarah finds a gay pornographic magazine in his room and shows it to his traditionalist father. On the street, Ethan is forced to become a hustler for money. Soon, he meets Remigio, a teen hustler and drug dealer, the two become friends and live together. Ethan and Remigio plan to go to Ethan's old home over the Thanksgiving holiday to get money, some old belongings, Ethan's deceased mother's necklace—which he feels is the only thing he has to remember her by, but when the family returns to the house to pick up a forgotten gift—while Ethan and Remigio are inside—they feel forced to take everyone hostage. The plan is to hold Ethan's father Abraham, bullying stepbrother Josh, younger brother Noel in the home until the next day when the banks open and Sarah can go to the safety deposit box and retrieve Ethan's mother's necklace.
Everything goes smoothly until Sarah decides to call the police. As the police surround the house and Remigio are forced to make a choice about how everything will come to an end, they decide to give themselves up to the police. After they kiss, the film cuts to them on bed together without lights on. Remigio asks Ethan to "let know" when Ethan falls in love with anyone "no matter where ". Ethan responds positively that, if he falls in love with anyone, he will make Remigio the first person to kiss. Jun Hee Lee as Ethan Mao Raymond Ma as Abraham Mao Julia Nickson-Soul as Sarah Mao Kevin Kleinberg as Josh Jerry Hernandez as Remigio David Tran as Noel Mao Ethan Mao on IMDb Ethan Mao review Movie review / Interview with Quentin Lee