Game Boy Advance
The Game Boy Advance is a 32-bit handheld video game console developed and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, in mainland China on June 8, 2004 as iQue Game Boy Advance; the GBA was part of the sixth generation. The original model was not backlit and Nintendo addressed that with the release of the redesigned Game Boy Advance SP in 2003. Another redesign, the Game Boy Micro, was released in 2005; as of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is compatible with Game Boy Advance software. Contrary to the previous Game Boy models, which were all following the "portrait" form factor of the original Game Boy, the Game Boy Advance was designed in a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen; the Game Boy Advance was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc.
In 1996, magazines including Electronic Gaming Monthly, Next Generation, issues 53 and 54 of Total! and the July 1996 issue of Game Informer featured reports of a new Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the system in at least one territory by the end of 1996 would make that machine seem to be the Game Boy Color, it was described as having a 32-bit RISC processor, a 3-by-2-inch color LCD screen, a link port—a description that more matches the Game Boy Advance, it may have referred to the unnamed, unreleased Game Boy Color successor prototype, revealed at 2009's Game Developers Conference. It was announced that Nintendo of Japan was working on a game for the system called "Mario's Castle". Nintendo tabled the project in 1997, since the original Game Boy was still too popular to merit the release of a successor; the technical specifications of the original Game Boy Advance are, as provided by Nintendo: Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz Z80-based coprocessor, while a link port at the top of the unit allows it to be connected to other devices using a Game Link cable or GameCube link cable.
When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format and the original screen ratio of the Game Boy. Game Boy games can be played using the same selectable color palettes as on the Game Boy Color; every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery. The Game Boy Advance and Nintendo DS 2D graphics hardware have scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5. On each machine supporting this effect, it is possible to change the scaling and rotation values during the horizontal blanking period of each scanline to draw a flat plane in a perspective projection. More complex effects such as fuzz are possible by using other equations for the position and rotation of each line; the "character mode" supports up to 4 tile map background layers per frame, with each tile being 8x8 pixels in size and having 16 or 256 colors.
The "character mode" supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite. With hardware comparable to the Super NES, the Game Boy Advance represents progress for sprite-based technology; the Game Boy Advance has platformers, SNES-style role-playing video games, classic games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all earlier Game Boy titles. All titles were GBA-exclusive and none of these were backwards compatible with older Game Boy systems, it featured a warning message, refuse to play on classic Game Boy. Final Fantasy VI Advance was the final licensed Japanese GBA game release. Released November 2006, it was the final Nintendo-published game for the system. 2 Games in 1: Columns Crown & ChuChu Rocket! was the final European GBA game, released November 2008. Samurai Deeper Kyo was the final North American GBA game, released in February 2008.
The last Nintendo-developed game released for the system was the Japan-only rhythm game Rhythm Tengoku, which went on to form the popular Rhythm Heaven series. An accessory for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System; the accessory allows Game Boy Advance games, as well as Game Boy and Game Boy Color games, to be played on the GameCube. However, some games may have compatibility issues due to certain features. Game Boy Advance games are compatible with the Nintendo DS and Nintendo DS Lite handheld consoles, which feature a cartridge slot at the bottom, they are not, compatible with the Nintendo DSi, as it does not feature a cartridge slot. As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten Game Boy Advance games were made available free for players who bought a system before August 2011. Unlike other Virtual Console games for the system, players were not able to use features such
The King of Fighters: Maximum Impact
KOF: Maximum Impact is a fighting game developed by SNK subsidiary Noise Factory and published by SNK Playmore for the PlayStation 2 in 2004–2005. An enhanced version was released for the Xbox under the title KOF Maximum Impact: Maniax; the King of Fighters: Maximum Impact Regulation "A" was released for Taito Type X2 on July 14, 2007 and for PlayStation 2 on July 26, 2007 and only in Japan. Marketed as a spin-off of SNK's major fighting series The King of Fighters, whence many of its characters originate, KOF: Maximum Impact contains elements of the Fatal Fury and Art of Fighting series. KOF: Maximum Impact is the first 3D fighter made by SNK since 1990s era's Fatal Fury: Wild Ambition and lastly, Samurai Shodown: Warriors Rage for the PlayStation; the game was followed by KOF: Maximum Impact 2. While the version released in the U. S. featured an English dub, met with much derision, further releases for the Xbox and European PS2 add a choice of English and Japanese language options. The Xbox version includes an online match mode where matches can be fought between players via Xbox Live.
Unlike the 2D games from the series, Maximum Impact breaks the team system, causing all the fighters to fight alone. The story mode is experienced as a single character through the "Mephistopheles Fighting Tournament". For most characters, this consists of fighting six characters, with Duke's cronie / Consigliere Hyena announcing the next opponent between matches. For the final match, one faces Duke himself. For a few "featured" characters, the story is fleshed out; the gameplay is similar to those of Tekken and Bloody Roar series, such as having a more combo command moves system and players being capable of executing juggle combos freely. In Versus Mode, a single match is fought against either another player. In Mission Mode, the player is faced with four levels of ten missions each; each mission has conditions to be completed. Most of the game's unlockables come through this mode. In Time Attack Mode, the player has to defeat a number of characters as as possible; the online mode is available only on the Xbox version, features online matchmaking for play between two players.
Addis was the most powerful gang in Southtown. Its leader, a man known only as Fate, was considered a modern-day Robin Hood to the poor and downtrodden, he himself had adopted two twin brothers and Soiree Meira, trained them to be successors to his legacy. Six months before the in-game events, Fate is killed by Duke, the leader of the up-and-coming Mephistopheles gang. Duke proceeds to exploit the poor to serve his thirst for power. In the present day, the "Mephistopheles Fighting Tournament" is beginning, with the venue being all of Southtown; the participants believe that the tournament is being sponsored by a charity organization known as the Metatron Foundation, but they soon learn that its true sponsor is the Mephistopheles gang. Alba and Lien are contacted directly by Hyena, so they know Metatron has nothing to do with this. KOF: Maximum Impact has twenty playable characters. 5 additional characters make their debut in this game, most of the remaining roster is inherited from The King of Fighters series.
One noteworthy exception to the rule is Rock Howard, brought in from the most recent Fatal Fury chapter, Garou: Mark of the Wolves. Each character features at least one alternative costume; some alternate costumes are radically different from the defaults, such as Terry's Garou: Mark of the Wolves look and Clark's professional wrestler persona. In addition to the alternate costumes, characters can be modified with unlockable "rigging models," which add details to the available costumes, such as a wolf mask for Terry or a party hat and banner for Seth. Alba Meira – The star of KOF: Maximum Impact, Alba is a former soldier and prodigy of Fate, the former boss of the Southtown gangs, who enters the tournament so he can contact Duke to rule Southtown in Fate's stead. Soiree Meira – Alba's younger twin brother, more brash than his cool-headed older brother, he is determined to help Alba dispose of Duke by any means necessary. Duke – The leader of the Mephistopheles gang that controls Southtown. Earned the nickname "Hell's Executioner" because of the prominent scar across his neck.
Duke is the final boss of the game. Lien Neville – An assassin who Duke hires to enter the KOF tournament and dispose of any insurgency. Chae Lim – Star pupil of Fatal Fury and The King of Fighters character Kim Kaphwan, who enters the tournament in his place. From The King of Fighters: Kyo Kusanagi Iori Yagami Leona Heidern K′ Maxima SethFrom Fatal Fury: Terry Bogard Mai Shiranui Rock HowardFrom Art of Fighting: Ryo Sakazaki Yuri SakazakiFrom Ikari Warriors: Ralf Jones Clark StillFrom Psycho Soldier: Athena Asamiya Several of the new characters from the game were designed to be the counterparts of other KOF characters. Both Meira brothers were conceptualized to be the counterparts to Fatal Fury stars and Andy Bogard, given the game's setting is the same as their predecessors. Lien conceptually began as a contrast to fellow KOF participant Mai Shiranui. While Mai represents a "sexy and beautiful kunoichi", Lien represents another counterpart: the "sexy Western femme fatale", her outfits are purposely designed to be "tight and constricting" to contrast Mai's clothing, made to allow for easy and quick movements.
To further the contrast between the two assassins, efforts were made to make Lien more serious and darker than Mai, despite being one of the heroines in the series. Kim Kaphwan was going
The King of Fighters XI
The King of Fighters XI is a 2D fighting game produced by SNK Playmore released as a coin-operated arcade game for the Atomiswave platform in 2005. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003; the spin-off The King of Fighters Neowave was released for the same platform. A home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. Set after the events of The King of Fighters 2003, the story focuses on a group known a "Those From the Past" who aim to obtain the power of the ancient demon Orochi. At the same time, a group of fighters seeks revenge against the protagonist Ash Crimson for stealing the powers of the clans in charge of sealing the creature; the game retains the gameplay elements from The King of Fighters 2003 involving fights between six fighters while at the same calling for assists It provides new features allowing the player to perform simultaneous multiple special moves.
Development of The King of Fighters XI began after SNK Playmore finished making NeoGeo Battle Coliseum. The major changes to the gameplay and graphics were made possible thanks to the Atomiswave platform; the PlayStation 2 port was notable for its shorter loading times than the original arcade version. Along with providing three new original playable characters, SNK Playmore decided to use characters from older fighting games including Buriki One and Kizuna Encounter to surprise fans; the PlayStation 2 port adds more characters that can be unlocked. The game was re-released in 2014 for the PlayStation Network. Critical reception to The King of Fighters XI has been positive. Critics enjoyed the new fighting system, the balance of the characters as well as other elements that managed to surpass its predecessor. However, the graphics were found to be dated due to the use of 2D pixels. A few journalists found the final bosses too complicated to defeat; the game was followed by a sequel titled The King of Fighters XII released in 2009.
The four most substantial innovations The King of Fighters XI brings to the franchise are the Quick Shift, the Saving Shift, the Skill Bar and the Dream Cancels. The Power Stocks that existed before are filled in the usual fashion. There are now Skill Stocks which build up over time; each team begins a match holding the maximum two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, Tag Attacks, continue to use Power Stocks. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, Quick Shift, use Skill Stocks; the King of Fighters XI uses the Tactical Shift System from The King of Fighters 2003. The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the attack's animation frames if needed; the Saving Shift allows the player to take out a character when he is being hit as soon as he is hit, at the cost of both skill bars. The last new feature of The King of Fighters XI is the Dream Cancel.
Like the Super Cancel that first appeared in The King of Fighters'99, Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution with a more powerful move, allowing devastating combos. Should the timer run down during a match, the winner is no longer decided based on who has the most life remaining. Instead, the judgment bar, a new circular bar composed of two colors, each one representing a player, quantifies each player's skill. Whichever player has the judgment bar towards his or her side is the victor if none of the teams wins by defeating all three characters from the opposite team. On the rare occasion the bar is in the center, the match will end in a draw and both sides will lose; the bar is affected by each attack. Combos affect the bar more, when a character of the opposing team is defeated, the bar changes against that player; the PlayStation 2 port added multiple modes besides the arcade. In Challenge Mode, the player is given multiple missions where they can unlock a total of seven characters seen before in NeoGeo Battle Coliseum.
There is an Edit Mode where the player can alter the appearance of each character and give them different colors such as making Kyo Kusanagi shoot green flames instead of red. During the previous series' installment, Mukai, a member of a mysterious group known as "Those from the Distant Land", stole the Orochi seal during the last tournament and broke it, causing confusion and destruction. Taking advantage of this situation, Ash Crimson attacked Chizuru Kagura in her weakened state and stole the Yata Mirror from her, draining her powers in the process. In a new King of Fighters tournament, new faces are handed invitations; these include Eiji Kisaragi, who creates the Anti-Kyokugen Ryu Team and Kasumi Todoh, who returns to The King of Fighters, Malin. Oswald, an Irish card player, an expert at using his playing cards to battle, joins Ash and Shen Woo on the Hero Team to find the whereabouts of a powerful new drug. Elisabeth Blanctorche, a young French woman, acquainted with Ash, creates a Rival Team with Benimaru Nikaido and Duo Lon to investigate Ash's true intentions.
Duck King, a well-known South Town veteran fighter, joins Terry Bogard and Kim Kaphwan on the Fatal Fury Team as Joe Higashi had left to focus on his training, Mai Shiranui had refused to help Terry out after he told her that he did not know where his young brother Andy was. Having recovered his powers lost during the NESTS Chronicles, Sie Kensou returns to the Psycho Soldiers Team with Athena Asamiya and newcomer M
NeoGeo Battle Coliseum
NeoGeo Battle Coliseum is a 2-on-2 tag team fighting game for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several ADK titles. Subsequently a PlayStation 2 version of the game was released in Japan, North America, Europe; the Xbox Live Arcade version was released worldwide on June 9, 2010. The game system of the arcade NGBC, as mentioned, is a 2-on-2 tag battle, regardless of how many players are playing. While the two-player game system is similar to most tag-team systems of other games, the single player system is unusual; the game's single play is more like a survival battle, where the player must beat enemy after enemy as long as possible. However, the game gives the player 300 seconds, when time-out occurs, instead of win or lose, the player will face the boss. Only at this point will time-out determine the victor. During a single-play, the rule is to defeat either member of not both team members; that is, unlike most tag-team systems, where all opposition must be beaten in order to win, in NGBC the player only needs to beat one member of the opposite team to win, without the need to fight the other member if the first is defeated.
The survival battles are divided into rounds of three battles The official plot, as given by SNK, is as follows: "In February, 2017 of the new Japanese era there is a man trying to rule the NEOGEO World. "I will topple NeoGeo's most powerful warriors and put myself on the throne!". We knew that if he managed to obtain NeoGeo world's awesome power, world domination would not be far from his reach; this man, who sat at the heart of the "WAREZ Conglomerate" with overwhelming financial power behind him, had set out on his ambitious path to gain NeoGeo World's power. Those who knew the truth of his intentions were trembling with fear... As NeoGeo World drew closer to the verge of disaster, a WAREZ sponsored fighting competition was announced; this event is called "NEOGEO BATTLE COLISEUM". The Federal Government is worried about the situation, has secretly dispatched its two best secret agents, Yuki and Ai. A world on the verge of eternal darkness... The future of NEOGEO World is now in the hands of the warriors."
NeoGeo Battle Coliseum was criticized for not making the storyline more obvious in the game and for sub-par graphics. Blast Magazine opined. "The NeoGeo fighters have always been looked on by the gaming world with a certain nostalgic level of respect. The games weren’t as good as their competitors; the graphics were excellent on the NeoGeo, but, years ago, not much has changed in the games... This is a classic late release for a previous generation platform", wrote the Blast reviewer about the PS2 version of the game and gave the game 3/5. IGN gave the game 7.3/10. NeoGeo Battle Coliseum at the official Japanese website of SNK Playmore NeoGeo Battle Coliseum at the official website of SNK Playmore USA NeoGeo Battle Coliseum at the official European website of Ignition Entertainment NeoGeo Battle Coliseum at MobyGames
The King of Fighters '99
The King of Fighters'99: Millennium Battle is a 1999 fighting game developed and published by SNK for the Neo Geo arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series, introducing a new story arc centered around a young man named K' associated with a group known as NESTS; the game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the PlayStation. Dreamcast and Microsoft Windows versions were released under the title The King of Fighters: Evolution whose stages were remodeler into 3D. SNK planned to remove main characters Kyo Kusanagi and Iori Yagami, who appear in earlier versions of the game, from The King of Fighters'99, but they ended up as hidden characters instead; the popularity of Kyo's previous incarnations resulted in him being given "clones" that wear his original clothes and perform his moves. SNK had difficulty balancing the age of the teams; the Neo Geo and Dreamcast versions are both included in The Kings of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan as well as other ports.
Critical response to The King of Fighters'99 has been positive because of its fighting system and its use of Strikers. The Dreamcast porting of the game has had a more favorable reception than the PlayStation version thanks to its loading times and graphics; the Nintendo Switch porting has garnered a similar response, with reviewers finding it modern and praising its gameplay. While the game has sold well, overall sales have been less than those of the series' previous game because of poor sales of the console versions. Instead of the three-character teams from earlier The King of Fighters games, each team now has four members. Before a match, the player chooses three of the characters to use in the fights; the fourth member becomes the Striker the player summons during battle to help their character by performing one of their Special Moves against the opponent. A Striker can be summoned only a limited number of times during a single match; this is determined by the number of "Strike Bombs" at the bottom of the screen.
The selectable fighting styles and Extra, from The King of Fighters'98 have been removed. Instead, the game has a single playing style modeled after the Advanced mode from the previous game, where the player fills their power gauge by attacking the opponent or performing special moves; this time, there are two powered-up states the player can choose during battle depending on the button combination used. Counter Mode increases the player's offensive strength and allows them unlimited use of their character's Super Special Move. There is a combo that transitions from a Special Move into a Super Special Move by using a "Super Cancellation Attack" or a "Moving Attack"; the other powered-up mode is Armor Mode, which increases the character's defensive strength, allowing them to take more damage from the opponent. Depending on the player's performance, a score is given. Should a high score be reached, the arcade mode will offer the player an extra fight following the final boss; the Dreamcast version had a few new selectable Striker characters.
The new Strikers are: Kyo Kusanagi, Athena Asamiya, Goro Daimon, Billy Kane, Ryuji Yamazaki, Chizuru Kagura, Syo Kirishima, Alfred Airhawk, Seth, Fiolina Germi, Gai Tendo. As well, the game can be connected to the Neo Geo Pocket Color game The King of Fighters: Battle de Paradise. Points won in Battle de Paradise can be transferred to The King of Fighters'99: Evolution to speed up the leveling process for the Extra Strikers. Two years have passed since the last King of Fighters tournament. Nobody has seen Kyo Kusanagi or Iori Yagami since they defeated the evil being Orochi at the climax of the 1997 tournament. Invitations are sent to many characters inviting them to a new tournament, with each team now having an additional member. However, the tournament's host remains unknown; the increased number of characters per team, the story element of the missing Kyo and Iori, lead to a reshuffling of the character roster. K' is introduced as the game's new protagonist with his partner, who joins forces with Kyo's former teammates Benimaru Nikaido and Shingo Yabuki to form the new Hero Team.
Takuma Sakazaki rejoins the Art of Fighting Team as its fourth member. Mai Shiranui becomes an official member of the Fatal Fury Team for the first time in the series. King joins forces with Blue Mary to form the new Women Fighters Team with Kasumi Todoh and Li Xiangfei; the three returning teams gain a new member: Whip for the Ikari Team, Bao for the Psycho Soldier Team, Jhun Hoon for the Korean Team. The game introduces two clones of Kyo Kusanagi, Kyo-1 and Kyo-2, as Team Edit characters based on previous playable incarnations of the character; the real Kyo returns with his rival, but they are only secret playable characters. The game's antagonist is Krizalid, an agent from the mysterious organization NESTS who uses the data he obtained from his enemies to activate an army of Kyo clones NESTS created after the fight against Orochi, he is faced in two states: first he appears with a coat that analyzes an opponent's data. Once the opponent is defeated, he removes his coat and increases his strength and has stronger moves.
After Krizalid's defeat, his superior kills him as the group starts chasing K' and Maxima, who turn out to be former NESTS agents. K'is a test subject designed to replicate Kyo's techniques. With the introduction
Rugal Bernstein is a video game character created by SNK. First introduced in The King of Fighters'94, he is a recurring boss in The King of Fighters fighting game series; as the host of the tournaments from The King of Fighters'94 and'95, Rugal plans to turn all the competitors from the tournament into stone statues as part of his collection. Despite his death in'95, Rugal is still featured in following The King of Fighters titles which do not contain a storyline, he has been featured in the SNK Vs. Capcom as a boss character, his character has appeared in other media related to The King of Fighters franchise, including comic adaptations and The King of Fighters live-action film, portrayed by British martial arts actor Ray Park. As the first boss character from The King of Fighters, the SNK staff created him to be one of the most difficult characters to defeat, his Omega Rugal form from'95 has been noted by the staff to be their favorite boss to the point they added him in the Dream Match titles.
Publications for video games and other media have provided praise and criticism for Rugal's character. The concept for making Rugal in The King of Fighters'94 was to make "the mightiest and most evil boss character ever". Despite the difficulties in defeating him, Rugal has become the boss character with the biggest number of appearances in The King of Fighters series as he has been liked by players and developers. Due to his multiple "deaths" in the series, developers have joked with him, adding to his official profile that his hobby is resurrection. Flagship director, Toyohisa Tanabe, states that his fighting style was created to emphasize Rugal's strength as the series' first boss character, he comments "going a bit overboard" with his Genocide Cutter technique damage ratio in The King of Fighters'94. His Dead-End Screamer special move was a technique in which Rugal breaks the neck of his opponent and crushes it. However, it was seen as lacking drama, so it evolved into a move in which he breaks his victim's neck, crushes the victim, further spins the victim around to do more damage, striking a pose at the end of the move.
In The King of Fighters'95, Rugal appears as an enhanced version named Omega Rugal. His The King of Fighters'98 move set was noted to be strongest of all his appearances, becoming the developers' favorite boss character. Rugal is 1.97 m tall, weighs 103 kilograms. In his first appearance in King of Fighters'94, Rugal is shown wearing red formal clothes and with his right eye covered, having lost it in a previous confrontation. After his initial defeat, Rugal appears in a battle outfit composed of a sleeveless green shirt, but still keep his red pants. In King of Fighters'95 Rugal keeps his formal clothes but when he becomes Omega Rugal, they are destroyed, his body is much bigger in this form, his skin becomes darker. From his right eye it appears a red light, is shown using a prosthetic in his right hand's place. In following games from the series, Rugal's Omega form appears wearing his battle suit from King of Fighters'94. In the SNK Vs. Capcom video games, he is featured in his formal clothes in both his common and god form.
Original drafts from Rugal showed his character using black glasses and having several wires connected from his chest to his hands. His Omega form appearance had chains along his trousers and tattoos on his chest, one of which being a tiger. Voiced by Toshimitsu Arai in most titles, Rugal makes his first appearance as the boss character from King of Fighters'94; the plot from the game introduces Rugal as an rich arms and drugs trafficker who organizes a King of Fighters tournament to reunite the strongest fighters from all the world. Once the player meets Rugal, he will reveal that he wants to turn his victims into stone statues to add them to his collection of fighters. Once defeated by Kyo Kusanagi and his teammates, Rugal self-destructs his ship to kill his opponents, but fails. In The King of Fighters'95, Rugal organizes a new King of Fighters tournament to take revenge on Kyo. To this end, Rugal brainwashes Saisyu, to kill him. After Saisyu is knocked unconscious, Rugal proceeds to fight as the boss character, in an enhanced form named Omega Rugal.
However, once defeated, he is unable to control his new powers and his body is destroyed. Although Rugal is not featured in The King of Fighters'96, the new tournament organizer mentions that the man responsible for taking Rugal's right eye and giving him greater power is the game's antagonist, Goenitz. Since appearing in King of Fighters'95, Omega Rugal has appeared in SNK-produced titles, serving as the final boss for both The King of Fighters'98 and The King of Fighters 2002, destroying his ship in the former and disintegrating in the latter when defeated. Omega Rugal appears as a boss character in several other King of Fighters titles, including The King of Fighters 2002: Unlimited Match and The King of Fighters: Neowave, with different criteria for the character to appear in each. In The King of Fighters 2000, Rugal appears as a non-playable assistant character to Kula Diamond. Arai reprises his role as the character's voice actor in each appearance, with the exception of the original King of Fighters 2002 in which the character is voiced by Norio Wakamoto, who voices Igniz from King of Fighters 2001.
In The King of Fighters XIV, it is revealed in one of Verse's win quotes and some of the endings that Rugal is a part of the game's
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense and law enforcement applications, physical and spiritual development. Although the term martial art has become associated with the fighting arts of East Asia, it referred to the combat systems of Europe as early as the 1550s; the term means "arts of Mars", the Roman god of war. Some authors have argued that fighting arts or fighting systems would be more appropriate on the basis that many martial arts were never "martial" in the sense of being used or created by professional warriors. Martial arts may be categorized along a variety of criteria, including: Traditional or historical arts vs. contemporary styles of folk wrestling and modern hybrid martial arts. Techniques taught: Armed vs. unarmed, within these groups by type of weapon and by type of combat By application or intent: self-defense, combat sport, choreography or demonstration of forms, physical fitness, etc. Within Chinese tradition: "external" vs. "internal" styles UnarmedUnarmed martial arts can be broadly grouped into focusing on strikes, those focusing on grappling and those that cover both fields described as hybrid martial arts.
Strikes Punching: Boxing, Wing Chun, Karate Kicking: Taekwondo, Savate Others using strikes: Muay Thai, Kung Fu, Pencak SilatGrappling Throwing: Hapkido, Sumo, Aikido Joint lock/Chokeholds/Submission holds: Judo, Brazilian jiu-jitsu, Sambo Pinning Techniques: Judo, AikidoArmedThe traditional martial arts, which train in armed combat encompass a wide spectrum of melee weapons, including bladed weapons and polearms. Such traditions include eskrima, kalaripayat and historical European martial arts those of the German Renaissance. Many Chinese martial arts feature weapons as part of their curriculum. Sometimes, training with one specific weapon will be considered a style of martial arts in its own right, the case in Japanese martial arts with disciplines such as kenjutsu and kendo and kyudo. Modern martial arts and sports include modern fencing, stick-fighting systems like canne de combat, modern competitive archery. Combat-oriented Health-orientedMany martial arts those from Asia teach side disciplines which pertain to medicinal practices.
This is prevalent in traditional Asian martial arts which may teach bone-setting and other aspects of traditional medicine. Spirituality-orientedMartial arts can be linked with religion and spirituality. Numerous systems are reputed to have been disseminated, or practiced by monks or nuns. Throughout Asia, meditation may be incorporated as part of training. In those countries influenced by Hindu-Buddhist philosophy, the art itself may be used as an aid to attaining enlightenment. Japanese styles, when concerning non-physical qualities of the combat, are strongly influenced by Mahayana Buddhist philosophy. Concepts like "empty mind" and "beginner's mind" are recurrent. Aikido, for instance, can have a strong philosophical belief of the flow of energy and peace fostering, as idealised by its founder Morihei Ueshiba. Traditional Korean martial arts place emphasis on the development of the practitioner's spiritual and philosophical development. A common theme in most Korean styles, such as taekkyeon and taekwondo, is the value of "inner peace" in a practitioner, stressed to be only achieved through individual meditation and training.
The Koreans believe. Systema draws upon breathing and relaxation techniques, as well as elements of Russian Orthodox thought, to foster self-conscience and calmness, to benefit the practitioner in different levels: the physical, the psychological and the spiritual; some martial arts in various cultures can be performed in dance-like settings for various reasons, such as for evoking ferocity in preparation for battle or showing off skill in a more stylized manner. Many such martial arts incorporate music strong percussive rhythms; the oldest works of art depicting scenes of battle are cave paintings from eastern Spain dated between 10,000 and 6,000 BCE that show organized groups fighting with bows and arrows. Chinese martial arts originated during the legendary apocryphal, Xia Dynasty more than 4000 years ago, it is said. The Yellow Emperor is described as a famous general who before becoming China's leader, wrote lengthy treatises on medicine and martial arts. One of his main opponents was Chi You, credited as the creator of jiao di, a forerunner to the modern art of Chinese wrestling.
The foundation of modern Asian martial arts is a blend of early Chinese and Indian martial arts. During the Warring States period of Chinese history extensive development in martial philosophy and strategy emerged, as described by Sun Tzu in The Art of War. Legendary accounts link the origin of Shaolinquan to the spread of Buddhism from ancient India during the early 5th century AD, with the figure of Bodhidharma, to China. Written evidence of martial arts in Southern India dates back to the Sangam literature of about the 2nd century BC to the 2nd century AD; the combat techniques of the Sangam period were the earliest precursors to Kalaripayattu. In Europe, the earlie